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	<id>http://www.blkdragon.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azhure</id>
	<title>#BlkDragon*Inn - User contributions [en]</title>
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	<updated>2026-04-03T19:45:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7225</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7225"/>
		<updated>2017-02-19T01:56:32Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Administrative Duty Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
==Interim Council==&lt;br /&gt;
&lt;br /&gt;
Lord [[Asnerith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Bastien Valois]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Idelle Sarault|Idelle Habri]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Branth ul-Alathar Mitrod&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Dietrich von Grafsburg&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Kothliim &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Sinxa Mitcyik &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7224</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7224"/>
		<updated>2017-02-19T01:56:11Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Arms-Corporal/Spell-Corporal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
==Interim Council==&lt;br /&gt;
&lt;br /&gt;
Lord [[Asnerith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Bastien Valois]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Idelle Sarault|Idelle Habri]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Branth ul-Alathar Mitrod&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Dietrich von Grafsburg&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Kothliim &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Sinxa Mitcyik &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7223</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7223"/>
		<updated>2017-02-19T01:55:24Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Arms-Recruit/Spell-Recruit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
==Interim Council==&lt;br /&gt;
&lt;br /&gt;
Lord [[Asnerith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Bastien Valois]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Idelle Sarault|Idelle Habri]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Branth ul-Alathar Mitrod&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Dietrich von Grafsburg&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Kothliim &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Sinxa Mitcyik &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Staff_Positions&amp;diff=7222</id>
		<title>Staff Positions</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Staff_Positions&amp;diff=7222"/>
		<updated>2017-02-10T00:39:57Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Lead Admin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to govern and operate BDI and its peripheral channels on an ongoing basis, we have established several levels of staff positions. Some will bear visible status in the channel or on the forums for better recognition by players for support questions, help, or setting expertise. These guidelines are meant to better detail what is expected of each position, both for those that wish to contribute and those who seek assistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current Staff=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039;  Ayanula, Kylus, [[User:Azhure|Azhure (Margo)]]&lt;br /&gt;
* &#039;&#039;&#039;Operators:&#039;&#039;&#039; Jammy (```), Ravynetti`Tivaurd&lt;br /&gt;
* &#039;&#039;&#039;Storytellers:&#039;&#039;&#039; Alexx&lt;br /&gt;
* &#039;&#039;&#039;Reporters:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Setting Nerds:&#039;&#039;&#039; Alexx, [[User:Karras|Karras (Stu)]], Tagert&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This list will be kept as up to date as possible.&amp;lt;ref name=&amp;quot;current staff&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Common Goals=&lt;br /&gt;
&lt;br /&gt;
While many of our staff positions differ greatly from each other, each one shares the same goals. They are to:&lt;br /&gt;
&lt;br /&gt;
* protect the channel and its patrons from any attack (ie, spammers, trolls, malicious players).&lt;br /&gt;
* provide an environment that is welcoming and fun to everyone who visits, both in and out of character, new and old alike.&lt;br /&gt;
* support newbies so that they can feel comfortable and educated about the setting.&lt;br /&gt;
* foster a sense of community within the channel by acting with and encouraging respect for all members, no matter their contribution level.&lt;br /&gt;
* place the channel&#039;s future above petty arguments and personal issues.&lt;br /&gt;
* encourage growth and change as well as the future development of our evolving world.&lt;br /&gt;
&lt;br /&gt;
=Volunteer=&lt;br /&gt;
&lt;br /&gt;
Volunteers are BDI&#039;s weekend warriors; these are players that are generous with their time and commit to short term projects as needed. Volunteer projects are considered extracurricular and are not expected to meet deadlines. In the event a deadline is necessary, an operator will make this clear at the beginning of the project and work with the volunteer to determine a schedule that works.&lt;br /&gt;
&lt;br /&gt;
All volunteers are considered equal, unless a project requires a leader. If a volunteer needs to stop work on a project before completion, they should inform an operator so that the next best step can be determined.&lt;br /&gt;
&lt;br /&gt;
Volunteers should be creative, focused, communicative and team-oriented. Since many of our projects are so collaborative, it&#039;s important that a volunteer knows how to take constructive criticism. Please remember to be adaptable and even-tempered whenever possible.&lt;br /&gt;
&lt;br /&gt;
=Reporter=&lt;br /&gt;
&lt;br /&gt;
Reporters work primarily on the Rumor Mill, which is an in-character tabloid posted on the forums. This role provides access to post on the Rumor Mill&#039;s behalf and communicate privately with other reporters to brainstorm and plan out the next issue.&lt;br /&gt;
&lt;br /&gt;
Reporters should have strong writing skills, a good imagination and an eye for detail. They should be able to follow the guidelines and templates for the Rumor Mill, as well as adhere to a basic posting schedule of at least once a month, although greater frequency is of course appreciated. Because the Rumor Mill is based on in-character activities and breaking news stories, reporters need to be able to be proactive about finding (or inventing) and pursuing leads. Reporters are given a good deal of freedom regarding their articles, and do not need approval before sending an article to post.&lt;br /&gt;
&lt;br /&gt;
=Storyteller=&lt;br /&gt;
&lt;br /&gt;
Storytellers are the Dungeon Masters of BDI and are allowed to run setting-wide story lines or events at their own discretion. Traditionally, storytellers are long-time members of the BDI community who are in good standing in the community and are trusted by the ops to adhere to basic, loose guidelines regarding their plans. They may act without supervision, but are required to keep in contact with the ops and other storytellers regarding the current events both in channel and on the forums.&lt;br /&gt;
&lt;br /&gt;
A storyteller&#039;s job is a highly creative one. To be a good storyteller,&amp;lt;ref name=&amp;quot;storytelling&amp;quot; /&amp;gt; you must be able to combine intense imagination with crisp setting knowledge, as well as the flexibility to adapt to the unexpected as players begin to contribute. The storyteller job is about providing an experience for the players, so the ability to place one&#039;s ego aside is a must. You should be a strong writer who can read comprehensively and have the time and focus to respond quickly. Teamwork is also essential to this position as the storytellers work closely with each other and the operators to keep events, channel topics and announcements current.&lt;br /&gt;
&lt;br /&gt;
=Setting Nerd=&lt;br /&gt;
&lt;br /&gt;
Setting nerds are considered the &amp;quot;experts&amp;quot; of the BDI setting. Many have been here since the setting&#039;s creation, have contributed in large part, have spent hours poring over the website and setting notes to learn about it, or any combination of the three. If a setting nerd doesn&#039;t know something, they can tell you where to find it or, if it doesn&#039;t at all, help you figure out how to create it yourself.&lt;br /&gt;
&lt;br /&gt;
Setting nerds are marked with a green name&amp;lt;ref name=&amp;quot;setting_nerd&amp;quot; /&amp;gt; and staff title on the forums, and in the channel with a +voice symbol beside their nick so that they are easy to find. All positions are likely to consult with setting nerds because they are recognized and trusted authorities on the BDI-verse, so it&#039;s important that a person in this role be friendly, patient with random questions and able to communicate well.&lt;br /&gt;
&lt;br /&gt;
They maintain a presence in the OOC room.&lt;br /&gt;
&lt;br /&gt;
=Operator=&lt;br /&gt;
&lt;br /&gt;
Operators, or &amp;quot;ops&amp;quot;, are given moderator access to all areas of the channel and site, including most of the forums, and are charged with the day to day maintenance and protection of the channel and website against spam, vandalism or other abuse. Operators are also responsible for upholding cohesion across all official BDI platforms.&lt;br /&gt;
&lt;br /&gt;
As the most visible representatives of the channel, ops are expected to be on good behavior at all times. This expectation exists not only within the BDI community, but extends elsewhere to the greater [http://www.darkmyst.org DarkMyst] community, such as in [http://www.rpg-hub.com/ #RPG-Hub] and the semi-annual [http://multiverse.rpg-hub.com/ DarkMyst Multiverse] event. Operators are also expected to participate in regular play.&lt;br /&gt;
&lt;br /&gt;
Operators must be strong leaders and capable of clear communication. You must be patient, pro-active, team-oriented, and professional. Ops are the strongest representative of our community so it&#039;s critical that you always put your best foot forward, adhere to guidelines and work to further the spirit and legacy of BDI. Ops should also be willing and wanting to contribute in a &#039;whatever needs doing&#039; fashion, and have a strong understanding of their chosen IRC client.&lt;br /&gt;
&lt;br /&gt;
In order to act as an operator, a person must be willing to learn how to use the Eggdrop bots to handle weather and news changes, removing bans, adding to the RP experience, etc. Ops have rules of their own to follow, and it is important that you know them as well as you do the ones for the players.&lt;br /&gt;
&lt;br /&gt;
They maintain a presence in the two main channels, #BlkDragon*Inn and #BDI*Outside, as well as OOC room and the volunteers channel, #BDI*Volunteers.&lt;br /&gt;
&lt;br /&gt;
=Administrator=&lt;br /&gt;
&lt;br /&gt;
An Administrator is an Operator who has a higher level of access to the channel and all related platforms, including the &amp;quot;back end&amp;quot; areas of the site and channel with the intention of maintaining and ensuring the smooth operation of all parts of BDI. It is unlikely that a person will become an Administrator without spending a very long time first as an Operator.&lt;br /&gt;
&lt;br /&gt;
Administrators should be familiar with [http://www.irchelp.org/irchelp/irctutorial.html basic IRC commands &amp;amp; channel modes], [http://darkmyst.org/?page=services DarkMyst&#039;s network services], [http://www.mediawiki.org/wiki/MediaWiki MediaWiki], [http://www.wordpress.org/ Wordpress], [http://www.phpbb.com/ phpBB] and [http://www.egghelp.org/commands/ Eggdrop commands]. Also, some understanding of web design principles and code will go a long way in tweaking the CSS, PHP, HTML and Javascript used on the site. Administrators should be comfortable working in these environments, or willing to learn and educate themselves. Scripting in Eggdrop TCL is always a huge plus.&lt;br /&gt;
&lt;br /&gt;
Administrators should be able to work autonomously to fix minor or technical problems on the site or channel. Major changes to setting content or guides, templates, site design, color schemes, skins, etc. must be decided on as a group and should only be carried out after a consensus is reached. All custom changes made to the hard code of the site must be documented in the case of an update breaking them. Administrators are expected to use the forums to update and stay updated on the applicable threads. Access to the site&#039;s cPanel and FTP, and the shells on which the bots are hosted may still be restricted to their respective owners, ie: Kylus or Nymphetamine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lead Admin==&lt;br /&gt;
&lt;br /&gt;
This position holds all of the same access to all areas of the channel and site as an Administrator, however the Lead Admin will be responsible for guiding the growth of the channel as well as and the organization and delegation of other staff members. Subject to all of the same rules as a regular player and other members of staff, the Lead Admin should have leadership and communication skills as well as a staunch dedication to the channel and its continuation as a whole. It is the Lead Admin&#039;s responsibility to mediate staff disputes or problems as they arise, and to enforce staff rules when needed. There will be only one Lead Admin at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;current staff&amp;quot;&amp;gt; Last updated: February 9, 2017. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;storytelling&amp;quot;&amp;gt; This information, while good for any storyteller, only applies to those players that have been recognized as an ongoing and regular storyteller. It does not preclude players from submitting their own story line for play via the [http://www.arangoth.org/submissions/plot/ Plot Submission] page. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;setting nerd&amp;quot;&amp;gt; As of this writing, September 2, 2014. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Staff Documentation]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Staff_Positions&amp;diff=7221</id>
		<title>Staff Positions</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Staff_Positions&amp;diff=7221"/>
		<updated>2017-02-10T00:39:29Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Current Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to govern and operate BDI and its peripheral channels on an ongoing basis, we have established several levels of staff positions. Some will bear visible status in the channel or on the forums for better recognition by players for support questions, help, or setting expertise. These guidelines are meant to better detail what is expected of each position, both for those that wish to contribute and those who seek assistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current Staff=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039;  Ayanula, Kylus, [[User:Azhure|Azhure (Margo)]]&lt;br /&gt;
* &#039;&#039;&#039;Operators:&#039;&#039;&#039; Jammy (```), Ravynetti`Tivaurd&lt;br /&gt;
* &#039;&#039;&#039;Storytellers:&#039;&#039;&#039; Alexx&lt;br /&gt;
* &#039;&#039;&#039;Reporters:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Setting Nerds:&#039;&#039;&#039; Alexx, [[User:Karras|Karras (Stu)]], Tagert&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This list will be kept as up to date as possible.&amp;lt;ref name=&amp;quot;current staff&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Common Goals=&lt;br /&gt;
&lt;br /&gt;
While many of our staff positions differ greatly from each other, each one shares the same goals. They are to:&lt;br /&gt;
&lt;br /&gt;
* protect the channel and its patrons from any attack (ie, spammers, trolls, malicious players).&lt;br /&gt;
* provide an environment that is welcoming and fun to everyone who visits, both in and out of character, new and old alike.&lt;br /&gt;
* support newbies so that they can feel comfortable and educated about the setting.&lt;br /&gt;
* foster a sense of community within the channel by acting with and encouraging respect for all members, no matter their contribution level.&lt;br /&gt;
* place the channel&#039;s future above petty arguments and personal issues.&lt;br /&gt;
* encourage growth and change as well as the future development of our evolving world.&lt;br /&gt;
&lt;br /&gt;
=Volunteer=&lt;br /&gt;
&lt;br /&gt;
Volunteers are BDI&#039;s weekend warriors; these are players that are generous with their time and commit to short term projects as needed. Volunteer projects are considered extracurricular and are not expected to meet deadlines. In the event a deadline is necessary, an operator will make this clear at the beginning of the project and work with the volunteer to determine a schedule that works.&lt;br /&gt;
&lt;br /&gt;
All volunteers are considered equal, unless a project requires a leader. If a volunteer needs to stop work on a project before completion, they should inform an operator so that the next best step can be determined.&lt;br /&gt;
&lt;br /&gt;
Volunteers should be creative, focused, communicative and team-oriented. Since many of our projects are so collaborative, it&#039;s important that a volunteer knows how to take constructive criticism. Please remember to be adaptable and even-tempered whenever possible.&lt;br /&gt;
&lt;br /&gt;
=Reporter=&lt;br /&gt;
&lt;br /&gt;
Reporters work primarily on the Rumor Mill, which is an in-character tabloid posted on the forums. This role provides access to post on the Rumor Mill&#039;s behalf and communicate privately with other reporters to brainstorm and plan out the next issue.&lt;br /&gt;
&lt;br /&gt;
Reporters should have strong writing skills, a good imagination and an eye for detail. They should be able to follow the guidelines and templates for the Rumor Mill, as well as adhere to a basic posting schedule of at least once a month, although greater frequency is of course appreciated. Because the Rumor Mill is based on in-character activities and breaking news stories, reporters need to be able to be proactive about finding (or inventing) and pursuing leads. Reporters are given a good deal of freedom regarding their articles, and do not need approval before sending an article to post.&lt;br /&gt;
&lt;br /&gt;
=Storyteller=&lt;br /&gt;
&lt;br /&gt;
Storytellers are the Dungeon Masters of BDI and are allowed to run setting-wide story lines or events at their own discretion. Traditionally, storytellers are long-time members of the BDI community who are in good standing in the community and are trusted by the ops to adhere to basic, loose guidelines regarding their plans. They may act without supervision, but are required to keep in contact with the ops and other storytellers regarding the current events both in channel and on the forums.&lt;br /&gt;
&lt;br /&gt;
A storyteller&#039;s job is a highly creative one. To be a good storyteller,&amp;lt;ref name=&amp;quot;storytelling&amp;quot; /&amp;gt; you must be able to combine intense imagination with crisp setting knowledge, as well as the flexibility to adapt to the unexpected as players begin to contribute. The storyteller job is about providing an experience for the players, so the ability to place one&#039;s ego aside is a must. You should be a strong writer who can read comprehensively and have the time and focus to respond quickly. Teamwork is also essential to this position as the storytellers work closely with each other and the operators to keep events, channel topics and announcements current.&lt;br /&gt;
&lt;br /&gt;
=Setting Nerd=&lt;br /&gt;
&lt;br /&gt;
Setting nerds are considered the &amp;quot;experts&amp;quot; of the BDI setting. Many have been here since the setting&#039;s creation, have contributed in large part, have spent hours poring over the website and setting notes to learn about it, or any combination of the three. If a setting nerd doesn&#039;t know something, they can tell you where to find it or, if it doesn&#039;t at all, help you figure out how to create it yourself.&lt;br /&gt;
&lt;br /&gt;
Setting nerds are marked with a green name&amp;lt;ref name=&amp;quot;setting_nerd&amp;quot; /&amp;gt; and staff title on the forums, and in the channel with a +voice symbol beside their nick so that they are easy to find. All positions are likely to consult with setting nerds because they are recognized and trusted authorities on the BDI-verse, so it&#039;s important that a person in this role be friendly, patient with random questions and able to communicate well.&lt;br /&gt;
&lt;br /&gt;
They maintain a presence in the OOC room.&lt;br /&gt;
&lt;br /&gt;
=Operator=&lt;br /&gt;
&lt;br /&gt;
Operators, or &amp;quot;ops&amp;quot;, are given moderator access to all areas of the channel and site, including most of the forums, and are charged with the day to day maintenance and protection of the channel and website against spam, vandalism or other abuse. Operators are also responsible for upholding cohesion across all official BDI platforms.&lt;br /&gt;
&lt;br /&gt;
As the most visible representatives of the channel, ops are expected to be on good behavior at all times. This expectation exists not only within the BDI community, but extends elsewhere to the greater [http://www.darkmyst.org DarkMyst] community, such as in [http://www.rpg-hub.com/ #RPG-Hub] and the semi-annual [http://multiverse.rpg-hub.com/ DarkMyst Multiverse] event. Operators are also expected to participate in regular play.&lt;br /&gt;
&lt;br /&gt;
Operators must be strong leaders and capable of clear communication. You must be patient, pro-active, team-oriented, and professional. Ops are the strongest representative of our community so it&#039;s critical that you always put your best foot forward, adhere to guidelines and work to further the spirit and legacy of BDI. Ops should also be willing and wanting to contribute in a &#039;whatever needs doing&#039; fashion, and have a strong understanding of their chosen IRC client.&lt;br /&gt;
&lt;br /&gt;
In order to act as an operator, a person must be willing to learn how to use the Eggdrop bots to handle weather and news changes, removing bans, adding to the RP experience, etc. Ops have rules of their own to follow, and it is important that you know them as well as you do the ones for the players.&lt;br /&gt;
&lt;br /&gt;
They maintain a presence in the two main channels, #BlkDragon*Inn and #BDI*Outside, as well as OOC room and the volunteers channel, #BDI*Volunteers.&lt;br /&gt;
&lt;br /&gt;
=Administrator=&lt;br /&gt;
&lt;br /&gt;
An Administrator is an Operator who has a higher level of access to the channel and all related platforms, including the &amp;quot;back end&amp;quot; areas of the site and channel with the intention of maintaining and ensuring the smooth operation of all parts of BDI. It is unlikely that a person will become an Administrator without spending a very long time first as an Operator.&lt;br /&gt;
&lt;br /&gt;
Administrators should be familiar with [http://www.irchelp.org/irchelp/irctutorial.html basic IRC commands &amp;amp; channel modes], [http://darkmyst.org/?page=services DarkMyst&#039;s network services], [http://www.mediawiki.org/wiki/MediaWiki MediaWiki], [http://www.wordpress.org/ Wordpress], [http://www.phpbb.com/ phpBB] and [http://www.egghelp.org/commands/ Eggdrop commands]. Also, some understanding of web design principles and code will go a long way in tweaking the CSS, PHP, HTML and Javascript used on the site. Administrators should be comfortable working in these environments, or willing to learn and educate themselves. Scripting in Eggdrop TCL is always a huge plus.&lt;br /&gt;
&lt;br /&gt;
Administrators should be able to work autonomously to fix minor or technical problems on the site or channel. Major changes to setting content or guides, templates, site design, color schemes, skins, etc. must be decided on as a group and should only be carried out after a consensus is reached. All custom changes made to the hard code of the site must be documented in the case of an update breaking them. Administrators are expected to use the forums to update and stay updated on the applicable threads. Access to the site&#039;s cPanel and FTP, and the shells on which the bots are hosted may still be restricted to their respective owners, ie: Kylus or Nymphetamine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lead Admin==&lt;br /&gt;
&lt;br /&gt;
This position holds all of the same access to all areas of the channel and site as an Administrator, however the Lead Admin will be responsible for guiding the growth of the channel as well as and the organization and delegation of other staff members. Subject to all of the same rules as a regular player and other members of staff, the Lead Admin should have leadership and communication skills as well as a staunch dedication to the channel and its continuation as a whole. It is the Lead Admin&#039;s responsibility to mediate staff disputes or problems as they arise, and to enforce staff rules when needed. There will be only one Lead Admin at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;current staff&amp;quot;&amp;gt; Last updated: August 31, 2016. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;storytelling&amp;quot;&amp;gt; This information, while good for any storyteller, only applies to those players that have been recognized as an ongoing and regular storyteller. It does not preclude players from submitting their own story line for play via the [http://www.arangoth.org/submissions/plot/ Plot Submission] page. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;setting nerd&amp;quot;&amp;gt; As of this writing, September 2, 2014. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Staff Documentation]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Category:Arangoth&amp;diff=7206</id>
		<title>Category:Arangoth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Category:Arangoth&amp;diff=7206"/>
		<updated>2017-02-01T00:33:39Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things related to [[Arangoth]] itself.&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Category:Arangoth&amp;diff=7205</id>
		<title>Category:Arangoth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Category:Arangoth&amp;diff=7205"/>
		<updated>2017-02-01T00:33:25Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things related to [[Arangoth]] itself.&lt;br /&gt;
&lt;br /&gt;
[[Categories: Countries]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7203</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7203"/>
		<updated>2017-01-25T00:56:03Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
==Interim Council==&lt;br /&gt;
&lt;br /&gt;
Lord [[Asnerith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Dietrich von Grafsburg&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Sinxa Mitcyik &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7202</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7202"/>
		<updated>2017-01-25T00:54:46Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Arms-Recruit/Spell-Recruit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
===Interim Council===&lt;br /&gt;
&lt;br /&gt;
Lord [[Asnerith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Dietrich von Grafsburg&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Sinxa Mitcyik &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7201</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7201"/>
