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	<title>#BlkDragon*Inn - User contributions [en]</title>
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	<updated>2026-04-03T19:46:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Igmerinds&amp;diff=11097</id>
		<title>Igmerinds</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Igmerinds&amp;diff=11097"/>
		<updated>2022-07-19T05:13:23Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
&lt;br /&gt;
| common_name             = Igmerinds&lt;br /&gt;
| image                   = &lt;br /&gt;
| alt                     =&lt;br /&gt;
| formal_name             = Gemarinds&lt;br /&gt;
| average_height          = 6&#039;2&amp;quot;&lt;br /&gt;
| average_weight          = 130 lbs&lt;br /&gt;
| eye_color               = Blue&lt;br /&gt;
| hair_color              = Blonde&lt;br /&gt;
| country_of_origin       = Kingdom of the Gemarinds&lt;br /&gt;
| significant_populations = Elvendeep&lt;br /&gt;
| language1               = Gemarind&lt;br /&gt;
| language2               =&lt;br /&gt;
| language3               =&lt;br /&gt;
| religion1               =&lt;br /&gt;
| religion2               =&lt;br /&gt;
| religion3               =&lt;br /&gt;
| related_races           = [[Sopts]] [[Mingits]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
The Gemarinds were one of the three main races that factor into Arangoth&#039;s storied past. Though called Igmerinds by other races, these humanoid cousins to the Spiri Elves have elongated lifespans and a similar svelte build. They are not to be confused with Half-Elves, however, and will take great offense to such an affront. Many rivalries have begun due to comments along that same vein. Though the [[Sopts]] and [[Mingits]] interbred in order to survive, the Gemarinds have survived as a race of their own, albeit a dwindling one. Much of the Elven portion of Gemarind blood was washed away with the [[Goxal]] interbreeding that occurred in Arangoth and spawned the Arangothian race, but those of pure-bred Gemarind breeding are very stern on keeping the race alive, often not allowing inter-racial marriage. &lt;br /&gt;
=History=&lt;br /&gt;
Though it&#039;s not even known by the longest lived Elf how exactly the Gemarinds came to share a portion of their blood, it&#039;s undoubtedly the reason that the Gemarinds were the first race to learn metalworking and apply it to their society. They were dominant in the era known simply as the [[The Origins of the Kingdom of Arangoth|Age of Turmoil]] and largely were peaceful with their immediate neighbors the Sopts and Mingits. A group of what are only known in historical texts as Rintriders abruptly swept over the land, which was the beginning of the namesake age&#039;s turmoil. The nomadic raiders swept through the prosperous Gemarind homeland, ravaging, raping, and pillaging all they came acrossed. The Gemarinds, even with their metealworking expertise, were no match for the army that could only be described as a swarm of locusts. 95% of the population perished, and those that did not fled to the Sopt Empire. &lt;br /&gt;
&lt;br /&gt;
While seeking refuge in the Sopt empire, the Mingits also arrived to the empire, also refugees of the Rintrider menace. The Sopt King was more than happy to house the Gemarinds and use them as a sort of shock troop; he did not feel the same way of the Mingits, as he saw no merit in their thkarsh husbandry. With the Rintriders inexplicably heading away from the Sopt Kingdom, the king turned both the Mingits and Gemarinds out. The Gemarinds resisted and eventually overthrew the Sopt King, creating the Second Gemarind Kingdom. Eventually, due to a series of events, the Mingits left the Second Gemarind Kingdom of their own accord. This left a group of Sopts loyal to the Gemarind usurpers and a group of Sopts that saw the usurpation as treacherous, eventually joining the Mingits. The Gemarinds, along with their Sopt loyalists, ruled the Sopt lands peacefully for a couple generations before more turmoil befell them.&lt;br /&gt;
&lt;br /&gt;
The [[Leturia#Leturians|Leturians]] abruptly invaded the Gemarinds, and for the second time in the span of 100 years the Gemarinds had their homes razed. The refugees, numbering only a few thousand, moved to Elvendeep in the hope that their Elven cousins would grant asylum to the uprooted kingdom. The Spiri allowed for such an arrangement, and for a time all was well. The turmoil continued, however, as the Elves found they could not sustain the full amount of several thousand Gemarinds. The Gemarinds, understanding their status and graciously thanking their hosts, largely left Elvendeep and eventually founded the Kingdom of Beren. &lt;br /&gt;
&lt;br /&gt;
Beren was soon overrun by the Orcs of Zul Kiras, and this is where the Arangothek chapter in their history begins. Most pockets of modern-day Gemarinds stayed in Elvendeep, while the Gemarinds that founded the Kingdom of Beren interbred with the Goxal in a desperate bid for survival. The pure-blood Gemarinds to this day have struggled to regain their historical foothold in Beren, and one day they hope to regain relics of a lost age.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
Gemarinds are a minority in Veth, but are heavily influenced by their Elven cousins. While the Elves still do not generally smile upon Gemarind/Elven interbreeding, most Gemarind families have been so present and prevalent in Spiri life for so long that it&#039;s barely registered as being odd. The Gemarinds partake in much the same pursuits and occupations as their Elven cousins. The largest differing characteristic is the Gemarind inclination towards war, especially for their ancestral grounds. While Elves are generally passive and prefer to be patient, the Gemarinds rely on their quick-thinking and cunning to secure quick victories. &lt;br /&gt;
&lt;br /&gt;
{{Navbox Races}}&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=11096</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=11096"/>
		<updated>2022-07-15T03:04:33Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = Marius.jpeg&lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 30&lt;br /&gt;
| date_of_birth     = 4.X.462&lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = White&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = Twice-Born&lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms leaves freedom in none&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Horse riding&lt;br /&gt;
* Arms instruction&lt;br /&gt;
* Swordfighting&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (long technique with much personal drain)&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=11095</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=11095"/>
		<updated>2022-07-14T03:20:00Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = Marius.jpeg&lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 30&lt;br /&gt;
| date_of_birth     = 4.X.462&lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = White&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = Twice-Born&lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Horse riding&lt;br /&gt;
* Arms instruction&lt;br /&gt;
* Swordfighting&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (long technique with much personal drain)&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=11094</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=11094"/>
		<updated>2022-07-14T03:19:51Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = Marius.jpeg&lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 30&lt;br /&gt;
| date_of_birth     = 4.10.462&lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = White&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = Twice-Born&lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Horse riding&lt;br /&gt;
* Arms instruction&lt;br /&gt;
* Swordfighting&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (long technique with much personal drain)&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10932</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10932"/>
		<updated>2022-03-20T22:07:38Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = Marius.jpeg&lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 28&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = White&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = Twice-Born&lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Horse riding&lt;br /&gt;
* Arms instruction&lt;br /&gt;
* Swordfighting&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (long technique with much personal drain)&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Ren&amp;diff=10907</id>
		<title>Ren</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Ren&amp;diff=10907"/>
		<updated>2022-02-21T21:02:43Z</updated>

		<summary type="html">&lt;p&gt;Shayde: Created page with &amp;quot;{{Infobox Sheet | name              = Ren | picfile           =  | alttext           =  | full_name         = yo-Junichiro-rai-Ren | race              = Pangui_Society#Pangu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Ren&lt;br /&gt;
| picfile           = &lt;br /&gt;
| alttext           =&lt;br /&gt;
&lt;br /&gt;
| full_name         = yo-Junichiro-rai-Ren&lt;br /&gt;
| race              = [[Pangui_Society#Pangui_Elves|Celestial Elf]]&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 1168&lt;br /&gt;
| date_of_birth     = 1.xi.677 BT&lt;br /&gt;
| country_of_origin = [[Panguro]]&lt;br /&gt;
| arrival           = Naval Vessel&lt;br /&gt;
| hair_color        = Black&lt;br /&gt;
| eye_color         = Green&lt;br /&gt;
| height            = 6&#039;3&amp;quot;&lt;br /&gt;
| weight            = 140 lbs.&lt;br /&gt;
| aliases           = Voice of Inimara-Yo&lt;br /&gt;
| religion          = Celestial Dragons&lt;br /&gt;
| creed             = Tradition is power&lt;br /&gt;
| occupation        = Ambassador, Gardener&lt;br /&gt;
| income            = Unknown&lt;br /&gt;
| marital_status    = Unknown&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Yo-Junichiro-rai-Ren has lived a long time. Long enough to remember before the Throne was a false idol and The Most Blessed and Honoured Ao-Aigado was busy tending to the druidic aspirations of nirvana in the Nipangu Palace. Ren has been a devout member of the Gardeners for as long as he can remember. Though he eschews the typical basket helmets of his order in order to better assimilate with foreigners, he is every bit as capable as can be expected from a Gardener that has lived as a nearly-immortal monk for over a millennium. &lt;br /&gt;
&lt;br /&gt;
Ren currently serves in a diplomatic capacity for the Celestial Elves of Inimara-Yo, and the sparse elven Nipangui society at large. With the increase in trade to Panguro in general, and with it the increase in Western magicks, Ren has tried his best to balance the idyllic lives the elves live in their Most Blessed City of Petals Wherein No Evil Steps with the foreigners that arrive at their shores. He has largely done so by going to the source of the disruption and solving it personally. &lt;br /&gt;
&lt;br /&gt;
Typically, Ren travels with a small entourage of Gardeners and retainers. Both are typically unseen and busy themselves with other tasks. The Celestial Elf prefers to work independently, and seeks to serve as a point-of-contact for any disputes or qualms prospective “clients” of the Gardeners may have.&lt;br /&gt;
&lt;br /&gt;
Having traveled the world for quite some years, he has a strong grasp on both the current political landscape of Siveth and its storied past. Though by no means a walking encyclopedia, Ren is more well-read in more subjects than most anyone when it comes to the history of the planet he walks on. Ask him about how to cook eggs, however, and he may not be able to give you anything of use. He’s vegan, after all.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Yo-Junichiro-rai-Ren is a cold man. He largely sees mortals as children, a waste of time to train or teach given their notably short lifespans. Only venerable Deepish are given the attention of an equal, and even then there is the dormant opinion that the Deepish are simply imitators of the superior Nipangui Elves. This leads to an overall personality of apathy and impatience.&lt;br /&gt;
&lt;br /&gt;
Ren is also a single-minded individual. Ruthless in a way, if a goal is being obstructed, most of the time the simplest answer is to obliterate the obstruction and ensure it never returns. This opinion is shared even when the obstruction is a living being — an event that has occurred a few times, and has always caused more problems than it’s solved.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that Ren finds most mortal life unwelcome, he has an endless amount of empathy toward wildlife. He often spends weeks at a time traveling the countryside when at home, staff in one hand and a bag of feed in the other. He is especially fond of speaking to squirrels, whom he finds surprisingly clever.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Ren is a waifish and tall elf, with green eyes and black hair that he keeps in a tight topknot. His features are elongated and gaunt. His ears are pointed on both the tops and bottoms, elongated more than a typical Deepish elf’s and dagger-sharp. He typically has a disappointed frown on his face.&lt;br /&gt;
&lt;br /&gt;
Besides a simple all-blue kimono, there is little adornment on his person. He has eschewed the typical interior stylings of the Pangui for the basic designs of the Gardeners. Only the symbol of the Gardeners (a single cherry blossom petal) adorns each of his sleeves, embroidered in a stunning silver-spun thread. There is no jewelry or notable decoration otherwise.&lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Statecraft&lt;br /&gt;
* Calligraphy&lt;br /&gt;
* Gardening&lt;br /&gt;
* Poetry&lt;br /&gt;
* Jujutsu&lt;br /&gt;
* Historical Knowledge&lt;br /&gt;
==Magical Skills==&lt;br /&gt;
Druidic magic (manipulating plants and animals)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
Simple wooden staff, with a hole in the top to hang a lamp&lt;br /&gt;
==Tools==&lt;br /&gt;
* Lamp&lt;br /&gt;
* Small entourage&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10904</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10904"/>
		<updated>2022-02-03T22:48:12Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = Marius.jpeg&lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 28&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = Blonde&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = Twice-Born&lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Horse riding&lt;br /&gt;
* Arms instruction&lt;br /&gt;
* Swordfighting&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (long technique with much personal drain)&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10903</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10903"/>
		<updated>2022-01-24T04:28:19Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = Marius.jpeg&lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 26&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = Blonde&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = Twice-Born&lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Horse riding&lt;br /&gt;
* Arms instruction&lt;br /&gt;
* Swordfighting&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (long technique with much personal drain)&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10902</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10902"/>
		<updated>2022-01-24T04:27:59Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = Marius.jpeg&lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 26&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = Blonde&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = The Twice-Born&lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Horse riding&lt;br /&gt;
* Arms instruction&lt;br /&gt;
* Swordfighting&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (long technique with much personal drain)&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Frederick_Lunnesburg&amp;diff=10888</id>
		<title>Frederick Lunnesburg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Frederick_Lunnesburg&amp;diff=10888"/>
		<updated>2021-09-24T22:59:55Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Frederick Lunnesburg&lt;br /&gt;
| picfile           = Frederick 2.png&lt;br /&gt;
| alttext           = Frederick on his 46th hour of work&lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Human&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 29&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Arangoth&lt;br /&gt;
| arrival           =&lt;br /&gt;
| hair_color        = Black&lt;br /&gt;
| eye_color         = Dark Green&lt;br /&gt;
| height            = 6&#039;2&amp;quot;&lt;br /&gt;
| weight            = 110 lbs.&lt;br /&gt;
| aliases           = Magistrate Lunnesburg&lt;br /&gt;
| religion          = &lt;br /&gt;
| creed             = Knowledge is power&lt;br /&gt;
| occupation        = Magistrate&lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Frederick Lunnesburg is an extremely fresh member of Drachean society, having shown up just recently on the streets of the booming city. His abnormal features hint at an extraplanar origin, though Frederick refuses to speak on anything of the sort. The man has been attempting to make a name for himself via his academic work. This work has been kept entirely quiet, no dissertations or other sorts of reports ever being written, and it seems as if he has absolutely no magic affinity in the first place. What Frederick does have is a knack for hyper-focusing and a complete disregard for the distractions others present before him&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Frederick has no emotional responses to anything whatsoever. He&#039;s cold and plain, unnervingly honest and consistently disinterested. He doesn&#039;t make a particularly engaging conversation partner, though typically the content is fascinating. His delivery lacks. &lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Frederick is an extremely pale man with black hair and deep green eyes that lend him to a race more similar to the dark elves than to the humans of Veth. Though he stands at over six feet tall, he&#039;s waifish in a way that is almost assuredly dangerous for his health. The man is always fully dressed, his arms and legs fully covered, though every so often a glimpse of a tattoo on his back can be spotted. This tattoo is black and seemingly massive, but he has also refused anyone the chance of studying it or seeing it in its entirety to begin with.&lt;br /&gt;
&lt;br /&gt;
Frederick&#039;s eyes are sunken into his head from excessive fasting, maintaining his energy purely by the way of caffeine and other stimulants while controlling the consequential jitters with excessive smoking of tobacco. Anything besides tobacco, he claims, dulls his cognition. If Frederick was able to find some time in his life to sleep and eat, he could perhaps be an above-average looking bachelor. As it stands he&#039;s worse off than most beggars in the streets. Due to his lack of constitution, it&#039;s also nearly impossible to find any part of the man with either muscle or fat. For lack of a better term, he&#039;s a skeleton with skin.&lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
Frederick has come to Drache with a multitude of skills, but these are almost always paid at a price. Frederick has always been one to agree to self-sacrifice in return for power and knowledge.&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
Cannibalistic Tribes: Frederick is an expert on cannibalistic tribes both on Veth and abroad, though he largely keeps such knowledge to himself as a precaution. This knowledge is almost assuredly known due to first-hand dealings with these peoples, but the mystics that reside within have potent magics that anyone knowledgeable in the arcane fields could attest to.&lt;br /&gt;
&lt;br /&gt;
Torture: Though the man is generally very reserved, he occasionally finds someone with knowledge he seeks desperately. Frederick is a master interrogator, though he takes great pains to not kill of his target before they have served his purpose. Seeing as Drache is a new city, and Frederick has no means of plausible deniability, he has gone to great lengths to avoid something so drastic as torturing innocent civilians.&lt;br /&gt;
&lt;br /&gt;
Recording: As Frederick is a servant of a being of pure knowledge, he has become extraordinarily proficient at recollection and the technical word. This does not mean that his memory is photographic. What this does entail is that he is not only skilled at cartography and reports but also drawing precise sketches, though there is absolutely no artistic spirit in them.&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
Occult Banishment: Frederick is a scholar specializing in the extraplanar, serving something that could be best described as a massive library of sentient knowledge. Frederick has paid several prices for his powers, and in return the library has allowed him insight into what he finds worth the loss. Frederick is a master at banishing extraplanar entities, finding the scourge of invaders to be far more concerning than the scourge of domestic threats that plague the city. Whether or not Frederick knew these rituals before or after arriving in Drache is up for debate, but he seemed to pick it up quite quickly at the Royal University ...&lt;br /&gt;
&lt;br /&gt;
Occult Summoning: Though the man is in no way someone who enjoys solving things with brute force, he&#039;s found that he can&#039;t banish everything he comes acrossed. In dire circumstances Frederick is able to summon select beings that serve his &amp;quot;master&amp;quot; to assist him, though he has never been known to bind them. Generally he deals with them as one deals with a devil, a trade for a trade. Oftentimes this is in return for knowledge, though a select few are content to be unleashed for the sake of sating blood lust. Frederick&#039;s method of summoning is potent but also very slow, often requiring blood magic in concert with activation words and occult runes.&lt;br /&gt;
&lt;br /&gt;
Runewounding: Frederick also employs a sort of permanently enchanted blood magic, which is likely why the uptight man still sports a massive tattoo on his back. With enough time and preparation, Frederick can quite literally tattoo certain traits onto a being. This can take a variety of forms and a nearly infinite amount of effects, though he has to first learn the specific ritual before he can even imagine imbuing a living being with the desired trait.&lt;br /&gt;
==Mental Weaknesses==&lt;br /&gt;
Paranoia: Frederick, in his endless quest for knowledge in his relatively short human life, has become paranoid for the sake of personal safety. He tells himself that at least. He rarely has his back to groups of people, rarely works in public, and is constantly suspicious of strangers that may be trying to steal his research or sabotage his work.&lt;br /&gt;
&lt;br /&gt;
Apathy: Through some sort of divine intervention, more than likely a particularly potent deal with his master, Frederick has absolutely no emotions. Though he has motivation and desire, he has no emotions attached to them. This is both a blessing and a curse; Frederick is very tough to distract and cause to act impulsively, but it further alienates him from both potential allies and general decencies.&lt;br /&gt;
&lt;br /&gt;
Disassociation: At random times and for random intervals, Frederick&#039;s brain struggles to process everything in the moment. Due to the breadth of his occult knowledge, and the dangers that reside in that knowledge to his psyche, his mind occasionally shuts down and attempts to &amp;quot;reboot&amp;quot; in the present moment. This leads to abrupt catatonia that can last up to a few hours. Luckily enough, Frederick is not at risk of this behavior when heavily stimulated (such as in the heat of a battle), though he has often poured steaming coffee onto himself due to the abrupt onset of an attack.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
*An obsidian athame&lt;br /&gt;
==Tools==&lt;br /&gt;
*A home at the feet of the Ruthmarnan Range&lt;br /&gt;
*Office at Chancellory&lt;br /&gt;
*Teleportation door at Chancellory &amp;amp; home&lt;br /&gt;
*Countless manuscripts and journals&lt;br /&gt;
*Several occult spellbooks (encrypted by hand)&lt;br /&gt;
*Assorted chalks/inks/other writing utensils&lt;br /&gt;
*A tattooing toolset &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Frederick_Lunnesburg&amp;diff=10887</id>
		<title>Frederick Lunnesburg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Frederick_Lunnesburg&amp;diff=10887"/>
		<updated>2021-09-24T22:59:38Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Frederick Lunnesburg&lt;br /&gt;
| picfile           = Frederick 2.png&lt;br /&gt;
| alttext           = Frederick on his 46th hour of work&lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Human&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 29&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Arangoth&lt;br /&gt;
| arrival           =&lt;br /&gt;
| hair_color        = Black&lt;br /&gt;
| eye_color         = Dark Green&lt;br /&gt;
| height            = 6&#039;2&amp;quot;&lt;br /&gt;
| weight            = 110 lbs.&lt;br /&gt;
| aliases           = Magistrate Lunnesburg&lt;br /&gt;
| religion          = &lt;br /&gt;
| creed             = Knowledge is power&lt;br /&gt;
| occupation        = Magistrate&lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Frederick Lunnesburg is an extremely fresh member of Drachean society, having shown up just recently on the streets of the booming city. His abnormal features hint at an extraplanar origin, though Frederick refuses to speak on anything of the sort. The man has been attempting to make a name for himself via his academic work. This work has been kept entirely quiet, no dissertations or other sorts of reports ever being written, and it seems as if he has absolutely no magic affinity in the first place. What Frederick does have is a knack for hyper-focusing and a complete disregard for the distractions others present before him&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Frederick has no emotional responses to anything whatsoever. He&#039;s cold and plain, unnervingly honest and consistently disinterested. He doesn&#039;t make a particularly engaging conversation partner, though typically the content is fascinating. His delivery lacks. &lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Frederick is an extremely pale man with black hair and black eyes that lend him to a race more similar to the dark elves than to the humans of Veth. Though he stands at over six feet tall, he&#039;s waifish in a way that is almost assuredly dangerous for his health. The man is always fully dressed, his arms and legs fully covered, though every so often a glimpse of a tattoo on his back can be spotted. This tattoo is black and seemingly massive, but he has also refused anyone the chance of studying it or seeing it in its entirety to begin with.&lt;br /&gt;
&lt;br /&gt;
Frederick&#039;s eyes are sunken into his head from excessive fasting, maintaining his energy purely by the way of caffeine and other stimulants while controlling the consequential jitters with excessive smoking of tobacco. Anything besides tobacco, he claims, dulls his cognition. If Frederick was able to find some time in his life to sleep and eat, he could perhaps be an above-average looking bachelor. As it stands he&#039;s worse off than most beggars in the streets. Due to his lack of constitution, it&#039;s also nearly impossible to find any part of the man with either muscle or fat. For lack of a better term, he&#039;s a skeleton with skin.&lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
Frederick has come to Drache with a multitude of skills, but these are almost always paid at a price. Frederick has always been one to agree to self-sacrifice in return for power and knowledge.&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
Cannibalistic Tribes: Frederick is an expert on cannibalistic tribes both on Veth and abroad, though he largely keeps such knowledge to himself as a precaution. This knowledge is almost assuredly known due to first-hand dealings with these peoples, but the mystics that reside within have potent magics that anyone knowledgeable in the arcane fields could attest to.&lt;br /&gt;
&lt;br /&gt;
Torture: Though the man is generally very reserved, he occasionally finds someone with knowledge he seeks desperately. Frederick is a master interrogator, though he takes great pains to not kill of his target before they have served his purpose. Seeing as Drache is a new city, and Frederick has no means of plausible deniability, he has gone to great lengths to avoid something so drastic as torturing innocent civilians.&lt;br /&gt;
&lt;br /&gt;
Recording: As Frederick is a servant of a being of pure knowledge, he has become extraordinarily proficient at recollection and the technical word. This does not mean that his memory is photographic. What this does entail is that he is not only skilled at cartography and reports but also drawing precise sketches, though there is absolutely no artistic spirit in them.&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
Occult Banishment: Frederick is a scholar specializing in the extraplanar, serving something that could be best described as a massive library of sentient knowledge. Frederick has paid several prices for his powers, and in return the library has allowed him insight into what he finds worth the loss. Frederick is a master at banishing extraplanar entities, finding the scourge of invaders to be far more concerning than the scourge of domestic threats that plague the city. Whether or not Frederick knew these rituals before or after arriving in Drache is up for debate, but he seemed to pick it up quite quickly at the Royal University ...&lt;br /&gt;
&lt;br /&gt;
Occult Summoning: Though the man is in no way someone who enjoys solving things with brute force, he&#039;s found that he can&#039;t banish everything he comes acrossed. In dire circumstances Frederick is able to summon select beings that serve his &amp;quot;master&amp;quot; to assist him, though he has never been known to bind them. Generally he deals with them as one deals with a devil, a trade for a trade. Oftentimes this is in return for knowledge, though a select few are content to be unleashed for the sake of sating blood lust. Frederick&#039;s method of summoning is potent but also very slow, often requiring blood magic in concert with activation words and occult runes.&lt;br /&gt;
&lt;br /&gt;
Runewounding: Frederick also employs a sort of permanently enchanted blood magic, which is likely why the uptight man still sports a massive tattoo on his back. With enough time and preparation, Frederick can quite literally tattoo certain traits onto a being. This can take a variety of forms and a nearly infinite amount of effects, though he has to first learn the specific ritual before he can even imagine imbuing a living being with the desired trait.&lt;br /&gt;
==Mental Weaknesses==&lt;br /&gt;
Paranoia: Frederick, in his endless quest for knowledge in his relatively short human life, has become paranoid for the sake of personal safety. He tells himself that at least. He rarely has his back to groups of people, rarely works in public, and is constantly suspicious of strangers that may be trying to steal his research or sabotage his work.&lt;br /&gt;
&lt;br /&gt;
Apathy: Through some sort of divine intervention, more than likely a particularly potent deal with his master, Frederick has absolutely no emotions. Though he has motivation and desire, he has no emotions attached to them. This is both a blessing and a curse; Frederick is very tough to distract and cause to act impulsively, but it further alienates him from both potential allies and general decencies.&lt;br /&gt;
&lt;br /&gt;
Disassociation: At random times and for random intervals, Frederick&#039;s brain struggles to process everything in the moment. Due to the breadth of his occult knowledge, and the dangers that reside in that knowledge to his psyche, his mind occasionally shuts down and attempts to &amp;quot;reboot&amp;quot; in the present moment. This leads to abrupt catatonia that can last up to a few hours. Luckily enough, Frederick is not at risk of this behavior when heavily stimulated (such as in the heat of a battle), though he has often poured steaming coffee onto himself due to the abrupt onset of an attack.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
*An obsidian athame&lt;br /&gt;
==Tools==&lt;br /&gt;
*A home at the feet of the Ruthmarnan Range&lt;br /&gt;
*Office at Chancellory&lt;br /&gt;
*Teleportation door at Chancellory &amp;amp; home&lt;br /&gt;
*Countless manuscripts and journals&lt;br /&gt;
*Several occult spellbooks (encrypted by hand)&lt;br /&gt;
*Assorted chalks/inks/other writing utensils&lt;br /&gt;
*A tattooing toolset &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Frederick_Lunnesburg&amp;diff=10886</id>
		<title>Frederick Lunnesburg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Frederick_Lunnesburg&amp;diff=10886"/>
		<updated>2021-09-24T22:59:12Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Frederick Lunnesburg&lt;br /&gt;
| picfile           = Frederick 2.png&lt;br /&gt;
| alttext           = Frederick on his 46th hour of work&lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Human&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 29&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Arangoth&lt;br /&gt;
| arrival           =&lt;br /&gt;
| hair_color        = Black&lt;br /&gt;
| eye_color         = Black&lt;br /&gt;
| height            = 6&#039;2&amp;quot;&lt;br /&gt;
| weight            = 110 lbs.&lt;br /&gt;
| aliases           = Magistrate Lunnesburg&lt;br /&gt;
| religion          = &lt;br /&gt;
| creed             = Knowledge is power&lt;br /&gt;
| occupation        = Magistrate&lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Frederick Lunnesburg is an extremely fresh member of Drachean society, having shown up just recently on the streets of the booming city. His abnormal features hint at an extraplanar origin, though Frederick refuses to speak on anything of the sort. The man has been attempting to make a name for himself via his academic work. This work has been kept entirely quiet, no dissertations or other sorts of reports ever being written, and it seems as if he has absolutely no magic affinity in the first place. What Frederick does have is a knack for hyper-focusing and a complete disregard for the distractions others present before him&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Frederick has no emotional responses to anything whatsoever. He&#039;s cold and plain, unnervingly honest and consistently disinterested. He doesn&#039;t make a particularly engaging conversation partner, though typically the content is fascinating. His delivery lacks. &lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Frederick is an extremely pale man with black hair and black eyes that lend him to a race more similar to the dark elves than to the humans of Veth. Though he stands at over six feet tall, he&#039;s waifish in a way that is almost assuredly dangerous for his health. The man is always fully dressed, his arms and legs fully covered, though every so often a glimpse of a tattoo on his back can be spotted. This tattoo is black and seemingly massive, but he has also refused anyone the chance of studying it or seeing it in its entirety to begin with.&lt;br /&gt;
&lt;br /&gt;
Frederick&#039;s eyes are sunken into his head from excessive fasting, maintaining his energy purely by the way of caffeine and other stimulants while controlling the consequential jitters with excessive smoking of tobacco. Anything besides tobacco, he claims, dulls his cognition. If Frederick was able to find some time in his life to sleep and eat, he could perhaps be an above-average looking bachelor. As it stands he&#039;s worse off than most beggars in the streets. Due to his lack of constitution, it&#039;s also nearly impossible to find any part of the man with either muscle or fat. For lack of a better term, he&#039;s a skeleton with skin.&lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
Frederick has come to Drache with a multitude of skills, but these are almost always paid at a price. Frederick has always been one to agree to self-sacrifice in return for power and knowledge.&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
Cannibalistic Tribes: Frederick is an expert on cannibalistic tribes both on Veth and abroad, though he largely keeps such knowledge to himself as a precaution. This knowledge is almost assuredly known due to first-hand dealings with these peoples, but the mystics that reside within have potent magics that anyone knowledgeable in the arcane fields could attest to.&lt;br /&gt;
&lt;br /&gt;
Torture: Though the man is generally very reserved, he occasionally finds someone with knowledge he seeks desperately. Frederick is a master interrogator, though he takes great pains to not kill of his target before they have served his purpose. Seeing as Drache is a new city, and Frederick has no means of plausible deniability, he has gone to great lengths to avoid something so drastic as torturing innocent civilians.&lt;br /&gt;
&lt;br /&gt;
Recording: As Frederick is a servant of a being of pure knowledge, he has become extraordinarily proficient at recollection and the technical word. This does not mean that his memory is photographic. What this does entail is that he is not only skilled at cartography and reports but also drawing precise sketches, though there is absolutely no artistic spirit in them.&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
