TroubleFinders Guild Info

The Adventurer's Guild. Find quests, find heroes for quests. You need a dragon slayed? A witch dealt with? A curse broken? These people can help!
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Azalea
Knight
Posts: 25
Joined: Wed Mar 23, 2016 8:49 pm
Preferred Title: Plant Fae
Characters: Azalea, Justin_Scorch, Sabine, Brindagar, Linora

TroubleFinders Guild Info

Post by Azalea »

((Basics to the Guild, Some of this may change later))

The Inside the building Descrip:
Right inside the building is a large room with trophies, one of the most notable being a stuffed hell hound in a large glass display case and the head of a pit fiend mounted on the wall. There is a receptionist desk and two bulletin boards. One for bounties and the other for adventurers needed/dungeon postings. There are benches for people to sit. Several doors and a staircase lead off to members only areas of the building.

Notable rooms:
• Banquet Hall for parties after a successful mission if they want to.
• Bounty collection office - official crown representative's office for bounty collections
• Portal room - a room with a circle of standing stones and magic runes to teleport adventurers directly to the dungeon.
• Armory - They do have extra basic armor and weapons. Nothing is magic but it is there if needed. Must be returned after missions.

To Join the guild:
• Pay membership fee of 10 gold annually -or- a 10% cut of everything you bring in on guild quests until the 10 gold is met.
• Liability waiver must be signed!
• A form to fill out for name/abilities/emergency contacts/next of kin

Once a character has joined the guild they are assigned a member number and a temporary badge with their member number on it. After the completion of their first successful mission they are assigned a steel badge which they can pin to their clothes for official missions. (or on a chain for monstrous races that don't wear clothes or shape shift all the time.

Guild Rules:
• No Infighting! On official guild quests do not try to kill your own party members. If you really feel the need, do it on your off hours. Picking fights during missions/quests is prohibited.
• Notify the reception before you leave, This way if the group does not come back they will know where to send more experienced adventurers to go look for missing people. (OOC Note: this does not have to be RP'd out, we can just say they informed the receptionist sometime prior to leaving)
• An adventurer will not be fined for failed missions, they will not be paid either however.

Guild Info updated 11/27/16
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