http://www.blkdragon.com/wiki/api.php?action=feedcontributions&user=Gamermouse&feedformat=atom#BlkDragon*Inn - User contributions [en]2024-03-29T06:36:02ZUser contributionsMediaWiki 1.37.2http://www.blkdragon.com/wiki/index.php?title=Maledicia_Bloodlotus&diff=11085Maledicia Bloodlotus2022-05-14T03:40:27Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Maledicia<br />
| picfile = Maledicia.jpg<br />
| alttext = an oil painting of Maledicia from bust up<br />
<br />
| full_name = Maledicia Bloodlotus<br />
| race = Demon and Sun Elf<br />
| gender = Female <br />
| age = 833<br />
| date_of_birth = a dateless summer<br />
| country_of_origin = Arangoth <br />
| arrival = 479<br />
| hair_color = Black<br />
| eye_color = Silver <br />
| height = 5’10”, 6'1 drawn to her full height<br />
| weight = 150<br />
| aliases = <br />
| religion = <br />
| creed = <br />
| occupation = Demonologist & Necromancer <br />
| income = Baroness of Thraxbensil & Glar-Fost<br />
| marital_status = Single<br />
| player = [[Nicci]] <br />
}}<br />
<br />
=Biography=<br />
Though it was from her father that Maledicia inherited and learned her talent over the dark arts, she did not follow in his demented footsteps. While he built a reputation for pillaging villages, raising the undead, and causing mischief in the name of their demonic kin, she took another path and found that excelling in the arts did not mean they couldn't be used for good. In hopes of unraveling a little of the evil in the world, she spent years traveling wherever rumors took her of dark wizards, necromancers, and undead.<br />
<br />
In recent days, Maledicia has become Floxod of Thraxbensil, an estate in the green hills off BlkDragon Bay, one day’s travel west of Drache. Thraxbensil is known for its production of wine, and the adjacent fishing village is home to several thriving artisans.<br />
<br />
=Personality=<br />
Everything that Mal does is to benefit herself in some manner. She comes off carefree and casual, exuding an air of sophistication and refinement to conceal that she’s a conniving bitch. She gives loyalty only to those who deserve it and feigns it to those who do not.<br />
<br />
=Physical Description=<br />
Every aspect of Maledicia's appearance screams opulence. Colors make a rare appearance into her wardrobe, and when it does, she favors shades of indigo or crimson. No matter the time of day or season, a lace-trimmed bodice hugs her curves, revealing a modest bosom accentuated by her tightly drawn corset, molding her into a perfect hourglass. Heavy skirts dance around slender ankles in strapped within suspiciously thick, black velvet boots, and she wears a slim velvet choker around her neck with a single coin-sized ruby stone in its center, serving as a prison for a single black spider. Her features are elvish and delicate with high cheekbones. Deceptively soft lips conceal the sharp teeth behind them, and large eyes shine quicksilver, almond-shaped with a subtle tilt. Two pairs of blue-gray horns twist back from a mass of midnight curls and springy coils.<br />
<br />
None of these are her most striking traits, however, and could seen seen as ordinary when compared to her infernal attributes drawing sharp contrast to her sun elvish heritage. Both wings glisten in blue-black feathers, their upper curves armed with horned protrusions on each tip like small claws, or thumbs, if one were to be precise. They are wholly opposable and jointed, also incredibly durable. If it weren't for the intensity of her infernal attributes, anyone would think she was a doll cut from a block of obsidian.<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Flight: Maledicia has a powerful set of wings and has learned to soar in order to maximize efficiency, save energy, and travel long distances. She can, albeit aided with magic, maneuver deftly with the agility of a corvid.<br />
* Demonologist: Her preferred field of study covers everything from spiritual infestations to demonic occurrences. She can banish demons, exorcise poltergeists, and bind spirits. She also understands how to summon these things, but refrains for ethical reasons.<br />
* 200 Bannerwomen: Maledicia has allied with a large tribe of furious, bloodthirsty sirens. They are winged, water-dwelling seagull women and thus magically equipped with the ability to compulse weak-willed people via their song. They also appreciate jabbing men with pointy sticks. In exchange for their service, Mal has promised them a home inland and plenty of blood and victims among those whom she will war with in the name of Trandariania. <br />
* Darkvision: Due to the nature of her particular race, Mal can see in dark conditions.<br />
* Advanced Anatomical and Physiological Understanding: Maledicia is a master of the human body, and that of other creatures. She has spent hundreds, if not thousands of hours within her laboratory with various creatures upon her slab. With her knowledge, she could be a physician or healer. Instead, she uses this training to create horrifying effects.<br />
<br />
==Magic Skills==<br />
* Dark Magic: A variety of spells within the sphere or Necromancy such as life-draining effects, the ability to control and sense undead, and the typical reanimation of skeletons or undead. Maledicia does not raise undead however and looks upon such poorly and strives to develop new methods of destroying these creatures. Spells require line of sight and can affect nothing farther than thirty feet away. Lifedraining techniques must be within five feet or require touch if the subject is strong-willed. Second only to her knowledge of necromancy, Maledicia is able to contort and redesign living as well as dead flesh through an act of sorcery she calls Biomancy. This art requires physical touch, and can thus be interrupted and prevented simply, by refusing to allow her sustained contact. The more complicated the changes, the more exhaustive the art becomes. For example, fusing eyelids would require less than a minute, but contorting a man into a human chair would take her the better part of a day of intense concentration to fleshmold and bonesculpt this work of art.<br />
<br />
* Elementalism: At her father's insistence, Maledicia endured many lessons in the art of fire magic. Although she eventually came to loathe pyrokinetic spells, she is able to guide and control flames with expert precision, smother an inferno with deep concentration, and create arcane explosions within her line of sight. Her range on most spells will be thirty to forty yards for a powerful, concentrated fireball. She can also Fire Brand and temporarily enchant weapons though this lasts no longer than a minute.<br />
<br />
* Dark Sense: Due to her upbringing as the daughter of a powerful demon lord, Maledicia can ''feel'' a pure demonic presence and its activity in any given area up to a radius of five miles, though this intensifies the closer she is to the source. In addition, she’s able to recognize when dark magic has been recently used, and depending on the complexity of the spell, identify the specific type of magic and spell.<br />
<br />
* Succubus Kiss: Mal can drain magical energy and stamina from a victim with a kiss as long as a few seconds of physical contact are maintained. Prolonged contact and use of this ability would render the recipient unconscious for up to a day.<br />
<br />
* Familiars: Maledicia bound six raven familiars to her. They are: Nyx(F), Nox(F), Dox(M), Nott(F), Umbra(F), and Nocturne(M). As they have been bound with her blood and are tied to her by fragments of her soul, their intelligence has been heightened to surpass that of the typical raven, allowing them to converse with her and understand human language. Due to sharing of her blood, the birds have a minor magical resistance, enough to protect them from another being attempting to control them by magic.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Swordstaff of Ruin: Roughly six and a half feet long, a staff with an enchanted fire black opal on one end and a mithril blade on the other. Objects affected by the sword tend to suffer the effects of wear and tear at a faster rate. Mal does not carry it with her often, having inherited it from her mother.<br />
<br />
==Armor==<br />
None.<br />
<br />
==Tools==<br />
* One complete, extensively stocked laboratory as well as a collection of tools for dissection and scientific/magical research spread across multiple homes.<br />
* Alchemical supplies of the standard fare for a mage. <br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=The_Sweet_Spot&diff=11084The Sweet Spot2022-05-13T19:26:27Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Business<br />
<br />
| name = The Sweet Spot<br />
| image = <br />
| alt = <br />
| caption = <br />
| slogan = <br />
| location = BlkDragon District<br />
| established = 482<br />
| type = Bakery<br />
| owner = [[Asteria_Nyxas]|Asteria]<br />
| employees = 13<br />
<br />
}}<br />
<br />
<br />
=Description=<br />
<br />
=Services=<br />
<br />
[[Category:Establishments]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=The_Sweet_Spot&diff=11083The Sweet Spot2022-05-13T19:26:15Z<p>Gamermouse: Created page with "{{Infobox Business | name = The Sweet p | image = | alt = | caption = | slogan = | location = BlkDragon District | established = 482 | type = Bakery | owner = [[Asteria_Nyxas]|Asteria] | employees = 13 }} =Description= =Services= Category:Establishments"</p>
<hr />
<div>{{Infobox Business<br />
<br />
| name = The Sweet p<br />
| image = <br />
| alt = <br />
| caption = <br />
| slogan = <br />
| location = BlkDragon District<br />
| established = 482<br />
| type = Bakery<br />
| owner = [[Asteria_Nyxas]|Asteria]<br />
| employees = 13<br />
<br />
}}<br />
<br />
<br />
=Description=<br />
<br />
=Services=<br />
<br />
[[Category:Establishments]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Asteria_Nyxas&diff=11082Asteria Nyxas2022-05-13T19:24:26Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Asteria Nyxas<br />
| picfile = <br />
| alttext = <br />
| full_name = Nyxas'lasressel<br />
| race = Shadow Dragon<br />
| gender = Female <br />
| age = Ancient<br />
| date_of_birth = The longest night of winter<br />
| country_of_origin = Pentland <br />
| arrival = <br />
| hair_color = Black with silver strands of starlight<br />
| eye_color = Dark-Gray <br />
| height = 5’3”<br />
| weight = 112<br />
| aliases = The Nameless, Mother of Night, Lady Death, Mistress Night, The Baker<br />
| religion = <br />
| creed = “What’s yours can be mine.” <br />
| occupation = Owner of [[The Sweet Spot]] - [[The_Fellowship_of_Balance|Thieves Guildmistress]] <br />
| income = Upperclass<br />
| marital_status = thrice widowed by natural causes, many more times by suspicious means <br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Asteria has traveled to many places and dwelled in a dozen countries over a dragon’s adult lifetime. In each new place, she creates a life and becomes the beloved of a powerful man. Within a few years, each husband perishes of unfortunate circumstances. A boating accident at sea, a hunting catastrophe in the woods, and most recently, a drunken tumble over estate stairs.<br />
<br />
Asteria wears the rings of her favorite victims as trophies. Her last husband was a beloved and wealthy floxod who left all of his riches to his young elven wife. She’s happily funneled that coin into several lucrative businesses and an orphanage.<br />
<br />
Most of it has founds its way to her hoard deep underground beneath Back Alley, however.<br />
<br />
A dragon can never have too much coin.<br />
<br />
=Personality=<br />
Using the alias of Asteria Nyxas, she comes off as a gentle sweetheart. Asteria takes baking as seriously as she handles her lust for theft. <br />
<br />
=Physical Description=<br />
As part of her disguise, Asteria appears to be a moon elf with silver skin, dark hair, and eyes that reflect the night sky. The occasional strand of silver glitters in her hair like starlit tinsel. She favors dark clothing and often dresses like a widow on the cusp of ending her mourning period in typical greys, lilacs, and neutral colors. She still wears the engagement and wedding sets of her favorite victims on her right hand. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Ultravision: Due to her nature as a star dragon, Asteria can see in pitch black darkness as if it were day, though this sight is in monochrome shades without color.<br />
* Shapeshifting: When it comes to blending in among the mortal population, Asteria has thrived and developed her gifts for many centuries, therefore she is capable of flawlessly shapeshifting into the form of a woman. She prefers the appearance of a moon elf. Other shapes have been assumed, though most tend to closely resemble her typical monochromatic appearance of black, silver, and white.<br />
* Master Burglar: Her talent as a thief includes all abilities expected of a skilled burglar. She can pick locks and pockets like the best of them, shatter magical protections and defenses, and also get in and out of a heavily guarded estate within minutes with the item she seeks. In addition to this, Asteria is lethal with a dagger in close distance and also skilled with a bow and poison-tipped arrows.<br />
* Smell Magic: Her nature as a dragon gifts her with a refined sense of smell, and she’s able to locate and identify warded objects or protections.<br />
* Hand-to-Hand Combat: As an elf or any other mortal frame, regardless of size, Asteria retains a fragment of the strength enjoyed by her draconic form, albeit in a smaller body with the incredible agility of the elves. While many business and guild leaders are known for having body guards to watch over them, Asteria keeps none. She is lethal on her own, educated in grappling arts as well as those used for delivering strikes primarily with use of the legs. <br />
* Hand-to-Claw Combat: Asteria is well over the size of most traditional dragons, at some yards over a hundred feet in length. Her claws can rend magical shields, and her tail can bat aside arcane projectiles. Her hide resists all but the most powerful of siege weaponry, and her bite is crushing with a reach of 20 feet or more. <br />
<br />
==Magic Skills==<br />
* Dragon Wizard: All the spells and enchantments expected of a naturally magical creature, learned over the course of several millennia. Basic elemental magics, <br />
* Dragon Breath: Traditional dragon breath weapon of lightning, ice, poison gas, or fire. Asteria can choose between them but has been known to combine lightning and ice.<br />
* Shadow Breath: While some dragons breathe fire or acid, Asteria exhales a cone of concentrated shadow. This mass of suffocating darkness saps stamina and magical strength from any creature caught within it regardless of the number trapped within the bleak fog. Those who die arise as shadow thralls under her control. Several of these creatures guard her lair. To the normal eye, they appear to be precisely what they are--revenants that flicker in and out of vision but maintain physical form long enough to inflict damage on anyone who would cause her, or those within her lair, any harm. Their grip pulls life from any living thing it touches.<br />
* Shadowmancer: In addition to breathing a cone of shadows, Asteria can manipulate and control the shadows, creating darkness where none exists and sucking up light. She can move through connected shadows over small distances of no more than 15-20 yards.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Snakebite: Enchanted dagger with a bloodletting enchantment that means it will always find blood vessels for increased bleeding.<br />
* Longshot: A bow enchanted to send arrows traveling thrice the normal distance without losing power. At shorter range, it has been known to shatter armor.<br />
<br />
==Armor==<br />
* Every day leather armor.<br />
<br />
==Tools==<br />
* Lockpicks.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maledicia_Bloodlotus&diff=11079Maledicia Bloodlotus2022-05-10T06:23:11Z<p>Gamermouse: /* Magic Skills */</p>
<hr />
<div>{{Infobox Sheet<br />
| name = Maledicia<br />
| picfile = Maledicia.jpg<br />
| alttext = an oil painting of Maledicia from bust up<br />
<br />
| full_name = Maledicia Bloodlotus<br />
| race = Demon and Sun Elf<br />
| gender = Female <br />
| age = 833<br />
| date_of_birth =<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Silver <br />
| height = 5’10”<br />
| weight = 150<br />
| aliases = <br />
| religion = <br />
| creed =. <br />
| occupation = Demonologist & Necromancer <br />
| income = Baroness of Thraxbensil & Glar-Fost<br />
| marital_status = Single<br />
| player = [[Nicci]] <br />
}}<br />
<br />
=Biography=<br />
Though it was from her father that Maledicia inherited and learned her talent over the dark arts, she did not follow in his demented footsteps. While he built a reputation for pillaging villages, raising the undead, and causing mischief in the name of their demonic kin, she took another path and found that excelling in the arts did not mean they couldn't be used for good. In hopes of unraveling a little of the evil in the world, she spent years traveling wherever rumors took her of dark wizards, necromancers, and undead.<br />
<br />
In recent days, Maledicia has become Floxod of Thraxbensil, an estate in the green hills off BlkDragon Bay, one day’s travel west of Drache. Thraxbensil is known for its production of wine, and the adjacent fishing village is home to several thriving artisans.<br />
<br />
=Personality=<br />
Everything that Mal does is to benefit herself in some manner. She comes off carefree and casual, exuding an air of sophistication and refinement to conceal that she’s a conniving bitch. She gives loyalty only to those who deserve it and feigns it to those who do not.<br />
<br />
=Physical Description=<br />
Every aspect of Maledicia's appearance screams opulence. Colors make a rare appearance into her wardrobe, and when it does, she favors shades of indigo or crimson. No matter the time of day or season, a lace-trimmed bodice hugs her curves, revealing a modest bosom accentuated by her tightly drawn corset, molding her into a perfect hourglass. Heavy skirts dance around slender ankles in strapped within suspiciously thick, black velvet boots, and she wears a slim velvet choker around her neck with a single coin-sized ruby stone in its center, serving as a prison for a single black spider. Her features are elvish and delicate, high cheekbones and full lips, large eyes with a subtle tilt. Two pairs of blue-gray horns twist back from a mass of midnight curls and springy coils.<br />
<br />
None of these are her most striking features. The most noticeable thing about Maledicia are her enormous wings, both covered in raven blue-black feathers and tipped with horned protrusions on each tip like small claws. If it weren't for the tiefling features, one would think she was a doll cut from a block of obsidian.<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Flight: Maledicia has a powerful set of wings and has learned to soar in order to maximize efficiency, save energy, and travel long distances. <br />
* Demonologist: Her preferred field of study covers everything from spiritual infestations to demonic occurrences. She can banish demons, exorcise poltergeists, and bind spirits. She also understands how to summon these things, but refrains for ethical reasons.<br />
* 200 Bannerwomen: Maledicia has allied with a large tribe of furious, bloodthirsty sirens. They are winged, water-dwelling seagull women and thus magically equipped with the ability to compulse weak-willed people via their song. They also appreciate jabbing men with pointy sticks. In exchange for their service, Mal has promised them a home inland and plenty of blood and victims among those whom she will war with in the name of Trandariania. <br />
* Darkvision: Due to the nature of her particular race, Mal can see in dark conditions.<br />
* Advanced Anatomical and Physiological Understanding: Maledicia is a master of the human body, and that of other creatures. She has spent hundreds, if not thousands of hours within her laboratory with various creatures upon her slab. With her knowledge, she could be a physician or healer. Instead, she uses this training to create horrifying effects.<br />
<br />
==Magic Skills==<br />
* Dark Magic: A variety of spells within the sphere or Necromancy such as life-draining effects, the ability to control and sense undead, and the typical reanimation of skeletons or undead. Maledicia does not raise undead however and looks upon such poorly and strives to develop new methods of destroying these creatures. Spells require line of sight and can affect nothing farther than thirty feet away. Lifedraining techniques must be within five feet or require touch if the subject is strong-willed. Second only to her knowledge of necromancy, Maledicia is able to contort and redesign living as well as dead flesh through an act of sorcery she calls Biomancy. This art requires physical touch, and can thus be interrupted and prevented simply, by refusing to allow her sustained contact. The more complicated the changes, the more exhaustive the art becomes. For example, fusing eyelids would require less than a minute, but contorting a man into a human chair would take her the better part of a day of intense concentration to fleshmold and bonesculpt this work of art.<br />
<br />
* Elementalism: At her father's insistence, Maledicia endured many lessons in the art of fire magic. Although she eventually came to loathe pyrokinetic spells, she is able to guide and control flames with expert precision, smother an inferno with deep concentration, and create arcane explosions within her line of sight. Her range on most spells will be thirty to forty yards for a powerful, concentrated fireball. She can also Fire Brand and temporarily enchant weapons though this lasts no longer than a minute.<br />
<br />
* Dark Sense: Due to her upbringing as the daughter of a powerful demon lord, Maledicia can ''feel'' a pure demonic presence and its activity in any given area up to a radius of five miles, though this intensifies the closer she is to the source. In addition, she’s able to recognize when dark magic has been recently used, and depending on the complexity of the spell, identify the specific type of magic and spell.<br />
<br />
* Succubus Kiss: Mal can drain magical energy and stamina from a victim with a kiss as long as a few seconds of physical contact are maintained. Prolonged contact and use of this ability would render the recipient unconscious for up to a day.<br />
<br />
* Familiars: Maledicia bound six raven familiars to her. They are: Nyx(F), Nox(F), Dox(M), Nott(F), Umbra(F), and Nocturne(M). As they have been bound with her blood and are tied to her by fragments of her soul, their intelligence has been heightened to surpass that of the typical raven, allowing them to converse with her and understand human language. Due to sharing of her blood, the birds have a minor magical resistance, enough to protect them from another being attempting to control them by magic.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Swordstaff of Ruin: Roughly six and a half feet long, a staff with an enchanted fire black opal on one end and a mithril blade on the other. Objects affected by the sword tend to suffer the effects of wear and tear at a faster rate. Mal does not carry it with her often, having inherited it from her mother.<br />
<br />
==Armor==<br />
None.<br />
<br />
==Tools==<br />
* One complete, extensively stocked laboratory as well as a collection of tools for dissection and scientific/magical research spread across multiple homes.<br />
* Alchemical supplies of the standard fare for a mage. <br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=High_Wyverns&diff=11057High Wyverns2022-05-03T02:02:07Z<p>Gamermouse: /* History */</p>
<hr />
<div>{{Infobox Race<br />
<br />
| common_name = Wyvern<br />
| image =<br />
| alt =<br />
| formal_name =<br />
| average_height = 8ft<br />
| average_weight = 1200<br />
| eye_color =<br />
| hair_color =<br />
| lifespan = TBD<br />
| country_of_origin = TBD<br />
| significant_populations = NA<br />
| language1 = Wyverian<br />
| language2 = Draconic<br />
| language3 = Common<br />
| religion1 = Malkras<br />
| religion2 =<br />
| religion3 =<br />
| related_races = Dragons, Drakes<br />
<br />
}}<br />
<br />
=Race Origins=<br />
<br />
Wyverns were once said to be mere animals with an intellect no greater than that of the common tree lizard. Over years, many of these beasts developed higher consciousness, learned magic, and realized they were able to walk as the elves do. Since then, many wyverns have blended into human and elven society. Although their lifespans are markedly shorter than the typical elf, averaging at 3-500 years, they are clever enough to infiltrate these societies to suit their own agenda. <br />
<br />
=History=<br />
<br />
See [[Greater_Pentland|Pentland]]<br />
<br />
=Culture=<br />
<br />
Some wyverns roost with clans in places of wilderness far away from prying eyes. Other creatures are solitary, but most choose to pass themselves off as one of the bipedal races and occupy themselves with those cultures. While they are a minority among their kind, some of the wyverns living among the clans choose to follow the dragon god Malkras, and they believe he has gifted them the intelligence to stand apart from the common beast.<br />
<br />
=Typical Racial Characteristics=<br />
High Wyverns come in two flavors of winged or unwinged, always possessing both rear and forelegs in addition to the former if they are flighted. The average beast extends 10 to 16 feet from nose to hind, with a tail of equal or shorter length, but height typically varies in accordance with build and is never greater than the creature’s torso and head length. Total wingspan measures anywhere from 30-40 feet. Their frames may be lean and thin or bulky and muscular with hides of varying toughness that are on par with the thickness of crocodilian hide. While they may resemble dragons, the resilience of their skin couldn’t be more different. Unlike draconic skin, a wyvern is highly vulnerable to typical weaponry and can be felled with skillful blows.<br />
<br />
Wyverns come in a wide variety of colors ranging from red to blue, neutrals or metallic shades, and may be silky, rough, pebbled, or covered with stony, thick scale plating to resemble their natural environment. This may provide a measure of greater defense but is still vulnerable to weak spots.<br />
<br />
Breath Weapons: A wyvern’s breath weapons come in the mundane forms of fire, freezing vapor, acidic goo, or choking gas. They are elemental creatures, and unlike dragons which come in forms of celestial, shadow, void, and so forth, this will never be the case with a wyvern. They will only have one breath weapon.<br />
<br />
Polymorph: All wyverns are able to assume a single human or elvish form from their imagination, and only that form when they are not in their natural shape. A wyvern cannot become a new person by wearing a new face each day, as it has taken most of them years to accomplish the skill with mastery to move amongst the soft-skins they imitate in day to day life.<br />
<br />
Empathy: High Wyverns share their lesser kins’ talent for empathy and telepathy, albeit limited to only humans with whom they have bonded. Breaking this bond would be devastating and no less emotionally damaging than losing part of their soul. For this reason, wyverns rarely form the attachment with more than one bipedal creature. <br />
<br />
Natural Abilities: Limited range magical detection, innate darkvision, and enhanced senses of smell, hearing, and vision. Their tails are equipped with sharp spikes which produce a potent neurotoxin used to stun their prey.<br />
<br />
<br />
{{Navbox Races}}<br />
[[Category: Races]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=High_Wyverns&diff=11056High Wyverns2022-05-03T02:01:31Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Race<br />
<br />
| common_name = Wyvern<br />
| image =<br />
| alt =<br />
| formal_name =<br />
| average_height = 8ft<br />
| average_weight = 1200<br />
| eye_color =<br />
| hair_color =<br />
| lifespan = TBD<br />
| country_of_origin = TBD<br />
| significant_populations = NA<br />
| language1 = Wyverian<br />
| language2 = Draconic<br />
| language3 = Common<br />
| religion1 = Malkras<br />
| religion2 =<br />
| religion3 =<br />
| related_races = Dragons, Drakes<br />
<br />
}}<br />
<br />
=Race Origins=<br />
<br />
Wyverns were once said to be mere animals with an intellect no greater than that of the common tree lizard. Over years, many of these beasts developed higher consciousness, learned magic, and realized they were able to walk as the elves do. Since then, many wyverns have blended into human and elven society. Although their lifespans are markedly shorter than the typical elf, averaging at 3-500 years, they are clever enough to infiltrate these societies to suit their own agenda. <br />
<br />
=History=<br />
<br />
See [[Pentland|Greater_Pentland]]<br />
<br />
=Culture=<br />
<br />
Some wyverns roost with clans in places of wilderness far away from prying eyes. Other creatures are solitary, but most choose to pass themselves off as one of the bipedal races and occupy themselves with those cultures. While they are a minority among their kind, some of the wyverns living among the clans choose to follow the dragon god Malkras, and they believe he has gifted them the intelligence to stand apart from the common beast.<br />
<br />
=Typical Racial Characteristics=<br />