Occult Banishment: Frederick is a scholar specializing in the extraplanar, serving something that could be best described as a massive library of sentient knowledge. Frederick has paid several prices for his powers, and in return the library has allowed him insight into what he finds worth the loss. Frederick is a master at banishing extraplanar entities, finding the scourge of invaders to be far more concerning than the scourge of domestic threats that plague the city. Whether or not Frederick knew these rituals before or after arriving in Drache is up for debate, but he seemed to pick it up quite quickly at the Royal University ...&lt;br /&gt;
&lt;br /&gt;
Occult Summoning: Though the man is in no way someone who enjoys solving things with brute force, he&#039;s found that he can&#039;t banish everything he comes acrossed. In dire circumstances Frederick is able to summon select beings that serve his &amp;quot;master&amp;quot; to assist him, though he has never been known to bind them. Generally he deals with them as one deals with a devil, a trade for a trade. Oftentimes this is in return for knowledge, though a select few are content to be unleashed for the sake of sating blood lust. Frederick&#039;s method of summoning is potent but also very slow, often requiring blood magic in concert with activation words and occult runes.&lt;br /&gt;
&lt;br /&gt;
Runewounding: Frederick also employs a sort of permanently enchanted blood magic, which is likely why the uptight man still sports a massive tattoo on his back. With enough time and preparation, Frederick can quite literally tattoo certain traits onto a being. This can take a variety of forms and a nearly infinite amount of effects, though he has to first learn the specific ritual before he can even imagine imbuing a living being with the desired trait.&lt;br /&gt;
==Mental Weaknesses==&lt;br /&gt;
Paranoia: Frederick, in his endless quest for knowledge in his relatively short human life, has become paranoid for the sake of personal safety. He tells himself that at least. He rarely has his back to groups of people, rarely works in public, and is constantly suspicious of strangers that may be trying to steal his research or sabotage his work.&lt;br /&gt;
&lt;br /&gt;
Apathy: Through some sort of divine intervention, more than likely a particularly potent deal with his master, Frederick has absolutely no emotions. Though he has motivation and desire, he has no emotions attached to them. This is both a blessing and a curse; Frederick is very tough to distract and cause to act impulsively, but it further alienates him from both potential allies and general decencies.&lt;br /&gt;
&lt;br /&gt;
Disassociation: At random times and for random intervals, Frederick&#039;s brain struggles to process everything in the moment. Due to the breadth of his occult knowledge, and the dangers that reside in that knowledge to his psyche, his mind occasionally shuts down and attempts to &amp;quot;reboot&amp;quot; in the present moment. This leads to abrupt catatonia that can last up to a few hours. Luckily enough, Frederick is not at risk of this behavior when heavily stimulated (such as in the heat of a battle), though he has often poured steaming coffee onto himself due to the abrupt onset of an attack.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
*An obsidian athame&lt;br /&gt;
==Tools==&lt;br /&gt;
*A home at the feet of the Ruthmarnan Range&lt;br /&gt;
*Office at Chancellory&lt;br /&gt;
*Teleportation door at Chancellory &amp;amp; home&lt;br /&gt;
*Countless manuscripts and journals&lt;br /&gt;
*Several occult spellbooks (encrypted by hand)&lt;br /&gt;
*Assorted chalks/inks/other writing utensils&lt;br /&gt;
*A tattooing toolset &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
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		<title>The Tyhinn Empire</title>
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&lt;div&gt;{{Infobox Country&lt;br /&gt;
| name           = The Tyhinn Empire&lt;br /&gt;
| image          = Tyhinn_Empire_New.png&lt;br /&gt;
| alt            = &lt;br /&gt;
| caption        = &lt;br /&gt;
&lt;br /&gt;
| motto          = &amp;quot;Tomorrow rises from the struggle of today&amp;quot;&lt;br /&gt;
| capital        = Xetid&lt;br /&gt;
| language1      = Common &amp;lt;br&amp;gt;&lt;br /&gt;
| language2      = Orcish &amp;lt;br&amp;gt;&lt;br /&gt;
| language3      = Elven&lt;br /&gt;
| race1          = Human &amp;lt;br&amp;gt;&lt;br /&gt;
| race2          = Orcs &amp;lt;br&amp;gt;&lt;br /&gt;
| race3          = Dwarves &amp;lt;br&amp;gt;&lt;br /&gt;
| race4          = Elves&lt;br /&gt;
| religion       = [[Menxism]] and various indigenous &lt;br /&gt;
| government     = Empire State/Oligarchy&lt;br /&gt;
| ruler          = Ilith Marconos&lt;br /&gt;
| population     = Unknown&lt;br /&gt;
| currency       = Dinar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Tyhinn Empire is an imperial state that rests on the choke of the upper peninsula on the continent of [[Veth]].  The Empire is concentrated out of a massive [http://en.wikipedia.org/wiki/Pull_apart_basin pull apart basin] known as The Great Basin and is surrounded by a circular mountain range since dubbed [[The Ring of Fire]].  The economy of the Empire is heavily reliant upon the export of mineral-rich ore within the surrounding mountain ranges.  Gold exports, outsourcing, and experience from extensive internal conflicts have allowed the Empire to grow into a formidable economic and military power in the Northern states of [[Veth]].&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tyhinn Empire originally began as a pioneer effort through early frontierism. Expansion efforts began initially due to exile and expatriate efforts to seek refuge outside of the main charted continent, initially bringing pioneers into the fertile lands of The Great Basin. In what is now known as Xetid, early settlers used The Great Basin Interchange (waterway) as a freshwater source to irrigate crops in the [http://en.wikipedia.org/wiki/Mediterranean_climate Mediterranean climate]. As more and more settlers migrated into the Xetid area, the frontier efforts began to migrate out in all directions, soon encompassing the swamplands of the Nith in the east.  Those inhabitants who had elected to remain in the flooded forests established the permanent settlements that now make up the swamplands.&lt;br /&gt;
&lt;br /&gt;
==Earthquake Series and Creation of the Nith==&lt;br /&gt;
&lt;br /&gt;
In its infancy still, The Great Basin experienced numerous earthquakes as the [http://en.wikipedia.org/wiki/Pull_apart_basin strike-slip basin] was expanding.  In such an occurrence, the friction of plate movement gave way to several troughs being cut through Tyhinn, which allowed drainage of the massive body of water that had originally collected in the center of the basin.  Fractures and fissures in the ground led to a natural &amp;quot;over-flooding&amp;quot; to occur within the eastern forests within the basin.  The flooding quickly became a permanent run-off for drainage from the surrounding mountain range, but due to the Rogar Peaks lying eastward, it caused a natural blockage to where the water became stagnant in the eastern forests.   As such, the still water soon turned brackish and created peat swamp forests that now make up the Nith.&lt;br /&gt;
&lt;br /&gt;
==The Gold Era==&lt;br /&gt;
&lt;br /&gt;
In an effort to establish a self-sustaining economy, venturing soon led to the surrounding mountain ranges as the interest of [http://en.wikipedia.org/wiki/Prospecting prospecting] grew. Initial efforts led to meager returns though through the gradual move towards what is now known as the Vimuit Province provided ore that was rich in [http://en.wikipedia.org/wiki/Iron iron]. &lt;br /&gt;
&lt;br /&gt;
==Economic Growth==&lt;br /&gt;
&lt;br /&gt;
As three decades passed, Tyhinn’s economy grew ten times to what it was, as well as its population.  Nationalization wrestled control away from several lucrative private enterprises.&lt;br /&gt;
&lt;br /&gt;
The sudden abundance of wealth was largely allocated towards expansionism and conscripting and enhancing the Tyhinn military.  As the foothold took place within the Vimuit Province and Zarloc Mountains, the arid mountainous region of the Rogar Peaks rapidly became an interest after [http://en.wikipedia.org/wiki/Oil_shale oil shale] and [http://en.wikipedia.org/wiki/Magnesium magnesium] deposits were in large supply within the mined ore of that area. Conquest would also offer access to the northern seas above [[Veth]].&lt;br /&gt;
&lt;br /&gt;
The nomadic tribes of the Rogar Peaks put up a formidable fight, but the experiences of the war within the Vimuit Province and Zarloc Mountains had made the Tyhinn army accustomed to high altitude conflicts.&lt;br /&gt;
&lt;br /&gt;
==Imperial Incorporation==&lt;br /&gt;
&lt;br /&gt;
Upon conquering the Rogar Peaks, the expansionism efforts were brought to a standstill as Xetid struggled to reign in control of “The Ring of Fire.” Political wrangling and sporadic uprisings led to Xetid instituting a policy of recognizing regional governors, who were local leaders appointed by Xetid to take control of their respective divisions. These divisions soon became autonomous regions that were ultimately united within the Tyhinn Empire. Their respective mineral acquisitions were absorbed within the greater economy to subsidize the need for imports from elsewhere.&lt;br /&gt;
&lt;br /&gt;
The deposits of iron and production of charcoal led to the production of high-grade steel, of which the blacksmiths of Xetid amassed great craftsmanship in the production of weapons and tools. The mining of oil shale greatly increased the export and use of kerosene, which rapidly replaced the need for wax candles and provided the citizens of Tyhinn a longer-standing energy source for light. Gold, mined from the Zarloc Mountains, became the backbone of the Dinar, Tyhinn’s chief mode of currency.&lt;br /&gt;
&lt;br /&gt;
==Migrant Workers==&lt;br /&gt;
&lt;br /&gt;
Since its expansion efforts, dwarven miners and blasters have migrated into the Empire for prospecting and road-building efforts within the mountains. Leveling mountain paths had led to the creation of the Imperial Highway, a crude road-system that encompassed the entire mountainous region known as “The Ring of Fire.”&lt;br /&gt;
&lt;br /&gt;
A vast migration of Orcs from the north western regions of [[Zul Kiras]] led to the organization of “Labor Trains.” These large groups would be used primarily in road-building, both within “The Great Basin” as well as within “The Ring of Fire.” Their use was rapidly expanded towards mining efforts in the creation of pillar mines to extract ore rich in minerals. Many of these “Labor Trains” were mistreated and neglected, often resulting in vast deaths and often times revolts, of which the Tyhinn Army would need to quell.&lt;br /&gt;
&lt;br /&gt;
==The Sea-faring Effort==&lt;br /&gt;
&lt;br /&gt;
With a heavily fortified economy, Tyhinn refocused its efforts beyond the “Ring of Fire” to create a small Armada that could protect its own coastline. With exports ranging from wine to weapons, Tyhinn sought to control the commercial traffic around its shores to ensure piracy and invasion did not compromise the efforts of its regional economy.&lt;br /&gt;
&lt;br /&gt;
While the Tyhinn Empire’s economy thrived, the internal unrest within “The Ring of Fire” kept it’s expansionism efforts stagnant. As such, Xetid has sought to reconfigure and balance its use of politics and taxation to accommodate the divisions that makeup the deeply divided nation-state.&lt;br /&gt;
&lt;br /&gt;
==Notable Historical Figures==&lt;br /&gt;
&lt;br /&gt;
From its early inception, Tyhinn has seen its share of state rulers and regional governors.  Key to its history, however, were the Three Kings of early history, all of direct lineage.&lt;br /&gt;
&lt;br /&gt;
===Taltian Kurleiser===&lt;br /&gt;
&lt;br /&gt;
The first appointed King of Tyhinn/Xetid was Taltian Kurleiser, who initially led the military expansionism into the mountainous region known as &amp;quot;The Ring of Fire&amp;quot; to mine for valuable minerals such a iron, gold, and oil shale. His military leadership ultimately led to the great acquisition of the divisions and territories that surround &amp;quot;The Great Basin,&amp;quot; furthering the economic growth of Tyhinn.  Taltian also faced-off with the Zarloc Confederacy in the great tariff war that was prelude to a total invasion and occupation of the Zarloc Mountains.&lt;br /&gt;
&lt;br /&gt;
===Jilarlo Kurleiser===&lt;br /&gt;
&lt;br /&gt;
King Kurleiser&#039;s son, Jilarlo, furthered the expansionism efforts into the development of the naval armada that secures the international trade waters around Tyhinn&#039;s coastlines.  He was also the chief architect of the Imperial Highway&lt;br /&gt;
&lt;br /&gt;
===Dirth Kurleiser===&lt;br /&gt;
&lt;br /&gt;
Jilarlo&#039;s own child, Dirth Kurleiser, however, succeeded him, only to fall victim to financial hard times.  Funding became an immediate issue, which forced higher taxation and government control of private markets to rein in the funding necessary to keep the military at full strength.  This, of course, led to several uprisings within &amp;quot;The Ring of Fire&amp;quot; that ultimately set the economic and military progress of Tyhinn back by nearly a decade. The culmination of such a rebellion led to the Coup of Heights, which was quelled violently.  The Oligarchy of Xetid had sacrificed numerous, invaluable resources towards humbling these revolts. Upon Dirth Kurleiser&#039;s death, a transition of power left ultimate control and centralization of power to the great Oligarchy of the Tyhinn Empire. This, in turn, resorted greater control towards the Governors of each division and settled many of the Empire&#039;s internal disputes over the course of the next decade.&lt;br /&gt;
&lt;br /&gt;
====Legacy====&lt;br /&gt;
&lt;br /&gt;
The death of Dirth Kurleiser is celebrated almost religiously with extravagant festivals within the Zarloc Mountains as well as the Rogar Peaks, where his rule was viewed as tyrannical.  The &amp;quot;holiday&amp;quot;  came to be known as &amp;quot;The Day of Requisition&amp;quot; in both provinces.&lt;br /&gt;
&lt;br /&gt;
=Geographical Features=&lt;br /&gt;
&lt;br /&gt;
Resting on the choke of the continent of [[Veth]], the Empire is situated directly in the middle of massive [http://en.wikipedia.org/wiki/Pull_apart_basin pull apart basin] that makes up The Great Basin.  The basin is still actively moving outward and has created a fissure in the ultimate drainage of the mountainous surroundings.  At its current tectonic rate, the basin will ultimately separate the upper peninsula of [[Veth]], segregating it into another continental body completely.&lt;br /&gt;
&lt;br /&gt;
Drainage from the mountains collects within the lowest point of the basin.  Prior to the early Earthquakes and tectonic movement that separated part of the basin, the drainage collected into a massive body of water that made up a [http://en.m.wikipedia.org/wiki/Endorheic_basin Endorheic Lake].  The lake had no natural source of drainage and remained stagnant.  However, separation of the basin through seismic activity caused deep fissures that soon allowed drainage of the lake into the ocean on both the east and western coasts of the Empire.  A third channel of drainage also appeared, which makes up the flooded forests of the Nith.&lt;br /&gt;
&lt;br /&gt;
Ultimately, The Tyhinn Empire is broken down into two major partitions of semi-autonomous regions; “The Great Basin” and “The Ring of Fire.”&lt;br /&gt;
&lt;br /&gt;
==The Great Basin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Great Basin is comprised of a massive valley that literally makes up a “bowl-like” shape. To the west are fertile soils that are moistened with the encompassing marine layer that drifts over the mountains at night and in the early morning. These soils are often ripe for growing grapes and mustard plants, hence the western region is prominent for its wine and mustard production.&lt;br /&gt;
&lt;br /&gt;
From the West, higher winds generally carry the moisture across the middle valley rather quickly, offering a semi-arid Mediterranean-like climate. In the central bowl, this is offset by the existence of The Great Basin Interchange, a natural moat-like body of water used for irrigation of the surrounding farmlands. The surrounding lands about Xetid is where much of the major crop production takes place, leading to the central bowl being the agricultural capital of Tyhinn.&lt;br /&gt;
&lt;br /&gt;
To the east, much of the remaining moisture trapped within the bowl hits the mountainous region and becomes stagnant. This trapped moisture creates a swamp-like region in the east that is comprised of marshes, bogs, and tropical-like swamps. The area is known as the Nith. This particular region is considered rural and economically poor, as its agricultural prospects are severely limited. As such, the land value is well below that of the rest of The Great Basin. Thus, most of the local economy is based on hunting game and the distribution of meat. Some farmers have taken efforts to drain certain portions of the marshes and swamps to create fields ripe enough to grow crops amongst. Due to the poor nature of the region and limited prospects, many of the young males from the Nith are conscripted into the Tyhinn Army.&lt;br /&gt;
&lt;br /&gt;
==The Southlands==&lt;br /&gt;
&lt;br /&gt;
The flat lands in the immediate south of the Ring of Fire largely border Zul Kiras.  Much of this countryside is littered with orcs or lies within the raiding area where habitable conditions are anything but stable due to pillage by elements of the United Clans.&lt;br /&gt;
&lt;br /&gt;
As such, this particular division of the Tyhinn Empire lies within its territorial claim, but remains completely autonomous through lack of control from Xetid.  Early attempts at annexing the lands forcefully proved disastrous once United Clans&#039; reinforcements pushed Tyhinn&#039;s forces back to The Great Basin.&lt;br /&gt;
&lt;br /&gt;
With great interest sought elsewhere within the Ring of Fire due to its mineral-rich ore, interest in the Southlands have been put on the back burner until stable conditions can be met within the Ring of Fire.&lt;br /&gt;
&lt;br /&gt;
===The Kurleiser Canal===&lt;br /&gt;
&lt;br /&gt;
Plans were erected in 486 to initiate a massive canal project through the Great Basin which will create a shortcut through the upper continental divide of [[Veth]].  The aim was to increase trade greatly and ensure control of sea traffic through tariffs would exponentially increase Tyhinn&#039;s economic standing.  However, the plan would require Xetid to face-off with the [[Zul Kiras#The Clans|United Clans]] and initiate a massive war effort in order to gain those territories back and place them under their control.&lt;br /&gt;
&lt;br /&gt;
Even if the territories were regained, raiding and harassment from the United Clans would stall production of the canal.  However, it is envisioned that the canal will offer a natural buffer between Zul Kiras and Tyhinn in the eventuality of the greater plans of expansionism.&lt;br /&gt;
&lt;br /&gt;
====Military Alliance and Construction====&lt;br /&gt;
&lt;br /&gt;
In 487, tensions were raised along the Khatarnak Mountains as the orcish forces began to mount in large numbers, threatening the entire region with instability.  As a result, the Tyhinn military began it&#039;s own build-up of forces amongst the Khatarnak Mountains.  Forts were erected in limited numbers as mounted divisions were carried over the mountain passes in droves.&lt;br /&gt;
&lt;br /&gt;
However, the Tyhinns knew they could not stave off or even fight an all-out war with the United Clans.  Thus an agreement was reached with Southern Arangoth and Sithire [[Asnerith Dreth]] that would forge a military alliance and invite foreign troops into the Khatarnak Mountains to help maintain the peace and establish a buffer zone that extends well beyond the orcish border.  In return, the Tyhinns would begin construction on the Great Canal, whereby it&#039;s completion would result in contingent profit sharing.&lt;br /&gt;
&lt;br /&gt;
As a result of this alliance, the Tyhinns have sent a formal Ambassador, [[Sajaad Talaes]], to Drache with an envoy and a Resident Minister, [[Hydek Tuseell]].&lt;br /&gt;
&lt;br /&gt;
====The Wall====&lt;br /&gt;
&lt;br /&gt;
To help ensure that there remains a natural barrier to Zul Kiras, Tyhinn engineers have drafted plans to not only dig and dredge the Great Canal, but to establish an artificial mountain-chain with the displaced earth to the south.  While forts will continue to exist in the south, it is predicted that once [[The Bloody Fifth]] end their 2-year obligation and return to Southern Arangoth, that the Tyhinn border will likely be pushed back to said wall within a matter of five years.&lt;br /&gt;
&lt;br /&gt;
====Completion====&lt;br /&gt;
&lt;br /&gt;
In 488, after a rather large scale military campaign to ensure the security of the project in conjunction with the Bloody Fifth of Southern Arangoth, the project was finally brought to completion.  By the close of 488, the Canal was officially opened to sea traffic.  However, Sithire Dreth chose to maintain military operations in the area long after fortifications were established in an effort to contain and ensure the security of the Canal.  Some clandestine incursions continue to this day as Tyhinn and Southern Arangoth forces seek to keep the policy of containment intact.&lt;br /&gt;
&lt;br /&gt;
==The Ring of Fire==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Ring of Fire is comprised of a variety of mountain ranges, all known to have radically different characteristics. The Vimuit Province, for instance, ranges in elevation of 2,500 ft to 7,500 feet, just reaching an altitude below the timberline. This range is rich in iron deposits within the ore that is contained deep inside the bellies of its mountains. Flora ranges vastly from Scots Pine to Spruce. This makes this region especially vulnerable to wide-ranging forest fires, hence its visitors and residents are the primary monitored interest of the Tyhinn Army in that region.&lt;br /&gt;
&lt;br /&gt;
The Zarloc Mountains are the main source of water and irrigation to all territories and provinces under the imperial umbrella of Tyhinn.  Massive glaciers melt seasonally and provide vast channels of freshwater to the pull-apart basin in the heart of the Empire.  &lt;br /&gt;
&lt;br /&gt;
The range is also strictly mined by Dwarven blasters as well as Orcish miners, both. The Tyhinn Army in this region carries the sole role of security, as this range of mountains is primarily responsible for the production and mining of gold for the entire Empire. Much of the region lies above the timberline and is the reason for many deaths from altitude sickness and harsh winter weather for its year-round mining operations.&lt;br /&gt;
&lt;br /&gt;
The Rogar Peaks are a range of arid mountains primarily responsible for the mining of oil shale and magnesium. This range lies within the “rain shadow” of The Great Basin, leading the lack of moisture necessary for plant-growth. Controlled irrigation, however, does exist, leading to the existence of several palms as well as limited crop production.  However, this particular range is the most populated by an indigenous population and has led to numerous conflicts and uprisings.&lt;br /&gt;
&lt;br /&gt;
=Government and Politics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The central government of the Empire is located within Xetid, which is the economic capital of the Tyhinn Empire. Originally designed as a monarchy, the expansionism efforts for minerals and fertile land quickly developed the nation-state into one of an [http://en.wikipedia.org/wiki/Oligarchy Oligarchy] and quasi-[http://en.wikipedia.org/wiki/Military_junta Military Junta]. The greater oligarchy consists of a number of governors who reign over their respective, semi-autonomous divisions, though military oversight and the pressure from Xetid&#039;s rulers ultimately dictate policy and decision-making. The divisions include a number of regions within both “The Great Basin,” as well as within “The Ring of Fire.”&lt;br /&gt;
&lt;br /&gt;
These governors are primarily tasked with keeping control of their particular divisions, while ultimately providing allegiance to the central government of Xetid’s oligarchy.&lt;br /&gt;
&lt;br /&gt;
Civil unrest and cultural rejection by the native tribesman of various divisions within “The Ring of Fire” have led to a policy of assimilation. Many residents of the mountainous region have been relocated forcefully to designated areas within “The Great Basin.” Often times these designated areas have proven to become labor camps, which likely direct them to work on road-building and mining operations in regions they are not particular native to.&lt;br /&gt;
&lt;br /&gt;
The greater policy of expansionism, while ultimately the ideal goal of Xetid, has been brought to a quick halt through civil unrest in the surrounding mountainous regions. Much of the Tyhinn Empire’s interests are self-containment/stabilization and securing international trade at present.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
&lt;br /&gt;
The Empire has since experienced several breakthroughs in discoveries of mineral-rich ore as well as crop production that has led to Tyhinn&#039;s economic growth.  Conflicting views over how to run and plan the fiscal growth of the Empire led to policies that established a confusing [http://en.wikipedia.org/wiki/Mixed_economy mixed economy].  Nationalization of major markets while simultaneously offering a [http://en.wikipedia.org/wiki/Laissez-faire laissez-faire] policy on others (such as opium cultivation) led to a wide-margin fluctuation in exports and growth.&lt;br /&gt;
&lt;br /&gt;
==Economic Growth==&lt;br /&gt;
&lt;br /&gt;
In its infancy as a nation, Tyhinn relied solely on agriculture to build its own community.  As such, the economic growth was small in the beginning, with meager growth to justify the small influx in migration every decade.  However, once iron and gold-rich ore were discovered within the surrounding mountain ranges, the economy soared as the gold rush within the Zarloc Mountains caused the economy to grow tenfold in just under ten years.  As the government of Xetid operated under an ever growing budget, the primary focus immediately turned towards internal security to assure the mineral assets found and mined for remained under the control of Xetid.&lt;br /&gt;
&lt;br /&gt;
The military eventually became the most predominant occupation within the Empire with mandatory conscription lending to the numbers.  With no secure trade routes to be found inland, Jilarlo Kurleiser oversaw the construction and implementation of Tyhinn&#039;s navy along coastlines.  The armada would serve to secure trade and travel across international waters, mostly along the northern coast to where it could be handed off to privately fortified caravans that traveled down threw [[Najjir]] or trade ships that would sail around North-Eastern [[Veth]].&lt;br /&gt;
&lt;br /&gt;
So much of the budget was placed into the military that living conditions, especially outside of The Great Basin, began to quickly deteriorate.  Conditions only became worse under the rule of Dirth Kurleiser, who imposed high tariffs in the Zarloc Mountains as well as the Rogar Peaks to compensate the high costs of military operations in that region.&lt;br /&gt;
&lt;br /&gt;
Despite Tyhinn&#039;s military culture, the power to sustain such a sizable force for such a reasonably young nation is beset entirely on the flow of gold from the Zarloc Mountains.  The military is concentrated purely on internal security and ensuring exports and trade routes remain unobstructed at sea.  The empire&#039;s ability to reclaim the Southlands from Orcish Clans who spilled over from [[Zul Kiras]] are no more a feasibility with the current political conditions, despite the numbers.  Stabilization would also be a major risk of any involved in a border war with any of its neighbors.&lt;br /&gt;
&lt;br /&gt;
==Policy of Outsourcing==&lt;br /&gt;
&lt;br /&gt;
As Tyhinn had begun to amass wealth through its mineral discoveries in the mountains, Xetid quickly opened up its policy towards contracting foreign workers, and in some cases, foreign governments, to assist in its own road-making and naval build-up operations.  Ship-builders from [[Secca]] were lured to the Empire to oversee the construction of many ships in its naval fleet.  Blacksmiths that specialize in weapons and armor have been brought in as far away as [[Panguro]].  As such, much of the Empire&#039;s military might has been fortified by contracted, foreign labor through a policy of open-door outsourcing that has led to the economic growth of not only Tyhinn&#039;s economy, but those of foreign lands as well.&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Military of Tyhinn is a force of roughly 1/4 of the men and women of the Empire, to include naval forces. The numbers account for just over a third of the overall population, which means most males of military age from the flat lands are generally conscripted into the armed forces of the Tyhinn Empire. &lt;br /&gt;
&lt;br /&gt;
The military of the Tyhinn Empire is comprised of three distinct elements; the standing army of “The Great Basin” and the navy of Tyhinn. &lt;br /&gt;
&lt;br /&gt;
==Navy==&lt;br /&gt;
&lt;br /&gt;
The Tyhinnian navy and armada have proven to retain great control of the charted territories of the Empire, to include total dominance of the Zul Kiras coastline. This control of the surrounding seas and coastlines has stabilized both the export and import trade of the Tyhinn Empire, further securing its own economic growth.  And with the undertaking of the Great Canal project, it&#039;s important now more than ever to retain and provide safe passage for ships utilizing that particular channel to bisect Veth.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
As many of the pioneers came from various locations amongst the main, charted continent before, “Common” remains the wide-spread, spoken language of the Tyhinn Empire. However, indigenous languages exist, mostly amongst the tribes of the Rogar Peaks in the East. Immigrant languages have also spilled over into various elements of the economy and trades that primarily affect orcs (i.e. construction) and dwarves (i.e. road-building and mining).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Countries}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Countries]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Languages_of_Veth&amp;diff=10851</id>
		<title>Languages of Veth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Languages_of_Veth&amp;diff=10851"/>
		<updated>2021-07-26T04:00:37Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
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&amp;lt;center&amp;gt;&#039;&#039;&#039;BDI Language Portal&#039;&#039;&#039; &amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&#039;&#039;&#039;BDI has many languages within its setting.  Some of these are actual constructed languages (conlangs) with syntax, morphology and vocabulary.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font: 14pt Verdana; font-weight:bold; padding:5px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Languages of Veth&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font: 10pt Verdana; font-weight:bold; padding:0px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Conlangs&amp;lt;/div&amp;gt;&lt;br /&gt;
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===Arangothek===&lt;br /&gt;
[[Arangothek]] is the official language of [[Arangoth]] and [[Drache]], in which BDI itself is located.&lt;br /&gt;
&lt;br /&gt;
===Assi===&lt;br /&gt;
[[Assi Language|Assi]] is the language of the deeply spiritual and very ferocious Assi tribesmen of the [[Nie River]] Valley.&lt;br /&gt;
&lt;br /&gt;
===Aslari===&lt;br /&gt;
The [[Aslarian Language|Aslar]] is native to the [[Aslar|kingdom of Aslar]] (which is famous for its tradition of electing a new king each year and beheading the old one).&lt;br /&gt;
&lt;br /&gt;
===Leturian===&lt;br /&gt;
[[Leturian Language|Leturian]] is the native language of [[Leturia]], spoken by Leturians at home and abroad.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font: 10pt Verdana; font-weight:bold; padding10px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Setting Languages&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
Known to us players as English, this is the most commonly used language in the setting and in active roleplay.&lt;br /&gt;
&lt;br /&gt;
===Alesian===&lt;br /&gt;
The native language of the [[Alesian Imperium#Language|Alesian Imperium]].&lt;br /&gt;
&lt;br /&gt;
===Ankenah===&lt;br /&gt;
[[Najjir#Ankenah|Ankenah]] is less a language and more a magical system.  Created by Tekhem &amp;quot;Ankenahotep&amp;quot; as-Tyrakhon. System of glyphs harnessing essence for linguistic forms. &lt;br /&gt;
&lt;br /&gt;
===Ellurian===&lt;br /&gt;
Spoken by natives of [[Elluria]], though it is slowly being replaced by Alesian now that it is a tributary of the [[Alesian Imperium|Empire]].&lt;br /&gt;
&lt;br /&gt;
===Elvish===&lt;br /&gt;
The elves of [[Elvendeep]] have a number of languages, the majority comprising of a high language and the tribal language of the savage Sorani known as [[Deepish Language|Deepish]].&lt;br /&gt;
&lt;br /&gt;
===Griffon===&lt;br /&gt;
[[Griffons]] have two native languages: One is an ancient bestial language of bird cries spoken in their natural form, the other is a blend of griffon and the language of their dryads.&lt;br /&gt;
&lt;br /&gt;
===Korthai===&lt;br /&gt;
[[Korthai Language|Korthai]] is the language of the seagoing [[Korthai]] people, who are cousins of the [[Assi]].&lt;br /&gt;
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===Najjira===&lt;br /&gt;
Native language of the [[Najjir|Najjira]] people.&lt;br /&gt;
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===Rondissian===&lt;br /&gt;
Rondissian&#039;s speak [[Rondissian Language|Akman]] in the now isolated country of Rondis.&lt;br /&gt;
&lt;br /&gt;
===Tollorian===&lt;br /&gt;
[[Tollorian Language|Tollorian]] is a clan language spoken by native hill tribes within [[Tollor]].&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font: 14pt Verdana; font-weight:bold; &lt;br /&gt;
padding:5px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Arangothek Flaroth&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARANGOTHEK.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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*The native language of Arangoth and it&#039;s environs (including [[Drache]]) is &#039;&#039;&#039;Arangothek&#039;&#039;&#039;. Check out all of the fantastic pages about the main channel&#039;s native language [[Arangothek|here]].&lt;br /&gt;
&lt;br /&gt;
*Hear spoken and written Arangothek [[Speaking Arangothek Phrasebook|here]], and learn to speak the language yourself over [[Learning Arangothek|here]].&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font: 13pt Verdana; font-weight:bold; padding:5px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Scripts of the World&amp;lt;/div&amp;gt;&lt;br /&gt;
*Several of the languages of Veth have been given their own scripts.  Languages with bolded names have (a) usable and learnable writing system(s).&lt;br /&gt;
&lt;br /&gt;
===Ankenah===&lt;br /&gt;
[[Ankenah]], the magical language which spawned modern Najji, originally used a set of ideographs to try and capture the essence of the universe in order to distill it into something understandable and usable by human beings.&lt;br /&gt;
&lt;br /&gt;
===Arangothek===&lt;br /&gt;
&#039;&#039;&#039;Arangothek&#039;&#039;&#039; has its own writing, which you can see explained [[The Arangothian Alphabet|here]].&lt;br /&gt;
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===Assi===&lt;br /&gt;
The Assi language [[Assi_Language#Writing_the_Assi_language|apparently uses a system of ideograms]].&lt;br /&gt;
&lt;br /&gt;
===Teldanar===&lt;br /&gt;
The desert-living Teldanar use an as-of-yet-unexpounded-upon heiroglyphic writing system.&lt;br /&gt;
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[[Category: Portals]]&lt;br /&gt;
[[Category: Languages]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Drache&amp;diff=10847</id>
		<title>Drache</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Drache&amp;diff=10847"/>
		<updated>2021-07-18T01:42:03Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
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&lt;div&gt;{{Infobox City&lt;br /&gt;
&lt;br /&gt;
| common_name   = Drache&lt;br /&gt;
| image         = NewDracheCityMap.png&lt;br /&gt;
| alt           = Map of the port city of Drache&lt;br /&gt;
| formal_name   = &lt;br /&gt;
| realm         = [[Arangoth]]&lt;br /&gt;
| province      = [[Transdariania]]&lt;br /&gt;
| population    = 85,000&lt;br /&gt;
| race1         = [[Humans]],&amp;lt;br&amp;gt;&lt;br /&gt;
| race2         = [[Elves]], and&amp;lt;br&amp;gt;&lt;br /&gt;
| race3         = [[Dwarves]]&lt;br /&gt;
| year_founded  = 465&lt;br /&gt;
| currency      = [[Drachean Bank Crown|Bank Crown]]&lt;br /&gt;
| government    = &lt;br /&gt;
| head_of_state = His Grace, Sithire Dolurn ul-Dorn Rumunire&lt;br /&gt;
