Difference between revisions of "Arangoth"

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{{Infobox Country
 
{{Infobox Country
| name          = The Kingdom of Arangoth
+
| name          = The Former Kingdom of Arangoth
| image          = Arangoth.jpg
+
| image          = Arangoth_New.png
 
| alt            = Where did it go??
 
| alt            = Where did it go??
 
| caption        = Arangoth
 
| caption        = Arangoth
  
| motto          = ''Sigovath Ne Gintelmil<br />(Death To Our Enemies)''
+
| motto          =  
| capital        = [[Drache]]
+
| capital        = None
 
| language1      = [[Arangothek]]
 
| language1      = [[Arangothek]]
 
| language2      =  
 
| language2      =  
Line 15: Line 15:
 
| religion      = [[Menxism]]
 
| religion      = [[Menxism]]
 
| government    = Monarchy
 
| government    = Monarchy
| ruler          = [[Arlok ul-Dorn|King Arlok ul-Dorn]]<br />''Arlok ul-Dorn Gossath ul Arangoth''
+
| ruler          = Duchy Sithires
 
| population    = 200,000+
 
| population    = 200,000+
 
| currency      = [[Arangoth#Currency|Currency]]
 
| currency      = [[Arangoth#Currency|Currency]]
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The '''Kingdom of Arangoth''' (''Arangair ul Arangoth'') is a large sovereign state located in the The Midlands of the main continent, known also as [[Veth]]. The kingdom spans as far north as [[Song Deep]], east to the [[Dragonspine Mountains]] and [[Elgaria]], and as far west as [[Arania]].  Its southern coast includes [[Goat Island|Goat]] and [[Shell Island]], ending at the Southland Penninsula and [[Assi]] tribal lands.
+
The former '''Kingdom of Arangoth''' (''Arangair ul Arangoth'') is a large sovereign state located in the The Midlands of the main continent, known also as [[Veth]]. Once a coalition of Grand Duchies, Arangoth eventually united into a kingdom whose military and economic might have made it one of the most influential realms in its part of the world.  
  
Arangoth has a long and colorful history. The Kingdom of Arangoth was first founded nearly five centuries before the present, but civil war half a century ago led to the collapse of the Old Kingdom and the flight of the royal family. Alysia "[[AngelSin]]" returned from exile in 465 and was proclaimed queen, but left the kingdom in 467. Prince [[Arlok ul-Dorn]] was proclaimed King in Northern Arangoth in 469, then later King of All Arangoth after the reconciliation of Arlok and the [[Regency Council]].
+
The nation has a strong feudal tradition backed by mighty nobles and powerful knights. Its reign extends over many human cities and villages, along with a substantial dwarven population in the province of Ruthmarna, as well as a former protectorate over the nation of [[Elvendeep]].  
  
The city of [[Drache]] has served as the kingdom's de facto captial since Queen Alysia's arrival to the city in 465.
+
The powerful South Arangothian city of [[Drache]] recently declared itself independent from the monarch, launching a [[Arangothian_Civil_War|Civil War]], resulting in the fragmentation of the former kingdom and a return to its coalition of Grand Duchies. The current coalition of duchies consists of [[Transdariania]], [[Ruthmarna]], [[Arania]], [[Sresar Vale]], [[Elgaria]], [[Leptatarna]] and [[Minkbrantha]].  
  
=History=
+
==History==
  
 
''Main Article: [[History of Arangoth]]''
 
''Main Article: [[History of Arangoth]]''
  
Arangothians are ethnically a mixture of the native [[Goxal]] and the invading [[Igmerinds|Igmerind]] people who founded several sitharangel or grand duchies here a few hundred years ago. In the year 1, the [[Sithire]] or grand duke of Northern Arangoth founded the city of [[Tagrana]], which is considered to mark the founding of the Kingdom of Arangoth. [[Tagran]], the first king, was originally considered only the first among equals. However, about the year 130, a conflict among the lesser sithirel led to the extinction of the major families, and the King became yet more powerful by virtue of his ability to appoint provincial leaders. Around 300, when Arangoth was embroiled in a war with the Assi, the [[Order of the Beady Eye]] offered its services to the monarchy, assured Arangothian victories there and elsewhere, and became increasingly powerful on the frontiers of the Kingdom.  
+
Arangoth has a long and colorful history. The Kingdom of Arangoth was first founded nearly five centuries before the present, but civil war half a century ago led to the collapse of the Old Kingdom and the flight of the royal family. Alysia "[[AngelSin]]" returned from exile in 465 and was proclaimed queen, but left the kingdom in 467. Prince [[Arlok ul-Dorn]] was proclaimed King in Northern Arangoth in 469, then later King of All Arangoth after the reconciliation of Arlok and the [[Regency Council]].
  