		<updated>2017-01-25T00:53:13Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Royal Guard Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
===Interim Council===&lt;br /&gt;
&lt;br /&gt;
Lord [[Asnerith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Dietrich von Grafsburg&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7200</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7200"/>
		<updated>2017-01-25T00:52:40Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Royal Guard Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
===Interim Council===&lt;br /&gt;
&lt;br /&gt;
Lord [[Asnerith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Dietrich von Grafsburg&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Category:Races&amp;diff=7168</id>
		<title>Category:Races</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Category:Races&amp;diff=7168"/>
		<updated>2016-12-20T21:47:38Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Elves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The race category is under construction. Please refer to the information directly below for a more up-to-date guide on the races of the known world. &lt;br /&gt;
&lt;br /&gt;
Using setting-established versions of fantasy races is not mandatory. &lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Elves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elvendeep]], Spiri:&#039;&#039;&#039; Classic civilized elves, living in a great city-in-the-trees. All livelihoods. Includes [[Peoples_of_Elvendeep#High_Elves|noble (high)]] and [[Peoples_of_Elvendeep#Common_Elves|common elves]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elvendeep]], Sorani:&#039;&#039;&#039; Classic [[Peoples_of_Elvendeep#Wild_Elves_.28Sorani.29|wild elves]], hunting and gathering in the forests of [[Elvendeep]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mazewood Elves:&#039;&#039;&#039; Survivalist [[Elgar_Forest#Attempts_at_Civilization|wood elves]], living in isolated enclaves in a [[Elgar Forest|monster-infested forest]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Najjir#Shushan_Travelers|The Shushan]]:&#039;&#039;&#039; Tribal nomadic [[Najjir|desert]] elves, raising livestock and running trade caravans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Panguro#Nipangu|Oriental Elves]]:&#039;&#039;&#039; Ultra-refined and aloof nobility in [[Panguro]], making art and pursuing spirituality.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Gulanadur|Gulanaduri]]:&#039;&#039;&#039; Subterranean dark elves from an independent city-state, pursuing social darwinism.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Vuulari]]:&#039;&#039;&#039; Classic matriarchal dark elves of the underdark; very harsh and strict society.&lt;br /&gt;
&lt;br /&gt;
==Dwarves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthmarnan Dwarves:&#039;&#039;&#039; Classic dwarves with cities inside mountains and strong mining and engineering traditions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orjani Dwarves:&#039;&#039;&#039; The backbone of their nation&#039;s merchant class: the Seg clan at sea and the Boru clan on land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystonian Dwarves:&#039;&#039;&#039; Psionically-gifted diaspora community that lives in philosophic contemplation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kadut:&#039;&#039;&#039; Desert dwarves that live in mountain casbahs, ride camels and giant bugs and fight monsters. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dol Drunn:&#039;&#039;&#039; Classic adversarial deep dwarves of the underdark. Setting addition is a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Halflings, Gnomes== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling Diaspora:&#039;&#039;&#039; Classic halflings live in close-knit urban or rural communities throughout Veth. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnome Diaspora:&#039;&#039;&#039; Gnomes of various kinds live throughout Veth in forests and shallow caves. Culture varies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saku Irniq (Oriental):&#039;&#039;&#039; Tribal arctic dwellers, building igloos and hunting walrus for sustenance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sakashtalen (Subterranean):&#039;&#039;&#039; Gray-skinned subterranean race of mysterious halfling-like creatures.&lt;br /&gt;
&lt;br /&gt;
==Orcs==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zul Kiras:&#039;&#039;&#039; Dozens of clans united under a war-king&#039;s iron fist. Military-industrial powerhouse. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alesian Orcs:&#039;&#039;&#039; Orcish theocracy claiming a third of the Antarctic continent. Ancestral foes of humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Orcs:&#039;&#039;&#039; Independent tribes can be found in wild lands throughout Veth, hunting and raiding.&lt;br /&gt;
&lt;br /&gt;
==Goblinoids, Kobolds== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bahr Goblinoids:&#039;&#039;&#039; Small urban nation of goblins and hobgoblins. Major smuggling center.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zul Kiras Goblinoids:&#039;&#039;&#039; Goblin, hobgoblin and bugbear tribes serving the orc war-king.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Goblinoids:&#039;&#039;&#039; Independent tribes live in wild lands throughout Veth, hunting and raiding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kobolds:&#039;&#039;&#039; Independent tribes and individuals live scattered throughout the continent.&lt;br /&gt;
&lt;br /&gt;
==Giants, Ogres, Trolls==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The J&#039;lontzek:&#039;&#039;&#039; Forest giants of the Southlands. Can use supernatural concealment in nature. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Provakh:&#039;&#039;&#039; Hyper-competitive, cold weather mountain giants of Varstad. Accomplished monster hunters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogres:&#039;&#039;&#039; Individuals or groups live throughout various rugged climate zones. Poorly understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls:&#039;&#039;&#039; Different types of trolls exist in the wilds of Veth, but their origins remain vague.&lt;br /&gt;
&lt;br /&gt;
==Sentient Griffons== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerie High Griffons:&#039;&#039;&#039; Can shapeshift into griffon, human and in-between forms. Resistant to magic. Soulbound to magic trees and their attendant dryads.&lt;br /&gt;
&lt;br /&gt;
==Anthropomorphic==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leturians (Tailed Humans):&#039;&#039;&#039; Tailed race with a medium-sized oligarchy. Enslaves non-tailed humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oneidhae (Merfolk):&#039;&#039;&#039; Mer-people of various shapes and sizes living in an enormous coral reef system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malkraans (Lizardfolk):&#039;&#039;&#039; Individualistic lizard-people with dragon blood, living among human society.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Isska (Lizardfolk):&#039;&#039;&#039; Tribal, nomadic lizard-people living among barren salt flats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euryalis (Snake-folk):&#039;&#039;&#039; Semi-nomadic desert snake-people. Females are humanoid, males are naga-like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phet&#039;kree (Cat-folk):&#039;&#039;&#039; Close-knit forest communities of matriarchal cat-people, hostile to outsiders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kellerei (Cat-folk):&#039;&#039;&#039; Scattered shapeshifting cat-humanoid hybrids born of magical experiment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elgarian Were-Shifters:&#039;&#039;&#039; The Elgar Forest has multiple humanoid communities cursed to transform into one or another animal aspect.&lt;br /&gt;
&lt;br /&gt;
==Faeries== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tor Anaan Fair Folk:&#039;&#039;&#039; Faeries require magic to survive and come in all shapes, from beautiful to horrifying.&lt;br /&gt;
&lt;br /&gt;
==Dragons== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Dragons:&#039;&#039;&#039; Individual high dragons or great wyrms are few in number but not restricted by geography. Pentland used to boast many dragons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon-born:&#039;&#039;&#039; Partial dragons have no single category and vary immensely.&lt;br /&gt;
&lt;br /&gt;
==Undead==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampires:&#039;&#039;&#039; All vampires in the setting are harmed and killed by direct sunlight and must have at least one other weakness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liches:&#039;&#039;&#039; Rare beings, often spellcasters, that bound their undying soul to a phylactery, which remains their Achilles&#039; heel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mumiyé:&#039;&#039;&#039; A mummified priest, combining the powers of a lich and a dread mummy, rarely seen outside Mwayambi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc Undead:&#039;&#039;&#039; Zombies, ghouls, wraiths, etc, have all been reported in the setting at one point or another.&lt;br /&gt;
&lt;br /&gt;
==Demons, Celestials, Elementals== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Outsiders:&#039;&#039;&#039; Planar cosmology is in dispute but evil beings from other dimensions sometimes invade the material world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Converted Spellcasters:&#039;&#039;&#039; By using enough dark magic, a spellcaster eventually risks turning into a corrupt being of darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partial Demons:&#039;&#039;&#039; Sometimes called tieflings, these hybrids sparsely populate the known world, often treated suspiciously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Outsiders:&#039;&#039;&#039; Planar cosmology is in dispute but divine servants and beings of light sometimes visit the material plane for some specific purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partial Celestials:&#039;&#039;&#039; Rare hybrids, who live a tough life of balancing mortal and divine needs. Sometimes given preferential treatment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elementals:&#039;&#039;&#039; There is no single agreed-upon birthplace of various elementals. They can arise from local magic or other dimensions and have varied sizes, shapes and abilities.&lt;br /&gt;
&lt;br /&gt;
==Others From This World==&lt;br /&gt;
&lt;br /&gt;
The known world only covers about half the planet. Strange faraway travelers from distant terrae incognitae have a long established precedent in the setting. Even explored lands may be inhabited by hitherto-undiscovered lifeforms.&lt;br /&gt;
&lt;br /&gt;
==Others, Extraplanar== &lt;br /&gt;
&lt;br /&gt;
Likewise, &amp;quot;planeswalkers&amp;quot; of various sizes, shapes, abilities and dispositions have been successfully played in the setting.&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Category:Races&amp;diff=7167</id>
		<title>Category:Races</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Category:Races&amp;diff=7167"/>
		<updated>2016-12-20T21:08:54Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Elves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The race category is under construction. Please refer to the information directly below for a more up-to-date guide on the races of the known world. &lt;br /&gt;
&lt;br /&gt;
Using setting-established versions of fantasy races is not mandatory. &lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
==Elves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elvendeep, Spiri:&#039;&#039;&#039; Classic civilized elves, living in a great city-in-the-trees. All livelihoods. Includes [[Peoples_of_Elvendeep#High_Elves|noble (high)]] and [[Peoples_of_Elvendeep#Common_Elves|common elves]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elvendeep, Sorani:&#039;&#039;&#039; Classic wild elves, hunting and gathering in the forests of Elvendeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mazewood Elves:&#039;&#039;&#039; Survivalist wood elves, living in isolated enclaves in a monster-infested forest. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shushan:&#039;&#039;&#039; Tribal nomadic desert elves, raising livestock and running trade caravans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oriental Elves:&#039;&#039;&#039; Ultra-refined and aloof nobility in Panguro, making art and pursuing spirituality.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gulanaduri:&#039;&#039;&#039; Subterranean dark elves from an independent city-state, pursuing social darwinism.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Vuulari:&#039;&#039;&#039; Classic matriarchal dark elves of the underdark; very harsh and strict society.&lt;br /&gt;
&lt;br /&gt;
==Dwarves==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthmarnan Dwarves:&#039;&#039;&#039; Classic dwarves with cities inside mountains and strong mining and engineering traditions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orjani Dwarves:&#039;&#039;&#039; The backbone of their nation&#039;s merchant class: the Seg clan at sea and the Boru clan on land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystonian Dwarves:&#039;&#039;&#039; Psionically-gifted diaspora community that lives in philosophic contemplation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kadut:&#039;&#039;&#039; Desert dwarves that live in mountain casbahs, ride camels and giant bugs and fight monsters. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dol Drunn:&#039;&#039;&#039; Classic adversarial deep dwarves of the underdark. Setting addition is a work in progress.&lt;br /&gt;
&lt;br /&gt;
==Halflings, Gnomes== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling Diaspora:&#039;&#039;&#039; Classic halflings live in close-knit urban or rural communities throughout Veth. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnome Diaspora:&#039;&#039;&#039; Gnomes of various kinds live throughout Veth in forests and shallow caves. Culture varies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saku Irniq (Oriental):&#039;&#039;&#039; Tribal arctic dwellers, building igloos and hunting walrus for sustenance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sakashtalen (Subterranean):&#039;&#039;&#039; Gray-skinned subterranean race of mysterious halfling-like creatures.&lt;br /&gt;
&lt;br /&gt;
==Orcs==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zul Kiras:&#039;&#039;&#039; Dozens of clans united under a war-king&#039;s iron fist. Military-industrial powerhouse. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alesian Orcs:&#039;&#039;&#039; Orcish theocracy claiming a third of the Antarctic continent. Ancestral foes of humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Orcs:&#039;&#039;&#039; Independent tribes can be found in wild lands throughout Veth, hunting and raiding.&lt;br /&gt;
&lt;br /&gt;
==Goblinoids, Kobolds== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bahr Goblinoids:&#039;&#039;&#039; Small urban nation of goblins and hobgoblins. Major smuggling center.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zul Kiras Goblinoids:&#039;&#039;&#039; Goblin, hobgoblin and bugbear tribes serving the orc war-king.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Goblinoids:&#039;&#039;&#039; Independent tribes live in wild lands throughout Veth, hunting and raiding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kobolds:&#039;&#039;&#039; Independent tribes and individuals live scattered throughout the continent.&lt;br /&gt;
&lt;br /&gt;
==Giants, Ogres, Trolls==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The J&#039;lontzek:&#039;&#039;&#039; Forest giants of the Southlands. Can use supernatural concealment in nature. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Provakh:&#039;&#039;&#039; Hyper-competitive, cold weather mountain giants of Varstad. Accomplished monster hunters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogres:&#039;&#039;&#039; Individuals or groups live throughout various rugged climate zones. Poorly understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls:&#039;&#039;&#039; Different types of trolls exist in the wilds of Veth, but their origins remain vague.&lt;br /&gt;
&lt;br /&gt;
==Sentient Griffons== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerie High Griffons:&#039;&#039;&#039; Can shapeshift into griffon, human and in-between forms. Resistant to magic. Soulbound to magic trees and their attendant dryads.&lt;br /&gt;
&lt;br /&gt;
==Anthropomorphic==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leturians (Tailed Humans):&#039;&#039;&#039; Tailed race with a medium-sized oligarchy. Enslaves non-tailed humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oneidhae (Merfolk):&#039;&#039;&#039; Mer-people of various shapes and sizes living in an enormous coral reef system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malkraans (Lizardfolk):&#039;&#039;&#039; Individualistic lizard-people with dragon blood, living among human society.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Isska (Lizardfolk):&#039;&#039;&#039; Tribal, nomadic lizard-people living among barren salt flats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euryalis (Snake-folk):&#039;&#039;&#039; Semi-nomadic desert snake-people. Females are humanoid, males are naga-like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phet&#039;kree (Cat-folk):&#039;&#039;&#039; Close-knit forest communities of matriarchal cat-people, hostile to outsiders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kellerei (Cat-folk):&#039;&#039;&#039; Scattered shapeshifting cat-humanoid hybrids born of magical experiment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elgarian Were-Shifters:&#039;&#039;&#039; The Elgar Forest has multiple humanoid communities cursed to transform into one or another animal aspect.&lt;br /&gt;
&lt;br /&gt;
==Faeries== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tor Anaan Fair Folk:&#039;&#039;&#039; Faeries require magic to survive and come in all shapes, from beautiful to horrifying.&lt;br /&gt;
&lt;br /&gt;
==Dragons== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Dragons:&#039;&#039;&#039; Individual high dragons or great wyrms are few in number but not restricted by geography. Pentland used to boast many dragons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon-born:&#039;&#039;&#039; Partial dragons have no single category and vary immensely.&lt;br /&gt;
&lt;br /&gt;
==Undead==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampires:&#039;&#039;&#039; All vampires in the setting are harmed and killed by direct sunlight and must have at least one other weakness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liches:&#039;&#039;&#039; Rare beings, often spellcasters, that bound their undying soul to a phylactery, which remains their Achilles&#039; heel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mumiyé:&#039;&#039;&#039; A mummified priest, combining the powers of a lich and a dread mummy, rarely seen outside Mwayambi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc Undead:&#039;&#039;&#039; Zombies, ghouls, wraiths, etc, have all been reported in the setting at one point or another.&lt;br /&gt;
&lt;br /&gt;
==Demons, Celestials, Elementals== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Outsiders:&#039;&#039;&#039; Planar cosmology is in dispute but evil beings from other dimensions sometimes invade the material world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Converted Spellcasters:&#039;&#039;&#039; By using enough dark magic, a spellcaster eventually risks turning into a corrupt being of darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partial Demons:&#039;&#039;&#039; Sometimes called tieflings, these hybrids sparsely populate the known world, often treated suspiciously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Outsiders:&#039;&#039;&#039; Planar cosmology is in dispute but divine servants and beings of light sometimes visit the material plane for some specific purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partial Celestials:&#039;&#039;&#039; Rare hybrids, who live a tough life of balancing mortal and divine needs. Sometimes given preferential treatment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elementals:&#039;&#039;&#039; There is no single agreed-upon birthplace of various elementals. They can arise from local magic or other dimensions and have varied sizes, shapes and abilities.&lt;br /&gt;
&lt;br /&gt;
==Others From This World==&lt;br /&gt;
&lt;br /&gt;
The known world only covers about half the planet. Strange faraway travelers from distant terrae incognitae have a long established precedent in the setting. Even explored lands may be inhabited by hitherto-undiscovered lifeforms.&lt;br /&gt;
&lt;br /&gt;
==Others, Extraplanar== &lt;br /&gt;
&lt;br /&gt;
Likewise, &amp;quot;planeswalkers&amp;quot; of various sizes, shapes, abilities and dispositions have been successfully played in the setting.&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7165</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7165"/>
		<updated>2016-12-17T10:10:33Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Royal Guard Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
===Interim Council===&lt;br /&gt;
&lt;br /&gt;
Lord [[Asnerith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7164</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7164"/>
		<updated>2016-12-17T10:10:06Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Arms-Commander/Spell-Commander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
===Interim Council===&lt;br /&gt;
&lt;br /&gt;
Lord [[Asnerith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7160</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7160"/>
		<updated>2016-12-17T02:54:32Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Interim Council */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
===Interim Council===&lt;br /&gt;
&lt;br /&gt;
Lord [[Asnerith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7158</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=7158"/>
		<updated>2016-12-16T01:54:09Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Interim Council */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
===Interim Council===&lt;br /&gt;
&lt;br /&gt;
Lord [[Asernith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivaurd]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=7138</id>
		<title>Isabelle Auxerre</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=7138"/>
		<updated>2016-12-09T09:42:48Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lady Isabelle Auxerre is a noblewoman of [[Transdariana]], sorceress and several centuries old vampire. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Isabelle Auxerre&lt;br /&gt;
| picfile        = Isabelle_Auxerre.jpg&lt;br /&gt;
| alttext        = &lt;br /&gt;
| caption        = Lady Isabelle Auxerre&lt;br /&gt;
&lt;br /&gt;
| full_name      = Isabelle Auxerre&lt;br /&gt;
| age            = 843&lt;br /&gt;
| place_of_birth = &lt;br /&gt;
| date_of_birth  = &lt;br /&gt;
| race           = Human&lt;br /&gt;
| hair_color     = Blonde&lt;br /&gt;
| eye_color      = Green&lt;br /&gt;
| height         = 5&#039;1&lt;br /&gt;
| weight         = 110lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = &lt;br /&gt;
| occupation     = Noblewoman&lt;br /&gt;
| marital_status = Married&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
Isabelle was born to a wealthy human family over eight hundred years ago. Showing some magical talent, she was encouraged by her family to study the magical arts. By the time she was a teenager, she had become an astute sorceress, practicing a range of different magical fields. She was married in her early twenties to an older man who was intrigued by her; it was a significant match for her family. &lt;br /&gt;
&lt;br /&gt;
Her natural talent eventually drew the attention of her sire, Dominicus Foratti. He watched her for a few years before he ever approached her but when he did, he knew that what he could offer her as her mentor was far greater than she could ever achieve in life. Isabelle&#039;s ambition and lust for power blinded her to whatever realities of the vampiric condition that might have dissuaded her. Abandoning her husband and family, she disappeared with Dominicus. Made his ghoul, she became his apprentice. &lt;br /&gt;
&lt;br /&gt;
She spent the next several centuries caught between life and death, existing solely at the pleasure of her sire. After roughly six hundred years, her sire finally decided that she was worthy of the gift of vampirism, and turned her. This physical transformation heightened her mage abilities, granting her greater resources and now the life time to pursue her arcane studies. Eventually, her fascination turned to the Void and the magic of controlling and manipulating shadows and darkness. &lt;br /&gt;
&lt;br /&gt;
When she reemerged into the human world, Isabelle seduced an Arangothian nobleman, Korlak Auxerre and enthralled him. He quickly asked for her hand in marriage, which she was pleased to grant to him, if only because it would once again entitle her to certain luxuries. Her husband passed only a few years later in a tragic hunting accident, mauled by a she-bear. Though some suspicion was on his beautiful bride, there was no evidence of her involvement. The accusations fell away as she took over management of the Auxerre lands, as there was no heir from their marriage bed. &lt;br /&gt;
&lt;br /&gt;
A chance encounter some years later introduced her to a strange elven lord named Ixylo. She later learned that he was a shadow dragon called Ixylo&#039;xnx and her fascination with him grew. Ixy has tolerated her companionship as he would a favoured pet. Despite whatever pride she has as a very old vampire, she has a sort of reverence for the older creature. &lt;br /&gt;
&lt;br /&gt;
In 485, Isabelle announced her marriage to Ixylo, who took her last name. She funded the expedition to rid [[Drache]] of the magma wyrm, Drogyoldiiv, who had been plaguing the city for the previous two years. Her motivations for this were twofold. The second dragon was a competition of resources for her companion and had to be dealt with. Additionally, she hoped to eventually secure her legal citizenship within Drache, despite her status as vampire. Due to her willingness to participate in the wyrm&#039;s destruction, she was given a seat on Drache&#039;s Interim Council following the city&#039;s declaration of freedom from [[Arangoth]]. She continues to serve, her identity both as a vampire and her connections to the Great Shadow undiscovered. &lt;br /&gt;
&lt;br /&gt;
When the Great Shadow of [[Ruthmarna]] emerged and conquered Lurintheti-Netri, the capital of Ruthmarna, this effectively made Isabelle the queen of Ruthmarna, though her role as such is virtually unknown by anyone outside of the Great Shadow&#039;s immediate retinue. &lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