High Wyverns come in two flavors of winged or unwinged, always possessing both rear and forelegs in addition to the former if they are flighted. The average beast extends 10 to 16 feet from nose to hind, with a tail of equal or shorter length, but height typically varies in accordance with build and is never greater than the creature’s torso and head length. Total wingspan measures anywhere from 30-40 feet. Their frames may be lean and thin or bulky and muscular with hides of varying toughness that are on par with the thickness of crocodilian hide. While they may resemble dragons, the resilience of their skin couldn’t be more different. Unlike draconic skin, a wyvern is highly vulnerable to typical weaponry and can be felled with skillful blows.<br />
<br />
Wyverns come in a wide variety of colors ranging from red to blue, neutrals or metallic shades, and may be silky, rough, pebbled, or covered with stony, thick scale plating to resemble their natural environment. This may provide a measure of greater defense but is still vulnerable to weak spots.<br />
<br />
Breath Weapons: A wyvern’s breath weapons come in the mundane forms of fire, freezing vapor, acidic goo, or choking gas. They are elemental creatures, and unlike dragons which come in forms of celestial, shadow, void, and so forth, this will never be the case with a wyvern. They will only have one breath weapon.<br />
<br />
Polymorph: All wyverns are able to assume a single human or elvish form from their imagination, and only that form when they are not in their natural shape. A wyvern cannot become a new person by wearing a new face each day, as it has taken most of them years to accomplish the skill with mastery to move amongst the soft-skins they imitate in day to day life.<br />
<br />
Empathy: High Wyverns share their lesser kins’ talent for empathy and telepathy, albeit limited to only humans with whom they have bonded. Breaking this bond would be devastating and no less emotionally damaging than losing part of their soul. For this reason, wyverns rarely form the attachment with more than one bipedal creature. <br />
<br />
Natural Abilities: Limited range magical detection, innate darkvision, and enhanced senses of smell, hearing, and vision. Their tails are equipped with sharp spikes which produce a potent neurotoxin used to stun their prey.<br />
<br />
<br />
{{Navbox Races}}<br />
[[Category: Races]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=High_Wyverns&diff=11055High Wyverns2022-05-03T01:51:32Z<p>Gamermouse: Created page with "{{Infobox Race | common_name = Wyvern | image = | alt = | formal_name = | average_height = 8ft | average_weight = 1200 | eye_color = | hair_color = | lifespan = TBD | country_of_origin = TBD | significant_populations = NA | language1 = Wyverian | language2 = Draconic | language3 = Common | religion1..."</p>
<hr />
<div>{{Infobox Race<br />
<br />
| common_name = Wyvern<br />
| image =<br />
| alt =<br />
| formal_name =<br />
| average_height = 8ft<br />
| average_weight = 1200<br />
| eye_color =<br />
| hair_color =<br />
| lifespan = TBD<br />
| country_of_origin = TBD<br />
| significant_populations = NA<br />
| language1 = Wyverian<br />
| language2 = Draconic<br />
| language3 = Common<br />
| religion1 = Malkras<br />
| religion2 =<br />
| religion3 =<br />
| related_races = [[Dragons|drakes]]<br />
<br />
}}<br />
<br />
=Race Origins=<br />
<br />
Wyverns were once said to be mere animals with an intellect no greater than that of the common tree lizard. Over years, many of these beasts developed higher consciousness, learned magic, and realized they were able to walk as the elves do. Since then, many wyverns have blended into human and elven society. Although their lifespans are markedly shorter than the typical elf, averaging at 3-500 years, they are clever enough to infiltrate these societies to suit their own agenda. <br />
<br />
=History=<br />
<br />
See [[Pentland|Greater_Pentland]]<br />
<br />
=Culture=<br />
<br />
Some wyverns roost with clans in places of wilderness far away from prying eyes. Other creatures are solitary, but most choose to pass themselves off as one of the bipedal races and occupy themselves with those cultures. While they are a minority among their kind, some of the wyverns living among the clans choose to follow the dragon god Malkras, and they believe he has gifted them the intelligence to stand apart from the common beast.<br />
<br />
=Typical Racial Characteristics=<br />
High Wyverns come in two flavors of winged or unwinged, always possessing both rear and forelegs in addition to the former if they are flighted. The average beast extends 10 to 16 feet from nose to hind, with a tail of equal or shorter length, but height typically varies in accordance with build and is never greater than the creature’s torso and head length. Total wingspan measures anywhere from 30-40 feet. Their frames may be lean and thin or bulky and muscular with hides of varying toughness that are on par with the thickness of crocodilian hide. While they may resemble dragons, the resilience of their skin couldn’t be more different. Unlike draconic skin, a wyvern is highly vulnerable to typical weaponry and can be felled with skillful blows.<br />
<br />
Wyverns come in a wide variety of colors ranging from red to blue, neutrals or metallic shades, and may be silky, rough, pebbled, or covered with stony, thick scale plating to resemble their natural environment. This may provide a measure of greater defense but is still vulnerable to weak spots.<br />
<br />
Breath Weapons: A wyvern’s breath weapons come in the mundane forms of fire, freezing vapor, acidic goo, or choking gas. They are elemental creatures, and unlike dragons which come in forms of celestial, shadow, void, and so forth, this will never be the case with a wyvern. They will only have one breath weapon.<br />
<br />
Polymorph: All wyverns are able to assume a single human or elvish form from their imagination, and only that form when they are not in their natural shape. A wyvern cannot become a new person by wearing a new face each day, as it has taken most of them years to accomplish the skill with mastery to move amongst the soft-skins they imitate in day to day life.<br />
<br />
Empathy: High Wyverns share their lesser kins’ talent for empathy and telepathy, albeit limited to only humans with whom they have bonded. Breaking this bond would be devastating and no less emotionally damaging than losing part of their soul. For this reason, wyverns rarely form the attachment with more than one bipedal creature. <br />
<br />
Natural Abilities: Limited range magical detection, innate darkvision, and enhanced senses of smell, hearing, and vision. Their tails are equipped with sharp spikes which produce a potent neurotoxin used to stun their prey.<br />
<br />
<br />
{{Navbox Races}}<br />
[[Category: Races]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Aghves_Hurnth&diff=10791Aghves Hurnth2020-06-01T03:17:26Z<p>Gamermouse: Created page with "{{Infobox Sheet | name = Aghves | picfile = | alttext = | full_name = Aghves Hurnth | race = Polymorph | gender..."</p>
<hr />
<div>{{Infobox Sheet<br />
| name = Aghves<br />
| picfile = <br />
| alttext = <br />
| full_name = Aghves Hurnth<br />
| race = Polymorph<br />
| gender = Male <br />
| age = 120<br />
| date_of_birth = 370 AT<br />
| country_of_origin = Extraplanar <br />
| arrival = Sresar Vale<br />
| hair_color = Red<br />
| eye_color = Amber <br />
| height = 185cm<br />
| weight = 90kg<br />
| aliases = Many<br />
| religion = <br />
| creed = If it can't be overcome, learn from it. <br />
| occupation = Tracker<br />
| income = Lower <br />
| marital_status = Single<br />
| player = Fazuul<br />
}}<br />
<br />
=Biography=<br />
The first thing Aghves can remember is opening his eyes in a field at the edge of a copse of trees. Nothing felt familiar to him, but it wasn’t the sensation of waking from a deep slumber. He has thought back on that memory many times over the years and it was as if he knew nothing before that moment. It sometimes concerns him but that is quickly swept away by recollections of the family that found him shortly after. The void of confusion he felt before was quickly filled with an instinctual understanding of his presumptive family. His circumstances continued to evolve quickly as he and his siblings matured and began to leave home. It had only been months, but this was perfectly natural for a skulk of foxes. <br />
In the months before he would strike out on his own, Aghves came to realize he wasn’t like his adoptive family. He could look at them and simply understand that this is what they are, but he couldn’t find that same understanding of himself. The moment that truly set him apart was a day on which they were toying with a beetle. The others quickly grew bored with knocking it around, but Aghves kept with it as it crawled away in a panic. As he watched it he was struck by the sensation that he could be that beetle and then for the briefest moment he was. It hadn’t felt unnatural, but the change shocked him into rapidly returning to a fox. It wasn’t until he had set out on his own months later that he began to experiment with this ability in earnest. <br />
In the years since his wildly quaint beginnings Aghves has travelled a great many places. His apprehension over his ability has long since vanished, but he is still no closer to understanding himself as he does the creatures he has met. Over the years his skills have occasionally earned him unwanted attention from some that would like to employ his ability for nefarious means. Much to their displeasure Aghves doesn’t have the temperament for that line of work. He has instead chosen to make his way as tracker and hunter, frequently of beasts and sometimes bounties.<br />
<br />
((The plane that Aghves originates from is ruled by an entity that is virtually a god within its realm. The immense power of this entity grew from its intense desire to understand everything. It is now almost exclusively driven by a need to collect knowledge that it rarely acts upon itself. Though seemingly maniacal, it isn’t malicious. To fulfill its desires the entity routinely creates beings that it then scatters to innumerable planes. These beings are adaptable by nature, endowed with the tools they need to survive and learn. They are effectively living probes that exist to experience life until a distant future in which collectors arrive to bring them back to share their memories and experiences with their creator. They start with no understanding of what they are and it is rare that any of these probes ever discover the truth about themselves before that fateful day. Nor does this revelation necessarily awake a desire to return. They are free to struggle against being taken and might succeed.)) <br />
<br />
=Personality=<br />
By his nature he is highly adaptable and this also manifests in his personality to some extent. He can be highly affable and tends to be easy going in most situations. However, this ability to change is also at the core of how he sees himself. He doesn’t know what he is, just that he isn’t like anything else he’s come across. It’s how he defines his place in the world. Under normal circumstances he will never make an effort to hide this ability.<br />
<br />
=Physical Description=<br />
Even though Aghves can take numerous shapes, he does have some appearances that he favors. Among those is that of a tall human man with a shock of auburn hair that appears barely under control. Much like the foxes he hails from he typically has narrow features and amber eyes.<br />
Much like his human appearance, he seems to carry an affinity to his vulpine origins, in so far as favoring red hues and markings for the different creatures he can become. It is almost a habit at this point and could give him away. <br />
Aghves tends to dress plainly in the local style.<br />
<br />
=Abilities & Skills=<br />
==Physical Attributes==<br />
When he takes a form that is larger than normal he gains a boost in strength, and a similar boost to agility when becoming smaller. <br />
==Mundane Skills==<br />
* Aghves is an itinerant tracker and huntsman, as such he is well versed in the skills of this lifestyle. Actual combat doesn't play a large role in his usual activities; he is still a passable swordsman but better with a bow or spear. His true skill is in using his natural abilities and weapons, preferring those to see him through most situations. While not strictly a skill, Aghves has exceptional senses and reflexes. For the most part he knows how to make or find the majority of what he needs to get by. The quality of his craftsmanship is average at best, but reliable. <br />
==Magic Skills==<br />
* Aghves can assume the form of living creatures he has seen. Beings of a magical nature are as yet beyond his understanding and he is unable to make any kind of partial transformation. However, the size of his forms are limited by the largest or smallest things he has encountered. A horse sized duck is well within his repertoire. Aghves isn't able to become an exact copy. With a person, for example, he could get a similar build, hair color and such; but nothing that would pass even a cursory inspection. Nor can he copy their items, such as clothing and weapons. Lastly, he can choose to transform his own items as changes shape.<br />
* Aghves has an intuitive understanding of how different creatures communicate. While he is not blessed with immediate comprehension when encountering new languages, he is able to eventually glean some meaning from observation alone. Familiarity and complexity are key components. Becoming conversational with dwarves could take a few weeks, but understanding squirrels might only be a day or two. As a rule of thumb, if he wants to communicate with a squirrel he would need to be a squirrel. <br />
<br />
=Equipment=<br />
==Weapons==<br />
* Rarely armed for a fight, the weapons Aghves carries tend to serve a more practical purpose. He might be seen with any of the following: a bow and arrows, knives, hatchets or short spears. <br />
==Armor==<br />
* Leather armor, though Aghves does not often wear a full kit, preferring to only wear what he needs for his current job.<br />
==Tools==<br />
* Aghves has the tools he needs to carry out competent repairs on his equipment and to craft some of the general items he might need, such as arrows. It’s notable that he has what he needs to make a somewhat spartan camp that isn't wholly devoid of comfort. <br />
<br />
=Goals=<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Stavros&diff=10789Stavros2020-05-26T17:21:23Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Stavros<br />
| picfile = <br />
| alttext = <br />
<br />
| full_name = Stavros Nikibi<br />
| race = Griffon<br />
| gender = Male<br />
| age = 171<br />
| date_of_birth = VI.3.319<br />
| country_of_origin = [[Griffon's Aerie]]<br />
| arrival = <br />
| hair_color = Silver, formerly ash brown<br />
| eye_color = Blue<br />
| height = 6’2” human,8’1 griffon <br />
| weight = 215 pounds human, 1050 griffon<br />
| aliases = <br />
| religion = Druidic Spiritualism<br />
| creed = “As long as good exists in the world, evil cannot prevail.”<br />
| occupation = Private Academic Tutor of the Magical Arts<br />
| income = Medium Upperclass<br />
| marital_status = Single<br />
| player = [[Nicci]]<br />
}}<br />
<br />
=Biography=<br />
For many years, Stavros studied under the guidance of a compassionate dryad, learning the mystical art of crafting and nurturing nature with spellcraft. He chose to pay it forward by teaching these arts to others, believing these talents belonged to more than the grove. <br />
<br />
He soon discovered that he had a knack for teaching and a love for sharing his knowledge with young minds, and a career as a teacher was born. This made the guardian dryad of his family quite happy, and with her blessing, he traveled beyond the aerie to share his knowledge—albeit tailored to protect certain secrets—with other species across Veth.<br />
<br />
In his early years, he met and fell in love with a beautiful human woman, but their life together was cut abruptly short five years into their brief marriage when Stavros returned from a visit to the aerie to find his young wife in the arms of another lover. Since then, he has thrown himself almost desperately into his work.<br />
<br />
=Personality= <br />
Stavros is a kind and compassionate man with a strong sense of justice, and an even stronger sense of retribution, the latter at times competing with his naturally easy going temperament.<br />
<br />
=Physical Description= Less than a decade ago, the griffon sported a full mane of ash brown hair. Then all at once the color appeared to bleed out until only a glossy sheen of mercury remained. His much shorter hair is now entirely steel gray with edges of white creeping in around his temples, both of which are a constant source of irritation for him and a reminder that old age comes for all. Despite this, he isn’t vain enough to consult alchemists for color changing brews.<br />
<br />
Stavros was once a young and fit man with a lean build, during those years of his life when he spent more time in the air than on the ground in his human form. As he muddles through middle age, much of the fit musculature of those younger years remained, albeit padded by a softer layer of fat accumulated due to a love of wine and fine cuisine. That is not to say that he is fat, but that he could certainly stand to lose a few of the pounds thickening his waistline.<br />
<br />
=Abilities & Skills=<br />
==Physical Attributes== <br />
An enormous male griffin body. Sharp Claws. Powerful beak, etc.<br />
<br />
==Mundane Skills==<br />
* Stavros can identify almost any plant he encounters upon the main continents of Veth and some from the east.<br />
* Basic Survival Skills<br />
* Basic First Aid<br />
==Magic Skills==<br />
* Air & Nature Magic - Stavros has decades of experience and advanced control in the elements of nature such as encouraging plantlife to become tangles of vine or encouraging trees to grow to their adult size from saplings. The latter would be a minor application of skill, while the latter would require immense, uninterrupted concentration and time. This is done with bits and pieces of his renewable life energy, which can be recuperated by the caster during rest and sleep.<br />
<br />
His command of aeromancy is moderate at best, allowing him to perform small feats such as stirring a gentle breeze, to the medium gusts strong enough to blow fruit from trees. With his wings in griffin form, these gifts are amplified in strength, but not duration, and last only minutes.<br />
<br />
Using too much at once, however, could have disastrous effects and plunge the spellcaster into a comatose state from which he cannot awaken on his own without aid.<br />
<br />
His range on the ground is typically as far as 100 meters safely, but with distance, the ability weakens by half per 100 meters beyond his comfortable range. <br />
<br />
Other Magical Disciplines: as an instructor of young spellcasters, Stavros understands and has basic to intermediate level talent in other areas of magic, such as the other elements, in order to tutor young children in the most elementary applications for youths up to age twelve.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* 1x Wizard Staff, hand-carved from a branch gifted from his family’s dryad benefactor. Augments and improves focus with nature magic.<br />
* Silver spurs on talons in griffin form.<br />
==Armor==<br />
* Mage Robes in human form<br />
==Tools==<br />
* Enchanted Brass Bracelets and Anklets: These golden pieces of jewelry are enchanted to change their shape and size with the wearer, to open a small pocket dimension, and teleport items worn by the user into the holding space. It ensures shapeshifters such as Stavros aren’t destroying their clothes constantly with transformations. Items worn by his griffin body are held here during transformation to human form, and vice versa.<br />
=Goals=<br />
* Nikos has a new pupil in the Western District and his only goal is to prepare his new student for eventually receiving admittance to a prestigious magical academy.<br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Stavros&diff=10788Stavros2020-05-26T17:20:19Z<p>Gamermouse: Created page with "{{Infobox Sheet | name = Stavros | picfile = | alttext = | full_name = Stavros Nikibi | race = Griffon | gender..."</p>
<hr />
<div>{{Infobox Sheet<br />
| name = Stavros<br />
| picfile = <br />
| alttext = <br />
<br />
| full_name = Stavros Nikibi<br />
| race = Griffon<br />
| gender = Male<br />
| age = 171<br />
| date_of_birth = VI.3.319<br />
| country_of_origin = [[Griffon's Aerie]]<br />
| arrival = <br />
| hair_color = Silver, formerly ash brown<br />
| eye_color = Blue<br />
| height = 6’2” human,8’1 griffon <br />
| weight = 215 pounds human, 1050 griffon<br />
| aliases = <br />
| religion = Druidic Spiritualism<br />
| creed = “As long as good exists in the world, evil cannot prevail.”<br />
| occupation = Private Academic Tutor of the Magical Arts<br />
| income = Med-High Upperclass<br />
| marital_status = Single<br />
| player = [[Nicci]]<br />
}}<br />
<br />
=Biography=<br />
For many years, Stavros studied under the guidance of a compassionate dryad, learning the mystical art of crafting and nurturing nature with spellcraft. He chose to pay it forward by teaching these arts to others, believing these talents belonged to more than the grove. <br />
<br />
He soon discovered that he had a knack for teaching and a love for sharing his knowledge with young minds, and a career as a teacher was born. This made the guardian dryad of his family quite happy, and with her blessing, he traveled beyond the aerie to share his knowledge—albeit tailored to protect certain secrets—with other species across Veth.<br />
<br />
In his early years, he met and fell in love with a beautiful human woman, but their life together was cut abruptly short five years into their brief marriage when Stavros returned from a visit to the aerie to find his young wife in the arms of another lover. Since then, he has thrown himself almost desperately into his work.<br />
<br />
=Personality= <br />
Stavros is a kind and compassionate man with a strong sense of justice, and an even stronger sense of retribution, the latter at times competing with his naturally easy going temperament.<br />
<br />
=Physical Description= Less than a decade ago, the griffon sported a full mane of ash brown hair. Then all at once the color appeared to bleed out until only a glossy sheen of mercury remained. His much shorter hair is now entirely steel gray with edges of white creeping in around his temples, both of which are a constant source of irritation for him and a reminder that old age comes for all. Despite this, he isn’t vain enough to consult alchemists for color changing brews.<br />
<br />
Stavros was once a young and fit man with a lean build, during those years of his life when he spent more time in the air than on the ground in his human form. As he muddles through middle age, much of the fit musculature of those younger years remained, albeit padded by a softer layer of fat accumulated due to a love of wine and fine cuisine. That is not to say that he is fat, but that he could certainly stand to lose a few of the pounds thickening his waistline.<br />
<br />
=Abilities & Skills=<br />
==Physical Attributes== <br />
An enormous male griffin body. Sharp Claws. Powerful beak, etc.<br />
<br />
==Mundane Skills==<br />
* Stavros can identify almost any plant he encounters upon the main continents of Veth and some from the east.<br />
* Basic Survival Skills<br />
* Basic First Aid<br />
==Magic Skills==<br />
* Air & Nature Magic - Stavros has decades of experience and advanced control in the elements of nature such as encouraging plantlife to become tangles of vine or encouraging trees to grow to their adult size from saplings. The latter would be a minor application of skill, while the latter would require immense, uninterrupted concentration and time. This is done with bits and pieces of his renewable life energy, which can be recuperated by the caster during rest and sleep.<br />
<br />
His command of aeromancy is moderate at best, allowing him to perform small feats such as stirring a gentle breeze, to the medium gusts strong enough to blow fruit from trees. With his wings in griffin form, these gifts are amplified in strength, but not duration, and last only minutes.<br />
<br />
Using too much at once, however, could have disastrous effects and plunge the spellcaster into a comatose state from which he cannot awaken on his own without aid.<br />
<br />
His range on the ground is typically as far as 100 meters safely, but with distance, the ability weakens by half per 100 meters beyond his comfortable range. <br />
<br />
Other Magical Disciplines: as an instructor of young spellcasters, Stavros understands and has basic to intermediate level talent in other areas of magic, such as the other elements, in order to tutor young children in the most elementary applications for youths up to age twelve.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* 1x Wizard Staff, hand-carved from a branch gifted from his family’s dryad benefactor. Augments and improves focus with nature magic.<br />
* Silver spurs on talons in griffin form.<br />
==Armor==<br />
* Mage Robes in human form<br />
==Tools==<br />
* Enchanted Brass Bracelets and Anklets: These golden pieces of jewelry are enchanted to change their shape and size with the wearer, to open a small pocket dimension, and teleport items worn by the user into the holding space. It ensures shapeshifters such as Stavros aren’t destroying their clothes constantly with transformations. Items worn by his griffin body are held here during transformation to human form, and vice versa.<br />
=Goals=<br />
* Nikos has a new pupil in the Western District and his only goal is to prepare his new student for eventually receiving admittance to a prestigious magical academy.<br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maxwell&diff=10451Maxwell2020-03-20T23:41:42Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
<br />
| name = Maxwell Von Seltsam <br />
| picfile = https://ibb.co/7zxZrhf.jpg<br />
| alttext = <br />
<br />
| full_name = Maxwell Von Seltsam<br />
| race = Human<br />
| gender = Male <br />
| age = 42<br />
| date_of_birth = Unknown<br />
| country_of_origin = Nevemingati Republic<br />
| arrival = <br />
| hair_color = White <br />
| eye_color = Red<br />
| height = 6ft 1inch<br />
| weight = 195<br />
| aliases = Maxwell the Strange<br />
| religion = Deism <br />
| creed = “All power all comes with price, be prepared for payment”<br />
| occupation = Merchant<br />
| income = Upper Middle Class<br />
| marital_status = Single <br />
| player = ^Naz^<br />
}}<br />
<br />
=Biography=<br />
<br />
Where Max came from isn’t initially clear. The people who have been lucky enough to get him to speak of his former life had heard the name The Nevemingai Republic. Where they precisely was, wasn’t explained much more in detail other then it was somewhere in the uncharted dangers of “Great Ocean”. He had came upon these shores off and on conducting business as a legal representative of the Woodwill Trading Company. A small but busy trading firm in long good standings with current Warf Authorities.<br />
<br />
=Personality=<br />
Secretive. Max tends to hold his cards close to his chest when dealing with most people. And only plays the ones he needs to obtain the outcome he requires. It has served him well being a free market trader dealing with unscrupulous sea captains. Gaining his actual full trust is rather hard but once it has been obtained, he would die for a friend without question. Tends to prefer people watching when he is visiting the inn, studying and analyzing its patrons from his own personal reasons but is curious by nature. Tends to drink heavily when depressed. During his past sabbaticals within the city he however could be found offering medicinal plant extracts, food and blankets to come of the cities less fortunate. Polite and reserved, Max tends to say very little normally but always chooses his word’s carefully. <br />
<br />
When in a relaxed state he shows a different side to himself, normally behind closed doors and not in public. He can become quite warm and accepting of people regardless of any personal flaws that would normally cancel such interactions. However Max will never make friends with magic users who display their skills in an open and arrogant way. He despises beings who do so. For him all magic should be respected and it’s He has a high respect for plants and knowledge, can spend hours haggling over book prices and always loves a good read on a foreign subject regardless of topic. For him learning something new, even if not currently applicable, is worth one’s time. If not otherwise engaged in a conversion, one would find him sitting near the fire curled up with a new book with his pet dog curled up at his booted feet. <br />
<br />
=Physical Description=<br />
<br />
Max stands at just over six feet in height, his sinewy and lean bodily frame normally dressed impeccability in semi fancy garb. Prone toward wearing stiff high collared earth tone colored jackets and cloaks to keep out the wind and weather. Always tends, no matter the hour, toward wearing delicate framed colored glasses perched on his nose. His red pupils tend to unnerve some and think him sinister or evil so he tends to hide them whenever possible in public. He had in the past learned from the several times being questioned by the local guard to his lineage and intent. He has grown accustomed toward wearing them finding them a form of his own coping mechanism for hiding his emotions from other people. His hair is stark white hanging just below shoulder length. Most days it is braided up behind him neatly clasped at the bottom with a dull colored intricately engraved metal ring. Most days carries a large leather satchel for carrying his personal belongings in. <br />
