Difference between revisions of "Aslar"

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The '''Kingdom of Aslar''' is located southeast of [[Drache]] and the [[Black Dragon Inn]], with Gangikish as its capital. It is bordered on the west by the Southern Sea, and on the east by the Eastern Sea, with Tollor, Elluria, and Teldanar making up its southern border. Aslar is separated from the rest of the continent along its northern border by the Dragonspine Mountains, and Thontaran is just across a narrow straight to the northeast.
The '''Kingdom of Aslar''' is located southeast of [[Drache]] and the [[BlkDragon Inn]], with [[Gangikish]] as its capital. It is bordered on the west by the Southern Sea, and on the east by the Eastern Sea, with [[Tollor]], [[Elluria]], and [[Teldanar]] making up its southern border. Aslar is separated from the rest of the continent along its northern border by the Dragonspine Mountains, and [[Thontaran]] is just across a narrow straight to the northeast.


=History=
=History=
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For many centuries, the Kingdom of Aslar continued to expand southwards from a canal linking its two seas, being blocked on the north by the tall mountain range known as the Dragon's Spine. It absorbed various native races during this time. This expansion was finally stopped 198 years before the Arangothian Era by the opposition of the heroic Kel Ellure, who took over the southern frontier fortress of Sighrikish (now Tollor City) from its governor, Karishul; he was drawn and quartered. This pocket of resistance eventually grew into the Kingdom of Tollor, which recently merged with several other states to form the state of Elluria. On the southeast, Aslar was confronted by the Tyranori and Teldanari, who also established independent states and then went to war with each other for centuries.
For many centuries, the Kingdom of Aslar continued to expand southwards from a canal linking its two seas, being blocked on the north by the tall mountain range known as the Dragon's Spine. It absorbed various native races during this time. This expansion was finally stopped 198 years before the Arangothian Era by the opposition of the heroic Kel Ellure, who took over the southern frontier fortress of Sighrikish (now Tollor City) from its governor, Karishul; he was drawn and quartered. This pocket of resistance eventually grew into the Kingdom of Tollor, which recently merged with several other states to form the state of Elluria. On the southeast, Aslar was confronted by the Tyranori and Teldanari, who also established independent states and then went to war with each other for centuries.


In the 300s, Aslar came to the aid of the neighboring city of Antara (alias Ethcabar) just north along the western coast when Arangoth attempted to conquer it. The King of Aslar at that time was a native of that city and was only able to induce the armed forces of Aslar to intervene by convincing the three viziers that if Antara fell, Aslar would be next.  
In the 300s, Aslar came to the aid of the neighboring city of Antara (alias [[Ethcabar]]) just north along the western coast when Arangoth attempted to conquer it. The King of Aslar at that time was a native of that city and was only able to induce the armed forces of Aslar to intervene by convincing the three viziers that if Antara fell, Aslar would be next.  


=Geographical Features=
=Geographical Features=
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=Government and Politics=
=Government and Politics=


Aslar is known for its curious annual custom of selecting a new king by lot from all comers (foreigners welcome!) and then beheading the previous year's king. Recent occupants of the throne have ranged from kenders to orcs. The annually-changing kingship probably dates back to time immemorial, as does a system of three viziers who govern the country. As yet the origins of all this are buried in the misty mists of time. It's also not clear when the canal linking the two seas was built, or by whom. But whoever has controlled the canal has been able to collect tolls from passing ships, and has therefore been pretty wealthy. The palaces of Aslar are quite ancient and opulent.
Aslar is known for its curious annual custom of selecting a new king by lot from all comers (foreigners welcome!) and then beheading the previous year's king. Recent occupants of the throne have ranged from [[Kenders]] to [[Orcs]]. The annually-changing kingship probably dates back to time immemorial, as does a system of three viziers who govern the country. As yet the origins of all this are buried in the misty mists of time. It's also not clear when the canal linking the two seas was built, or by whom. But whoever has controlled the canal has been able to collect tolls from passing ships, and has therefore been pretty wealthy. The palaces of Aslar are quite ancient and opulent.


=Religion=
=Religion=


The state religion of Aslar is Munism, the belief that the destinies of the world are in the hands of supernatural beings known as Muns who inhabit a distant and entirely inaccessible plane. They are concerned with promoting neither good nor evil, but simply manipulate the universe to amuse themselves.
The state religion of Aslar is [[Munism]], the belief that the destinies of the world are in the hands of supernatural beings known as [[Muns]] who inhabit a distant and entirely inaccessible plane. They are concerned with promoting neither good nor evil, but simply manipulate the universe to amuse themselves.


=Language=
=Language=

Revision as of 17:14, 15 November 2012

Aslar
Kingdom of Aslar
Woolly.jpg
Map of country or capitol
Country Information
Motto Where anyone can be King... for a year!
Capitol Gangikish
Language(s) Aslar Language
Ethnic Groups Multiple races, especially near election time.
Government Annually-elected Monarchy
Current Ruler Aslarit'iMuzh, The Griffon of Aslar, Loshlo Cu'a'itur
Population Approx. (number)
Currency Aslarit'igisha (Aslarian Eagles)

The Kingdom of Aslar is located southeast of Drache and the BlkDragon Inn, with Gangikish as its capital. It is bordered on the west by the Southern Sea, and on the east by the Eastern Sea, with Tollor, Elluria, and Teldanar making up its southern border. Aslar is separated from the rest of the continent along its northern border by the Dragonspine Mountains, and Thontaran is just across a narrow straight to the northeast.