A petite and exceedingly fair noblewoman, Isabelle is barely an inch over five feet tall. Generally considered beautiful, the diminutive woman has a commanding personality that makes up for her relative small size. She is very pale, with almost translucent skin. High cheek bones and a high brow, her well bred features show little signs of the ravages of age. Her golden hair is nearly to her waist and well tended to. With delicate bones and lithe limbs, Isabelle possesses an almost supernatural grace in all her movements. She appears to be in her late twenties. &lt;br /&gt;
&lt;br /&gt;
In actuality, Isabelle is a vampire. Over the last few years, she has fed exclusively from the Great Shadow of Ruthmarna, Ixylo&#039;xnx, a shadow dragon. Her exclusive diet of potent magical blood has given her greater resistance to sunlight (though not invulnerability) and a false aura of life. Determining her undead status is more challenging, but not impossible. These boons allow her to pass as human in most situations.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Isabelle is a practicing mage with a focus on abyssal sorcery. She has spent several years researching the Void and the shadow planes. Maintaining a laboratory in one of the shadow planes, she conducts her research in peace, though to what end is unknown. Recently, she has begun to expand her field and has dabbled in various techniques that transfer the soul from one body to another. Blood magic and necromancy are recent subjects, but ones that she has been dedicated to.&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
Isabelle currently sits on the Drache Interim Council as its fourth member and has one vote. &lt;br /&gt;
&lt;br /&gt;
Her ties to the Great Shadow of Ruthmarna and her status as a vampire have yet to be discovered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=7137</id>
		<title>Isabelle Auxerre</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=7137"/>
		<updated>2016-12-09T09:28:37Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name           = Isabelle Auxerre&lt;br /&gt;
| picfile        = Isabelle_Auxerre.jpg&lt;br /&gt;
| alttext        = &lt;br /&gt;
| caption        = Lady Isabelle Auxerre&lt;br /&gt;
&lt;br /&gt;
| full_name      = Isabelle Auxerre&lt;br /&gt;
| age            = 843&lt;br /&gt;
| place_of_birth = &lt;br /&gt;
| date_of_birth  = &lt;br /&gt;
| race           = Human&lt;br /&gt;
| hair_color     = Blonde&lt;br /&gt;
| eye_color      = Green&lt;br /&gt;
| height         = 5&#039;1&lt;br /&gt;
| weight         = 110lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = &lt;br /&gt;
| occupation     = Noblewoman&lt;br /&gt;
| marital_status = Married&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
Isabelle was born to a wealthy human family over eight hundred years ago. Showing some magical talent, she was encouraged by her family to study the magical arts. By the time she was a teenager, she had become an astute sorceress, practicing a range of different magical fields. She was married in her early twenties to an older man who was intrigued by her; it was a significant match for her family. &lt;br /&gt;
&lt;br /&gt;
Her natural talent eventually drew the attention of her sire, Dominicus Foratti. He watched her for a few years before he ever approached her but when he did, he knew that what he could offer her as her mentor was far greater than she could ever achieve in life. Isabelle&#039;s ambition and lust for power blinded her to whatever realities of the vampiric condition that might have dissuaded her. Abandoning her husband and family, she disappeared with Dominicus. Made his ghoul, she became his apprentice. &lt;br /&gt;
&lt;br /&gt;
She spent the next several centuries caught between life and death, existing solely at the pleasure of her sire. After roughly six hundred years, her sire finally decided that she was worthy of the gift of vampirism, and turned her. This physical transformation heightened her mage abilities, granting her greater resources and now the life time to pursue her arcane studies. Eventually, her fascination turned to the Void and the magic of controlling and manipulating shadows and darkness. &lt;br /&gt;
&lt;br /&gt;
When she reemerged into the human world, Isabelle seduced an Arangothian nobleman, Korlak Auxerre and enthralled him. He quickly asked for her hand in marriage, which she was pleased to grant to him, if only because it would once again entitle her to certain luxuries. Her husband passed only a few years later in a tragic hunting accident, mauled by a she-bear. Though some suspicion was on his beautiful bride, there was no evidence of her involvement. The accusations fell away as she took over management of the Auxerre lands, as there was no heir from their marriage bed. &lt;br /&gt;
&lt;br /&gt;
A chance encounter some years later introduced her to a strange elven lord named Ixylo. She later learned that he was a shadow dragon called Ixylo&#039;xnx and her fascination with him grew. Ixy has tolerated her companionship as he would a favoured pet. Despite whatever pride she has as a very old vampire, she has a sort of reverence for the older creature. &lt;br /&gt;
&lt;br /&gt;
In 485, Isabelle announced her marriage to Ixylo, who took her last name. She funded the expedition to rid [[Drache]] of the magma wyrm, Drogyoldiiv, who had been plaguing the city for the previous two years. Her motivations for this were twofold. The second dragon was a competition of resources for her companion and had to be dealt with. Additionally, she hoped to eventually secure her legal citizenship within Drache, despite her status as vampire. Due to her willingness to participate in the wyrm&#039;s destruction, she was given a seat on Drache&#039;s Interim Council following the city&#039;s declaration of freedom from [[Arangoth]]. She continues to serve, her identity both as a vampire and her connections to the Great Shadow undiscovered. &lt;br /&gt;
&lt;br /&gt;
When the Great Shadow of [[Ruthmarna]] emerged and conquered Lurintheti-Netri, the capital of Ruthmarna, this effectively made Isabelle the queen of Ruthmarna, though her role as such is virtually unknown by anyone outside of the Great Shadow&#039;s immediate retinue. &lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
A petite and exceedingly fair noblewoman, Isabelle is barely an inch over five feet tall. Generally considered beautiful, the diminutive woman has a commanding personality that makes up for her relative small size. She is very pale, with almost translucent skin. High cheek bones and a high brow, her well bred features show little signs of the ravages of age. Her golden hair is nearly to her waist and well tended to. With delicate bones and lithe limbs, Isabelle possesses an almost supernatural grace in all her movements. She appears to be in her late twenties. &lt;br /&gt;
&lt;br /&gt;
In actuality, Isabelle is a vampire. Over the last few years, she has fed exclusively from the Great Shadow of Ruthmarna, Ixylo&#039;xnx, a shadow dragon. Her exclusive diet of potent magical blood has given her greater resistance to sunlight (though not invulnerability) and a false aura of life. Determining her undead status is more challenging, but not impossible. These boons allow her to pass as human in most situations.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Isabelle is a practicing mage with a focus on abyssal sorcery. She has spent several years researching the Void and the shadow planes. Maintaining a laboratory in one of the shadow planes, she conducts her research in peace, though to what end is unknown. Recently, she has begun to expand her field and has dabbled in various techniques that transfer the soul from one body to another. Blood magic and necromancy are recent subjects, but ones that she has been dedicated to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
Isabelle currently sits on the Drache Interim Council as its fourth member and has one vote. &lt;br /&gt;
&lt;br /&gt;
Her ties to the Great Shadow of Ruthmarna and her status as a vampire have yet to be discovered. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=7136</id>
		<title>Isabelle Auxerre</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=7136"/>
		<updated>2016-12-09T01:59:48Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name           = Isabelle Auxerre&lt;br /&gt;
| picfile        = Isabelle_Auxerre.jpg&lt;br /&gt;
| alttext        = &lt;br /&gt;
| caption        = Lady Isabelle Auxerre&lt;br /&gt;
&lt;br /&gt;
| full_name      = Isabelle Auxerre&lt;br /&gt;
| age            = 843&lt;br /&gt;
| place_of_birth = &lt;br /&gt;
| date_of_birth  = &lt;br /&gt;
| race           = Human&lt;br /&gt;
| hair_color     = Blonde&lt;br /&gt;
| eye_color      = Green&lt;br /&gt;
| height         = 5&#039;1&lt;br /&gt;
| weight         = 110lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = &lt;br /&gt;
| occupation     = Noblewoman&lt;br /&gt;
| marital_status = Married&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
Isabelle was born to a wealthy human family over eight hundred years ago. Showing some magical talent, she was encouraged by her family to study the magical arts. By the time she was a teenager, she had become an astute sorceress, practicing a range of different magical fields. She was married in her early twenties to an older man who was intrigued by her; it was a significant match for her family. &lt;br /&gt;
&lt;br /&gt;
Her natural talent eventually drew the attention of her sire, Dominicus Foratti. He watched her for a few years before he ever approached her but when he did, he knew that what he could offer her as her mentor was far greater than she could ever achieve in life. Isabelle&#039;s ambition and lust for power blinded her to whatever realities of the vampiric condition that might have dissuaded her. Abandoning her husband and family, she disappeared with Dominicus. Made his ghoul, she became his apprentice. &lt;br /&gt;
&lt;br /&gt;
She spent the next several centuries caught between life and death, existing solely at the pleasure of her sire. After roughly six hundred years, her sire finally decided that she was worthy of the gift of vampirism, and turned her. This physical transformation heightened her mage abilities, granting her greater resources and now the life time to pursue her arcane studies. Eventually, her fascination turned to the Void and the magic of controlling and manipulating shadows and darkness. &lt;br /&gt;
&lt;br /&gt;
When she reemerged into the human world, Isabelle seduced an Arangothian nobleman, Korlak Auxerre and enthralled him. He quickly asked for her hand in marriage, which she was pleased to grant to him, if only because it would once again entitle her to certain luxuries. Her husband passed only a few years later in a tragic hunting accident, mauled by a she-bear. Though some suspicion was on his beautiful bride, there was no evidence of her involvement. The accusations fell away as she took over management of the Auxerre lands, as there was no heir from their marriage bed. &lt;br /&gt;
&lt;br /&gt;
A chance encounter some years later introduced her to a strange elven lord named Ixylo. She later learned that he was a shadow dragon called Ixylo&#039;xnx and her fascination with him grew. Ixy has tolerated her companionship as he would a favoured pet. Despite whatever pride she has as a very old vampire, she has a sort of reverence for the older creature. &lt;br /&gt;
&lt;br /&gt;
In 485, Isabelle announced her marriage to Ixylo, who took her last name. She funded the expedition to rid [[Drache]] of the magma wyrm, Drogyoldiiv, who had been plaguing the city for the previous two years. Her motivations for this were twofold. The second dragon was a competition of resources for her companion and had to be dealt with. Additionally, she hoped to eventually secure her legal citizenship within Drache, despite her status as vampire. Due to her willingness to participate in the wyrm&#039;s destruction, she was given a seat on Drache&#039;s Interim Council following the city&#039;s declaration of freedom from [[Arangoth]]. She continues to serve, her identity both as a vampire and her connections to the Great Shadow undiscovered. &lt;br /&gt;
&lt;br /&gt;
When the Great Shadow of [[Ruthmarna]] emerged and conquered Lurintheti-Netri, the capital of Ruthmarna, this effectively made Isabelle the queen of Ruthmarna, though her role as such is virtually unknown by anyone outside of the Great Shadow&#039;s immediate retinue. &lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
A petite and exceedingly fair noblewoman, Isabelle is barely an inch over five feet tall. Generally considered beautiful, the diminutive woman has a commanding personality that makes up for her relative small size. She is very pale, with almost translucent skin. High cheek bones and a high brow, her well bred features show little signs of the ravages of age. Her golden hair is nearly to her waist and well tended to. With delicate bones and lithe limbs, Isabelle possesses an almost supernatural grace in all her movements. She appears to be in her late twenties. &lt;br /&gt;
&lt;br /&gt;
In actuality, Isabelle is a vampire. Over the last few years, she has fed exclusively from the Great Shadow of Ruthmarna, Ixylo&#039;xnx, a shadow dragon. Her exclusive diet of potent magical blood has given her greater resistance to sunlight (though not invulnerability) and a false aura of life. Determining her undead status is more challenging, but not impossible. These boons allow her to pass as human in most situations.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Isabelle is a practicing mage with a focus on abyssal sorcery. She has spent several years researching the Void and the shadow planes. Maintaining a laboratory in one of the shadow planes, she conducts her research in peace, though to what end is unknown. Recently, she has begun to expand her field and has dabbled in various techniques that transfer the soul from one body to another. Blood magic and necromancy are recent subjects, but ones that she has been dedicated to.&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7135</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7135"/>
		<updated>2016-12-09T01:34:44Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira is an [[Najjir#Emshi_Nomads|Emshi]] [[Najjira#The_Psionic_Gift|psychic]] warrior from [[Najjir]]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = 19.VI.459&lt;br /&gt;
| race           = [[Najjir#Emshi_Nomads|Emshi]], [[Human]]&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s psionic gifts were obvious at birth, and her fate was sealed. The first few years of her life were spent with her parents and brother within their tribe, wandering the outer rim of the Fareedah. At the age of five, her &amp;quot;uncle&amp;quot; Hakim Fayar took her under his wing, and began to train her in the use of her abilities. During this time, he imbued within her a strong sense of responsibility, extolling endlessly that their line was charged with the sacred duty of protecting the legacy of Amas&#039;kyaa. &lt;br /&gt;
&lt;br /&gt;
When she was ten, Hakim took her into the interior of the Fareedah for the first time. Over the course of the next several years, Hakim exposed Eliya to the eldritch taint of the fallen empire with multiple excursions into the exclusion zone. Due to his protections, and then later her own, Eliya&#039;s sanity remained intact. She was thirteen when she encountered one of the abominations. With her uncle, they engaged it in combat together, killing it. These encounters were not uncommon, providing excellent fodder for the developing warrior. &lt;br /&gt;
&lt;br /&gt;
Occasionally, they would encounter outsiders, seeking either the crystal that the Fareedah was known for, or their own journeys into the ruins of Amas&#039;kyaa. It was their duty to dissuade these travelers, if they could or use force when necessary. As it was impossible to cover the entire perimeter of the Fareedah, adventurers made it into the interior of the tainted zone. Unprotected from the malicious influence still lingering in the crystal frontier, these travelers would lose their minds. When Hakim and Eliya encountered these poor, lost souls, their options were limited. &lt;br /&gt;
&lt;br /&gt;
She was twenty when Hakim finally decided that he had taught her all he knew, and judged her competent enough to be released from his care. Eliya remained with her tribe, while Hakim returned to his own. Despite the company of her tribe, her gifts and duty isolated her from the others. She would disappear on horseback with days&#039; worth of supplies on her own, always surviving and returning to the tribe, only to repeat this a week later. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian spring of 486, Eliya began to experience formless but horrific nightmares. She would wake up in a cold sweat, and sometimes in tears, shaking with a deep seated but fathomless terror. These nightmares were weeks apart but identical. Though she was not gifted with precognition, she understood with absolute certainty that these nightmares were portents. Unable to find her mentor, she eventually traveled to Qarsythe to seek answers or guidance. &lt;br /&gt;
&lt;br /&gt;
At some point, she was directed to a woman named Fatizza Waqar, a member of one of the many sorcerer guilds in Qarsythe. This woman claimed to have some understanding of the nightmares themselves, and sent Eliya south to [[Drache]] to find the Najjira warlock, [[Alim Kassad]], who supposedly had some experience with the eldritch horror of her dreams. Without further delay, she signed on to guard a caravan south, and made her way to the other side of the continent, arriving in the fall just after her fourth nightmare.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. She is medium in height, and slim in build due to the necessary privation of life in the desert.&lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries a short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Eliya is a talented and skilled psionicist, well trained by her mentor and uncle, Hakim Fayar. She has the gifts of telepathy, empathy and telekinesis, as well as the ability to create psychic constructs for use in combat both defensively and offensively. She is also proficient in the use of a short sword and dagger, as well as unarmed combat. Her equestrian skills are unparalleled. &lt;br /&gt;
&lt;br /&gt;
Due to the nightmares she has been experiencing, Eliya is somewhat paranoid and rather distrustful of other people. Raised among the insular tribes of the Emshi, she has little knowledge of the geography outside of the Fareedah, or of the people outside Najjir. &lt;br /&gt;
&lt;br /&gt;
She speaks the various forms of the Najjira tongue, as well as the Common creole that serves as a trade language all over Veth. &lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
Eliya has a blood bay gelding named Ahlor Ryr that she rode on her way south to Drache and stables at the Black Dragon Inn, where she has been staying since her arrival. &lt;br /&gt;
&lt;br /&gt;
On a friendly recommendation, she offered her services as a telepath to the Silak family, a merchant house located in Drache. She is paid well enough to support herself and her endeavors for a few hours of work a day. &lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Gulanadur&amp;diff=7134</id>
		<title>Gulanadur</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Gulanadur&amp;diff=7134"/>
		<updated>2016-12-07T23:27:18Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gulanadur is home to a race of dark elves that exclusively practice the Faith of the Dual Face Lady. Ruled over by the Crown of the Spire, an office currently held by the First Matron [[Szin&#039;ilzt Vyz&#039;crul]] and her privy council, Gulanadur has remained isolated and apart from the rest of the world for several centuries. It has only recently stepped out into the public stage and established trade routes with [[Arangoth]] and [[Najjir]] in the last few years. Gulanadur is a competitive, ambition-driven society where the strong survive and the weak are culled by ignominy. &lt;br /&gt;
&lt;br /&gt;
{{Infobox City&lt;br /&gt;
&lt;br /&gt;
| common_name   = Gulanadur&lt;br /&gt;
| image         =&lt;br /&gt;
| alt           =&lt;br /&gt;
| formal_name   = Gulanadur&lt;br /&gt;
| realm         = Beneath Northern [[Arangoth]]&lt;br /&gt;
| province      = &lt;br /&gt;
| population    = 150,000&lt;br /&gt;
| race1         = Dark elves&lt;br /&gt;
| race2         =&lt;br /&gt;
| race3         =&lt;br /&gt;
| year_founded  = 10,000 years ago&lt;br /&gt;
| currency      = &lt;br /&gt;
| government    = Competitive Dictatorship&lt;br /&gt;
| head_of_state = First Matron [[Szin&#039;ilzt Vyz&#039;crul]]&lt;br /&gt;
| privy_council = Crownblade [[Lassk]] &amp;lt;br /&amp;gt; Arch Priestess [[Siraz&#039;jah Av&#039;Zathrak]]&lt;br /&gt;
| religion      = Faith of the Dual Face Lady&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Origins &amp;amp; History=&lt;br /&gt;
==Modern History==&lt;br /&gt;
&lt;br /&gt;
In the last few centuries have seen an expansion of Gulanadurian borders beneath the surface. Hydroponic farming satellites have been established to meet the greater population needs. Slowly, in the last decade, trade with the surface has increased, bringing new wealth to Gulanadur. Exportation of liquor, spider silk, rare and precious raw metals and stone, and varieties of narcotics have flourished. Gulanadur imports wood and textiles, surface livestock for slaughter, and other items it cannot produce easily on its own. &lt;br /&gt;
&lt;br /&gt;
During the summer of 483, Gulanadur announced its presence to the surface kingdom of [[Arangoth]], sending a delegation to the northern capitol of [[Tagrana]]. In closed negotiations, and under unknown circumstances, [[Arlok ul-Dorn|King Arlok ul-Dorn ul-Arangoth]] granted a large tract of surface land in the northwestern part of Arangoth to the Gulanadurian Crown, acknowledging the sovereignty of the city state. The details of this particular treaty are unclear, but the Gulanadurians claimed mostly forested or mountainous land and did not displace any native Arangothians.&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
Gulanadur is ruled over as a dictatorship. The Crown, as the office is called after the position in the Spire, can change hands often. Styled as the &#039;First Matron&#039; or &#039;First Patron&#039;, whoever holds the office is precisely as the title implies. They are the parental figure of the entire city, and each citizen is one of their children.  Whoever sits in the Crown&#039;s apartments at the top of the Spire rules the city, ensuring that only the most ambitious, ruthless and cunning person can hold the office for any length of time. People from all Houses jockey for position throughout the apartments of the Spire. The higher one&#039;s position is in the Spire, the higher one&#039;s favorability in the court of the current Crown. This de facto ranking system is a visible indication of the nepotism that can afflict the Crown&#039;s governance, and can lead to some instability. However, due to the competitive nature of the office and those of the privy council, the Crown is always held by the person who can effectively deal with all of these threats. &lt;br /&gt;
&lt;br /&gt;
Traditionally, the Crown has a cabinet of advisers that make up the Privy Council. The number of people on the Privy Council varies, as by preference of the Crown. Typically, the Privy Council is staffed by a representative of the Mages&#039; College, the clergy, the Assassins&#039; Guild, the Merchant Guild and the Farmers. Often times, this tally is supplemented by the Crown&#039;s preference and is afflicted by nepotism. It is not uncommon for the Crown to staff their Privy Council of those closest to them, such as other members of their House. The competition for the Crown makes most of those that hold the office paranoid. This trend commonly leads the Crown towards tightening their grip on their power, often to the detriment of their rule. Many a Crown has fallen or been deposed due to their own paranoia. &lt;br /&gt;
&lt;br /&gt;
==Current==&lt;br /&gt;
&lt;br /&gt;
The current Crown is the First Matron [[Szin&#039;ilzt Vyz&#039;crul]], who has held the office for the last two hundred years. Such stability is unprecedented and initially, was a direct result of the power vacuum that the First Matron left behind in the Spire during her ascent. Despite the ruthlessness in which she seized the Crown, her reign has been marked by a steady increase of production in all fields. Her rule has been relatively peaceful, and Gulanadur has flourished beneath it. She is the first Crown to have established trade routes with surface cities, beginning an unheard of rush of surface goods coming into the city. Szin&#039;ilzt Vyz&#039;crul is responsible for bringing Gulanadur to the attention of [[Arangoth]] and other countries by announcing its presence in 483, making it one of the first dark elven cities on the international stage. &lt;br /&gt;
&lt;br /&gt;
Her privy council is much smaller than previous Crown&#039;s, but she has the full support of the clergy in the form of her childhood friend, [[Siraz&#039;jah Av&#039;Zathrak]], the current Arch Priestess and [[Lassk]] of the Assassin&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
=The City=&lt;br /&gt;
&lt;br /&gt;
The central city of Gulanadur is an oddity among subterranean cities and appears, at first glance, more like a surface city rather than a system of caverns. A feat of magical engineering and construction, the city resides within a massive, spherical cavern carved laboriously from living rock millennia ago. The city is broken into three main sections: the Spire, a large tower that dominates the center of the city and reaches nearly the ceiling, the Floor, and the Bowl, the walls of the cavern from which three Tiers were carved. Atop the Spire is the false, violet sun that lights up the city at all hours; a fainter light than true day light, the violet sun does provide enough illumination that most surface dwelling visitors are capable of seeing. &lt;br /&gt;
&lt;br /&gt;
All buildings are cut into the rock face of the Bowl, save for the Spire. Architectural design is varied but feature a lot of decorative embellishments. Vaulted roofs over doorways and pillars are common, as are pergolas connecting two areas. As the city is carved from rock, engraved designs are quite common. Gardens and planters of fungus and plants bred specially for the low, violet light of Gulanadur are spread out all over the city.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
===The Spire===&lt;br /&gt;
The Spire is several stories tall, has no windows, and narrows the higher one goes along it. Walkways without railings connect from the Spire to the First and Third Tiers in three points, providing some access from one side of the city to the other. The interior of the Spire is mostly residential apartments belonging to each of the various Houses of Gulanadur. At the top most levels is the Crown, the seat of the current ruler and the government of the city. Occupancy of the apartments closest to the Crown is usually reserved for those most in favor of the ruler. This jockeying for positioning in the Spire is a status symbol. Those Houses with apartments closest to the Crown are among the most ambitious and cunning of Gulanadur. Those lower in the Spire do not find themselves changing apartments as often as those higher. &lt;br /&gt;