| privy_council = Lord Admiral Anskar ul-Sangrith Daranek, Lord Chancellor Oryolk ul-Anodrith Mitire, Lord Protector Kern ul-Medrith Palathek, Lady Treasurer Nimpet ul-Orylus Parmek, Prelate of Honor Waelus ul-Saolk Galeretire, Scholar Preeminent Lady Consort Nirse ul-Sathar Mitilis&lt;br /&gt;
| religion      = [[Menxism]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
The City of Drache (in [[Arangothek]]: &#039;&#039;Drekith&#039;&#039;) is the present-day capital of [[Transdariania]] in [[Arangoth]] and lies at the mouth of the [[Darian River]]. The name, although now spelled under draconian influence, probably comes from the Arangothian word &#039;&#039;dreki&#039;&#039;, meaning a port. &lt;br /&gt;
&lt;br /&gt;
== Origins &amp;amp; History ==&lt;br /&gt;
&lt;br /&gt;
Twenty-five years ago there was virtually nothing in Drache but trees and fishing hovels; its population exploded after King [[BLKDRAGON]] and Queen [[AngelSin]] established the place as the new capital of Arangoth. There was little time to plan its streets and quarters, and so there are no wide avenues or boulevards, with the sole exception of [[Merchants&#039; Square|Market Street]]. Rather, Drache is a spontaneously-generated city of convoluted, twisted alleyways, abrupt dead-ends, strangely-shaped &amp;quot;squares,&amp;quot; and mismatched skylines and rooftops. &lt;br /&gt;
&lt;br /&gt;
Very few people are natives of the city; the average &amp;quot;native&amp;quot; citizen grew up on a farm somewhere to the north in [[Transdariania]], and at least half the population was not even born in Arangoth. It is a very cosmopolitan place: one finds Elven restauranteurs and [[Kahlahra|Khalar]] horsebreeders setting up shop next to &amp;quot;silfemevas&amp;quot; devoted to exotic [[Leturia|Leturian]] tail-dancing. If not for the high number of magic-users and healers, Drache&#039;s cramped conditions would have long since led to terrible epidemics, but as it is, few die of illness in the city. The excrement and garbage was previously removed from the streets each morning by a corps of magical gongfermers who &amp;quot;portal&amp;quot; it to a vast landfill in [[Ruthmarna]], however, after the Civil War and formation of the seven duchies, Drache has had to broaden its methods, mostly mundane, to contend with the downsides to having a growing population.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
Arangoth was originally a confederacy of Grand Duchies before King [[Tagran]] became the first king of Arangoth. Sithirel, or Dukes, have been the traditional rulers of the various Arangothian provinces for centuries. When Queen Alysia (called [[AngelSin]]) and her consort King [[BLKDRAGON]] established their new capital in Drache in the year 465, they ruled it directly from [[Castle Black]] for a small number of years, a change from Arangoth&#039;s older traditions. &lt;br /&gt;
&lt;br /&gt;
After their abdication, [[The Raven]] took over as [[Regent]], though he too soon disappeared. A [[Regency Council]] rose to take on the mantle of government in the year 469. After a powerful controversy sparked a political uprising in Drache, the Council was disbanded in 473, and one of its last members, [[Marcion ul-Fenduth Tagran Aldenbar|Lord Marcion Aldenbar]], named [[Lord Chancellor]]. King Arlok eventually restored the traditional forms of government and appointed a new [[Sithire]] to govern the South on his behalf.&lt;br /&gt;
&lt;br /&gt;
During the Year of 483, Drache came under siege by the magma wyrm Drogyoldiiv, which lasted for over two years until the wyrm was slain by adventurers in Drache, while assistance from the Crownlands itself was completely absent. During the same year Drogyoldiiv was finally slain, in the spring of 486, the Great Shadow, a massive shadow dragon seized control of the Arangothian province of Ruthmarna and kidnapped the Sithire of Transdariana, Marcion Aldenbar. These two events served as a catalyst for the [[Arangothian Civil War]] that was declared by the Interim Council, who had taken up power in the absence of the kidnapped Sithire, and the following summer the bid for independence from the Crown came to a head as northern forces were defeated in a decisive battle, the details of which remain scarce even til this day.&lt;br /&gt;
&lt;br /&gt;
In the Year 487, Arangoth returned to a confederacy of Grand Duchies as it had been previously, Transdariania being amongst one of the seven seperate sithrangel that took form in the wake of the Crownlands defeat.&lt;br /&gt;
&lt;br /&gt;
== Layout and Architecture ==&lt;br /&gt;
Drache is divided by the Darian River and several walls into a set of districts, each with a style and a purpose in the bustling city.&lt;br /&gt;
&lt;br /&gt;
=== [[BlkDragon District]] ===&lt;br /&gt;
[[File:BlkDragonDistrict.png|thumb|BlkDragon District]]&lt;br /&gt;
&lt;br /&gt;
The [[BlkDragon Inn]] is in the heart of the city, the BlkDragon District, which lies on the eastern bank of the Darian River, surrounded by the city docks all along the waterfront. This area, directly east of the mouth of the river, is the most reputable and this is where some of the most important buildings of the city are located: the [[BlkDragon Inn]] (Also known as the King&#039;s Inn), the central offices of the Transdarianian [[Civic Guard]] (under Lord Commander Waeparn ul-Phamroth Senkmek ), the [[Laws_of_Transdariania#Edict_5_-_The_Office_of_the_Lord_Chancellor|Chancellery]] and the Drache [[Royal University]]. Aside from inns and other establishments, nice houses and mansions can be found here, most with tall walls and towers to discourage intruders. There is also a public park, the &amp;quot;[[Forest Reserve]],&amp;quot; located along the eastern bank of the Darian River, preserving a section of the wooded parkland that originally covered the whole area only a few years ago.&lt;br /&gt;
&lt;br /&gt;
=== [[Merchants%27_Square|Merchant District]] ===&lt;br /&gt;
[[File:MerchantDistrict.png|thumb|Merchant District]]&lt;br /&gt;
Leading north out of the BlkDragon District is Market Street, which leads to and through [[Merchants&#039; Square]], the heart of Drache&#039;s bustling business district. The square itself is a vast farmer&#039;s market in which produce from the back country is carted every morning just before daybreak. Also facing this square is the Drache Municipal Theatre, used for various purposes. The Merchant District itself stretches out north towards the walls and flanks the eastern bank of the Darian River, a portion of which the Forest Reserve occupies. Off from the merchants square can be found the famous (or infamous) Rumour Mill, while off towards the northern end of the district is the former Swift Talon Eyrie, which is now just known as &amp;quot;The Eyrie&amp;quot;, which has been occupied by the new Drache [[Civic_Guard#Aerial_Defense_Corps|Aerial Defense Corps]].&lt;br /&gt;
&lt;br /&gt;
=== [[Church_district|Church District]] ===&lt;br /&gt;
[[File:ChurchDistrict.png|thumb|Church District]]&lt;br /&gt;
East of Merchants&#039; Square, and northeast of the BlkDragon District, is a section of the city set aside for religious structures, and here one finds the [[Royal Church]] of Transdariania and its accompanying granary. Various religious affiliates and their appropriate houses of worship can be found here, along with housing and other facilities to accomodate the population. The [[House of the Silver Swan]] can also be found here, strangely enough, or perhaps suitably enough.&lt;br /&gt;
&lt;br /&gt;
=== [[Western District]] ===&lt;br /&gt;
[[File:WesternDrache.png|thumb|Western District]]&lt;br /&gt;
Over the years, as Drache has grown, the BlkDragon District has lost its position as the seat of Drache&#039;s rich and powerful, the vast majority of which have taken up roots in Western Drache. Home to the [[Podar ul-Sinetattel]], opulent mansions, impressive manor houses, and no small number of high class restaurants and establishments to cater to the needs (and deep pockets) of its local population. While merchants may do business in the district across the river, those successful enough prefer to rest their heads here in the safety and comfort of others of their status. The Western Guard Barracks can also be found here, along with the Folvaholk Bridge, which spans the Darian River to connect the district with the BlkDragon District.&lt;br /&gt;
&lt;br /&gt;
=== [[Diplomatic Quarter]] ===&lt;br /&gt;
[[File:DiplomaticDistrict01.png|thumb|Diplomatic Quarter]]&lt;br /&gt;
The Diplomatic Quarter is part of the District of Western Drache, which serves as a suitable set piece of scenery when catering to foreign diplomats, nobility and dignitaries. The embassies of foreign nations can be found here in the shadow of [[Castle Black]], along with suitably impressive housing and other amenities, ranging from exotic restaurants and cafes of foreign and local design, to impressive bath houses and other such luxuries. The rights to establishments and footprints in this quarter are highly sought after (and often fought over, albeit in a civil but no less cut throat fashion) by merchants wishing to impress and forge contacts amongst foreign dignitaries.  &lt;br /&gt;
&lt;br /&gt;
=== [[Drachean_Ironworks|Ironworks District]] ===&lt;br /&gt;
[[File:IronworksDistrict.png|thumb|Ironworks District]]&lt;br /&gt;
Formly known as the Royal Arangothian Ironworks, now known simply as the Drachean Ironworks, this district houses the vast majority of metal workers on both a commercial and government contracted metalworks. Tools, arms and armaments flow out of this district into the hands of merchants, tradesmen at the port and into the hands of adventurers and soldiers throughout the region far and wide.  Towards the western end of the district is a neighborhood known as Little Ruthmarna, which is where a sizable portion of Drache&#039;s dwarven population resides.&lt;br /&gt;
&lt;br /&gt;
=== [[Goblin Slums]] ===&lt;br /&gt;
[[File:GoblinSlums.png|thumb|Goblin Slums]]&lt;br /&gt;
The Goblin Slums is not an official district of Drache, which itself is located beyond the city walls and on the western side of the Darian River. Various goblinoid races make up the majority of its population, from which it draws it namesake. Most denizens live in relative poverty, attempting to eke out a living in the shadow of the city, some of which take refuge here between their daily treks within for work. While crime and criminals aren&#039;t exactly uncommon, bandits and highwaymen rarely find much comfort, as its population isn&#039;t extremely keen on outsiders bringing down the law on their homes. Many tanneries can be found here, along with other vocations that are considered &#039;dirty&#039; by the general populace, while various merchants and the like can be found peppered within, such as butchers with oft questionable sources of meats for sale.&lt;br /&gt;
&lt;br /&gt;
=== [[Mingit_District|Mingit District]] ===&lt;br /&gt;
[[File:MingitDistrict.png|thumb|Mingit District and Elven Quarter]]&lt;br /&gt;
The Mingit District, home to Drache&#039;s displaced Mingit population, and also one of its oldest districts in Drache. Generally middle to upper class, though there are some pockets of lower class neighborhoods intermingled, the Mingit population very much prefers to keep to their own company regardless of social status and standing, their cultural and traditional dispositions take precedence over such things. In a somewhat similar manner, the Elven Quarter that has sprouted along its western edge and grown in the passing years, in mostly the same circumstances, though this is more due to the disparity between human culture and their vastly longer lived elven counterparts.&lt;br /&gt;
&lt;br /&gt;
=== [[Gessi District]] ===&lt;br /&gt;
[[File:GessiDistrict.png|thumb|Gessi District]]&lt;br /&gt;
The so-called Gessi District, formed when members of the Cult of the Silver Flame decided to settle in Drache after the Cult&#039;s dissolution, was almost destroyed during the magma wyrm&#039;s siege and following disasters that struck Drache. As such, the district was rebuilt, and now consists of lower, middle and upper class housing for the growing population of the city. The lower class can be found at its southern edge, bordering the Wharf District and Red Lantern District, while the social status and standing of inhabitants rises the further north one travels through it towards the northern wall.&lt;br /&gt;
&lt;br /&gt;
=== [[Wharf District]] ===&lt;br /&gt;
[[File:WharfDistrictNew.png|thumb|Wharf District, Back Alley and Red Lantern District]]&lt;br /&gt;
East from the river, through the heavily-guarded Iron Gate, is the Wharf District, a place of warehouses, shipyards, net makers, stevedores and the like. This district has cut throat bars and opium dens, and is home to the [[Red Lantern District]], the streets with most of the town&#039;s brothels. The Wharf District is what remains of the old fishing town of Drache, and although it&#039;s safer than it has been it is still a dangerous place at night. Even worse is the [[Back Alley]], home to the most disreputable elements of Drache&#039;s underbelly, which can be found towards the center of the district.&lt;br /&gt;
&lt;br /&gt;
=== Off the Coast ===&lt;br /&gt;
[[File:OffTheCoast.png|thumb|Off the coast of Drache]]&lt;br /&gt;
Off the coast of Drache is a small, island chain. The water around the island chain is full of thick, viscous sediment of a particularly black shade. Thus, the area is called The Black Water. The islands are relatively uninhabited, rocky crags that serve no societal or strategic value. They can be accessed via ship, or a smaller boat, if the sailor is particularly skilled and capable of navigating the treacherous currents and sheering winds that surround the chain. The Black Water is known for foul weather and rapid changes in wave height and frequency, making them particularly dangerous and avoidance is recommended on all navigational charts. Many shoals in the area are unmarked. While several of the islands feature caves and wreckage that are perhaps worth exploring, only one island has a permanent structure, the infamous Black Water Asylum, home to rumors of human experimentation and the criminally insane. The Mage&#039;s Guild, a new addition to the shoals, can be found here as well off the coast of the mainland, which serves to tutor and cater to the growing academic population of magic users found in Drache.&lt;br /&gt;
&lt;br /&gt;
==City Features==&lt;br /&gt;
&lt;br /&gt;
*Toxin orbs. The orbs are created from meteoric silver and are covered in pits. They work by drawing in water and trapping the toxins by use of elemental magic. The process can be slow going depending on the amount of toxins and the volume of water needed to cleanse. Once complete the toxins can be drained and the orbs reused.&lt;br /&gt;
&lt;br /&gt;
*Crystal Pylons. The crystal pylons emit a soft blue light that is capable of illuminating small areas like city streets. They pylons use a combination of elemental and weather controlling magic to suppress natural weather effects such as local storms or heat from the sun. They also work as lightning rods to help direct the power of severe lightning storms. With enough pylons their power can potentially activate and provide a protective barrier around the city of Drache. All pylons are powered off the cities tower and local leylines.. two sources so that if one goes down they have a backup source of energy.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Cities]] [[Category: Drache]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Main_Page&amp;diff=10846</id>
		<title>Main Page</title>
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		<updated>2021-07-18T00:32:59Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
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  |title=Setting Basics&lt;br /&gt;
  |text=BDI&#039;s main setting is in the nation of [[Arangoth]]. Most roleplay occurs in [[Drache]] in the duchy of [[Transdariania]], with [[BlkDragon Inn]] used as a common starting place for new players.}}&lt;br /&gt;
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This encyclopedia is host to all the information you would want or like to know about the world around which the #BlkDragon*Inn exists.&lt;br /&gt;
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Feel free to browse the categories, or, if you have something more direct in mind, search the database to pull up the subject which you want to know more about it. Talk to a mod about obtaining wiki access. &lt;br /&gt;
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		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Main_Page&amp;diff=10845</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Main_Page&amp;diff=10845"/>
		<updated>2021-07-18T00:32:26Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
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{{Jumbotron&lt;br /&gt;
  |title=Setting Basics&lt;br /&gt;
  |text=BDI&#039;s main setting is in the nation of [[Arangoth]]. Most roleplay occurs in [[Drache]] in the duchy of [[Transdariania]], with [[BlkDragon Inn]] used as a common starting place for new players.}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
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=BlkDragon Wiki=&lt;br /&gt;
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This encyclopedia is host to all the information you would want or like to know about the world around which the #BlkDragon*Inn exists.&lt;br /&gt;
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Feel free to browse the categories, or, if you have something more direct in mind, search the database to pull up the subject which you want to know more about it. Talk to a mod about obtaining wiki access. &lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Melinxa_Rithmire&amp;diff=10844</id>
		<title>Melinxa Rithmire</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Melinxa_Rithmire&amp;diff=10844"/>
		<updated>2020-08-07T02:02:17Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name = Melinxa Rithmire&lt;br /&gt;
| picfile = Rithmire.jpg&lt;br /&gt;
| alttext = &lt;br /&gt;
| full_name = Melinxa Rithmire&lt;br /&gt;
| race = Human&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 34&lt;br /&gt;
| date_of_birth = Unknown&lt;br /&gt;
| country_of_origin = Unsettled Lands, Minkbrantha, Arangoth.&lt;br /&gt;
| arrival = Melinxa arrived in Drache as a teenager, hellbent on making a name for herself in the city.&lt;br /&gt;
| hair_color = Blonde&lt;br /&gt;
| eye_color = Brown&lt;br /&gt;
| height = 5&#039;9&amp;quot;&lt;br /&gt;
| weight = 165lbs&lt;br /&gt;
| aliases = None Known&lt;br /&gt;
| religion = Never spoken about, but it&#039;s rumored she follows the old gods, a carryover from her uncivilized upbringing.&lt;br /&gt;
| creed = Seek the Truth&lt;br /&gt;
| occupation = Justicar, Bureaucrat&lt;br /&gt;
| income = Wealthy, but not fabulously so&lt;br /&gt;
| marital_status = Never Married&lt;br /&gt;
| player = Jammy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
&lt;br /&gt;
Melinxa was born into a clan within the Minkbranthan High Lands, before it was officially Minkbrantha. They were simple people, but not without their redeeming qualities. As a young girl, she was raised in their old ways, and learned lhunting, basketry, herbalism, and other primitive skills. By the time she was twelve, however, she&#039;d taken a much greater interest in reading than working, and read whatever books their clan traders could bring back to her.&lt;br /&gt;
&lt;br /&gt;
At sixteen, Melinxa left her tribe to spend her year abroad. She landed in Drache, and she never looked back. There she fell rapidly into cosmopolitan life, enjoying watching parties from afar, and lamenting her simple attire that prevented her attendance. Eventually, she earned a job as a book keeper, then a legal assistant, and finally, an magistrate.&lt;br /&gt;
&lt;br /&gt;
During the reign of Sithire Isabelle Auxerre she was appointed Chancellor of Drache, where she served for several years before her liege lady&#039;s fall from power. This proved a great blow for Melinxa, who fancied her place in the world.&lt;br /&gt;
&lt;br /&gt;
She applied to remain a magistrate, and... &lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
&lt;br /&gt;
Melinxa is astute and prim. Despite her earthy upbringing she has taken to the life of Crown Official, and develop the personality of an expert stateswoman and bureaucrat. She is orderly, professional, and cool in situations of tension. She seldom ever raises her voice.&lt;br /&gt;
&lt;br /&gt;
Melinxa is a relatively private woman, and her dating life, if it exists, is well hidden away from the tabloids. But, she does occasionally smile, and enjoys spending time in parks and along the seaboard.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
&lt;br /&gt;
Melinxa is tall for a human woman, not overtly so, but tall enough to be noted, especially in the heeled boots she preferred. With golden blonde hair and keen amber eyes, she strikes people as both beautiful, and unfriendly.&lt;br /&gt;
&lt;br /&gt;
She prefers her hair up, in intricate but modest braids, and often includes silver pins in her hair. Sometimes they jingle, if dressed for a ball, but usually they do not.&lt;br /&gt;
&lt;br /&gt;
She is of fair complexion, with a dusting of freckles across her nose, and usually wears spectacles. Her jewelry consists only of a silver ring on each middle finger, and a ruby about her neck on a silver chain.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
&lt;br /&gt;
==Physical Attributes== Melinxa is human, and has no powers or abilities above that of a human.&lt;br /&gt;
&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
&lt;br /&gt;
* Agent&lt;br /&gt;
* Interrogator&lt;br /&gt;
* Office Manager&lt;br /&gt;
* Attorney&lt;br /&gt;
* Magistrate / Judge&lt;br /&gt;
* Wilderness Survival&lt;br /&gt;
* Hunting&lt;br /&gt;
* Basket Making&lt;br /&gt;
* Gardening&lt;br /&gt;
* Archery&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
&lt;br /&gt;
* Limited Magic - Melinxa knows a limited cadre of spells that enable her to extract the truth from people, and to beguile and charm. It has limited usefulness on constructs, and idiots.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
* Ring of Truth - Melinxa can detect lies by enabling her ring of truth. It draws blood from her finger, and will eventually cause her to faint, if used for too long, on too many people.&lt;br /&gt;
&lt;br /&gt;
* Ring of Shield - Melinxa can deploy a physical or arcane shield thrice daily. It lasts only ten minutes, but will block all incoming attacks on one side of her choosing, and can be moved reactively.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* Whisper - A longbow that requires no arrows, and gives the wielder Dark Vision.&lt;br /&gt;
&lt;br /&gt;
* Picks of Poison - Her hair picks are enchanted to be poisonous. One is a paralytic, the other a nerve agent.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
* Queenbreaker - None magical armor. A brigandine plate gown, in the guise of high fashion, and functional armor. It routinely sits on a stand in her office or home, and may be a show piece.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
* None outside of mundane tools of her crafts, hobbies, and occupation.&lt;br /&gt;
&lt;br /&gt;
=Goals= &lt;br /&gt;
To climb back up the Crown Official ladder to her former place.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Mazhekhi&amp;diff=10837</id>
		<title>Mazhekhi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Mazhekhi&amp;diff=10837"/>
		<updated>2020-07-30T21:03:18Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name = Mazhekhi&lt;br /&gt;
| picfile = Mazhekhi.jpeg&lt;br /&gt;
| alttext =&lt;br /&gt;
| full_name = Mazhekhi Kazkan&lt;br /&gt;
| race = Human, Khalaran&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 28&lt;br /&gt;
| date_of_birth = In the spring.&lt;br /&gt;
| country_of_origin = Kahlahra&lt;br /&gt;
| arrival =&lt;br /&gt;
| hair_color = Brown&lt;br /&gt;
| eye_color = Hazel&lt;br /&gt;
| height = 5’3”&lt;br /&gt;
| weight = 130lbs&lt;br /&gt;
| aliases = Mac&lt;br /&gt;
| religion = Khalar&lt;br /&gt;
| creed = Survival is not everything.&lt;br /&gt;
| occupation = Horse trader&lt;br /&gt;
| income = &lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player = Selestia&lt;br /&gt;
}}&lt;br /&gt;
=Biography=&lt;br /&gt;
Having been gone from Arangoth for years she is not a familiar face, a member of one of the nomadic Khalar tribes, though it is unclear exactly which one.  Her comfort in the crowds of Drache may put her firmly in the Dilakh tribe, though it has never been confirmed.  The last time in Drache, she was trading horses as would be expected of a Khalar, though she had been rather slow about it, enjoying the company of new friends.&lt;br /&gt;
With more fine beasts in tow this time, there is a sense of more of a permanent feel to her arrival, a set of jaw and cold look that says she is not going to leave Drache anytime soon.&lt;br /&gt;
 &lt;br /&gt;
=Personality=&lt;br /&gt;
Mazhekhi is cautious, calm, and does not excite easily, treating most people around her like they are spooked horses that will react unfavorably at the slightest startle.  She is soft-spoken and succinct, unwilling to mince around words.  To her, there is no sense in taking too long to say what you mean.  There is little room in her for excuses of brutality.  While her people are often ostentatious in their display of wealth due to their nomadic nature, Mac practices a humble appearance, leaving displays of any sort of wealth for formal occasions, wanting to be accepted as the individual person and not the potential riches.&lt;br /&gt;
Mac will not tolerate the overt abuse of an animal, particularly a horse.  &lt;br /&gt;
 &lt;br /&gt;
=Physical Description=&lt;br /&gt;
Her diminutive size puts her at odds with her tall, statuesque kin, though she has added muscle and curve beneath her robes to compensate.  Her hair is a tawny brown that she keeps tightly secured beneath the scarf around her head.  Rich hazel eyes are lined thickly with kohl, a common custom among desert-dwelling people. Her hands are rough, calloused, with scars and knicks from years of working with raw leather and being near gnashing horse teeth.&lt;br /&gt;
The dark brown tunic she wears has flowing sleeves that brush over her knuckles when she stands still.  Not as ornately decorated as others in her tribe, it is almost a dull affair, with small embellishments of embroidery in gold on the sleeves and hem.  Trousers blend in beneath the split skirt of similar fabric and design, allowing for ease of riding on horseback, and tuck into soft leather boots that lace halfway up her shins.&lt;br /&gt;
While traveling Mac does not wear any outward signs of wealth just as she does not wear ornate clothing, a tactic to keep from being targeted on the roads.  Off the roads, she has a small cache of bracelets and bangles of hammered gold and silver, among other small baubles, that she would wear for special occasions.&lt;br /&gt;
 &lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Physical Attributes==&lt;br /&gt;
While she is short, she is sturdy and muscular from years of hard work and labor.  Various scars from years working her trade.&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
Talented equestrian.&lt;br /&gt;
Leatherworking, particular of tack and saddles.&lt;br /&gt;
Negotiating skills.&lt;br /&gt;
==Magic Skills== &lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
Bow and arrow on the saddle of her horse; she practices horse archery.&lt;br /&gt;
Hunting knife in her belt.&lt;br /&gt;
==Armor==&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=File:Mazhekhi.jpeg&amp;diff=10836</id>
		<title>File:Mazhekhi.jpeg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=File:Mazhekhi.jpeg&amp;diff=10836"/>
		<updated>2020-07-30T21:03:10Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Mazhekhi&amp;diff=10835</id>
		<title>Mazhekhi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Mazhekhi&amp;diff=10835"/>
		<updated>2020-07-30T21:02:00Z</updated>

		<summary type="html">&lt;p&gt;Shayde: Created page with &amp;quot;{{Infobox Sheet | name = Mazhekhi | picfile = https://drive.google.com/file/d/1d-N2yKHVPKYzFgC8J5eruO5nCy7FWqMW/view?usp=sharing | alttext = | full_name = Mazhekhi Kazkan | ra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name = Mazhekhi&lt;br /&gt;
| picfile = https://drive.google.com/file/d/1d-N2yKHVPKYzFgC8J5eruO5nCy7FWqMW/view?usp=sharing&lt;br /&gt;
| alttext =&lt;br /&gt;
| full_name = Mazhekhi Kazkan&lt;br /&gt;
| race = Human, Khalaran&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 28&lt;br /&gt;
| date_of_birth = In the spring.&lt;br /&gt;
| country_of_origin = Kahlahra&lt;br /&gt;
| arrival =&lt;br /&gt;
| hair_color = Brown&lt;br /&gt;
| eye_color = Hazel&lt;br /&gt;
| height = 5’3”&lt;br /&gt;
| weight = 130lbs&lt;br /&gt;
| aliases = Mac&lt;br /&gt;
| religion = Khalar&lt;br /&gt;
| creed = Survival is not everything.&lt;br /&gt;
| occupation = Horse trader&lt;br /&gt;
| income = &lt;br /&gt;
| marital_status = Single&lt;br /&gt;
| player = Selestia&lt;br /&gt;
}}&lt;br /&gt;
=Biography=&lt;br /&gt;
Having been gone from Arangoth for years she is not a familiar face, a member of one of the nomadic Khalar tribes, though it is unclear exactly which one.  Her comfort in the crowds of Drache may put her firmly in the Dilakh tribe, though it has never been confirmed.  The last time in Drache, she was trading horses as would be expected of a Khalar, though she had been rather slow about it, enjoying the company of new friends.&lt;br /&gt;
With more fine beasts in tow this time, there is a sense of more of a permanent feel to her arrival, a set of jaw and cold look that says she is not going to leave Drache anytime soon.&lt;br /&gt;
 &lt;br /&gt;
=Personality=&lt;br /&gt;
Mazhekhi is cautious, calm, and does not excite easily, treating most people around her like they are spooked horses that will react unfavorably at the slightest startle.  She is soft-spoken and succinct, unwilling to mince around words.  To her, there is no sense in taking too long to say what you mean.  There is little room in her for excuses of brutality.  While her people are often ostentatious in their display of wealth due to their nomadic nature, Mac practices a humble appearance, leaving displays of any sort of wealth for formal occasions, wanting to be accepted as the individual person and not the potential riches.&lt;br /&gt;
Mac will not tolerate the overt abuse of an animal, particularly a horse.  &lt;br /&gt;
 &lt;br /&gt;
=Physical Description=&lt;br /&gt;
Her diminutive size puts her at odds with her tall, statuesque kin, though she has added muscle and curve beneath her robes to compensate.  Her hair is a tawny brown that she keeps tightly secured beneath the scarf around her head.  Rich hazel eyes are lined thickly with kohl, a common custom among desert-dwelling people. Her hands are rough, calloused, with scars and knicks from years of working with raw leather and being near gnashing horse teeth.&lt;br /&gt;
The dark brown tunic she wears has flowing sleeves that brush over her knuckles when she stands still.  Not as ornately decorated as others in her tribe, it is almost a dull affair, with small embellishments of embroidery in gold on the sleeves and hem.  Trousers blend in beneath the split skirt of similar fabric and design, allowing for ease of riding on horseback, and tuck into soft leather boots that lace halfway up her shins.&lt;br /&gt;
While traveling Mac does not wear any outward signs of wealth just as she does not wear ornate clothing, a tactic to keep from being targeted on the roads.  Off the roads, she has a small cache of bracelets and bangles of hammered gold and silver, among other small baubles, that she would wear for special occasions.&lt;br /&gt;
 &lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Physical Attributes==&lt;br /&gt;
While she is short, she is sturdy and muscular from years of hard work and labor.  Various scars from years working her trade.&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
Talented equestrian.&lt;br /&gt;
Leatherworking, particular of tack and saddles.&lt;br /&gt;
Negotiating skills.&lt;br /&gt;
==Magic Skills== &lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
Bow and arrow on the saddle of her horse; she practices horse archery.&lt;br /&gt;
Hunting knife in her belt.&lt;br /&gt;
==Armor==&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10821</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10821"/>
		<updated>2020-06-29T00:01:40Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = Marius.jpeg&lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 26&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = Blonde&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = &lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Horse riding&lt;br /&gt;
* Arms instruction&lt;br /&gt;
* Swordfighting&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (long technique with much personal drain)&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=File:Marius.jpeg&amp;diff=10820</id>
		<title>File:Marius.jpeg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=File:Marius.jpeg&amp;diff=10820"/>
		<updated>2020-06-28T23:59:43Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Emir_Deyash&amp;diff=10735</id>
		<title>Emir Deyash</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Emir_Deyash&amp;diff=10735"/>
		<updated>2020-05-13T18:31:45Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Emir Deyash&lt;br /&gt;
| picfile           = &lt;br /&gt;
| alttext           =&lt;br /&gt;
&lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = [[Korthai]]&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 35&lt;br /&gt;
| date_of_birth     = 24.x.454&lt;br /&gt;
| country_of_origin =&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = Black&lt;br /&gt;
| eye_color         = Silver&lt;br /&gt;
| height            = 5&#039;10&amp;quot;&lt;br /&gt;
| weight            = 180 lbs.&lt;br /&gt;
| aliases           = &lt;br /&gt;
| religion          = Traditional Sea Serpent worship&lt;br /&gt;
| creed             = Success by any means&lt;br /&gt;
| occupation        = Sailor&lt;br /&gt;
| income            = Wealthy&lt;br /&gt;
| marital_status    = Married&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Emir Deyash arrived only a few months before the Arangothian Civil War occurred, being interested in the stirrings of war and the services he could provide. As a high-ranking member of the Korthai&#039;s governing body, the Lantya, Emir was integral in arranging naval defense for Drache in an era where Drache had no independent navy. Emir was equally integral in the selling of arms to the Drachean peoples, though he personally did not make any known profits off of the deal. Korthai have quite a sweet spot for freedom fighting and rebels. &lt;br /&gt;
&lt;br /&gt;
Nowadays, Emir can often be found (when he&#039;s not on the seas captaining his ship, the Dazla Berash) traveling the world, sailing about and working on a variety of mundane skills he&#039;s neglected during his life as a bachelor of Siveth. He doesn&#039;t have any notable businesses or connections in Drache besides the aforementioned, but he is not afraid of doling out &amp;quot;street justice&amp;quot; as he sees it fit. Such acts have landed him before courts in the past.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
Emir&#039;s ancestry is curious, to say the least. Though both of his parents are Korthai, his mother had a surprisingly small amount of Najjiran blood in her that manifested itself greatly in Emir&#039;s appearance. Thankfully, the Korthai haven&#039;t a single problem with mixed ancestry, but the young Deyash spent the whole of his formative years ensuring nobody thought he didn&#039;t rightfully belong on the Lantya. He began sailing when he could walk, participating in the simplest chores around a vessel. He put in his dues. As all Lantya members are required to be captains, and he was destined to be a member, his father set him upon a ship as a captain-in-training as early as ten years old. &lt;br /&gt;
&lt;br /&gt;
His childhood was generally very quiet, though his mother died when he was too young to even remember her face. His father, being a captain as well as a council member, was largely too busy to raise Emir on his own, though he assuredly tried. The entire ship had a hand in raising the young Deyash, and he grew understanding his place was at the deck of a ship. He never questioned such a designation, feeling perfectly at home on the oceans of Siveth, and he flourished. &lt;br /&gt;
&lt;br /&gt;
Around the age of fourteen, Emir was formally betrothed to his current wife, Luin. Luin had been a childhood friend of his, and the daughter of another Lantya member. Emir and Luin were always very close, but they had a mutual understanding when it came to marriage. They opted to rely on Sea Husbands/Wives for their more practical pleasures, and simply find each others company as best friends would. When they married, at the traditional age of eighteen, that was understood. They&#039;ve never had a spat.&lt;br /&gt;
==Middle Years==&lt;br /&gt;
By the time Emir was twenty, he was the helmsman of his father&#039;s vessel, and that sort of responsibility was cherished. He quickly began to take on his father&#039;s responsibilities. His father&#039;s health began to worsen. When his father passed, Emir was 22, and he took both the Dazla Berash and his father&#039;s Lantya position as his own. The next 11 years were spent alternating between spending time with his wife Luin and prowling the seas. He became infamous around the circles of the Korthai, though to outsiders he was a nobody. His reputation of leaving no quarter on captured vessels, and leaving the empty vessels to float cargo-less for as long as it took for them to be discovered, both led to him becoming the mastermind behind numerous mysterious raids that have yet to be solved. &lt;br /&gt;