History

For many centuries, the Kingdom of Aslar continued to expand southwards from a canal linking its two seas, being blocked on the north by the tall mountain range known as the Dragon's Spine. It absorbed various native races during this time. This expansion was finally stopped 198 years before the Arangothian Era by the opposition of the heroic Kel Ellure, who took over the southern frontier fortress of Sighrikish (now Tollor City) from its governor, Karishul; he was drawn and quartered. This pocket of resistance eventually grew into the Kingdom of Tollor, which recently merged with several other states to form the state of Elluria. On the southeast, Aslar was confronted by the Tyranori and Teldanari, who also established independent states and then went to war with each other for centuries.

In the 300s, Aslar came to the aid of the neighboring city of Antara (alias Ethcabar) just north along the western coast when Arangoth attempted to conquer it. The King of Aslar at that time was a native of that city and was only able to induce the armed forces of Aslar to intervene by convincing the three viziers that if Antara fell, Aslar would be next.

Geographical Features

Dragon's Spine, a mountain range to the north, two seas to the east and west, and a canal linking the two.

Government and Politics

Aslar is known for its curious annual custom of selecting a new king by lot from all comers (foreigners welcome!) and then beheading the previous year's king. Recent occupants of the throne have ranged from Kenders to Orcs. The annually-changing kingship probably dates back to time immemorial, as does a system of three viziers who govern the country. As yet the origins of all this are buried in the misty mists of time. It's also not clear when the canal linking the two seas was built, or by whom. But whoever has controlled the canal has been able to collect tolls from passing ships, and has therefore been pretty wealthy. The palaces of Aslar are quite ancient and opulent.

Religion

The state religion of Aslar is Munism, the belief that the destinies of the world are in the hands of supernatural beings known as Muns who inhabit a distant and entirely inaccessible plane. They are concerned with promoting neither good nor evil, but simply manipulate the universe to amuse themselves.

Language

The standard dialect of Aslar's official language has four vowels: A, I, O and U (in some dialects, E, I, Ö and Ü).


It has the following consonants and semivowels: B, D, G, Z, L, R, P, T, K, S, J (dj), C (tch), H (kh), GH (voiced variant of H), ZH, SH, M, NG, TH (thick), DH (though), Y and ' (a glottal stop).


The following consonant clusters appear within words but never at the beginning or end: PL, TL, KL, SL, CL, HL, SHL, THL; BR, DR, GR, ZR, JR, GHR, ZHR, DHR.


These rules are really only important if you want to make up your own words, but they also apply in interesting ways to how foreign place names enter the language. The language of Aslar is inflected, having several case endings.


-t, -it = possessive (genitive case). 'Aslarit = of Aslar, Aslar's. 'Aluriyat = of Elluria.


-k, -ik = direct object (accusative case). I give the ball to the dog.


-sh, -ish = indirect object (dative case). I give the ball to the dog.


-ng, -ing = ablative case. I take the ball from the dog. 'Aslaring = from Aslar.


-m, -im = prepositional case. Used whenever a noun follows a preposition. For coming up with personal and place names, -t/-it and -ng/-ing are the most important of these endings. For last names, -tabus/-itabus is the equivalent of -son.


Adjectives precede nouns and take the regular ending -i (adverbs take the ending -iyi). So if you want to create a name for a person or place along the lines of "Tall Tower" or "Big Knife," simply run the two words together, with the -i in between. [Examples: Dhaslibijra (Old-father),Gangi'atha (Big-village), La'ibash (Bright-sword) etc.]


To turn an adjective into a noun (e.g. "the tall one," "the beautiful one") simply add the ending -l. [Examples: Detlil (the small one), Sighril (the young/new one).]


Mini-Vocabulary gangi, big. detli, small. ledhri, good. sozri, bad. sighri, young/new. dhasli, old. tidhri, beautiful. zhaghi, ugly. zigri, strong. ngakli, tall. cizri, short. mu'i, warm. do'i, cold. likli, white. hushli, black. dashli, red. zhuri, high. dholi, low. sha'i, swift. kari, dark. la'i, bright. mari, clear. thahi, colorful. tashli, dizzy. lithi, long. Places -- kish, town. 'atha, village. tath, castle. rak, house. bagh, meadow. tatla, field. dhash, river. minga, stream. cu'a, stone. 'ajra, palace, mansion. tur, gate. dar, path/road. tish, market. Family -- 'abus, son. 'adhas, daughter. bijra, father. dhajra, mother. sirip, brother. sarath, sister. Creatures -- 'ithla, human. hadh, elf. cizril, dwarf. ngaklil, giant. loshlo, wolf. dashuk, dragon. muzh, griffon. dhakus, bear. thara, falcon. gisha, eagle. 'okla, dog. shu'a, cat. zhaslu, snake. dinga, horse. The body -- kadhru, head. shul, hand. shogha, arm. sizhra, eye. talu, mouth. ya'im, nose. gith, leg. ghor, foot. dasha, heart. dush, blood. ha'u, beard. sadha, hair. zhir, horn. nara, wing. ngu'a, tongue. Weaponry -- bash, sword. huth, dagger. hagrus, axe. hi'as, arrow. Other -- hush, night. lik, day. ralas, rali, silver. hingas, hingi, gold, golden. 'ira, tree. 'angu, sun. da'u, moon. loth, star. tha'il, snow [tha'i, frozen]. 'ashu, wind. lath, rain. hal, water. lak, fire. 'iko, air. ngu'a, dirt. 'igi, one. Derivative words -- maricu'a, crystal [mari-cu'a]. 'igizhir, unicorn ['igi-zhir]. naradinga, pegasus [nara-dinga]. halidra, fountain [from hal]. thahidra, color [from thahi].