&lt;br /&gt;
===The Floor===&lt;br /&gt;
The Floor is a wide expanse at the bottom of the Bowl. It is the darkest area of the city, a fact that doesn&#039;t trouble natives, but can be problematic for surface dwellers visiting the Gulanadur. Primarily, the Floor is for those aspects of that provide the foundation for the city: the Temple, the various hydroponic and livestock farms, the Mages&#039; College and the arcane reservoir that protects and powers the city. There are some shops located on the Floor, but they are all closely related to the other occupants there, such as the food market or some of the enchanters&#039; stores. &lt;br /&gt;
&lt;br /&gt;
===The Tiers===&lt;br /&gt;
The First Tier is additional shops and contains an all hours&#039; marketplace and bazaar. The Second Tier is residential in its entirety, containing a variety of homes for citizens. Most Houses&#039; main branch live in ancestral residences on the Second Tier and have since the city was founded. The Third Tier is a combination of import goods from the surface, such as lumber and livestock, as well as merchant establishments that cater to these things. Some residences have expanded into the Third Tier as the city grows. Several elevators and stair cases are cut into the sides of the Bowl to provide access to the various levels as well as the entrance to the city.&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
The entrance to Gulanadur is guarded by sentries both inside the cave and outside at the surface. There is a carved out, intricate and magically shifting tunnel maze between the surface entrance and the actual city. A number of pitfalls reside in the maze, such as massive spiders and monstrous vampire bats. Other dangers include a number of booby traps, pits of spikes, dead ends and falling stalactites. As the maze is kept in total darkness, intruders must compensate for their lack of vision to even navigate it. As Gulanadurians can see in darkness, this is not something that troubles them. The maze is nearly a mile long for all its twists and turns. &lt;br /&gt;
&lt;br /&gt;
The main metropolitan area of Gulanadur is warded by a massive arcane barrier designed to prevent teleportation into and out of the city. It also wards against magic and reinforces the ceiling against collapse. This barrier is powered by the arcane reservoir that exists below the Mages&#039; College.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Gulanadur&#039;s particular architectural layout and location require a number of considerations to be made in order to maintain its sustainability and survivability. It is a city that survives on magical energy. There are also a number of peculiar features or notable locations that contribute to the overall uniqueness of the city. &lt;br /&gt;
&lt;br /&gt;
===Arcane Reservoir===&lt;br /&gt;
&lt;br /&gt;
The arcane reservoir is a vault of arcane energy that the Mages&#039; College ruling council have contributed to over the millennia since the city&#039;s foundation. It is located in a cavern beneath the Mages&#039; College on the Floor of the city and guarded by the entirety of the population of the College itself. Locked behind seven sealed doors, only the ruling council and the Crown&#039;s entourage are ever permitted within the reservoir&#039;s cavern. The reservoir is a veritable fount of magic in semi-physical form. Appearing as a column of pale violet light in the center of the small chamber, it powers the barrier that surrounds the city and the arcane air renewal. &lt;br /&gt;
&lt;br /&gt;
After the betrayal of the former Crown Arcanist Khaless Jhalavar in 483, the reservoir is additionally powered by five liches. Under the orders of Szin&#039;ilzt Vyz&#039;crul, the priestesses of Asherta cursed Jhalavar&#039;s five cohorts from the ruling council of the Mage&#039;s College to forever serve the city they had once betrayed. In doing so, the five mages were raised as the undead, bound by curses of the faithful to pour their arcane energy into the reservoir and then entombed in the walls of the chamber. Their phylacteries are kept within the Temple.&lt;br /&gt;
&lt;br /&gt;
===Assassins&#039; Guild===&lt;br /&gt;
&lt;br /&gt;
The Assassins&#039; Guild is an organization in Gulanadur responsible for training the warriors and assassins of the various noble houses. Prospects are sold upon graduation in closed-door auctions by invitation only. Their methods of training resemble the agoge of the ancient Spartans, in which young children are &#039;selected&#039; (i.e. taken) and forced into a brutal routine of deprivation, combat, and survival. Prospects that survive the multiple years of intensive training by the Master Assassin are perhaps one in every fifty selected.&lt;br /&gt;
&lt;br /&gt;
The Assassins&#039; Guild has its own rituals and customs aside from the religion of the common people. For example, their dead are &#039;dressed&#039; (i.e. their organs are removed), then the meat is carved from their bones and eaten by the former member&#039;s peers and immediate superiors and inferiors, with choice pieces of certain organs distributed in order of prestige, including the heart, brain, liver, and kidneys, in order of importance.&lt;br /&gt;
&lt;br /&gt;
The Master Assassin holds his position as long as he is not killed by his subordinates, which is how he is expected to die. Upon his death, the title of Master Assassin transfers to the one who killed him, as well as his responsibilities to the guild and its members.&lt;br /&gt;
&lt;br /&gt;
===Hydroponic Farms===&lt;br /&gt;
&lt;br /&gt;
In cave systems carved out at the Floor and First Tier levels, there exists multiple hydroponic farms run by a number of different Gulanadurian houses. Most houses have a primary focus on specific crops, often times overlapping with another house&#039;s product. By law, no single house is allowed a monopoly on staple foods, so to avoid price gouging; this does not extend beyond what the Crown considers a &#039;staple food&#039;. Current staple foods include: rice, potatoes and soybeans. &lt;br /&gt;
&lt;br /&gt;
[[Varatryx Elsivir|House Elsivir]] is one such house that maintains one of the smaller hydroponic farms. &lt;br /&gt;
&lt;br /&gt;
===Mages&#039; College===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Temple===&lt;br /&gt;
&lt;br /&gt;
The Temple is a large compound that contains a central statue. The statue of the Dual Faced Lady is an imposing female figure with a face on both sides of the head, one pale, one dark, both expressionless. The statue holds a dagger in one hand and the other was empty and upturned, ready to catch the souls of the dead as they fell into the afterlife.&lt;br /&gt;
&lt;br /&gt;
===Violet Sun===&lt;br /&gt;
&lt;br /&gt;
Gulanadur is lit by the false, violet sun that sits atop the Crown of the Spire. This violet sun is powered by the arcane reservoir, like many things within the city. It provides a pale illumination to the city and bathes everything in its peculiar lavender glow. It is said that this constant light is one of the reasons that Gulanadurians can see in daylight on the surface.&lt;br /&gt;
&lt;br /&gt;
=Culture &amp;amp; Religion=&lt;br /&gt;
&lt;br /&gt;
The Faith of the Dual Faced Lady is the sole religion practiced in Gulanadur. It is a monotheistic religion that worships a central matriarchal figure who is represented by two separate aspects: Asherta and Anasati, representing the light and dark sides of passion, respectively. &lt;br /&gt;
&lt;br /&gt;
Asherta watches over those who engage in the creative arts and the lighter aspects of love. Temperance is a central tenet of Asherta&#039;s clerics, who advocate the moderation of all things, lest one fall into Anasati&#039;s influence. Compassion, familial love, loyalty to one&#039;s friends, &lt;br /&gt;
and adhering to one&#039;s own code of honor are all qualities sought after by Asherta&#039;s adherents.&lt;br /&gt;
&lt;br /&gt;
Anasati governs dark passions: murder, the desire to do harm, jealousy, greed, and envy, for example. Hedonistic excesses are also her province, as well as various addictions, obsessions, and compulsions, taking creative passions to such extents as to neglect one&#039;s own care, or allowing one&#039;s protective instincts to cause more harm than intended when loved ones are threatened or hurt.&lt;br /&gt;
&lt;br /&gt;
Gulanadurian culture revolves around the Faith, its clerics and priests advocating for a balance between one&#039;s own light and dark passions. Excess impulses are routinely purged by way of seasonal festivals held at the Temple during the solstices and equinoxes every year. These festivals last seven days and tend to revolve around orgies and involve incense, various drugs, and excessive drinking. Other sections of the Temple provide access to the arena, which caters to all manner of blood sport. These festivals are seen as necessary elements to maintaining a productive lifestyle, lest an adherent&#039;s darker impulses unbalance them.&lt;br /&gt;
&lt;br /&gt;
The terms &amp;quot;good&amp;quot; and &amp;quot;evil&amp;quot; aren&#039;t often used in reference to the Faith or its aspects. The darker passions can often be directed towards lighter means, just as fixation upon the lighter impulses can gradually lead one into a darker passion than intended. Morality as a whole is viewed as entirely subjective, with the only interference being when one&#039;s morality conflicts with the greater good of Gulanadur&#039;s prosperity. Acts such as murder and assault, while not commonplace, are seen as necessary elements in some aspects of Gulanadurian life, and detrimental elements in others.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
 &lt;br /&gt;
Gulanadurian cuisine bears some similarities to food found on the surface, but with several key differences.  Their crops are grown either through hydroponic farming or magically, which restricts what can be found.  Their livestock, as well, differ from surface animals, most of the &amp;quot;familiar&amp;quot; ones long since having diverged into new species.  They also supplement their diets with flora and fauna found underground, which would seem strange to foreigners.  Food is hard to find in a cave even with assistance, but the dark elves have elevated survival into an art form.&lt;br /&gt;
 &lt;br /&gt;
Using hydroponics, dark elves have access to potatoes, soybeans, legumes, and root vegetables as staples.  Certain grains, such as rice, thrive in their hydroponic farms, but are somewhat less common.  Many kinds of vegetation has to be imported, including most other surface vegetables.  Formerly expensive and rare, these food sources have experienced a renaissance since Gulanadur opened for trade.  Likewise, paper is a scarce resource, with Gulanadur writing mostly done on parchment, vellum, and similar ideas before widespread trade made paper more affordable.&lt;br /&gt;
 &lt;br /&gt;
Beef, most poultry, pork, and lamb as the surface knows them are rare, expensive imports.  Gulanadur raises similar animals, long since mutated and evolved differently from their surface cousins.  Average red or white meat from Gulanadur tastes tougher and tangier than its nearest surface relative, and is far more expensive.  The only exception to this are chickens, which have been raised more-or-less similarly to ones on the surface (albeit leaner) for centuries.&lt;br /&gt;
 &lt;br /&gt;
Although fish has always been a staple of Gulandurian cuisine, other subterranean creatures, such as spiders, cave crickets, bats, and salamanders also form staples of Gulandurian cuisine, often prepared with mushrooms, lichen, and other various fungi.  As with most cuisine, what is normal for dark elves may seem strange to outsiders.&lt;br /&gt;
 &lt;br /&gt;
Gulandurian cuisine also makes use of fish oil for cooking and frying, and their lack of most &amp;quot;traditional&amp;quot; spices means that their foot is often flavored with ginger, peanut, turmeric, or variants of chilis grown hydroponically.&lt;br /&gt;
 &lt;br /&gt;
Street food, breaded in rice or potato flour and fried in peanut oil, is a long-standing tradition in Gulandurian cuisine.  Although it serves as a mark of survival for the commoners, many upper-class dark elves look on it affectionately, and there are gourmet renditions of even the most basic snacks, such as fried spiders or mushrooms.&lt;br /&gt;
&lt;br /&gt;
===Alcohol===&lt;br /&gt;
&lt;br /&gt;
As with any culture, Gulanadur has its share of alcoholic beverages.  In the absence of grapes, they create wine analogues from rice, berries, or other limited fruits grown in their hydroponic farms.  They did not develop a direct analogue to beer or ale on their own, though now that trade has opened with other nations they have begun to brew several unique varieties, including a technique of brewing chocolate in with dark-roasted malt that has become very popular abroad in only a short while.  Their two most famous unique alcoholic exports, Coalwater and Kazel&#039;Staj, exist in a dichotomy almost reminiscent of the dual-faced goddess.&lt;br /&gt;
&lt;br /&gt;
Coalwater, distilled from an unknown source, is an extremely harsh, highly-alcoholic beverage that produces a vaporous steam when first poured.  Pitch-black in color, it almost seems to warn the user before they learn how incredibly strong it is.  Coalwater exists for people who want to get drunk fast, stay drunk for a longtime, and look cool doing it.  Very few people from the surface can stand the drink at first, though many of them try for the status.&lt;br /&gt;
&lt;br /&gt;
Kazel&#039;Staj, in contrast, has a much smoother flavor despite its high alcoholic content.  Its name is a pun on &amp;quot;two-faced,&amp;quot; both bringing to mind the Lady as well as a warning of its effects.  Brewed from unique Gulanadurian fruits, Kazel&#039;Staj is a liquor with a purplish, milky hue, and a creamy, slightly fruity taste.  Combining Coalwater and Kazel&#039;Staj is not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Independent City-States]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Gulanadur&amp;diff=7133</id>
		<title>Gulanadur</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Gulanadur&amp;diff=7133"/>
		<updated>2016-12-07T23:14:22Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Gulanadur is home to a race of dark elves that exclusively practice the Faith of the Dual Face Lady. Ruled over by the Crown of the Spire, an office currently held by the First Matron [[Szin&#039;ilzt Vyz&#039;crul]] and her privy council, Gulanadur has remained isolated and apart from the rest of the world for several centuries. It has only recently stepped out into the public stage and established trade routes with [[Arangoth]] and [[Najjir]] in the last few years. Gulanadur is a competitive, ambition-driven society where the strong survive and the weak are culled by ignominy. &lt;br /&gt;
&lt;br /&gt;
{{Infobox City&lt;br /&gt;
&lt;br /&gt;
| common_name   = Gulanadur&lt;br /&gt;
| image         =&lt;br /&gt;
| alt           =&lt;br /&gt;
| formal_name   = Gulanadur&lt;br /&gt;
| realm         = Beneath Northern [[Arangoth]]&lt;br /&gt;
| province      = &lt;br /&gt;
| population    = 150,000&lt;br /&gt;
| race1         = Dark elves&lt;br /&gt;
| race2         =&lt;br /&gt;
| race3         =&lt;br /&gt;
| year_founded  = 10,000 years ago&lt;br /&gt;
| currency      = &lt;br /&gt;
| government    = Competitive Dictatorship&lt;br /&gt;
| head_of_state = First Matron [[Szin&#039;ilzt Vyz&#039;crul]]&lt;br /&gt;
| privy_council = Crownblade [[Lassk]] &amp;lt;br /&amp;gt; Arch Priestess [[Siraz&#039;jah Av&#039;Zathrak]]&lt;br /&gt;
| religion      = Faith of the Dual Face Lady&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Origins &amp;amp; History=&lt;br /&gt;
==Modern History==&lt;br /&gt;
&lt;br /&gt;
In the last few centuries have seen an expansion of Gulanadurian borders beneath the surface. Hydroponic farming satellites have been established to meet the greater population needs. Slowly, in the last decade, trade with the surface has increased, bringing new wealth to Gulanadur. Exportation of liquor, spider silk, rare and precious raw metals and stone, and varieties of narcotics have flourished. Gulanadur imports wood and textiles, surface livestock for slaughter, and other items it cannot produce easily on its own. &lt;br /&gt;
&lt;br /&gt;
During the summer of 483, Gulanadur announced its presence to the surface kingdom of [[Arangoth]], sending a delegation to the northern capitol of [[Tagrana]]. In closed negotiations, and under unknown circumstances, [[Arlok ul-Dorn|King Arlok ul-Dorn ul-Arangoth]] granted a large tract of surface land in the northwestern part of Arangoth to the Gulanadurian Crown, acknowledging the sovereignty of the city state. The details of this particular treaty are unclear, but the Gulanadurians claimed mostly forested or mountainous land and did not displace any native Arangothians.&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
Gulanadur is ruled over as a dictatorship. The Crown, as the office is called after the position in the Spire, can change hands often. Styled as the &#039;First Matron&#039; or &#039;First Patron&#039;, whoever holds the office is precisely as the title implies. They are the parental figure of the entire city, and each citizen is one of their children.  Whoever sits in the Crown&#039;s apartments at the top of the Spire rules the city, ensuring that only the most ambitious, ruthless and cunning person can hold the office for any length of time. People from all Houses jockey for position throughout the apartments of the Spire. The higher one&#039;s position is in the Spire, the higher one&#039;s favorability in the court of the current Crown. This de facto ranking system is a visible indication of the nepotism that can afflict the Crown&#039;s governance, and can lead to some instability. However, due to the competitive nature of the office and those of the privy council, the Crown is always held by the person who can effectively deal with all of these threats. &lt;br /&gt;
&lt;br /&gt;
Traditionally, the Crown has a cabinet of advisers that make up the Privy Council. The number of people on the Privy Council varies, as by preference of the Crown. Typically, the Privy Council is staffed by a representative of the Mages&#039; College, the clergy, the Assassins&#039; Guild, the Merchant Guild and the Farmers. Often times, this tally is supplemented by the Crown&#039;s preference and is afflicted by nepotism. It is not uncommon for the Crown to staff their Privy Council of those closest to them, such as other members of their House. The competition for the Crown makes most of those that hold the office paranoid. This trend commonly leads the Crown towards tightening their grip on their power, often to the detriment of their rule. Many a Crown has fallen or been deposed due to their own paranoia. &lt;br /&gt;
&lt;br /&gt;
==Current==&lt;br /&gt;
&lt;br /&gt;
The current Crown is the First Matron [[Szin&#039;ilzt Vyz&#039;crul]], who has held the office for the last two hundred years. Such stability is unprecedented and initially, was a direct result of the power vacuum that the First Matron left behind in the Spire during her ascent. Despite the ruthlessness in which she seized the Crown, her reign has been marked by a steady increase of production in all fields. Her rule has been relatively peaceful, and Gulanadur has flourished beneath it. She is the first Crown to have established trade routes with surface cities, beginning an unheard of rush of surface goods coming into the city. Szin&#039;ilzt Vyz&#039;crul is responsible for bringing Gulanadur to the attention of [[Arangoth]] and other countries by announcing its presence in 483, making it one of the first dark elven cities on the international stage. &lt;br /&gt;
&lt;br /&gt;
Her privy council is much smaller than previous Crown&#039;s, but she has the full support of the clergy in the form of her childhood friend, [[Siraz&#039;jah Av&#039;Zathrak]], the current Arch Priestess and [[Lassk]] of the Assassin&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
=The City=&lt;br /&gt;
&lt;br /&gt;
The central city of Gulanadur is an oddity among subterranean cities and appears, at first glance, more like a surface city rather than a system of caverns. A feat of magical engineering and construction, the city resides within a massive, spherical cavern carved laboriously from living rock millennia ago. The city is broken into three main sections: the Spire, a large tower that dominates the center of the city and reaches nearly the ceiling, the Floor, and the Bowl, the walls of the cavern from which three Tiers were carved. Atop the Spire is the false, violet sun that lights up the city at all hours; a fainter light than true day light, the violet sun does provide enough illumination that most surface dwelling visitors are capable of seeing. &lt;br /&gt;
&lt;br /&gt;
All buildings are cut into the rock face of the Bowl, save for the Spire. Architectural design is varied but feature a lot of decorative embellishments. Vaulted roofs over doorways and pillars are common, as are pergolas connecting two areas. As the city is carved from rock, engraved designs are quite common. Gardens and planters of fungus and plants bred specially for the low, violet light of Gulanadur are spread out all over the city.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
===The Spire===&lt;br /&gt;
The Spire is several stories tall, has no windows, and narrows the higher one goes along it. Walkways without railings connect from the Spire to the First and Third Tiers in three points, providing some access from one side of the city to the other. The interior of the Spire is mostly residential apartments belonging to each of the various Houses of Gulanadur. At the top most levels is the Crown, the seat of the current ruler and the government of the city. Occupancy of the apartments closest to the Crown is usually reserved for those most in favor of the ruler. This jockeying for positioning in the Spire is a status symbol. Those Houses with apartments closest to the Crown are among the most ambitious and cunning of Gulanadur. Those lower in the Spire do not find themselves changing apartments as often as those higher. &lt;br /&gt;
&lt;br /&gt;
===The Floor===&lt;br /&gt;
The Floor is a wide expanse at the bottom of the Bowl. It is the darkest area of the city, a fact that doesn&#039;t trouble natives, but can be problematic for surface dwellers visiting the Gulanadur. Primarily, the Floor is for those aspects of that provide the foundation for the city: the Temple, the various hydroponic and livestock farms, the Mages&#039; College and the arcane reservoir that protects and powers the city. There are some shops located on the Floor, but they are all closely related to the other occupants there, such as the food market or some of the enchanters&#039; stores. &lt;br /&gt;
&lt;br /&gt;
===The Tiers===&lt;br /&gt;
The First Tier is additional shops and contains an all hours&#039; marketplace and bazaar. The Second Tier is residential in its entirety, containing a variety of homes for citizens. Most Houses&#039; main branch live in ancestral residences on the Second Tier and have since the city was founded. The Third Tier is a combination of import goods from the surface, such as lumber and livestock, as well as merchant establishments that cater to these things. Some residences have expanded into the Third Tier as the city grows. Several elevators and stair cases are cut into the sides of the Bowl to provide access to the various levels as well as the entrance to the city.&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
The entrance to Gulanadur is guarded by sentries both inside the cave and outside at the surface. There is a carved out, intricate and magically shifting tunnel maze between the surface entrance and the actual city. A number of pitfalls reside in the maze, such as massive spiders and monstrous vampire bats. Other dangers include a number of booby traps, pits of spikes, dead ends and falling stalactites. As the maze is kept in total darkness, intruders must compensate for their lack of vision to even navigate it. As Gulanadurians can see in darkness, this is not something that troubles them. The maze is nearly a mile long for all its twists and turns. &lt;br /&gt;
&lt;br /&gt;
The main metropolitan area of Gulanadur is warded by a massive arcane barrier designed to prevent teleportation into and out of the city. It also wards against magic and reinforces the ceiling against collapse. This barrier is powered by the arcane reservoir that exists below the Mages&#039; College.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Gulanadur&#039;s particular architectural layout and location require a number of considerations to be made in order to maintain its sustainability and survivability. It is a city that survives on magical energy. There are also a number of peculiar features or notable locations that contribute to the overall uniqueness of the city. &lt;br /&gt;
&lt;br /&gt;
===Arcane Reservoir===&lt;br /&gt;
&lt;br /&gt;
The arcane reservoir is a vault of arcane energy that the Mages&#039; College ruling council have contributed to over the millennia since the city&#039;s foundation. It is located in a cavern beneath the Mages&#039; College on the Floor of the city and guarded by the entirety of the population of the College itself. Locked behind seven sealed doors, only the ruling council and the Crown&#039;s entourage are ever permitted within the reservoir&#039;s cavern. The reservoir is a veritable fount of magic in semi-physical form. Appearing as a column of pale violet light in the center of the small chamber, it powers the barrier that surrounds the city and the arcane air renewal. &lt;br /&gt;
&lt;br /&gt;
After the betrayal of the former Crown Arcanist Khaless Jhalavar in 483, the reservoir is additionally powered by five liches. Under the orders of Szin&#039;ilzt Vyz&#039;crul, the priestesses of Asherta cursed Jhalavar&#039;s five cohorts from the ruling council of the Mage&#039;s College to forever serve the city they had once betrayed. In doing so, the five mages were raised as the undead, bound by curses of the faithful to pour their arcane energy into the reservoir and then entombed in the walls of the chamber. Their phylacteries are kept within the Temple.&lt;br /&gt;
&lt;br /&gt;
===Assassins&#039; Guild===&lt;br /&gt;
&lt;br /&gt;
The Assassins&#039; Guild is an organization in Gulanadur responsible for training the warriors and assassins of the various noble houses. Prospects are sold upon graduation in closed-door auctions by invitation only. Their methods of training resemble the agoge of the ancient Spartans, in which young children are &#039;selected&#039; (i.e. taken) and forced into a brutal routine of deprivation, combat, and survival. Prospects that survive the multiple years of intensive training by the Master Assassin are perhaps one in every fifty selected.&lt;br /&gt;
&lt;br /&gt;
The Assassins&#039; Guild has its own rituals and customs aside from the religion of the common people. For example, their dead are &#039;dressed&#039; (i.e. their organs are removed), then the meat is carved from their bones and eaten by the former member&#039;s peers and immediate superiors and inferiors, with choice pieces of certain organs distributed in order of prestige, including the heart, brain, liver, and kidneys, in order of importance.&lt;br /&gt;
