Selestia wrote:I have a dislike of firearms in a medieval fantasy setting, whether it be a high or low-magic world. It's a door I'd rather not open. You can't regulate it, you can't really enforce it either. And who's going to play out the whole loading, packing the black powder, etc? By the time you get the flint out to shoot me, I have run you through with a sword. Early guns were used from afar on battlefields, not carried around town for self-defense. So the entire idea of having them is rather moot and pointless.
Airships in the setting? Again, who is going to regulate that? You can't. You can't tell someone, "Sorry, you can't have an airship but they can." That takes the FF out of the FFRP. (And you could argue that saying no to firearms/steampunk does the same, but we ARE a medieval-based FFRP.)
You get ass-hattery any which way you look at it, that's true, but there's something about saying, "Hey, let's put guns up against a mage/dragon/fairy" that makes me cringe. They don't go together (at least in my head they don't.)
So. Yes. My two cents. NO.
Who regulates the awesome might of infinite magic and powers cosmic? I know for a fact that there are a number of obnoxiously powerful mages, not just my character, who operate in the inn.
How do we regulate all the vampires and demons or liches that happen to saunter on in?
My point is this - how are firearms unique? Especially when it's just as easy to make a crossbow fully automatic and equip it with obnoxiously magical arrows or for a player to get Legolas on us with a bow. It rarely happens.
The regulation issue is, well, in my opinion a non issue.
And to me, of course guns go together with a fantasy setting. Seeing medieval knights fight along side gunners or samurai wielding their arquebuses is a sight to see.
And to say it doesn't make sense is weird to me because we're dealing with a setting that has repeatedly had children in rafters who turn out to be gods or dragons. Things far more ridiculous and nonsensical are allowed to happen. Like, Cyvyl Ryghts Actyvysts. We may've derided these people but we allowed players to stand up for undead characters, even though it was against the law and the undead characters in question were doing morally questionable things. I still remember the time like six people, unrelated to each other, showed up at the same time with ninjas. And another time a player was walking around with Damascus steal, even though there is technically no Damascus in the setting.
And there's one other thing we're forgetting. It's a free form role play channel and however annoying something might get, we are able to pick and choose who we play with and what interactions we have. I've watched so many times a monster burst through the inn's door, roaring and dripping blood and threatening to rape the first virgin it sees and players elected to ignore it or act not surprised and unconcerned. Can we not choose to ignore the character walking in with a hand cannon, something that in all likelihood would be rare anyway (especially if my suggestions are taken)?