King Aladar took as his second wife Rosebud, the daughter of an Eastern Arangothian witch. When her true nature was revealed, it became necessary for an impostor named Tsetsa to impersonate the Queen in public. Dissatisfied with this role, Tsetsa convinced the [[Kahlahra|Khalar]] ambassador Helehkri that Arangoth was planning to invade its northern neighbor. This led to a bloody and needless war beginning in the year 384, a war which, however, Arangoth won handily. The Khalar surrendered and turned over to Arangoth their most prized possession, the Siren Stone, which caused a number of problems in and of itself.
+
==Geographical Features==
  
King Dorn sent his three sons Arlok, Oryan, and Ware out into the far provinces so that they could learn at first hand how to govern. There the princes discovered that the Order of the Beady Eye had long been abusing their powerful position on the frontier. King Dorn vowed to oust the corrupt Order from power; the Order in turn gathered its forces to resist. About the same time, Prince Arlok and his fiancee [[Melinxa Swanneck]] turned hungry wolves on a group of girls of noble birth who were conspiring to murder an innocent peasant; this was the infamous [[Slaughter in the Maze]]. As a result, both the Order of the Beady Eye and a large part of the Arangothian nobility rose up and, in an attack upon Tagrana in the year 415, murdered King Dorn as his three sons fled from the destruction of the city. For the next fifty years there was no monarchy in Arangoth.
+
[[file:Arangoth-provincial2019.png|thumb|Geographical Map of Arangoth]]
  
[[The Raven]] disappeared never to return, but his stead a Council of Nobles arose. From the North, Arlok returned to Southern Arangoth. After months of tension the nation was at peace once more under King Arlok ul-Dorn and the provincial government of the Regency Council. An Aslari-Ellurian war was settled only when armies from across the sea intervened.
+
The kingdom spans as far north as [[Song Deep]], east to the [[Dragonspine Mountains]] and [[Elgaria]], and as far west as [[Arania]]. Its southern coast includes [[Goat Island|Goat]] and [[Shell Island]], ending at the Southland Penninsula and [[Assi]] tribal lands.
  
=Geographical Features=
+
===Climate===
  
{| style="float: right; border: 1px solid #BBB; margin: .46em 0 0 .2em;"
+
Much of Veth's southern peninsula is plagued by an [[Trade Routes (Oceanic)#Southern Oscillation|oscillating, oceanic current]].  The cold waters that are brought up from Alesia, combined with upwelling, influence the local climate in a drastic manner.  While weather systems of this particular latitude are often warm and temperate, the conditions brought up from the deep south cause climate patterns that are more continental by nature.
|- style="font-size: 86%; text-align:center"
 
| valign="top" |[[File:arangothgeography.jpg]]<!--
 
  --><br /> Geographical Map of Arangoth
 
|}
 
  
[[file:Aranmap.jpg|thumb|Map of Arangoth showing major towns and cities.]]
+
However, the moderating effects of the ocean ultimately keep weather conditions in the same range as a typical marine climate.  In rare instances, winter storms grip the region, occasionally bringing snow.  Meanwhile, the temperature contrast with the equator fuels harsh winds that have eroded most of [[Kahlahra]]'s landscape to the north. Moisture is rapidly wicked from the northern borderlands, creating the grassland steppe that exists there today.
  
=Government and Politics=
+
In the summer, a coastal sea fog often times affects all of the port cities, such as [[Drache]].  But after the sun rises, the stagnant moisture is rapidly burned off, leading to a spike in radiant heat.
  
Arangoth was originally a confederacy of Grand Duchies before Tagran became the first king of Arangoth. Sithirel, or Dukes, have been the traditional rulers of the various Arangothian provinces for centuries. [[AngelSin]] and [[BLKDRAGON]] did not follow this tradition, preferring to rule directly from [[Castle Black]]. After their abdication, [[The Raven]] took over as [[Regent]], though he too soon disappeared. A [[Regency Council]] rose to take on the mantle of government in the year 469, until it was disbanded late in the year 473. King Arlok has restored the traditional forms of government and appointed a new [[Sithire]] to govern the South on his behalf.  
+
The region as a whole enjoys a good deal of precipitation year-round, save for the north, which is plagued by a rain-shadow effect. [[Ruthmarna]] also influences the same conditions in-country with its peaks.  At higher elevations, an alpine tundra persists year round.
  
When Queen Alysia (called AngelSin) and her consort, King BLKDRAGON, established their new capital in [[Drache]] in the year 465, they ruled it directly from Castle Black for a small number of years. They governed more and more of Arangoth, as word of Dorn's blood returning to Arangoth spread throughout the shattered kingdom and fiefs flocked to her banner. But the King and Queen never lost their humility, and familiarity with their people, best illustrated in their steadfast devotion to the [[BlkDragon Inn|King's Inn]] in ever-growing [[Drache]].
+
Further south, towards the coast, heavy rains in the summertime spawn rather productive crop seasons.  Meanwhile, the winter is somewhat drier, but sees its share of rain and - even sometimes - snow that leave the southern part of the country overwhelmed.
  
They were succeeded, after leaving for mysterious reasons, by their counselor, the arch-mage known as The Raven. Though wise and powerful, the Regent was also reclusive and by all accounts spent most of his time in the towers of Castle Black. The time came when he inexplicably disappeared altogether, leaving the running of the country to its bureaucrats and local lords. It was later revealed that he was combating unseen threats to Arangoth, though he has not explained the nature of the matters that keep him occupied even to the present day.
+
==Government and Politics==
 +
''Main Article: [[Politics of Arangoth]]''
  
When Drache was faced with myriad disasters in the year 469, several prominent nobles rose up to fill the vacuum. Lady Lorla Daranek called together a Council to take the reigns of the Regency in Evening Star (December) of 469. They named an empty seat for The Raven, should he choose to return and began to tackle Drache’s problems. Their chosen symbol was a fatted goose and sheaf of wheat in an unbroken circle, for plenty and concord.
+
Arangoth was originally a confederacy of Grand Duchies before Tagran became the first king of Arangoth. Sithirel, or Dukes, have been the traditional rulers of the various Arangothian provinces for centuries. [[AngelSin]] and [[BLKDRAGON]] did not follow this tradition, preferring to rule directly from [[Castle Black]]. After their abdication, [[The Raven]] took over as [[Regent]], though he too soon disappeared. A [[Regency Council]] rose to take on the mantle of government in the year 469, until it was disbanded late in the year 473. King Arlok has restored the traditional forms of government and appointed a new [[Sithire]] to govern the South on his behalf.  
 