<br />
<br />
=Abilities & Skills=<br />
<br />
==Mundane Skills==<br />
* Cooking<br />
* Plant lore and knowledge of exotic species<br />
* Mediation<br />
* Alchemist <br />
* Accounting<br />
* Dancing<br />
* Trained in his native, Nhusi, from a young age. (Mixture of Savate/Capoeira) All children, of means, in his homeland were trained in a classical education of defense. Not really one for combat in bulky armor or chain. Relying more on speed, flexibility and improvisation and sudden strikes with boot, fist or blade to be the deciding element in being the victorious. <br />
*Short Blade Training<br />
<br />
==Magic Skills==<br />
* Human magical augmentation, due to personal experiments he wasn’t willing to preform on a living test subject, has caused ill effects to his well being. <br />
<br />
Prolonged lifespan: Most incompatible magical energies can make Max quite ill. Especially ones that are of healing nature. He had described it quite simply like ink slowly being added into a glass of water. It is also quite impossible to use his own magic to heal his wounds, in doing so he would cause more harm to himself then good. Example: Trying to close a wound would result in him tearing the wound open more or worse, tearing off the portion of the body it surrounds. <br />
<br />
Healing magic: Cast from others is not normally not compatible with Maxwell’s Kai (lifeforce). Normal usage may kill him or make an injury worse, not better. A very skilled hand would be needed to offer any sudden care he may need without killing him outright.<br />
<br />
*Elemental Chaos magic. Encompassing the four elements of nature. Earth, Water, Fire and Air. Present elements can increase the destructive power but greatly increase risk toward the user. Casting a fireball is possible but the bigger and hotter the flame the more likely Max would cause injury to himself just as likely, reduced but tell that to first degree burned hands. As his mentor into the arts explained to him years ago that there was price for everything. It kept a mage humbled and restrained, at least that is the message that Max took from it. <br />
<br />
Power & Range<br />
<br />
Casting spells from a further distance of fifteen feet or more. Depending on the spell casting at closer distance greatly increased the likelihood of self injury or death.Range of spells again depends on type of spell cast but within direct line of sight and no more than 40 yards to have any kind of accuracy. Powerful enough to smash an ox cart to splinters with the applicable spell. <br />
<br />
Kia Pool<br />
<br />
Maxwell magic use is limited for prolonged or repeated uses in a given day. The further he taps into that internal energy the weaker he becomes the less concentration, bodily fatigue and accuracy occurs thus putting himself in more personal danger for the rubberband effect. Total expenditure could lead to lose of consciousness or in some rare cases death. <br />
<br />
<br />
=Equipment=<br />
<br />
==Weapons==<br />
* Twin Corrugated Kattari<br />
<br />
==Armor==<br />
* Olive tanned leather breechers with enforced knees padding. <br />
* Knee high lace up boots with metal studded heel.<br />
* Thick wool jacket with several layers of sewn in silk underlining.<br />
<br />
==Tools==<br />
* Accounts Ledger, useful for jotting down notes or observations.<br />
* Fountain Pen<br />
* Empty specimen bottles.<br />
* Specimen kit (small shears, tweezers, scalpel)<br />
* Leisure book of the moment<br />
* Apothecary Bundle. (Plant fiber bandages with several doses of coagulate salve and pain numbing agent)<br />
* Coin purse.</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maxwell&diff=10450Maxwell2020-03-20T23:41:14Z<p>Gamermouse: Created page with "{{Infobox Sheet | name = Maxwell Von Seltsam | picfile = https://ibb.co/7zxZrhf | alttext = | full_name = Maxwell Von Seltsam | r..."</p>
<hr />
<div>{{Infobox Sheet<br />
<br />
| name = Maxwell Von Seltsam <br />
| picfile = https://ibb.co/7zxZrhf<br />
| alttext = <br />
<br />
| full_name = Maxwell Von Seltsam<br />
| race = Human<br />
| gender = Male <br />
| age = 42<br />
| date_of_birth = Unknown<br />
| country_of_origin = Nevemingati Republic<br />
| arrival = <br />
| hair_color = White <br />
| eye_color = Red<br />
| height = 6ft 1inch<br />
| weight = 195<br />
| aliases = Maxwell the Strange<br />
| religion = Deism <br />
| creed = “All power all comes with price, be prepared for payment”<br />
| occupation = Merchant<br />
| income = Upper Middle Class<br />
| marital_status = Single <br />
| player = ^Naz^<br />
}}<br />
<br />
=Biography=<br />
<br />
Where Max came from isn’t initially clear. The people who have been lucky enough to get him to speak of his former life had heard the name The Nevemingai Republic. Where they precisely was, wasn’t explained much more in detail other then it was somewhere in the uncharted dangers of “Great Ocean”. He had came upon these shores off and on conducting business as a legal representative of the Woodwill Trading Company. A small but busy trading firm in long good standings with current Warf Authorities.<br />
<br />
=Personality=<br />
Secretive. Max tends to hold his cards close to his chest when dealing with most people. And only plays the ones he needs to obtain the outcome he requires. It has served him well being a free market trader dealing with unscrupulous sea captains. Gaining his actual full trust is rather hard but once it has been obtained, he would die for a friend without question. Tends to prefer people watching when he is visiting the inn, studying and analyzing its patrons from his own personal reasons but is curious by nature. Tends to drink heavily when depressed. During his past sabbaticals within the city he however could be found offering medicinal plant extracts, food and blankets to come of the cities less fortunate. Polite and reserved, Max tends to say very little normally but always chooses his word’s carefully. <br />
<br />
When in a relaxed state he shows a different side to himself, normally behind closed doors and not in public. He can become quite warm and accepting of people regardless of any personal flaws that would normally cancel such interactions. However Max will never make friends with magic users who display their skills in an open and arrogant way. He despises beings who do so. For him all magic should be respected and it’s He has a high respect for plants and knowledge, can spend hours haggling over book prices and always loves a good read on a foreign subject regardless of topic. For him learning something new, even if not currently applicable, is worth one’s time. If not otherwise engaged in a conversion, one would find him sitting near the fire curled up with a new book with his pet dog curled up at his booted feet. <br />
<br />
=Physical Description=<br />
<br />
Max stands at just over six feet in height, his sinewy and lean bodily frame normally dressed impeccability in semi fancy garb. Prone toward wearing stiff high collared earth tone colored jackets and cloaks to keep out the wind and weather. Always tends, no matter the hour, toward wearing delicate framed colored glasses perched on his nose. His red pupils tend to unnerve some and think him sinister or evil so he tends to hide them whenever possible in public. He had in the past learned from the several times being questioned by the local guard to his lineage and intent. He has grown accustomed toward wearing them finding them a form of his own coping mechanism for hiding his emotions from other people. His hair is stark white hanging just below shoulder length. Most days it is braided up behind him neatly clasped at the bottom with a dull colored intricately engraved metal ring. Most days carries a large leather satchel for carrying his personal belongings in. <br />
<br />
<br />
=Abilities & Skills=<br />
<br />
==Mundane Skills==<br />
* Cooking<br />
* Plant lore and knowledge of exotic species<br />
* Mediation<br />
* Alchemist <br />
* Accounting<br />
* Dancing<br />
* Trained in his native, Nhusi, from a young age. (Mixture of Savate/Capoeira) All children, of means, in his homeland were trained in a classical education of defense. Not really one for combat in bulky armor or chain. Relying more on speed, flexibility and improvisation and sudden strikes with boot, fist or blade to be the deciding element in being the victorious. <br />
*Short Blade Training<br />
<br />
==Magic Skills==<br />
* Human magical augmentation, due to personal experiments he wasn’t willing to preform on a living test subject, has caused ill effects to his well being. <br />
<br />
Prolonged lifespan: Most incompatible magical energies can make Max quite ill. Especially ones that are of healing nature. He had described it quite simply like ink slowly being added into a glass of water. It is also quite impossible to use his own magic to heal his wounds, in doing so he would cause more harm to himself then good. Example: Trying to close a wound would result in him tearing the wound open more or worse, tearing off the portion of the body it surrounds. <br />
<br />
Healing magic: Cast from others is not normally not compatible with Maxwell’s Kai (lifeforce). Normal usage may kill him or make an injury worse, not better. A very skilled hand would be needed to offer any sudden care he may need without killing him outright.<br />
<br />
*Elemental Chaos magic. Encompassing the four elements of nature. Earth, Water, Fire and Air. Present elements can increase the destructive power but greatly increase risk toward the user. Casting a fireball is possible but the bigger and hotter the flame the more likely Max would cause injury to himself just as likely, reduced but tell that to first degree burned hands. As his mentor into the arts explained to him years ago that there was price for everything. It kept a mage humbled and restrained, at least that is the message that Max took from it. <br />
<br />
Power & Range<br />
<br />
Casting spells from a further distance of fifteen feet or more. Depending on the spell casting at closer distance greatly increased the likelihood of self injury or death.Range of spells again depends on type of spell cast but within direct line of sight and no more than 40 yards to have any kind of accuracy. Powerful enough to smash an ox cart to splinters with the applicable spell. <br />
<br />
Kia Pool<br />
<br />
Maxwell magic use is limited for prolonged or repeated uses in a given day. The further he taps into that internal energy the weaker he becomes the less concentration, bodily fatigue and accuracy occurs thus putting himself in more personal danger for the rubberband effect. Total expenditure could lead to lose of consciousness or in some rare cases death. <br />
<br />
<br />
=Equipment=<br />
<br />
==Weapons==<br />
* Twin Corrugated Kattari<br />
<br />
==Armor==<br />
* Olive tanned leather breechers with enforced knees padding. <br />
* Knee high lace up boots with metal studded heel.<br />
* Thick wool jacket with several layers of sewn in silk underlining.<br />
<br />
==Tools==<br />
* Accounts Ledger, useful for jotting down notes or observations.<br />
* Fountain Pen<br />
* Empty specimen bottles.<br />
* Specimen kit (small shears, tweezers, scalpel)<br />
* Leisure book of the moment<br />
* Apothecary Bundle. (Plant fiber bandages with several doses of coagulate salve and pain numbing agent)<br />
* Coin purse.</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=The_Trouble-Finders&diff=10397The Trouble-Finders2020-02-12T20:21:26Z<p>Gamermouse: Created page with "{{Infobox Business | name = The Trouble Finders Guild | image = | alt = | caption = | slogan = “The only job guaranteed..."</p>
<hr />
<div>{{Infobox Business<br />
<br />
| name = The Trouble Finders Guild<br />
| image = <br />
| alt = <br />
| caption = <br />
| slogan = “The only job guaranteed to fail is the one you never begin.”<br />
| location = [BlkDragon_District]<br />
| established = 486<br />
| type = Adventuring Guild<br />
| owner = Gruzbal Blackheart<br />
| employees = <br />
<br />
}}<br />
<br />
<br />
=Description=<br />
From the outside, the guild hall appears as trio of nondescript buildings east of BlkDragon Inn, each of variable size. Right inside the central building is a large room with trophies, two of the most notable being a stuffed hell hound in a large glass display case and the head of a pit fiend mounted on the wall. <br />
<br />
A receptionist occupies a desk beside two bulletin boards. One holds bounties and the other bears requests from taskmasters seeking adventurers and dungeon crawlers. Nearby, there are benches for people to sit. Several doors and a staircase lead off to members only areas of the building.<br />
<br />
=Membership=<br />
To become a Trouble-Finder, pay a minimum fee of 50 crowns annually. This can be tithed at a rate of 10% from all profits until the fee is paid. Following that, the receptionist will pass the adventurer a liability waiver. The guild assumes no responsibility for dismemberment, disease, or loss of life during the course of an adventure. <br />
<br />
Once a character has joined the guild they are assigned a temporary badge with their member number on it. After the completion of their first successful mission they are assigned a steel badge which they can pin to their clothing or secure to armor for official missions.<br />
<br />
=Benefits=<br />
Chief among the benefits of becoming a Trouble-Finder, is access to the guild’s armory and a wealth of training from professional fighters. Meals are included in membership fees, and beds are available to any member who needs a place to rest their head. Access to the Portal Chamber is provided in pursuit of guild work, dramatically reducing travel time.<br />
<br />
=Guild Rules=<br />
#No In-fighting! Please refrain from attempting to injure or kill fellow guild members during adventures. Save it for off-hours. Picking fights during missions/quests is prohibited.<br />
#Notify the reception before you leave. This way if the group does not come back they will know where to send more experienced adventurers to go look for missing people.<br />
#An adventurer will not receive funds for failed missions.<br />
<br />
=Guild Layout=<br />
Living Quarters and Dining Halls are lowered on the main floor adjacent to each other.<br />
*Living Quarters: a general, open floor dormitory with numerous beds for the homeless adventurer (or quest-goers too exhausted to make it home after a difficult journey). The price of room and board comes from the annual fee.<br />
*Mess Hall: a cramped but tidy room with an assortment of round tables where members can receive basic morning oats and pork, lunchtime fish and leek stew, or evening mutton stew. Efficiently served by a cranky old orc woman with a ladle. Meals served at the seventh, noon, and sixth evening bell. Late arrivals will go hungry.<br />
*Banquet Hall: an enormous room with grand carpets and wall tapestries depicting glorious battle alongside a lengthy banquet table providing elaborate cuisine of every Arangothian style and some from distant lands. The ale and mead are never-ending. Opened for parties and celebrations after a successful mission, otherwise closed.<br />
*Bounty Collection Office: official crown representative’s office for bounty collections. Located beside the receptionist’s desk.<br />
*Guildmaster’s Office: Located upstairs at the top of the stairs, manned by an angry orc woman with no love for lazy adventurer’s.<br />
*Portal Chamber: a room with a circle of standing stones and magic runes to teleport adventurers directly to the dungeon. Entrance to this room is prohibited when the Translocation Master is not present.<br />
*Armory: a collection of basic, non-magical armor and weapons for the standard adventurer available on loan.<br />
<br />
=Services=<br />
All services are split among the number of participants in the adventure. A small portion has been paid in advance to the guild to guarantee expedient action.<br />
*General extermination of vermin(s), small/non-dangerous - 10 crowns<br />
*General extermination of vermin(s), large/semi-dangerous - 15 crowns<br />
*Monster slaying, lesser - 20 crowns<br />
*Monster slaying, intermediate - 30 crowns<br />
*Monster slaying, dangerous - 50 crowns<br />
*Monster slaying, multiple dangerous or advanced - 250<br />
*Monster slaying, abomination - 500 crowns<br />
*Treasure retrieval/dungeon crawl, minor - 50 crowns<br />
*Treasure retrieval/dungeon crawl, intermediate - 100 crowns<br />
*Treasure retrieval/dungeon crawl, dangerous - 250 crowns<br />
*Treasure retrieval/dungeon crawl, death is eminent - 500 crowns <br />
*Emergency Fees - additional rewards may be offered on occasion, as determined by the taskmaster for prompt services rendered.<br />
<br />
=Services, explained=<br />
Fees for tasks rated as dangerous or higher are given under expectation that they are to be completed by a pair or group of adventurers.<br />
General extermination includes but is not limited to such creatures as wharf roaches, rats, and similar nuisances. Dangerous monsters are creatures such as vampires and beings of that nature which can be destroyed by a single well-trained individual. Advanced creatures are of nature such as beings with magical abilities. Abominations include, but are not limited to: liches, greater vampires, and demons.<br />
<br />
[[Category:Establishments]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Reske&diff=10394Reske2020-02-12T03:23:35Z<p>Gamermouse: Created page with "{{Infobox Sheet | name = Reske | picfile = | alttext = | full_name = Reske | race = Human | gender = Male/..."</p>
<hr />
<div>{{Infobox Sheet<br />
| name = Reske<br />
| picfile = <br />
| alttext = <br />
<br />
| full_name = Reske <br />
| race = Human<br />
| gender = Male/Female<br />
| age = 21<br />
| date_of_birth = <br />
| country_of_origin = <br />
| arrival = <br />
| hair_color = Ash Blonde<br />
| eye_color = Green<br />
| height = Average<br />
| weight = Light<br />
| aliases = <br />
| religion =<br />
| creed = <br />
| occupation = <br />
| income = <br />
| marital_status = <br />
| player = Autocrat/Reginlief<br />
}}<br />
<br />
=Biography=<br />
Reske hails from a clan of demon hunters and monster slayers, though he himself is but a novice. Lacking in the way of experience but bursting with confidence and enthusiasm, he set out to prove himself when he heard stories of a demon in the countryside. The confrontation went down with legendarily catastrophic luck and, long story short, Reske now has a demon by the name of Acearith floating around in his head. This quirky relationship has surprisingly few drawbacks but also no real benefits either, save that Reske can swap genders with Acearith for some odd reason. He can also project her as an image, though she can in no way interact with the physical world.<br />
<br />
Rather than fight inhuman threats in his native land, Reske has resolved to see the world and experience it. He’s still more than willing to help others along the way, but Reske plans to do a little more growing first before fighting any dragons or eldritch horrors again. Unless it’s absolutely necessary to cover living expenses, in which case. . <br />
<br />
=Personality=<br />
Friendly, excitable, very enthusiastic to see the world. Reske is a big proponent of doing hero-type things, though the opportunities aren’t as common. He’s willing to do a little theft here and there because it probably is a victimless crime and also because youthful optimism doesn’t put food on the table.<br />
<br />
Acearith is lazy, arrogant, and lackadaisical. However, she’s come to accept her present circumstance thanks in part because she can experience fine cuisine through Reske. So she’s also a glutton.<br />
<br />
=Physical Description=<br />
Reske is of average height, a light build, and a fair complexion. Hair is long and tied to a braid. Clothes are often casual, typically a great coat and beret or cap.<br />
<br />
=Abilities & Skills=<br />
==Physical Attributes==<br />
Physically fit and healthy, fairly athletic.<br />
<br />
==Mundane Skills==<br />
*Swordsmanship - Reske was trained by the elders of his family to wield a sword from an early age. While still having a lot to learn, he can successfully challenge average swordsmen and novices.<br />
<br />
*Knife fighting - Knife fighting was included in the training, including the ability to accurately throw a knife up to 25ft.<br />
<br />
*Martial Arts - Reske is trained in striking and grappling should he ever lose his weapon or need to subdue a foe. His style allows him to take on larger foes through striking vital areas and using the assailant’s momentum against them. Anything larger or better trained however will leave him hard pressed.<br />
<br />
*Cooking - Whether out alone on the trail or working in a kitchen to make coin, Reske has become pretty good at cooking<br />
<br />
*Sewing - All the better to patch clothing<br />
<br />
*Knitting - In case anyone needs a scarf<br />
<br />
<br />
*Sneakthievery - While Reske really, really wants to be a good guy. . life is expensive. Reske is proficient in picking basic, non-magical locks. A combination of needing a hobby and applying martial arts training to sleight of hand has given Reske a knack for picking pockets of the unwary and distracted, provided they are themselves untrained and unwarded. Reske’s real skill is sneaking around and stealth. <br />
<br />
<br />
*Reading and writing - Reske comes from a reasonably well to do family and thus has picked up these basic but important skills.<br />
<br />
==Magic Skills==<br />
*Air Slash - Reske can use his sword to project a concentrated blast of wind up to 30ft. The wind may strike like razor blades or with concussive force. Can be imbued.<br />
<br />
*Imbue Sword - Reske can imbue his sword with elemental magic, to enhance its properties. Fire wreathes the blade in flame, Ice produces an aura of frigid cold, Lightning envelopes the blade in electricity, pure magic makes the blade sharper and more durable. Duration may be 5-10 minutes or until expended.<br />
<br />
*Vanishing Step - Reske manipulates the air around him to muffle the sounds of movement. <br />
<br />
*Genderswapping - Reske can swap genders but must wait several hours between uses. May happen spontaneously under duress or times of illness.<br />
<br />
*Projection - Reske can project Acearith up to 50ft away, able to see everything she can. She has no physical presence otherwise and can float or pass through unwarded objects. Maximum duration is 30 minutes.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* 1xLong sword<br />
* 1xDagger<br />
* Throwing Knives<br />
==Armor==<br />
* Cuirass<br />
* Gambeson<br />
==Tools==<br />
* Adventurer stuff<br />
* Toothbrush?<br />
* Unmentionables</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Selindria_Snowmarrow&diff=10367Selindria Snowmarrow2020-02-07T03:04:31Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Selindria<br />
| picfile = <br />
| alttext = <br />
| full_name = Selindria Snowmarrow<br />
| race = Half-Orc/Half-Elf<br />
| gender = Female <br />
| age = 102<br />
| date_of_birth = <br />
| country_of_origin = Alesian Empire<br />
| arrival = <br />
| hair_color = Silver<br />
| eye_color = Blue<br />
| height = 6’6”<br />
| weight = 210<br />
| aliases = <br />
| religion = <br />
| creed = <br />
| occupation = Civic Guard<br />
| income = Lowerclass<br />
| marital_status = single<br />
| player = [[Nicci]] <br />
}}<br />
<br />
=Biography=<br />
Selindria is the product of a southern orc and a high elf who loved one another, but were doomed to be apart. One day, her mother returned home to Elvendeep and did not return. Refusing to believe that mother could simply abandon her family, Selindria assumed she had died during her travels to and from the elven home. As a result of her mixed heritage, the other orcs have never trusted Selindria. They despised her with much of their being, but allowed her to stay due to her father's influence in the clan. <br />
<br />
After his death, she found remaining among them to become gradually more and more intolerable until at last, she moved on and traveled north.<br />
<br />
<br />
<br />
=Personality=<br />
<br />
<br />
=Physical Description=<br />
Towering above most people, Selindria is a sturdy woman of over six and a half feet. Her silver hair is often worn loose, decorated with a few locs artfully decorated with bone, clay, and metal beads. She prefers tight-fitting, simple attire from leather and skins. Like the snow orcs of her homeland, her skin is fair and her eyes are blue. For an elf, no one would ever call her beautiful, as an orc half-breed, she could be considered striking.<br />
<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Selindria is an expert tracker, skilled at picking up cold trails. <br />
* Animals trust and bond with her easily after few encounters.<br />
* Fantastic riding abilities.<br />
* Stellar bowmanship.<br />
<br />
<br />
==Magic Skills==<br />
* Nature's Gift: In addition to expedient growth of vegetation, Selindria is able to control plantlife and flora to some degree and provide a small amount of sentience to them. Though if she is unprepared, rushed, or sometimes due to just plain bad luck, these unusual abominations develop a ravenous hunger and cannot be controlled. Plantlife reduced to this state must be nurtured and cared for over the course of 1-2 weeks until their feral state has diminishes. She can only do this to one creature per season.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Longbow, knife, sword.<br />
<br />
==Armor==<br />
* Every day leather armor.<br />
<br />
==Tools==<br />
* Skinning knife<br />
* Hunting knife, bone carved hilt.<br />
<br />
==Companions==<br />
Selindria travels in the company of a dire wolf named Kitzi and a male hunting hawk named Mazzen, both fiercely loyal to her and her dear hunting companions. Kitzi is white as the snow she once used to blend in during her hunts. She wears a protective, spiked silver collar around her throat with a thick leather lining.<br />
<br />
Rarely far from his master, Mazzen can usually be found perched on the edge of a building.<br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maledicia_Bloodlotus&diff=10290Maledicia Bloodlotus2020-01-08T02:14:18Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Maledicia<br />
| picfile = Maledicia.jpg<br />
| alttext = an oil painting of Maledicia from bust up<br />
<br />
| full_name = Maledicia Bloodlotus<br />
| race = Demon and Sun Elf<br />
| gender = Female <br />
| age = 833<br />
| date_of_birth =<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Silver <br />
| height = 5’10”<br />
| weight = 150<br />
| aliases = <br />
| religion = <br />
| creed =. <br />
| occupation = Demonologist & Necromancer <br />
| income = Baroness of Thraxbensil & Glar-Fost<br />
| marital_status = Single<br />
| player = [[Nicci]] <br />
}}<br />
<br />
=Biography=<br />
Though it was from her father that Maledicia inherited and learned her talent over the dark arts, she did not follow in his demented footsteps. While he built a reputation for pillaging villages, raising the undead, and causing mischief in the name of their demonic kin, she took another path and found that excelling in the arts did not mean they couldn't be used for good. In hopes of unraveling a little of the evil in the world, she spent years traveling wherever rumors took her of dark wizards, necromancers, and undead.<br />
<br />
In recent days, Maledicia has become Floxod of Thraxbensil, an estate in the green hills off BlkDragon Bay, one day’s travel west of Drache. Thraxbensil is known for its production of wine, and the adjacent fishing village is home to several thriving artisans.<br />
<br />
=Personality=<br />
Everything that Mal does is to benefit herself in some manner. She comes off carefree and casual, exuding an air of sophistication and refinement to conceal that she’s a conniving bitch. She gives loyalty only to those who deserve it and feigns it to those who do not.<br />
<br />
=Physical Description=<br />
Every aspect of Maledicia's appearance screams opulence. Colors make a rare appearance into her wardrobe, and when it does, she favors shades of indigo or crimson. No matter the time of day or season, a lace-trimmed bodice hugs her curves, revealing a modest bosom accentuated by her tightly drawn corset, molding her into a perfect hourglass. Heavy skirts dance around slender ankles in strapped within suspiciously thick, black velvet boots, and she wears a slim velvet choker around her neck with a single coin-sized ruby stone in its center, serving as a prison for a single black spider. Her features are elvish and delicate, high cheekbones and full lips, large eyes with a subtle tilt. Two pairs of blue-gray horns twist back from a mass of midnight curls and springy coils.<br />
<br />
None of these are her most striking features. The most noticeable thing about Maledicia are her enormous wings, both covered in raven blue-black feathers and tipped with horned protrusions on each tip like small claws. If it weren't for the tiefling features, one would think she was a doll cut from a block of obsidian.<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Flight: Maledicia has a powerful set of wings and has learned to soar in order to maximize efficiency, save energy, and travel long distances. <br />
* Demonologist: Her preferred field of study covers everything from spiritual infestations to demonic occurrences. She can banish demons, exorcise poltergeists, and bind spirits. She also understands how to summon these things, but refrains for ethical reasons.<br />