&lt;br /&gt;
The Master Assassin holds his position as long as he is not killed by his subordinates, which is how he is expected to die. Upon his death, the title of Master Assassin transfers to the one who killed him, as well as his responsibilities to the guild and its members.&lt;br /&gt;
&lt;br /&gt;
===Hydroponic Farms===&lt;br /&gt;
&lt;br /&gt;
In cave systems carved out at the Floor and First Tier levels, there exists multiple hydroponic farms run by a number of different Gulanadurian houses. Most houses have a primary focus on specific crops, often times overlapping with another house&#039;s product. By law, no single house is allowed a monopoly on staple foods, so to avoid price gouging; this does not extend beyond what the Crown considers a &#039;staple food&#039;. Current staple foods include: rice, potatoes and soybeans. &lt;br /&gt;
&lt;br /&gt;
[[Varatryx Elsivir|House Elsivir]] is one such house that maintains one of the smaller hydroponic farms. &lt;br /&gt;
&lt;br /&gt;
===Mages&#039; College===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Temple===&lt;br /&gt;
&lt;br /&gt;
The Temple is a large compound that contains a central statue. The statue of the Dual Faced Lady is an imposing female figure with a face on both sides of the head, one pale, one dark, both expressionless. The statue holds a dagger in one hand and the other was empty and upturned, ready to catch the souls of the dead as they fell into the afterlife.&lt;br /&gt;
&lt;br /&gt;
===Violet Sun===&lt;br /&gt;
&lt;br /&gt;
Gulanadur is lit by the false, violet sun that sits atop the Crown of the Spire. This violet sun is powered by the arcane reservoir, like many things within the city. It provides a pale illumination to the city and bathes everything in its peculiar lavender glow. It is said that this constant light is one of the reasons that Gulanadurians can see in daylight on the surface.&lt;br /&gt;
&lt;br /&gt;
=Culture &amp;amp; Religion=&lt;br /&gt;
&lt;br /&gt;
The Faith of the Dual Faced Lady is the sole religion practiced in Gulanadur. It is a monotheistic religion that worships a central matriarchal figure who is represented by two separate aspects: Asherta and Anasati, representing the light and dark sides of passion, respectively. &lt;br /&gt;
&lt;br /&gt;
Asherta watches over those who engage in the creative arts and the lighter aspects of love. Temperance is a central tenet of Asherta&#039;s clerics, who advocate the moderation of all things, lest one fall into Anasati&#039;s influence. Compassion, familial love, loyalty to one&#039;s friends, &lt;br /&gt;
and adhering to one&#039;s own code of honor are all qualities sought after by Asherta&#039;s adherents.&lt;br /&gt;
&lt;br /&gt;
Anasati governs dark passions: murder, the desire to do harm, jealousy, greed, and envy, for example. Hedonistic excesses are also her province, as well as various addictions, obsessions, and compulsions, taking creative passions to such extents as to neglect one&#039;s own care, or allowing one&#039;s protective instincts to cause more harm than intended when loved ones are threatened or hurt.&lt;br /&gt;
&lt;br /&gt;
Gulanadurian culture revolves around the Faith, its clerics and priests advocating for a balance between one&#039;s own light and dark passions. Excess impulses are routinely purged by way of seasonal festivals held at the Temple during the solstices and equinoxes every year. These festivals last seven days and tend to revolve around orgies and involve incense, various drugs, and excessive drinking. Other sections of the Temple provide access to the arena, which caters to all manner of blood sport. These festivals are seen as necessary elements to maintaining a productive lifestyle, lest an adherent&#039;s darker impulses unbalance them.&lt;br /&gt;
&lt;br /&gt;
The terms &amp;quot;good&amp;quot; and &amp;quot;evil&amp;quot; aren&#039;t often used in reference to the Faith or its aspects. The darker passions can often be directed towards lighter means, just as fixation upon the lighter impulses can gradually lead one into a darker passion than intended. Morality as a whole is viewed as entirely subjective, with the only interference being when one&#039;s morality conflicts with the greater good of Gulanadur&#039;s prosperity. Acts such as murder and assault, while not commonplace, are seen as necessary elements in some aspects of Gulanadurian life, and detrimental elements in others.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
 &lt;br /&gt;
Gulanadurian cuisine bears some similarities to food found on the surface, but with several key differences.  Their crops are grown either through hydroponic farming or magically, which restricts what can be found.  Their livestock, as well, differ from surface animals, most of the &amp;quot;familiar&amp;quot; ones long since having diverged into new species.  They also supplement their diets with flora and fauna found underground, which would seem strange to foreigners.  Food is hard to find in a cave even with assistance, but the dark elves have elevated survival into an art form.&lt;br /&gt;
 &lt;br /&gt;
Using hydroponics, dark elves have access to potatoes, soybeans, legumes, and root vegetables as staples.  Certain grains, such as rice, thrive in their hydroponic farms, but are somewhat less common.  Many kinds of vegetation has to be imported, including most other surface vegetables.  Formerly expensive and rare, these food sources have experienced a renaissance since Gulanadur opened for trade.  Likewise, paper is a scarce resource, with Gulanadur writing mostly done on parchment, vellum, and similar ideas before widespread trade made paper more affordable.&lt;br /&gt;
 &lt;br /&gt;
Beef, most poultry, pork, and lamb as the surface knows them are rare, expensive imports.  Gulanadur raises similar animals, long since mutated and evolved differently from their surface cousins.  Average red or white meat from Gulanadur tastes tougher and tangier than its nearest surface relative, and is far more expensive.  The only exception to this are chickens, which have been raised more-or-less similarly to ones on the surface (albeit leaner) for centuries.&lt;br /&gt;
 &lt;br /&gt;
Although fish has always been a staple of Gulandurian cuisine, other subterranean creatures, such as spiders, cave crickets, bats, and salamanders also form staples of Gulandurian cuisine, often prepared with mushrooms, lichen, and other various fungi.  As with most cuisine, what is normal for dark elves may seem strange to outsiders.&lt;br /&gt;
 &lt;br /&gt;
Gulandurian cuisine also makes use of fish oil for cooking and frying, and their lack of most &amp;quot;traditional&amp;quot; spices means that their foot is often flavored with ginger, peanut, turmeric, or variants of chilis grown hydroponically.&lt;br /&gt;
 &lt;br /&gt;
Street food, breaded in rice or potato flour and fried in peanut oil, is a long-standing tradition in Gulandurian cuisine.  Although it serves as a mark of survival for the commoners, many upper-class dark elves look on it affectionately, and there are gourmet renditions of even the most basic snacks, such as fried spiders or mushrooms.&lt;br /&gt;
&lt;br /&gt;
===Alcohol===&lt;br /&gt;
&lt;br /&gt;
As with any culture, Gulanadur has its share of alcoholic beverages.  In the absence of grapes, they create wine analogues from rice, berries, or other limited fruits grown in their hydroponic farms.  They did not develop a direct analogue to beer or ale on their own, though now that trade has opened with other nations they have begun to brew several unique varieties, including a technique of brewing chocolate in with dark-roasted malt that has become very popular abroad in only a short while.  Their two most famous unique alcoholic exports, Coalwater and Kazel&#039;Staj, exist in a dichotomy almost reminiscent of the dual-faced goddess.&lt;br /&gt;
&lt;br /&gt;
Coalwater, distilled from an unknown source, is an extremely harsh, highly-alcoholic beverage that produces a vaporous steam when first poured.  Pitch-black in color, it almost seems to warn the user before they learn how incredibly strong it is.  Coalwater exists for people who want to get drunk fast, stay drunk for a longtime, and look cool doing it.  Very few people from the surface can stand the drink at first, though many of them try for the status.&lt;br /&gt;
&lt;br /&gt;
Kazel&#039;Staj, in contrast, has a much smoother flavor despite its high alcoholic content.  Its name is a pun on &amp;quot;two-faced,&amp;quot; both bringing to mind the Lady as well as a warning of its effects.  Brewed from unique Gulanadurian fruits, Kazel&#039;Staj is a liquor with a purplish, milky hue, and a creamy, slightly fruity taste.  Combining Coalwater and Kazel&#039;Staj is not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Independent City-States]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Gulanadur&amp;diff=7132</id>
		<title>Gulanadur</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Gulanadur&amp;diff=7132"/>
		<updated>2016-12-07T20:47:02Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Arcane Reservoir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Gulanadur is home to a race of dark elves that exclusively practice the faith of the Dual Face Goddess. Ruled over by the Crown of the Spire, an office currently held by the First Matron [[Szin&#039;ilzt Vyz&#039;crul]] and her privy council, Gulanadur has remained isolated and apart from the rest of the world for several centuries. It has only recently stepped out into the public stage and established trade routes with [[Arangoth]] and [[Najjir]] in the last few years. Gulanadur is a competitive, ambition-driven society where the strong survive and the weak are culled by ignominy. &lt;br /&gt;
&lt;br /&gt;
{{Infobox City&lt;br /&gt;
&lt;br /&gt;
| common_name   = Gulanadur&lt;br /&gt;
| image         =&lt;br /&gt;
| alt           =&lt;br /&gt;
| formal_name   = Gulanadur&lt;br /&gt;
| realm         = Beneath Northern [[Arangoth]]&lt;br /&gt;
| province      = &lt;br /&gt;
| population    = 150,000&lt;br /&gt;
| race1         = Dark elves&lt;br /&gt;
| race2         =&lt;br /&gt;
| race3         =&lt;br /&gt;
| year_founded  = 10,000 years ago&lt;br /&gt;
| currency      = &lt;br /&gt;
| government    = Competitive Dictatorship&lt;br /&gt;
| head_of_state = First Matron [[Szin&#039;ilzt Vyz&#039;crul]]&lt;br /&gt;
| privy_council = Crownblade Lassk &amp;lt;br /&amp;gt; Arch Priestess [[Siraz&#039;jah Av&#039;Zathrak]]&lt;br /&gt;
| religion      = Faith of the Dual Face Lady&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Origins &amp;amp; History=&lt;br /&gt;
==Modern History==&lt;br /&gt;
&lt;br /&gt;
In the last few centuries have seen an expansion of Gulanadurian borders beneath the surface. Hydroponic farming satellites have been established to meet the greater population needs. Slowly, in the last decade, trade with the surface has increased, bringing new wealth to Gulanadur. Exportation of liquor, spider silk, rare and precious raw metals and stone, and varieties of narcotics have flourished. Gulanadur imports wood and textiles, surface livestock for slaughter, and other items it cannot produce easily on its own. &lt;br /&gt;
&lt;br /&gt;
During the summer of 483, Gulanadur announced its presence to the surface kingdom of [[Arangoth]], sending a delegation to the northern capitol of [[Tagrana]]. In closed negotiations, and under unknown circumstances, [[Arlok ul-Dorn|King Arlok ul-Dorn ul-Arangoth]] granted a large tract of surface land in the northwestern part of Arangoth to the Gulanadurian Crown, acknowledging the sovereignty of the city state. The details of this particular treaty are unclear, but the Gulanadurians claimed mostly forested or mountainous land and did not displace any native Arangothians.&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
Gulanadur is ruled over as a dictatorship. The Crown, as the office is called after the position in the Spire, can change hands often. Styled as the &#039;First Matron&#039; or &#039;First Patron&#039;, whoever holds the office is precisely as the title implies. They are the parental figure of the entire city, and each citizen is one of their children.  Whoever sits in the Crown&#039;s apartments at the top of the Spire rules the city, ensuring that only the most ambitious, ruthless and cunning person can hold the office for any length of time. People from all Houses jockey for position throughout the apartments of the Spire. The higher one&#039;s position is in the Spire, the higher one&#039;s favorability in the court of the current Crown. This de facto ranking system is a visible indication of the nepotism that can afflict the Crown&#039;s governance, and can lead to some instability. However, due to the competitive nature of the office and those of the privy council, the Crown is always held by the person who can effectively deal with all of these threats. &lt;br /&gt;
&lt;br /&gt;
Traditionally, the Crown has a cabinet of advisers that make up the Privy Council. The number of people on the Privy Council varies, as by preference of the Crown. Typically, the Privy Council is staffed by a representative of the Mages&#039; College, the clergy, the Assassins&#039; Guild, the Merchant Guild and the Farmers. Often times, this tally is supplemented by the Crown&#039;s preference and is afflicted by nepotism. It is not uncommon for the Crown to staff their Privy Council of those closest to them, such as other members of their House. The competition for the Crown makes most of those that hold the office paranoid. This trend commonly leads the Crown towards tightening their grip on their power, often to the detriment of their rule. Many a Crown has fallen or been deposed due to their own paranoia. &lt;br /&gt;
&lt;br /&gt;
==Current==&lt;br /&gt;
&lt;br /&gt;
The current Crown is the First Matron [[Szin&#039;ilzt Vyz&#039;crul]], who has held the office for the last two hundred years. Such stability is unprecedented and initially, was a direct result of the power vacuum that the First Matron left behind in the Spire during her ascent. Despite the ruthlessness in which she seized the Crown, her reign has been marked by a steady increase of production in all fields. Her rule has been relatively peaceful, and Gulanadur has flourished beneath it. She is the first Crown to have established trade routes with surface cities, beginning an unheard of rush of surface goods coming into the city. Szin&#039;ilzt Vyz&#039;crul is responsible for bringing Gulanadur to the attention of [[Arangoth]] and other countries by announcing its presence in 483, making it one of the first dark elven cities on the international stage. &lt;br /&gt;
&lt;br /&gt;
Her privy council is much smaller than previous Crown&#039;s, but she has the full support of the clergy in the form of her childhood friend, [[Siraz&#039;jah Av&#039;Zathrak]], the current Arch Priestess and [[Lassk]] of the Assassin&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
=The City=&lt;br /&gt;
&lt;br /&gt;
The central city of Gulanadur is an oddity among subterranean cities and appears, at first glance, more like a surface city rather than a system of caverns. A feat of magical engineering and construction, the city resides within a massive, spherical cavern carved laboriously from living rock millennia ago. The city is broken into three main sections: the Spire, a large tower that dominates the center of the city and reaches nearly the ceiling, the Floor, and the Bowl, the walls of the cavern from which three Tiers were carved. Atop the Spire is the false, violet sun that lights up the city at all hours; a fainter light than true day light, the violet sun does provide enough illumination that most surface dwelling visitors are capable of seeing. &lt;br /&gt;
&lt;br /&gt;
All buildings are cut into the rock face of the Bowl, save for the Spire. Architectural design is varied but feature a lot of decorative embellishments. Vaulted roofs over doorways and pillars are common, as are pergolas connecting two areas. As the city is carved from rock, engraved designs are quite common. Gardens and planters of fungus and plants bred specially for the low, violet light of Gulanadur are spread out all over the city.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
===The Spire===&lt;br /&gt;
The Spire is several stories tall, has no windows, and narrows the higher one goes along it. Walkways without railings connect from the Spire to the First and Third Tiers in three points, providing some access from one side of the city to the other. The interior of the Spire is mostly residential apartments belonging to each of the various Houses of Gulanadur. At the top most levels is the Crown, the seat of the current ruler and the government of the city. Occupancy of the apartments closest to the Crown is usually reserved for those most in favor of the ruler. This jockeying for positioning in the Spire is a status symbol. Those Houses with apartments closest to the Crown are among the most ambitious and cunning of Gulanadur. Those lower in the Spire do not find themselves changing apartments as often as those higher. &lt;br /&gt;
&lt;br /&gt;
===The Floor===&lt;br /&gt;
The Floor is a wide expanse at the bottom of the Bowl. It is the darkest area of the city, a fact that doesn&#039;t trouble natives, but can be problematic for surface dwellers visiting the Gulanadur. Primarily, the Floor is for those aspects of that provide the foundation for the city: the Temple, the various hydroponic and livestock farms, the Mages&#039; College and the arcane reservoir that protects and powers the city. There are some shops located on the Floor, but they are all closely related to the other occupants there, such as the food market or some of the enchanters&#039; stores. &lt;br /&gt;
&lt;br /&gt;
===The Tiers===&lt;br /&gt;
The First Tier is additional shops and contains an all hours&#039; marketplace and bazaar. The Second Tier is residential in its entirety, containing a variety of homes for citizens. Most Houses&#039; main branch live in ancestral residences on the Second Tier and have since the city was founded. The Third Tier is a combination of import goods from the surface, such as lumber and livestock, as well as merchant establishments that cater to these things. Some residences have expanded into the Third Tier as the city grows. Several elevators and stair cases are cut into the sides of the Bowl to provide access to the various levels as well as the entrance to the city.&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
The entrance to Gulanadur is guarded by sentries both inside the cave and outside at the surface. There is a carved out, intricate and magically shifting tunnel maze between the surface entrance and the actual city. A number of pitfalls reside in the maze, such as massive spiders and monstrous vampire bats. Other dangers include a number of booby traps, pits of spikes, dead ends and falling stalactites. As the maze is kept in total darkness, intruders must compensate for their lack of vision to even navigate it. As Gulanadurians can see in darkness, this is not something that troubles them. The maze is nearly a mile long for all its twists and turns. &lt;br /&gt;
&lt;br /&gt;
The main metropolitan area of Gulanadur is warded by a massive arcane barrier designed to prevent teleportation into and out of the city. It also wards against magic and reinforces the ceiling against collapse. This barrier is powered by the arcane reservoir that exists below the Mages&#039; College.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Gulanadur&#039;s particular architectural layout and location require a number of considerations to be made in order to maintain its sustainability and survivability. It is a city that survives on magical energy. There are also a number of peculiar features or notable locations that contribute to the overall uniqueness of the city. &lt;br /&gt;
&lt;br /&gt;
===Arcane Reservoir===&lt;br /&gt;
&lt;br /&gt;
The arcane reservoir is a vault of arcane energy that the Mages&#039; College ruling council have contributed to over the millennia since the city&#039;s foundation. It is located in a cavern beneath the Mages&#039; College on the Floor of the city and guarded by the entirety of the population of the College itself. Locked behind seven sealed doors, only the ruling council and the Crown&#039;s entourage are ever permitted within the reservoir&#039;s cavern. The reservoir is a veritable fount of magic in semi-physical form. Appearing as a column of pale violet light in the center of the small chamber, it powers the barrier that surrounds the city and the arcane air renewal. &lt;br /&gt;
&lt;br /&gt;
After the betrayal of the former Crown Arcanist Khaless Jhalavar in 483, the reservoir is additionally powered by five liches. Under the orders of Szin&#039;ilzt Vyz&#039;crul, the priestesses of Asherta cursed Jhalavar&#039;s five cohorts from the ruling council of the Mage&#039;s College to forever serve the city they had once betrayed. In doing so, the five mages were raised as the undead, bound by curses of the faithful to pour their arcane energy into the reservoir and then entombed in the walls of the chamber. Their phylacteries are kept within the Temple.&lt;br /&gt;
&lt;br /&gt;
===Assassins&#039; Guild===&lt;br /&gt;
&lt;br /&gt;
The Assassins&#039; Guild is an organization in Gulanadur responsible for training the warriors and assassins of the various noble houses. Prospects are sold upon graduation in closed-door auctions by invitation only. Their methods of training resemble the agoge of the ancient Spartans, in which young children are &#039;selected&#039; (i.e. taken) and forced into a brutal routine of deprivation, combat, and survival. Prospects that survive the multiple years of intensive training by the Master Assassin are perhaps one in every fifty selected.&lt;br /&gt;
&lt;br /&gt;
The Assassins&#039; Guild has its own rituals and customs aside from the religion of the common people. For example, their dead are &#039;dressed&#039; (i.e. their organs are removed), then the meat is carved from their bones and eaten by the former member&#039;s peers and immediate superiors and inferiors, with choice pieces of certain organs distributed in order of prestige, including the heart, brain, liver, and kidneys, in order of importance.&lt;br /&gt;
&lt;br /&gt;
The Master Assassin holds his position as long as he is not killed by his subordinates, which is how he is expected to die. Upon his death, the title of Master Assassin transfers to the one who killed him, as well as his responsibilities to the guild and its members.&lt;br /&gt;
&lt;br /&gt;
===Hydroponic Farms===&lt;br /&gt;
&lt;br /&gt;
===Mages&#039; College===&lt;br /&gt;
&lt;br /&gt;
===The Temple===&lt;br /&gt;
&lt;br /&gt;
The Temple is a large compound that contains a central statue. The statue of the Dual Faced Lady is an imposing female figure with a face on both sides of the head, one pale, one dark, both expressionless. The statue holds a dagger in one hand and the other was empty and upturned, ready to catch the souls of the dead as they fell into the afterlife.&lt;br /&gt;
&lt;br /&gt;
===Violet Sun===&lt;br /&gt;
&lt;br /&gt;
Gulanadur is lit by the false, violet sun that sits atop the Crown of the Spire. This violet sun is powered by the arcane reservoir, like many things within the city. It provides a pale illumination to the city and bathes everything in its peculiar lavender glow. It is said that this constant light is one of the reasons that Gulanadurians can see in daylight on the surface.&lt;br /&gt;
&lt;br /&gt;
=Culture &amp;amp; Religion=&lt;br /&gt;
&lt;br /&gt;
The Faith of the Dual Faced Lady is the sole religion practiced in Gulanadur. It is a monotheistic religion that worships a central matriarchal figure who is represented by two separate aspects: Asherta and Anasati, representing the light and dark sides of passion, respectively. &lt;br /&gt;
&lt;br /&gt;
Asherta watches over those who engage in the creative arts and the lighter aspects of love. Temperance is a central tenet of Asherta&#039;s clerics, who advocate the moderation of all things, lest one fall into Anasati&#039;s influence. Compassion, familial love, loyalty to one&#039;s friends, &lt;br /&gt;
and adhering to one&#039;s own code of honor are all qualities sought after by Asherta&#039;s adherents.&lt;br /&gt;
&lt;br /&gt;
Anasati governs dark passions: murder, the desire to do harm, jealousy, greed, and envy, for example. Hedonistic excesses are also her province, as well as various addictions, obsessions, and compulsions, taking creative passions to such extents as to neglect one&#039;s own care, or allowing one&#039;s protective instincts to cause more harm than intended when loved ones are threatened or hurt.&lt;br /&gt;
&lt;br /&gt;
Gulanadurian culture revolves around the Faith, its clerics and priests advocating for a balance between one&#039;s own light and dark passions. Excess impulses are routinely purged by way of seasonal festivals held at the Temple during the solstices and equinoxes every year. These festivals last seven days and tend to revolve around orgies and involve incense, various drugs, and excessive drinking. Other sections of the Temple provide access to the arena, which caters to all manner of blood sport. These festivals are seen as necessary elements to maintaining a productive lifestyle, lest an adherent&#039;s darker impulses unbalance them.&lt;br /&gt;
&lt;br /&gt;
The terms &amp;quot;good&amp;quot; and &amp;quot;evil&amp;quot; aren&#039;t often used in reference to the Faith or its aspects. The darker passions can often be directed towards lighter means, just as fixation upon the lighter impulses can gradually lead one into a darker passion than intended. Morality as a whole is viewed as entirely subjective, with the only interference being when one&#039;s morality conflicts with the greater good of Gulanadur&#039;s prosperity. Acts such as murder and assault, while not commonplace, are seen as necessary elements in some aspects of Gulanadurian life, and detrimental elements in others.&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
 &lt;br /&gt;
Gulanadurian cuisine bears some similarities to food found on the surface, but with several key differences.  Their crops are grown either through hydroponic farming or magically, which restricts what can be found.  Their livestock, as well, differ from surface animals, most of the &amp;quot;familiar&amp;quot; ones long since having diverged into new species.  They also supplement their diets with flora and fauna found underground, which would seem strange to foreigners.  Food is hard to find in a cave even with assistance, but the dark elves have elevated survival into an art form.&lt;br /&gt;
 &lt;br /&gt;
Using hydroponics, dark elves have access to potatoes, soybeans, legumes, and root vegetables as staples.  Certain grains, such as rice, thrive in their hydroponic farms, but are somewhat less common.  Many kinds of vegetation has to be imported, including most other surface vegetables.  Formerly expensive and rare, these food sources have experienced a renaissance since Gulanadur opened for trade.  Likewise, paper is a scarce resource, with Gulanadur writing mostly done on parchment, vellum, and similar ideas before widespread trade made paper more affordable.&lt;br /&gt;
 &lt;br /&gt;
