Goat Island

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Goat Island
File:GoatIsland001.jpg


Location

Cartographical Map of Goat Island.

Due South from the Transdarianian mainland in the South Sea, immediately South of the port city of Drache and directly west of Hell's Eye and the Reef of Tears.

Behind the Name

WIP

Settlements

Silekhorna (Maritime Fortress)

Sildreki (Eastern Port)

The new main port of Goat Island. Settlement numbers have swelled significantly, which consists heavily of refugees from Minkdreki that migrated to the area during its seige and subsequent destruction.

Golfrinth (Undertower)

Mantapeska (Cauldron Lake)

Minkdreki (Western Port)

The old capital port of Goat Island. Drache did not suffer alone under the machinations of Drogyoldiiv the Terrifying, and amongst the settlements upon the island the old port suffered the heaviest of damages, with a good portion of its infrastructure having been razed over the course of the dragon's seige as it found itself cut off from support from the mainland. Ultimately most of its population fled away from the coast, dispersing amongst inland communities and abadoning the port as a practical ghost town. The old stone fort that overlooks the harbour sits in ruins, the same as much of its remaining infrastructure, serving as both a relic of the old port as well as scars of Drogyoldiiv's wrath.

Most Noted Geographical Features

Siren Song Bay

Quite possibly one of the most dangerous maritime locations on the entire island, a namesake that it lives up to, not due to any supernatural reasons or even creatures known from which it takes its name, but rather due to the underlying dangers from which it earned its reference. From a simple glance this protected inlet feeds into a larger bay beyond, and to any passing sailor or seafarer has the appearance of an ideal location for a harbour or to moor a vessel safely from the swells of the ocean beyond. However, just below its seemingly serene waterline hides an untold number of shifting shoals and rocky outcroppings, which would spell disaster for even the most nimble and experienced of vessels. Many a seafarer lured in by its appearance has fallen victim to the "Siren's Call" offered by its calm waters, only to find themselves run aground and stranded upon a sand bar, or their hulls dashed split open upon the rocks before quickly joining those that came before them at the bottom of the bay. It becomes readily apparent why this location in particular, despite its appearances, hasn't been developed into a port by the natives after having experienced its dangers first hand.

Dibefrinth (Cold Towers) Mountain Range

Peralsil (The Green Sea)

Notable Wildlife

Kaxat Goats (Foreign Goats)

This breed is relatively small and are uncommonly fine-boned and deer-like. While coats can vary in colour and pattern, the black-and-brown "buckskin" pattern is by far the most common and dominates the spectrum. Both males and females are horned, and contrary to their namesake, lengthy isolation eventually developed them into a genetically distinct breed from their foreign ancestors. Initially introduced to Goat Island by aspiring merchants, herders and hunters due to a lack of any large native mammals, intending on utilizing them for their meat, dairy and hides to fill this niche. However, this also meant that there were no natural predators suited to contending with the species, and ultimately, the scenario played out in a manner anyone with an ounce of wisdom and foresight could have predicted. Poorly mismanaged herds exploded in population and wreaked havoc, resulting in a large feral population displacing and killing several native island animals in the process. Through joint efforts these feral populations have been scoured from the island, though several pockets still exist in the mountain ranges of the Cold Towers. Domesticated herds are still quite prevalent, however, punitive laws and fines were inevitably instituted, and anyone willfully (or unwillfully) releasing them into the wilds faces very unsavoury consequences.

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