* 200 Bannerwomen: Maledicia has allied with a large tribe of furious, bloodthirsty sirens. They are winged, water-dwelling seagull women and thus magically equipped with the ability to compulse weak-willed people via their song. They also appreciate jabbing men with pointy sticks. In exchange for their service, Mal has promised them a home inland and plenty of blood and victims among those whom she will war with in the name of Trandariania. <br />
* Darkvision: Due to the nature of her particular race, Mal can see in dark conditions.<br />
* Advanced Anatomical and Physiological Understanding: Maledicia is a master of the human body, and that of other creatures. She has spent hundreds, if not thousands of hours within her laboratory with various creatures upon her slab. With her knowledge, she could be a physician or healer. Instead, she uses this training to create horrifying effects.<br />
<br />
==Magic Skills==<br />
* Dark Magic: A variety of spells within the sphere or Necromancy such as life-draining effects, the ability to control and sense undead, and the typical reanimation of skeletons or undead. Maledicia does not raise undead however and looks upon such poorly and strives to develop new methods of destroying these creatures. Spells require line of sight and can affect nothing farther than thirty feet away. Lifedraining techniques must be within five feet or require touch if the subject is strong-willed. Second only to her knowledge of necromancy, Maledicia is able to contort and redesign living as well as dead flesh through an act of sorcery she calls Biomancy. This art requires physical touch, and can thus be interrupted and prevented simply, by refusing to allow her sustained contact. The more complicated the changes, the more exhaustive the art becomes. For example, fusing eyelids would require less than a minute, but contorting a man into a human chair would take her the better part of a day of intense concentration to fleshmold and bonesculpt this work of art.<br />
<br />
* Elementalism: At her father's insistence, Maledicia endured many lessons in the art of fire magic. Although she eventually came to loathe pyrokinetic spells, she is able to guide and control flames with expert precision, smother an inferno with deep concentration, and create arcane explosions within her line of sight. Her range on most spells will be thirty to forty yards for a powerful, concentrated fireball. She can also Fire Brand and temporarily enchant weapons though this lasts no longer than a minute.<br />
<br />
* Dark Sense: Due to her upbringing as the daughter of a powerful demon lord, Maledicia can ''feel'' a pure demonic presence and its activity in any given area up to a radius of five miles, though this intensifies the closer she is to the source. In addition, she’s able to recognize when dark magic has been recently used, and depending on the complexity of the spell, identify the specific type of magic and spell.<br />
<br />
* Succubus Kiss: Mal hasn’t yet realized it, but she can drain magical energy and stamina from a victim with a kiss as long as a few seconds of physical contact are maintained. Prolonged contact and use of this ability would render the recipient unconscious for up to a day.<br />
<br />
* Familiars: Mal has six familiars bound to her, each of them ravens. They are: Nyx(F), Nox(F), Dox(M), Nott(F), Umbra(F), and Nocturne(M). As they have been bound with her blood and are tied to her, their intelligence has been heightened to surpass that of the typical raven, allowing them to converse with her and understand human language. Due to sharing of her blood, the birds have a minor magical resistance, enough to protect them from another being attempting to control them by magic.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Swordstaff of Ruin: Roughly six and a half feet long, a staff with an enchanted fire black opal on one end and a mithril blade on the other. Objects affected by the sword tend to suffer the effects of wear and tear at a faster rate. Mal does not carry it with her often, having inherited it from her mother.<br />
<br />
==Armor==<br />
None.<br />
<br />
==Tools==<br />
* One complete, extensively stocked laboratory as well as a collection of tools for dissection and scientific/magical research spread across multiple homes.<br />
* Alchemical supplies of the standard fare for a mage. <br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maledicia_Bloodlotus&diff=10289Maledicia Bloodlotus2020-01-08T02:14:03Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Maledicia<br />
| picfile = Maledicia.jpg<br />
| alttext = an oil painting of Maledicia from bust up<br />
<br />
| full_name = Maledicia Bloodlotus<br />
| race = Demon and Sun Elf<br />
| gender = Female <br />
| age = 833<br />
| date_of_birth =<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Silver <br />
| height = 5’10”<br />
| weight = 150<br />
| aliases = <br />
| religion = <br />
| creed =. <br />
| occupation = Demonologist & Necromancer <br />
| income = Baroness of Thraxbensil<br />
| marital_status = Single<br />
| player = [[Nicci]] <br />
}}<br />
<br />
=Biography=<br />
Though it was from her father that Maledicia inherited and learned her talent over the dark arts, she did not follow in his demented footsteps. While he built a reputation for pillaging villages, raising the undead, and causing mischief in the name of their demonic kin, she took another path and found that excelling in the arts did not mean they couldn't be used for good. In hopes of unraveling a little of the evil in the world, she spent years traveling wherever rumors took her of dark wizards, necromancers, and undead.<br />
<br />
In recent days, Maledicia has become Floxod of Thraxbensil, an estate in the green hills off BlkDragon Bay, one day’s travel west of Drache. Thraxbensil is known for its production of wine, and the adjacent fishing village is home to several thriving artisans.<br />
<br />
=Personality=<br />
Everything that Mal does is to benefit herself in some manner. She comes off carefree and casual, exuding an air of sophistication and refinement to conceal that she’s a conniving bitch. She gives loyalty only to those who deserve it and feigns it to those who do not.<br />
<br />
=Physical Description=<br />
Every aspect of Maledicia's appearance screams opulence. Colors make a rare appearance into her wardrobe, and when it does, she favors shades of indigo or crimson. No matter the time of day or season, a lace-trimmed bodice hugs her curves, revealing a modest bosom accentuated by her tightly drawn corset, molding her into a perfect hourglass. Heavy skirts dance around slender ankles in strapped within suspiciously thick, black velvet boots, and she wears a slim velvet choker around her neck with a single coin-sized ruby stone in its center, serving as a prison for a single black spider. Her features are elvish and delicate, high cheekbones and full lips, large eyes with a subtle tilt. Two pairs of blue-gray horns twist back from a mass of midnight curls and springy coils.<br />
<br />
None of these are her most striking features. The most noticeable thing about Maledicia are her enormous wings, both covered in raven blue-black feathers and tipped with horned protrusions on each tip like small claws. If it weren't for the tiefling features, one would think she was a doll cut from a block of obsidian.<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Flight: Maledicia has a powerful set of wings and has learned to soar in order to maximize efficiency, save energy, and travel long distances. <br />
* Demonologist: Her preferred field of study covers everything from spiritual infestations to demonic occurrences. She can banish demons, exorcise poltergeists, and bind spirits. She also understands how to summon these things, but refrains for ethical reasons.<br />
* 200 Bannerwomen: Maledicia has allied with a large tribe of furious, bloodthirsty sirens. They are winged, water-dwelling seagull women and thus magically equipped with the ability to compulse weak-willed people via their song. They also appreciate jabbing men with pointy sticks. In exchange for their service, Mal has promised them a home inland and plenty of blood and victims among those whom she will war with in the name of Trandariania. <br />
* Darkvision: Due to the nature of her particular race, Mal can see in dark conditions.<br />
* Advanced Anatomical and Physiological Understanding: Maledicia is a master of the human body, and that of other creatures. She has spent hundreds, if not thousands of hours within her laboratory with various creatures upon her slab. With her knowledge, she could be a physician or healer. Instead, she uses this training to create horrifying effects.<br />
<br />
==Magic Skills==<br />
* Dark Magic: A variety of spells within the sphere or Necromancy such as life-draining effects, the ability to control and sense undead, and the typical reanimation of skeletons or undead. Maledicia does not raise undead however and looks upon such poorly and strives to develop new methods of destroying these creatures. Spells require line of sight and can affect nothing farther than thirty feet away. Lifedraining techniques must be within five feet or require touch if the subject is strong-willed. Second only to her knowledge of necromancy, Maledicia is able to contort and redesign living as well as dead flesh through an act of sorcery she calls Biomancy. This art requires physical touch, and can thus be interrupted and prevented simply, by refusing to allow her sustained contact. The more complicated the changes, the more exhaustive the art becomes. For example, fusing eyelids would require less than a minute, but contorting a man into a human chair would take her the better part of a day of intense concentration to fleshmold and bonesculpt this work of art.<br />
<br />
* Elementalism: At her father's insistence, Maledicia endured many lessons in the art of fire magic. Although she eventually came to loathe pyrokinetic spells, she is able to guide and control flames with expert precision, smother an inferno with deep concentration, and create arcane explosions within her line of sight. Her range on most spells will be thirty to forty yards for a powerful, concentrated fireball. She can also Fire Brand and temporarily enchant weapons though this lasts no longer than a minute.<br />
<br />
* Dark Sense: Due to her upbringing as the daughter of a powerful demon lord, Maledicia can ''feel'' a pure demonic presence and its activity in any given area up to a radius of five miles, though this intensifies the closer she is to the source. In addition, she’s able to recognize when dark magic has been recently used, and depending on the complexity of the spell, identify the specific type of magic and spell.<br />
<br />
* Succubus Kiss: Mal hasn’t yet realized it, but she can drain magical energy and stamina from a victim with a kiss as long as a few seconds of physical contact are maintained. Prolonged contact and use of this ability would render the recipient unconscious for up to a day.<br />
<br />
* Familiars: Mal has six familiars bound to her, each of them ravens. They are: Nyx(F), Nox(F), Dox(M), Nott(F), Umbra(F), and Nocturne(M). As they have been bound with her blood and are tied to her, their intelligence has been heightened to surpass that of the typical raven, allowing them to converse with her and understand human language. Due to sharing of her blood, the birds have a minor magical resistance, enough to protect them from another being attempting to control them by magic.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Swordstaff of Ruin: Roughly six and a half feet long, a staff with an enchanted fire black opal on one end and a mithril blade on the other. Objects affected by the sword tend to suffer the effects of wear and tear at a faster rate. Mal does not carry it with her often, having inherited it from her mother.<br />
<br />
==Armor==<br />
None.<br />
<br />
==Tools==<br />
* One complete, extensively stocked laboratory as well as a collection of tools for dissection and scientific/magical research spread across multiple homes.<br />
* Alchemical supplies of the standard fare for a mage. <br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Nicci&diff=10288Nicci2020-01-08T02:13:26Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox User<br />
| nickname = @Gamermouse#2378<br />
| picfile = Nicci.jpeg<br />
| alttext = <br />
| caption = <br />
<br />
| real_name = Nicole<br />
| birthdate = 4/18<br />
| age = <br />
| location = Tx<br />
| occupation = Nurse<br />
| first_visit = <br />
| status =<br />
| character1 = [[Lachlan]]<br />
| character2 = [[Maledicia_Bloodlotus|Maledicia]]<br />
| character3 = [[Asteria_Nyxas|Asteria]]<br />
| character4 = [[Andarien]]<br />
| character5 = [[Addison_Donnohain|Addison]]<br />
| character6 = [[Selindria_Snowmarrow|Selindria]]<br />
| character7 =<br />
| character8 =<br />
| character9 =<br />
| character10 =<br />
<br />
}}<br />
<br />
=User Bio=<br />
<br />
[[Category: Players]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Selindria_Snowmarrow&diff=10287Selindria Snowmarrow2020-01-08T01:17:22Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Character<br />
| name = Selindria<br />
| picfile = Selindriasml.jpeg<br />
| alttext = <br />
| caption = <br />
<br />
| full_name = Selindria Snowmarrow<br />
| age = 102<br />
| place_of_birth = <br />
| date_of_birth = <br />
| race = Half-orc/Half-elf<br />
| hair_color = silver<br />
| eye_color = blue<br />
| height = 6'6<br />
| weight = 210<br />
| nickname = Sel<br />
| aliases = <br />
| religion = none<br />
| occupation = hunter<br />
| marital_status = betrothed<br />
| player = Nicci<br />
| username = gamermouse<br />
}}<br />
<br />
=Character Background=<br />
Selindria is the product of a southern orc and a high elf who loved one another, but were doomed to be apart. One day, her mother returned home to Elvendeep and did not return. Refusing to believe that mother could simply abandon her family, Selindria assumed she had died during her travels to and from the elven home. As a result of her mixed heritage, the other orcs have never trusted Selindria. They despised her with much of their being, but allowed her to stay due to her father's influence in the clan. <br />
<br />
After his death, she found remaining among them to become gradually more and more intolerable until at last, she moved on and traveled north.<br />
<br />
=Physical Description=<br />
Towering above most people, Selindria is a sturdy woman of over six and a half feet. Her silver hair is often worn loose, decorated with a few locs artfully decorated with bone, clay, and metal beads. She prefers tight-fitting, simple attire from leather and skins. Like the snow orcs of her homeland, her skin is fair and her eyes are blue. For an elf, no one would ever call her beautiful, as an orc half-breed, she could be considered striking.<br />
<br />
=Talents, Skills, Quirks=<br />
Selindria is an expert tracker, skilled at picking up cold trails. <br />
Animals trust and bond with her easily after few encounters.<br />
Due to an extended time living with orcs in the far, cold north, Selindria speaks the local language poorly and misunderstands the subtle nuances of some words used in conversation. She is accustomed to a less civilized society.<br />
<br />
=Other Information=<br />
Selindria travels in the company of a dire wolf named Kitzi and a male hunting hawk named Mazzen, both fiercely loyal to her and her dear hunting companions. <br />
Kitzi is white as the snow she once used to blend in during her hunts. She wears a protective, spiked silver collar around her throat with a thick leather lining.<br />
Rarely far from his master, Mazzen can usually be found perched on the edge of a building.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Andarien&diff=10286Andarien2020-01-08T01:16:59Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Character<br />
| name = Andarien<br />
| picfile = Andarien.png<br />
| alttext =<br />
| caption =<br />
<br />
| full_name = Andarien <br />
| age = 357<br />
| place_of_birth = Elvendeep<br />
| date_of_birth = <br />
| race = High elf<br />
| hair_color = Red<br />
| eye_color = Blue and gold<br />
| height = 6'1<br />
| weight = 176<br />
| nickname =<br />
| aliases =<br />
| religion =<br />
| occupation = enchanter<br />
| marital_status = widowed<br />
| player = Nicci<br />
| username = Gamermouse <br />
}}<br />
<br />
=Character Background= <br />
There was once a merchant with a love for exploring the known world, acquiring all variety of beautiful and magical reagents during his adventures. During these travels he met another high elf who didn't think so poorly of his unusual moods and strange mannerisms. And then, one day, she died, leaving the quiet merchant alone to raise a daughter.<br />
<br />
=Physical Description=<br />
<br />
=Talents, Skills, Quirks= <br />
Andarien is a skilled enchanter and has spent the past decades of his life learning to infuse magic into inanimate objects. A quiet man, he doesn't fit the stereotypical mold expected of a high elf. He asks too many questions, but he means no harm, and can be incredibly awkward in social situations. Andarien's greatest weakness is his inability to read people as well as he reads magic.<br />
<br />
=Other Information=<br />
<br />
He is the very fortunate owner of a pygmy wyvern named Naevys, a rare desert reptile named as such for its close resemblance to the actual creature. It is in reality only a sort of winged monitor lizard or basilisk, intelligent as a dog with a venomous bite not unlike a cobra.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Addison_Donnohain&diff=10274Addison Donnohain2019-12-31T05:46:30Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Addison<br />
| picfile = Addison2.jpg<br />
| alttext = <br />
| full_name = Addison Donnohain<br />
| race = Human<br />
| gender = Male <br />
| age = 36<br />
| date_of_birth = 10/2<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Blue <br />
| height = 6’6”<br />
| weight = 275<br />
| aliases = <br />
| religion = Menxvan<br />
| creed = <br />
| occupation = Knight and personal guard of Arangigire [[Karys Renaven]] <br />
| income = Upperclass<br />
| marital_status = divorced <br />
| player = [[Nicci]]<br />
}}<br />
<br />
=Biography=<br />
Addison is a native born to the lands of Anketi-Frinth, where he spent the majority of his youth living on the comfortable farmlands of his mother and father until he came of age to become a simple errand runner to one of the popular knights of the region. As with many of the talented young men of the region some went into the service of the guard, others of wealthier homes and prestigious name trained with aspirations of knighthood, and Addison was among their number. In the later end of his teenager years he served as a squire in training to the aging knight-guard of Tespin Negitessa Narmotir and earned his knighthood shortly before his twentieth birthday, making his father, Ser Cedric, rather proud. He has since been in the service under the lady's banner and was deeply wounded by her loss, for she had always been kind and supportive to him. It was only a short time later that the woman [[Karys Renaven]] was created [[Government_of_Transdariania#Barons|Floxod]] of Anketi-Frinth as Negitessa's much younger replacement and only a short period of time afterward that Addison found himself promoted as her noble knight protector.<br />
<br />
Addy comes from a long line of knights, including his own father who has since retired and laid down his sword at the behest of his wife, his deceased grandfather who also served, and his great grandfather who died in battle as a Templar of Menxvan. Addison doesn't know much about the man, as he died before the fellow was born and his father speaks nothing about him.<br />
<br />
<br />
<br />
=Personality=<br />
Courageous and loyal to the point of flaw with a weakness for whorehouses.<br />
<br />
If he’s your friend, he’ll put his life down for yours. Fondness for kittens. Always had a pet dog as a child.<br />
<br />
Just don’t ask him for money. He is cheap.<br />
<br />
=Physical Description=<br />
As a kid that grew up on a pretty comfortably sized farm, Addison is an example of what happens when growing boys are fed well. He hulks in at six and a half feet tall and sports the athletic build of a fighter that trains rigorously in his spare time. Deep blue eyes and curly black hair are almost always accompanied by a smile despite his dry humor and tendency to take things too seriously. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Excellent horse rider.<br />
* Skilled in hand-to-hand combat and grappling.<br />
* Unbeatable with a sword and shield.<br />
* Fluent in multiple languages, including Deepish, Dwarvish, Gnomish, Orcish, Nassir, Marilsani, and his native Arangothek.<br />
<br />
==Magic Skills==<br />
* Lay on Hands: One of Addison’s greatest gifts is his ability to restore lesser to moderate injuries with a prayer to his god, allowing him to stabilize the dying if injuries are caught early enough. This is as great personal expense to his stamina and has been known to put him down for hours afterward.<br />
* Sense Evil: The presence of dark entities does not go unnoticed by Addison. Within line of sight, he can see darkness, though this doesn’t necessarily tell him if something must be destroyed. Merely that the creature is not a *good* being.<br />
* Truth Sense: Addison can sense outright lies told to him.<br />
* Holy Smite: With a plea to his deity, flames engulf his sword and the damage normally delivered upon an undead or unholy creature would be doubled. To anything else, it’s mere fire damage. He’s channeled this into his fist before.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Longsword and shield<br />
<br />
==Armor==<br />
* Knightly plate.<br />
<br />
==Tools==<br />
* Blackjack: noble stallion, 22 hands.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Addison_Donnohain&diff=10273Addison Donnohain2019-12-31T05:40:30Z<p>Gamermouse: /* Weapons */</p>
<hr />
<div>{{Infobox Sheet<br />
| name = Addison<br />
| picfile = Addison2.jpg<br />
| alttext = <br />
| full_name = Addison Donnohain<br />
| race = Human<br />
| gender = Male <br />
| age = 36<br />
| date_of_birth = 10/2<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Blue <br />
| height = 6’6”<br />
| weight = 275<br />
| aliases = <br />
| religion = Menxvan<br />
| creed = <br />
| occupation = Knight and personal guard of Arangigire [[Karys Renaven]] <br />
| income = Upperclass<br />
| marital_status = divorced <br />
| player = [[Nicci]]<br />
}}<br />
<br />
=Biography=<br />
Addison is a native born to the lands of Anketi-Frinth, where he spent the majority of his youth living on the comfortable farmlands of his mother and father until he came of age to become a simple errand runner to one of the popular knights of the region. As with many of the talented young men of the region some went into the service of the guard, others of wealthier homes and prestigious name trained with aspirations of knighthood, and Addison was among their number. In the later end of his teenager years he served as a squire in training to the aging knight-guard of Tespin Negitessa Narmotir and earned his knighthood shortly before his twentieth birthday, making his father, Ser Cedric, rather proud. He has since been in the service under the lady's banner and was deeply wounded by her loss, for she had always been kind and supportive to him. It was only a short time later that the woman [[Karys Renaven]] was created [[Government_of_Transdariania#Barons|Floxod]] of Anketi-Frinth as Negitessa's much younger replacement and only a short period of time afterward that Addison found himself promoted as her noble knight protector.<br />
<br />
Addy comes from a long line of knights, including his own father who has since retired and laid down his sword at the behest of his wife, his deceased grandfather who also served, and his great grandfather who died in battle as a Templar of Menxvan. Addison doesn't know much about the man, as he died before the fellow was born and his father speaks nothing about him.<br />
<br />
<br />
<br />
=Personality=<br />
Courageous and loyal to the point of flaw with a weakness for whorehouses.<br />
<br />
If he’s your friend, he’ll put his life down for yours. Fondness for kittens. Always had a pet dog as a child.<br />
<br />
Just don’t ask him for money. He is cheap.<br />
<br />
=Physical Description=<br />
As a kid that grew up on a pretty comfortably sized farm, Addison is an example of what happens when growing boys are fed well. He hulks in at six and a half feet tall and sports the athletic build of a fighter that trains rigorously in his spare time. Deep blue eyes and curly black hair are almost always accompanied by a smile despite his dry humor and tendency to take things too seriously. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Excellent horse rider.<br />
* Skilled in hand-to-hand combat and grappling.<br />
* Unbeatable with a sword and shield.<br />
* Fluent in multiple languages, including Deepish, Dwarvish, Gnomish, Orcish, Nassir, Marilsani, and his native Arangothek.<br />
<br />
* These can be bulleted by the use of asterisks. (*)<br />
==Magic Skills==<br />
* Lay on Hands: One of Addison’s greatest gifts is his ability to restore lesser to moderate injuries with a prayer to his god, allowing him to stabilize the dying if injuries are caught early enough. This is as great personal expense to his stamina and has been known to put him down for hours afterward.<br />
* Sense Evil: The presence of dark entities does not go unnoticed by Addison. Within line of sight, he can see darkness, though this doesn’t necessarily tell him if something must be destroyed. Merely that the creature is not a *good* being.<br />
* Truth Sense: Addison can sense outright lies told to him.<br />
* Holy Smite: With a plea to his deity, flames engulf his sword and the damage normally delivered upon an undead or unholy creature would be doubled. To anything else, it’s mere fire damage. He’s channeled this into his fist before.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Longsword and shield<br />
<br />
==Armor==<br />
* Knightly plate.<br />
<br />
==Tools==<br />
* Blackjack: noble stallion, 22 hands.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Xenophon&diff=10258Xenophon2019-12-22T04:35:58Z<p>Gamermouse: Created page with " {{Infobox Sheet | name = Xenophon | picfile = | alttext = | full_name = Xenophon | race = Human | gender =..."</p>
<hr />
<div><br />
{{Infobox Sheet<br />
| name = Xenophon<br />
| picfile = <br />
| alttext = <br />
<br />
| full_name = Xenophon<br />
| race = Human<br />
| gender = Male<br />
| age = Current body is mid-30s<br />
| date_of_birth = Unknown<br />
| country_of_origin = A place not unlike Siveth on another plane.<br />
| arrival = Resurrected into his current body.<br />
| hair_color = Black<br />
| eye_color =Blue<br />
| height = 6'1"<br />
| weight = 170 lbs <br />
| aliases =<br />
| religion = Chaos and Mischief<br />
| creed = A concept is a brick. You can use it to build or you can smash a window.<br />
| occupation = Alchemist/Doctor<br />
| income = Comfortable and climbing.<br />
| marital_status = Unmarried.<br />
| player = Dekon/Justin<br />
}}<br />
<br />
=Biography=<br />
Xenophon has lived several lifetimes. Each one was in a body that is not his own. As a child, in his original life, he showed a quick grasp of alchemy and arts relating to medicine. Coming from a relatively wealthy family meant he could pursue both at his leisure.<br />
<br />
Alchemical tomes and grimoires were sought far and wide for him. One contained the ability to extend life a thousand-fold. Following through with the formula earned him the attention of a very powerful Goddess that is the embodiment of mischief, chaos and general fuckery.<br />
<br />
She granted his wish for extended life but neglected to tell him the exact details. His bodies are still mortal. He can die. At her whim, he is resurrected in a new body.<br />
<br />
He believes his current body to be his seventh one that has lasted longer than a few months but the memories of past lives are hazy. <br />
<br />
=Personality=<br />
Xenophon is almost childlike in his curiosity. He will go to great lengths to study and unlock the secrets of his current obsession. He is overtly verbose, prone to stringing together several sentences before getting to the point.<br />
<br />
=Physical Description=<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Alchemy: The non-magical variety that involves real world basic chemistry ability. He can mix basic medicine, minor explosives, inks, and natural poisons for example. He's versed in all the laboratory equipment that comes with such as well.<br />
<br />
*Medical Training: Xenophon is trained in the various bodily systems and functions. He is a competent enough doctor if he can be prodded to provide services.<br />
<br />
*Rogue Skills: Stealth and other larcenous skills are the forte of his Goddess. He has learned much in his time under her tutelage.<br />
<br />
*Sleight of hand: Xenophon has incredible skills in basic up close trickery.<br />
<br />
*Small Weapons: Xenophon is capable with any variety of daggers, knives and other small simple bladed weapons. He is also proficient with throwing darts and knives.<br />
<br />
==Magic Skills==<br />
* Please include all magical skills that your character may have. This includes the enchantment of items or creation of magical items. Details about spells should include the range, duration and area of effect, as well as how much damage or healing they can output. <br />
* These can be bulleted by the use of asterisks. (*)<br />
<br />