 
Simultaneously, [[Arlok ul-Dorn]], the Prince of Old Arangoth, awakened from an enchanted sleep of fifty years in Outer Arangoth and returned home. After a series of misunderstandings and tests, he was declared King in Northern Arangoth, the northern Diet never having been keen on The Raven, a foreigner, and preferring the King to the Council. Soon it came to light that still-missing Queen Alysia had abdicated some years ago, and the Council negotiated Arlok's becoming King of all Arangoth in 470. The Council remained in provincial control of the southern provinces.
 
 
 
After a powerful controversy begat a political uprising in Drache, the Council was disbanded in 473 and one of its last members, Lord [[Marcion ul-Fenduth Tagran Aldenbar|Marcion Aldenbar]], named [[Lord Chancellor]]. He was also directed by His Majesty to find a new Sithire, or Duke, to rule the South, in a more traditional form of Arangothian government.
 
 
 
==Monarchy==
 
 
 
The Kingdom of Arangoth is presently divided into five general regions, each governed by a [[Sithire]] or other body, with two capitals. The north has its capital at the restored city of [[Tagrana]], where King [[Arlok ul-Dorn|Arlok]] and Queen [[Melinxa Swanneck|Melinxa]] rule for most of the year. The rest of his time is spent in the southern capital, the city of [[Drache]]. The south has its capital in the city of Drache, which is governed by a Sithire.
 
 
 
From 465 until 469, all Arangoth was loosely ruled from Drache. King [[BLKDRAGON]] and Queen [[AngelSin]] made what was a small fishing hamlet into their national capital in 465. Yet the pair were only visible rulers for a year before entrusting the management of the kingdom to their [[Regent]], [[The Raven]]. And even the Regent was rarely seen in Drache, or anywhere else in Arangoth. [[Castle Black]] became a mysterious place where only the castle staff lived. So Arangoth was essentially without a head of government for three years, and somehow its people and institutions survived relatively unscathed. A great many Arangothians are still loyal to BLKDRAGON and AngelSin, but this situation is slowly changing, now that their absence and tacit abdication of the crown are clear.
 
 
 
Northern Arangoth is governed from the rebuilt Royal Palace in Tagrana, where King Arlok and Queen Melinxa rule. Underneath the King and Queen, the most powerful figure is [[Palatine]] [[Perlim Larkspin]], who is the senior-most member of the Northern Arangothian Estates. The Estates are a parliament-like body, representing mostly the noble and mercantile classes, that gathers once a year (mid-July) in [[Hornath ul-Marfed]] to vote on various issues. In 466, the Estates voted to offer the crown to AngelSin and BLKDRAGON in Drache in return for a confirmation of their traditional rights and privileges. There was no response from Drache. In 469, with the return of Prince Arlok (a lost heir to the throne who had been in an enchanted sleep for 54 years), the Estates voted to declare him king instead. Shortly afterwards, Northern Arangothian armies restored order in a large part of [[Ruthmarna]] (which had been overrun by bandits).
 
 
 
While Northern Arangoth, Ruthmarna, and Eastern Arangoth all acknowledged Arlok as king, the provinces of Southern Arangoth, including Drache, did not do so. In First Seed (March) of 470, the elders of the [[Sresar Vale]], upset by the lack of Valesmen on the [[Regency Council]], gave their allegiance to Arlok in return for an agreement that granted them similar privileges to the Northern Estates. The following month, Sir [[OneStab]], a close friend of BLKDRAGON and AngelSin testifies before the Council that AngelSin and BLKDRAGON had never intended to return and formally abdicated a few years ago. Though The Raven was named as King in this lost document, there is some question as to the appointment’s legal validity, especially with the appearance of a candidate of royal blood. Arlok and the Council entered into negotiations on reconciliation of the divided country.
 
 
 
In Frostfall (October) of 470, these negotiations brought about a reunification of the kingdom with Arlok as King of all of Arangoth. Arlok signed an agreement limiting his power with the Council, mirroring those with the Elders of Sresar Vale and the Northern Estates. The Council retained provincial level control over [[Transdariania]] and [[Arania]] and jurisdiction over maritime matters, and the south is allowed to keep its distinctive law code. Drache and Hornath ul-Marfed were named as co-capitals, between which Arlok must split his time.
 
 
 
In First Seed of 471, Negotiations between [[Elves|elven]] Governor [[Topaz Silverbow]] and King Arlok ul-Dorn resulted in the proud Confederacy of [[Elvendeep]] becoming a crown province of Arangoth, guaranteed rights but ultimately under the authority of the Arangothian crown. This seemed to foment displeasure at Silverbow’s regime, as a second Civil War would soon follow. Observers suspected the decision might have been fear at the quick revival and deadly threat of their old foe, the [[Orcs|orcish]] nation of [[Zul Kiras]]. Though Arlok has governed Elvendeep with an extremely light touch, granting it virtual autonomy, this arrangement is still far from popular in Elvendeep. Time will tell whether this arrangement will last, or provoke further civil unrest.
 
