Difference between revisions of "The Zarloc Mountains"

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| language3        =
| language3        =
| race1            = Human
| race1            = Human
| race2            = Orc (workers)
| race2            = Dwarf
| race3            = Dwarf (workers)
| race3            = [[Provakh]]
| population      = 65,000
| population      = Unknown
 
 
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}}

Revision as of 01:56, 14 April 2019

The Zarloc Mountains
Geographical Information
Location: North-western Veth
Geographical Features: Glaciers
Significant Resources: Freshwater reserves (frozen), Gold, Iron, Coal, Trees (lumber)
Dangers: Exposure, Rock slides, Altitude Sickness, Snow Blindness, Falls, Avalanches, Ice Storms, Starvation
Notable Wildlife: Golden Eagles, Appenzell Goat, Dire Yaks, Northern Wyverns, Various Cryptids
Civilization
Inhabitants: Human Dwarf Provakh
Common Languages: Common Various indigenous
Population: Unknown


Geography

The Zarloc Mountains are host to some of the highest peaks found in North-Western Veth, especially those upon the Northern Peninsula. The highest peak, Mount Zah, is 26,000 ft in elevation.

Habitable conditions are all mostly found under the timberline, which makes up only 25% of the land within the mountains. Of that, arable land only makes up 1% of the total land within the Zarloc Mountains, which again is only in use seasonally. Numerous mountain passes and remote basins can be found throughout the range.

Glaciers and Lakes

Much of the mountain range above 15,000 feet retains glacial ice year-round, accumulating it faster than fallen snow melts. As summer approaches, conditions will warm enough in the higher elevations to begin to melt the glacial ice into a vast collection of river networks that travel down ravines and stream-cut troughs that have formed through erosion. It is these omniscient glacial deposits that feed and irrigate all of the immediate areas surrounding the choke of Veth.

Climate

The climate of the Zarloc Mountains varies greatly depending on elevation. At the higher peaks, conditions are very unforgiving and temperatures can plunge rapidly at night into the -50s with wind gusts often increasing the intensity of the cold felt. Daytime highs within the peaks are meager, rarely reaching much above freezing year-round. Solar radiation in the summer helps to melt glacial ice, which feeds river networks throughout the Empire and all of its territories.

Peaks

Climates at Peak-level, or just above the timberline, are harsh and are generally chalked up to being Polar Climates. On average, temperatures rarely reach above freezing for more than two months. Of those two months, the majority of flooding at lower elevations takes place in summer; though settlements higher in elevation than those are afflicted by these conditions.

At the higher elevations, winds can reach up to 150 mph, often sweeping snow from the peaks and dusting glaciers and other areas at below. These winds have claimed numerous lives on higher mountain passes where treacherous roads wind along the sides of cliffs. Gusts have been known to sweep a many travelers and climbers off to their deaths.

Inhabitants

A smattering of human and dwarves can be found around the Zarloc, though understandably, these tend to be exceptions rather than commonplace settlements. There's also the Provakh, a nomadic herd race of apparent half-giants that roam these valleys and peaks.