&lt;br /&gt;
As Emir came upon the brewing situation in Drache, he saw an opportunity to truly test his mettle, and served as de facto naval defense for the city until the province of Transdariania created its own standing navy. Soon after being released, he became involved with Magistrate Senkessa Silak, her eyes catching his attention even as she served him a sentence for serving &amp;quot;street justice&amp;quot; to a Mexrukian.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Emir, like many of his Korthai peers, is a man of pragmatism and ambition. Ever since he was young he was determined to make something of himself. Despite his privileged position within Korthai society, he worked just as hard and struggled just as much to gain the reputation he has earned. Cutthroat and cold when working, though generally warm and carefree when he&#039;s off to tend to his own devices.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Emir is a stocky, broad-shouldered man, with a shaven head and striking silver eyes. His skin is tanned from a combination of his hours spent in the sun and his Najjiran heritage. He wears loose tunics and pants tapered at the ankle, not restricting his movement while staying comfortable and cool. He wears slippers or goes barefoot depending on if he&#039;s on his ship or not.&lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
*Sailing&lt;br /&gt;
*Fighting (brawling)&lt;br /&gt;
*Navigating&lt;br /&gt;
*Appraisal&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
*Hand axe&lt;br /&gt;
==Tools==&lt;br /&gt;
*Dazla Berash&lt;br /&gt;
*Various port authorizations&lt;br /&gt;
*Massive wooden map of Siveth&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Linn&amp;diff=10429</id>
		<title>Linn</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Linn&amp;diff=10429"/>
		<updated>2020-03-01T00:57:11Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Linn&lt;br /&gt;
| picfile           = Linn2.jpg&lt;br /&gt;
| alttext           = Linn tinkering with a new invention&lt;br /&gt;
&lt;br /&gt;
| full_name         = Linn Arnold LeQuin&lt;br /&gt;
| race              = Human&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 208&lt;br /&gt;
| date_of_birth     = 14.x.281&lt;br /&gt;
| country_of_origin = [[Arangoth]]&lt;br /&gt;
| arrival           =&lt;br /&gt;
| hair_color        = White&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 5&#039;4&amp;quot; hunched, 6&#039;0&amp;quot; upright&lt;br /&gt;
| weight            = 130 lbs.&lt;br /&gt;
| aliases           = Old Man, Hermit, Floxod LeQuin&lt;br /&gt;
The Scythe That Reaps the Heads of Each Offender to the Crown and Does a Jig On Their Grave, | religion          = Menxism&lt;br /&gt;
| creed             = What, ah, was that, boy? I forget.&lt;br /&gt;
| occupation        = Floxod of the Tagranian thorp of Agathaville&lt;br /&gt;
| income            = Wealthy&lt;br /&gt;
| marital_status    = Widower&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Linn&#039;s story is one that has intersected with many, but has shown at the forefront of none. It&#039;s something of a surprise then that the aged man has now decided to surface in [[Drache]], with all the fanfare of a beggar walking into a park. Linn, from the standpoint of many, is a man of several peculiar tastes that could only be feasibly sated in such a bustling metropolis as Drache has come to be. His never-ending hunger for cranberries, his apparent dementia, and his past marriage to the deceased floxod [[Agatha]] all, at first, seem to be peculiar qualities even for a wizard beyond his years. Regardless, the aging man still toils on with such projects as his personal astral cheese servant [[Alpheus]], or handing out artifacts of apparent uselessness to passerby. Recently, he has been ennobled by the Drachean Interim Council, and as such was awarded the thorp he has since named [[Agathaville]] in honor of his wife.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
Linn Arnold LeQuin grew up in relatively simple conditions, even so far as the fantastical land of [[Arangoth]] is concerned. His father a simple cranberry farmer, his mother busying herself at the local dairy if not caring for her only child, it was an upbringing that was both dull and sublime. Far removed from any strife, living quite comfortably in a small hamlet to the east of [[Angelain]], Linn&#039;s kick to adventure wouldn&#039;t come for some time. &lt;br /&gt;
	&lt;br /&gt;
There have been accounts, rare as they are, of a certain young girl that had grown up with him and even stayed in contact into his later years. This, of course, is not confirmed; Linn himself has never been spoken to on the subject, and as such only second or third-hand accounts can be considered at present. Most accounts also are questionable on their accuracy, as many of them diverge and focus on different people instead of Linn himself, but what each of them does agree on entirely is that if the woman does indeed exist her name was Agatha Lexius. Linn and Agatha both lived in the same thorp, were schooled together, and in general seemed inseparable. In Linn&#039;s young teens, and perhaps mid-teens as well, it&#039;s a reasonable assumption that the two were romantically involved. Again, however, no sources have expressly confirmed the suspicion, Linn himself least of all. &lt;br /&gt;
	&lt;br /&gt;
As the young LeQuin grew into adulthood, his schooling had begun to excel what a simple one-room school teacher could convey and Linn was given the opportunity to attend the Royal University when it still resided in Millabratel. Once there, he was notably one of the first students in the Royal University&#039;s storied history to have effectively doubled his workload, taking a full course load in both the Military Sciences and Arcane Studies schools of study. The reason for this choice, or even simply for the choices on topics, are unknown. The Royal University has not, and undoubtedly never will, dispute that Linn LeQuin was a remarkable student in terms of aptitude and achievement. &lt;br /&gt;
	&lt;br /&gt;
What every professor that still roams the halls will add to the topic is invariable, however. Linn was an awful student when it came to the basic rules and regulations of the University. Record Books recount an upward of 100 different citations for various activities, from mundane pranks to nearly breaking a fellow Arcane Studies student&#039;s neck over a verbal exchange that quickly became physical. As such, Linn made few friends, but those that he did had the same sort of short temper and penchant for mischief. It&#039;s at this point, the time of graduation, that Agatha ceases to be a topic in his life story. Whether or not she was still present and simply fell to the sidelines is up for interpretation, but Linn refuses to ever speak on her. &lt;br /&gt;
	&lt;br /&gt;
When Linn Lequin did graduate, he was 25 years old. He had gained both a certification to command small forces in the Arangothek national military and a certification to practice his preferred form of arcane studies, artificing, free of regulation. An honor he took with a large amount of gratitude.&lt;br /&gt;
&lt;br /&gt;
==Middle Years==&lt;br /&gt;
As Linn left the grounds of the Royal University, he and a few of his closest cohorts had decided to use their various talents to serve the Crown. Coming from both the schools of Military Sciences and Arcane Studies, the group at first seemed like a smattering of young upstarts but quickly proved themselves to be a formidable force. The [[Assi]] were embroiled in a war with Arangoth at the time over several land disputes, and as such Linn and company were happy to join in on the action on the side of the Crown. Though technically a part of Arangoth&#039;s formal military, the nature of the soldiers that participated in the squad led to the opinion that they were better left largely autonomous. &lt;br /&gt;
	&lt;br /&gt;
Naming themselves the [[Reapers]], they swept through the Assi, though heavy losses were incurred. In one notable instance, after a night of debauchery following the razing of an Assi settlement, a lone warrior came back to his home to find it destroyed and occupied by the Arangothek squad. As is Assi tradition, the lone warrior challenged Linn himself to single combat, and Linn accepted. Though Linn had never been awful with the blade, and he had received formal training at the University&#039;s Military Studies school, he was horribly outclassed and permanently crippled his right leg. It never truly healed. The lone warrior, after landing the crippling blow, was quickly overtaken by the full force of the Reapers and their anger was released in a cathartic release that most accounts refuse to describe. Though Linn was never officially the leader of the group, they often looked to him for guidance, and as such he began to fill the role an increasing amount.&lt;br /&gt;
	&lt;br /&gt;
It&#039;s also during the campaign against the Assi that it&#039;s reported Linn LeQuin took a liking to arcane powder, a destructive amphetamine that grants a sudden rush of arcane aptitude but ruins the body in return. After the Assi campaign was concluded, the Reapers were without a dedicated purpose, and as such decided to instead try their hand at mercenary work. So long as they didn&#039;t act against the Crown, they took any job that paid, and each amassed a sizable fortune in turn. During this touring, he gained the fearsome moniker he would rather have everyone forget. This went on for an upwards of 40 years, until most were old enough to retire and settle back in Arangoth. Linn was 63.&lt;br /&gt;
&lt;br /&gt;
==Late Years==&lt;br /&gt;
Linn, for whatever reason, is especially long-lived for a human. It would not be absurd to speculate he created a spell or saved enough of his fortune to pay for an enchantment that prolonged his lifespan, but regardless of what the source is he hasn&#039;t died of old age yet. After majority of the Reapers retired, Linn moved back to Millabratel, owning a shop specializing in magic baubles with a side business in arms dealing and golemization. This itself went on for 120 years or so, his fortune growing sizably but his philanthropy growing in equal amounts. &lt;br /&gt;
	&lt;br /&gt;
These years are largely unremarkable, Linn settling down and not making any extensive forays into a project that changed the face of even his dining room table. The once-fiery LeQuin also seemed to have settled down in terms of women, as there are no accounts of any sort that describe a serious relationship for all of those shop-keeping Millabratel years. As the years wore on, Linn grew more and more decrepit, his mind taking the brunt of the elongated degradation.&lt;br /&gt;
	 &lt;br /&gt;
By the time he had moved to Drache, he was some 180 years old, and the dementia had already begun to set in. The condition had no doubt been exacerbated by the arcane powder usage, but to this day Linn also refuses to make any comment on the subject. After settling in Drache, Linn seemed to finally realize that he was still on a ticking clock. He sold all of his holdings in Millabratel, bought a small home in the Back Alley, and bought an old shop that he converted into a storage unit for the most precious of his magical works and treasures. Every once and a while, if a passerby is so lucky, Linn is known to hand out a powerful artifact after entirely forgetting its purpose or value. Occasionally both. &lt;br /&gt;
	&lt;br /&gt;
On the whole, Linn&#039;s Drachean years have been quite mundane, with quite a bit of cranberry consumption and cheese obsession that no doubt harkens back to his sense of lost childhood. Most recently, in honor of Linn&#039;s undying devotion to Arangoth and its independence, Linn has been named Floxod of the thorp of Agathaville. No doubt also a piece of his childhood, desperately grasped but nonetheless out of reach.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
When Linn is sharp, he&#039;s really sharp. It&#039;s incredibly rare. Most of the time he loses his train of thought more than he can maintain it, he assumes everyone is a young boy and he is continuously munching on cranberries. &lt;br /&gt;
&lt;br /&gt;
If Alpheus is there, he can generally bounce off of his astral cheese golem for support. Reminders and points to focus on are a boon, though Alpheus is silent. It&#039;s hard to tell how Linn can tell what he means.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Linn has an oversized wizard hat, ragged patchwork robes that have been repaired and re-repaired countless times, and a massive white beard that is typically stained pink from his habitual cranberry consumption. He&#039;s got a large limp and an impressive hunch, and he periodically takes large naps right in the King&#039;s Inn&#039;s main area. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
*Military tactics&lt;br /&gt;
*Cranberry tasting/growing/etc&lt;br /&gt;
*Administration&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
*Artificing: Linn infuses objects with magic, creating sentient objects and artifacts with various uses. Everything from simple enlarging marbles to fully sentient golems are artifice, and Linn is a master. If only he could focus on a project long enough to finish it.&lt;br /&gt;
*Can use the spells found in his spellbooks, which involve being able to read better (he doesn&#039;t believe in buying glasses) and assorted artifice spells.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
*Plain wooden wizard&#039;s staff&lt;br /&gt;
==Armor==&lt;br /&gt;
*His ragged robes, though it doesn&#039;t afford him much protection&lt;br /&gt;
==Tools==&lt;br /&gt;
*Alpheus, a 10&#039; tall Astral Cheese golem that is shaped similarly to Michelangelo&#039;s David. He&#039;s silent and his face is blank, but he can understand commands&lt;br /&gt;
*A warehouse/workshop in Drache&#039;s merchant district&lt;br /&gt;
*A home in Agathaville (and Agathaville itself)&lt;br /&gt;
*Numerous magical artifacts of varying importance and value (magical trinkets such as a jar that screams when opened, healing potions that scream when drank, etc.). Stone of Concord possibly present.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Linn&amp;diff=10428</id>
		<title>Linn</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Linn&amp;diff=10428"/>
		<updated>2020-03-01T00:55:59Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Linn&lt;br /&gt;
| picfile           = https://www.blkdragon.com/wiki/index.php?title=File:Linn2.jpg&lt;br /&gt;
| alttext           = Linn tinkering with a new invention&lt;br /&gt;
&lt;br /&gt;
| full_name         = Linn Arnold LeQuin&lt;br /&gt;
| race              = Human&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 208&lt;br /&gt;
| date_of_birth     = 14.x.281&lt;br /&gt;
| country_of_origin = [[Arangoth]]&lt;br /&gt;
| arrival           =&lt;br /&gt;
| hair_color        = White&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 5&#039;4&amp;quot; hunched, 6&#039;0&amp;quot; upright&lt;br /&gt;
| weight            = 130 lbs.&lt;br /&gt;
| aliases           = Old Man, Hermit, Floxod LeQuin&lt;br /&gt;
The Scythe That Reaps the Heads of Each Offender to the Crown and Does a Jig On Their Grave, | religion          = Menxism&lt;br /&gt;
| creed             = What, ah, was that, boy? I forget.&lt;br /&gt;
| occupation        = Floxod of the Tagranian thorp of Agathaville&lt;br /&gt;
| income            = Wealthy&lt;br /&gt;
| marital_status    = Widower&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Linn&#039;s story is one that has intersected with many, but has shown at the forefront of none. It&#039;s something of a surprise then that the aged man has now decided to surface in [[Drache]], with all the fanfare of a beggar walking into a park. Linn, from the standpoint of many, is a man of several peculiar tastes that could only be feasibly sated in such a bustling metropolis as Drache has come to be. His never-ending hunger for cranberries, his apparent dementia, and his past marriage to the deceased floxod [[Agatha]] all, at first, seem to be peculiar qualities even for a wizard beyond his years. Regardless, the aging man still toils on with such projects as his personal astral cheese servant [[Alpheus]], or handing out artifacts of apparent uselessness to passerby. Recently, he has been ennobled by the Drachean Interim Council, and as such was awarded the thorp he has since named [[Agathaville]] in honor of his wife.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
Linn Arnold LeQuin grew up in relatively simple conditions, even so far as the fantastical land of [[Arangoth]] is concerned. His father a simple cranberry farmer, his mother busying herself at the local dairy if not caring for her only child, it was an upbringing that was both dull and sublime. Far removed from any strife, living quite comfortably in a small hamlet to the east of [[Angelain]], Linn&#039;s kick to adventure wouldn&#039;t come for some time. &lt;br /&gt;
	&lt;br /&gt;
There have been accounts, rare as they are, of a certain young girl that had grown up with him and even stayed in contact into his later years. This, of course, is not confirmed; Linn himself has never been spoken to on the subject, and as such only second or third-hand accounts can be considered at present. Most accounts also are questionable on their accuracy, as many of them diverge and focus on different people instead of Linn himself, but what each of them does agree on entirely is that if the woman does indeed exist her name was Agatha Lexius. Linn and Agatha both lived in the same thorp, were schooled together, and in general seemed inseparable. In Linn&#039;s young teens, and perhaps mid-teens as well, it&#039;s a reasonable assumption that the two were romantically involved. Again, however, no sources have expressly confirmed the suspicion, Linn himself least of all. &lt;br /&gt;
	&lt;br /&gt;
As the young LeQuin grew into adulthood, his schooling had begun to excel what a simple one-room school teacher could convey and Linn was given the opportunity to attend the Royal University when it still resided in Millabratel. Once there, he was notably one of the first students in the Royal University&#039;s storied history to have effectively doubled his workload, taking a full course load in both the Military Sciences and Arcane Studies schools of study. The reason for this choice, or even simply for the choices on topics, are unknown. The Royal University has not, and undoubtedly never will, dispute that Linn LeQuin was a remarkable student in terms of aptitude and achievement. &lt;br /&gt;
	&lt;br /&gt;
What every professor that still roams the halls will add to the topic is invariable, however. Linn was an awful student when it came to the basic rules and regulations of the University. Record Books recount an upward of 100 different citations for various activities, from mundane pranks to nearly breaking a fellow Arcane Studies student&#039;s neck over a verbal exchange that quickly became physical. As such, Linn made few friends, but those that he did had the same sort of short temper and penchant for mischief. It&#039;s at this point, the time of graduation, that Agatha ceases to be a topic in his life story. Whether or not she was still present and simply fell to the sidelines is up for interpretation, but Linn refuses to ever speak on her. &lt;br /&gt;
	&lt;br /&gt;
When Linn Lequin did graduate, he was 25 years old. He had gained both a certification to command small forces in the Arangothek national military and a certification to practice his preferred form of arcane studies, artificing, free of regulation. An honor he took with a large amount of gratitude.&lt;br /&gt;
&lt;br /&gt;
==Middle Years==&lt;br /&gt;
As Linn left the grounds of the Royal University, he and a few of his closest cohorts had decided to use their various talents to serve the Crown. Coming from both the schools of Military Sciences and Arcane Studies, the group at first seemed like a smattering of young upstarts but quickly proved themselves to be a formidable force. The [[Assi]] were embroiled in a war with Arangoth at the time over several land disputes, and as such Linn and company were happy to join in on the action on the side of the Crown. Though technically a part of Arangoth&#039;s formal military, the nature of the soldiers that participated in the squad led to the opinion that they were better left largely autonomous. &lt;br /&gt;
	&lt;br /&gt;
Naming themselves the [[Reapers]], they swept through the Assi, though heavy losses were incurred. In one notable instance, after a night of debauchery following the razing of an Assi settlement, a lone warrior came back to his home to find it destroyed and occupied by the Arangothek squad. As is Assi tradition, the lone warrior challenged Linn himself to single combat, and Linn accepted. Though Linn had never been awful with the blade, and he had received formal training at the University&#039;s Military Studies school, he was horribly outclassed and permanently crippled his right leg. It never truly healed. The lone warrior, after landing the crippling blow, was quickly overtaken by the full force of the Reapers and their anger was released in a cathartic release that most accounts refuse to describe. Though Linn was never officially the leader of the group, they often looked to him for guidance, and as such he began to fill the role an increasing amount.&lt;br /&gt;
	&lt;br /&gt;
It&#039;s also during the campaign against the Assi that it&#039;s reported Linn LeQuin took a liking to arcane powder, a destructive amphetamine that grants a sudden rush of arcane aptitude but ruins the body in return. After the Assi campaign was concluded, the Reapers were without a dedicated purpose, and as such decided to instead try their hand at mercenary work. So long as they didn&#039;t act against the Crown, they took any job that paid, and each amassed a sizable fortune in turn. During this touring, he gained the fearsome moniker he would rather have everyone forget. This went on for an upwards of 40 years, until most were old enough to retire and settle back in Arangoth. Linn was 63.&lt;br /&gt;
&lt;br /&gt;
==Late Years==&lt;br /&gt;
Linn, for whatever reason, is especially long-lived for a human. It would not be absurd to speculate he created a spell or saved enough of his fortune to pay for an enchantment that prolonged his lifespan, but regardless of what the source is he hasn&#039;t died of old age yet. After majority of the Reapers retired, Linn moved back to Millabratel, owning a shop specializing in magic baubles with a side business in arms dealing and golemization. This itself went on for 120 years or so, his fortune growing sizably but his philanthropy growing in equal amounts. &lt;br /&gt;
	&lt;br /&gt;
These years are largely unremarkable, Linn settling down and not making any extensive forays into a project that changed the face of even his dining room table. The once-fiery LeQuin also seemed to have settled down in terms of women, as there are no accounts of any sort that describe a serious relationship for all of those shop-keeping Millabratel years. As the years wore on, Linn grew more and more decrepit, his mind taking the brunt of the elongated degradation.&lt;br /&gt;
	 &lt;br /&gt;
By the time he had moved to Drache, he was some 180 years old, and the dementia had already begun to set in. The condition had no doubt been exacerbated by the arcane powder usage, but to this day Linn also refuses to make any comment on the subject. After settling in Drache, Linn seemed to finally realize that he was still on a ticking clock. He sold all of his holdings in Millabratel, bought a small home in the Back Alley, and bought an old shop that he converted into a storage unit for the most precious of his magical works and treasures. Every once and a while, if a passerby is so lucky, Linn is known to hand out a powerful artifact after entirely forgetting its purpose or value. Occasionally both. &lt;br /&gt;
	&lt;br /&gt;
On the whole, Linn&#039;s Drachean years have been quite mundane, with quite a bit of cranberry consumption and cheese obsession that no doubt harkens back to his sense of lost childhood. Most recently, in honor of Linn&#039;s undying devotion to Arangoth and its independence, Linn has been named Floxod of the thorp of Agathaville. No doubt also a piece of his childhood, desperately grasped but nonetheless out of reach.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
When Linn is sharp, he&#039;s really sharp. It&#039;s incredibly rare. Most of the time he loses his train of thought more than he can maintain it, he assumes everyone is a young boy and he is continuously munching on cranberries. &lt;br /&gt;
&lt;br /&gt;
If Alpheus is there, he can generally bounce off of his astral cheese golem for support. Reminders and points to focus on are a boon, though Alpheus is silent. It&#039;s hard to tell how Linn can tell what he means.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Linn has an oversized wizard hat, ragged patchwork robes that have been repaired and re-repaired countless times, and a massive white beard that is typically stained pink from his habitual cranberry consumption. He&#039;s got a large limp and an impressive hunch, and he periodically takes large naps right in the King&#039;s Inn&#039;s main area. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
*Military tactics&lt;br /&gt;
*Cranberry tasting/growing/etc&lt;br /&gt;
*Administration&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
*Artificing: Linn infuses objects with magic, creating sentient objects and artifacts with various uses. Everything from simple enlarging marbles to fully sentient golems are artifice, and Linn is a master. If only he could focus on a project long enough to finish it.&lt;br /&gt;
*Can use the spells found in his spellbooks, which involve being able to read better (he doesn&#039;t believe in buying glasses) and assorted artifice spells.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
*Plain wooden wizard&#039;s staff&lt;br /&gt;
==Armor==&lt;br /&gt;
*His ragged robes, though it doesn&#039;t afford him much protection&lt;br /&gt;
==Tools==&lt;br /&gt;
*Alpheus, a 10&#039; tall Astral Cheese golem that is shaped similarly to Michelangelo&#039;s David. He&#039;s silent and his face is blank, but he can understand commands&lt;br /&gt;
*A warehouse/workshop in Drache&#039;s merchant district&lt;br /&gt;
*A home in Agathaville (and Agathaville itself)&lt;br /&gt;
*Numerous magical artifacts of varying importance and value (magical trinkets such as a jar that screams when opened, healing potions that scream when drank, etc.). Stone of Concord possibly present.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=File:Linn2.jpg&amp;diff=10427</id>
		<title>File:Linn2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=File:Linn2.jpg&amp;diff=10427"/>
		<updated>2020-03-01T00:54:59Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Linn&amp;diff=10425</id>
		<title>Linn</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Linn&amp;diff=10425"/>
		<updated>2020-03-01T00:50:41Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Linn&lt;br /&gt;
| picfile           = &lt;br /&gt;
| alttext           = Linn tinkering with a new invention&lt;br /&gt;
&lt;br /&gt;
| full_name         = Linn Arnold LeQuin&lt;br /&gt;
| race              = Human&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 208&lt;br /&gt;
| date_of_birth     = 14.x.281&lt;br /&gt;
| country_of_origin = [[Arangoth]]&lt;br /&gt;
| arrival           =&lt;br /&gt;
| hair_color        = White&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 5&#039;4&amp;quot; hunched, 6&#039;0&amp;quot; upright&lt;br /&gt;
| weight            = 130 lbs.&lt;br /&gt;
| aliases           = Old Man, Hermit, Floxod LeQuin&lt;br /&gt;
The Scythe That Reaps the Heads of Each Offender to the Crown and Does a Jig On Their Grave, | religion          = Menxism&lt;br /&gt;
| creed             = What, ah, was that, boy? I forget.&lt;br /&gt;
| occupation        = Floxod of the Tagranian thorp of Agathaville&lt;br /&gt;
| income            = Wealthy&lt;br /&gt;
| marital_status    = Widower&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Linn&#039;s story is one that has intersected with many, but has shown at the forefront of none. It&#039;s something of a surprise then that the aged man has now decided to surface in [[Drache]], with all the fanfare of a beggar walking into a park. Linn, from the standpoint of many, is a man of several peculiar tastes that could only be feasibly sated in such a bustling metropolis as Drache has come to be. His never-ending hunger for cranberries, his apparent dementia, and his past marriage to the deceased floxod [[Agatha]] all, at first, seem to be peculiar qualities even for a wizard beyond his years. Regardless, the aging man still toils on with such projects as his personal astral cheese servant [[Alpheus]], or handing out artifacts of apparent uselessness to passerby. Recently, he has been ennobled by the Drachean Interim Council, and as such was awarded the thorp he has since named [[Agathaville]] in honor of his wife.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
Linn Arnold LeQuin grew up in relatively simple conditions, even so far as the fantastical land of [[Arangoth]] is concerned. His father a simple cranberry farmer, his mother busying herself at the local dairy if not caring for her only child, it was an upbringing that was both dull and sublime. Far removed from any strife, living quite comfortably in a small hamlet to the east of [[Angelain]], Linn&#039;s kick to adventure wouldn&#039;t come for some time. &lt;br /&gt;
	&lt;br /&gt;
There have been accounts, rare as they are, of a certain young girl that had grown up with him and even stayed in contact into his later years. This, of course, is not confirmed; Linn himself has never been spoken to on the subject, and as such only second or third-hand accounts can be considered at present. Most accounts also are questionable on their accuracy, as many of them diverge and focus on different people instead of Linn himself, but what each of them does agree on entirely is that if the woman does indeed exist her name was Agatha Lexius. Linn and Agatha both lived in the same thorp, were schooled together, and in general seemed inseparable. In Linn&#039;s young teens, and perhaps mid-teens as well, it&#039;s a reasonable assumption that the two were romantically involved. Again, however, no sources have expressly confirmed the suspicion, Linn himself least of all. &lt;br /&gt;
	&lt;br /&gt;
As the young LeQuin grew into adulthood, his schooling had begun to excel what a simple one-room school teacher could convey and Linn was given the opportunity to attend the Royal University when it still resided in Millabratel. Once there, he was notably one of the first students in the Royal University&#039;s storied history to have effectively doubled his workload, taking a full course load in both the Military Sciences and Arcane Studies schools of study. The reason for this choice, or even simply for the choices on topics, are unknown. The Royal University has not, and undoubtedly never will, dispute that Linn LeQuin was a remarkable student in terms of aptitude and achievement. &lt;br /&gt;
	&lt;br /&gt;
What every professor that still roams the halls will add to the topic is invariable, however. Linn was an awful student when it came to the basic rules and regulations of the University. Record Books recount an upward of 100 different citations for various activities, from mundane pranks to nearly breaking a fellow Arcane Studies student&#039;s neck over a verbal exchange that quickly became physical. As such, Linn made few friends, but those that he did had the same sort of short temper and penchant for mischief. It&#039;s at this point, the time of graduation, that Agatha ceases to be a topic in his life story. Whether or not she was still present and simply fell to the sidelines is up for interpretation, but Linn refuses to ever speak on her. &lt;br /&gt;
	&lt;br /&gt;
When Linn Lequin did graduate, he was 25 years old. He had gained both a certification to command small forces in the Arangothek national military and a certification to practice his preferred form of arcane studies, artificing, free of regulation. An honor he took with a large amount of gratitude.&lt;br /&gt;
&lt;br /&gt;
==Middle Years==&lt;br /&gt;
As Linn left the grounds of the Royal University, he and a few of his closest cohorts had decided to use their various talents to serve the Crown. Coming from both the schools of Military Sciences and Arcane Studies, the group at first seemed like a smattering of young upstarts but quickly proved themselves to be a formidable force. The [[Assi]] were embroiled in a war with Arangoth at the time over several land disputes, and as such Linn and company were happy to join in on the action on the side of the Crown. Though technically a part of Arangoth&#039;s formal military, the nature of the soldiers that participated in the squad led to the opinion that they were better left largely autonomous. &lt;br /&gt;
	&lt;br /&gt;
Naming themselves the [[Reapers]], they swept through the Assi, though heavy losses were incurred. In one notable instance, after a night of debauchery following the razing of an Assi settlement, a lone warrior came back to his home to find it destroyed and occupied by the Arangothek squad. As is Assi tradition, the lone warrior challenged Linn himself to single combat, and Linn accepted. Though Linn had never been awful with the blade, and he had received formal training at the University&#039;s Military Studies school, he was horribly outclassed and permanently crippled his right leg. It never truly healed. The lone warrior, after landing the crippling blow, was quickly overtaken by the full force of the Reapers and their anger was released in a cathartic release that most accounts refuse to describe. Though Linn was never officially the leader of the group, they often looked to him for guidance, and as such he began to fill the role an increasing amount.&lt;br /&gt;
	&lt;br /&gt;
It&#039;s also during the campaign against the Assi that it&#039;s reported Linn LeQuin took a liking to arcane powder, a destructive amphetamine that grants a sudden rush of arcane aptitude but ruins the body in return. After the Assi campaign was concluded, the Reapers were without a dedicated purpose, and as such decided to instead try their hand at mercenary work. So long as they didn&#039;t act against the Crown, they took any job that paid, and each amassed a sizable fortune in turn. During this touring, he gained the fearsome moniker he would rather have everyone forget. This went on for an upwards of 40 years, until most were old enough to retire and settle back in Arangoth. Linn was 63.&lt;br /&gt;
&lt;br /&gt;
==Late Years==&lt;br /&gt;
Linn, for whatever reason, is especially long-lived for a human. It would not be absurd to speculate he created a spell or saved enough of his fortune to pay for an enchantment that prolonged his lifespan, but regardless of what the source is he hasn&#039;t died of old age yet. After majority of the Reapers retired, Linn moved back to Millabratel, owning a shop specializing in magic baubles with a side business in arms dealing and golemization. This itself went on for 120 years or so, his fortune growing sizably but his philanthropy growing in equal amounts. &lt;br /&gt;
	&lt;br /&gt;
These years are largely unremarkable, Linn settling down and not making any extensive forays into a project that changed the face of even his dining room table. The once-fiery LeQuin also seemed to have settled down in terms of women, as there are no accounts of any sort that describe a serious relationship for all of those shop-keeping Millabratel years. As the years wore on, Linn grew more and more decrepit, his mind taking the brunt of the elongated degradation.&lt;br /&gt;
	 &lt;br /&gt;
By the time he had moved to Drache, he was some 180 years old, and the dementia had already begun to set in. The condition had no doubt been exacerbated by the arcane powder usage, but to this day Linn also refuses to make any comment on the subject. After settling in Drache, Linn seemed to finally realize that he was still on a ticking clock. He sold all of his holdings in Millabratel, bought a small home in the Back Alley, and bought an old shop that he converted into a storage unit for the most precious of his magical works and treasures. Every once and a while, if a passerby is so lucky, Linn is known to hand out a powerful artifact after entirely forgetting its purpose or value. Occasionally both. &lt;br /&gt;
	&lt;br /&gt;
On the whole, Linn&#039;s Drachean years have been quite mundane, with quite a bit of cranberry consumption and cheese obsession that no doubt harkens back to his sense of lost childhood. Most recently, in honor of Linn&#039;s undying devotion to Arangoth and its independence, Linn has been named Floxod of the thorp of Agathaville. No doubt also a piece of his childhood, desperately grasped but nonetheless out of reach.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
When Linn is sharp, he&#039;s really sharp. It&#039;s incredibly rare. Most of the time he loses his train of thought more than he can maintain it, he assumes everyone is a young boy and he is continuously munching on cranberries. &lt;br /&gt;
&lt;br /&gt;