Beef, most poultry, pork, and lamb as the surface knows them are rare, expensive imports.  Gulanadur raises similar animals, long since mutated and evolved differently from their surface cousins.  Average red or white meat from Gulanadur tastes tougher and tangier than its nearest surface relative, and is far more expensive.  The only exception to this are chickens, which have been raised more-or-less similarly to ones on the surface (albeit leaner) for centuries.&lt;br /&gt;
 &lt;br /&gt;
Although fish has always been a staple of Gulandurian cuisine, other subterranean creatures, such as spiders, cave crickets, bats, and salamanders also form staples of Gulandurian cuisine, often prepared with mushrooms, lichen, and other various fungi.  As with most cuisine, what is normal for dark elves may seem strange to outsiders.&lt;br /&gt;
 &lt;br /&gt;
Gulandurian cuisine also makes use of fish oil for cooking and frying, and their lack of most &amp;quot;traditional&amp;quot; spices means that their foot is often flavored with ginger, peanut, turmeric, or variants of chilis grown hydroponically.&lt;br /&gt;
 &lt;br /&gt;
Street food, breaded in rice or potato flour and fried in peanut oil, is a long-standing tradition in Gulandurian cuisine.  Although it serves as a mark of survival for the commoners, many upper-class dark elves look on it affectionately, and there are gourmet renditions of even the most basic snacks, such as fried spiders or mushrooms.&lt;br /&gt;
&lt;br /&gt;
===Alcohol===&lt;br /&gt;
&lt;br /&gt;
As with any culture, Gulanadur has its share of alcoholic beverages.  In the absence of grapes, they create wine analogues from rice, berries, or other limited fruits grown in their hydroponic farms.  They did not develop a direct analogue to beer or ale on their own, though now that trade has opened with other nations they have begun to brew several unique varieties, including a technique of brewing chocolate in with dark-roasted malt that has become very popular abroad in only a short while.  Their two most famous unique alcoholic exports, Coalwater and Kazel&#039;Staj, exist in a dichotomy almost reminiscent of the dual-faced goddess.&lt;br /&gt;
&lt;br /&gt;
Coalwater, distilled from an unknown source, is an extremely harsh, highly-alcoholic beverage that produces a vaporous steam when first poured.  Pitch-black in color, it almost seems to warn the user before they learn how incredibly strong it is.  Coalwater exists for people who want to get drunk fast, stay drunk for a longtime, and look cool doing it.  Very few people from the surface can stand the drink at first, though many of them try for the status.&lt;br /&gt;
&lt;br /&gt;
Kazel&#039;Staj, in contrast, has a much smoother flavor despite its high alcoholic content.  Its name is a pun on &amp;quot;two-faced,&amp;quot; both bringing to mind the Lady as well as a warning of its effects.  Brewed from unique Gulanadurian fruits, Kazel&#039;Staj is a liquor with a purplish, milky hue, and a creamy, slightly fruity taste.  Combining Coalwater and Kazel&#039;Staj is not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Independent City-States]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7131</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7131"/>
		<updated>2016-12-06T23:22:12Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira is an [[Najjir#Emshi_Nomads|Emshi]] [[Najjira#The_Psionic_Gift|psychic]] warrior from [[Najjir]]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = 19.VI.459&lt;br /&gt;
| race           = [[Najjir#Emshi_Nomads|Emshi]], [[Human]]&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s psionic gifts were obvious at birth, and her fate was sealed. The first few years of her life were spent with her parents and brother within their tribe, wandering the outer rim of the Fareedah. At the age of five, her &amp;quot;uncle&amp;quot; Hakim Fayar took her under his wing, and began to train her in the use of her abilities. During this time, he imbued within her a strong sense of responsibility, extolling endlessly that their line was charged with the sacred duty of protecting the legacy of Amas&#039;kyaa. &lt;br /&gt;
&lt;br /&gt;
When she was ten, Hakim took her into the interior of the Fareedah for the first time. Over the course of the next several years, Hakim exposed Eliya to the eldritch taint of the fallen empire with multiple excursions into the exclusion zone. Due to his protections, and then later her own, Eliya&#039;s sanity remained intact. She was thirteen when she encountered one of the abominations. With her uncle, they engaged it in combat together, killing it. These encounters were not uncommon, providing excellent fodder for the developing warrior. &lt;br /&gt;
&lt;br /&gt;
Occasionally, they would encounter outsiders, seeking either the crystal that the Fareedah was known for, or their own journeys into the ruins of Amas&#039;kyaa. It was their duty to dissuade these travelers, if they could or use force when necessary. As it was impossible to cover the entire perimeter of the Fareedah, adventurers made it into the interior of the tainted zone. Unprotected from the malicious influence still lingering in the crystal frontier, these travelers would lose their minds. When Hakim and Eliya encountered these poor, lost souls, their options were limited. &lt;br /&gt;
&lt;br /&gt;
She was twenty when Hakim finally decided that he had taught her all he knew, and judged her competent enough to be released from his care. Eliya remained with her tribe, while Hakim returned to his own. Despite the company of her tribe, her gifts and duty isolated her from the others. She would disappear on horseback with days&#039; worth of supplies on her own, always surviving and returning to the tribe, only to repeat this a week later. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian spring of 486, Eliya began to experience formless but horrific nightmares. She would wake up in a cold sweat, and sometimes in tears, shaking with a deep seated but fathomless terror. These nightmares were weeks apart but identical. Though she was not gifted with precognition, she understood with absolute certainty that these nightmares were portents. Unable to find her mentor, she eventually traveled to Qarsythe to seek answers or guidance. &lt;br /&gt;
&lt;br /&gt;
At some point, she was directed to a woman named Fatizza Waqar, a member of one of the many sorcerer guilds in Qarsythe. This woman claimed to have some understanding of the nightmares themselves, and sent Eliya south to [[Drache]] to find the Najjira warlock, [[Alim Kassad]], who supposedly had some experience with the eldritch horror of her dreams. Without further delay, she signed on to guard a caravan south, and made her way to the other side of the continent, arriving in the fall just after her fourth nightmare.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. She is medium in height, and slim in build due to the necessary privation of life in the desert.&lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries a short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Eliya is a talented and skilled psionicist, well trained by her mentor and uncle, Hakim Fayar. She has the gifts of telepathy, empathy and telekinesis, as well as the ability to create psychic constructs to use in offense and defense. &lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7130</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7130"/>
		<updated>2016-12-06T21:02:59Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira is an [[Najjir#Emshi_Nomads|Emshi]] [[Najjira#The_Psionic_Gift|psychic]] warrior from [[Najjir]]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = 19.VI.459&lt;br /&gt;
| race           = [[Najjir#Emshi_Nomads|Emshi]], [[Human]]&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s psionic gifts were obvious at birth, and her fate was sealed. The first few years of her life were spent with her parents and brother within their tribe, wandering the outer rim of the Fareedah. At the age of five, her &amp;quot;uncle&amp;quot; Hakim Fayar took her under his wing, and began to train her in the use of her abilities. During this time, he imbued within her a strong sense of responsibility, extolling endlessly that their line was charged with the sacred duty of protecting the legacy of Amas&#039;kyaa. &lt;br /&gt;
&lt;br /&gt;
When she was ten, Hakim took her into the interior of the Fareedah for the first time. Over the course of the next several years, Hakim exposed Eliya to the eldritch taint of the fallen empire with multiple excursions into the exclusion zone. Due to his protections, and then later her own, Eliya&#039;s sanity remained intact. She was thirteen when she encountered one of the abominations. With her uncle, they engaged it in combat together, killing it. These encounters were not uncommon, providing excellent fodder for the developing warrior. &lt;br /&gt;
&lt;br /&gt;
Occasionally, they would encounter outsiders, seeking either the crystal that the Fareedah was known for, or their own journeys into the ruins of Amas&#039;kyaa. It was their duty to dissuade these travelers, if they could or use force when necessary. As it was impossible to cover the entire perimeter of the Fareedah, adventurers made it into the interior of the tainted zone. Unprotected from the malicious influence still lingering in the crystal frontier, these travelers would lose their minds. When Hakim and Eliya encountered these poor, lost souls, their options were limited. &lt;br /&gt;
&lt;br /&gt;
She was twenty when Hakim finally decided that he had taught her all he knew, and judged her competent enough to be released from his care. Eliya remained with her tribe, while Hakim returned to his own. Despite the company of her tribe, her gifts and duty isolated her from the others. She would disappear on horseback with days&#039; worth of supplies on her own, always surviving and returning to the tribe, only to repeat this a week later. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian spring of 486, Eliya began to experience formless but horrific nightmares. She would wake up in a cold sweat, and sometimes in tears, shaking with a deep seated but fathomless terror. These nightmares were weeks apart but identical. Though she was not gifted with precognition, she understood with absolute certainty that these nightmares were portents. Unable to find her mentor, she eventually traveled to Qarsythe to seek answers or guidance. &lt;br /&gt;
&lt;br /&gt;
At some point, she was directed to a woman named Fatizza Waqar, a member of one of the many sorcerer guilds in Qarsythe. This woman claimed to have some understanding of the nightmares themselves, and sent Eliya south to [[Drache]] to find the Najjira warlock, [[Alim Kassad]], who supposedly had some experience with the eldritch horror of her dreams. Without further delay, she signed on to guard a caravan south, and made her way to the other side of the continent, arriving in the fall just after her fourth nightmare.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. She is medium in height, and slim in build due to the necessary privation of life in the desert.&lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries a short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Eliya is a talented and skilled psionicist, well trained by her mentor and uncle. She has the gifts of telepathy and telekinesis, as well as the ability to create psychic constructs to use in offense and defense. &lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7129</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7129"/>
		<updated>2016-12-06T20:59:43Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Character Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira is an [[Najjir#Emshi_Nomads|Emshi]] [[Najjira#The_Psionic_Gift|psychic]] warrior from [[Najjir]]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = 19.VI.459&lt;br /&gt;
| race           = [[Najjir#Emshi_Nomads|Emshi]], [[Human]]&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s psionic gifts were obvious at birth, and her fate was sealed. The first few years of her life were spent with her parents and brother within their tribe, wandering the outer rim of the Fareedah. At the age of five, her &amp;quot;uncle&amp;quot; Hakim Fayar took her under his wing, and began to train her in the use of her abilities. During this time, he imbued within her a strong sense of responsibility, extolling endlessly that their line was charged with the sacred duty of protecting the legacy of Amas&#039;kyaa. &lt;br /&gt;
&lt;br /&gt;
When she was ten, Hakim took her into the interior of the Fareedah for the first time. Over the course of the next several years, Hakim exposed Eliya to the eldritch taint of the fallen empire with multiple excursions into the exclusion zone. Due to his protections, and then later her own, Eliya&#039;s sanity remained intact. She was thirteen when she encountered one of the abominations. With her uncle, they engaged it in combat together, killing it. These encounters were not uncommon, providing excellent fodder for the developing warrior. &lt;br /&gt;
&lt;br /&gt;
Occasionally, they would encounter outsiders, seeking either the crystal that the Fareedah was known for, or their own journeys into the ruins of Amas&#039;kyaa. It was their duty to dissuade these travelers, if they could or use force when necessary. As it was impossible to cover the entire perimeter of the Fareedah, adventurers made it into the interior of the tainted zone. Unprotected from the malicious influence still lingering in the crystal frontier, these travelers would lose their minds. When Hakim and Eliya encountered these poor, lost souls, their options were limited. &lt;br /&gt;
&lt;br /&gt;
She was twenty when Hakim finally decided that he had taught her all he knew, and judged her competent enough to be released from his care. Eliya remained with her tribe, while Hakim returned to his own. Despite the company of her tribe, her gifts and duty isolated her from the others. She would disappear on horseback with days&#039; worth of supplies on her own, always surviving and returning to the tribe, only to repeat this a week later. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian spring of 486, Eliya began to experience formless but horrific nightmares. She would wake up in a cold sweat, and sometimes in tears, shaking with a deep seated but fathomless terror. These nightmares were weeks apart but identical. Though she was not gifted with precognition, she understood with absolute certainty that these nightmares were portents. Unable to find her mentor, she eventually traveled to Qarsythe to seek answers or guidance. &lt;br /&gt;
&lt;br /&gt;
At some point, she was directed to a woman named Fatizza Waqar, a member of one of the many sorcerer guilds in Qarsythe. This woman claimed to have some understanding of the nightmares themselves, and sent Eliya south to [[Drache]] to find the Najjira warlock, [[Alim Kassad]], who supposedly had some experience with the eldritch horror of her dreams. Without further delay, she signed on to guard a caravan south, and made her way to the other side of the continent, arriving in the fall just after her fourth nightmare.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. &lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries are short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Eliya is a talented and skilled psionicist, well trained by her mentor and uncle. She has the gifts of telepathy and telekinesis, as well as the ability to create psychic constructs to use in offense and defense. &lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7128</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7128"/>
		<updated>2016-12-06T20:58:35Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Character Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira is an [[Najjir#Emshi_Nomads|Emshi]] [[Najjira#The_Psionic_Gift|psychic]] warrior from [[Najjir]]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = 19.VI.459&lt;br /&gt;
| race           = [[Najjir#Emshi_Nomads|Emshi]], [[Human]]&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s psionic gifts were obvious at birth, and her fate was sealed. The first few years of her life were spent with her parents and brother within their tribe, wandering the outer rim of the Fareedah. At the age of five, her &amp;quot;uncle&amp;quot; Hakim Fayar took her under his wing, and began to train her in the use of her abilities. During this time, he imbued within her a strong sense of responsibility, extolling endlessly that their line was charged with the sacred duty of protecting the legacy of Amas&#039;kyaa. &lt;br /&gt;
&lt;br /&gt;
When she was ten, Hakim took her into the interior of the Fareedah for the first time. Over the course of the next several years, Hakim exposed Eliya to the eldritch taint of the fallen empire with multiple excursions into the exclusion zone. Due to his protections, and then later her own, Eliya&#039;s sanity remained intact. She was thirteen when she encountered one of the abominations for the first time. With her uncle, they engaged it in combat together, killing it. These encounters were not uncommon, providing excellent fodder for the developing warrior. &lt;br /&gt;
&lt;br /&gt;
Occasionally, they would encounter outsiders, seeking either the crystal that the Fareedah was known for, or their own journeys into the ruins of Amas&#039;kyaa. It was their duty to dissuade these travelers, if they could or use force when necessary. As it was impossible to cover the entire perimeter of the Fareedah, adventurers made it into the interior of the tainted zone. Unprotected from the malicious influence still lingering in the crystal frontier, these travelers would lose their minds. When Hakim and Eliya encountered these poor, lost souls, their options were limited. &lt;br /&gt;
&lt;br /&gt;
She was twenty when Hakim finally decided that he had taught her all he knew, and judged her competent enough to be released from his care. Eliya remained with her tribe, while Hakim returned to his own. Despite the company of her tribe, her gifts and duty isolated her from the others. She would disappear on horseback with days&#039; worth of supplies on her own, always surviving and returning to the tribe, only to repeat this a week later. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian spring of 486, Eliya began to experience formless but horrific nightmares. She would wake up in a cold sweat, and sometimes in tears, shaking with a deep seated but fathomless terror. These nightmares were weeks apart but identical. Though she was not gifted with precognition, she understood with absolute certainty that these nightmares were portents. Unable to find her mentor, she eventually traveled to Qarsythe to seek answers or guidance. &lt;br /&gt;
&lt;br /&gt;
At some point, she was directed to a woman named Fatizza Waqar, a member of one of the many sorcerer guilds in Qarsythe. This woman claimed to have some understanding of the nightmares themselves, and sent Eliya south to [[Drache]] to find the Najjira warlock, [[Alim Kassad]], who supposedly had some experience with the eldritch horror of her dreams. Without further delay, she signed on to guard a caravan south, and made her way to the other side of the continent, arriving in the fall just after her fourth nightmare.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. &lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries are short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Eliya is a talented and skilled psionicist, well trained by her mentor and uncle. She has the gifts of telepathy and telekinesis, as well as the ability to create psychic constructs to use in offense and defense. &lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7127</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7127"/>
		<updated>2016-12-06T20:56:13Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Character Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira is an [[Najjir#Emshi_Nomads|Emshi]] [[Najjira#The_Psionic_Gift|psychic]] warrior from [[Najjir]]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = 19.VI.459&lt;br /&gt;
| race           = [[Najjir#Emshi_Nomads|Emshi]], [[Human]]&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s psionic gifts were obvious at birth, and her fate was sealed. The first few years of her life were spent with her parents and brother within their tribe, wandering the outer rim of the Fareedah. At the age of five, her &amp;quot;uncle&amp;quot; Hakim Fayar took her under his wing, and began to train her in the use of her abilities. During this time, he imbued within her a strong sense of responsibility, extolling endlessly that their line was charged with the sacred duty of protecting the legacy of Amas&#039;kyaa. &lt;br /&gt;
&lt;br /&gt;
When she was ten, Hakim took her into the interior of the Fareedah for the first time. Over the course of the next several years, Hakim exposed Eliya to the eldritch taint of the fallen empire with multiple excursions into the exclusion zone. Due to his protections, and then later her own, Eliya&#039;s sanity remained intact. She was thirteen when she encountered one of the abominations for the first time. With her uncle, they engaged it in combat together, killing it. These encounters were not uncommon, providing excellent fodder for the developing warrior. &lt;br /&gt;
&lt;br /&gt;
Occasionally, they would encounter outsiders, seeking either the crystal that the Fareedah was known for, or their own journeys into the ruins of Amas&#039;kyaa. It was their duty to dissuade these travelers, if they could or use force when necessary. As it was impossible to cover the entire perimeter of the Fareedah, adventurers made it into the interior of the tainted zone. Unprotected from the malicious influence still lingering in the crystal frontier, these travelers would lose their minds. When Hakim and Eliya encountered these poor, lost souls, their options were limited. &lt;br /&gt;
&lt;br /&gt;
She was twenty when Hakim finally decided that he had taught her all he knew, and judged her competent enough to be released from his care. Eliya remained with her tribe, while Hakim returned to his own. Despite the company of her tribe, her gifts and duty isolated her from the others. She would disappear on horseback with days&#039; worth of supplies on her own, always surviving and returning to the tribe, only to repeat this a week later. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian spring of 486, Eliya began to experience formless but horrific nightmares. She would wake up in a cold sweat, and sometimes in tears, shaking with a deep seated but fathomless terror. These nightmares were weeks apart but identical. Though she was not gifted with precognition, she understood with absolute certainty that these nightmares were portents. Unable to find her mentor, she eventually traveled to Qarsythe to seek answers or guidance. &lt;br /&gt;
&lt;br /&gt;
At some point, she was directed to a woman named Fatizza Waqar, a member of one of the many sorcerer guilds in Qarsythe. This woman claimed to have some understanding of the nightmares themselves, and sent Eliya south to [[Drache]] to find the Najjira warlock, [[Alim Kassad]], who supposedly had some experience with the eldritch horror of her dreams. Without further delay, she signed on to guard a caravan south, and made her way to the other side of the continent.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. &lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries are short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Eliya is a talented and skilled psionicist, well trained by her mentor and uncle. She has the gifts of telepathy and telekinesis, as well as the ability to create psychic constructs to use in offense and defense. &lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=User:Nymphetamine&amp;diff=7125</id>
		<title>User:Nymphetamine</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=User:Nymphetamine&amp;diff=7125"/>
		<updated>2016-12-06T05:09:34Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox User&lt;br /&gt;
| nickname       = Azhure&lt;br /&gt;
| picfile        = Nymph.jpg&lt;br /&gt;
| alt            = Nymph&lt;br /&gt;
| caption        = Marog the Destroyer&lt;br /&gt;
&lt;br /&gt;
| real_name      = Margo&lt;br /&gt;
| birthdate      = April 16th&lt;br /&gt;
| age            = 32&lt;br /&gt;
| location       = Seattle&lt;br /&gt;
| occupation     = &lt;br /&gt;
| first_visit    = 2003&lt;br /&gt;
| status         = Op/Admin&lt;br /&gt;
| character1     = [[Aezra]]&amp;lt;br&amp;gt;&lt;br /&gt;
| character2     = [[Azalia Stygian]]&amp;lt;br&amp;gt;&lt;br /&gt;
| character3     = [[Eliya Almakira]]&amp;lt;br&amp;gt;&lt;br /&gt;
| character4     = [[Inaya Mira]]&amp;lt;br&amp;gt;&lt;br /&gt;
| character5     = [[Isabelle Auxerre]]&amp;lt;br&amp;gt;&lt;br /&gt;
| character6     = [[Siraz&#039;jah Av&#039;Zathrak]]&lt;br /&gt;
| character7     = &lt;br /&gt;
| character8     = &lt;br /&gt;
| character9     = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=User Bio=&lt;br /&gt;
&lt;br /&gt;
What&#039;s there to say about me that you probably don&#039;t already know? Because I talk about myself and share a lot. &lt;br /&gt;
&lt;br /&gt;
I&#039;ve been hanging around BDI since mid to late 2003 to currently, taking this or that hiatus occasionally. I became an op in August 2010 and didn&#039;t really do a whole lot with it until the beginning of 2012, when it came to my attention that BDI&#039;s domains might expire and drop. I spearheaded the project that has lead to BDI&#039;s current revival of interest and activity, much to my dubious pleasure. Dubious because of the sheer amount of work that&#039;s being done, and my somewhat OCD ish nature about organizing and &amp;quot;presenting things in a clear manner&amp;quot;. I think that&#039;s one of my recent catch phrases, because I keep bringing it up when I don&#039;t have anything else to say in my demands for the site. The other ops and volunteers can tell you exactly what sort of slave driver I&#039;ve been at this point in the project. &lt;br /&gt;
&lt;br /&gt;
I&#039;ve been RPing since about 2002, but my IRC experience goes back to 1998, starting on Undernet. My stepmother was the one to introduce me to the medium, and I&#039;ve been active in some form or another since then. I enjoy the high fantasy, medieval fantasy, modern fantasy, sci fi, modern mutant/Marvelverse/superhero and post-apoc genres of writing (and reading!). I tend to get wordy in RP, and am one of the long posters in BDI. &lt;br /&gt;
&lt;br /&gt;
I live in Seattle with my boyfriend, Chris, who helps me with a lot of the technical side of what you see on the site. He fixed the forums on the last update in August 2012 when I botched it, somehow, and broke everything. Not even sure how I did it, but glad he was around to help. I have a cat, Adam Aloysius Owens-Curran, Prince of Eternia and a 22 year old Congo African grey parrot, Murphy, both of whom I talk about in channel. Especially when the latter is doing something amusing, which, as of this writing, he&#039;s desperately trying to pull the grate out in the back corner of his cage. Not sure what he hopes to accomplish, but it looks like srs biznss from here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Channel Operators]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Staff_Positions&amp;diff=7115</id>