*Alchemy: The magical kind that is far more involved. Xenophon can bottle speed, health and basically as anything else if he knows or can figure out the formula.<br />
<br />
Basic Enchantment: A subset of Alchemy that allows the enchantment of items. Primarily used to create potions in conjunction with alchemical processes.<br />
<br />
*Illusions: He is able to project and manipulate images and sounds decently. The maximum size image he can project and maintain is moderate. He could create a few illusionary copies of himself but he couldn't create a whole crowd. His illusions have no smell or tactile sense to them.<br />
<br />
<br />
<br />
=Equipment=<br />
==Weapons==<br />
*Poisoned Dagger: A small plain looking dagger that has a dose of poison in the pommel. A button on the underside of said pommel causes the poison to leak onto the blade. Usually a toxin that induces mild and temporary paralysis is loaded.<br />
<br />
*Darts: Xenophon carries a number of poison tipped darts. The poison only injects on a successful hit. He also has regular darts.<br />
<br />
Alchemical Globes: Xeno's prized weapons, he usually has 4 of these on him if he's in his full gear. Each one can be enchanted to have various effects on breaking. Fire and acid are the most common ones he uses but he can make several other varieties as well.<br />
<br />
<br />
==Armor==<br />
*Alchemist's Leathers: A set of leather is resistant to acoustics, acids and fire. This is his whole set of alchemist gear, including the overcoat. Without the whole set it's just leather armor.<br />
==Tools==<br />
*Doctor Bag: A bag of boiled leather colored black with dark copper trim. It has a locking mechanism that is keyed to his person. It holds far more than it appears to, roughly 200 lbs of small tools and extra potions.<br />
<br />
*Alchemist Laboratory: Xeno has a well stocked and appointed alchemy workshop. He can do most basic work here without any difficulty.<br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Addison_Donnohain&diff=10243Addison Donnohain2019-12-15T06:45:47Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Addison<br />
| picfile = Addison2.jpg<br />
| alttext = <br />
| full_name = Addison Donnohain<br />
| race = Human<br />
| gender = Male <br />
| age = 36<br />
| date_of_birth = 10/2<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Blue <br />
| height = 6’6”<br />
| weight = 275<br />
| aliases = <br />
| religion = Menxvan<br />
| creed = <br />
| occupation = Knight and personal guard of Arangigire [[Karys Renaven]] <br />
| income = Upperclass<br />
| marital_status = divorced <br />
| player = [[Nicci]]<br />
}}<br />
<br />
=Biography=<br />
Addison is a native born to the lands of Anketi-Frinth, where he spent the majority of his youth living on the comfortable farmlands of his mother and father until he came of age to become a simple errand runner to one of the popular knights of the region. As with many of the talented young men of the region some went into the service of the guard, others of wealthier homes and prestigious name trained with aspirations of knighthood, and Addison was among their number. In the later end of his teenager years he served as a squire in training to the aging knight-guard of Tespin Negitessa Narmotir and earned his knighthood shortly before his twentieth birthday, making his father, Ser Cedric, rather proud. He has since been in the service under the lady's banner and was deeply wounded by her loss, for she had always been kind and supportive to him. It was only a short time later that the woman [[Karys Renaven]] was created [[Government_of_Transdariania#Barons|Floxod]] of Anketi-Frinth as Negitessa's much younger replacement and only a short period of time afterward that Addison found himself promoted as her noble knight protector.<br />
<br />
Addy comes from a long line of knights, including his own father who has since retired and laid down his sword at the behest of his wife, his deceased grandfather who also served, and his great grandfather who died in battle as a Templar of Menxvan. Addison doesn't know much about the man, as he died before the fellow was born and his father speaks nothing about him.<br />
<br />
<br />
<br />
=Personality=<br />
Courageous and loyal to the point of flaw with a weakness for whorehouses.<br />
<br />
If he’s your friend, he’ll put his life down for yours. Fondness for kittens. Always had a pet dog as a child.<br />
<br />
Just don’t ask him for money. He is cheap.<br />
<br />
=Physical Description=<br />
As a kid that grew up on a pretty comfortably sized farm, Addison is an example of what happens when growing boys are fed well. He hulks in at six and a half feet tall and sports the athletic build of a fighter that trains rigorously in his spare time. Deep blue eyes and curly black hair are almost always accompanied by a smile despite his dry humor and tendency to take things too seriously. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Excellent horse rider.<br />
* Skilled in hand-to-hand combat and grappling.<br />
* Unbeatable with a sword and shield.<br />
* Fluent in multiple languages, including Deepish, Dwarvish, Gnomish, Orcish, Nassir, Marilsani, and his native Arangothek.<br />
<br />
* These can be bulleted by the use of asterisks. (*)<br />
==Magic Skills==<br />
* Lay on Hands: One of Addison’s greatest gifts is his ability to restore lesser to moderate injuries with a prayer to his god, allowing him to stabilize the dying if injuries are caught early enough. This is as great personal expense to his stamina and has been known to put him down for hours afterward.<br />
* Sense Evil: The presence of dark entities does not go unnoticed by Addison. Within line of sight, he can see darkness, though this doesn’t necessarily tell him if something must be destroyed. Merely that the creature is not a *good* being.<br />
* Truth Sense: Addison can sense outright lies told to him.<br />
* Holy Smite: With a plea to his deity, flames engulf his sword and the damage normally delivered upon an undead or unholy creature would be doubled. To anything else, it’s mere fire damage. He’s channeled this into his fist before.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Longs word and shield<br />
<br />
==Armor==<br />
* Knightly plate.<br />
<br />
==Tools==<br />
* Blackjack: noble stallion, 22 hands.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maledicia_Bloodlotus&diff=10228Maledicia Bloodlotus2019-12-13T19:16:05Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Maledicia<br />
| picfile = Maledicia.jpg<br />
| alttext = an oil painting of Maledicia from bust up<br />
<br />
| full_name = Maledicia Bloodlotus<br />
| race = Demon and Sun Elf<br />
| gender = Female <br />
| age = 833<br />
| date_of_birth =<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Silver <br />
| height = 5’10”<br />
| weight = 150<br />
| aliases = <br />
| religion = <br />
| creed =. <br />
| occupation = Demonologist & Necromancer <br />
| income = Baroness of Thraxbensil<br />
| marital_status = Single<br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Though it was from her father that Maledicia inherited and learned her talent over the dark arts, she did not follow in his demented footsteps. While he built a reputation for pillaging villages, raising the undead, and causing mischief in the name of their demonic kin, she took another path and found that excelling in the arts did not mean they couldn't be used for good. In hopes of unraveling a little of the evil in the world, she spent years traveling wherever rumors took her of dark wizards, necromancers, and undead.<br />
<br />
In recent days, Maledicia has become Floxod of Thraxbensil, an estate in the green hills off BlkDragon Bay, one day’s travel west of Drache. Thraxbensil is known for its production of wine, and the adjacent fishing village is home to several thriving artisans.<br />
<br />
=Personality=<br />
Everything that Mal does is to benefit herself in some manner. She comes off carefree and casual, exuding an air of sophistication and refinement to conceal that she’s a conniving bitch. She gives loyalty only to those who deserve it and feigns it to those who do not.<br />
<br />
=Physical Description=<br />
Every aspect of Maledicia's appearance screams opulence. Colors make a rare appearance into her wardrobe, and when it does, she favors shades of indigo or crimson. No matter the time of day or season, a lace-trimmed bodice hugs her curves, revealing a modest bosom accentuated by her tightly drawn corset, molding her into a perfect hourglass. Heavy skirts dance around slender ankles in strapped within suspiciously thick, black velvet boots, and she wears a slim velvet choker around her neck with a single coin-sized ruby stone in its center, serving as a prison for a single black spider. Her features are elvish and delicate, high cheekbones and full lips, large eyes with a subtle tilt. Two pairs of blue-gray horns twist back from a mass of midnight curls and springy coils.<br />
<br />
None of these are her most striking features. The most noticeable thing about Maledicia are her enormous wings, both covered in raven blue-black feathers and tipped with horned protrusions on each tip like small claws. If it weren't for the tiefling features, one would think she was a doll cut from a block of obsidian.<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Flight: Maledicia has a powerful set of wings and has learned to soar in order to maximize efficiency, save energy, and travel long distances. <br />
* Demonologist: Her preferred field of study covers everything from spiritual infestations to demonic occurrences. She can banish demons, exorcise poltergeists, and bind spirits. She also understands how to summon these things, but refrains for ethical reasons.<br />
* 200 Bannerwomen: Maledicia has allied with a large tribe of furious, bloodthirsty sirens. They are winged, water-dwelling seagull women and thus magically equipped with the ability to compulse weak-willed people via their song. They also appreciate jabbing men with pointy sticks. In exchange for their service, Mal has promised them a home inland and plenty of blood and victims among those whom she will war with in the name of Trandariania. <br />
* Darkvision: Due to the nature of her particular race, Mal can see in dark conditions.<br />
* Advanced Anatomical and Physiological Understanding: Maledicia is a master of the human body, and that of other creatures. She has spent hundreds, if not thousands of hours within her laboratory with various creatures upon her slab. With her knowledge, she could be a physician or healer. Instead, she uses this training to create horrifying effects.<br />
<br />
==Magic Skills==<br />
* Dark Magic: A variety of spells within the sphere or Necromancy such as life-draining effects, the ability to control and sense undead, and the typical reanimation of skeletons or undead. Maledicia does not raise undead however and looks upon such poorly and strives to develop new methods of destroying these creatures. Spells require line of sight and can affect nothing farther than thirty feet away. Lifedraining techniques must be within five feet or require touch if the subject is strong-willed. Second only to her knowledge of necromancy, Maledicia is able to contort and redesign living as well as dead flesh through an act of sorcery she calls Biomancy. This art requires physical touch, and can thus be interrupted and prevented simply, by refusing to allow her sustained contact. The more complicated the changes, the more exhaustive the art becomes. For example, fusing eyelids would require less than a minute, but contorting a man into a human chair would take her the better part of a day of intense concentration to fleshmold and bonesculpt this work of art.<br />
<br />
* Elementalism: At her father's insistence, Maledicia endured many lessons in the art of fire magic. Although she eventually came to loathe pyrokinetic spells, she is able to guide and control flames with expert precision, smother an inferno with deep concentration, and create arcane explosions within her line of sight. Her range on most spells will be thirty to forty yards for a powerful, concentrated fireball. She can also Fire Brand and temporarily enchant weapons though this lasts no longer than a minute.<br />
<br />
* Dark Sense: Due to her upbringing as the daughter of a powerful demon lord, Maledicia can ''feel'' a pure demonic presence and its activity in any given area up to a radius of five miles, though this intensifies the closer she is to the source. In addition, she’s able to recognize when dark magic has been recently used, and depending on the complexity of the spell, identify the specific type of magic and spell.<br />
<br />
* Succubus Kiss: Mal hasn’t yet realized it, but she can drain magical energy and stamina from a victim with a kiss as long as a few seconds of physical contact are maintained. Prolonged contact and use of this ability would render the recipient unconscious for up to a day.<br />
<br />
* Familiars: Mal has six familiars bound to her, each of them ravens. They are: Nyx(F), Nox(F), Dox(M), Nott(F), Umbra(F), and Nocturne(M). As they have been bound with her blood and are tied to her, their intelligence has been heightened to surpass that of the typical raven, allowing them to converse with her and understand human language. Due to sharing of her blood, the birds have a minor magical resistance, enough to protect them from another being attempting to control them by magic.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Swordstaff of Ruin: Roughly six and a half feet long, a staff with an enchanted fire black opal on one end and a mithril blade on the other. Objects affected by the sword tend to suffer the effects of wear and tear at a faster rate. Mal does not carry it with her often, having inherited it from her mother.<br />
<br />
==Armor==<br />
None.<br />
<br />
==Tools==<br />
* One complete, extensively stocked laboratory as well as a collection of tools for dissection and scientific/magical research spread across multiple homes.<br />
* Alchemical supplies of the standard fare for a mage. <br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maledicia_Bloodlotus&diff=10227Maledicia Bloodlotus2019-12-13T19:15:04Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Maledicia<br />
| picfile = Maledicia.jpg<br />
| alttext = an oil painting of Maledicia from bust up<br />
<br />
| full_name = Maledicia Bloodlotus<br />
| race = Demon and Sun Elf<br />
| gender = Female <br />
| age = 833<br />
| date_of_birth =<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Silver <br />
| height = 5’10”<br />
| weight = 150<br />
| aliases = Your character's nicknames or aliases.<br />
| religion = <br />
| creed =. <br />
| occupation = Demonologist & Necromancer <br />
| income = Baroness of Thraxbensil<br />
| marital_status = Single<br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Though it was from her father that Maledicia inherited and learned her talent over the dark arts, she did not follow in his demented footsteps. While he built a reputation for pillaging villages, raising the undead, and causing mischief in the name of their demonic kin, she took another path and found that excelling in the arts did not mean they couldn't be used for good. In hopes of unraveling a little of the evil in the world, she spent years traveling wherever rumors took her of dark wizards, necromancers, and undead.<br />
<br />
In recent days, Maledicia has become Floxod of Thraxbensil, an estate in the green hills off BlkDragon Bay, one day’s travel west of Drache. Thraxbensil is known for its production of wine, and the adjacent fishing village is home to several thriving artisans.<br />
<br />
=Personality=<br />
Everything that Mal does is to benefit herself in some manner. She comes off carefree and casual, exuding an air of sophistication and refinement to conceal that she’s a conniving bitch. She gives loyalty only to those who deserve it and feigns it to those who do not.<br />
<br />
=Physical Description=<br />
Every aspect of Maledicia's appearance screams opulence. Colors make a rare appearance into her wardrobe, and when it does, she favors shades of indigo or crimson. No matter the time of day or season, a lace-trimmed bodice hugs her curves, revealing a modest bosom accentuated by her tightly drawn corset, molding her into a perfect hourglass. Heavy skirts dance around slender ankles in strapped within suspiciously thick, black velvet boots, and she wears a slim velvet choker around her neck with a single coin-sized ruby stone in its center, serving as a prison for a single black spider. Her features are elvish and delicate, high cheekbones and full lips, large eyes with a subtle tilt. Two pairs of blue-gray horns twist back from a mass of midnight curls and springy coils.<br />
<br />
None of these are her most striking features. The most noticeable thing about Maledicia are her enormous wings, both covered in raven blue-black feathers and tipped with horned protrusions on each tip like small claws. If it weren't for the tiefling features, one would think she was a doll cut from a block of obsidian.<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Flight: Maledicia has a powerful set of wings and has learned to soar in order to maximize efficiency, save energy, and travel long distances. <br />
* Demonologist: Her preferred field of study covers everything from spiritual infestations to demonic occurrences. She can banish demons, exorcise poltergeists, and bind spirits. She also understands how to summon these things, but refrains for ethical reasons.<br />
* 200 Bannerwomen: Maledicia has allied with a large tribe of furious, bloodthirsty sirens. They are winged, water-dwelling seagull women and thus magically equipped with the ability to compulse weak-willed people via their song. They also appreciate jabbing men with pointy sticks. In exchange for their service, Mal has promised them a home inland and plenty of blood and victims among those whom she will war with in the name of Trandariania. <br />
* Darkvision: Due to the nature of her particular race, Mal can see in dark conditions.<br />
* Advanced Anatomical and Physiological Understanding: Maledicia is a master of the human body, and that of other creatures. She has spent hundreds, if not thousands of hours within her laboratory with various creatures upon her slab. With her knowledge, she could be a physician or healer. Instead, she uses this training to create horrifying effects.<br />
<br />
==Magic Skills==<br />
* Dark Magic: A variety of spells within the sphere or Necromancy such as life-draining effects, the ability to control and sense undead, and the typical reanimation of skeletons or undead. Maledicia does not raise undead however and looks upon such poorly and strives to develop new methods of destroying these creatures. Spells require line of sight and can affect nothing farther than thirty feet away. Lifedraining techniques must be within five feet or require touch if the subject is strong-willed. Second only to her knowledge of necromancy, Maledicia is able to contort and redesign living as well as dead flesh through an act of sorcery she calls Biomancy. This art requires physical touch, and can thus be interrupted and prevented simply, by refusing to allow her sustained contact. The more complicated the changes, the more exhaustive the art becomes. For example, fusing eyelids would require less than a minute, but contorting a man into a human chair would take her the better part of a day of intense concentration to fleshmold and bonesculpt this work of art.<br />
<br />
* Elementalism: At her father's insistence, Maledicia endured many lessons in the art of fire magic. Although she eventually came to loathe pyrokinetic spells, she is able to guide and control flames with expert precision, smother an inferno with deep concentration, and create arcane explosions within her line of sight. Her range on most spells will be thirty to forty yards for a powerful, concentrated fireball. She can also Fire Brand and temporarily enchant weapons though this lasts no longer than a minute.<br />
<br />
* Dark Sense: Due to her upbringing as the daughter of a powerful demon lord, Maledicia can ''feel'' a pure demonic presence and its activity in any given area up to a radius of five miles, though this intensifies the closer she is to the source. In addition, she’s able to recognize when dark magic has been recently used, and depending on the complexity of the spell, identify the specific type of magic and spell.<br />
<br />
* Succubus Kiss: Mal hasn’t yet realized it, but she can drain magical energy and stamina from a victim with a kiss as long as a few seconds of physical contact are maintained. Prolonged contact and use of this ability would render the recipient unconscious for up to a day.<br />
<br />
* Familiars: Mal has six familiars bound to her, each of them ravens. They are: Nyx(F), Nox(F), Dox(M), Nott(F), Umbra(F), and Nocturne(M). As they have been bound with her blood and are tied to her, their intelligence has been heightened to surpass that of the typical raven, allowing them to converse with her and understand human language. Due to sharing of her blood, the birds have a minor magical resistance, enough to protect them from another being attempting to control them by magic.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Swordstaff of Ruin: Roughly six and a half feet long, a staff with an enchanted fire black opal on one end and a mithril blade on the other. Objects affected by the sword tend to suffer the effects of wear and tear at a faster rate. Mal does not carry it with her often, having inherited it from her mother.<br />
<br />
==Armor==<br />
None.<br />
<br />
==Tools==<br />
* One complete, extensively stocked laboratory as well as a collection of tools for dissection and scientific/magical research spread across multiple homes.<br />
* Alchemical supplies of the standard fare for a mage. <br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Lachlan&diff=10220Lachlan2019-12-13T01:48:12Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Laochail<br />
| picfile = LachlanRhiannon.jpg<br />
| alttext = Lachlan and his Mate<br />
<br />
| full_name = Lachlan Laochail<br />
| race = Fae<br />
| gender = Male<br />
| age = 1039<br />
| date_of_birth = the first day of autumn<br />
| country_of_origin = The Twilit Reach <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Green<br />
| height = 6’4”<br />
| weight = 205<br />
| aliases = the Black Dog, the Grim, Laithlind, Lord of the Decadent Grove, Hound of the Queen of Dusk<br />
| religion = <br />
| creed = <br />
| occupation = In Siveth: Bounty Hunter<br />
| income = Fae nobility <br />
| marital_status = Mated<br />
| player = [[Nicci]]<br />
}}<br />
<br />
=Biography=<br />
Centuries and centuries of life wears on a soul. Lachlan has grown bored with the Twilit Reach and the unchanging state of autumn that colors every aspect of the realm from its dying grass to the scarlet leaves in the trees. <br />
<br />
<br />
And what he tires of even more, are the lack of equals and the perpetual status of lordship over all others in his domain within the fae realm. Though he serves the Queen of Dusk quite happily, and is most loyal to her service, he has traveled to the mortal plane of Siveth for the one thing power cannot grant him: friends.<br />
<br />
=Personality=<br />
Lachlan is fiercely loyal to those who earn his loyalty, and vindictive to anyone who deserves his scorn. He can be massively petty, but equally protective of anyone who has won his adoration.<br />
<br />
=Physical Description=<br />
As a sidhe, Lachlan resembles a half-elven man with shoulder-length, inky black hair and clear green eyes the color of verdant meadows. He perpetually appears in need of a shave, sporting a five o'clock shadow by noon.<br />
<br />
In his other form, he takes on the shape of a monstrous black canine, and naturally stands nose to chest with a man of above average height. When attempting to blend into society around Drache and other cities in the mortal realm, he often chooses to shrink down to a smaller, more conspicuous size. His kind are known by the superstitious as harbingers of death, ill omens, and devils from the beyond. None of those are true. His kind do not cause death, but mercifully forewarn of it instead. The black dogs of the Twilit Reach are huge and formidable beasts with a bark worse than their bite, for it can cause concussive force to any foe caught within it. Their howls are known to shatter glass, and their mighty paws bear claws sharper than daggers.<br />
<br />
As a dog, when standing on all fours, his nose reaches chest level of most men. For the sake of mischief, he's been known to shrink himself to the size of the average homeless mutt. In this form, he wears no collar, but can be identified by the patch of dark green fur on his chest.<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Lachlan is a skilled hunter whether on two feet or four paws. <br />
<br />
* Sweet swordsman skills, as a sidhe lord in service to his queen.<br />
<br />
* '''Hunter's Sense:''' Being a dog fae means Lachlan has an unparalleled sense of smell and unrivaled hearing that allows him to follow trails a mundane hound is no longer able to find as well as hear the whisper of a pin falling in the grass. A normal dog can smell a buried item buried as deep as forty feet, and a bloodhound can track a trail 130 miles long. Lachlan can match and surpass that in poor to decent conditions.<br />
<br />
* '''Scent of Death:''' Lachlan has an uncanny ability to smell death in mortal creatures doomed to die. The closer they are to death, whether by murder, accident, or natural causes, the easier it is for him to discern that their time is near. Depending on the manner of death, he may even be able to determine how and a rough estimate of when it is to occur, though fate is an ever changing force. The undead especially offend his sense of smell and are easiest to track, even days after they have passed through a location.<br />
<br />
==Magic Skills==<br />
<br />
* '''Ghost Touch:''' Since cu sith are associated with shepherding spirits, Lachlan is able to treat ghosts as if they are tangible spirits with a form, thus able to affect, grasp, and relocate them. Any spiritual creature he encounters is treated as a normal being of substance. This is a lasting effect with no set duration.<br />
<br />
* '''Ghost Form:''' He can become incorporeal for short amounts of time to phase through walls and solid substances, much like the ghosts that he deals with. This is in short bursts up to fifteen to thirty seconds at a time. He can’t harm others during this time and it requires energy to maintain.<br />
<br />
* '''Sonic Bark:''' Lachlan's howls, should he so choose, can be heard for miles if directed at the sky. Equally devastating are his barks which hit with the force of a giant swinging a sledgehammer. The range is roughly 20-30 yards. It is the equivalent of a magical force spell from a mage, but concentrated in the form of a bark.<br />
<br />
* '''Magical Essence:''' Some people use magic. The fae ''are'' magic, and as such, Lachlan has a natural resistance to spells and magical gifts used against him, though he is far from immune to them all.<br />
<br />
* '''Entropy Magic:''' Lachlan's specialty field of magic are spells related to entropy, rusting, and wasting of things. In the Twilit Reach, death and decay are part of the natural order. All things eventually return to dust, and he has learned to master this gift and expedite the journey of some objects, as well as people, by magical means. His range of magic is typically line of sight, more powerful if he's capable of physically touching an object. Items subject to the passage of time will rust, mold, and fall apart as if they were subject to the elements over the course of a few minutes, smaller or weaker objects over several seconds. <br />
<br />
* '''Glamours & Enchantment:''' Through the use of glamours, Lachlan is capable of making minor enchantments, most of which are harmless or mischievous things such as imbuing inanimate objects with the ability to shout imprinted voices and sounds, or polymorph and transform. It takes him a day to make a quick and dirty object like a training dummy that shrieks in pain, several to make something more elaborate.<br />
<br />
=Weaknesses=<br />
'''Iron:''' Cold Iron, which has been forged via magical means and retains all of its natural properties, is specifically harmful. The more that iron has been refined, the less dangerous it is to him.<br />
<br />
'''Truthbound:''' His variety of sidhe are unable to ever tell a lie. He can twist the truth and lie by omission by refusing to say anything at all, but he cannot tell a direct lie and is bound to whatever promises he makes unless released by the other party.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Dawn Splitter: Great sword charmed to cause additional damage against undead.<br />
==Armor==<br />
* Armor of Starlight: black faerie metal armor made from star metal.<br />
==Tools==<br />
* Nightshade: a black fae stallion<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Asteria_Nyxas&diff=10219Asteria Nyxas2019-12-13T01:43:14Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Asteria Nyxas<br />
| picfile = <br />
| alttext = <br />
| full_name = Nyxas'lasressel<br />
| race = Shadow Dragon<br />
| gender = Female <br />
| age = Ancient<br />
| date_of_birth = The longest night of winter<br />
| country_of_origin = Pentland <br />
| arrival = <br />
| hair_color = Black with silver strands of starlight<br />
| eye_color = Dark-Gray <br />
| height = 5’3”<br />
| weight = 112<br />
| aliases = The Nameless, Lady Death, Mistress Night<br />
| religion = <br />
| creed = “What’s yours can be mine.” <br />