If Alpheus is there, he can generally bounce off of his astral cheese golem for support. Reminders and points to focus on are a boon, though Alpheus is silent. It&#039;s hard to tell how Linn can tell what he means.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Linn has an oversized wizard hat, ragged patchwork robes that have been repaired and re-repaired countless times, and a massive white beard that is typically stained pink from his habitual cranberry consumption. He&#039;s got a large limp and an impressive hunch, and he periodically takes large naps right in the King&#039;s Inn&#039;s main area. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
*Military tactics&lt;br /&gt;
*Cranberry tasting/growing/etc&lt;br /&gt;
*Administration&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
*Artificing: Linn infuses objects with magic, creating sentient objects and artifacts with various uses. Everything from simple enlarging marbles to fully sentient golems are artifice, and Linn is a master. If only he could focus on a project long enough to finish it.&lt;br /&gt;
*Can use the spells found in his spellbooks, which involve being able to read better (he doesn&#039;t believe in buying glasses) and assorted artifice spells.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
*Plain wooden wizard&#039;s staff&lt;br /&gt;
==Armor==&lt;br /&gt;
*His ragged robes, though it doesn&#039;t afford him much protection&lt;br /&gt;
==Tools==&lt;br /&gt;
*Alpheus, a 10&#039; tall Astral Cheese golem that is shaped similarly to Michelangelo&#039;s David. He&#039;s silent and his face is blank, but he can understand commands&lt;br /&gt;
*A warehouse/workshop in Drache&#039;s merchant district&lt;br /&gt;
*A home in Agathaville (and Agathaville itself)&lt;br /&gt;
*Numerous magical artifacts of varying importance and value (magical trinkets such as a jar that screams when opened, healing potions that scream when drank, etc.). Stone of Concord possibly present.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Eliot_Sartinion&amp;diff=10315</id>
		<title>Eliot Sartinion</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Eliot_Sartinion&amp;diff=10315"/>
		<updated>2020-01-20T21:26:36Z</updated>

		<summary type="html">&lt;p&gt;Shayde: Created page with &amp;quot;{{Infobox Sheet | name              = Eliot Sartinion | picfile           =  | alttext           =  | full_name         =  | race              = High Elf | gender            =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Eliot Sartinion&lt;br /&gt;
| picfile           = &lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = High Elf&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 83&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = White&lt;br /&gt;
| eye_color         = Lavender&lt;br /&gt;
| height            = 5’4”&lt;br /&gt;
| weight            = 90 lbs.&lt;br /&gt;
| aliases           = &lt;br /&gt;
| religion          = &lt;br /&gt;
| creed             = Life is to be lived&lt;br /&gt;
| occupation        = Entertainer&lt;br /&gt;
| income            = High (previously)&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Eliot Sartinion loves being alive. He loves song, dance, art, social events and all manner of entertainment. He loves women most of all. Unfortunately for him, these activities and women often don’t love him back. A bit of a “stiff leg,” as the more popular High Elves of Elvendeep often coined it, Eliot never did particularly excel at schooling in any of its forms. He often tries to carry a tune or do a jig, but it’s assuredly not up to Elven standards. He loves dueling, but can count the number of victories on a single hand. &lt;br /&gt;
&lt;br /&gt;
He decided to follow adventure instead of his peers, finding himself a bit of an outcast anyhow. He’d never admit it to anyone who asked, however. Eliot decided that the most natural place to migrate would be Drache, a booming city in its own right. Such a diverse place would assuredly respect Eliot’s skills in a way that his peers did not. &lt;br /&gt;
&lt;br /&gt;
He did pick up a few useful skills along the way, including a penchant for basic illusory magic, but it’s little more than a party trick for him.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Eliot tries very hard to be charming and suave, but it comes off as awkward and forced. He also has a nervous twitch in his eye that he plays off as winking, though nobody has ever fallen for it. Yet.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Eliot is pale and short, especially for an elf. He has stark white hair and pleasant lavender eyes, but he lacks the sort of intimidating ageless presence that most High Elves have naturally. He’s working on it. &lt;br /&gt;
&lt;br /&gt;
Eliot often wears the height of fashion, including the accordion cravat and ruffles. His clothes are expensive but hopelessly out of place outside of the high society of Elvendeep. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
Singing (sort of)&lt;br /&gt;
Dancing (sort of)&lt;br /&gt;
Dueling (sort of)&lt;br /&gt;
Riding (wings yes, hooves no)&lt;br /&gt;
Poetry (on a good day)&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
Illusions — Eliot can do simple visual and auditory illusions, but not much more. They’re typically small and amusing but rarely useful for combat in any capacity.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
Elven sabre&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10314</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10314"/>
		<updated>2020-01-20T20:38:50Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Magic Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = &lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 26&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = Blonde&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = &lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Horse riding&lt;br /&gt;
* Arms instruction&lt;br /&gt;
* Swordfighting&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (long technique with much personal drain)&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10313</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10313"/>
		<updated>2020-01-20T20:38:25Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Mundane Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = &lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 26&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = Blonde&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = &lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Horse riding&lt;br /&gt;
* Arms instruction&lt;br /&gt;
* Swordfighting&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10260</id>
		<title>Marius Kyshrin</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Marius_Kyshrin&amp;diff=10260"/>
		<updated>2019-12-22T21:24:10Z</updated>

		<summary type="html">&lt;p&gt;Shayde: Created page with &amp;quot;{{Infobox Sheet | name              = Marius Kyshrin | picfile           =  | alttext           =  | full_name         =  | race              = Gemarind | gender            =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Marius Kyshrin&lt;br /&gt;
| picfile           = &lt;br /&gt;
| alttext           = &lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Gemarind&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 26&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Elvendeep&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = Blonde&lt;br /&gt;
| eye_color         = Blue&lt;br /&gt;
| height            = 6’3”&lt;br /&gt;
| weight            = 190 lbs.&lt;br /&gt;
| aliases           = &lt;br /&gt;
| religion          = Menxism&lt;br /&gt;
| creed             = Order in all forms&lt;br /&gt;
| occupation        = Templar of Menxvan &lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = Shayde &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Marius grew up in a peculiar social class. Undoubtedly a human, raised among humans, but living in the heart of Elvendeep. As a Gemarind he was closer to the elves than most both physically and mentally, though he never was able to penetrate their steel ranks. Instead he struggled to match their wisdom and prowess. The Gemarinds were a shadow of their former selves, their home of Beren overrun by the hordes of Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
Marius focused the majority of his early energy into training and tutelage, and that carried well into his adolescence. His father was very clear in Marius’ purpose — bring honor back to the dying Gemarind people, at any cost. Though his family and the elves that orbited about them were not sufficient in his training, and he moved on to the Menxvanic Templar stronghold of Sonkovath Village. &lt;br /&gt;
&lt;br /&gt;
There he continued his training, focusing primarily on aggressive military tactics and training. Despite his devout service to Menxvan, the mission of reclaiming Beren was always deep in his mind. It guided everything he sought to achieve. After several years in Sonkovath Village, Marius had been trained as a formidable Purifier, a caste of Templar that closely follows a militarily-oriented version of the inquisitor. &lt;br /&gt;
&lt;br /&gt;
With his training, and the blessings of his brethren, Marius traveled across Drache for a handful of years. Purifying chaos where it was found, saving damsels in distress, he was little more than a holy hedge knight. Eventually, however, he was recruited to assist in a variety of notable adventures. &lt;br /&gt;
&lt;br /&gt;
First he delved into the ruins of Amas`Kyaa, destroying the heart of chaos and corruption in those aged ruins and coming out of it with newfound respect for several compatriots, as well as a sizable chunk of aged adamantine. This adamantine would be forged by the monk-smith Guiscard into Irnutath, a blade that Marius has kept at his side ever since its creation. Blessed by the Lord Templar as a reward and incredibly durable, Marius never lets it leave his side.&lt;br /&gt;
&lt;br /&gt;
Then Marius went to Mhernettla, to cleanse the endless well of corruption that had been created there by the malevolent forces of the Elgar. Marius faced off in single combat with one of the champions of Mhernettla, and died in the process of cleansing his opponent. Though technically successful, his soul was absorbed into the well of corruption and all that remained was his blade. &lt;br /&gt;
&lt;br /&gt;
Thanks to the endless effort of several holy men of Menxvan and the leadership of Father Hurnuth, Marius experienced a complete resurrection. From nothing came Marius’ new body, the same as that he had lost but also incredibly different. Complete devoid of the scars and blemishes of the earlier years of his life, Marius now struggles to find his way in this world. Only duty carries him forward.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Marius is a fierce optimist, finding the best in everything life throws at him. Part of this is his upbringing and part of it is an innate jovial nature — unfortunately, this nature has slowly eroded as Marius has become increasingly haunted by his past. Despite being a champion of order, the forces of chaos have a way of being thoroughly terrible. &lt;br /&gt;
&lt;br /&gt;
Marius tries his best to be personable and is always happy to assist someone in need. He often meets friends by first by assisting them in public service, and he’s had plenty of interested female parties begin their relationships with him in much the same way.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Marius is human, but he does have hints of his elvish bloodline in his appearance. A bit more lithe and pretty than most human men, he is still well-muscled thanks to his constant training and work. His body is porcelain and impossibly perfect, with no scars or blemishes and perfect symmetry. Though perhaps seen as beautiful, the longer one looks the more uncanny Marius becomes. &lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* Please include the basic, non-magical skills that your character may have. This would include proficient use of non-magical weapons or tools, crafting abilities and other general skills that might be useful to the character&#039;s occupation or day to day survival. &lt;br /&gt;
* These can be bulleted by the use of asterisks. (*)&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* Enhanced strength and speed (Templar blessings)&lt;br /&gt;
* Purifying Chaos (&lt;br /&gt;
* Limited healing (stabilizing near-death)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Irnutath — Adamantine hand-and-a-half arming sword with Gemarind runes inscribed into the flat of the blade and his personal crest engraved into the pommel. Blade itself is a chalky white. Blessed by Menxvan as a reward for helping cleanse Amas`kyaa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* Plate mail worn in battle, with a Menxvanic surcoat&lt;br /&gt;
* Blessed pendant of Menxvan&lt;br /&gt;
==Tools==&lt;br /&gt;
* Horse&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Frederick_Lunnesburg&amp;diff=10192</id>
		<title>Frederick Lunnesburg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Frederick_Lunnesburg&amp;diff=10192"/>
		<updated>2019-12-10T02:45:53Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Frederick Lunnesburg&lt;br /&gt;
| picfile           = Frederick.png&lt;br /&gt;
| alttext           = Frederick on his 46th hour of work&lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Human&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 29&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Arangoth&lt;br /&gt;
| arrival           =&lt;br /&gt;
| hair_color        = Black&lt;br /&gt;
| eye_color         = Black&lt;br /&gt;
| height            = 6&#039;2&amp;quot;&lt;br /&gt;
| weight            = 110 lbs.&lt;br /&gt;
| aliases           = Magistrate Lunnesburg&lt;br /&gt;
| religion          = &lt;br /&gt;
| creed             = Knowledge is power&lt;br /&gt;
| occupation        = Magistrate&lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Frederick Lunnesburg is an extremely fresh member of Drachean society, having shown up just recently on the streets of the booming city. His abnormal features hint at an extraplanar origin, though Frederick refuses to speak on anything of the sort. The man has been attempting to make a name for himself via his academic work. This work has been kept entirely quiet, no dissertations or other sorts of reports ever being written, and it seems as if he has absolutely no magic affinity in the first place. What Frederick does have is a knack for hyper-focusing and a complete disregard for the distractions others present before him&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Frederick has no emotional responses to anything whatsoever. He&#039;s cold and plain, unnervingly honest and consistently disinterested. He doesn&#039;t make a particularly engaging conversation partner, though typically the content is fascinating. His delivery lacks. &lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Frederick is an extremely pale man with black hair and black eyes that lend him to a race more similar to the dark elves than to the humans of Veth. Though he stands at over six feet tall, he&#039;s waifish in a way that is almost assuredly dangerous for his health. The man is always fully dressed, his arms and legs fully covered, though every so often a glimpse of a tattoo on his back can be spotted. This tattoo is black and seemingly massive, but he has also refused anyone the chance of studying it or seeing it in its entirety to begin with.&lt;br /&gt;
&lt;br /&gt;
Frederick&#039;s eyes are sunken into his head from excessive fasting, maintaining his energy purely by the way of caffeine and other stimulants while controlling the consequential jitters with excessive smoking of tobacco. Anything besides tobacco, he claims, dulls his cognition. If Frederick was able to find some time in his life to sleep and eat, he could perhaps be an above-average looking bachelor. As it stands he&#039;s worse off than most beggars in the streets. Due to his lack of constitution, it&#039;s also nearly impossible to find any part of the man with either muscle or fat. For lack of a better term, he&#039;s a skeleton with skin.&lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
Frederick has come to Drache with a multitude of skills, but these are almost always paid at a price. Frederick has always been one to agree to self-sacrifice in return for power and knowledge.&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
Cannibalistic Tribes: Frederick is an expert on cannibalistic tribes both on Veth and abroad, though he largely keeps such knowledge to himself as a precaution. This knowledge is almost assuredly known due to first-hand dealings with these peoples, but the mystics that reside within have potent magics that anyone knowledgeable in the arcane fields could attest to.&lt;br /&gt;
&lt;br /&gt;
Torture: Though the man is generally very reserved, he occasionally finds someone with knowledge he seeks desperately. Frederick is a master interrogator, though he takes great pains to not kill of his target before they have served his purpose. Seeing as Drache is a new city, and Frederick has no means of plausible deniability, he has gone to great lengths to avoid something so drastic as torturing innocent civilians.&lt;br /&gt;
&lt;br /&gt;
Recording: As Frederick is a servant of a being of pure knowledge, he has become extraordinarily proficient at recollection and the technical word. This does not mean that his memory is photographic. What this does entail is that he is not only skilled at cartography and reports but also drawing precise sketches, though there is absolutely no artistic spirit in them.&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
Occult Banishment: Frederick is a scholar specializing in the extraplanar, serving something that could be best described as a massive library of sentient knowledge. Frederick has paid several prices for his powers, and in return the library has allowed him insight into what he finds worth the loss. Frederick is a master at banishing extraplanar entities, finding the scourge of invaders to be far more concerning than the scourge of domestic threats that plague the city. Whether or not Frederick knew these rituals before or after arriving in Drache is up for debate, but he seemed to pick it up quite quickly at the Royal University ...&lt;br /&gt;
&lt;br /&gt;
Occult Summoning: Though the man is in no way someone who enjoys solving things with brute force, he&#039;s found that he can&#039;t banish everything he comes acrossed. In dire circumstances Frederick is able to summon select beings that serve his &amp;quot;master&amp;quot; to assist him, though he has never been known to bind them. Generally he deals with them as one deals with a devil, a trade for a trade. Oftentimes this is in return for knowledge, though a select few are content to be unleashed for the sake of sating blood lust. Frederick&#039;s method of summoning is potent but also very slow, often requiring blood magic in concert with activation words and occult runes.&lt;br /&gt;
&lt;br /&gt;
Runewounding: Frederick also employs a sort of permanently enchanted blood magic, which is likely why the uptight man still sports a massive tattoo on his back. With enough time and preparation, Frederick can quite literally tattoo certain traits onto a being. This can take a variety of forms and a nearly infinite amount of effects, though he has to first learn the specific ritual before he can even imagine imbuing a living being with the desired trait.&lt;br /&gt;
==Mental Weaknesses==&lt;br /&gt;
Paranoia: Frederick, in his endless quest for knowledge in his relatively short human life, has become paranoid for the sake of personal safety. He tells himself that at least. He rarely has his back to groups of people, rarely works in public, and is constantly suspicious of strangers that may be trying to steal his research or sabotage his work.&lt;br /&gt;
&lt;br /&gt;
Apathy: Through some sort of divine intervention, more than likely a particularly potent deal with his master, Frederick has absolutely no emotions. Though he has motivation and desire, he has no emotions attached to them. This is both a blessing and a curse; Frederick is very tough to distract and cause to act impulsively, but it further alienates him from both potential allies and general decencies.&lt;br /&gt;
&lt;br /&gt;
Disassociation: At random times and for random intervals, Frederick&#039;s brain struggles to process everything in the moment. Due to the breadth of his occult knowledge, and the dangers that reside in that knowledge to his psyche, his mind occasionally shuts down and attempts to &amp;quot;reboot&amp;quot; in the present moment. This leads to abrupt catatonia that can last up to a few hours. Luckily enough, Frederick is not at risk of this behavior when heavily stimulated (such as in the heat of a battle), though he has often poured steaming coffee onto himself due to the abrupt onset of an attack.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
*An obsidian athame&lt;br /&gt;
==Tools==&lt;br /&gt;
*A home at the feet of the Ruthmarnan Range&lt;br /&gt;
*Office at Chancellory&lt;br /&gt;
*Teleportation door at Chancellory &amp;amp; home&lt;br /&gt;
*Countless manuscripts and journals&lt;br /&gt;
*Several occult spellbooks (encrypted by hand)&lt;br /&gt;
*Assorted chalks/inks/other writing utensils&lt;br /&gt;
*A tattooing toolset &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Frederick_Lunnesburg&amp;diff=10191</id>
		<title>Frederick Lunnesburg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Frederick_Lunnesburg&amp;diff=10191"/>
		<updated>2019-12-10T02:43:55Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Frederick Lunnesburg&lt;br /&gt;
| picfile           = https://www.blkdragon.com/wiki/images/1/15/Frederick.png&lt;br /&gt;
| alttext           = Frederick on his 46th hour of work&lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = Human&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 29&lt;br /&gt;
| date_of_birth     = &lt;br /&gt;
| country_of_origin = Arangoth&lt;br /&gt;
| arrival           =&lt;br /&gt;
| hair_color        = Black&lt;br /&gt;
| eye_color         = Black&lt;br /&gt;
| height            = 6&#039;2&amp;quot;&lt;br /&gt;
| weight            = 110 lbs.&lt;br /&gt;
| aliases           = Magistrate Lunnesburg&lt;br /&gt;
| religion          = &lt;br /&gt;
| creed             = Knowledge is power&lt;br /&gt;
| occupation        = Magistrate&lt;br /&gt;
| income            = Moderate&lt;br /&gt;
| marital_status    = Bachelor&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Frederick Lunnesburg is an extremely fresh member of Drachean society, having shown up just recently on the streets of the booming city. His abnormal features hint at an extraplanar origin, though Frederick refuses to speak on anything of the sort. The man has been attempting to make a name for himself via his academic work. This work has been kept entirely quiet, no dissertations or other sorts of reports ever being written, and it seems as if he has absolutely no magic affinity in the first place. What Frederick does have is a knack for hyper-focusing and a complete disregard for the distractions others present before him&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Frederick has no emotional responses to anything whatsoever. He&#039;s cold and plain, unnervingly honest and consistently disinterested. He doesn&#039;t make a particularly engaging conversation partner, though typically the content is fascinating. His delivery lacks. &lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Frederick is an extremely pale man with black hair and black eyes that lend him to a race more similar to the dark elves than to the humans of Veth. Though he stands at over six feet tall, he&#039;s waifish in a way that is almost assuredly dangerous for his health. The man is always fully dressed, his arms and legs fully covered, though every so often a glimpse of a tattoo on his back can be spotted. This tattoo is black and seemingly massive, but he has also refused anyone the chance of studying it or seeing it in its entirety to begin with.&lt;br /&gt;
&lt;br /&gt;
Frederick&#039;s eyes are sunken into his head from excessive fasting, maintaining his energy purely by the way of caffeine and other stimulants while controlling the consequential jitters with excessive smoking of tobacco. Anything besides tobacco, he claims, dulls his cognition. If Frederick was able to find some time in his life to sleep and eat, he could perhaps be an above-average looking bachelor. As it stands he&#039;s worse off than most beggars in the streets. Due to his lack of constitution, it&#039;s also nearly impossible to find any part of the man with either muscle or fat. For lack of a better term, he&#039;s a skeleton with skin.&lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
Frederick has come to Drache with a multitude of skills, but these are almost always paid at a price. Frederick has always been one to agree to self-sacrifice in return for power and knowledge.&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
Cannibalistic Tribes: Frederick is an expert on cannibalistic tribes both on Veth and abroad, though he largely keeps such knowledge to himself as a precaution. This knowledge is almost assuredly known due to first-hand dealings with these peoples, but the mystics that reside within have potent magics that anyone knowledgeable in the arcane fields could attest to.&lt;br /&gt;
&lt;br /&gt;
Torture: Though the man is generally very reserved, he occasionally finds someone with knowledge he seeks desperately. Frederick is a master interrogator, though he takes great pains to not kill of his target before they have served his purpose. Seeing as Drache is a new city, and Frederick has no means of plausible deniability, he has gone to great lengths to avoid something so drastic as torturing innocent civilians.&lt;br /&gt;
&lt;br /&gt;
Recording: As Frederick is a servant of a being of pure knowledge, he has become extraordinarily proficient at recollection and the technical word. This does not mean that his memory is photographic. What this does entail is that he is not only skilled at cartography and reports but also drawing precise sketches, though there is absolutely no artistic spirit in them.&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
Occult Banishment: Frederick is a scholar specializing in the extraplanar, serving something that could be best described as a massive library of sentient knowledge. Frederick has paid several prices for his powers, and in return the library has allowed him insight into what he finds worth the loss. Frederick is a master at banishing extraplanar entities, finding the scourge of invaders to be far more concerning than the scourge of domestic threats that plague the city. Whether or not Frederick knew these rituals before or after arriving in Drache is up for debate, but he seemed to pick it up quite quickly at the Royal University ...&lt;br /&gt;
&lt;br /&gt;
Occult Summoning: Though the man is in no way someone who enjoys solving things with brute force, he&#039;s found that he can&#039;t banish everything he comes acrossed. In dire circumstances Frederick is able to summon select beings that serve his &amp;quot;master&amp;quot; to assist him, though he has never been known to bind them. Generally he deals with them as one deals with a devil, a trade for a trade. Oftentimes this is in return for knowledge, though a select few are content to be unleashed for the sake of sating blood lust. Frederick&#039;s method of summoning is potent but also very slow, often requiring blood magic in concert with activation words and occult runes.&lt;br /&gt;
&lt;br /&gt;
Runewounding: Frederick also employs a sort of permanently enchanted blood magic, which is likely why the uptight man still sports a massive tattoo on his back. With enough time and preparation, Frederick can quite literally tattoo certain traits onto a being. This can take a variety of forms and a nearly infinite amount of effects, though he has to first learn the specific ritual before he can even imagine imbuing a living being with the desired trait.&lt;br /&gt;
==Mental Weaknesses==&lt;br /&gt;
Paranoia: Frederick, in his endless quest for knowledge in his relatively short human life, has become paranoid for the sake of personal safety. He tells himself that at least. He rarely has his back to groups of people, rarely works in public, and is constantly suspicious of strangers that may be trying to steal his research or sabotage his work.&lt;br /&gt;
&lt;br /&gt;
Apathy: Through some sort of divine intervention, more than likely a particularly potent deal with his master, Frederick has absolutely no emotions. Though he has motivation and desire, he has no emotions attached to them. This is both a blessing and a curse; Frederick is very tough to distract and cause to act impulsively, but it further alienates him from both potential allies and general decencies.&lt;br /&gt;
&lt;br /&gt;
Disassociation: At random times and for random intervals, Frederick&#039;s brain struggles to process everything in the moment. Due to the breadth of his occult knowledge, and the dangers that reside in that knowledge to his psyche, his mind occasionally shuts down and attempts to &amp;quot;reboot&amp;quot; in the present moment. This leads to abrupt catatonia that can last up to a few hours. Luckily enough, Frederick is not at risk of this behavior when heavily stimulated (such as in the heat of a battle), though he has often poured steaming coffee onto himself due to the abrupt onset of an attack.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
*An obsidian athame&lt;br /&gt;
==Tools==&lt;br /&gt;
*A home at the feet of the Ruthmarnan Range&lt;br /&gt;
*Office at Chancellory&lt;br /&gt;
*Teleportation door at Chancellory &amp;amp; home&lt;br /&gt;
*Countless manuscripts and journals&lt;br /&gt;
*Several occult spellbooks (encrypted by hand)&lt;br /&gt;
*Assorted chalks/inks/other writing utensils&lt;br /&gt;
*A tattooing toolset &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Emir_Deyash&amp;diff=10190</id>
		<title>Emir Deyash</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Emir_Deyash&amp;diff=10190"/>
		<updated>2019-12-10T02:41:52Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Emir Deyash&lt;br /&gt;
| picfile           = &lt;br /&gt;
| alttext           =&lt;br /&gt;
&lt;br /&gt;
| full_name         = &lt;br /&gt;
| race              = [[Korthai]]&lt;br /&gt;
| gender            = Male&lt;br /&gt;
| age               = 35&lt;br /&gt;
| date_of_birth     = 24.x.454&lt;br /&gt;
| country_of_origin =&lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = Black&lt;br /&gt;
| eye_color         = Silver&lt;br /&gt;
| height            = 5&#039;10&amp;quot;&lt;br /&gt;
| weight            = 180 lbs.&lt;br /&gt;
| aliases           = &lt;br /&gt;
| religion          = Traditional Sea Serpent worship&lt;br /&gt;
| creed             = Success by any means&lt;br /&gt;
| occupation        = Sailor&lt;br /&gt;
| income            = Wealthy&lt;br /&gt;
| marital_status    = Married&lt;br /&gt;
| player            = [[Shayde]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Emir Deyash arrived only a few months before the Arangothian Civil War occurred, being interested in the stirrings of war and the services he could provide. As a high-ranking member of the Korthai&#039;s governing body, the Lantya, Emir was integral in arranging naval defense for Drache in an era where Drache had no independent navy. Emir was equally integral in the selling of arms to the Drachean peoples, though he personally did not make any known profits off of the deal. Korthai have quite a sweet spot for freedom fighting and rebels. &lt;br /&gt;
&lt;br /&gt;
Nowadays, Emir can often be found (when he&#039;s not on the seas captaining his ship, the Nesho Berash) traveling the world, sailing about and working on a variety of mundane skills he&#039;s neglected during his life as a bachelor of Siveth. He doesn&#039;t have any notable businesses or connections in Drache besides the aforementioned, but he is not afraid of doling out &amp;quot;street justice&amp;quot; as he sees it fit. Such acts have landed him before courts in the past.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
Emir&#039;s ancestry is curious, to say the least. Though both of his parents are Korthai, his mother had a surprisingly small amount of Najjiran blood in her that manifested itself greatly in Emir&#039;s appearance. Thankfully, the Korthai haven&#039;t a single problem with mixed ancestry, but the young Deyash spent the whole of his formative years ensuring nobody thought he didn&#039;t rightfully belong on the Lantya. He began sailing when he could walk, participating in the simplest chores around a vessel. He put in his dues. As all Lantya members are required to be captains, and he was destined to be a member, his father set him upon a ship as a captain-in-training as early as ten years old. &lt;br /&gt;
&lt;br /&gt;
His childhood was generally very quiet, though his mother died when he was too young to even remember her face. His father, being a captain as well as a council member, was largely too busy to raise Emir on his own, though he assuredly tried. The entire ship had a hand in raising the young Deyash, and he grew understanding his place was at the deck of a ship. He never questioned such a designation, feeling perfectly at home on the oceans of Siveth, and he flourished. &lt;br /&gt;
&lt;br /&gt;
Around the age of fourteen, Emir was formally betrothed to his current wife, Luin. Luin had been a childhood friend of his, and the daughter of another Lantya member. Emir and Luin were always very close, but they had a mutual understanding when it came to marriage. They opted to rely on Sea Husbands/Wives for their more practical pleasures, and simply find each others company as best friends would. When they married, at the traditional age of eighteen, that was understood. They&#039;ve never had a spat.&lt;br /&gt;
==Middle Years==&lt;br /&gt;
By the time Emir was twenty, he was the helmsman of his father&#039;s vessel, and that sort of responsibility was cherished. He quickly began to take on his father&#039;s responsibilities. His father&#039;s health began to worsen. When his father passed, Emir was 22, and he took both the Dazla Berash and his father&#039;s Lantya position as his own. The next 11 years were spent alternating between spending time with his wife Luin and prowling the seas. He became infamous around the circles of the Korthai, though to outsiders he was a nobody. His reputation of leaving no quarter on captured vessels, and leaving the empty vessels to float cargo-less for as long as it took for them to be discovered, both led to him becoming the mastermind behind numerous mysterious raids that have yet to be solved. &lt;br /&gt;
&lt;br /&gt;
As Emir came upon the brewing situation in Drache, he saw an opportunity to truly test his mettle, and served as de facto naval defense for the city until the province of Transdariania created its own standing navy. Soon after being released, he became involved with Magistrate Senkessa Silak, her eyes catching his attention even as she served him a sentence for serving &amp;quot;street justice&amp;quot; to a Mexrukian. &lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Emir, like many of his Korthai peers, is a man of pragmatism and ambition. Ever since he was young he was determined to make something of himself. Despite his privileged position within Korthai society, he worked just as hard and struggled just as much to gain the reputation he has earned. Cutthroat and cold when working, though generally warm and carefree when he&#039;s off to tend to his own devices.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Emir is a stocky, broad-shouldered man, with a shaven head and striking silver eyes. His skin is tanned from a combination of his hours spent in the sun and his Najjiran heritage. He wears loose tunics and pants tapered at the ankle, not restricting his movement while staying comfortable and cool. He wears slippers or goes barefoot depending on if he&#039;s on his ship or not.&lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
*Sailing&lt;br /&gt;
*Fighting (brawling)&lt;br /&gt;
*Navigating&lt;br /&gt;
*Appraisal&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
*Hand axe&lt;br /&gt;
==Tools==&lt;br /&gt;
*Dazla Berash&lt;br /&gt;
*Various port authorizations&lt;br /&gt;
*Massive wooden map of Siveth&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=9865</id>
		<title>Leturian Language</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=9865"/>
		<updated>2019-09-07T01:56:27Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Common to Leturian Dictionary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Leturian Linguistic Rules=&lt;br /&gt;
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Leturian Language Pronunciation:  c = sh.  x = zh.&lt;br /&gt;
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Nouns and verbs take certain endings showing their relation to the words around them.  These are not exactly case or tense endings of the sort found in some languages with which you may be familiar.  Rather, these endings are used to build up noun or verb phrases by showing which words modify which other words.  These phrases may then be placed in relation to each other to form sentences.  The same sets of endings are used in both noun and verb phrases; in fact, there is no formal distinction between them.  Let us take an example.  The word zev, by itself, refers to the act of seeing or to sight.  The phrase re zeva in turn can be translated as “I see” or “my seeing” or “my sight.”  Extending the phrase further, re zevau nou can be translated as “I see you” or “my seeing of you.”  The same endings apply regardless of whether an action or a thing is under discussion: re sembau nou is “my picture of you,” or perhaps “I have a picture of you,” while re telpau nou is “I strike you,” only awkwardly to be translated as “my striking of you.”&lt;br /&gt;