 
 
In Frostfall of 471, King Arlok and Queen Melinxa officially announced the birth of the new heir to the throne, Prince [[Emereth ul-Arlok]], Grand Duke of [[Ruthmarna]]. The prince had actually been born the previous spring, but the Royal Family had employed an old Crown Policy for protection of susceptible infant heirs from magical attack. Illusionists and Royal agents had been utilized to hide the pregnancy and first several months of Emereth’s life for his safety.
 
 
 
In Hearthfire (September) of 472, King Arlok announced that the restoration of Tagrana, begun two years previous, was nearing completion. Tagrana became the new co-capital of Arangoth with Drache, replacing Hornath ul-Marfed when the Royal Family officially took up residence in the rebuilt Royal Palace. Other landmarks in the city include a giant [[Grubball]] arena, new home to the grubball team Tagrana Memorial, which of necessity had been based out of Hornath ul-Marfed for years. The Council funded a memorial garden there for AngelSin and BLKDRAGON.
 
 
 
==Royal Guard==
 
 
 
The [[Royal Guard]] is Arangoth's primary Law Enforcement entity, establishing law and order and maintaining compliance with the written [[Laws of Arangoth]].  These men and women are also tasked with enforcing the [[Criminal Code of Arangoth]].  The uniformed and non-uniformed members of this elite group are trained to the highest of standards to ensure Arangoth and it's residents remain safe.
 
 
 
==Magistrates==
 
  
The [[Magistrates of the Crown]] are the judges of [[Drache]], empowered to hold trials anywhere, at any time. In Drache, it's not just a figure of speech when people say that justice carries a sword.  
+
Laws are enforced by the [[Civic Guard]] and trials are carried out by the [[Magistrates of the Crown]]. These and other government appointees form city [[Officials]].
  
==Government Officials==
+
Arangoth is a traditionally feudal nation, with strong nobles that command the loyalty of their vassals and peasants living under their domain.
  
Arangoth and [[Drache]] host an extensive array of [[Crown Officials]].  The current roster's highest ranking officials includes:
+
==Military==
  
Southern Arangoth's current [[Sithire]] is [[Marcion ul-Fenduth Tagran Aldenbar]].<br /><br />
+
The military and police forces of Arangoth consist of the [[Civic Guard]], the [[Border Watch|Provincial Guard]], and the [[Army of Transdariania|Army]] and [[Navy of Transdariania]].
His [[Privy Council]] is as follows:<br />
 
[[Lord Chancellor]] ''(Vorfon Gostnairod)'' - [[Julius ul-Arduin Malbraxa]]<br />
 
[[Lord Treasurer]] ''(Vorfon Thropparponthod)'' - [[Branth ul-Alfrith Truxton]]<br />
 
[[Lord Protector]] ''(Vorfon Apettire kei arna)'' - [[Marnuth ul-Porre Elgabralk]]<br />
 
[[Lord Admiral]] ''(Vorfon Appetire ul silthrogel)'' - [[Simpelta ul-Sankord Marnix]]<br />
 
[[Prelate of Honour]] ''(Vorfon Talorod ul Fost)'' - [[Gerard Mintrod]]<br />
 
[[Scholar Preeminent]] ''(Tespin Forod)'' - [[Quill Stygian]]<br />
 
  
=Military=
+
==Society and Peoples==
 
 
[[Army of Arangoth|Standing Army of Arangoth]]
 
 
 
=Society and Peoples=
 
  
 
Arangoth has several distinctive cultural features, including a [[Arangothek|language]], a [[Menxism|native religion]], a musical tradition, and a [[Arangothian Calendar|calendar]] to mark the years and holidays.
 
Arangoth has several distinctive cultural features, including a [[Arangothek|language]], a [[Menxism|native religion]], a musical tradition, and a [[Arangothian Calendar|calendar]] to mark the years and holidays.
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==Religion==
 
==Religion==
  
The [[Royal Church]] in [[Drache]], with Father [[Kylus Dragonsbane]] at its head, is by contrast open to many faiths, though Father Kylus himself follows a deity known in Arangoth as [[Pallodain]].  However, the most common religion among native Arangothians is [[Menxism]], which recognizes two supreme dualistic powers, [[Menxvan]] and [[Menxruk]].
+
The [[Royal Church]] in [[Drache]], with Father [[Kylus Dragonsbane]] at its head, is by contrast open to many faiths, though Father Kylus himself follows a deity known in Arangoth as [[Pallodain]].  However, the most common religion among native Arangothians is [[Menxism]], which recognizes two supreme dualistic powers, [[Menxvan]] and [[Menxruk]].
 
 
====Menxism====
 
 
 
''Main Article: [[Menxism]]''
 
 
 
Followers of [[Menxvan]] believe that the best way to shift the balance in the favor of the good is to do good deeds whenever possible, and to encourage one's fellows to do good as well. Certain extreme Menxvanic sects have interpreted this philosophical tenet as a divine mandate for rabid evangelization, but such sects generally do not remain in existence for very long. The majority of Menxvanists are strongly opposed to forced religious conversions.
 
 
 
Menxvanic teaching holds that [[Menxvan]] and [[Menxruk]] are transendent beings, and mortal minds are not capable of comprehending direct communication with the deities. Thus, they communicate with their mortal followers through these powerful servants. Many followers of Menxruk believe that this is nonsense, but the the fact that there are often multiple individuals claiming to be Menxruk's high priest or chosen champion may indicate that Menxruk's servants are either pretending to be the All-Evil when interacting with mortals, or are pursuing their own agendas using Menxruk's name. Regardless of the source of this confusion, Menxruk seems to at least tolerate it, or may even encourage this division to weed out weak followers.
 