		<title>Staff Positions</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Staff_Positions&amp;diff=7115"/>
		<updated>2016-11-26T02:29:56Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Current Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to govern and operate BDI and its peripheral channels on an ongoing basis, we have established several levels of staff positions. Some will bear visible status in the channel or on the forums for better recognition by players for support questions, help, or setting expertise. These guidelines are meant to better detail what is expected of each position, both for those that wish to contribute and those who seek assistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current Staff=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Administrators:&#039;&#039;&#039;  Ayanula, Kylus, [[User:Azhure|Azhure (Margo)]]&lt;br /&gt;
* &#039;&#039;&#039;Operators:&#039;&#039;&#039; Alexx, Ravynetti`Tivaurd&lt;br /&gt;
* &#039;&#039;&#039;Storytellers:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Reporters:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Setting Nerds:&#039;&#039;&#039; [[User:Karras|Karras (Stu)]], Tagert&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This list will be kept as up to date as possible.&amp;lt;ref name=&amp;quot;current staff&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Common Goals=&lt;br /&gt;
&lt;br /&gt;
While many of our staff positions differ greatly from each other, each one shares the same goals. They are to:&lt;br /&gt;
&lt;br /&gt;
* protect the channel and its patrons from any attack (ie, spammers, trolls, malicious players).&lt;br /&gt;
* provide an environment that is welcoming and fun to everyone who visits, both in and out of character, new and old alike.&lt;br /&gt;
* support newbies so that they can feel comfortable and educated about the setting.&lt;br /&gt;
* foster a sense of community within the channel by acting with and encouraging respect for all members, no matter their contribution level.&lt;br /&gt;
* place the channel&#039;s future above petty arguments and personal issues.&lt;br /&gt;
* encourage growth and change as well as the future development of our evolving world.&lt;br /&gt;
&lt;br /&gt;
=Volunteer=&lt;br /&gt;
&lt;br /&gt;
Volunteers are BDI&#039;s weekend warriors; these are players that are generous with their time and commit to short term projects as needed. Volunteer projects are considered extracurricular and are not expected to meet deadlines. In the event a deadline is necessary, an operator will make this clear at the beginning of the project and work with the volunteer to determine a schedule that works.&lt;br /&gt;
&lt;br /&gt;
All volunteers are considered equal, unless a project requires a leader. If a volunteer needs to stop work on a project before completion, they should inform an operator so that the next best step can be determined.&lt;br /&gt;
&lt;br /&gt;
Volunteers should be creative, focused, communicative and team-oriented. Since many of our projects are so collaborative, it&#039;s important that a volunteer knows how to take constructive criticism. Please remember to be adaptable and even-tempered whenever possible.&lt;br /&gt;
&lt;br /&gt;
=Reporter=&lt;br /&gt;
&lt;br /&gt;
Reporters work primarily on the Rumor Mill, which is an in-character tabloid posted on the forums. This role provides access to post on the Rumor Mill&#039;s behalf and communicate privately with other reporters to brainstorm and plan out the next issue.&lt;br /&gt;
&lt;br /&gt;
Reporters should have strong writing skills, a good imagination and an eye for detail. They should be able to follow the guidelines and templates for the Rumor Mill, as well as adhere to a basic posting schedule of at least once a month, although greater frequency is of course appreciated. Because the Rumor Mill is based on in-character activities and breaking news stories, reporters need to be able to be proactive about finding (or inventing) and pursuing leads. Reporters are given a good deal of freedom regarding their articles, and do not need approval before sending an article to post.&lt;br /&gt;
&lt;br /&gt;
=Storyteller=&lt;br /&gt;
&lt;br /&gt;
Storytellers are the Dungeon Masters of BDI and are allowed to run setting-wide story lines or events at their own discretion. Traditionally, storytellers are long-time members of the BDI community who are in good standing in the community and are trusted by the ops to adhere to basic, loose guidelines regarding their plans. They may act without supervision, but are required to keep in contact with the ops and other storytellers regarding the current events both in channel and on the forums.&lt;br /&gt;
&lt;br /&gt;
A storyteller&#039;s job is a highly creative one. To be a good storyteller,&amp;lt;ref name=&amp;quot;storytelling&amp;quot; /&amp;gt; you must be able to combine intense imagination with crisp setting knowledge, as well as the flexibility to adapt to the unexpected as players begin to contribute. The storyteller job is about providing an experience for the players, so the ability to place one&#039;s ego aside is a must. You should be a strong writer who can read comprehensively and have the time and focus to respond quickly. Teamwork is also essential to this position as the storytellers work closely with each other and the operators to keep events, channel topics and announcements current.&lt;br /&gt;
&lt;br /&gt;
=Setting Nerd=&lt;br /&gt;
&lt;br /&gt;
Setting nerds are considered the &amp;quot;experts&amp;quot; of the BDI setting. Many have been here since the setting&#039;s creation, have contributed in large part, have spent hours poring over the website and setting notes to learn about it, or any combination of the three. If a setting nerd doesn&#039;t know something, they can tell you where to find it or, if it doesn&#039;t at all, help you figure out how to create it yourself.&lt;br /&gt;
&lt;br /&gt;
Setting nerds are marked with a green name&amp;lt;ref name=&amp;quot;setting_nerd&amp;quot; /&amp;gt; and staff title on the forums, and in the channel with a +voice symbol beside their nick so that they are easy to find. All positions are likely to consult with setting nerds because they are recognized and trusted authorities on the BDI-verse, so it&#039;s important that a person in this role be friendly, patient with random questions and able to communicate well.&lt;br /&gt;
&lt;br /&gt;
They maintain a presence in the OOC room.&lt;br /&gt;
&lt;br /&gt;
=Operator=&lt;br /&gt;
&lt;br /&gt;
Operators, or &amp;quot;ops&amp;quot;, are given moderator access to all areas of the channel and site, including most of the forums, and are charged with the day to day maintenance and protection of the channel and website against spam, vandalism or other abuse. Operators are also responsible for upholding cohesion across all official BDI platforms.&lt;br /&gt;
&lt;br /&gt;
As the most visible representatives of the channel, ops are expected to be on good behavior at all times. This expectation exists not only within the BDI community, but extends elsewhere to the greater [http://www.darkmyst.org DarkMyst] community, such as in [http://www.rpg-hub.com/ #RPG-Hub] and the semi-annual [http://multiverse.rpg-hub.com/ DarkMyst Multiverse] event. Operators are also expected to participate in regular play.&lt;br /&gt;
&lt;br /&gt;
Operators must be strong leaders and capable of clear communication. You must be patient, pro-active, team-oriented, and professional. Ops are the strongest representative of our community so it&#039;s critical that you always put your best foot forward, adhere to guidelines and work to further the spirit and legacy of BDI. Ops should also be willing and wanting to contribute in a &#039;whatever needs doing&#039; fashion, and have a strong understanding of their chosen IRC client.&lt;br /&gt;
&lt;br /&gt;
In order to act as an operator, a person must be willing to learn how to use the Eggdrop bots to handle weather and news changes, removing bans, adding to the RP experience, etc. Ops have rules of their own to follow, and it is important that you know them as well as you do the ones for the players.&lt;br /&gt;
&lt;br /&gt;
They maintain a presence in the two main channels, #BlkDragon*Inn and #BDI*Outside, as well as OOC room and the volunteers channel, #BDI*Volunteers.&lt;br /&gt;
&lt;br /&gt;
=Administrator=&lt;br /&gt;
&lt;br /&gt;
An Administrator is an Operator who has a higher level of access to the channel and all related platforms, including the &amp;quot;back end&amp;quot; areas of the site and channel with the intention of maintaining and ensuring the smooth operation of all parts of BDI. It is unlikely that a person will become an Administrator without spending a very long time first as an Operator.&lt;br /&gt;
&lt;br /&gt;
Administrators should be familiar with [http://www.irchelp.org/irchelp/irctutorial.html basic IRC commands &amp;amp; channel modes], [http://darkmyst.org/?page=services DarkMyst&#039;s network services], [http://www.mediawiki.org/wiki/MediaWiki MediaWiki], [http://www.wordpress.org/ Wordpress], [http://www.phpbb.com/ phpBB] and [http://www.egghelp.org/commands/ Eggdrop commands]. Also, some understanding of web design principles and code will go a long way in tweaking the CSS, PHP, HTML and Javascript used on the site. Administrators should be comfortable working in these environments, or willing to learn and educate themselves. Scripting in Eggdrop TCL is always a huge plus.&lt;br /&gt;
&lt;br /&gt;
Administrators should be able to work autonomously to fix minor or technical problems on the site or channel. Major changes to setting content or guides, templates, site design, color schemes, skins, etc. must be decided on as a group and should only be carried out after a consensus is reached. All custom changes made to the hard code of the site must be documented in the case of an update breaking them. Administrators are expected to use the forums to update and stay updated on the applicable threads. Access to the site&#039;s cPanel and FTP, and the shells on which the bots are hosted may still be restricted to their respective owners, ie: Kylus or Nymphetamine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lead Admin==&lt;br /&gt;
&lt;br /&gt;
This position holds all of the same access to all areas of the channel and site as an Administrator, however the Lead Admin will be responsible for guiding the growth of the channel as well as and the organization and delegation of other staff members. Subject to all of the same rules as a regular player and other members of staff, the Lead Admin should have leadership and communication skills as well as a staunch dedication to the channel and its continuation as a whole. It is the Lead Admin&#039;s responsibility to mediate staff disputes or problems as they arise, and to enforce staff rules when needed. There will be only one Lead Admin at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;current staff&amp;quot;&amp;gt; Last updated: August 31, 2016. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;storytelling&amp;quot;&amp;gt; This information, while good for any storyteller, only applies to those players that have been recognized as an ongoing and regular storyteller. It does not preclude players from submitting their own story line for play via the [http://www.arangoth.org/submissions/plot/ Plot Submission] page. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;setting nerd&amp;quot;&amp;gt; As of this writing, September 2, 2014. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Staff Documentation]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7004</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=7004"/>
		<updated>2016-11-02T20:15:36Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira is an [[Najjir#Emshi_Nomads|Emshi]] [[Najjira#The_Psionic_Gift|psychic]] warrior from [[Najjir]]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = 19.VI.459&lt;br /&gt;
| race           = [[Najjir#Emshi_Nomads|Emshi]], [[Human]]&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. &lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries are short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Eliya is a talented and skilled psionicist, well trained by her mentor and uncle. She has the gifts of telepathy and telekinesis, as well as the ability to create psychic constructs to use in offense and defense. &lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Countries&amp;diff=6966</id>
		<title>Countries</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Countries&amp;diff=6966"/>
		<updated>2016-10-30T20:24:09Z</updated>

		<summary type="html">&lt;p&gt;Azhure: Created page with &amp;quot;Place holder&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Place holder&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Category:Arangoth&amp;diff=6941</id>
		<title>Category:Arangoth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Category:Arangoth&amp;diff=6941"/>
		<updated>2016-10-29T20:33:25Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things related to [[Arangoth]] itself.&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=6816</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=6816"/>
		<updated>2016-10-29T00:47:38Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Armsman/Spellcaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
===Interim Council===&lt;br /&gt;
&lt;br /&gt;
Lord [[Asernith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivuard]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cursor ul-Tacitus Servilius]] (Main Guardhouse)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Leon laFlamme]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nixlya ul-Artiz Silkire]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Reugar Maul]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=6815</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=6815"/>
		<updated>2016-10-29T00:47:16Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Interim Council */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
===Interim Council===&lt;br /&gt;
&lt;br /&gt;
Lord [[Asernith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raquel Tivuard]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cursor ul-Tacitus Servilius]] (Main Guardhouse)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Leon laFlamme]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nixlya ul-Artiz Silkire]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Reugar Maul &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=6811</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=6811"/>
		<updated>2016-10-27T22:02:34Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Magistrates of the Crown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=The Government=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Marcion ul-Fenduth Tagran Aldenbar|Vorfon Marcion ul-Fenduth Tagran Aldenbar]] (currently missing)&lt;br /&gt;
&lt;br /&gt;
===Interim Council===&lt;br /&gt;
&lt;br /&gt;
Lord [[Asernith Dreth]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lord Chancellor]] &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Isabelle Auxerre]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady [[Raguel Tivuard]] &amp;lt;br /&amp;gt;&lt;br /&gt;
(fifth, unnamed person)&lt;br /&gt;
&lt;br /&gt;
=Law Enforcement=&lt;br /&gt;
&lt;br /&gt;
==Lord Chancellor of Arangoth==&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - [[Julius ul-Arduin Malbraxa]]&lt;br /&gt;
&lt;br /&gt;
===[[Magistrates of the Crown]]===&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Abraxas ul-Bralk Caros]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Yisuujah M&#039;Awliat]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Asnerith Dreth]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Aleah Dryksson]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable Senkessa ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Courthouse Personnel===&lt;br /&gt;
&lt;br /&gt;
Drama (Courthouse stenographer)&lt;br /&gt;
&lt;br /&gt;
==[[Royal Guard]] Roster==&lt;br /&gt;
&lt;br /&gt;
===Captain of the Guard===&lt;br /&gt;
&lt;br /&gt;
[[Brutus Sithaladar]]&lt;br /&gt;
&lt;br /&gt;
===Arms-Commander/Spell-Commander===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cursor ul-Tacitus Servilius]] (Main Guardhouse)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zesstra Riknueth]] (Wharf Garrison)&lt;br /&gt;
&lt;br /&gt;
===Arms-Lieutenant/Spell-Lieutenant===&lt;br /&gt;
&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
Idelle Habiri&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
[[LayTrayin Chasingfire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Marqhen Alajin]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Sergeant/Spell-Sergeant===&lt;br /&gt;
Merrax ul-Oryan Ratholta&amp;lt;br&amp;gt;&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Corporal/Spell-Corporal===&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armsman/Spellcaster===&lt;br /&gt;
&lt;br /&gt;
[[Leon laFlamme]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nixlya ul-Artiz Silkire]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Reugar Maul &amp;lt;br /&amp;gt;&lt;br /&gt;
Russell &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arms-Recruit/Spell-Recruit===&lt;br /&gt;
&lt;br /&gt;
[[Iskandar Focht]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Perculyn &amp;lt;br /&amp;gt;&lt;br /&gt;
Zarick Galvardian&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Duty Roster===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swift Talon==&lt;br /&gt;
&lt;br /&gt;
The [[Swift Talon]] are specially provisioned [[Elvendeep|Elvendeepish]] aerial military unit attached to the Deepish Ambassador. A single flight of thirty six members are in [[Drache]] and rotate between providing guard duty to the Deepish Ambassador and offering aerial support to Drache&#039;s Royal Guard. &lt;br /&gt;
&lt;br /&gt;
===Captain===&lt;br /&gt;
&lt;br /&gt;
[[Nerin Selva]]&lt;br /&gt;
&lt;br /&gt;
===Lieutenants===&lt;br /&gt;
&lt;br /&gt;
First Lieutenant [[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
=Treasury=&lt;br /&gt;
&lt;br /&gt;
==Lord Treasurer==&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
==Clerks==&lt;br /&gt;
&lt;br /&gt;
==Investigative Representatives==&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Crown Officials]] [[Category: Drache]] [[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Gulanadur&amp;diff=6809</id>
		<title>Gulanadur</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Gulanadur&amp;diff=6809"/>
		<updated>2016-10-26T20:13:02Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Gulanadur is home to a race of dark elves that exclusively practice the faith of the Dual Face Goddess. Ruled over by the Crown of the Spire, an office currently held by the First Matron [[Szin&#039;ilzt Vyz&#039;crul]] and her privy council, Gulanadur has remained isolated and apart from the rest of the world for several centuries. It has only recently stepped out into the public stage and established trade routes with [[Arangoth]] and [[Najjir]] in the last few years. Gulanadur is a competitive, ambition-driven society where the strong survive and the weak are culled by ignominy. &lt;br /&gt;
&lt;br /&gt;
{{Infobox City&lt;br /&gt;
&lt;br /&gt;
| common_name   = Gulanadur&lt;br /&gt;
| image         =&lt;br /&gt;
| alt           =&lt;br /&gt;
| formal_name   = Gulanadur&lt;br /&gt;
| realm         = Beneath Northern [[Arangoth]]&lt;br /&gt;
| province      = &lt;br /&gt;
| population    = 150,000&lt;br /&gt;
| race1         = Dark elves&lt;br /&gt;
| race2         =&lt;br /&gt;
| race3         =&lt;br /&gt;
| year_founded  = 10,000 years ago&lt;br /&gt;
| currency      = &lt;br /&gt;
| government    = Competitive Dictatorship&lt;br /&gt;
| head_of_state = First Matron [[Szin&#039;ilzt Vyz&#039;crul]]&lt;br /&gt;
| privy_council = Crownblade Lassk &amp;lt;br /&amp;gt; Arch Priestess [[Siraz&#039;jah Av&#039;Zathrak]]&lt;br /&gt;
| religion      = Faith of the Dual Face Lady&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Origins &amp;amp; History=&lt;br /&gt;
==Modern History==&lt;br /&gt;
&lt;br /&gt;
In the last few centuries have seen an expansion of Gulanadurian borders beneath the surface. Hydroponic farming satellites have been established to meet the greater population needs. Slowly, in the last decade, trade with the surface has increased, bringing new wealth to Gulanadur. Exportation of liquor, spider silk, rare and precious raw metals and stone, and varieties of narcotics have flourished. Gulanadur imports wood and textiles, surface livestock for slaughter, and other items it cannot produce easily on its own. &lt;br /&gt;
&lt;br /&gt;
During the summer of 483, Gulanadur announced its presence to the surface kingdom of [[Arangoth]], sending a delegation to the northern capitol of [[Tagrana]]. In closed negotiations, and under unknown circumstances, [[Arlok ul-Dorn|King Arlok ul-Dorn ul-Arangoth]] granted a large tract of surface land in the northwestern part of Arangoth to the Gulanadurian Crown, acknowledging the sovereignty of the city state. The details of this particular treaty are unclear, but the Gulanadurians claimed mostly forested or mountainous land and did not displace any native Arangothians.&lt;br /&gt;
&lt;br /&gt;
=Government=&lt;br /&gt;
&lt;br /&gt;
Gulanadur is ruled over as a dictatorship. The Crown, as the office is called after the position in the Spire, can change hands often. Styled as the &#039;First Matron&#039; or &#039;First Patron&#039;, whoever holds the office is precisely as the title implies. They are the parental figure of the entire city, and each citizen is one of their children.  Whoever sits in the Crown&#039;s apartments at the top of the Spire rules the city, ensuring that only the most ambitious, ruthless and cunning person can hold the office for any length of time. People from all Houses jockey for position throughout the apartments of the Spire. The higher one&#039;s position is in the Spire, the higher one&#039;s favorability in the court of the current Crown. This de facto ranking system is a visible indication of the nepotism that can afflict the Crown&#039;s governance, and can lead to some instability. However, due to the competitive nature of the office and those of the privy council, the Crown is always held by the person who can effectively deal with all of these threats. &lt;br /&gt;
&lt;br /&gt;
Traditionally, the Crown has a cabinet of advisers that make up the Privy Council. The number of people on the Privy Council varies, as by preference of the Crown. Typically, the Privy Council is staffed by a representative of the Mages&#039; College, the clergy, the Assassins&#039; Guild, the Merchant Guild and the Farmers. Often times, this tally is supplemented by the Crown&#039;s preference and is afflicted by nepotism. It is not uncommon for the Crown to staff their Privy Council of those closest to them, such as other members of their House. The competition for the Crown makes most of those that hold the office paranoid. This trend commonly leads the Crown towards tightening their grip on their power, often to the detriment of their rule. Many a Crown has fallen or been deposed due to their own paranoia. &lt;br /&gt;
&lt;br /&gt;
==Current==&lt;br /&gt;
&lt;br /&gt;
The current Crown is the First Matron [[Szin&#039;ilzt Vyz&#039;crul]], who has held the office for the last two hundred years. Such stability is unprecedented and initially, was a direct result of the power vacuum that the First Matron left behind in the Spire during her ascent. Despite the ruthlessness in which she seized the Crown, her reign has been marked by a steady increase of production in all fields. Her rule has been relatively peaceful, and Gulanadur has flourished beneath it. She is the first Crown to have established trade routes with surface cities, beginning an unheard of rush of surface goods coming into the city. Szin&#039;ilzt Vyz&#039;crul is responsible for bringing Gulanadur to the attention of [[Arangoth]] and other countries by announcing its presence in 483, making it one of the first dark elven cities on the international stage. &lt;br /&gt;
&lt;br /&gt;
Her privy council is much smaller than previous Crown&#039;s, but she has the full support of the clergy in the form of her childhood friend, [[Siraz&#039;jah Av&#039;Zathrak]], the current Arch Priestess and [[Lassk]] of the Assassin&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
=The City=&lt;br /&gt;
&lt;br /&gt;
The central city of Gulanadur is an oddity among subterranean cities and appears, at first glance, more like a surface city rather than a system of caverns. A feat of magical engineering and construction, the city resides within a massive, spherical cavern carved laboriously from living rock millennia ago. The city is broken into three main sections: the Spire, a large tower that dominates the center of the city and reaches nearly the ceiling, the Floor, and the Bowl, the walls of the cavern from which three Tiers were carved. Atop the Spire is the false, violet sun that lights up the city at all hours; a fainter light than true day light, the violet sun does provide enough illumination that most surface dwelling visitors are capable of seeing. &lt;br /&gt;
&lt;br /&gt;
All buildings are cut into the rock face of the Bowl, save for the Spire. Architectural design is varied but feature a lot of decorative embellishments. Vaulted roofs over doorways and pillars are common, as are pergolas connecting two areas. As the city is carved from rock, engraved designs are quite common. Gardens and planters of fungus and plants bred specially for the low, violet light of Gulanadur are spread out all over the city.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
===The Spire===&lt;br /&gt;
The Spire is several stories tall, has no windows, and narrows the higher one goes along it. Walkways without railings connect from the Spire to the First and Third Tiers in three points, providing some access from one side of the city to the other. The interior of the Spire is mostly residential apartments belonging to each of the various Houses of Gulanadur. At the top most levels is the Crown, the seat of the current ruler and the government of the city. Occupancy of the apartments closest to the Crown is usually reserved for those most in favor of the ruler. This jockeying for positioning in the Spire is a status symbol. Those Houses with apartments closest to the Crown are among the most ambitious and cunning of Gulanadur. Those lower in the Spire do not find themselves changing apartments as often as those higher. &lt;br /&gt;
&lt;br /&gt;
===The Floor===&lt;br /&gt;
The Floor is a wide expanse at the bottom of the Bowl. It is the darkest area of the city, a fact that doesn&#039;t trouble natives, but can be problematic for surface dwellers visiting the Gulanadur. Primarily, the Floor is for those aspects of that provide the foundation for the city: the Temple of Asherta, the various hydroponic and livestock farms, the Mages&#039; College and the arcane reservoir that protects and powers the city. There are some shops located on the Floor, but they are all closely related to the other occupants there, such as the food market or some of the enchanters&#039; stores. &lt;br /&gt;
&lt;br /&gt;
===The Tiers===&lt;br /&gt;