| occupation = Bakery Owner - [[The_Fellowship_of_Balance|Thieves Guildmistress]] <br />
| income = Upperclass<br />
| marital_status = thrice widowed by natural causes, many more times by suspicious means <br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Asteria has traveled to many places and dwelled in a dozen countries over a dragon’s adult lifetime. In each new place, she creates a life and becomes the beloved of a powerful man. Within a few years, each husband perishes of unfortunate circumstances. A boating accident at sea, a hunting catastrophe in the woods, and most recently, a drunken tumble over estate stairs.<br />
<br />
Asteria wears the rings of her favorite victims as trophies. Her last husband was a beloved and wealthy floxod who left all of his riches to his young elven wife. She’s happily funneled that coin into several lucrative businesses and an orphanage.<br />
<br />
Most of it has founds its way to her hoard deep underground beneath Back Alley, however.<br />
<br />
A dragon can never have too much coin.<br />
<br />
=Personality=<br />
Using the alias of Asteria Nyxas, she comes off as a gentle sweetheart. Asteria takes baking as seriously as she handles her lust for theft. <br />
<br />
=Physical Description=<br />
As part of her disguise, Asteria appears to be a moon elf with silver skin, dark hair, and gray eyes that sometimes reflect the night sky. The occasional strand of silver glitters in her hair like starlight. She favors dark clothing and often dresses like a widow, wearing the engagement and wedding sets of her favorite victims on her right hand. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Nightvision: Due to her nature as a shadow dragon, Asteria can see in pitch black darkness as if it were day, though this sight is in monochrome shades without color.<br />
* Shapeshifting: Asteria is an adult dragon of many centuries, therefore she is capable of flawlessly shapeshifting into the form of a woman. She prefers the appearance of a moon elf. <br />
* Master Burglar: Her talent as a thief includes all abilities expected of a skilled burglar. She can pick locks and pockets like the best of them, shatter magical protections and defenses, and also get in and out of a heavily guarded estate within minutes with the item she seeks. In addition to this, Asteria is lethal with a dagger in close distance and also skilled with a bow and poison-tipped arrows.<br />
* Smell Magic: Her nature as a dragon gifts her with a refined sense of smell, and she’s able to locate and identify warded objects or protections.<br />
<br />
==Magic Skills==<br />
* Shadow Breath: While some dragons breathe fire or acid, Asteria exhales a cone of concentrated shadow. This mass of suffocating darkness saps stamina and magical strength from any creature caught within it. Those who die arise as shadow thralls under her control. Several of these creatures guard her lair.<br />
* Shadowmancer: In addition to breathing a cone of shadows, Asteria can manipulate and control the shadows, creating darkness where none exists and sucking up light. She can move through connected shadows over small distances of no more than 15-20 yards.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Snakebite: Enchanted dagger with a bloodletting enchantment that means it will always find blood vessels for increased bleeding.<br />
* Longshot: A bow enchanted to send arrows traveling thrice the normal distance without losing power. At shorter range, it has been known to shatter armor.<br />
<br />
==Armor==<br />
* Every day leather armor.<br />
<br />
==Tools==<br />
* Lockpicks.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maledicia_Bloodlotus&diff=10218Maledicia Bloodlotus2019-12-13T01:40:13Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Maledicia<br />
| picfile = Maledicia.jpg<br />
| alttext = an oil painting of Maledicia from bust up<br />
<br />
| full_name = Maledicia Bloodlotus<br />
| race = Demon and Sun Elf<br />
| gender = Female <br />
| age = 633<br />
| date_of_birth =<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Silver <br />
| height = 5’10”<br />
| weight = 150<br />
| aliases = Your character's nicknames or aliases.<br />
| religion = <br />
| creed =. <br />
| occupation = Demonologist & Necromancer <br />
| income = Baroness of Thraxbensil<br />
| marital_status = Single<br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Though it was from her father that Maledicia inherited and learned her talent over the dark arts, she did not follow in his demented footsteps. While he built a reputation for pillaging villages, raising the undead, and causing mischief in the name of their demonic kin, she took another path and found that excelling in the arts did not mean they couldn't be used for good. In hopes of unraveling a little of the evil in the world, she spent years traveling wherever rumors took her of dark wizards, necromancers, and undead.<br />
<br />
In recent days, Maledicia has become Floxod of Thraxbensil, an estate in the green hills off BlkDragon Bay, one day’s travel west of Drache. Thraxbensil is known for its production of wine, and the adjacent fishing village is home to several thriving artisans.<br />
<br />
=Personality=<br />
Everything that Mal does is to benefit herself in some manner. She comes off carefree and casual, exuding an air of sophistication and refinement to conceal that she’s a conniving bitch. She gives loyalty only to those who deserve it and feigns it to those who do not.<br />
<br />
=Physical Description=<br />
Every aspect of Maledicia's appearance screams opulence. Colors make a rare appearance into her wardrobe, and when it does, she favors shades of indigo or crimson. No matter the time of day or season, a lace-trimmed bodice hugs her curves, revealing a modest bosom accentuated by her tightly drawn corset, molding her into a perfect hourglass. Heavy skirts dance around slender ankles in strapped within suspiciously thick, black velvet boots, and she wears a slim velvet choker around her neck with a single coin-sized ruby stone in its center, serving as a prison for a single black spider. Her features are elvish and delicate, high cheekbones and full lips, large eyes with a subtle tilt. Two pairs of blue-gray horns twist back from a mass of midnight curls and springy coils.<br />
<br />
None of these are her most striking features. The most noticeable thing about Maledicia are her enormous wings, both covered in raven blue-black feathers and tipped with horned protrusions on each tip like small claws. If it weren't for the tiefling features, one would think she was a doll cut from a block of obsidian.<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Flight: Maledicia has a powerful set of wings and has learned to soar in order to maximize efficiency, save energy, and travel long distances. <br />
* Demonologist: Her preferred field of study covers everything from spiritual infestations to demonic occurrences. She can banish demons, exorcise poltergeists, and bind spirits. She also understands how to summon these things, but refrains for ethical reasons.<br />
* 200 Bannerwomen: Maledicia has allied with a large tribe of furious, bloodthirsty sirens. They are winged, water-dwelling seagull women and thus magically equipped with the ability to compulse weak-willed people via their song. They also appreciate jabbing men with pointy sticks. In exchange for their service, Mal has promised them a home inland and plenty of blood and victims among those whom she will war with in the name of Trandariania. <br />
* Darkvision: Due to the nature of her particular race, Mal can see in dark conditions.<br />
* Advanced Anatomical and Physiological Understanding: Maledicia is a master of the human body, and that of other creatures. She has spent hundreds, if not thousands of hours within her laboratory with various creatures upon her slab. With her knowledge, she could be a physician or healer. Instead, she uses this training to create horrifying effects.<br />
<br />
==Magic Skills==<br />
* Dark Magic: A variety of spells within the sphere or Necromancy such as life-draining effects, the ability to control and sense undead, and the typical reanimation of skeletons or undead. Maledicia does not raise undead however and looks upon such poorly and strives to develop new methods of destroying these creatures. Spells require line of sight and can affect nothing farther than thirty feet away. Lifedraining techniques must be within five feet or require touch if the subject is strong-willed. Second only to her knowledge of necromancy, Maledicia is able to contort and redesign living as well as dead flesh through an act of sorcery she calls Biomancy. This art requires physical touch, and can thus be interrupted and prevented simply, by refusing to allow her sustained contact. The more complicated the changes, the more exhaustive the art becomes. For example, fusing eyelids would require less than a minute, but contorting a man into a human chair would take her the better part of a day of intense concentration to fleshmold and bonesculpt this work of art.<br />
<br />
* Elementalism: At her father's insistence, Maledicia endured many lessons in the art of fire magic. Although she eventually came to loathe pyrokinetic spells, she is able to guide and control flames with expert precision, smother an inferno with deep concentration, and create arcane explosions within her line of sight. Her range on most spells will be thirty to forty yards for a powerful, concentrated fireball. She can also Fire Brand and temporarily enchant weapons though this lasts no longer than a minute.<br />
<br />
* Dark Sense: Due to her upbringing as the daughter of a powerful demon lord, Maledicia can ''feel'' a pure demonic presence and its activity in any given area up to a radius of five miles, though this intensifies the closer she is to the source. In addition, she’s able to recognize when dark magic has been recently used, and depending on the complexity of the spell, identify the specific type of magic and spell.<br />
<br />
* Succubus Kiss: Mal hasn’t yet realized it, but she can drain magical energy and stamina from a victim with a kiss as long as a few seconds of physical contact are maintained. Prolonged contact and use of this ability would render the recipient unconscious for up to a day.<br />
<br />
* Familiars: Mal has six familiars bound to her, each of them ravens. They are: Nyx(F), Nox(F), Dox(M), Nott(F), Umbra(F), and Nocturne(M). As they have been bound with her blood and are tied to her, their intelligence has been heightened to surpass that of the typical raven, allowing them to converse with her and understand human language. Due to sharing of her blood, the birds have a minor magical resistance, enough to protect them from another being attempting to control them by magic.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Swordstaff of Ruin: Roughly six and a half feet long, a staff with an enchanted fire black opal on one end and a mithril blade on the other. Objects affected by the sword tend to suffer the effects of wear and tear at a faster rate. Mal does not carry it with her often, having inherited it from her mother.<br />
<br />
==Armor==<br />
None.<br />
<br />
==Tools==<br />
* One complete, extensively stocked laboratory as well as a collection of tools for dissection and scientific/magical research spread across multiple homes.<br />
* Alchemical supplies of the standard fare for a mage. <br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maledicia_Bloodlotus&diff=10195Maledicia Bloodlotus2019-12-10T16:15:24Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Maledicia<br />
| picfile = Maledicia.jpg<br />
| alttext = an oil painting of Maledicia from bust up<br />
<br />
| full_name = Maledicia Bloodlotus<br />
| race = Demon and Sun Elf<br />
| gender = Female <br />
| age = 633<br />
| date_of_birth =<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Silver <br />
| height = 5’10”<br />
| weight = 150<br />
| aliases = Your character's nicknames or aliases.<br />
| religion = <br />
| creed =. <br />
| occupation = Demonologist & Necromancer <br />
| income = Baroness of Thraxbensil<br />
| marital_status = Single<br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Though it was from her father that Maledicia inherited and learned her talent over the dark arts, she did not follow in his demented footsteps. While he built a reputation for pillaging villages, raising the undead, and causing mischief in the name of their demonic kin, she took another path and found that excelling in the arts did not mean they couldn't be used for good. In hopes of unraveling a little of the evil in the world, she spent years traveling wherever rumors took her of dark wizards, necromancers, and undead.<br />
<br />
In recent days, Maledicia has become Floxod of Thraxbensil, an estate in the green hills off BlkDragon Bay, one day’s travel west of Drache. Thraxbensil is known for its production of wine, and the adjacent fishing village is home to several thriving artisans.<br />
<br />
=Personality=<br />
Everything that Mal does is to benefit herself in some manner. She comes off carefree and casual, exuding an air of sophistication and refinement to conceal that she’s a conniving bitch. She gives loyalty only to those who deserve it and feigns it to those who do not.<br />
<br />
=Physical Description=<br />
Every aspect of Maledicia's appearance screams opulence. Colors make a rare appearance into her wardrobe, and when it does, she favors shades of indigo or crimson. No matter the time of day or season, a lace-trimmed bodice hugs her curves, revealing a modest bosom accentuated by her tightly drawn corset, molding her into a perfect hourglass. Heavy skirts dance around slender ankles in strapped within suspiciously thick, black velvet boots, and she wears a slim velvet choker around her neck with a single coin-sized ruby stone in its center, serving as a prison for a single black spider. Her features are elvish and delicate, high cheekbones and full lips, large eyes with a subtle tilt. Two pairs of blue-gray horns twist back from a mass of midnight curls and springy coils.<br />
<br />
None of these are her most striking features. The most noticeable thing about Maledicia are her enormous wings, both covered in raven blue-black feathers and tipped with horned protrusions on each tip like small claws. If it weren't for the tiefling features, one would think she was a doll cut from a block of obsidian.<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Flight: Maledicia has a powerful set of wings and has learned to soar in order to maximize efficiency, save energy, and travel long distances. <br />
* Demonologist: Her preferred field of study covers everything from spiritual infestations to demonic occurrences. She can banish demons, exorcise poltergeists, and bind spirits.<br />
* 200 Bannerwomen: Maledicia has allied with a large tribe of furious, bloodthirsty sirens. They are winged, water-dwelling seagull women and thus magically equipped with the ability to compulse weak-willed people via their song. They also appreciate jabbing men with pointy sticks. In exchange for their service, Mal has promised them a home inland and plenty of blood and victims among those whom she will war with in the name of Trandariania. <br />
* Darkvision: Mal can see in dark conditions.<br />
* Advanced Anatomical and Physiological Understanding: Maledicia is a master of the human body, and that of other creatures. She has spent hundreds, if not thousands of hours within her laboratory with various creatures upon her slab. With her knowledge, she could be a physician or healer. Instead, she uses this training to create horrifying effects.<br />
<br />
==Magic Skills==<br />
* Dark Magic: A variety of spells within the sphere or Necromancy such as life-draining effects, the ability to control and sense undead, and the typical reanimation of skeletons or undead. Maledicia does not raise undead however and looks upon such poorly. She has animated a skeleton or summoned ghosts and spirits. Spells require line of sight and can affect nothing farther than thirty feet away. Lifedraining spells must be within ten feet or require touch if the subject is strong-willed.<br />
<br />
* Biomancy: Second only to her knowledge of necromancy, Maledicia is able to contort and redesign living as well as dead flesh through an act of sorcery she calls Biomancy. This art requires physical touch, and can thus be interrupted and prevented simply, by refusing to allow her sustained contact. The more complicated the changes, the more exhaustive the art becomes. For example, fusing eyelids would require less than a minute, but contorting a man into a human chair would take her the better part of a day of intense concentration to fleshmold and bonesculpt this work of art.<br />
<br />
* Elementalism: Second only to her skill with dark magic spells, Maledicia has mastered the art of fire magic. She is able to guide and control flames with expert precision, smother an inferno with deep concentration, and create arcane explosions within her line of sight. Her range on most spells will be thirty to forty yards for a powerful, concentrated fireball. She can also Fire Brand and temporarily enchant weapons though this lasts for as long as a minute.<br />
<br />
* Blood Sense: Due to her upbringing as the daughter of a powerful demon lord, Maledicia can ''feel'' a pure demonic presence and its activity in any given area up to a radius of ten miles, though this intensifies the closer she is to the source. <br />
<br />
* Dark Sense: In addition, she’s able to recognize when dark magic has been recently used, and depending on the complexity of the spell, identify the specific type of magic and spell.<br />
<br />
* Succubus Kiss: Mal hasn’t yet realized it, but she can drain magical energy and stamina from a victim with a kiss as long as a few seconds of physical contact are maintained. Prolonged contact and use of this ability would render the recipient unconscious for up to a day.<br />
<br />
* Familiars: Mal has six familiars bound to her, each of them ravens. They are: Nyx(F), Nox(F), Dox(M), Nott(F), Umbra(F), and Nocturne(M). As they have been bound with her blood and are tied to her, their intelligence has been heightened to surpass that of the typical raven, allowing them to converse with her and understand human language. Due to sharing of her blood, the birds have a minor magical resistance, enough to protect them from another being attempting to control them by magic.<br />
<br />
* Ritual - Summon Demons: Mal understands how to summon demons and bend them under her will, but refrains for ethical reasons.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Swordstaff of Ruin: Roughly six and a half feet long, a staff with an enchanted fire black opal on one end and a mithril blade on the other. Objects affected by the sword tend to suffer the effects of wear and tear at a faster rate. Mal does not carry it with her often, having inherited it from her mother.<br />
<br />
==Armor==<br />
None.<br />
<br />
==Tools==<br />
* One complete, extensively stocked laboratory as well as a collection of tools for dissection and scientific/magical research spread across multiple homes.<br />
* Alchemical supplies above the standard fare for a mage. <br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Nicci&diff=10189Nicci2019-12-09T21:46:58Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox User<br />
| nickname = @Gamermouse#2378<br />
| picfile = Nicci.jpeg<br />
| alttext = <br />
| caption = <br />
<br />
| real_name = Nicole<br />
| birthdate = 4/18<br />
| age = <br />
| location = Tx<br />
| occupation = Nurse<br />
| first_visit = <br />
| status =<br />
| character1 = [[Lachlan]]<br />
| character2 = [[Maledicia_Bloodlotus|Maledicia]]<br />
| character3 = [[Asteria_Nyxas|Asteria]]<br />
| character4 = [[Andarien]]<br />
| character5 = [[Addison_Donnohain|Addison]]<br />
| character6 =<br />
| character7 =<br />
| character8 =<br />
| character9 =<br />
| character10 =<br />
<br />
}}<br />
<br />
=User Bio=<br />
<br />
[[Category: Players]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=File:Nicci.jpeg&diff=10188File:Nicci.jpeg2019-12-09T21:46:38Z<p>Gamermouse: </p>
<hr />
<div></div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Nicci&diff=10187Nicci2019-12-09T21:42:48Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox User<br />
| nickname = @Gamermouse#2378<br />
| picfile = <br />
| alttext = <br />
| caption = <br />
<br />
| real_name = Nicole<br />
| birthdate = 4/18<br />
| age = <br />
| location = Tx<br />
| occupation = Nurse<br />
| first_visit = <br />
| status =<br />
| character1 = [[Lachlan]]<br />
| character2 = [[Maledicia_Bloodlotus|Maledicia]]<br />
| character3 = [[Asteria_Nyxas|Asteria]]<br />
| character4 = [[Andarien]]<br />
| character5 = [[Addison_Donnohain|Addison]]<br />
| character6 =<br />
| character7 =<br />
| character8 =<br />
| character9 =<br />
| character10 =<br />
<br />
}}<br />
<br />
=User Bio=<br />
<br />
[[Category: Players]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Selindria_Snowmarrow&diff=10186Selindria Snowmarrow2019-12-09T21:42:09Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Character<br />
| name = Selindria<br />
| picfile = Selindriasml.jpeg<br />
| alttext = <br />
| caption = <br />
<br />
| full_name = Selindria Snowmarrow<br />
| age = 102<br />
| place_of_birth = <br />
| date_of_birth = <br />
| race = Half-orc/Half-elf<br />
| hair_color = silver<br />
| eye_color = blue<br />
| height = 6'6<br />
| weight = 210<br />
| nickname = Sel<br />
| aliases = <br />
| religion = none<br />
| occupation = hunter<br />
| marital_status = betrothed<br />
| player = Nicci<br />
| username = gamermouse<br />
}}<br />
<br />
=Character Background=<br />
Selindria is the product of a southern orc and a high elf who loved one another, but were doomed to be apart. One day, her mother returned home to Elvendeep and did not return. Refusing to believe that mother could simply abandon her family, Selindria assumed she had died during her travels to and from the elven home. As a result of her mixed heritage, the other orcs have never trusted Selindria. They despised her with much of their being, but allowed her to stay due to her father's influence in the clan. <br />
<br />
After his death, she found remaining among them to become gradually more and more intolerable until at last, she moved on and traveled north.<br />
<br />
=Physical Description=<br />
Towering above most people, Selindria is a sturdy woman of over six and a half feet. Her silver hair is often worn loose, decorated with a few locs artfully decorated with bone, clay, and metal beads. She prefers tight-fitting, simple attire from leather and skins. Like the snow orcs of her homeland, her skin is fair and her eyes are blue. For an elf, no one would ever call her beautiful, as an orc half-breed, she could be considered striking.<br />
<br />
=Talents, Skills, Quirks=<br />
Selindria is an expert tracker, skilled at picking up cold trails. <br />
Animals trust and bond with her easily after few encounters.<br />
Due to an extended time living with orcs in the far, cold north, Selindria speaks the local language poorly and misunderstands the subtle nuances of some words used in conversation. She is accustomed to a less civilized society.<br />
<br />
=Other Information=<br />
Selindria travels in the company of a dire wolf named Kitzi and a male hunting hawk named Mazzen, both fiercely loyal to her and her dear hunting companions. <br />
Kitzi is white as the snow she once used to blend in during her hunts. She wears a protective, spiked silver collar around her throat with a thick leather lining.<br />
Rarely far from his master, Mazzen can usually be found perched on the edge of a building.<br />
[[Category: Retired Or MIA Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Nicci&diff=10185Nicci2019-12-09T21:18:06Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox User<br />
| nickname = @Gamermouse#2378<br />
| picfile = <br />
| alttext = <br />
| caption = <br />
<br />
| real_name = Nicole<br />
| birthdate = 4/18<br />
| age = <br />
| location = Tx<br />
| occupation = Nurse<br />
| first_visit = <br />
| status =<br />
| character1 = [[Lachlan]]<br />
| character2 = [[Maledicia_Bloodlotus|Maledicia]]<br />
| character3 = [[Asteria_Nyxas|Asteria]]<br />
| character4 = [[Andarien]]<br />
| character5 = [[Addison_Donnohain|Addison]]<br />
| character6 = [[Selindria_Snowmarrow|Selindria]]<br />
| character7 =<br />
| character8 =<br />
| character9 =<br />
| character10 =<br />
<br />
}}<br />
<br />
=User Bio=<br />
<br />
[[Category: Players]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Asteria_Nyxas&diff=10180Asteria Nyxas2019-12-09T09:08:41Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Asteria Nyxas<br />
| picfile = <br />
| alttext = <br />
| full_name = Nyxas'lasressel<br />
| race = Shadow Dragon<br />
| gender = Female <br />
| age = Ancient<br />
| date_of_birth = The longest night of winter<br />
| country_of_origin = Pentland <br />
| arrival = <br />
| hair_color = Black with silver strands of starlight<br />
| eye_color = Dark-Gray <br />
| height = 5’3”<br />
| weight = 112<br />
| aliases = The Nameless, Lady Death, Mistress Night<br />
| religion = <br />
| creed = “What’s yours can be mine.” <br />
| occupation = Bakery Owner - [[The_Fellowship_of_Balance|Thieves Guildmistress]] <br />
| income = Upperclass<br />
| marital_status = thrice widowed by natural causes, many more times by suspicious means <br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Asteria has traveled to many places and dwelled in a dozen countries over a dragon’s adult lifetime. In each new place, she creates a life and becomes the beloved of a powerful man. Within a few years, each husband perishes of unfortunate circumstances. A boating accident at sea, a hunting catastrophe in the woods, and most recently, a drunken tumble over estate stairs.<br />
<br />
Asteria wears the rings of her favorite victims as trophies. Her last husband was a beloved and wealthy floxod who left all of his riches to his young elven wife. She’s happily funneled that coin into several lucrative businesses and an orphanage.<br />
<br />
Most of it has founds its way to her hoard deep underground beneath Back Alley, however.<br />
<br />
A dragon can never have too much coin.<br />
<br />
=Personality=<br />
Using the alias of Asteria Nyxas, she comes off as a gentle sweetheart. Asteria takes baking as seriously as she handles her lust for theft. <br />
<br />
=Physical Description=<br />
As part of her disguise, Asteria appears to be a moon elf with silver skin, dark hair, and gray eyes that sometimes reflect the night sky. The occasional strand of silver glitters in her hair like starlight. She favors dark clothing and often dresses like a widow, wearing the engagement and wedding sets of her favorite victims on her right hand. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Nightvision: Due to her nature as a shadow dragon, Asteria can see in pitch black darkness as if it were day, though this sight is in monochrome shades without color.<br />
* Shapeshifting: Asteria is an adult dragon of many centuries, therefore she is capable of flawlessly shapeshifting into the form of a woman. She prefers the appearance of a moon elf. <br />
* Master Burglar: Her talent as a thief includes all abilities expected of a skilled burglar. She can pick locks and pockets like the best of them, shatter magical protections and defenses, and also get in and out of a heavily guarded estate within minutes with the item she seeks. In addition to this, Asteria is lethal with a dagger in close distance and also skilled with a bow and poison-tipped arrows.<br />
* Smell Magic: Her nature as a dragon gifts her with a refined sense of smell, and she’s able to locate and identify warded objects or protections.<br />
<br />
==Magic Skills==<br />
* Shadow Breath: While some dragons breathe fire or acid, Asteria exhales a cone of concentrated shadow. This mass of suffocating darkness saps stamina and magical strength from any creature caught within it. Those who die arise as shadow thralls under her control. Several of these creatures guard her lair.<br />
* Shadowmancer: <br />
<br />
=Equipment=<br />
==Weapons==<br />
* Snakebite: Enchanted dagger with a groove along the edge for containing poison. Has increased accuracy and a bloodletting enchantment that means it will always find blood vessels for increased bleeding.<br />
* Longshot: A bow enchanted to send arrows traveling thrice the normal distance without losing power. At shorter range, it has been known to shatter armor.<br />
<br />
==Armor==<br />
* Every day leather armor.<br />
<br />
==Tools==<br />
* Lockpicks.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Asteria_Nyxas&diff=10179Asteria Nyxas2019-12-09T09:07:04Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Asteria Nyxas<br />
| picfile = <br />
| alttext = <br />
| full_name = Nyxas'lasressel<br />
| race = Shadow Dragon<br />
| gender = Female <br />
| age = Ancient<br />
| date_of_birth = The longest night of winter<br />
| country_of_origin = Pentland <br />
| arrival = <br />
| hair_color = Black with silver strands of starlight<br />
| eye_color = Dark-Gray <br />
| height = 5’3”<br />
| weight = 112<br />
| aliases = The Nameless, Lady Death, Mistress Night<br />
| religion = <br />
| creed = “What’s yours can be mine.” <br />
| occupation = Bakery Owner - [[The_Fellowship_of_Balance|Thieves Guildmistress]] <br />
| income = Upperclass<br />