 
 
In the Menxist doctrine, both Menxvan and Menxruk are both quite tolerant of other faiths, and this extends down to the clergy and followers of both deities. The theory behind this is that anyone that does good helps Menxvan, while anyone that does evil helps Menxruk. The only followers of foreign deities that are not welcome are followers of neutral gods that seek balance in all things (as such individuals would work to bring the contest to a stalemate), and militant faiths that are hostile toward other religions. Menxruk has even gone so far as to impersonate other deities in the past to gain the devotion of certain powerful followers of evil deities from other worlds. It should be noted, however, that certain extreme sects (such as the now-defunct [[Cult of the Silver Flame]]) are militantly opposed to foreigners and foreign deities, but these people represent a small minority.
 
 
 
====Clergy====
 
 
 
There are two major divisions of the Menxvanic priesthood: priests and priestesses, and holy men and holy women. Both receive the same religious training, and both have the same spiritual authority to perform religious ceremonies and rituals. The simple difference is that priests and priestesses are associated with one of the various temples throughout the land, while holy men and women are not. Holy men and women are wanderers, traveling throughout the kingdom, and even into other lands, to minister to people not within traveling distance of a temple. They perform an invaluable service in remote, rural areas, or in foreign lands with Menxvan-worshipping populations. Priests are allowed to marry and have children. In some sects, priests are expected to have a family, in others, staying single may be seen as a more virtuous calling, devoting oneself completely to Menxvan as it were.
 
 
 
====Templars of Menxvan====
 
 
 
''Main Article: The [[Templars of Menxvan]]
 
 
 
The Templars are an order of Menxvanic Knights, dedicated to defending the Menxvanic faith, protecting Menxvan's followers, as well as guarding Menxvan's temples, shrines, and other holy sites. Traditionally, they have also been dedicated supporters of the Arangothian monarchs, and have formed an elite corps in the Arangothian armies in times of war. The symbol of the Templars is a green serpent swallowing its tail, surrounded by a sunburst, with a sword in the center. The Templars display this symbol on their armor, or wear a pendant around their neck when unarmored.
 
 
 
====Guardians of Menxruk====
 
 
 
''Main Article: The [[Guardians of Menxruk]]
 
 
 
The Guardians of Menxruk are a loose conglomeration of devoted worshippers of the godhead, Menxruk, who guard against the ever-growing plague that represents the path of order and Menxvan. Rather than protect any one individual, the Guardians of Menxruk are based in small groups (or cells) and because of this are more interested in the proliferation of the faith of Menxruk. Worshipping the Body of Menxruk makes one an important but ultimately expendable extension of the ongoing effort to rebuild. Once, long ago, the Guardians of Menxruk were able to raise armies, but today they are dispersed, hiding in all corners of the realm of creation.  
 
  
 
==Language==
 
==Language==
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===Common Names===
 
===Common Names===
 +
''Main Article: [[Common Arangothian Names]]''
  
 
====Male====
 
====Male====
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All three of the following were composed by [[Feaster]] in midi format.  
 
All three of the following were composed by [[Feaster]] in midi format.  
* [[File:Anthem.mid|The Arangothian National Anthem]]
+
* [http://www.arangoth.org/wiki/images/4/4a/Anthem.mid The Arangothian National Anthem]
* [[File:Coronation.mid|King Arlok's Coronation March]]
+
* [http://www.arangoth.org/wiki/images/4/4d/Coronation.mid King Arlok's Coronation March]
* [[File:Khalar.mid|A Khalar Dance]]
+
* [http://www.arangoth.org/wiki/images/3/3f/Khalar.mid A Khalar Dance]
  
 
==Sport==
 
==Sport==
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''Main Page: [[Arangothian Currency]]''
 
''Main Page: [[Arangothian Currency]]''
  
The coins minted in Arangoth are lurinthoons (gold coins), rixtles (silver coins), and quaspins (copper coins). [[Drache]] is a port city that thrives on commerce, so there are almost as many currencies in circulation in Drache as there are foreign visitors to the city. To make transactions easier with this baffling array of coinage, the most common financial unit in Drache is the [[Drachean Bank Crown|Bank Crown]], which is a banking unit used for accounting and moneychanging. Most businesses and even the government in Drache sets values in Bank Crowns, which are then either collected or paid out in various currencies. In Arangoth, the half-rixtle piece, a silver coin, is equivalent to the value of a Bank Crown.
+
The coins minted in Arangoth are lurinthoons (gold coins), rixtles (silver coins), and quaspins (copper coins). [[Drache]] is a port city that thrives on commerce, so there are almost as many currencies in circulation in Drache as there are foreign visitors to the city. To make transactions easier with this baffling array of coinage, the most common financial unit in Drache is the [[Drachean Bank Crown|Bank Crown]], which is a banking unit used for accounting and moneychanging. Most businesses and even the government in Drache sets values in Bank Crowns, which are then either collected or paid out in various currencies. In Arangoth, the rixtle piece, a silver coin, is equivalent to the value of a Bank Crown.
  