The First Tier is additional shops and contains an all hours&#039; marketplace and bazaar. The Second Tier is residential in its entirety, containing a variety of homes for citizens. Most Houses&#039; main branch live in ancestral residences on the Second Tier and have since the city was founded. The Third Tier is a combination of import goods from the surface, such as lumber and livestock, as well as merchant establishments that cater to these things. Some residences have expanded into the Third Tier as the city grows. Several elevators and stair cases are cut into the sides of the Bowl to provide access to the various levels as well as the entrance to the city.&lt;br /&gt;
&lt;br /&gt;
==Defenses==&lt;br /&gt;
&lt;br /&gt;
The entrance to Gulanadur is guarded by sentries both inside the cave and outside at the surface. There is a carved out, intricate and magically shifting tunnel maze between the surface entrance and the actual city. A number of pitfalls reside in the maze, such as massive spiders and monstrous vampire bats. Other dangers include a number of booby traps, pits of spikes, dead ends and falling stalactites. As the maze is kept in total darkness, intruders must compensate for their lack of vision to even navigate it. As Gulanadurians can see in darkness, this is not something that troubles them. The maze is nearly a mile long for all its twists and turns. &lt;br /&gt;
&lt;br /&gt;
The main metropolitan area of Gulanadur is warded by a massive arcane barrier designed to prevent teleportation into and out of the city. It also wards against magic and reinforces the ceiling against collapse. This barrier is powered by the arcane reservoir that exists below the Mages&#039; College.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Gulanadur&#039;s particular architectural layout and location require a number of considerations to be made in order to maintain its sustainability and survivability. It is a city that survives on magical energy. There are also a number of peculiar features or notable locations that contribute to the overall uniqueness of the city. &lt;br /&gt;
&lt;br /&gt;
===Arcane Reservoir===&lt;br /&gt;
&lt;br /&gt;
The arcane reservoir is a vault of arcane energy that the Mages&#039; College ruling council have contributed to over the millennia since the city&#039;s foundation. It is located in a cavern beneath the Mages&#039; College on the Floor of the city and guarded by the entirety of the population of the College itself. Locked behind seven sealed doors, only the ruling council and the Crown&#039;s entourage are ever permitted within the reservoir&#039;s cavern. The reservoir is a veritable fount of magic in semi-physical form. Appearing as a column of pale violet light in the center of the small chamber, it powers the barrier that surrounds the city and the arcane air renewal. &lt;br /&gt;
&lt;br /&gt;
After the betrayal of the former Crown Arcanist Khaless Jhalavar in 483, the reservoir is additionally powered by five liches. Under the orders of Szin&#039;ilzt Vyz&#039;crul, the priestesses of Asherta cursed Jhalavar and her four cohorts from the ruling council of the Mage&#039;s College to forever serve the city they had once betrayed. In doing so, the five mages were raised as the undead, bound by curses of the faithful to pour their arcane energy into the reservoir and then entombed in the walls of the chamber. Their phylacteries are kept within the Temple of Asherta.&lt;br /&gt;
&lt;br /&gt;
===Assassins&#039; Guild===&lt;br /&gt;
&lt;br /&gt;
The Assassins&#039; Guild is an organization in Gulanadur responsible for training the warriors and assassins of the various noble houses. Prospects are sold upon graduation in closed-door auctions by invitation only. Their methods of training resemble the agoge of the ancient Spartans, in which young children are &#039;selected&#039; (i.e. taken) and forced into a brutal routine of deprivation, combat, and survival. Prospects that survive the multiple years of intensive training by the Master Assassin are perhaps one in every fifty selected.&lt;br /&gt;
&lt;br /&gt;
The Assassins&#039; Guild has its own rituals and customs aside from the religion of the common people. For example, their dead are &#039;dressed&#039; (i.e. their organs are removed), then the meat is carved from their bones and eaten by the former member&#039;s peers and immediate superiors and inferiors, with choice pieces of certain organs distributed in order of prestige, including the heart, brain, liver, and kidneys, in order of importance.&lt;br /&gt;
&lt;br /&gt;
The Master Assassin holds his position as long as he is not killed by his subordinates, which is how he is expected to die. Upon his death, the title of Master Assassin transfers to the one who killed him, as well as his responsibilities to the guild and its members.&lt;br /&gt;
&lt;br /&gt;
===Hydroponic Farms===&lt;br /&gt;
&lt;br /&gt;
===Mages&#039; College===&lt;br /&gt;
&lt;br /&gt;
===Temple of Asherta===&lt;br /&gt;
&lt;br /&gt;
===Violet Sun===&lt;br /&gt;
&lt;br /&gt;
Gulanadur is lit by the false, violet sun that sits atop the Crown of the Spire. This violet sun is powered by the arcane reservoir, like many things within the city. It provides a pale illumination to the city and bathes everything in its peculiar lavender glow. It is said that this constant light is one of the reasons that Gulanadurians can see in daylight on the surface.&lt;br /&gt;
&lt;br /&gt;
=Religion=&lt;br /&gt;
&lt;br /&gt;
Nearly all citizens follow the Faith of the Dual Faced Lady. &lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
 &lt;br /&gt;
Gulanadurian cuisine bears some similarities to food found on the surface, but with several key differences.  Their crops are grown either through hydroponic farming or magically, which restricts what can be found.  Their livestock, as well, differ from surface animals, most of the &amp;quot;familiar&amp;quot; ones long since having diverged into new species.  They also supplement their diets with flora and fauna found underground, which would seem strange to foreigners.  Food is hard to find in a cave even with assistance, but the dark elves have elevated survival into an art form.&lt;br /&gt;
 &lt;br /&gt;
Using hydroponics, dark elves have access to potatoes, soybeans, legumes, and root vegetables as staples.  Certain grains, such as rice, thrive in their hydroponic farms, but are somewhat less common.  Many kinds of vegetation has to be imported, including most other surface vegetables.  Formerly expensive and rare, these food sources have experienced a renaissance since Gulanadur opened for trade.  Likewise, paper is a scarce resource, with Gulanadur writing mostly done on parchment, vellum, and similar ideas before widespread trade made paper more affordable.&lt;br /&gt;
 &lt;br /&gt;
Beef, most poultry, pork, and lamb as the surface knows them are rare, expensive imports.  Gulanadur raises similar animals, long since mutated and evolved differently from their surface cousins.  Average red or white meat from Gulanadur tastes tougher and tangier than its nearest surface relative, and is far more expensive.  The only exception to this are chickens, which have been raised more-or-less similarly to ones on the surface (albeit leaner) for centuries.&lt;br /&gt;
 &lt;br /&gt;
Although fish has always been a staple of Gulandurian cuisine, other subterranean creatures, such as spiders, cave crickets, bats, and salamanders also form staples of Gulandurian cuisine, often prepared with mushrooms, lichen, and other various fungi.  As with most cuisine, what is normal for dark elves may seem strange to outsiders.&lt;br /&gt;
 &lt;br /&gt;
Gulandurian cuisine also makes use of fish oil for cooking and frying, and their lack of most &amp;quot;traditional&amp;quot; spices means that their foot is often flavored with ginger, peanut, turmeric, or variants of chilis grown hydroponically.&lt;br /&gt;
 &lt;br /&gt;
Street food, breaded in rice or potato flour and fried in peanut oil, is a long-standing tradition in Gulandurian cuisine.  Although it serves as a mark of survival for the commoners, many upper-class dark elves look on it affectionately, and there are gourmet renditions of even the most basic snacks, such as fried spiders or mushrooms.&lt;br /&gt;
&lt;br /&gt;
===Alcohol===&lt;br /&gt;
&lt;br /&gt;
As with any culture, Gulanadur has its share of alcoholic beverages.  In the absence of grapes, they create wine analogues from rice, berries, or other limited fruits grown in their hydroponic farms.  They did not develop a direct analogue to beer or ale on their own, though now that trade has opened with other nations they have begun to brew several unique varieties, including a technique of brewing chocolate in with dark-roasted malt that has become very popular abroad in only a short while.  Their two most famous unique alcoholic exports, Coalwater and Kazel&#039;Staj, exist in a dichotomy almost reminiscent of the dual-faced goddess.&lt;br /&gt;
&lt;br /&gt;
Coalwater, distilled from an unknown source, is an extremely harsh, highly-alcoholic beverage that produces a vaporous steam when first poured.  Pitch-black in color, it almost seems to warn the user before they learn how incredibly strong it is.  Coalwater exists for people who want to get drunk fast, stay drunk for a longtime, and look cool doing it.  Very few people from the surface can stand the drink at first, though many of them try for the status.&lt;br /&gt;
&lt;br /&gt;
Kazel&#039;Staj, in contrast, has a much smoother flavor despite its high alcoholic content.  Its name is a pun on &amp;quot;two-faced,&amp;quot; both bringing to mind the Lady as well as a warning of its effects.  Brewed from unique gulanaduran fruits, Kazel&#039;Staj is a liquor with a purplish, ilky hue, and a creamy, slightly fruity taste.  Combining Coalwater and Kazel&#039;Staj is not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Independent City-States]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6808</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6808"/>
		<updated>2016-10-26T19:10:33Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira is an [[Najjir#Emshi_Nomads|Emshi]] [[Najjira#The_Psionic_Gift|psychic]] warrior from [[Najjir]]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya Almakira, an Emshi of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = 19.VI.459&lt;br /&gt;
| race           = [[Najjir#Emshi_Nomads|Emshi]], [[Human]]&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. &lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries are short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Eliya is a talented and skilled psionicist, well trained by her mentor and uncle. She has the gifts of telepathy and telekinesis, as well as the ability to create psychic constructs to use in offense and defense. &lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6807</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6807"/>
		<updated>2016-10-26T19:08:35Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira is an [[Najjir#Emshi_Nomads|Emshi]] [[Najjira#The_Psionic_Gift|psychic]] warrior from [[Najjir]]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya Almakira, an Emshi of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = 19.VI.439&lt;br /&gt;
| race           = [[Najjir#Emshi_Nomads|Emshi]], [[Human]]&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. &lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries are short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6806</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6806"/>
		<updated>2016-10-26T19:04:39Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira is an [[Najjir#Emshi_Nomads|Emshi]] [[Najjira#The_Psionic_Gift|psychic]] warrior from [[Najjir]]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya Almakira, an Emshi of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = &lt;br /&gt;
| race           = Emshi&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. &lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries are short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6805</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6805"/>
		<updated>2016-10-26T19:02:12Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya Almakira, an Emshi of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = &lt;br /&gt;
| race           = Emshi&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Eliya&#039;s colouring is typical of her people. She has dark hair and olive skin, with the distinctive, luminescent blue eyes that are herald of a psychic in Najjir. Her hair is kept long and tied in a braid most of the time. Like most Emshi, she has spent her life in the desert and it shows in the weather of her features. Premature signs of aging are apparent in her face, small crows feet at the corners of her eyes and laugh lines around her mouth. &lt;br /&gt;
&lt;br /&gt;
She normally dresses in the custom of her people. A tunic, loose fitting pants and an over robe with a cowl in the darker bluish indigo with careful, intricate embroidery at the hem are her go to choices for clothing. The patterns used in such decoration are distinctive to her tribe. She carries are short, curved sword and a dagger both. During her stay in Drache, she was forced to opt for local styles of clothing to stay warm through the winter.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6804</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6804"/>
		<updated>2016-10-26T18:10:47Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name           = Eliya Almakira&lt;br /&gt;
| picfile        = eliya.jpg&lt;br /&gt;
| alttext        = Eliya Almakira&lt;br /&gt;
| caption        = Eliya Almakira, an Emshi of Iassar Fasaad&#039;s tribe&lt;br /&gt;
&lt;br /&gt;
| full_name      = Eliya Almakira al-Fasaad&lt;br /&gt;
| age            = 27&lt;br /&gt;
| place_of_birth = [[Najjir]]&lt;br /&gt;
| date_of_birth  = &lt;br /&gt;
| race           = Emshi&lt;br /&gt;
| hair_color     = Dark brown&lt;br /&gt;
| eye_color      = Luminous blue&lt;br /&gt;
| height         = 5&#039;7&lt;br /&gt;
| weight         = 120 lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = [[Najjir#The_Old_Gods|The Old Gods of Najjir]]&lt;br /&gt;
| occupation     = Guardian of the Fareedah, adventurer, bodyguard&lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=File:Eliya.jpg&amp;diff=6803</id>
		<title>File:Eliya.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=File:Eliya.jpg&amp;diff=6803"/>
		<updated>2016-10-26T18:04:34Z</updated>

		<summary type="html">&lt;p&gt;Azhure: Eliya Almakira&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eliya Almakira&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6802</id>
		<title>Eliya Almakira</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliya_Almakira&amp;diff=6802"/>
		<updated>2016-10-26T18:01:38Z</updated>

		<summary type="html">&lt;p&gt;Azhure: Created page with &amp;quot;ELIYA IS DA BES&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ELIYA IS DA BES&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=User:Jammy&amp;diff=6801</id>
		<title>User:Jammy</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=User:Jammy&amp;diff=6801"/>
		<updated>2016-10-26T15:54:55Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox User&lt;br /&gt;
| nickname       = ```&lt;br /&gt;
| picfile        = Jammy2.jpg&lt;br /&gt;
| alttext        = &lt;br /&gt;
| caption        = &amp;quot;Just trying not to suck too badly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| real_name      = Jamison&lt;br /&gt;
| birthdate      = November 11th&lt;br /&gt;
| age            = 30&lt;br /&gt;
| location       = Michigan, USA&lt;br /&gt;
| occupation     = US Army&lt;br /&gt;
| first_visit    = 200x? Idk, a long damned time ago&lt;br /&gt;
| status         = Active&lt;br /&gt;
| character1     = [[Fa&#039;el]], The Huntmaster.&lt;br /&gt;
| character2     = The Right and Honorable [[Asnerith Dreth]].&lt;br /&gt;
| character3     = [[The Jackal]] (Ja&#039;quel), The Dark Sorceress.&lt;br /&gt;
| character4     = [[Vyllia]] Saelynn, Grimblade Gang.&lt;br /&gt;
| character5     = Dame [[Cybil]] Dupris, Scout-Commander. &lt;br /&gt;
| character6     = Father [[Landis]] Armitage, Charlatan.&lt;br /&gt;
| character7     = [[Freddy]] Panzer, Pastry Chef.&lt;br /&gt;
| character8     = Saint-Commander [[Graves]].&lt;br /&gt;
| character9     = [[Chains]], Boy-Toy.&lt;br /&gt;
| character10    = Lady [[Nancet]] D&#039;Cint, Emmissary of Night Creatures (in hiding).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=User Bio=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Channel Operators]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=6779</id>
		<title>Isabelle Auxerre</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=6779"/>
		<updated>2016-10-18T19:13:38Z</updated>

		<summary type="html">&lt;p&gt;Azhure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name           = Isabelle Auxerre&lt;br /&gt;
| picfile        = Isabelle_Auxerre.jpg&lt;br /&gt;
| alttext        = &lt;br /&gt;
| caption        = Lady Isabelle Auxerre&lt;br /&gt;
&lt;br /&gt;
| full_name      = Isabelle Auxerre&lt;br /&gt;
| age            = 843&lt;br /&gt;
| place_of_birth = &lt;br /&gt;
| date_of_birth  = &lt;br /&gt;
| race           = Human&lt;br /&gt;
| hair_color     = Blonde&lt;br /&gt;
| eye_color      = Green&lt;br /&gt;
| height         = 5&#039;1&lt;br /&gt;
| weight         = 110lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = &lt;br /&gt;
| occupation     = Noblewoman&lt;br /&gt;
| marital_status = Married&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
Isabelle was born to a wealthy human family over eight hundred years ago. Showing some magical talent, she was encouraged by her family to study the magical arts. By the time she was a teenager, she had become an astute sorceress, practicing a range of different magical fields. She was married in her early twenties to an older man who was intrigued by her; it was a significant match for her family. &lt;br /&gt;
&lt;br /&gt;
Her natural talent eventually drew the attention of her sire, Dominicus Foratti. He watched her for a few years before he ever approached her but when he did, he knew that what he could offer her as her mentor was far greater than she could ever achieve in life. Isabelle&#039;s ambition and lust for power blinded her to whatever realities of the vampiric condition that might have dissuaded her. Abandoning her husband and family, she disappeared with Dominicus. Made his ghoul, she became his apprentice. &lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
A petite and exceedingly fair noblewoman, Isabelle is barely an inch over five feet tall. Generally considered beautiful, the diminutive woman has a commanding personality that makes up for her relative small size. She is very pale, with almost translucent skin. High cheek bones and a high brow, her well bred features show little signs of the ravages of age. Her golden hair is nearly to her waist and well tended to. With delicate bones and lithe limbs, Isabelle possesses an almost supernatural grace in all her movements. She appears to be in her late twenties. &lt;br /&gt;
&lt;br /&gt;
In actuality, Isabelle is a vampire. Over the last few years, she has fed exclusively from the Great Shadow of Ruthmarna, Ixylo&#039;xnx, a shadow dragon. Her exclusive diet of potent magical blood has given her greater resistance to sunlight (though not invulnerability) and a false aura of life. Determining her undead status is more challenging, but not impossible. These boons allow her to pass as human in most situations.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Isabelle is a practicing mage with a focus on abyssal sorcery. She has spent several years researching the Void and the shadow planes. Maintaining a laboratory in one of the shadow planes, she conducts her research in peace, though to what end is unknown. Recently, she has begun to expand her field and has dabbled in various techniques that transfer the soul from one body to another. Blood magic and necromancy are recent subjects, but ones that she has been dedicated to.&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=6778</id>
		<title>Isabelle Auxerre</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=6778"/>
		<updated>2016-10-18T18:16:24Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name           = Isabelle Auxerre&lt;br /&gt;
| picfile        = Isabelle_Auxerre.jpg&lt;br /&gt;
| alttext        = &lt;br /&gt;
| caption        = Lady Isabelle Auxerre&lt;br /&gt;
&lt;br /&gt;
| full_name      = Isabelle Auxerre&lt;br /&gt;
| age            = 29&lt;br /&gt;
| place_of_birth = &lt;br /&gt;
| date_of_birth  = &lt;br /&gt;
| race           = Human&lt;br /&gt;
| hair_color     = Blonde&lt;br /&gt;
| eye_color      = Green&lt;br /&gt;
| height         = 5&#039;1&lt;br /&gt;
| weight         = 110lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = &lt;br /&gt;
| occupation     = Noblewoman&lt;br /&gt;
| marital_status = Married&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
A petite and exceedingly fair noblewoman, Isabelle is barely an inch over five feet tall. Generally considered beautiful, the diminutive woman has a commanding personality that makes up for her relative small size. She is very pale, with almost translucent skin. High cheek bones and a high brow, her well bred features show little signs of the ravages of age. Her golden hair is nearly to her waist and well tended to. With delicate bones and lithe limbs, Isabelle possesses an almost supernatural grace in all her movements. She appears to be in her late twenties. &lt;br /&gt;
&lt;br /&gt;
In actuality, Isabelle is a vampire. Over the last few years, she has fed exclusively from the Great Shadow of Ruthmarna, Ixylo&#039;xnx, a shadow dragon. Her exclusive diet of potent magical blood has given her greater resistance to sunlight (though not invulnerability) and a false aura of life. Determining her undead status is more challenging, but not impossible. These boons allow her to pass as human in most situations.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Isabelle is a practicing mage with a focus on abyssal sorcery. She has spent several years researching the Void and the shadow planes. Maintaining a laboratory in one of the shadow planes, she conducts her research in peace, though to what end is unknown. Recently, she has begun to expand her field and has dabbled in various techniques that transfer the soul from one body to another. Blood magic and necromancy are recent subjects, but ones that she has been dedicated to.&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=6777</id>
		<title>Isabelle Auxerre</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=6777"/>
		<updated>2016-10-18T18:15:04Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name           = Isabelle Auxerre&lt;br /&gt;
| picfile        = Isabelle_Auxerre.jpg&lt;br /&gt;
| alttext        = &lt;br /&gt;
| caption        = Lady Isabelle Auxerre&lt;br /&gt;
&lt;br /&gt;
| full_name      = Isabelle Auxerre&lt;br /&gt;
| age            = 29&lt;br /&gt;
| place_of_birth = &lt;br /&gt;
| date_of_birth  = &lt;br /&gt;
| race           = Human&lt;br /&gt;
| hair_color     = Blonde&lt;br /&gt;
| eye_color      = Green&lt;br /&gt;
| height         = 5&#039;1&lt;br /&gt;
| weight         = 110lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = &lt;br /&gt;
| occupation     = Noblewoman&lt;br /&gt;
| marital_status = Married&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
A petite and exceedingly fair noblewoman, Isabelle is barely an inch over five feet tall. Generally considered beautiful, the diminutive woman has a commanding personality that makes up for her relative small size. She is very pale, with almost translucent skin. High cheek bones and a high brow, her well bred features show little signs of the ravages of age. Her golden hair is nearly to her waist and well tended to. With delicate bones and lithe limbs, Isabelle possesses an almost supernatural grace in all her movements. &lt;br /&gt;
&lt;br /&gt;
In actuality, Isabelle is a vampire. Over the last few years, she has fed exclusively from the Great Shadow of Ruthmarna, Ixylo&#039;xnx, a shadow dragon. Her exclusive diet of potent magical blood has given her greater resistance to sunlight and a false aura of life. Determining her undead status is more challenging, but not impossible. These boons allow her to pass as human in most situations.&lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Isabelle is a practicing mage with a focus on abyssal sorcery. She has spent several years researching the Void and the shadow planes. Maintaining a laboratory in one of the shadow planes, she conducts her research in peace, though to what end is unknown. Recently, she has begun to expand her field and has dabbled in various techniques that transfer the soul from one body to another. Blood magic and necromancy are recent subjects, but ones that she has been dedicated to.&lt;br /&gt;
&lt;br /&gt;
=Other Information=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=6776</id>
		<title>Isabelle Auxerre</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Isabelle_Auxerre&amp;diff=6776"/>
		<updated>2016-10-18T18:10:37Z</updated>

		<summary type="html">&lt;p&gt;Azhure: /* Talents, Skills, Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name           = Isabelle Auxerre&lt;br /&gt;
| picfile        = Isabelle_Auxerre.jpg&lt;br /&gt;
| alttext        = &lt;br /&gt;
| caption        = Lady Isabelle Auxerre&lt;br /&gt;
&lt;br /&gt;
| full_name      = Isabelle Auxerre&lt;br /&gt;
| age            = 29&lt;br /&gt;
| place_of_birth = &lt;br /&gt;
| date_of_birth  = &lt;br /&gt;
| race           = Human&lt;br /&gt;
| hair_color     = Blonde&lt;br /&gt;
| eye_color      = Green&lt;br /&gt;
| height         = 5&#039;1&lt;br /&gt;
| weight         = 110lbs&lt;br /&gt;
| nickname       = &lt;br /&gt;
| aliases        = &lt;br /&gt;
| religion       = &lt;br /&gt;
| occupation     = Noblewoman&lt;br /&gt;
| marital_status = Married&lt;br /&gt;
| player         = Azhure&lt;br /&gt;
| username       = Azhure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Background=&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
A petite and exceedingly fair noblewoman, Isabelle is barely an inch over five feet tall. Generally considered beautiful, the diminutive woman has a commanding personality that makes up for her relative small size. She is very pale, with almost translucent skin. High cheek bones and a high brow, her well bred features show little signs of the ravages of age. Her golden hair is nearly to her waist and well tended to. Delicately boned and exceedingly graceful, Isabelle possesses a nearly supernatural presence. &lt;br /&gt;
&lt;br /&gt;
=Talents, Skills, Quirks=&lt;br /&gt;
&lt;br /&gt;
Isabelle is a practicing mage with a focus on abyssal sorcery. She has spent several years researching the Void and the shadow planes. Maintaining a laboratory in one of the shadow planes, she conducts her research in peace, though to what end is unknown. Recently, she has begun to expand her field and has dabbled in various techniques that transfer the soul from one body to another. Blood magic and necromancy are recent subjects, but ones that she has been dedicated to.&lt;br /&gt;
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=Other Information=&lt;br /&gt;
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[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Azhure</name></author>
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