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What, then, are the endings, and what do they show?&lt;br /&gt;
1.  The most basic ending is -i, which shows that the word is modified by an adverb or adjective.  Thus:  dur sembi, “a good picture,” relating dur (good) and semb (picture).  Or: dur zevi, “good sight” or “to see (something) well,” relating dur (good, well) and zev (sight, to see).  &lt;br /&gt;
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2.  Another important ending is -a, which shows that the word is preceded by a word designating either something that possesses it (if a noun) or the person or thing doing the action (if a verb).  The other word (designating the possessor or subject) also takes an ending, -e.   Thus: dvene kaila, the girl’s comb, relating the words dven (girl) and kail (comb).  Or: toule bemba, the door of the house, relating the words toul (house) and bemb (door).  Or: dvene zeva, the girl sees, or the girl’s sight, relating dven (girl) and zev (sight, to see).  &lt;br /&gt;
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3.  Another important ending is -u, which shows that the word is followed by a word designating either the recipient of the action (if a verb) or something that stands in an “of” relationship with it that does not imply possession, such as a bottle of wine or a book of poetry or a pile of dung.  The other word (designating the object or the word following ‘of’) also takes an ending, -ou.  Thus: fenku slemou, a bottle of wine, from fenk (bottle) and slem (wine).  Or: zevu dvenou, “the seeing of the girl” in the sense “(somebody) sees the girl,” from zev (sight, to see) and dven (girl).  &lt;br /&gt;
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4.  If a word is modified by several other words, the endings appear one after the other in the order they have been described here: -i-a-u, for example.  Thus: dvene zevau toulou, the girl (dven) sees (zev) the house (toul).  Or: toule dur bembia, the good (dur) door (bemb) belonging to the house (toul).  Or: dur toulie bemba, the door (bemb) belonging to the good (dur) house (toul).  Or: dvene dur zevia, the girl (dven) sees (zev) well (dur), i.e. the girl has good eyesight.  &lt;br /&gt;
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5. Pronouns consist of a single consonant plus these endings: r- for I/me/my, n- for you/your, g- for he/she/it/his/her/its/him, etc.  Thus: ge kaila, his/her/its comb; dvene zevau nou, the girl sees you, the girl’s seeing of you; ne dur slemia, your good wine.&lt;br /&gt;
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6.  When it is necessary to link two phrases, this can be done most simply by using the 3rd person pronoun g-.  Thus:  re toula, my house; toule bemba, the door of the house;  re toula, ge bemba, the door of my house, literally, ‘my house, its door.’  dvene dur toulia, re zevau gou, I see the girl’s good house, literally ‘the girl’s good house, I see it,’  or even ‘the girl’s good house, my seeing of it.’&lt;br /&gt;
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7.  Another, related way of linking multiple phrases is through the conjunction ca.....’ca (translatable as “which is”) which follows immediately after the pronoun g- and is followed by a modifying phrase, set off in writing by commas.  This form is generally used when there could be some ambiguity.  Examples of usage:  re zevau gou, ca dvene dur toulia’ca. = I see it, which is the girl’s good house.  re, ca ne dvena’ca, zevau gou. = I, who am your girl, see it, compared with re zevau gou, ca ne dvena’ca or ne dvena, re zevau gou = I see your girl.&lt;br /&gt;
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8.  The ending -’ha attached to the final word of a phrase shows that it is a positive indication.&lt;br /&gt;
* re toula’ha = my house exists; I have a house.&lt;br /&gt;
* ne dur slemia’ha = your good wine exists; you have good wine, or your wine is good.&lt;br /&gt;
* dvene toula, re zevau gou’ha = I see the girl’s house (as opposed to simply ‘my seeing of the girl’s house....’)&lt;br /&gt;
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9.  The ending -’hel in the same position shows that it is a negative indication.&lt;br /&gt;
* re toula’hel = my house does not exist; I do not have a house.&lt;br /&gt;
* ne dur slemia’hel = you do not have good wine.&lt;br /&gt;
* dvene toula, re zevau gou’hel = I do not see the girl’s house.&lt;br /&gt;
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[10.  These two endings can also be used with the conjunction ca... to mean something equivalent to clauses beginning with “that...”  For example: ca re toula’ha, [ge xacau gou]= [He knows that] I have a house.  ca ne dur slemia’hel, [ge xacau gou] = [He knows that] you do not have good wine.]&lt;br /&gt;
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11.  Adjectives are intensified by the suffix -’ail.  Thus: dur, good; dur’ail, very good; cem, pretty; cem’ail, very pretty.  The suffix can be added to other words to emphasize them: fenk’ail, “quite a bottle.”  On the other hand there is a diminutive -’indx.  Thus, dur, good; dur’indx, a little good, fenk’indx, a little bottle.&lt;br /&gt;
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12.  Words such as dur with adjectival meaning (“good”) may also be used without alternation as abstract nouns, i.e. dvene dura, the girl’s goodness.  The equivalent to phrases such as “the good one”, “the one which/who is good”, is formed by adding the prefix nu- to the word (for a person) or lu- (for a thing).  Thus: nu’dur = the good person; nu’cem = the pretty person; lu’dur’ail = a very good thing.  Nucemail = nu’cem’ail = the very beautiful one, name of a Queen of Leturia who married a Griffon King.  The same two prefixes form active participles: nu’fent = one who attacks forth, a frontier “raider”.&lt;br /&gt;
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13.  The plural is formed by the prefix zi’- before words which have the next vowel as e, i, ai; and zu’- before words which have the next vowel as a, o, u.  Thus: bemb, zi’bemb. (door, doors) but sut, zu’sut. (fortress, fortresses).  With verbs, the same prefix has the meaning of a repeated action: re zi’zeva = my seeings, or I see repeatedly, I keep seeing.  When added to a word with adjectival meaning, this indicates a plurality of things or persons, e.g. zu’dur = good people, good things (no distinction between these as there is in the singular between nu’ and lu’).&lt;br /&gt;
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14.  The collective plural, i.e. a “group” of things, is formed by the prefix mi’- or mu’-, the vowel distinction being the same as with zi-/zu-.  Thus zu’sut = a number of fortresses, several fortresses, some fortresses, but mu’sut = a group of fortresses, a ring of fortresses, etc.  mu’kol = a group of towns.  &lt;br /&gt;
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15.  The dual is shown by the prefix di’-, which can also mean “two.”  An example: di’nyor = hands, two hands: re di’nyora = my hands (instead of zu’nyor, mu’nyor, since there are exactly two of them.)  Similarly: di’fil = ears (from fil, ear.)  di’nen = eyes (from nen, eye).  di’xor = feet (from xor, foot).  But also: di’dven = two girls, etc.  &lt;br /&gt;
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16.  The plural pronouns are:&lt;br /&gt;
* a.  mir, mur- (we): mire, mura, murou, miria, etc. following the rules for mu-/mi-.&lt;br /&gt;
* b.  zin, zun- (you plural): zine, zuna, zunou, zinia, etc.&lt;br /&gt;
* c.  zeg (they). zege, zega, zegou, zegia,  invariable root.&lt;br /&gt;
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17.  The prefix le’- forms adjectives or nouns referring to a person having some thing or characteristic, while the prefix yi’- forms similar adjectives or nouns based on lacking something.  Thus: le’svin, married (having a wife); a married man; yi’svin, unmarried (lacking a wife); a bachelor.   This is the basis for the word le’tur, “with a tail.”  Or: le’rint, a warrior who rides a rint.&lt;br /&gt;
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18.  Most English prepositional phrases are translated into Leturian in the form of adjectives and adverbs.  The endings are “from” (-t). “to” (-l) and “at” (-c).    Thus re toula = my house, re toula’t = from my house, and re toula’l = to my house.  As noted, these function as adjectives or adverbs and cause the word they are modifying to add the -i suffix.  re toula’t lari. = the road from my house,   re toula’l lari.  = the road to my house.  le toula’l, re kemia’ha.  = I go to your house.  If the word the ending is joined to does not end in a vowel, the endings are -ot, -ol, and -oc.  For example: bemb’oc, at the door; bor’oc, at (on) the water; cim’ot, from the river; kveb’ol, to the shore.  &lt;br /&gt;
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19. There are a number of words which function as prepositions.  For example, the word ken means “middle”; thus lare kena’c, in the middle of the road; lare kena’l, to the middle of the road; lare kena’t, to the middle of the road.  &lt;br /&gt;
* ken - the middle of something&lt;br /&gt;
* mog - the inside of something&lt;br /&gt;
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20.  The prefix a- designates something in the past: re a’toula, my former house; re a’kena, I went.&lt;br /&gt;
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21.  mi = and also.  eg = and then.  dar = but, however&lt;br /&gt;
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22. Family terminology: fen = father.  nem = mother.  nir = son.&lt;br /&gt;
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23.  Numbers.&lt;br /&gt;
* ned = one, single&lt;br /&gt;
* di- = two&lt;br /&gt;
*  deg in counting; 3.&lt;br /&gt;
* sem, 4. karp&lt;br /&gt;
* 5. gong&lt;br /&gt;
* 6. teit&lt;br /&gt;
* 7. dxem&lt;br /&gt;
* 8. koln&lt;br /&gt;
* 9. lam&lt;br /&gt;
* 10. tud&lt;br /&gt;
* 11. tumined&lt;br /&gt;
* 12. tumideg&lt;br /&gt;
* 20. ditud&lt;br /&gt;
* 21. ditud mi ned&lt;br /&gt;
* 22. ditud mi deg&lt;br /&gt;
* 30. sem-tudi&lt;br /&gt;
* 31. sem-tudi mi ned, etc.&lt;br /&gt;
* nedo = first&lt;br /&gt;
* diyo = second&lt;br /&gt;
* semo = third&lt;br /&gt;
* karpo = fourth&lt;br /&gt;
* tudo = tenth&lt;br /&gt;
* sem-tudio = thirtieth, etc.&lt;br /&gt;
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[24. “To be” in the case of two nouns.  Generally expressed by a comma between the two things being equated.  Gvir, re nema.  = The woman is my mother.  In the past tense, the word a is added.  Gvir, a re nema. = The woman was my mother.]&lt;br /&gt;
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25.  Imperative.  Lim + the phrase involved + ‘ha (yes) or ‘hel (no).  &lt;br /&gt;
* Lim telpu rou’hel.  = Do not strike me!&lt;br /&gt;
* Lim vobu rou’ha. = Look at me!&lt;br /&gt;
* Lim ge bina’ha. = May he/she reign, Let him/her reign.&lt;br /&gt;
* Lim re ceta’hel.  = May I not die, Let me not die, Do not let me die.&lt;br /&gt;
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26.  ning = this. keng = that.  ceng = what [sort of]?&lt;br /&gt;
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28.  Parts of the verb-noun.&lt;br /&gt;
* smen.  = to give.&lt;br /&gt;
* smen.  (noun) the act of giving.  (verb) gives.  (adjective) being given.&lt;br /&gt;
* asmen.  (noun) the former act of giving.  (verb) gave.  (adjective) formerly given.&lt;br /&gt;
* smenod.  (noun) the act of being given.  (verb) is given.&lt;br /&gt;
* nusmen.  (noun) the person who gives.  (adjective) giving (animate).&lt;br /&gt;
* lusmen.  (noun) the thing which gives.  (adjective) giving (inanimate).&lt;br /&gt;
* smenesk.  (noun) the thing given, a gift.&lt;br /&gt;
* smenulp.  (noun) the act of causing to give. (verb) causes to give. (adjective) being caused to give.&lt;br /&gt;
* yismen.  (adjective) not giving, ungiving.&lt;br /&gt;
* smenindx.  (verb) to give a little bit.&lt;br /&gt;
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* lindx. = a friend.&lt;br /&gt;
* lindx. (noun) a friend.  (adjective) being a friend, pertaining to a friend.&lt;br /&gt;
* lindxod. (verb) is or becomes a friend. (noun) act of being or becoming a friend.&lt;br /&gt;
* alindx.  (noun) former friend. (adjective) having formerly been a friend.&lt;br /&gt;
* yilindx. (adjective) without any friend.&lt;br /&gt;
* lelindx (adjective) with a friend, having friends.&lt;br /&gt;
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* bat = dark.&lt;br /&gt;
* bat (noun) darkness, (adjective) dark, (verb) is dark.&lt;br /&gt;
* batod.  (verb) becomes dark, darkens (noun) act of becoming dark, evening.  (adjective) becoming dark.&lt;br /&gt;
* abatod. (verb) became dark, darkened (noun) former act of becoming dark. (adjective) having become dark.&lt;br /&gt;
* nubat. (noun) someone who is dark.&lt;br /&gt;
* lubat. (noun) something that is dark&lt;br /&gt;
* batulp. (verb) makes dark, (noun) the act of making dark, (adjective) being made dark, darkened.&lt;br /&gt;
* batail. (adjective) very dark. (noun) extreme darkness, (verb) is very dark.&lt;br /&gt;
* batindx. (adjective) a little bit dark.  (noun) slight darkness, (verb) is a little dark.&lt;br /&gt;
* yibat. (adjective) without darkness, not dark, (noun) lack of darkness, (verb) is not dark.&lt;br /&gt;
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* svilm = fur.&lt;br /&gt;
* svilm (noun) fur.&lt;br /&gt;
* svilmesk. (noun) something made of fur, (adjective) made of fur.&lt;br /&gt;
* yisvilm. (adjective) without fur, furless.&lt;br /&gt;
* lesvilm. (adjective) with fur, furry.&lt;br /&gt;
* lesvilmindx. (adjective) a little bit furry.&lt;br /&gt;
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=Leturian Phrases=&lt;br /&gt;
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* Dur kepi.  = Good day.&lt;br /&gt;
* Dur laimi. = Good morning.&lt;br /&gt;
* Dur mani. = Good night.&lt;br /&gt;
* Le ceng kodia?  = How are you? (What is your condition?)&lt;br /&gt;
* Re dur kodia’ha, dar le ceng kodia?  = I am well, and how are you?&lt;br /&gt;
* Re dur kodia’hel.  = I am not well.&lt;br /&gt;
* Lim le nepa’ha. = Farewell! (literally, May you be safe).&lt;br /&gt;
* Le ceng kuzia?  = What is your name?&lt;br /&gt;
* Re kuza, ....’ha. = My name is .....&lt;br /&gt;
* Ceng mevi’t li? = Where are you from?&lt;br /&gt;
*  ........’t ri’ha. = I am from .....&lt;br /&gt;
* Ceng mevi’c keremevai? = Where is the inn?&lt;br /&gt;
* Cei ning koli’c keremevai? = Is there an inn (a place to sleep) in this town?&lt;br /&gt;
* Ceng marbu kengou? = How much does that cost?&lt;br /&gt;
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* Le cemaila’ha.  = You are very pretty.&lt;br /&gt;
* Ceng marbu lou? = How much do you cost?&lt;br /&gt;
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* keremeva.  inn (for sleeping)&lt;br /&gt;
* slememeva.  wine-house.&lt;br /&gt;
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=Leturian to Common Dictionary=&lt;br /&gt;
The “East Leturian” dialect is considered standard. Variants in West Leturian: u --&amp;gt; i (sometimes), ou --&amp;gt; u. A vowel preceded by v (or l) in East Leturian is followed by u (or l) in West Leturian; and if the vowel is i, it corresponds to West Leturian e. Grammatical features are the same except that the -ou ending is -o in West Leturian. Orthographic variations: The system of transcription shown here is standard. However, the letter combination DX is sometimes transcribed as J, and TC as Q; thus jib (= dxib, doll), qid (= tcid, learn). Y, normally representing only a consonant, is sometimes used to represent the vowel normally shown in West Leturian by U and in East Leturian by I; thus dyn (=dun/din, black).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leturian&lt;br /&gt;
! Common&lt;br /&gt;
! Root&lt;br /&gt;
|-&lt;br /&gt;
| a, a-&lt;br /&gt;
| past-tense marker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| baib&lt;br /&gt;
| sausage&lt;br /&gt;
| [from Igmerind pheeb]&lt;br /&gt;
|-&lt;br /&gt;
| ban&lt;br /&gt;
| land (property)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bat&lt;br /&gt;
| dark, darkness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| batod&lt;br /&gt;
| darken, darkening, evening&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beb&lt;br /&gt;
| calm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beir&lt;br /&gt;
| to assure; assurance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bel&lt;br /&gt;
| lamp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bemb&lt;br /&gt;
| door&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bez&lt;br /&gt;
| time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bict&lt;br /&gt;
| stone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bifs&lt;br /&gt;
| chair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bik&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimp&lt;br /&gt;
| (n) a guide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimpod (v) to guide&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bin&lt;br /&gt;
| to rule, reign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bingk&lt;br /&gt;
| to assist, help&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blaf [East Leturian balf] &lt;br /&gt;
| earth, soil, dirt &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blox [East Leturian bolx] &lt;br /&gt;
| green&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blin [East Leturian beln] &lt;br /&gt;
| beer&lt;br /&gt;
| [from Igmerind phlin]&lt;br /&gt;
|-&lt;br /&gt;
| bok&lt;br /&gt;
| smooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boln&lt;br /&gt;
| concern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bop&lt;br /&gt;
| message&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bor&lt;br /&gt;
| water&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| borm&lt;br /&gt;
| to starve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bost&lt;br /&gt;
| full&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bostulp&lt;br /&gt;
| to fill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bov&lt;br /&gt;
| iron&lt;br /&gt;
| [from Igmerind pholph]&lt;br /&gt;
|-&lt;br /&gt;
| bul (v) &lt;br /&gt;
| to yell, cry out&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bur&lt;br /&gt;
| late, later&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| burkepi&lt;br /&gt;
| afternoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bux&lt;br /&gt;
| busy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ca&lt;br /&gt;
| conjunction: “which is”, “that”, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cak&lt;br /&gt;
| hair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| calt&lt;br /&gt;
| cloak, coat&lt;br /&gt;
| [from Igmerind shalta]&lt;br /&gt;
|-&lt;br /&gt;
| cand&lt;br /&gt;
| exact, precise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cark&lt;br /&gt;
| kind, friendly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cei&lt;br /&gt;
| question word, introduces a question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceir&lt;br /&gt;
| tall, height&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cel&lt;br /&gt;
| to rise; sunrise, East, eastern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cem&lt;br /&gt;
| pretty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezi (ceng-bezi)&lt;br /&gt;
| which time?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezic&lt;br /&gt;
| when?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cemmevi, etc&lt;br /&gt;
| - see cengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceng&lt;br /&gt;
| what [sort of]?, which&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevaisac&lt;br /&gt;
| why?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevi (ceng-mevi)&lt;br /&gt;
| which place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevic&lt;br /&gt;
| where?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevil&lt;br /&gt;
| whither?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevit&lt;br /&gt;
| whence?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengg&lt;br /&gt;
| who?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengk&lt;br /&gt;
| to miss (someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengkodic&lt;br /&gt;
| how?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cet&lt;br /&gt;
| death, to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cigd&lt;br /&gt;
| fast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cigel&lt;br /&gt;
| Leturian god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilk&lt;br /&gt;
| body&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilkenusta&lt;br /&gt;
| fever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilt&lt;br /&gt;
| talk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cim&lt;br /&gt;
| river&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cimp&lt;br /&gt;
| desire, want&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cin&lt;br /&gt;
| air&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cingk&lt;br /&gt;
| brother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cip (adj)&lt;br /&gt;
| own, i.e &amp;quot;re cip dxivia, my own camp&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| corb&lt;br /&gt;
| to approve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dack&lt;br /&gt;
| dragon&lt;br /&gt;
| [from Igmerind dashkon]&lt;br /&gt;
|-&lt;br /&gt;
| Dackemaza&lt;br /&gt;
| Dragonrealm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalb&lt;br /&gt;
| to consider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalg&lt;br /&gt;
| cloth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dar&lt;br /&gt;
| but&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darb&lt;br /&gt;
| to keep, retain, hire&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darm&lt;br /&gt;
| ability, able, capability, capable (darmu X-ou, capable of X)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darmulp&lt;br /&gt;
| to enable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deg&lt;br /&gt;
| “two” in counting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| delm&lt;br /&gt;
| to charm, to be charming&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| den&lt;br /&gt;
| beauty, beautiful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denx&lt;br /&gt;
| light, to glow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denz&lt;br /&gt;
| fresh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| der&lt;br /&gt;
| neck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derb&lt;br /&gt;
| king&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derz&lt;br /&gt;
| avoid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| di-&lt;br /&gt;
| two, dual prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dic&lt;br /&gt;
| two-by-two, in a pair, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikops&lt;br /&gt;
| divide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikopsemeva&lt;br /&gt;
| border, frontier&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dilz&lt;br /&gt;
| accept&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dimb&lt;br /&gt;
| continue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dind&lt;br /&gt;
| kind, sort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ding&lt;br /&gt;
| cold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| disk&lt;br /&gt;
| part&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ditum&lt;br /&gt;
| twenty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| divic&lt;br /&gt;
| both&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| diz&lt;br /&gt;
| bear (animal)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| don&lt;br /&gt;
| ask; question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dond&lt;br /&gt;
| certain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dor&lt;br /&gt;
| milk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dorb&lt;br /&gt;
| a dress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dord (v) &lt;br /&gt;
| to resist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| doud [East Leturian dud] &lt;br /&gt;
| brown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dozg&lt;br /&gt;
| to fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| duc&lt;br /&gt;
| to return&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ducp&lt;br /&gt;
| claw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dul&lt;br /&gt;
| agree, agreement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dun [East Leturian din]&lt;br /&gt;
| black&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dundackiemaza&lt;br /&gt;
| The kingdom of Arangoth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dung&lt;br /&gt;
| last, preceding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dungkepi, dungkepic&lt;br /&gt;
| yesterday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dur [East Leturian dir] &lt;br /&gt;
| good, to be good, goodness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dut&lt;br /&gt;
| danger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dval [East Leturian daul] &lt;br /&gt;
| travel, journey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvar [East Leturian daur] &lt;br /&gt;
| brave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dved [East Leturian deud] &lt;br /&gt;
| to recommend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dveg [East Leturian deug] &lt;br /&gt;
| a chicken&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dven [East Leturian deun] &lt;br /&gt;
| a girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvez [East Leturian deuz] &lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifs [East Leturian deufs] &lt;br /&gt;
| enough, ample&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifsulp [East Leturian deufsulp] &lt;br /&gt;
| compensate, compensation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvim [East Leturian deum] &lt;br /&gt;
| to govern, an area governed by someone, a province or principality; to keep under control, controlled&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dving [East Leturian deung] &lt;br /&gt;
| to tell a story, storytelling&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvit [East Leturian deut] &lt;br /&gt;
| alarm; to raise the alarm, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dx- : Note&lt;br /&gt;
| Initially, Leturian words did not begin with this sound, but under the influence of Igmerind, a number of Leturian words beginning tc- changed this to dx-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxad&lt;br /&gt;
| to reach&lt;br /&gt;
| [tcad]&lt;br /&gt;
|-&lt;br /&gt;
| dxag&lt;br /&gt;
| to put&lt;br /&gt;
| [tcag]&lt;br /&gt;
|-&lt;br /&gt;
| dxair&lt;br /&gt;
| music&lt;br /&gt;
| [from Igmerind djeera]&lt;br /&gt;
|-&lt;br /&gt;
| dxats&lt;br /&gt;
| sword&lt;br /&gt;
| [from Igmerind djattis]&lt;br /&gt;
|-&lt;br /&gt;
| dxart&lt;br /&gt;
| easy&lt;br /&gt;
| [from Igmerind djarte]&lt;br /&gt;
|-&lt;br /&gt;
| dxaz&lt;br /&gt;
| to draw, pull&lt;br /&gt;
| [tcaz]&lt;br /&gt;
|-&lt;br /&gt;
| dxem&lt;br /&gt;
| seven&lt;br /&gt;
| [tcem]&lt;br /&gt;
|-&lt;br /&gt;
| dxer&lt;br /&gt;
| wet&lt;br /&gt;
| [tcer]&lt;br /&gt;
|-&lt;br /&gt;
| dxerindx&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxib&lt;br /&gt;
| doll&lt;br /&gt;
| [tcib]&lt;br /&gt;
|-&lt;br /&gt;
| dxid&lt;br /&gt;
| soup&lt;br /&gt;
| [from Igmerind djida]&lt;br /&gt;
|-&lt;br /&gt;
| dxil&lt;br /&gt;
| pure&lt;br /&gt;
| [tcil]&lt;br /&gt;
|-&lt;br /&gt;
| dxim&lt;br /&gt;
| plum&lt;br /&gt;
| [from Igmerind djima]&lt;br /&gt;
|-&lt;br /&gt;
| dximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxinf&lt;br /&gt;
| to miss (a target etc)&lt;br /&gt;
| [tcinf]&lt;br /&gt;
|-&lt;br /&gt;
| dxing&lt;br /&gt;
| garlic&lt;br /&gt;
| [from Igmerind djinga]&lt;br /&gt;
|-&lt;br /&gt;
| dxingk (v) &lt;br /&gt;
| to take&lt;br /&gt;
| [tcink]&lt;br /&gt;
|-&lt;br /&gt;
| dxiv&lt;br /&gt;
| camp&lt;br /&gt;
| [tciv]&lt;br /&gt;
|-&lt;br /&gt;
| dxod&lt;br /&gt;
| pipe&lt;br /&gt;
| [from Igmerind djauda]&lt;br /&gt;
|-&lt;br /&gt;
| dxond&lt;br /&gt;
| carpet&lt;br /&gt;
| [from Igmerind djaundee]&lt;br /&gt;
|-&lt;br /&gt;
| dxor&lt;br /&gt;
| word&lt;br /&gt;
| [tcor]&lt;br /&gt;
|-&lt;br /&gt;
| dxot&lt;br /&gt;
| cheap&lt;br /&gt;
| [from Igmerind djaute]&lt;br /&gt;
|-&lt;br /&gt;
| falt&lt;br /&gt;
| decide, act of decision, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| faltesk&lt;br /&gt;
| a decision, a verdict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| feg&lt;br /&gt;
| to weep, cry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fem&lt;br /&gt;
| to aim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| femp&lt;br /&gt;
| to rest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fen&lt;br /&gt;
| father&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fengk&lt;br /&gt;
| bottle fent&lt;br /&gt;
| to advance, esp&lt;br /&gt;
|-&lt;br /&gt;
| fentevlana [East Leturian fentevalna]&lt;br /&gt;
| an invasion; to invade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fer&lt;br /&gt;
| great, large&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ferod&lt;br /&gt;
| grow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fidx&lt;br /&gt;
| cabbage&lt;br /&gt;
| [from Igmerind pidjee]&lt;br /&gt;
|-&lt;br /&gt;
| fil&lt;br /&gt;
| ear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fim&lt;br /&gt;
| box&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fin&lt;br /&gt;
| to work&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| findx&lt;br /&gt;
| cheese&lt;br /&gt;
| [from Igmerind pindjee]&lt;br /&gt;
|-&lt;br /&gt;
| fint&lt;br /&gt;
| gate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fintc&lt;br /&gt;
| important&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| firt&lt;br /&gt;
| shame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fis&lt;br /&gt;
| to choose, pick&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fisp&lt;br /&gt;
| to carry, bear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fitc&lt;br /&gt;
| brush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fix&lt;br /&gt;
| steam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| flot [East Leturian folt]&lt;br /&gt;
| butter&lt;br /&gt;
| [from Igmerind plota]&lt;br /&gt;
|-&lt;br /&gt;
| fob&lt;br /&gt;
| the sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fong&lt;br /&gt;
| a pocket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongk&lt;br /&gt;
| a cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongkulp&lt;br /&gt;
| to cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forb&lt;br /&gt;
| prince, princess&lt;br /&gt;
| [from Igmerind porphon]&lt;br /&gt;
|-&lt;br /&gt;
| forb-&lt;br /&gt;
| intensifying prefix&lt;br /&gt;
| [from Igmerind porphe]&lt;br /&gt;
|-&lt;br /&gt;
| forblesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [Igmerind porph-lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| forbsmen&lt;br /&gt;
| to reward&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forbtelm&lt;br /&gt;
| good friend (?)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forg&lt;br /&gt;
| to bother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forn&lt;br /&gt;
| sky, heaven&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fornebela&lt;br /&gt;
| star (lamp of heaven)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fulb&lt;br /&gt;
| rice&lt;br /&gt;
| [from Igmerind pulphee]&lt;br /&gt;
|-&lt;br /&gt;
| fulk [East Leturian filk]&lt;br /&gt;
| yellow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fuln [East Leturian filn]&lt;br /&gt;
| bright&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fult [East Leturian filt]&lt;br /&gt;
| thin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| g-&lt;br /&gt;
| he, she, it, him, her, his, hers, its&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| garm&lt;br /&gt;
| to bind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gats&lt;br /&gt;
| free, freedom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gendx&lt;br /&gt;
| island&lt;br /&gt;
| [from Igmerind gendjee]&lt;br /&gt;
|-&lt;br /&gt;
| gent&lt;br /&gt;
| animal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gentemeva&lt;br /&gt;
| zoo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gid&lt;br /&gt;
| to thank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gifs&lt;br /&gt;
| await, wait for, expect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gig&lt;br /&gt;
| nail&lt;br /&gt;
| [from Igmerind giga]&lt;br /&gt;
|-&lt;br /&gt;
| gim&lt;br /&gt;
| happen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gimb&lt;br /&gt;
| corner&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gin&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ging (v) &lt;br /&gt;
| to pity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gingk&lt;br /&gt;
| to alight, to dismount, disembark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glam [East Leturian galm]&lt;br /&gt;
| a tower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glin [East Leturain geln] &lt;br /&gt;
| face&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gob&lt;br /&gt;
| old&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gog&lt;br /&gt;
| stupid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gond&lt;br /&gt;
| young&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gong&lt;br /&gt;
| five&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gor&lt;br /&gt;
| to go wrong; an accident&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gord&lt;br /&gt;
| to reflect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gorm&lt;br /&gt;
| to desert, abandon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gult [East Leturian gilt] &lt;br /&gt;
| village&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvand [East Leturian gaund]&lt;br /&gt;
| to behave (well or badly)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvek [East Leturian geuk] &lt;br /&gt;
| to taste&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvet [East Leturian geut] &lt;br /&gt;
| happy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvilz [East Leturian geulz] &lt;br /&gt;
| answer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvinx [East Leturian geunx] &lt;br /&gt;
| hall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvir [East Leturian geur] &lt;br /&gt;
| a woman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvok [East Leturian gouk] &lt;br /&gt;
| absence, absent, elsewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvokod [East Leturian goukod]&lt;br /&gt;
| disappear, vanish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ikmirin&lt;br /&gt;
| Suburb of Telmenena, its name is derived from that of a pre-Leturian people&lt;br /&gt;
| (Igmerind)&lt;br /&gt;
|-&lt;br /&gt;
| kack&lt;br /&gt;
| afraid; to be afraid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kackulp&lt;br /&gt;
| to frighten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaif&lt;br /&gt;
| military title, sometimes the governor of a frontier dvim&lt;br /&gt;
| [From Igmerind keepon]&lt;br /&gt;
|-&lt;br /&gt;
| kail&lt;br /&gt;
| a comb&lt;br /&gt;
| [From Igmerind keela]&lt;br /&gt;
|-&lt;br /&gt;
| kaiz&lt;br /&gt;
| to rejoice&lt;br /&gt;
| [From Igmerind keesa]&lt;br /&gt;
|-&lt;br /&gt;
| kakt&lt;br /&gt;
| to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaktulp&lt;br /&gt;
| to light (a fire), to cause to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karp&lt;br /&gt;
| four&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kark&lt;br /&gt;
| to owe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karkesk&lt;br /&gt;
| a debt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keb&lt;br /&gt;
| to visit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kein&lt;br /&gt;
| jam, jelly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keinesk&lt;br /&gt;
| A famous Leturian dessert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelemaza&lt;br /&gt;
| Tollor, literally “the dominion of Kel [Ellure]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kem&lt;br /&gt;
| to go&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemb&lt;br /&gt;
| to beg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kembezic&lt;br /&gt;
| then, at that time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemmevi, etc&lt;br /&gt;
| - see kengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ken&lt;br /&gt;
| the middle of something, the belly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keneforga&lt;br /&gt;
| hunger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keng&lt;br /&gt;
| that thing over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevi&lt;br /&gt;
| that place over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevic&lt;br /&gt;
| over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevil&lt;br /&gt;
| thither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevit&lt;br /&gt;
| thence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengk&lt;br /&gt;
| sour&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kenkepi&lt;br /&gt;
| noon, midday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kep&lt;br /&gt;
| day, sunrise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keps&lt;br /&gt;
| (cultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ker&lt;br /&gt;