The average resident of the [[Wharf District]] has a "monetary value" of 23 bank crowns; in the [[Red Lantern District]] it's 14. That's basically the amount of money these people could get if they sold everything they owned (except very basic things like the clothes off their backs) and combined that with all their cash on hand. These people don't really have *any* savings and very little property, and would probably be destitute in a week or so without working or stealing. Therefore I'd say that the minimum cost for food and lodgings in Drache for a week is about 15 bank crowns.
+
The average resident of the [[Wharf District]] has a "monetary value" of 12 bank crowns; in the [[Red Lantern District]] it's 8. That's basically the amount of money these people could get if they sold everything they owned (except very basic things like the clothes off their backs) and combined that with all their cash on hand. These people don't really have *any* savings and very little property, and would probably be destitute in a week or so without working or stealing. On average the minimum cost for food and lodgings in Drache for a week is about 4-5 bank Crowns, which leaves little leftover in the way for savings.
  
 
==Writing and Printing Methods==
 
==Writing and Printing Methods==
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{{Navbox Countries}}
<br />
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More Info:<br /><br />
 
[[Drache]]<br />
 
[[History of Arangoth]]<br />
 
  
 
[[Category: Countries]] [[Category: Arangoth]]
 
[[Category: Countries]] [[Category: Arangoth]]

Latest revision as of 04:37, 3 September 2019

The Former Kingdom of Arangoth
Where did it go??
Arangoth
Country Information
Capital: None
Language: Arangothek
Ethnic Group: A mix, but mostly Human.
Religion: Menxism
Government: Monarchy
Current Ruler: Duchy Sithires
Population: 200,000+
Currency: Currency



The former Kingdom of Arangoth (Arangair ul Arangoth) is a large sovereign state located in the The Midlands of the main continent, known also as Veth. Once a coalition of Grand Duchies, Arangoth eventually united into a kingdom whose military and economic might have made it one of the most influential realms in its part of the world.

The nation has a strong feudal tradition backed by mighty nobles and powerful knights. Its reign extends over many human cities and villages, along with a substantial dwarven population in the province of Ruthmarna, as well as a former protectorate over the nation of Elvendeep.

The powerful South Arangothian city of Drache recently declared itself independent from the monarch, launching a Civil War, resulting in the fragmentation of the former kingdom and a return to its coalition of Grand Duchies. The current coalition of duchies consists of Transdariania, Ruthmarna, Arania, Sresar Vale, Elgaria, Leptatarna and Minkbrantha.

History

Main Article: History of Arangoth

Arangoth has a long and colorful history. The Kingdom of Arangoth was first founded nearly five centuries before the present, but civil war half a century ago led to the collapse of the Old Kingdom and the flight of the royal family. Alysia "AngelSin" returned from exile in 465 and was proclaimed queen, but left the kingdom in 467. Prince Arlok ul-Dorn was proclaimed King in Northern Arangoth in 469, then later King of All Arangoth after the reconciliation of Arlok and the Regency Council.

Geographical Features

Geographical Map of Arangoth

The kingdom spans as far north as Song Deep, east to the Dragonspine Mountains and Elgaria, and as far west as Arania. Its southern coast includes Goat and Shell Island, ending at the Southland Penninsula and Assi tribal lands.

Climate

Much of Veth's southern peninsula is plagued by an oscillating, oceanic current. The cold waters that are brought up from Alesia, combined with upwelling, influence the local climate in a drastic manner. While weather systems of this particular latitude are often warm and temperate, the conditions brought up from the deep south cause climate patterns that are more continental by nature.

However, the moderating effects of the ocean ultimately keep weather conditions in the same range as a typical marine climate. In rare instances, winter storms grip the region, occasionally bringing snow. Meanwhile, the temperature contrast with the equator fuels harsh winds that have eroded most of Kahlahra's landscape to the north. Moisture is rapidly wicked from the northern borderlands, creating the grassland steppe that exists there today.

In the summer, a coastal sea fog often times affects all of the port cities, such as Drache. But after the sun rises, the stagnant moisture is rapidly burned off, leading to a spike in radiant heat.

The region as a whole enjoys a good deal of precipitation year-round, save for the north, which is plagued by a rain-shadow effect. Ruthmarna also influences the same conditions in-country with its peaks. At higher elevations, an alpine tundra persists year round.

Further south, towards the coast, heavy rains in the summertime spawn rather productive crop seasons. Meanwhile, the winter is somewhat drier, but sees its share of rain and - even sometimes - snow that leave the southern part of the country overwhelmed.

Government and Politics

Main Article: Politics of Arangoth

Arangoth was originally a confederacy of Grand Duchies before Tagran became the first king of Arangoth. Sithirel, or Dukes, have been the traditional rulers of the various Arangothian provinces for centuries. AngelSin and BLKDRAGON did not follow this tradition, preferring to rule directly from Castle Black. After their abdication, The Raven took over as Regent, though he too soon disappeared. A Regency Council rose to take on the mantle of government in the year 469, until it was disbanded late in the year 473. King Arlok has restored the traditional forms of government and appointed a new Sithire to govern the South on his behalf.

Laws are enforced by the Civic Guard and trials are carried out by the Magistrates of the Crown. These and other government appointees form city Officials.

Arangoth is a traditionally feudal nation, with strong nobles that command the loyalty of their vassals and peasants living under their domain.

Military

The military and police forces of Arangoth consist of the Civic Guard, the Provincial Guard, and the Army and Navy of Transdariania.

Society and Peoples

Arangoth has several distinctive cultural features, including a language, a native religion, a musical tradition, and a calendar to mark the years and holidays.

