Sunday, 28 October: Opening Festivities - to be posted and described on the forums to open the fair up for play
Monday/Tuesday, 29/30 October - No GMed events, open play/plot
Wednesday/Thursday, 31 October, 1 November: Tournament: armed, mounted? spells?
Friday, 2 November: Masquerade Ball
Saturday, 3 November: Closing feast/ceremonies, no GMed events, forum post
Sunday, 4 November: Brakkerat, not a GMed event
Harvest Festival Events Schedule
-
- Baron
- Posts: 215
- Joined: Sun Sep 23, 2012 4:49 pm
- Preferred Title: Great Old One
- Characters: All of them.
- Location: Right Next Door to Hell
Harvest Festival Events Schedule
Elitist Dicks Only
Re: Harvest Festival Events Schedule
Suggestions:
a) If there's going to be a tourney with more than eight players total, across all classes? Allow at least a week to ten days. Scheduling bouts is an enormous pain.
b) Sundays are usually the best nights for scheduling balls (and balls are always a big IC draw).
a) If there's going to be a tourney with more than eight players total, across all classes? Allow at least a week to ten days. Scheduling bouts is an enormous pain.
b) Sundays are usually the best nights for scheduling balls (and balls are always a big IC draw).
-
- Baron
- Posts: 215
- Joined: Sun Sep 23, 2012 4:49 pm
- Preferred Title: Great Old One
- Characters: All of them.
- Location: Right Next Door to Hell
Re: Harvest Festival Events Schedule
We don't have a week to 10 days for the tourney, unfortunately.
Elitist Dicks Only
Re: Harvest Festival Events Schedule
First off, let me say that I love everyone here.
Second, let me say there's no way in hell you'll have a tourney that draws more than eight people on two weeks' notice, for two days of combat.
Past tourneys were usually weeks in the making and weeks in the execution (when things ran smoothly), albeit with more players. It's a GM/planning intensive business.
Also, why don't we have time? The tourneys were always a player-intensive events, got folks involved. I'd think "involved" is what we're going for. Time? Well, we've got a lot of it.
Second, let me say there's no way in hell you'll have a tourney that draws more than eight people on two weeks' notice, for two days of combat.
Past tourneys were usually weeks in the making and weeks in the execution (when things ran smoothly), albeit with more players. It's a GM/planning intensive business.
Also, why don't we have time? The tourneys were always a player-intensive events, got folks involved. I'd think "involved" is what we're going for. Time? Well, we've got a lot of it.
Re: Harvest Festival Events Schedule
Actually, why not separate/run the tourney separate from the Harvest Festival so we've got all the time in the world? The Int'l Tourney's always been it's own event, anyhow. ./spitball
Re: Harvest Festival Events Schedule
As a crafty ring veteran, here are my experiences running the past three tourneys:
First of all, the tourney will last about three weeks, if not more, to execute.
Second of all, the most popular thing to do has always been to use an autumn harvest festival as a kick-off to the tourney season, followed by a big winner's party in the end.
Third of all, you need to advertise it a lot more than you're doing now, get submissions and draw up brackets.
First of all, the tourney will last about three weeks, if not more, to execute.
Second of all, the most popular thing to do has always been to use an autumn harvest festival as a kick-off to the tourney season, followed by a big winner's party in the end.
Third of all, you need to advertise it a lot more than you're doing now, get submissions and draw up brackets.