| to sleep, sleep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keremeva&lt;br /&gt;
| inn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerf&lt;br /&gt;
| duel, spar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerp&lt;br /&gt;
| goose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerz&lt;br /&gt;
| to do something; activity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kesp&lt;br /&gt;
| blade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kest&lt;br /&gt;
| ache&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Keulnesti&lt;br /&gt;
| West Leturian name for Quilanesti (which is of Leturian origin)&lt;br /&gt;
| See kvil-&lt;br /&gt;
|-&lt;br /&gt;
| kilk&lt;br /&gt;
| clean (adj)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kilkulp&lt;br /&gt;
| to clean [something]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kindx&lt;br /&gt;
| industrious, hard-working&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kir&lt;br /&gt;
| soap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klais [East Leturian kails]&lt;br /&gt;
| juice; to squeeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klem [East Leturian kelm] &lt;br /&gt;
| strong, strength&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kob&lt;br /&gt;
| still, even yet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kod&lt;br /&gt;
| condition, state&lt;br /&gt;
| ceng kodi = how [are you]?&lt;br /&gt;
|-&lt;br /&gt;
| kog&lt;br /&gt;
| valley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kol&lt;br /&gt;
| a town&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolk&lt;br /&gt;
| stick (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolm&lt;br /&gt;
| deserve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| koln&lt;br /&gt;
| eight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kops&lt;br /&gt;
| to cut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kopsod&lt;br /&gt;
| to harvest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kult&lt;br /&gt;
| to appear, to show up somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kun&lt;br /&gt;
| proud, pride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kund&lt;br /&gt;
| to succeed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kunx&lt;br /&gt;
| safe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kup&lt;br /&gt;
| voice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kur&lt;br /&gt;
| a wall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuresespa&lt;br /&gt;
| window&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuz&lt;br /&gt;
| a name, to be called&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kveb [East Leturian keub] &lt;br /&gt;
| shore&lt;br /&gt;
| [From Igmerind whepha]&lt;br /&gt;
|-&lt;br /&gt;
| kvil [East Leturian keul] &lt;br /&gt;
| Elf, inhabitant of Quilanesti&lt;br /&gt;
| [From Igmerind whilon]&lt;br /&gt;
|-&lt;br /&gt;
| kvix [East Leturian keux] &lt;br /&gt;
| wolf&lt;br /&gt;
| [From Igmerind whizhon]&lt;br /&gt;
|-&lt;br /&gt;
| lab&lt;br /&gt;
| sharp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lad&lt;br /&gt;
| (adj) empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladulp (v) &lt;br /&gt;
| to empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladx&lt;br /&gt;
| still, unmoving&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laim&lt;br /&gt;
| morning; (2) towel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laimp (v)&lt;br /&gt;
| to meet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lain&lt;br /&gt;
| a tongue, a language&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lam&lt;br /&gt;
| nine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lang&lt;br /&gt;
| nose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lar&lt;br /&gt;
| a road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larb&lt;br /&gt;
| a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larbulp&lt;br /&gt;
| to recite a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lark&lt;br /&gt;
| usual&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larp&lt;br /&gt;
| a step&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| le-&lt;br /&gt;
| forms adjectives having the meaning a person “with” some characteristic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leb&lt;br /&gt;
| thirst&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lec&lt;br /&gt;
| to remove&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecet&lt;br /&gt;
| dead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecetod&lt;br /&gt;
| to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecilkenusta&lt;br /&gt;
| feverish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ledut&lt;br /&gt;
| dangerous&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lekeneforga&lt;br /&gt;
| hungry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leleb&lt;br /&gt;
| thirsty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lemir&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leng&lt;br /&gt;
| that thing there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lengevi&lt;br /&gt;
| there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lenilm&lt;br /&gt;
| healthy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lerg&lt;br /&gt;
| lake, pond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesmiz&lt;br /&gt;
| honorable, faithful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [from Igmerind lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| leur [East Leturian only]&lt;br /&gt;
| a provincial leader (female)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyeik&lt;br /&gt;
| powerful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyein&lt;br /&gt;
| icy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyort&lt;br /&gt;
| peaceful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lifs&lt;br /&gt;
| an arm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindx&lt;br /&gt;
| friend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindxulp&lt;br /&gt;
| befriend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirm&lt;br /&gt;
| pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirmod&lt;br /&gt;
| to turn pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu-&lt;br /&gt;
| “something that is” + adjective&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ludximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’neilm&lt;br /&gt;
| a medicine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’pur [East Leturian lupir]&lt;br /&gt;
| a circle or sphere; a territorial unit in East Leturia; a wheel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’seft (n)&lt;br /&gt;
| a cover, lid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutcar (n) &lt;br /&gt;
| a letter, something sent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutolt (n)&lt;br /&gt;
| a table&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’xeb&lt;br /&gt;
| a desert: the “dry thing”&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| luyinilmulp&lt;br /&gt;
| poison&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mad&lt;br /&gt;
| actual, in person, none other than&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mag&lt;br /&gt;
| worthy, worthiness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| man&lt;br /&gt;
| night&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mar&lt;br /&gt;
| white&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| marb&lt;br /&gt;
| the price or cost of something&lt;br /&gt;
| [From Igmerind marphee]&lt;br /&gt;
|-&lt;br /&gt;
| maz&lt;br /&gt;
| a sovereign state, a “land”, a dominion, (v) to be the ruler of a sovereign state&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mazesemba&lt;br /&gt;
| map&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| medx&lt;br /&gt;
| small, little&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meif&lt;br /&gt;
| to eat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meik&lt;br /&gt;
| to represent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meir&lt;br /&gt;
| long&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mek (n)&lt;br /&gt;
| smoke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| men&lt;br /&gt;
| to kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mer&lt;br /&gt;
| a port&lt;br /&gt;
| [From Igmerind mer]&lt;br /&gt;
|-&lt;br /&gt;
| merb&lt;br /&gt;
| true&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mev&lt;br /&gt;
| a place&lt;br /&gt;
| ceng mevi = where&lt;br /&gt;
|-&lt;br /&gt;
| mi&lt;br /&gt;
| and also&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mi-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mic&lt;br /&gt;
| together&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mid&lt;br /&gt;
| bridge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mifs&lt;br /&gt;
| bet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mig&lt;br /&gt;
| a stranger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| migim&lt;br /&gt;
| history&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mil&lt;br /&gt;
| to join oneself to, to marry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milb&lt;br /&gt;
| a shell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mild&lt;br /&gt;
| to vary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milg&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milulp&lt;br /&gt;
| to join [something to another thing]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mim&lt;br /&gt;
| life; to live&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minf&lt;br /&gt;
| sudden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mingk&lt;br /&gt;
| honey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mint&lt;br /&gt;
| kiss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minz&lt;br /&gt;
| other&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minzpod&lt;br /&gt;
| translate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mir&lt;br /&gt;
| soul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mod&lt;br /&gt;
| a legal court; to try someone (at court)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mog&lt;br /&gt;
| the inside of something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mond&lt;br /&gt;
| seat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moul [East Leturian mul]&lt;br /&gt;
| a duck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moux [East Leturian mux]&lt;br /&gt;
| griffon&lt;br /&gt;
| [From Igmerind mushon]&lt;br /&gt;
|-&lt;br /&gt;
| mu-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mudalg&lt;br /&gt;
| clothing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mumoux [East Leturian Mumux]&lt;br /&gt;
| Griffon’s Aerie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| n-&lt;br /&gt;
| you, your&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nain&lt;br /&gt;
| to settle, to set (the sun), sunset, the West, the end of something, the fall of a dynasty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nainfenti&lt;br /&gt;
| the westernmost province of Leturia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| narm&lt;br /&gt;
| forget&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nart&lt;br /&gt;
| bed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| naz (v)&lt;br /&gt;
| to rise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nazulp (v)&lt;br /&gt;
| to raise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neb&lt;br /&gt;
| palace, grand house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nebbezi [East Leturian ned-bezi]&lt;br /&gt;
| sometime&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ned&lt;br /&gt;
| one, some, any&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedo&lt;br /&gt;
| first&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedx&lt;br /&gt;
| sugar&lt;br /&gt;
| [From Igmerind nedjee]&lt;br /&gt;
|-&lt;br /&gt;
| nef&lt;br /&gt;
| laugh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neft&lt;br /&gt;
| to yawn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| to think, a thought&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| negg [East Leturian ned-g]&lt;br /&gt;
| someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neilm&lt;br /&gt;
| to cure, heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neit&lt;br /&gt;
| half&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nel&lt;br /&gt;
| to watch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelm&lt;br /&gt;
| always, constant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelt&lt;br /&gt;
| trunk of a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nem&lt;br /&gt;
| mother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedmevi&lt;br /&gt;
| somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nek&lt;br /&gt;
| sad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nen&lt;br /&gt;
| eye&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nend&lt;br /&gt;
| side&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nenelusefta&lt;br /&gt;
| eyelid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nep&lt;br /&gt;
| to be safe, safety&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neps&lt;br /&gt;
| to throw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nest&lt;br /&gt;
| forest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| netinfi [East Leturian ned-tinfi]&lt;br /&gt;
| several&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nev&lt;br /&gt;
| something resembling something else&lt;br /&gt;
| nevu gou = something like him/her/it&lt;br /&gt;
|-&lt;br /&gt;
| nick&lt;br /&gt;
| deceptively beguiling; sirenlike&lt;br /&gt;
| [from Igmerind nishke]&lt;br /&gt;
|-&lt;br /&gt;
| nifs&lt;br /&gt;
| to admire, admiration&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| niks&lt;br /&gt;
| sandal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilb&lt;br /&gt;
| street&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nild&lt;br /&gt;
| discuss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilm&lt;br /&gt;
| health&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nim&lt;br /&gt;
| red&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezi&lt;br /&gt;
| this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezic&lt;br /&gt;
| now&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimmevi, etc&lt;br /&gt;
| see ningevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimod&lt;br /&gt;
| blush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nind&lt;br /&gt;
| presence, being somewhere, to be present&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ninf&lt;br /&gt;
| shoe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ning&lt;br /&gt;
| this thing here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevaisac&lt;br /&gt;
| therefore&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevi [East Leturian ning-mevi]&lt;br /&gt;
| this place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevic&lt;br /&gt;
| here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevil&lt;br /&gt;
| hither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevit&lt;br /&gt;
| hence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningk&lt;br /&gt;
| left (as opposed to right)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningkepi, ningkepic&lt;br /&gt;
| today&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nir&lt;br /&gt;
| son&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nis&lt;br /&gt;
| to smell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nit&lt;br /&gt;
| to pierce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nod&lt;br /&gt;
| sea, ocean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nong&lt;br /&gt;
| burden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norb&lt;br /&gt;
| to permit, allow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nord&lt;br /&gt;
| to begin, start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norf&lt;br /&gt;
| ugly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nork&lt;br /&gt;
| warm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nost&lt;br /&gt;
| area around something&lt;br /&gt;
| ge nosta’c — around it&lt;br /&gt;
|-&lt;br /&gt;
| nu-&lt;br /&gt;
| “someone who is” + adjective, or “someone who does” + verb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nudx&lt;br /&gt;
| explain, explanation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’fent&lt;br /&gt;
| a frontier raider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nularbulp&lt;br /&gt;
| poet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulm&lt;br /&gt;
| awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulmod&lt;br /&gt;
| to wake up, become awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’mil&lt;br /&gt;
| groom (at a wedding)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’neilm&lt;br /&gt;
| healer, doctor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’maz&lt;br /&gt;
| ruler, sovereign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nupoub [East Leturian nupub] &lt;br /&gt;
| berserker, crazy person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nur&lt;br /&gt;
| worm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nurt&lt;br /&gt;
| the area above something&lt;br /&gt;
| ge nurta’c = above it&lt;br /&gt;
|-&lt;br /&gt;
| nu’snul’ail&lt;br /&gt;
| drunken, intoxicated&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nust&lt;br /&gt;
| hot, heat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcid&lt;br /&gt;
| student&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcidulp&lt;br /&gt;
| teacher&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nuvling [East Leturian nuviln] &lt;br /&gt;
| servant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyac&lt;br /&gt;
| deny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyarz&lt;br /&gt;
| difference&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeb&lt;br /&gt;
| chaos, anarchy, disarray&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeiz&lt;br /&gt;
| mountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyel&lt;br /&gt;
| heart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyet&lt;br /&gt;
| (n) esteem, (adj) esteemed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyetulp (v) &lt;br /&gt;
| to esteem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyex&lt;br /&gt;
| believe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyim&lt;br /&gt;
| meadow, (uncultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyiz&lt;br /&gt;
| high up&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyongk&lt;br /&gt;
| to announce, announcement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyor&lt;br /&gt;
| hand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyun&lt;br /&gt;
| early Leturian (female) title&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pad&lt;br /&gt;
| slow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pald&lt;br /&gt;
| god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palk&lt;br /&gt;
| to sew&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palp&lt;br /&gt;
| child&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pant&lt;br /&gt;
| egg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parb&lt;br /&gt;
| often, frequent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parn&lt;br /&gt;
| rose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelg&lt;br /&gt;
| an apple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelgesk&lt;br /&gt;
| cider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peng&lt;br /&gt;
| next&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pengkepi, [East Leturian pengkepic] &lt;br /&gt;
| tomorrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pex&lt;br /&gt;
| to borrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pilf&lt;br /&gt;
| to lend, to loan (to someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pim&lt;br /&gt;
| to sit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pind&lt;br /&gt;
| rank, status&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pingk&lt;br /&gt;
| to catch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plim [East Leturian pilm] &lt;br /&gt;
| to swim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pling [East Leturian piln] &lt;br /&gt;
| tooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plox [East Leturian polx] &lt;br /&gt;
| tidy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pob&lt;br /&gt;
| broad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pod&lt;br /&gt;
| to say&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pof&lt;br /&gt;
| strange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pok&lt;br /&gt;
| silver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pong&lt;br /&gt;
| hill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pont&lt;br /&gt;
| storm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ponx&lt;br /&gt;
| deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pord&lt;br /&gt;
| to touch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porm&lt;br /&gt;
| money&lt;br /&gt;
| [From Igmerind boroma, name of a coin]&lt;br /&gt;
|-&lt;br /&gt;
| pormefonga&lt;br /&gt;
| purse&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porp&lt;br /&gt;
| to wash&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poub [East Leturian pub] &lt;br /&gt;
| crazed, wild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poulg [East Leturian pulg] &lt;br /&gt;
| chance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pouz [East Leturian puz] &lt;br /&gt;
| meat, flesh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pur [East Leturian pir] &lt;br /&gt;
| round, circular&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| r-&lt;br /&gt;
| I, me, my&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rab&lt;br /&gt;
| to smile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raid&lt;br /&gt;
| bride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raig&lt;br /&gt;
| sack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| reim&lt;br /&gt;
| get, receive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rem&lt;br /&gt;
| many&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Renggof&lt;br /&gt;
| The continent of Arangoth &lt;br /&gt;
| (from mispronunciation of the name, i.e Arenggof)&lt;br /&gt;
|-&lt;br /&gt;
| Renggof rinti&lt;br /&gt;
| horse&lt;br /&gt;
| Arangothian rint &lt;br /&gt;
|-&lt;br /&gt;
| ril&lt;br /&gt;
| to shine, shiny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ring&lt;br /&gt;
| origin; root&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rint&lt;br /&gt;
| name of an animal used for transportation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roup [East Leturian rup]&lt;br /&gt;
| to hurt, to feel bad; pain, painful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roupulp [East Leturian rupulp] &lt;br /&gt;
| to hurt someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| saib&lt;br /&gt;
| luck, fortune&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sandx&lt;br /&gt;
| to hear, hearing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sangk&lt;br /&gt;
| cake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sar&lt;br /&gt;
| South&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sarb (v) &lt;br /&gt;
| to perform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sard (v) &lt;br /&gt;
| to write&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sazb&lt;br /&gt;
| fat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seft (v) &lt;br /&gt;
| to cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulp (v) &lt;br /&gt;
| to paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulpesk (n) &lt;br /&gt;
| paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seim&lt;br /&gt;
| fountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seis (n) &lt;br /&gt;
| point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seit (v) &lt;br /&gt;
| to be sorry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sekka&lt;br /&gt;
| name of the brass armor worn by frontier raiders, and which is imported from Secca&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sem&lt;br /&gt;
| three&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| semb&lt;br /&gt;
| picture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sen (v)&lt;br /&gt;
| to strive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ser-&lt;br /&gt;
| prefix which indicates something is female&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serd&lt;br /&gt;
| wide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serk&lt;br /&gt;
| escape&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serm&lt;br /&gt;
| to regret&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sernuvling [East Leturian sernuviln] &lt;br /&gt;
| servant-girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serz&lt;br /&gt;
| to seek, look for&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sesp&lt;br /&gt;
| hole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sibdar&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sict&lt;br /&gt;
| choice, to choose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sig&lt;br /&gt;
| fair (decision, etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silf&lt;br /&gt;
| dance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silm&lt;br /&gt;
| fair-haired, blonde&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silp&lt;br /&gt;
| bewitch, enchant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silpesk&lt;br /&gt;
| magical spell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sint&lt;br /&gt;
| a boy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sinx&lt;br /&gt;
| an acquaintance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| siz&lt;br /&gt;
| only&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaf [East Leturian salf] &lt;br /&gt;
| boring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaik  [East Leturian sailk] &lt;br /&gt;
| leather, skin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sleb [East Leturian selb] &lt;br /&gt;
| weather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slem [East Leturian selm] &lt;br /&gt;
| wine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sman&lt;br /&gt;
| gray; (2) to offer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smar&lt;br /&gt;
| velvet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smec&lt;br /&gt;
| to sing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smeif&lt;br /&gt;
| joke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smen&lt;br /&gt;
| to give&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smenesk&lt;br /&gt;
| a gift; pay, salary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smib (v)&lt;br /&gt;
| to show&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smid (v) &lt;br /&gt;
| to use&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smin&lt;br /&gt;
| daughter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smiz&lt;br /&gt;
| honor, faith&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smod&lt;br /&gt;
| to run&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snad&lt;br /&gt;
| board (of wood), plank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snic&lt;br /&gt;
| a charm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snim&lt;br /&gt;
| to bring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sning&lt;br /&gt;
| to buy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sningemeva&lt;br /&gt;
| market&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snir&lt;br /&gt;
| governor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snon&lt;br /&gt;
| command, order&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snos&lt;br /&gt;
| knife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snul&lt;br /&gt;
| drink&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sorb&lt;br /&gt;
| chain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sov&lt;br /&gt;
| husband&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sulv&lt;br /&gt;
| to bow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sum [East Leturian sim] &lt;br /&gt;
| a lock&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sut [East Leturian sit] &lt;br /&gt;
| a fortress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svang [East Leturian saung] &lt;br /&gt;
| a feather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svarb [East Leturian saurb] &lt;br /&gt;
| a scarf or kerchief&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sver [East Leturian seur] &lt;br /&gt;
| head; leader; (adj) main, principal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sverkoli&lt;br /&gt;
| capital, ‘main town&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svilm [East Leturian seulm] &lt;br /&gt;
| fur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svin [East Leturian seun] &lt;br /&gt;
| a wife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sved [East Leturian seud] &lt;br /&gt;
| to alter, change something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taf&lt;br /&gt;
| to read&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taig&lt;br /&gt;
| a hot beverage somewhat like very strong coffee&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| beach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taiz&lt;br /&gt;
| book&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taizetoula [East Leturian taizetula] &lt;br /&gt;
| library (building)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tand&lt;br /&gt;
| flaw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tar&lt;br /&gt;
| arrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tark (v)&lt;br /&gt;
| to roll&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tats&lt;br /&gt;
| break&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcait (v)&lt;br /&gt;
| to need&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaiz&lt;br /&gt;
| a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaizesk&lt;br /&gt;
| wood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcand&lt;br /&gt;
| gang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcangk&lt;br /&gt;
| noise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcar (v)&lt;br /&gt;
| to send&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tceb&lt;br /&gt;
| hammer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcerk&lt;br /&gt;
| sweet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcez&lt;br /&gt;
| mean, signify; meaning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcid&lt;br /&gt;
| learn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcidulp&lt;br /&gt;
| teach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcob&lt;br /&gt;
| to turn into something, to morph&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcok&lt;br /&gt;
| ready&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tein&lt;br /&gt;
| to cook&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teinemeva&lt;br /&gt;
| kitchen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teit&lt;br /&gt;
| six&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tel&lt;br /&gt;
| dream&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telb&lt;br /&gt;
| stolen; to steal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teld&lt;br /&gt;
| to pass, pass down, be inherited by&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telk&lt;br /&gt;
| to cease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telm&lt;br /&gt;
| blue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telp&lt;br /&gt;
| to strike, striking, a blow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| terp &lt;br /&gt;
| see trimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tib&lt;br /&gt;
| a pea&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tim&lt;br /&gt;
| dirty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tinf&lt;br /&gt;
| number&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tintc&lt;br /&gt;
| wild, untamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisk&lt;br /&gt;
| short&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisp (n)&lt;br /&gt;
| mind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tispxev (v) &lt;br /&gt;
| understand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tist (v) &lt;br /&gt;
| to weave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todx (n)&lt;br /&gt;
| a guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todxod (v) &lt;br /&gt;
| to guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tok&lt;br /&gt;
| jump, leap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolt&lt;br /&gt;
| to stand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolx&lt;br /&gt;
| sleepy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torb&lt;br /&gt;
| family&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tord (v) &lt;br /&gt;
| to wear away&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tork (v) &lt;br /&gt;
| to move&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torx&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| toul [East Leturian tul] &lt;br /&gt;
| house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| traz [East Leturian tarz] &lt;br /&gt;
| basket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trid [East Leturian terd] &lt;br /&gt;
| to urge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trimp [East Leturian terp] &lt;br /&gt;
| bow (for arrows)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| triz [East Leturian terz] &lt;br /&gt;
| swan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tud&lt;br /&gt;
| ten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tumi-&lt;br /&gt;
| forms the ‘dozens,’ e.g  tumined = eleven, tumigong = fifteen, etc&lt;br /&gt;
| [from tud mi = “ten and”]&lt;br /&gt;
|-&lt;br /&gt;
| tur&lt;br /&gt;
| tail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaic&lt;br /&gt;
| entire, whole, complete&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaif (n)&lt;br /&gt;
| harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaifulp (v) &lt;br /&gt;
| to harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vais&lt;br /&gt;
| reason why&lt;br /&gt;
| ge vaisac = because of him/her/it, ningevaisac = therefore&lt;br /&gt;
|-&lt;br /&gt;
| Valar&lt;br /&gt;
| Griffon’s Aerie &lt;br /&gt;
| [from its old name, Vallaria]&lt;br /&gt;
|-&lt;br /&gt;
| vang&lt;br /&gt;
| narrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varb&lt;br /&gt;
| to make&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varg&lt;br /&gt;
| to tell, inform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varx&lt;br /&gt;
| mood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veb&lt;br /&gt;
| to add&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ved&lt;br /&gt;
| a station or post&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veg&lt;br /&gt;
| to interrupt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veir&lt;br /&gt;
| possible, possibility&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vest&lt;br /&gt;
| to build&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vic&lt;br /&gt;
| all, every&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vilg&lt;br /&gt;
| satin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vind&lt;br /&gt;
| to wear (clothing etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| visk&lt;br /&gt;
| to roast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vist&lt;br /&gt;
| real&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlan [East Leturian valn] &lt;br /&gt;
| enter, entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleim [East Leturian veilm] &lt;br /&gt;
| leg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleix [East Leturian veilx] &lt;br /&gt;
| hope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vling [East Leturian viln] &lt;br /&gt;
| to serve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlingpormi [East Leturian vilnpormi] &lt;br /&gt;
| a tip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlod [East Leturian vold] &lt;br /&gt;
| same&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlop [East Leturian volp] &lt;br /&gt;
| to report&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlor [East Leturian volar] &lt;br /&gt;
| north&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vob&lt;br /&gt;
| to look at&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vond&lt;br /&gt;
| boat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vong&lt;br /&gt;
| bell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vour [East Leturian vur] &lt;br /&gt;
| cause&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrim [East Leturian verm] &lt;br /&gt;
| to intend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrin [East Leturian vern] &lt;br /&gt;
| to dig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vulm&lt;br /&gt;
| cloud&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vumb [East Leturian vimb] &lt;br /&gt;
| to depart, leave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vur&lt;br /&gt;
| supreme, highest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xac&lt;br /&gt;
| know&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xaid&lt;br /&gt;
| to arrive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xangk&lt;br /&gt;
| to appear, come into sight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xeb&lt;br /&gt;
| dry; a desert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xem&lt;br /&gt;
| surrender, give up, exchange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xen&lt;br /&gt;
| mouth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xer&lt;br /&gt;
| to bear (a child)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xid&lt;br /&gt;
| to speak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xig&lt;br /&gt;
| a shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xin&lt;br /&gt;