The Arangothian Calendar closely mirrors that used in the "real world." The Arangothian year 470 = AD 2000, and indicates that 470 years have passed since the founding of the city of Tagrana (which marked the origin of the Kingdom of Arangoth). The months and days of the week have Arangothian names, and there are a number of Arangothian holidays.

The three major ritual events in a person's life are generally the Brakerrat or rite-of-passage ceremony at age thirteen; the marriage ceremony; and the funerary rites. Each of these has a customary form in Arangoth: for example, the Arangothian wedding generally takes place at home, and the participants wear green. There are also number of popular song and dance genres in Arangoth, as well as music of the royal court. For the past seventy years or so, one of the most popular genres has been the leturek.

The most common religion among native Arangothians recognizes two supreme dualistic powers, Menxvan and Menxruk. The Royal Church in Drache, with Father Kylus Dragonsbane at its head, is by contrast open to many faiths, though Father Kylus himself follows a deity known in Arangoth as Pallodain. An extreme Menxvanic sect which has recently had some impact is the Cult of the Silver Flame, strongly opposed to magic-use.

Calendar

The year AD 2000 is equivalent to the Arangothian year 470. Years are dated traditionally from the founding of the city of Tagrana on the shores of Song Deep, which was the capital of the Kingdom of Arangoth until the Civil War of the year 415. The Arangothian system of numbering years was adopted by several neighboring states at a Council on Dating held on the Isles of Myst during the reign of King Ware "Sith" of Arangoth. In fact, the council had been arranged to discuss a different kind of dating altogether: namely, how to coordinate blind dates between the youths of different royal and noble families in the region. The delegates considered this a rather thorny issue and were eager for some easy way out. The Arangothian delegate suggested that they interpret the topic of "dating" as instead meaning calendar reform, and in their gratitude the other members of the conference agreed to adopt the Arangothian year. The states involved included Rondis, Aslar, and Elvendeep, all of which observe the same year as Arangoth.

In writing, one would express the date March 25, 465 (the day that AngelSin claimed the throne of Arangoth) as, "The twenty-fifth day of First Seed in the four hundred and sixty-fifth year from the founding of Tagrana." The more common shorthand form of this date would written "25. III. 465."

Religion

The Royal Church in Drache, with Father Kylus Dragonsbane at its head, is by contrast open to many faiths, though Father Kylus himself follows a deity known in Arangoth as Pallodain. However, the most common religion among native Arangothians is Menxism, which recognizes two supreme dualistic powers, Menxvan and Menxruk.

Language

Main Article: Arangothek

Arangothek is the native language of the kingdom. It is an inflected language of the Goxo-Limbrian language family with some vocabulary borrowed from Igmerind in the distant past. There are some nonstandard dialects, such as those spoken in the Sresar Vale and in Outer Arangoth, but over the main expanse of the Arangothian kingdom the language is fairly consistent. Arangothek is written in its own distinctive script.

Common Names

Main Article: Common Arangothian Names

Male

Kenglith, Marnuth, Alathar, Alfrith, Asproth, Dorn, Bralk, Branth, Sarnem, Ware, Sanglith, Oryan, Fenduth, Huixon, Folvaholk, Kukarek, Arduin, Amurath, Forban, Herbord, Anskar, Gerd, Rafold, Aladar, Donnovath, Sivrian, Perlim, Aritz, Marxion, Rathek, Folvatir. [Recently many parents have also been naming their sons "Kylus," "Metzen," and "Bolk," the last being the closest they can come to pronouncing "BLK."]

Female

Delvige, Silge, Dekressa, Silmdinth, Serpessa, Sarla, Tarla, Rixte, Palandra, Perlegi, Peraldinth, Pellatgi, Nimpet, Sarlakelet, Thrinda, Lermat, Leptat, Hurnmilve, Gordge, Nistgi, Gessipir, Valknandra, Nedixe, Nepse, Neskessa, Melinxa. [Recently the names "Lex," "Lixa," and "Alysia" have also become popular.]

Surnames

Aborod, Anquodire, Appodarod, Aptentrod, Arlothek, Arnak, Blanire, Bobire, Branissod, Brogod, Dabalbire, Daranek, Silad, Senketh, Sallod, Rixtire, Ruthmire, Quarflis, Pinek, Parmilod, Orgod, Pallod, Netrilod, Neserpix, Nerxod, Nelxik, Nege, Flinod, Folvad, Galebrod, Mitrod.

Note: typically a person will take his or her father's name as a middle name, preceded by the prefix ul-, for example:

Kenglith ul-Alathar Mitrod
(i.e. Kenglith Mitrod, son of Alathar Mitrod.)

Serpessa ul-Fenduth Quarflis
(i.e. Serpessa Quarflis, daughter of Fenduth Quarflis.)

Note that Arangothian on its most basic level isn't written in the Latin alphabet but in a script of its own. What that means is that there's nothing even vaguely "official" about any particular spellings of Arangothian words or names. And K can generally be replaced with C or CK.

And if people are unhappy with the sound of "Arangothian," it would do no great violence to it to substitute other sounds for those that are objectionable. For example, some individuals pronounce the sound "X" either as "sh" or "zh" whenever it appears in a word or name. It would make just as much sense to write "Menshruc" or "Mengerook" as Menxruk, or "Nadeesha" or "Nedygea" for the feminine name Nedixe. You don't have to use the names on the list for your character to be an "authentic" Arangothian; there have been plenty of characters with names that don't appear on this list.

(As a very, very rough rule, male names frequently end in -TH, and female names frequently end in -ESSA if you need to make up a name quickly.)