| marital_status = thrice widowed by natural causes, many more times by suspicious means <br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Asteria has traveled to many places and dwelled in a dozen countries over a dragon’s adult lifetime. In each new place, she creates a life and becomes the beloved of a powerful man. Within a few years, each husband perishes of unfortunate circumstances. A boating accident at sea, a hunting catastrophe in the woods, and most recently, a drunken tumble over estate stairs.<br />
<br />
Asteria wears the rings of her favorite victims as trophies. Her last husband was a beloved and wealthy floxod who left all of his riches to his young elven wife. She’s happily funneled that coin into several lucrative businesses and an orphanage.<br />
<br />
Most of it has founds its way to her hoard deep underground beneath Back Alley, however.<br />
<br />
A dragon can never have too much coin.<br />
<br />
=Personality=<br />
Using the alias of Asteria Nyxas, she comes off as a gentle sweetheart. Asteria takes baking as seriously as she handles her lust for theft. <br />
<br />
=Physical Description=<br />
Please include 1-3 paragraphs of your character's basic description. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Nightvision: Due to her nature as a shadow dragon, Asteria can see in pitch black darkness as if it were day, though this sight is in monochrome shades without color.<br />
* Shapeshifting: Asteria is an adult dragon of many centuries, therefore she is capable of flawlessly shapeshifting into the form of a woman. She prefers the appearance of a moon elf. <br />
* Master Burglar: Her talent as a thief includes all abilities expected of a skilled burglar. She can pick locks and pockets like the best of them, shatter magical protections and defenses, and also get in and out of a heavily guarded estate within minutes with the item she seeks. In addition to this, Asteria is lethal with a dagger in close distance and also skilled with a bow and poison-tipped arrows.<br />
* Smell Magic: Her nature as a dragon gifts her with a refined sense of smell, and she’s able to locate and identify warded objects or protections.<br />
<br />
==Magic Skills==<br />
* Shadow Breath: While some dragons breathe fire or acid, Asteria exhales a cone of concentrated shadow. This mass of suffocating darkness saps stamina and magical strength from any creature caught within it. Those who die arise as shadow thralls under her control. Several of these creatures guard her lair.<br />
* Shadowmancer: <br />
<br />
=Equipment=<br />
==Weapons==<br />
* Snakebite: Enchanted dagger with a groove along the edge for containing poison. Has increased accuracy and a bloodletting enchantment that means it will always find blood vessels for increased bleeding.<br />
* Longshot: A bow enchanted to send arrows traveling thrice the normal distance without losing power. At shorter range, it has been known to shatter armor.<br />
<br />
==Armor==<br />
* Every day leather armor.<br />
<br />
==Tools==<br />
* Lockpicks.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Addison_Donnohain&diff=10178Addison Donnohain2019-12-09T04:05:04Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Addison<br />
| picfile = Addison2.jpg<br />
| alttext = <br />
| full_name = Addison Donnohain<br />
| race = Human<br />
| gender = Male <br />
| age = 36<br />
| date_of_birth = 10/2<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Blue <br />
| height = 6’6”<br />
| weight = 275<br />
| aliases = <br />
| religion = Menxvan<br />
| creed = <br />
| occupation = Knight and personal guard of Arangigire [[Karys Renaven]] <br />
| income = Upperclass<br />
| marital_status = divorced <br />
| player = [[Nicci]]<br />
}}<br />
<br />
=Biography=<br />
Addison is a native born to the lands of Anketi-Frinth, where he spent the majority of his youth living on the comfortable farmlands of his mother and father until he came of age to become a simple errand runner to one of the popular knights of the region. As with many of the talented young men of the region some went into the service of the guard, others of wealthier homes and prestigious name trained with aspirations of knighthood, and Addison was among their number. In the later end of his teenager years he served as a squire in training to the aging knight-guard of Tespin Negitessa Narmotir and earned his knighthood shortly before his twentieth birthday, making his father, Ser Cedric, rather proud. He has since been in the service under the lady's banner and was deeply wounded by her loss, for she had always been kind and supportive to him. It was only a short time later that the woman [[Karys Renaven]] was created [[Government_of_Transdariania#Barons|Floxod]] of Anketi-Frinth as Negitessa's much younger replacement and only a short period of time afterward that Addison found himself promoted as her noble knight protector.<br />
<br />
Addy comes from a long line of knights, including his own father who has since retired and laid down his sword at the behest of his wife, his deceased grandfather who also served, and his great grandfather who died in battle as a Templar of Menxvan. Addison doesn't know much about the man, as he died before the fellow was born and his father speaks nothing about him.<br />
<br />
<br />
<br />
=Personality=<br />
Courageous and loyal to the point of flaw with a weakness for whorehouses.<br />
<br />
If he’s your friend, he’ll put his life down for yours. Fondness for kittens. Always had a pet dog as a child.<br />
<br />
Just don’t ask him for money. He is cheap.<br />
<br />
=Physical Description=<br />
As a kid that grew up on a pretty comfortably sized farm, Addison is an example of what happens when growing boys are fed well. He hulks in at six and a half foot tall and sports the athletic build of a fighter that trains rigorously in his spare time. Deep blue eyes and curly black hair are almost always accompanied by a smile despite his dry humor and tendency to take things too seriously. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Excellent horse rider.<br />
* Skilled in hand-to-hand combat and grappling.<br />
* Unbeatable with a sword and shield.<br />
* Fluent in multiple languages, including Deepish, Dwarvish, Gnomish, Orcish, Nassir, Marilsani, and his native Arangothek.<br />
<br />
* These can be bulleted by the use of asterisks. (*)<br />
==Magic Skills==<br />
* Lay on Hands: One of Addison’s greatest gifts is his ability to restore lesser to moderate injuries with a prayer to his god, allowing him to stabilize the dying if injuries are caught early enough. This is as great personal expense to his stamina and has been known to put him down for hours afterward.<br />
* Sense Evil: The presence of dark entities does not go unnoticed by Addison. Within line of sight, he can see darkness, though this doesn’t necessarily tell him if something must be destroyed. Merely that the creature is not a *good* being.<br />
* Truth Sense: Addison can sense outright lies told to him.<br />
* Holy Smite: With a plea to his deity, flames engulf his sword and the damage normally delivered upon an undead or unholy creature would be doubled. To anything else, it’s mere fire damage. He’s channeled this into his fist before.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Longs word and shield<br />
<br />
==Armor==<br />
* Knightly plate.<br />
<br />
==Tools==<br />
* Blackjack: noble stallion, 22 hands.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Addison_Donnohain&diff=10177Addison Donnohain2019-12-09T04:04:49Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Addison<br />
| picfile = Addison2.jpg<br />
| alttext = <br />
| full_name = Addison Donnohain<br />
| race = Human<br />
| gender = Male <br />
| age = 36<br />
| date_of_birth = 10/2<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Blue <br />
| height = 6’6”<br />
| weight = 275<br />
| aliases = <br />
| religion = Menxvan<br />
| creed = <br />
| occupation = Knight and personal guard of Arangigire [[Karys Renaven]] <br />
| income = Upperclass<br />
| marital_status = divorced <br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Addison is a native born to the lands of Anketi-Frinth, where he spent the majority of his youth living on the comfortable farmlands of his mother and father until he came of age to become a simple errand runner to one of the popular knights of the region. As with many of the talented young men of the region some went into the service of the guard, others of wealthier homes and prestigious name trained with aspirations of knighthood, and Addison was among their number. In the later end of his teenager years he served as a squire in training to the aging knight-guard of Tespin Negitessa Narmotir and earned his knighthood shortly before his twentieth birthday, making his father, Ser Cedric, rather proud. He has since been in the service under the lady's banner and was deeply wounded by her loss, for she had always been kind and supportive to him. It was only a short time later that the woman [[Karys Renaven]] was created [[Government_of_Transdariania#Barons|Floxod]] of Anketi-Frinth as Negitessa's much younger replacement and only a short period of time afterward that Addison found himself promoted as her noble knight protector.<br />
<br />
Addy comes from a long line of knights, including his own father who has since retired and laid down his sword at the behest of his wife, his deceased grandfather who also served, and his great grandfather who died in battle as a Templar of Menxvan. Addison doesn't know much about the man, as he died before the fellow was born and his father speaks nothing about him.<br />
<br />
<br />
<br />
=Personality=<br />
Courageous and loyal to the point of flaw with a weakness for whorehouses.<br />
<br />
If he’s your friend, he’ll put his life down for yours. Fondness for kittens. Always had a pet dog as a child.<br />
<br />
Just don’t ask him for money. He is cheap.<br />
<br />
=Physical Description=<br />
As a kid that grew up on a pretty comfortably sized farm, Addison is an example of what happens when growing boys are fed well. He hulks in at six and a half foot tall and sports the athletic build of a fighter that trains rigorously in his spare time. Deep blue eyes and curly black hair are almost always accompanied by a smile despite his dry humor and tendency to take things too seriously. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Excellent horse rider.<br />
* Skilled in hand-to-hand combat and grappling.<br />
* Unbeatable with a sword and shield.<br />
* Fluent in multiple languages, including Deepish, Dwarvish, Gnomish, Orcish, Nassir, Marilsani, and his native Arangothek.<br />
<br />
* These can be bulleted by the use of asterisks. (*)<br />
==Magic Skills==<br />
* Lay on Hands: One of Addison’s greatest gifts is his ability to restore lesser to moderate injuries with a prayer to his god, allowing him to stabilize the dying if injuries are caught early enough. This is as great personal expense to his stamina and has been known to put him down for hours afterward.<br />
* Sense Evil: The presence of dark entities does not go unnoticed by Addison. Within line of sight, he can see darkness, though this doesn’t necessarily tell him if something must be destroyed. Merely that the creature is not a *good* being.<br />
* Truth Sense: Addison can sense outright lies told to him.<br />
* Holy Smite: With a plea to his deity, flames engulf his sword and the damage normally delivered upon an undead or unholy creature would be doubled. To anything else, it’s mere fire damage. He’s channeled this into his fist before.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Longs word and shield<br />
<br />
==Armor==<br />
* Knightly plate.<br />
<br />
==Tools==<br />
* Blackjack: noble stallion, 22 hands.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Addison_Donnohain&diff=10176Addison Donnohain2019-12-09T04:04:08Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Addison<br />
| picfile = <br />
| alttext = <br />
| full_name = Addison Donnohain<br />
| race = Human<br />
| gender = Male <br />
| age = 36<br />
| date_of_birth = 10/2<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Blue <br />
| height = 6’6”<br />
| weight = 275<br />
| aliases = <br />
| religion = Menxvan<br />
| creed = <br />
| occupation = Knight and personal guard of Arangigire [[Karys Renaven]] <br />
| income = Upperclass<br />
| marital_status = divorced <br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Addison is a native born to the lands of Anketi-Frinth, where he spent the majority of his youth living on the comfortable farmlands of his mother and father until he came of age to become a simple errand runner to one of the popular knights of the region. As with many of the talented young men of the region some went into the service of the guard, others of wealthier homes and prestigious name trained with aspirations of knighthood, and Addison was among their number. In the later end of his teenager years he served as a squire in training to the aging knight-guard of Tespin Negitessa Narmotir and earned his knighthood shortly before his twentieth birthday, making his father, Ser Cedric, rather proud. He has since been in the service under the lady's banner and was deeply wounded by her loss, for she had always been kind and supportive to him. It was only a short time later that the woman [[Karys Renaven]] was created [[Government_of_Transdariania#Barons|Floxod]] of Anketi-Frinth as Negitessa's much younger replacement and only a short period of time afterward that Addison found himself promoted as her noble knight protector.<br />
<br />
Addy comes from a long line of knights, including his own father who has since retired and laid down his sword at the behest of his wife, his deceased grandfather who also served, and his great grandfather who died in battle as a Templar of Menxvan. Addison doesn't know much about the man, as he died before the fellow was born and his father speaks nothing about him.<br />
<br />
<br />
<br />
=Personality=<br />
Courageous and loyal to the point of flaw with a weakness for whorehouses.<br />
<br />
If he’s your friend, he’ll put his life down for yours. Fondness for kittens. Always had a pet dog as a child.<br />
<br />
Just don’t ask him for money. He is cheap.<br />
<br />
=Physical Description=<br />
As a kid that grew up on a pretty comfortably sized farm, Addison is an example of what happens when growing boys are fed well. He hulks in at six and a half foot tall and sports the athletic build of a fighter that trains rigorously in his spare time. Deep blue eyes and curly black hair are almost always accompanied by a smile despite his dry humor and tendency to take things too seriously. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Excellent horse rider.<br />
* Skilled in hand-to-hand combat and grappling.<br />
* Unbeatable with a sword and shield.<br />
* Fluent in multiple languages, including Deepish, Dwarvish, Gnomish, Orcish, Nassir, Marilsani, and his native Arangothek.<br />
<br />
* These can be bulleted by the use of asterisks. (*)<br />
==Magic Skills==<br />
* Lay on Hands: One of Addison’s greatest gifts is his ability to restore lesser to moderate injuries with a prayer to his god, allowing him to stabilize the dying if injuries are caught early enough. This is as great personal expense to his stamina and has been known to put him down for hours afterward.<br />
* Sense Evil: The presence of dark entities does not go unnoticed by Addison. Within line of sight, he can see darkness, though this doesn’t necessarily tell him if something must be destroyed. Merely that the creature is not a *good* being.<br />
* Truth Sense: Addison can sense outright lies told to him.<br />
* Holy Smite: With a plea to his deity, flames engulf his sword and the damage normally delivered upon an undead or unholy creature would be doubled. To anything else, it’s mere fire damage. He’s channeled this into his fist before.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Longs word and shield<br />
<br />
==Armor==<br />
* Knightly plate.<br />
<br />
==Tools==<br />
* Blackjack: noble stallion, 22 hands.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Addison_Donnohain&diff=10175Addison Donnohain2019-12-09T04:02:34Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Addison<br />
| picfile = <br />
| alttext = <br />
| full_name = Addison Donnohain<br />
| race = Human<br />
| gender = Male <br />
| age = 36<br />
| date_of_birth = 10/2<br />
| country_of_origin = Arangoth <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Blue <br />
| height = 6’6”<br />
| weight = 275<br />
| aliases = <br />
| religion = Menxvan<br />
| creed = <br />
| occupation = Knight and personal guard of Arangigire [[Karys Renaven]] <br />
| income = Upperclass<br />
| marital_status = divorced <br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Addison is a native born to the lands of Anketi-Frinth, where he spent the majority of his youth living on the comfortable farmlands of his mother and father until he came of age to become a simple errand runner to one of the popular knights of the region. As with many of the talented young men of the region some went into the service of the guard, others of wealthier homes and prestigious name trained with aspirations of knighthood, and Addison was among their number. In the later end of his teenager years he served as a squire in training to the aging knight-guard of Tespin Negitessa Narmotir and earned his knighthood shortly before his twentieth birthday, making his father, Ser Cedric, rather proud. He has since been in the service under the lady's banner and was deeply wounded by her loss, for she had always been kind and supportive to him. It was only a short time later that the woman [[Karys Renaven]] was created [[Government_of_Transdariania#Barons|Floxod]] of Anketi-Frinth as Negitessa's much younger replacement and only a short period of time afterward that Addison found himself promoted as her noble knight protector.<br />
<br />
Addy comes from a long line of knights, including his own father who has since retired and laid down his sword at the behest of his wife, his deceased grandfather who also served, and his great grandfather who died in battle as a Templar of Menxvan. Addison doesn't know much about the man, as he died before the fellow was born and his father speaks nothing about him.<br />
<br />
<br />
<br />
=Personality=<br />
Courageous and loyal to the point of flaw with a weakness for whorehouses.<br />
<br />
If he’s your friend, he’ll put his life down for yours. Fondness for kittens. Always had a pet dog as a child.<br />
<br />
Just don’t ask him for money. He is cheap.<br />
<br />
=Physical Description=<br />
As a kid that grew up on a pretty comfortably sized farm, Addison is an example of what happens when growing boys are fed well. He hulks in at six and a half foot tall and sports the athletic build of a fighter that trains rigorously in his spare time. Deep blue eyes and curly black hair are almost always accompanied by a smile despite his dry humor and tendency to take things too seriously. <br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Excellent horse rider.<br />
* Skilled in hand-to-hand combat and grappling.<br />
* Unbeatable with a sword and shield.<br />
* Fluent in multiple languages, including Deepish, Dwarvish, Gnomish, Orcish, Nassir, Marilsani, and his native Arangothek.<br />
<br />
* These can be bulleted by the use of asterisks. (*)<br />
==Magic Skills==<br />
* Lay on Hands: One of Addison’s greatest gifts is his ability to restore lesser to moderate injuries with a prayer to his god, allowing him to stabilize the dying if injuries are caught early enough. This is as great personal expense to his stamina and has been known to put him down for hours afterward.<br />
* Sense Evil: The presence of dark entities does not go unnoticed by Addison. Within line of sight, he can see darkness, though this doesn’t necessarily tell him if something must be destroyed. Merely that the creature is not a *good* being.<br />
* Truth Sense: Addison can sense outright lies told to him.<br />
* Holy Smite: With a plea to his deity, flames engulf his sword and the damage normally delivered upon an undead or unholy creature would be doubled. To anything else, it’s mere fire damage. He’s channeled this into his fist before.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Longs word and shield<br />
<br />
==Armor==<br />
* Knightly plate.<br />
<br />
==Tools==<br />
* Please include any tools of the trade that your character has in their possession. <br />
* These can be bulleted by the use of asterisks. (*)<br />
<br />
[[Category: Player Characters]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{{Infobox Character<br />
| name = Addison<br />
| picfile = Addison2.jpg<br />
| alttext = <br />
| caption = <br />
<br />
<br />
| full_name = Addison Donnohain<br />
| age = 36<br />
| place_of_birth = [[Arlohorna]], East Sitharloth<br />
| date_of_birth = 10/2<br />
| race = Human<br />
| hair_color = black<br />
| eye_color = blue<br />
| height = 6'6<br />
| weight = 275<br />
| nickname = Addy<br />
| aliases = that giant guy<br />
| religion = [[Menxvan]]<br />
| occupation = Knight and personal guard of Arangigire [[Karys Renaven]]<br />
| marital_status = <br />
| player = Nicci<br />
| username = Nicci<br />
}}<br />
<br />
<br />
<br />
=Character Background= <br />
Addison is a native born to the lands of Anketi-Frinth, where he spent the majority of his youth living on the comfortable farmlands of his mother and father until he came of age to become a simple errand runner to one of the popular knights of the region. As with many of the talented young men of the region some went into the service of the guard, others of wealthier homes and prestigious name trained with aspirations of knighthood, and Addison was among their number. In the later end of his teenager years he served as a squire in training to the aging knight-guard of Tespin Negitessa Narmotir and earned his knighthood shortly before his twentieth birthday, making his father, Ser Cedric, rather proud. He has since been in the service under the lady's banner and was deeply wounded by her loss, for she had always been kind and supportive to him. It was only a short time later that the woman [[Karys Renaven]] was created [[Government_of_Transdariania#Barons|Floxod]] of Anketi-Frinth as Negitessa's much younger replacement and only a short period of time afterward that Addison found himself promoted as her noble knight protector.<br />
<br />
Addy comes from a long line of knights, including his own father who has since retired and laid down his sword at the behest of his wife, his deceased grandfather who also served, and his great grandfather who died in battle as a Templar of Menxvan. Addison doesn't know much about the man, as he died before the fellow was born and his father speaks nothing about him.<br />
<br />
=Physical Description= <br />
As a kid that grew up on a pretty comfortably sized farm, Addison is an example of what happens when growing boys are fed well. He hulks in at six and a half foot tall and sports the athletic build of a fighter that trains rigorously in his spare time. Deep blue eyes and curly black hair are almost always accompanied by a smile despite his dry humor and tendency to take things too seriously.<br />
<br />
=Talents, Skills, Quirks=<br />
Excellent horse rider, secret fondness for kittens, always had a pet dog during his youth. Addison wishes that he had another.<br />
<br />
=Other Information=<br />
Addy is a mama's boy, and as such, always tries to bring her home gifts whenever he returns from travels.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Addison_Donnohain&diff=10174Addison Donnohain2019-12-09T03:46:50Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Character<br />
| name = Addison<br />
| picfile = Addison2.jpg<br />
| alttext = <br />
| caption = <br />
<br />
<br />
| full_name = Addison Donnohain<br />
| age = 36<br />
| place_of_birth = [[Arlohorna]], East Sitharloth<br />
| date_of_birth = 10/2<br />
| race = Human<br />
| hair_color = black<br />
| eye_color = blue<br />
| height = 6'6<br />
| weight = 275<br />
| nickname = Addy<br />
| aliases = that giant guy<br />
| religion = [[Menxvan]]<br />
| occupation = Knight and personal guard of Arangigire [[Karys Renaven]]<br />
| marital_status = <br />
| player = Nicci<br />
| username = Nicci<br />
}}<br />
<br />
<br />
<br />
=Character Background= <br />
Addison is a native born to the lands of Anketi-Frinth, where he spent the majority of his youth living on the comfortable farmlands of his mother and father until he came of age to become a simple errand runner to one of the popular knights of the region. As with many of the talented young men of the region some went into the service of the guard, others of wealthier homes and prestigious name trained with aspirations of knighthood, and Addison was among their number. In the later end of his teenager years he served as a squire in training to the aging knight-guard of Tespin Negitessa Narmotir and earned his knighthood shortly before his twentieth birthday, making his father, Ser Cedric, rather proud. He has since been in the service under the lady's banner and was deeply wounded by her loss, for she had always been kind and supportive to him. It was only a short time later that the woman [[Karys Renaven]] was created [[[Government_of_Transdariania#Barons|Floxod]] of Anketi-Frinth as Negitessa's much younger replacement and only a short period of time afterward that Addison found himself promoted as her noble knight protector.<br />
<br />
Addy comes from a long line of knights, including his own father who has since retired and laid down his sword at the behest of his wife, his deceased grandfather who also served, and his great grandfather who died in battle as a Templar of Menxvan. Addison doesn't know much about the man, as he died before the fellow was born and his father speaks nothing about him.<br />
<br />
=Physical Description= <br />
As a kid that grew up on a pretty comfortably sized farm, Addison is an example of what happens when growing boys are fed well. He hulks in at six and a half foot tall and sports the athletic build of a fighter that trains rigorously in his spare time. Deep blue eyes and curly black hair are almost always accompanied by a smile despite his dry humor and tendency to take things too seriously.<br />
<br />
=Talents, Skills, Quirks=<br />
Excellent horse rider, secret fondness for kittens, always had a pet dog during his youth. Addison wishes that he had another.<br />
<br />
=Other Information=<br />
Addy is a mama's boy, and as such, always tries to bring her home gifts whenever he returns from travels.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Nicci&diff=10173Nicci2019-12-09T03:27:39Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox User<br />
| nickname = @Gamermouse#2378<br />
| picfile = <br />
| alttext = <br />
| caption = <br />
<br />
| real_name = Nicole<br />
| birthdate = 4/18<br />
| age = <br />
| location = Tx<br />
| occupation = Nurse<br />
| first_visit = <br />
| status =<br />
| character1 = [[Lachlan]]<br />
| character2 = [[Maledicia_Bloodlotus]]<br />
| character3 = [[Asteria_Nyxas]]<br />
| character4 = [[Andarien]]<br />
| character5 = [[Addison_Donnohain]]<br />
| character6 = [[Selindria_Snowmarrow]]<br />
| character7 =<br />
| character8 =<br />
| character9 =<br />
| character10 =<br />
<br />
}}<br />
<br />
=User Bio=<br />
<br />
[[Category: Players]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Nicci&diff=10172Nicci2019-12-09T03:27:00Z<p>Gamermouse: Created page with "{{Infobox User | nickname = Nicole | picfile = | alttext = | caption = | real_name = Nicole | birthdate = 4/18 | age = | l..."</p>
<hr />
<div>{{Infobox User<br />
| nickname = Nicole<br />
| picfile = <br />
| alttext = <br />
| caption = <br />
<br />
| real_name = Nicole<br />
| birthdate = 4/18<br />
| age = <br />
| location = Tx<br />
| occupation = Nurse<br />
| first_visit = <br />
| status =<br />
| character1 = [[Lachlan]]<br />
| character2 = [[Maledicia_Bloodlotus]]<br />
| character3 = [[Asteria_Nyxas]]<br />
| character4 = [[Andarien]]<br />
| character5 = [[Addison_Donnohain]]<br />
| character6 = [[Selindria_Snowmarrow]]<br />
| character7 =<br />
| character8 =<br />
| character9 =<br />
| character10 =<br />
<br />
}}<br />
<br />
=User Bio=<br />
<br />
[[Category: Players]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Lachlan&diff=10171Lachlan2019-12-09T03:24:44Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Laochail<br />
| picfile = LachlanRhiannon.jpg<br />
| alttext = Lachlan and his Mate<br />
<br />
| full_name = Lachlan Laochail<br />
| race = Fae<br />
| gender = Male<br />
| age = 1039<br />
| date_of_birth = the first day of autumn<br />
| country_of_origin = The Twilit Reach <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Green<br />
| height = 6’4”<br />
| weight = 205<br />
| aliases = the Black Dog, the Grim, Laithlind, Lord of the Decadent Grove, Hound of the Queen of Dusk<br />
| religion = <br />
| creed = <br />
| occupation = In Siveth: Bounty Hunter<br />
| income = Fae nobility <br />
| marital_status = Mated<br />
| player = [[Nicci]]<br />
}}<br />
<br />
=Biography=<br />
Centuries and centuries of life wears on a soul. Lachlan has grown bored with the Twilit Reach and the unchanging state of autumn that colors every aspect of the realm from its dying grass to the scarlet leaves in the trees. <br />
<br />
<br />
And what he tires of even more, are the lack of equals and the perpetual status of lordship over all others in his domain within the fae realm. Though he serves the Queen of Dusk quite happily, and is most loyal to her service, he has traveled to the mortal plane of Siveth for the one thing power cannot grant him: friends.<br />
<br />
=Personality=<br />
