Check with me about the feasibility of crafting certain items.
Horn
- Superior resilience, toughness, flexibility
- Ability to hold an edge rivals common steel
- Microscopic filaments channel magical energy
- Infused with elemental air, lightning
Hide
- Tough and thick
- Infused with elemental air, lightning
- Very high electric resistance
- Moderate to high energy/spell resistance
- Moderate physical damage resistance
- Easily bonds with itself and other organic materials
Bone
- Extremely dense and strong to support colossal weight
- Hard to craft with
- Very high physical damage resistance
- Ability to hold an edge exceeds that of steel
Hoof
- Dense and strong but supernaturally lightweight
- Infused with elemental air, resists pull of gravity
- Elastic and springy; good at shock absorption
Fleece
- Coarse and less flexible than regular wool
- Very high electric resistance
- High temperature resistance
- Can easily acquire a static charge
- Interspersed with plants usable as magic reagents
Tendons, Ligaments
- Very stretchy and flexible
- Very tough and hard to break
- Lightly infused with elemental lightning
- Bonds easily with any organic material, especially other ram parts
Meat
- Very tough and dense, hard to cook or eat
- Greatly resists spoilage for very long time
- Lightly infused with elemental air, lightning
- Possesses limited regeneration even after death
- Light blue in color
Specialized Nerve Bundles
- Excellent at channeling, storing energy or magic
- Greatly infused with elemental wind, lightning
- Flexible and easy to work with
- Bonds easily with any organic material
Soft Tissues
- Possess limited regeneration even after death
- Highly resistant to energy, magic
- Some parts are infused with elemental wind, lightning
- Ranges in color from gray to dark teal to blue to blue-violet
Blood
- Sky-blue in color
- Charged with electrical/spiritual energy
- Slightly thicker than normal blood
- Resists drying out
- Attracted to itself, tends to coalesce