Customs and Rituals

Main Article: Arangothian Customs and Rituals

In Arangoth, the three major ritual events in a person's life are generally the brakerrat or rite-of-passage ceremony at age thirteen; the marriage ceremony; and the funerary rites. Each of these has a customary form in Arangoth: for example, the Arangothian wedding generally takes place at home, and the participants wear green.

Music

There are a number of popular song and dance genres in Arangoth, as well as music of the royal court. For the past seventy years or so, one of the most popular genres has been the leturek.

All three of the following were composed by Feaster in midi format.

Sport

Main Article: Grubball

Grubball is the national sport of Arangoth, with a professional league of 16 teams from around the country and from foreign lands. The Arangothian Grubball League, or AGL, consists of 16 teams from or around Arangoth, with the Isles of Myst fielding a team in place of Goat Island which went bankrupt following the 470 season. A season consists of 30 games in which each team plays each other twice, once at home and once away. Following the 30-game regular season is a postseason playoff. Originally the top two teams played a 5-game series with the winning claiming the Season Championship as well as the Arlok Cup. The winner of the AGL championship goes on to take part in the International Grubball Association, or IGA, playing teams from the surrounding countries.

Currency

Main Page: Arangothian Currency

The coins minted in Arangoth are lurinthoons (gold coins), rixtles (silver coins), and quaspins (copper coins). Drache is a port city that thrives on commerce, so there are almost as many currencies in circulation in Drache as there are foreign visitors to the city. To make transactions easier with this baffling array of coinage, the most common financial unit in Drache is the Bank Crown, which is a banking unit used for accounting and moneychanging. Most businesses and even the government in Drache sets values in Bank Crowns, which are then either collected or paid out in various currencies. In Arangoth, the rixtle piece, a silver coin, is equivalent to the value of a Bank Crown.

The average resident of the Wharf District has a "monetary value" of 12 bank crowns; in the Red Lantern District it's 8. That's basically the amount of money these people could get if they sold everything they owned (except very basic things like the clothes off their backs) and combined that with all their cash on hand. These people don't really have *any* savings and very little property, and would probably be destitute in a week or so without working or stealing. On average the minimum cost for food and lodgings in Drache for a week is about 4-5 bank Crowns, which leaves little leftover in the way for savings.

Writing and Printing Methods

The vellum (sheepskin) scroll is still the most common form of private letter, and is generally wrapped around a thin wooden dowel with a knob on either end, and then tied shut with a string or ribbon. Most letters are sent in small leather pouches tied shut with something resembling a shoelace. However, rag paper is also used for letters, and since it comes in rectangular sheets, it is not rolled but rather folded and closed up into an 'envelope' sealed generally with either wax or wheat paste. There is no official postal service in Arangoth, but letter-carriers may be hired cheaply for cross-city communication. It costs rather more to send letters between cities, and there are a couple of companies specializing in this area, such as the Mankrastro Courier Service. Slates and wax tablets are common where reusable writing surfaces are needed.

The "book" in Arangoth does not open to the left and right, but rather to the top and bottom, with the spine oriented horizontally. Library desks thus resemble V-shaped chicken-feeding troughs. These are still mostly made from vellum, and are copied by hand. However, it is probably only a matter of time before such books will be produced using the acid-etching technique on rag paper. Bindings are made either of vellum or leather, with metallic clasps and gilding. Covers are also often painted with miniature paintings of fairly high artistic merit. Books remain extraordinarily expensive. Rumormills and political pamphlets are much cheaper, but must face both the low literacy rate in Drache and a social stigma against reading "trash" literature as opposed to the Arangothian classics. Some rag paper is manufactured locally, and there are a few distinctive Drache watermarks, such as a bull's head, and an anchor in a circle. The paper used for The Rumormill printing and political pamphlets is of very low quality.

Printing images using woodcuts has been known in Arangoth for some time now. However, the procedure of preparing such woodcuts is difficult and time-consuming, and has not been used for written texts. Mostly the technique has been used for producing religious icons, and still is. A few years ago, a new technique for producing printing blocks was developed by an artist in Arania named Nistgi Lakrak. She took zinc plates and coated them with several layers of wax. Into this wax she drew an image with a stylus, leaving the zinc surface exposed there. After she was finished, she placed the zinc into an acidic bath. The acid etched the exposed lines of the drawing into the zinc plate, but did not eat through the areas still covered with wax. Next, the wax was melted off from the plate, and a mirror-image mold was made of a semiporous material the composition of which is still not widely known. This mold was then sanded down (the etched lines were intially of uneven depth) and, once inked, could be used to produce copies on rag paper.

This technique of print-making quickly spread to Drache, where the Rumormill adopted it for reproducing plates covered with writing rather than graphic images. The Rumormill has also innovated by placing the print plates into an adapted wine-press, whereas Nistgi Lakrak had simply weighted down each print with stones. The Rumormill is said to have a dozen such presses in operation.

For a short while the Rumormill monopolized this new technology, but recently it appears that the technique has been learned by other craftsmen in the city. It is estimated that there are between three and five different establishments in the city running presses using the acid-etching technique to reproduce the written word. One such establishment, the Crowned Swan Press, is the first to use the technique to produce entire printed books and offer them for sale. Their offerings include Arangothian classics such as Quarkelet's Dream of the Nine Otherworlds, Vansilad's Bestiary, Sangliod's Compleat Herbalist, The Mirror of Nobility, and The Minstrel's Companion.