Lachlan is fiercely loyal to those who earn his loyalty, and vindictive to anyone who deserves his scorn. He can be massively petty, but equally protective of anyone who has won his adoration.<br />
<br />
=Physical Description=<br />
As a sidhe, Lachlan resembles a half-elven man with shoulder-length, inky black hair and clear green eyes the color of verdant meadows. He perpetually appears in need of a shave, sporting a five o'clock shadow by noon.<br />
<br />
In his other form, he takes on the shape of a monstrous black canine, and naturally stands nose to chest with a man of above average height. When attempting to blend into society around Drache and other cities in the mortal realm, he often chooses to shrink down to a smaller, more conspicuous size. His kind are known by the superstitious as harbingers of death, ill omens, and devils from the beyond. None of those are true. His kind do not cause death, but mercifully forewarn of it instead. The black dogs of the Twilit Reach are huge and formidable beasts with a bark worse than their bite, for it can cause concussive force to any foe caught within it. Their howls are known to shatter glass, and their mighty paws bear claws sharper than daggers.<br />
<br />
As a dog, when standing on all fours, his nose reaches chest level of most men. For the sake of mischief, he's been known to shrink himself to the size of the average homeless mutt. In this form, he wears no collar, but can be identified by the patch of dark green fur on his chest.<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Lachlan is a skilled hunter whether on two feet or four paws. <br />
<br />
* Sweet swordsman skills, as a sidhe lord in service to his queen.<br />
<br />
* '''Hunter's Sense:''' Being a dog fae means Lachlan has an unparalleled sense of smell and unrivaled hearing that allows him to follow trails a mundane hound is no longer able to find as well as hear the whisper of a pin falling in the grass. A normal dog can smell a buried item buried as deep as forty feet, and a bloodhound can track a trail 130 miles long. Lachlan can match and surpass that in poor conditions.<br />
<br />
* '''Scent of Death:''' Lachlan has an uncanny ability to smell death in mortal creatures doomed to die. The closer they are to death, whether by murder, accident, or natural causes, the easier it is for him to discern that their time is near. Depending on the manner of death, he may even be able to determine how and a rough estimate of when it is to occur, though fate is an ever changing force. The undead especially offend his sense of smell and are easiest to track, even days after they have passed through a location.<br />
<br />
==Magic Skills==<br />
<br />
* '''Ghost Touch:''' Since cu sith are associated with shepherding spirits, Lachlan is able to treat ghosts as if they are tangible spirits with a form, thus able to affect, grasp, and relocate them. Any spiritual creature he encounters is treated as a normal being of substance. This is a lasting effect with no set duration.<br />
<br />
* '''Ghost Form:''' He can become incorporeal for short amounts of time to phase through walls and solid substances, much like the ghosts that he deals with. This is in short bursts up to fifteen to thirty seconds at a time. He can’t harm others during this time and it requires energy to maintain.<br />
<br />
* '''Sonic Bark:''' Lachlan's howls, should he so choose, can be heard for miles if directed at the sky. Equally devastating are his barks which hit with the force of a giant swinging a sledgehammer. The range is roughly 20-30 yards.<br />
<br />
* '''Magical Essence:''' Some people use magic. The fae ''are'' magic, and as such, Lachlan has a natural resistance to spells and magical gifts used against him, though he is far from immune to them all.<br />
<br />
* '''Entropy Magic:''' Lachlan's specialty field of magic are spells related to entropy, rusting, and wasting of things. In the Twilit Reach, death and decay are part of the natural order. All things eventually return to dust, and he has learned to master this gift and expedite the journey of some objects, as well as people, by magical means. His range of magic is typically line of sight, more powerful if he's capable of physically touching an object. Items subject to the passage of time will rust, mold, and fall apart as if they were subject to the elements over the course of a few minutes, smaller or weaker objects over several seconds. <br />
<br />
* '''Glamours & Enchantment:''' Through the use of glamours, Lachlan is capable of making minor enchantments, most of which are harmless or mischievous things such as imbuing inanimate objects with the ability to shout imprinted voices and sounds, or polymorph and transform. It takes him a day to make a quick and dirty object like a training dummy that shrieks in pain, several to make something more elaborate.<br />
<br />
=Weaknesses=<br />
'''Iron:''' Cold Iron, which has been forged via magical means and retains all of its natural properties, is specifically harmful. The more that iron has been refined, the less dangerous it is to him.<br />
<br />
'''Truthbound:''' As a sidhe, Lachlan is unable to ever tell a lie. He can twist the truth and lie by omission by refusing to say anything at all, but he cannot tell a direct lie and is bound to whatever promises he makes unless released by the other party.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Dawn Splitter: Great sword charmed to cause additional damage against undead.<br />
==Armor==<br />
* Armor of Starlight: black faerie metal armor made from star metal. Protects the wearer against cold magic.<br />
==Tools==<br />
* Nightshade: a black fae stallion<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Lachlan&diff=10170Lachlan2019-12-09T03:23:38Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Laochail<br />
| picfile = LachlanRhiannon.jpg<br />
| alttext = Lachlan and his Mate<br />
<br />
| full_name = Lachlan Laochail<br />
| race = Fae<br />
| gender = Male<br />
| age = 1039<br />
| date_of_birth = the first day of autumn<br />
| country_of_origin = The Twilit Reach <br />
| arrival = <br />
| hair_color = Black<br />
| eye_color = Green<br />
| height = 6’4”<br />
| weight = 205<br />
| aliases = the Black Dog, the Grim, Laithlind, Lord of the Decadent Grove, Hound of the Queen of Dusk<br />
| religion = <br />
| creed = <br />
| occupation = In Siveth: Bounty Hunter<br />
| income = Fae nobility <br />
| marital_status = Mated<br />
| player = [[Gamermouse|Nicci]]<br />
}}<br />
<br />
=Biography=<br />
Centuries and centuries of life wears on a soul. Lachlan has grown bored with the Twilit Reach and the unchanging state of autumn that colors every aspect of the realm from its dying grass to the scarlet leaves in the trees. <br />
<br />
<br />
And what he tires of even more, are the lack of equals and the perpetual status of lordship over all others in his domain within the fae realm. Though he serves the Queen of Dusk quite happily, and is most loyal to her service, he has traveled to the mortal plane of Siveth for the one thing power cannot grant him: friends.<br />
<br />
=Personality=<br />
Lachlan is fiercely loyal to those who earn his loyalty, and vindictive to anyone who deserves his scorn. He can be massively petty, but equally protective of anyone who has won his adoration.<br />
<br />
=Physical Description=<br />
As a sidhe, Lachlan resembles a half-elven man with shoulder-length, inky black hair and clear green eyes the color of verdant meadows. He perpetually appears in need of a shave, sporting a five o'clock shadow by noon.<br />
<br />
In his other form, he takes on the shape of a monstrous black canine, and naturally stands nose to chest with a man of above average height. When attempting to blend into society around Drache and other cities in the mortal realm, he often chooses to shrink down to a smaller, more conspicuous size. His kind are known by the superstitious as harbingers of death, ill omens, and devils from the beyond. None of those are true. His kind do not cause death, but mercifully forewarn of it instead. The black dogs of the Twilit Reach are huge and formidable beasts with a bark worse than their bite, for it can cause concussive force to any foe caught within it. Their howls are known to shatter glass, and their mighty paws bear claws sharper than daggers.<br />
<br />
As a dog, when standing on all fours, his nose reaches chest level of most men. For the sake of mischief, he's been known to shrink himself to the size of the average homeless mutt. In this form, he wears no collar, but can be identified by the patch of dark green fur on his chest.<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Lachlan is a skilled hunter whether on two feet or four paws. <br />
<br />
* Sweet swordsman skills, as a sidhe lord in service to his queen.<br />
<br />
* '''Hunter's Sense:''' Being a dog fae means Lachlan has an unparalleled sense of smell and unrivaled hearing that allows him to follow trails a mundane hound is no longer able to find as well as hear the whisper of a pin falling in the grass. A normal dog can smell a buried item buried as deep as forty feet, and a bloodhound can track a trail 130 miles long. Lachlan can match and surpass that in poor conditions.<br />
<br />
* '''Scent of Death:''' Lachlan has an uncanny ability to smell death in mortal creatures doomed to die. The closer they are to death, whether by murder, accident, or natural causes, the easier it is for him to discern that their time is near. Depending on the manner of death, he may even be able to determine how and a rough estimate of when it is to occur, though fate is an ever changing force. The undead especially offend his sense of smell and are easiest to track, even days after they have passed through a location.<br />
<br />
==Magic Skills==<br />
<br />
* '''Ghost Touch:''' Since cu sith are associated with shepherding spirits, Lachlan is able to treat ghosts as if they are tangible spirits with a form, thus able to affect, grasp, and relocate them. Any spiritual creature he encounters is treated as a normal being of substance. This is a lasting effect with no set duration.<br />
<br />
* '''Ghost Form:''' He can become incorporeal for short amounts of time to phase through walls and solid substances, much like the ghosts that he deals with. This is in short bursts up to fifteen to thirty seconds at a time. He can’t harm others during this time and it requires energy to maintain.<br />
<br />
* '''Sonic Bark:''' Lachlan's howls, should he so choose, can be heard for miles if directed at the sky. Equally devastating are his barks which hit with the force of a giant swinging a sledgehammer. The range is roughly 20-30 yards.<br />
<br />
* '''Magical Essence:''' Some people use magic. The fae ''are'' magic, and as such, Lachlan has a natural resistance to spells and magical gifts used against him, though he is far from immune to them all.<br />
<br />
* '''Entropy Magic:''' Lachlan's specialty field of magic are spells related to entropy, rusting, and wasting of things. In the Twilit Reach, death and decay are part of the natural order. All things eventually return to dust, and he has learned to master this gift and expedite the journey of some objects, as well as people, by magical means. His range of magic is typically line of sight, more powerful if he's capable of physically touching an object. Items subject to the passage of time will rust, mold, and fall apart as if they were subject to the elements over the course of a few minutes, smaller or weaker objects over several seconds. <br />
<br />
* '''Glamours & Enchantment:''' Through the use of glamours, Lachlan is capable of making minor enchantments, most of which are harmless or mischievous things such as imbuing inanimate objects with the ability to shout imprinted voices and sounds, or polymorph and transform. It takes him a day to make a quick and dirty object like a training dummy that shrieks in pain, several to make something more elaborate.<br />
<br />
=Weaknesses=<br />
'''Iron:''' Cold Iron, which has been forged via magical means and retains all of its natural properties, is specifically harmful. The more that iron has been refined, the less dangerous it is to him.<br />
<br />
'''Truthbound:''' As a sidhe, Lachlan is unable to ever tell a lie. He can twist the truth and lie by omission by refusing to say anything at all, but he cannot tell a direct lie and is bound to whatever promises he makes unless released by the other party.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Dawn Splitter: Great sword charmed to cause additional damage against undead.<br />
==Armor==<br />
* Armor of Starlight: black faerie metal armor made from star metal. Protects the wearer against cold magic.<br />
==Tools==<br />
* Nightshade: a black fae stallion<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Addison_Donnohain&diff=10166Addison Donnohain2019-12-09T03:12:57Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Character<br />
| name = Addison<br />
| picfile = Addison2.jpg<br />
| alttext = <br />
| caption = <br />
<br />
<br />
| full_name = Addison Donnohain<br />
| age = 36<br />
| place_of_birth = [[Arlohorna]], East Sitharloth<br />
| date_of_birth = 10/2<br />
| race = Human<br />
| hair_color = black<br />
| eye_color = blue<br />
| height = 6'6<br />
| weight = 275<br />
| nickname = Addy<br />
| aliases = that giant guy<br />
| religion = [[Menxvan]]<br />
| occupation = Knight and personal guard of Arangigire [[Karys Renaven]]<br />
| marital_status = <br />
| player = Nicci<br />
| username = Gamermouse<br />
}}<br />
<br />
<br />
<br />
=Character Background= <br />
Addison is a native born to the lands of Anketi-Frinth, where he spent the majority of his youth living on the comfortable farmlands of his mother and father until he came of age to become a simple errand runner to one of the popular knights of the region. As with many of the talented young men of the region some went into the service of the guard, others of wealthier homes and prestigious name trained with aspirations of knighthood, and Addison was among their number. In the later end of his teenager years he served as a squire in training to the aging knight-guard of Tespin Negitessa Narmotir and earned his knighthood shortly before his twentieth birthday, making his father, Ser Cedric, rather proud. He has since been in the service under the lady's banner and was deeply wounded by her loss, for she had always been kind and supportive to him. It was only a short time later that the woman [[Karys Renaven]] was created [[[Government_of_Transdariania#Barons|Floxod]] of Anketi-Frinth as Negitessa's much younger replacement and only a short period of time afterward that Addison found himself promoted as her noble knight protector.<br />
<br />
Addy comes from a long line of knights, including his own father who has since retired and laid down his sword at the behest of his wife, his deceased grandfather who also served, and his great grandfather who died in battle as a Templar of Menxvan. Addison doesn't know much about the man, as he died before the fellow was born and his father speaks nothing about him.<br />
<br />
=Physical Description= <br />
As a kid that grew up on a pretty comfortably sized farm, Addison is an example of what happens when growing boys are fed well. He hulks in at six and a half foot tall and sports the athletic build of a fighter that trains rigorously in his spare time. Deep blue eyes and curly black hair are almost always accompanied by a smile despite his dry humor and tendency to take things too seriously.<br />
<br />
=Talents, Skills, Quirks=<br />
Excellent horse rider, secret fondness for kittens, always had a pet dog during his youth. Addison wishes that he had another.<br />
<br />
=Other Information=<br />
Addy is a mama's boy, and as such, always tries to bring her home gifts whenever he returns from travels.<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maledicia_Bloodlotus&diff=10160Maledicia Bloodlotus2019-12-09T01:05:06Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Maledicia<br />
| picfile = Maledicia.jpg<br />
| alttext = an oil painting of Maledicia from bust up<br />
<br />
| full_name = Maledicia Bloodlotus<br />
| race = Demon and Sun Elf<br />
| gender = Female <br />
| age = 633<br />
| date_of_birth =<br />
| country_of_origin = Arangoth <br />
| arrival = How did your character get to Siveth, if they're extraplanar? Please include the method of arrival, such as portal, or rift, etc. Leave this field blank if you are a native to Siveth.<br />
| hair_color = Black<br />
| eye_color = Silver <br />
| height = 5’10”<br />
| weight = 150<br />
| aliases = Your character's nicknames or aliases.<br />
| religion = <br />
| creed =. <br />
| occupation = Demonologist & Necromancer <br />
| income = Baroness of Thraxbensil<br />
| marital_status = Single<br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Though it was from her father that Maledicia inherited and learned her talent over the dark arts, she did not follow in his demented footsteps. While he built a reputation for pillaging villages, raising the undead, and causing mischief in the name of their demonic kin, she took another path and found that excelling in the arts did not mean they couldn't be used for good. In hopes of unraveling a little of the evil in the world, she spent years traveling wherever rumors took her of dark wizards, necromancers, and undead.<br />
<br />
In recent days, Maledicia has become Floxod of Thraxbensil, an estate in the green hills off BlkDragon Bay, one day’s travel west of Drache. Thraxbensil is known for its production of wine, and the adjacent fishing village is home to several thriving artisans.<br />
<br />
=Personality=<br />
Everything that Mal does is to benefit herself in some manner. She comes off carefree and casual, exuding an air of sophistication and refinement to conceal that she’s a conniving bitch. She gives loyalty only to those who deserve it and feigns it to those who do not.<br />
<br />
=Physical Description=<br />
Every aspect of Maledicia's appearance screams opulence. Colors make a rare appearance into her wardrobe, and when it does, she favors shades of indigo or crimson. No matter the time of day or season, a lace-trimmed bodice hugs her curves, revealing a modest bosom accentuated by her tightly drawn corset, molding her into a perfect hourglass. Heavy skirts dance around slender ankles in strapped within suspiciously thick, black velvet boots, and she wears a slim velvet choker around her neck with a single coin-sized ruby stone in its center, serving as a prison for a single black spider. Her features are elvish and delicate, high cheekbones and full lips, large eyes with a subtle tilt. Two pairs of blue-gray horns twist back from a mass of midnight curls and springy coils.<br />
<br />
None of these are her most striking features. The most noticeable thing about Maledicia are her enormous wings, both covered in raven blue-black feathers and tipped with horned protrusions on each tip like small claws. If it weren't for the tiefling features, one would think she was a doll cut from a block of obsidian.<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Flight: Maledicia has a powerful set of wings and has learned to soar in order to maximize efficiency, save energy, and travel long distances. <br />
* Demonologist: Her preferred field of study covers everything from spiritual infestations to demonic occurrences. She can banish demons, exorcise poltergeists, and bind spirits.<br />
* 200 Bannerwomen: Maledicia has allied with a large tribe of furious, bloodthirsty sirens. They are winged, water-dwelling seagull women and thus magically equipped with the ability to compulse weak-willed people via their song. They also appreciate jabbing men with pointy sticks. In exchange for their service, Mal has promised them a home inland and plenty of blood and victims among those whom she will war with in the name of Trandariania. <br />
* Darkvision: Mal can see in dark conditions.<br />
<br />
==Magic Skills==<br />
* Dark Magic: A variety of spells within the sphere or Necromancy such as life-draining effects, the ability to control and sense undead, and the typical reanimation of skeletons or undead. Maledicia does not raise undead however and looks upon such poorly. She has animated a skeleton or summoned ghosts and spirits. Spells require line of sight and can affect nothing farther than thirty feet away. Lifedraining spells must be within ten feet or require touch if the subject is strong-willed.<br />
<br />
* Elementalism: Second only to her skill with dark magic spells, Maledicia has mastered the art of fire magic. She is able to guide and control flames with expert precision, smother an inferno with deep concentration, and create arcane explosions within her line of sight. Her range on most spells will be thirty to forty yards for a powerful, concentrated fireball. She can also Fire Brand and temporarily enchant weapons though this lasts for as long as a minute.<br />
<br />
* Blood Sense: Due to her upbringing as the daughter of a powerful demon lord, Maledicia can ''feel'' a pure demonic presence and its activity in any given area up to a radius of ten miles, though this intensifies the closer she is to the source. <br />
<br />
* Dark Sense: In addition, she’s able to recognize when dark magic has been recently used, and depending on the complexity of the spell, identify the specific type of magic and spell.<br />
<br />
* Succubus Kiss: Mal hasn’t yet realized it, but she can drain magical energy and stamina from a victim with a kiss as long as a few seconds of physical contact are maintained. Prolonged contact and use of this ability would render the recipient unconscious for up to a day.<br />
<br />
* Familiars: Mal has six familiars bound to her, each of them ravens. They are: Nyx(F), Nox(F), Dox(M), Nott(F), Umbra(F), and Nocturne(M). As they have been bound with her blood and are tied to her, their intelligence has been heightened to surpass that of the typical raven, allowing them to converse with her and understand human language. Due to sharing of her blood, the birds have a minor magical resistance, enough to protect them from another being attempting to control them by magic.<br />
<br />
* Ritual - Summon Demons: Mal understands how to summon demons and bend them under her will, but refrains for ethical reasons.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Swordstaff of Ruin: Roughly six and a half feet long, a staff with an enchanted fire black opal on one end and a mithril blade on the other. Objects affected by the sword tend to suffer the effects of wear and tear at a faster rate. Mal does not carry it with her often, having inherited it from her mother.<br />
<br />
==Armor==<br />
None.<br />
<br />
==Tools==<br />
* One complete, extensively stocked laboratory as well as a collection of tools for dissection and scientific/magical research spread across multiple homes.<br />
* Alchemical supplies above the standard fare for a mage. <br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermousehttp://www.blkdragon.com/wiki/index.php?title=Maledicia_Bloodlotus&diff=10151Maledicia Bloodlotus2019-12-08T18:47:12Z<p>Gamermouse: </p>
<hr />
<div>{{Infobox Sheet<br />
| name = Maledicia<br />
| picfile = Maledicia.jpg<br />
| alttext = an oil painting of Maledicia from bust up<br />
<br />
| full_name = Maledicia Bloodlotus<br />
| race = Demon and Sun Elf<br />
| gender = Female <br />
| age = 633<br />
| date_of_birth =<br />
| country_of_origin = Arangoth <br />
| arrival = How did your character get to Siveth, if they're extraplanar? Please include the method of arrival, such as portal, or rift, etc. Leave this field blank if you are a native to Siveth.<br />
| hair_color = Black<br />
| eye_color = Silver <br />
| height = 5’10”<br />
| weight = 150<br />
| aliases = Your character's nicknames or aliases.<br />
| religion = <br />
| creed =. <br />
| occupation = Demonologist & Necromancer <br />
| income = Baroness of Thraxbensil<br />
| marital_status = Single<br />
| player = Nicci <br />
}}<br />
<br />
=Biography=<br />
Though it was from her father that Maledicia inherited and learned her talent over the dark arts, she did not follow in his demented footsteps. While he built a reputation for pillaging villages, raising the undead, and causing mischief in the name of their demonic kin, she took another path and found that excelling in the arts did not mean they couldn't be used for good. In hopes of unraveling a little of the evil in the world, she spent years traveling wherever rumors took her of dark wizards, necromancers, and undead.<br />
<br />
In recent days, Maledicia has become Floxod of Thraxbensil, an estate in the green hills off BlkDragon Bay, one day’s travel west of Drache. Thraxbensil is known for its production of wine, and the adjacent fishing village is home to several thriving artisans.<br />
<br />
=Personality=<br />
Everything that Mal does is to benefit herself in some manner. She comes off carefree and casual, exuding an air of sophistication and refinement to conceal that she’s a conniving bitch. She gives loyalty only to those who deserve it and feigns it to those who do not.<br />
<br />
=Physical Description=<br />
Every aspect of Maledicia's appearance screams opulence. Colors make a rare appearance into her wardrobe, and when it does, she favors shades of indigo or crimson. No matter the time of day or season, a lace-trimmed bodice hugs her curves, revealing a modest bosom accentuated by her tightly drawn corset, molding her into a perfect hourglass. Heavy skirts dance around slender ankles in strapped within suspiciously thick, black velvet boots, and she wears a slim velvet choker around her neck with a single coin-sized ruby stone in its center, serving as a prison for a single black spider. Her features are elvish and delicate, high cheekbones and full lips, large eyes with a subtle tilt. Two pairs of blue-gray horns twist back from a mass of midnight curls and springy coils.<br />
<br />
None of these are her most striking features. The most noticeable thing about Maledicia are her enormous wings, both covered in raven blue-black feathers and tipped with horned protrusions on each tip like small claws. If it weren't for the tiefling features, one would think she was a doll cut from a block of obsidian.<br />
<br />
<br />
=Abilities & Skills=<br />
==Mundane Skills==<br />
* Flight: Maledicia has a powerful set of wings and has learned to soar in order to maximize efficiency, save energy, and travel long distances. <br />
* Demonologist: Her preferred field of study covers everything from spiritual infestations to demonic occurrences. She can banish demons, exorcise poltergeists, and bind spirits.<br />
* 200 Bannerwomen: Maledicia has allied with a large tribe of furious, bloodthirsty sirens. They are winged, water-dwelling seagull women and thus magically equipped with the ability to compulse weak-willed people via their song. They also appreciate jabbing men with pointy sticks. In exchange for their service, Mal has promised them a home inland and plenty of blood and victims among those whom she will war with in the name of Trandariania. <br />
* Darkvision: Mal can see in dark conditions.<br />
<br />
==Magic Skills==<br />
* A variety of spells within the sphere or Necromancy such as life-draining effects, the ability to control and sense undead, and the typical reanimation of skeletons or undead. Maledicia does not raise undead however and looks upon such poorly. She has animated a skeleton or summoned ghosts and spirits. Spells require line of sight and can affect nothing farther than thirty feet away. Lifedraining spells must be within ten feet or require touch if the subject is strong-willed.<br />
<br />
* Blood Sense: Due to her upbringing as the daughter of a powerful demon lord, Maledicia can ''feel'' a pure demonic presence and its activity in any given area up to a radius of ten miles, though this intensifies the closer she is to the source. <br />
<br />
* Dark Sense: In addition, she’s able to recognize when dark magic has been recently used, and depending on the complexity of the spell, identify the specific type of magic and spell.<br />
<br />
* Succubus Kiss: Mal hasn’t yet realized it, but she can drain magical energy and stamina from a victim with a kiss as long as a few seconds of physical contact are maintained. Prolonged contact and use of this ability would render the recipient unconscious for up to a day.<br />
<br />
* Familiars: Mal has six familiars bound to her, each of them ravens. They are: Nyx(F), Nox(F), Dox(M), Nott(F), Umbra(F), and Nocturne(M). As they have been bound with her blood and are tied to her, their intelligence has been heightened to surpass that of the typical raven, allowing them to converse with her and understand human language. Due to sharing of her blood, the birds have a minor magical resistance, enough to protect them from another being attempting to control them by magic.<br />
<br />
* Ritual - Summon Demons: Mal understands how to summon demons and bend them under her will, but refrains for ethical reasons.<br />
<br />
=Equipment=<br />
==Weapons==<br />
* Swordstaff of Ruin: Roughly six and a half feet long, a staff with an enchanted fire black opal on one end and a mithril blade on the other. Objects affected by the sword tend to suffer the effects of wear and tear at a faster rate. Mal does not carry it with her often, having inherited it from her mother.<br />
<br />
==Armor==<br />
None.<br />
<br />
==Tools==<br />
* One complete, extensively stocked laboratory as well as a collection of tools for dissection and scientific/magical research spread across multiple homes.<br />
* Alchemical supplies above the standard fare for a mage. <br />
<br />
<br />
[[Category: Player Characters]]</div>Gamermouse