| star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xingk&lt;br /&gt;
| to mention&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xird&lt;br /&gt;
| a man&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xor&lt;br /&gt;
| a foot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xour [East Leturian xur] &lt;br /&gt;
| to walk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xoz&lt;br /&gt;
| a talon&lt;br /&gt;
| [from Igmerind zhoza]&lt;br /&gt;
|-&lt;br /&gt;
| yair&lt;br /&gt;
| gratitude&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarb&lt;br /&gt;
| ashamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarg&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarm&lt;br /&gt;
| forgive, absolve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarp (v)&lt;br /&gt;
| to hold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yedx&lt;br /&gt;
| law&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yeik&lt;br /&gt;
| power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yein&lt;br /&gt;
| ice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yenz&lt;br /&gt;
| introduce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yep&lt;br /&gt;
| soon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yicak&lt;br /&gt;
| bald&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiderulp&lt;br /&gt;
| to behead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yidxil&lt;br /&gt;
| impure&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yikindx&lt;br /&gt;
| lazy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiklem [East Leturian yikelm] &lt;br /&gt;
| weak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yin&lt;br /&gt;
| to come&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinf&lt;br /&gt;
| to boil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yingk&lt;br /&gt;
| to point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilm&lt;br /&gt;
| ill, illness, sick, sickness, disease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilmod&lt;br /&gt;
| to get sick, sicken, become ill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiril&lt;br /&gt;
| dull&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirm&lt;br /&gt;
| to open&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirn&lt;br /&gt;
| soft&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yisandx&lt;br /&gt;
| deaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitand&lt;br /&gt;
| perfect, flawless&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitcangk&lt;br /&gt;
| quiet, silent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiveir&lt;br /&gt;
| impossible&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixev&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixour [East Leturian yixur]&lt;br /&gt;
| lame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixourulp [East Leturian yixurulp]&lt;br /&gt;
| to maim &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizd&lt;br /&gt;
| example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizdoc&lt;br /&gt;
| for example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yob&lt;br /&gt;
| the wind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolc&lt;br /&gt;
| difficult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolm&lt;br /&gt;
| distant, far&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yongk&lt;br /&gt;
| to alter or change (oneself); to undergo a change&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yont&lt;br /&gt;
| early&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yontkepi&lt;br /&gt;
| morning, forenoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorb&lt;br /&gt;
| to amuse, entertain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorn&lt;br /&gt;
| a mistake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yort&lt;br /&gt;
| peace&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yosp&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yulp&lt;br /&gt;
| bath, to bathe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yult&lt;br /&gt;
| amazed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zal&lt;br /&gt;
| shadow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zamb&lt;br /&gt;
| host&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zarp&lt;br /&gt;
| color&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zat (n)&lt;br /&gt;
| result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zatod (v)&lt;br /&gt;
| to result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimp&lt;br /&gt;
| garden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimpesk&lt;br /&gt;
| vegetable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeir (v)&lt;br /&gt;
| to search&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zelm&lt;br /&gt;
| clever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zemb&lt;br /&gt;
| liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zert&lt;br /&gt;
| key&lt;br /&gt;
| [from Igmerind sertee]&lt;br /&gt;
|-&lt;br /&gt;
| zev&lt;br /&gt;
| seeing, sight, to see&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zi-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zilt&lt;br /&gt;
| new&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zimp&lt;br /&gt;
| salt&lt;br /&gt;
| [from Igmerind simbee]&lt;br /&gt;
|-&lt;br /&gt;
| zind&lt;br /&gt;
| letter; leaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingk&lt;br /&gt;
| to tell an untruth, to lie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingkesk&lt;br /&gt;
| a lie, a fib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zint&lt;br /&gt;
| bean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zorb&lt;br /&gt;
| sparkle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zord&lt;br /&gt;
| awful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zu-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zun&lt;br /&gt;
| bread&lt;br /&gt;
| [from Igmerind suna]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Common to Leturian Dictionary=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Leturian&lt;br /&gt;
! Root&lt;br /&gt;
|-&lt;br /&gt;
| past-tense marker&lt;br /&gt;
| a, a-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sausage&lt;br /&gt;
| baib&lt;br /&gt;
| [from Igmerind pheeb]&lt;br /&gt;
|-&lt;br /&gt;
| land (property)&lt;br /&gt;
| ban&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dark, darkness&lt;br /&gt;
| bat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darken, darkening, evening&lt;br /&gt;
| batod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| calm&lt;br /&gt;
| beb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to assure; assurance&lt;br /&gt;
| beir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lamp&lt;br /&gt;
| bel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| door&lt;br /&gt;
| bemb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| time&lt;br /&gt;
| bez&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stone&lt;br /&gt;
| bict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chair&lt;br /&gt;
| bifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a person&lt;br /&gt;
| bik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (n) a guide&lt;br /&gt;
| bimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| bimpod (v) to guide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rule, reign&lt;br /&gt;
| bin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to assist, help&lt;br /&gt;
| bingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| earth, soil, dirt&lt;br /&gt;
| blaf [East Leturian balf]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| blox [East Leturian bolx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beer&lt;br /&gt;
| blin [East Leturian beln]&lt;br /&gt;
| [from Igmerind phlin]&lt;br /&gt;
|-&lt;br /&gt;
| smooth&lt;br /&gt;
| bok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| concern&lt;br /&gt;
| boln&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| message&lt;br /&gt;
| bop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| bor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to starve&lt;br /&gt;
| borm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| full&lt;br /&gt;
| bost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to fill&lt;br /&gt;
| bostulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| iron&lt;br /&gt;
| bov&lt;br /&gt;
| [from Igmerind pholph]&lt;br /&gt;
|-&lt;br /&gt;
| to yell, cry out&lt;br /&gt;
| bul (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| late, later&lt;br /&gt;
| bur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| afternoon&lt;br /&gt;
| burkepi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| busy&lt;br /&gt;
| bux&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| conjunction: “which is”, “that”, etc&lt;br /&gt;
| ca&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hair&lt;br /&gt;
| cak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cloak, coat&lt;br /&gt;
| calt&lt;br /&gt;
| [from Igmerind shalta]&lt;br /&gt;
|-&lt;br /&gt;
| exact, precise&lt;br /&gt;
| cand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kind, friendly&lt;br /&gt;
| cark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| question word, introduces a question&lt;br /&gt;
| cei&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tall, height&lt;br /&gt;
| ceir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rise; sunrise, East, eastern&lt;br /&gt;
| cel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pretty&lt;br /&gt;
| cem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| which time?&lt;br /&gt;
| cembezi (ceng-bezi)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| when?&lt;br /&gt;
| cembezic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - see cengevi, etc&lt;br /&gt;
| cemmevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| what [sort of]?, which&lt;br /&gt;
| ceng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| why?&lt;br /&gt;
| cengevaisac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| which place&lt;br /&gt;
| cengevi (ceng-mevi)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| where?&lt;br /&gt;
| cengevic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| whither?&lt;br /&gt;
| cengevil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| whence?&lt;br /&gt;
| cengevit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| who?&lt;br /&gt;
| cengg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to miss (someone)&lt;br /&gt;
| cengk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| how?&lt;br /&gt;
| cengkodic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| death, to die&lt;br /&gt;
| cet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fast&lt;br /&gt;
| cigd&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leturian god&lt;br /&gt;
| Cigel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| body&lt;br /&gt;
| cilk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fever&lt;br /&gt;
| cilkenusta&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| talk&lt;br /&gt;
| cilt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| river&lt;br /&gt;
| cim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| desire, want&lt;br /&gt;
| cimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| air&lt;br /&gt;
| cin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brother&lt;br /&gt;
| cingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| own, i.e &amp;quot;re cip dxivia&lt;br /&gt;
| my own camp&amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
| cip (adj)&lt;br /&gt;
|-&lt;br /&gt;
| to approve&lt;br /&gt;
| corb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dragon&lt;br /&gt;
| dack&lt;br /&gt;
| [from Igmerind dashkon]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonrealm&lt;br /&gt;
| Dackemaza&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to consider&lt;br /&gt;
| dalb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cloth&lt;br /&gt;
| dalg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| but&lt;br /&gt;
| dar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to keep, retain, hire&lt;br /&gt;
| darb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ability, able, capability, capable (darmu X-ou, capable of X)&lt;br /&gt;
| darm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to enable&lt;br /&gt;
| darmulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| “two” in counting&lt;br /&gt;
| deg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to charm, to be charming&lt;br /&gt;
| delm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beauty, beautiful&lt;br /&gt;
| den&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| light, to glow&lt;br /&gt;
| denx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fresh&lt;br /&gt;
| denz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neck&lt;br /&gt;
| der&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| king&lt;br /&gt;
| derb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| avoid&lt;br /&gt;
| derz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| two, dual prefix&lt;br /&gt;
| di-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| two-by-two, in a pair, etc&lt;br /&gt;
| dic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| divide&lt;br /&gt;
| dikops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| border, frontier&lt;br /&gt;
| dikopsemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| accept&lt;br /&gt;
| dilz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| continue&lt;br /&gt;
| dimb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kind, sort&lt;br /&gt;
| dind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cold&lt;br /&gt;
| ding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| part&lt;br /&gt;
| disk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| twenty&lt;br /&gt;
| ditum&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| both&lt;br /&gt;
| divic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bear (animal)&lt;br /&gt;
| diz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ask; question&lt;br /&gt;
| don&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| certain&lt;br /&gt;
| dond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milk&lt;br /&gt;
| dor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a dress&lt;br /&gt;
| dorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to resist&lt;br /&gt;
| dord (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brown&lt;br /&gt;
| doud [East Leturian dud]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to fall&lt;br /&gt;
| dozg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to return&lt;br /&gt;
| duc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| claw&lt;br /&gt;
| ducp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| agree, agreement&lt;br /&gt;
| dul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| black&lt;br /&gt;
| dun [East Leturian din]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The kingdom of Arangoth&lt;br /&gt;
| Dundackiemaza&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| last, preceding&lt;br /&gt;
| dung&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yesterday&lt;br /&gt;
| dungkepi, dungkepic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| good, to be good, goodness&lt;br /&gt;
| dur [East Leturian dir]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| danger&lt;br /&gt;
| dut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| travel, journey&lt;br /&gt;
| dval [East Leturian daul]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brave&lt;br /&gt;
| dvar [East Leturian daur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to recommend&lt;br /&gt;
| dved [East Leturian deud]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a chicken&lt;br /&gt;
| dveg [East Leturian deug]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a girl&lt;br /&gt;
| dven [East Leturian deun]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silk&lt;br /&gt;
| dvez [East Leturian deuz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| enough, ample&lt;br /&gt;
| dvifs [East Leturian deufs]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| compensate, compensation&lt;br /&gt;
| dvifsulp [East Leturian deufsulp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to govern, an area governed by someone, a province or principality; to keep under control, controlled&lt;br /&gt;
| dvim [East Leturian deum]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to tell a story, storytelling&lt;br /&gt;
| dving [East Leturian deung]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| alarm; to raise the alarm, etc&lt;br /&gt;
| dvit [East Leturian deut]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Initially, Leturian words did not begin with this sound, but under the influence of Igmerind, a number of Leturian words beginning tc- changed this to dx-&lt;br /&gt;
| dx- : Note&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to reach&lt;br /&gt;
| dxad&lt;br /&gt;
| [tcad]&lt;br /&gt;
|-&lt;br /&gt;
| to put&lt;br /&gt;
| dxag&lt;br /&gt;
| [tcag]&lt;br /&gt;
|-&lt;br /&gt;
| music&lt;br /&gt;
| dxair&lt;br /&gt;
| [from Igmerind djeera]&lt;br /&gt;
|-&lt;br /&gt;
| sword&lt;br /&gt;
| dxats&lt;br /&gt;
| [from Igmerind djattis]&lt;br /&gt;
|-&lt;br /&gt;
| easy&lt;br /&gt;
| dxart&lt;br /&gt;
| [from Igmerind djarte]&lt;br /&gt;
|-&lt;br /&gt;
| to draw, pull&lt;br /&gt;
| dxaz&lt;br /&gt;
| [tcaz]&lt;br /&gt;
|-&lt;br /&gt;
| seven&lt;br /&gt;
| dxem&lt;br /&gt;
| [tcem]&lt;br /&gt;
|-&lt;br /&gt;
| wet&lt;br /&gt;
| dxer&lt;br /&gt;
| [tcer]&lt;br /&gt;
|-&lt;br /&gt;
| damp&lt;br /&gt;
| dxerindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| doll&lt;br /&gt;
| dxib&lt;br /&gt;
| [tcib]&lt;br /&gt;
|-&lt;br /&gt;
| soup&lt;br /&gt;
| dxid&lt;br /&gt;
| [from Igmerind djida]&lt;br /&gt;
|-&lt;br /&gt;
| pure&lt;br /&gt;
| dxil&lt;br /&gt;
| [tcil]&lt;br /&gt;
|-&lt;br /&gt;
| plum&lt;br /&gt;
| dxim&lt;br /&gt;
| [from Igmerind djima]&lt;br /&gt;
|-&lt;br /&gt;
| plum brandy&lt;br /&gt;
| dximesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to miss (a target etc)&lt;br /&gt;
| dxinf&lt;br /&gt;
| [tcinf]&lt;br /&gt;
|-&lt;br /&gt;
| garlic&lt;br /&gt;
| dxing&lt;br /&gt;
| [from Igmerind djinga]&lt;br /&gt;
|-&lt;br /&gt;
| to take&lt;br /&gt;
| dxingk (v)&lt;br /&gt;
| [tcink]&lt;br /&gt;
|-&lt;br /&gt;
| camp&lt;br /&gt;
| dxiv&lt;br /&gt;
| [tciv]&lt;br /&gt;
|-&lt;br /&gt;
| pipe&lt;br /&gt;
| dxod&lt;br /&gt;
| [from Igmerind djauda]&lt;br /&gt;
|-&lt;br /&gt;
| carpet&lt;br /&gt;
| dxond&lt;br /&gt;
| [from Igmerind djaundee]&lt;br /&gt;
|-&lt;br /&gt;
| word&lt;br /&gt;
| dxor&lt;br /&gt;
| [tcor]&lt;br /&gt;
|-&lt;br /&gt;
| cheap&lt;br /&gt;
| dxot&lt;br /&gt;
| [from Igmerind djaute]&lt;br /&gt;
|-&lt;br /&gt;
| decide, act of decision, etc&lt;br /&gt;
| falt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a decision, a verdict&lt;br /&gt;
| faltesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to weep, cry&lt;br /&gt;
| feg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to aim&lt;br /&gt;
| fem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rest&lt;br /&gt;
| femp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| father&lt;br /&gt;
| fen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bottle fent&lt;br /&gt;
| fengk&lt;br /&gt;
| to advance, esp&lt;br /&gt;
|-&lt;br /&gt;
| an invasion; to invade&lt;br /&gt;
| fentevlana [East Leturian fentevalna]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| great, large&lt;br /&gt;
| fer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| grow&lt;br /&gt;
| ferod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cabbage&lt;br /&gt;
| fidx&lt;br /&gt;
| [from Igmerind pidjee]&lt;br /&gt;
|-&lt;br /&gt;
| ear&lt;br /&gt;
| fil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| box&lt;br /&gt;
| fim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to work&lt;br /&gt;
| fin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cheese&lt;br /&gt;
| findx&lt;br /&gt;
| [from Igmerind pindjee]&lt;br /&gt;
|-&lt;br /&gt;
| gate&lt;br /&gt;
| fint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| important&lt;br /&gt;
| fintc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shame&lt;br /&gt;
| firt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to choose, pick&lt;br /&gt;
| fis&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to carry, bear&lt;br /&gt;
| fisp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brush&lt;br /&gt;
| fitc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| steam&lt;br /&gt;
| fix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| butter&lt;br /&gt;
| flot [East Leturian folt]&lt;br /&gt;
| [from Igmerind plota]&lt;br /&gt;
|-&lt;br /&gt;
| the sun&lt;br /&gt;
| fob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a pocket&lt;br /&gt;
| fong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a cripple&lt;br /&gt;
| fongk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cripple&lt;br /&gt;
| fongkulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| prince, princess&lt;br /&gt;
| forb&lt;br /&gt;
| [from Igmerind porphon]&lt;br /&gt;
|-&lt;br /&gt;
| intensifying prefix&lt;br /&gt;
| forb-&lt;br /&gt;
| [from Igmerind porphe]&lt;br /&gt;
|-&lt;br /&gt;
| excellent&lt;br /&gt;
| forblesp&lt;br /&gt;
| [Igmerind porph-lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| to reward&lt;br /&gt;
| forbsmen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| good friend (?)&lt;br /&gt;
| forbtelm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bother&lt;br /&gt;
| forg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sky, heaven&lt;br /&gt;
| forn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| star (lamp of heaven)&lt;br /&gt;
| fornebela&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rice&lt;br /&gt;
| fulb&lt;br /&gt;
| [from Igmerind pulphee]&lt;br /&gt;
|-&lt;br /&gt;
| yellow&lt;br /&gt;
| fulk [East Leturian filk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bright&lt;br /&gt;
| fuln [East Leturian filn]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thin&lt;br /&gt;
| fult [East Leturian filt]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| he, she, it, him, her, his, hers, its&lt;br /&gt;
| g-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bind&lt;br /&gt;
| garm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| free, freedom&lt;br /&gt;
| gats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| island&lt;br /&gt;
| gendx&lt;br /&gt;
| [from Igmerind gendjee]&lt;br /&gt;
|-&lt;br /&gt;
| animal&lt;br /&gt;
| gent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zoo&lt;br /&gt;
| gentemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to thank&lt;br /&gt;
| gid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| await, wait for, expect&lt;br /&gt;
| gifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nail&lt;br /&gt;
| gig&lt;br /&gt;
| [from Igmerind giga]&lt;br /&gt;
|-&lt;br /&gt;
| happen&lt;br /&gt;
| gim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| corner&lt;br /&gt;
| gimb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wish&lt;br /&gt;
| gin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to pity&lt;br /&gt;
| ging (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to alight, to dismount, disembark&lt;br /&gt;
| gingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tower&lt;br /&gt;
| glam [East Leturian galm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| glin [East Leturain geln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| old&lt;br /&gt;
| gob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stupid&lt;br /&gt;
| gog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| young&lt;br /&gt;
| gond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| five&lt;br /&gt;
| gong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to go wrong; an accident&lt;br /&gt;
| gor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to reflect&lt;br /&gt;
| gord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to desert, abandon&lt;br /&gt;
| gorm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| village&lt;br /&gt;
| gult [East Leturian gilt]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to behave (well or badly)&lt;br /&gt;
| gvand [East Leturian gaund]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to taste&lt;br /&gt;
| gvek [East Leturian geuk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| happy&lt;br /&gt;
| gvet [East Leturian geut]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| answer&lt;br /&gt;
| gvilz [East Leturian geulz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hall&lt;br /&gt;
| gvinx [East Leturian geunx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a woman&lt;br /&gt;
| gvir [East Leturian geur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| absence, absent, elsewhere&lt;br /&gt;
| gvok [East Leturian gouk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| disappear, vanish&lt;br /&gt;
| gvokod [East Leturian goukod]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Suburb of Telmenena, its name is derived from that of a pre-Leturian people&lt;br /&gt;
| Ikmirin&lt;br /&gt;
| (Igmerind)&lt;br /&gt;
|-&lt;br /&gt;
| afraid; to be afraid&lt;br /&gt;
| kack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to frighten&lt;br /&gt;
| kackulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| military title, sometimes the governor of a frontier dvim&lt;br /&gt;
| kaif&lt;br /&gt;
| [From Igmerind keepon]&lt;br /&gt;
|-&lt;br /&gt;
| a comb&lt;br /&gt;
| kail&lt;br /&gt;
| [From Igmerind keela]&lt;br /&gt;
|-&lt;br /&gt;
| to rejoice&lt;br /&gt;
| kaiz&lt;br /&gt;
| [From Igmerind keesa]&lt;br /&gt;
|-&lt;br /&gt;
| to burn&lt;br /&gt;
| kakt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to light (a fire), to cause to burn&lt;br /&gt;
| kaktulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| four&lt;br /&gt;
| karp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to owe&lt;br /&gt;
| kark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a debt&lt;br /&gt;
| karkesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to visit&lt;br /&gt;
| keb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| jam, jelly&lt;br /&gt;
| kein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A famous Leturian dessert&lt;br /&gt;
| keinesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tollor, literally “the dominion of Kel [Ellure]&amp;quot;&amp;quot;&lt;br /&gt;
| Kelemaza&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to go&lt;br /&gt;
| kem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to beg&lt;br /&gt;
| kemb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| then, at that time&lt;br /&gt;
| kembezic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - see kengevi, etc&lt;br /&gt;
| kemmevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the middle of something, the belly&lt;br /&gt;
| ken&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hunger&lt;br /&gt;
| keneforga&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| that thing over there&lt;br /&gt;
| keng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| that place over there&lt;br /&gt;
| kengevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| over there&lt;br /&gt;
| kengevic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thither&lt;br /&gt;
| kengevil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thence&lt;br /&gt;
| kengevit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sour&lt;br /&gt;
| kengk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| noon, midday&lt;br /&gt;
| kenkepi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| day, sunrise&lt;br /&gt;
| kep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (cultivated) field&lt;br /&gt;
| keps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sleep, sleep&lt;br /&gt;
| ker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| inn&lt;br /&gt;
| keremeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| duel, spar&lt;br /&gt;
| kerf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| goose&lt;br /&gt;
| kerp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to do something; activity&lt;br /&gt;
| kerz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blade&lt;br /&gt;
| kesp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ache&lt;br /&gt;
| kest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| West Leturian name for Quilanesti (which is of Leturian origin)&lt;br /&gt;
| Keulnesti&lt;br /&gt;
| See kvil-&lt;br /&gt;
|-&lt;br /&gt;
| clean (adj)&lt;br /&gt;
| kilk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to clean [something]&lt;br /&gt;
| kilkulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| industrious, hard-working&lt;br /&gt;
| kindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soap&lt;br /&gt;
| kir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| juice; to squeeze&lt;br /&gt;
| klais [East Leturian kails]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| strong, strength&lt;br /&gt;
| klem [East Leturian kelm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| still, even yet&lt;br /&gt;
| kob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| condition, state&lt;br /&gt;
| kod&lt;br /&gt;
| ceng kodi = how [are you]?&lt;br /&gt;
|-&lt;br /&gt;
| valley&lt;br /&gt;
| kog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a town&lt;br /&gt;
| kol&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stick (n)&lt;br /&gt;
| kolk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deserve&lt;br /&gt;
| kolm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| eight&lt;br /&gt;
| koln&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cut&lt;br /&gt;
| kops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to harvest&lt;br /&gt;
| kopsod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to appear, to show up somewhere&lt;br /&gt;
| kult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| proud, pride&lt;br /&gt;
| kun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to succeed&lt;br /&gt;
| kund&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| safe&lt;br /&gt;
| kunx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| voice&lt;br /&gt;
| kup&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a wall&lt;br /&gt;
| kur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| window&lt;br /&gt;
| kuresespa&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a name, to be called&lt;br /&gt;
| kuz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shore&lt;br /&gt;
| kveb [East Leturian keub]&lt;br /&gt;
| [From Igmerind whepha]&lt;br /&gt;
|-&lt;br /&gt;
| Elf, inhabitant of Quilanesti&lt;br /&gt;
| kvil [East Leturian keul]&lt;br /&gt;
| [From Igmerind whilon]&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| kvix [East Leturian keux]&lt;br /&gt;
| [From Igmerind whizhon]&lt;br /&gt;
|-&lt;br /&gt;
| sharp&lt;br /&gt;
| lab&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (adj) empty&lt;br /&gt;
| lad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to empty&lt;br /&gt;
| ladulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| still, unmoving&lt;br /&gt;
| ladx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| morning; (2) towel&lt;br /&gt;
| laim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to meet&lt;br /&gt;
| laimp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tongue, a language&lt;br /&gt;
| lain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nine&lt;br /&gt;
| lam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nose&lt;br /&gt;
| lang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a road&lt;br /&gt;
| lar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a poem&lt;br /&gt;
| larb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to recite a poem&lt;br /&gt;
| larbulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| usual&lt;br /&gt;
| lark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a step&lt;br /&gt;
| larp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forms adjectives having the meaning a person “with” some characteristic&lt;br /&gt;
| le-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thirst&lt;br /&gt;
| leb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to remove&lt;br /&gt;
| lec&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dead&lt;br /&gt;
| lecet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to die&lt;br /&gt;
| lecetod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| feverish&lt;br /&gt;
| lecilkenusta&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dangerous&lt;br /&gt;
| ledut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hungry&lt;br /&gt;
| lekeneforga&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thirsty&lt;br /&gt;
| leleb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a person&lt;br /&gt;
| lemir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| that thing there by you&lt;br /&gt;
| leng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| there by you&lt;br /&gt;
| lengevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| healthy&lt;br /&gt;
| lenilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lake, pond&lt;br /&gt;
| lerg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| honorable, faithful&lt;br /&gt;
| lesmiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| excellent&lt;br /&gt;
| lesp&lt;br /&gt;
| [from Igmerind lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| a provincial leader (female)&lt;br /&gt;
| leur [East Leturian only]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| powerful&lt;br /&gt;
| leyeik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| icy&lt;br /&gt;
| leyein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peaceful&lt;br /&gt;
| leyort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an arm&lt;br /&gt;
| lifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| friend&lt;br /&gt;
| lindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| befriend&lt;br /&gt;
| lindxulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pale&lt;br /&gt;
| lirm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to turn pale&lt;br /&gt;
| lirmod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| “something that is” + adjective&lt;br /&gt;
| lu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plum brandy&lt;br /&gt;
| ludximesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a medicine&lt;br /&gt;
| lu’neilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a circle or sphere; a territorial unit in East Leturia; a wheel&lt;br /&gt;
| lu’pur [East Leturian lupir]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a cover, lid&lt;br /&gt;
| lu’seft (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a letter, something sent&lt;br /&gt;
| lutcar (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a table&lt;br /&gt;
| lutolt (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a desert: the “dry thing”&lt;br /&gt;
| lu’xeb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poison&lt;br /&gt;
| luyinilmulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| actual, in person, none other than&lt;br /&gt;
| mad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| worthy, worthiness&lt;br /&gt;
| mag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| night&lt;br /&gt;
| man&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
| mar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the price or cost of something&lt;br /&gt;
| marb&lt;br /&gt;
| [From Igmerind marphee]&lt;br /&gt;
|-&lt;br /&gt;
| a sovereign state, a “land”, a dominion, (v) to be the ruler of a sovereign state&lt;br /&gt;
| maz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| map&lt;br /&gt;
| mazesemba&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| small, little&lt;br /&gt;
| medx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to eat&lt;br /&gt;
| meif&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to represent&lt;br /&gt;
| meik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| long&lt;br /&gt;
| meir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smoke&lt;br /&gt;
| mek (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to kill&lt;br /&gt;
| men&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a port&lt;br /&gt;
| mer&lt;br /&gt;
| [From Igmerind mer]&lt;br /&gt;
|-&lt;br /&gt;
| true&lt;br /&gt;
| merb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a place&lt;br /&gt;
| mev&lt;br /&gt;
| ceng mevi = where&lt;br /&gt;
|-&lt;br /&gt;
| and also&lt;br /&gt;
| mi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| mi-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| together&lt;br /&gt;
| mic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bridge&lt;br /&gt;
| mid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bet&lt;br /&gt;
| mifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a stranger&lt;br /&gt;
| mig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| history&lt;br /&gt;
| migim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to join oneself to, to marry&lt;br /&gt;
| mil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a shell&lt;br /&gt;
| milb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to vary&lt;br /&gt;
| mild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wish&lt;br /&gt;
| milg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to join [something to another thing]&lt;br /&gt;
| milulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| life; to live&lt;br /&gt;
| mim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sudden&lt;br /&gt;
| minf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| honey&lt;br /&gt;
| mingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kiss&lt;br /&gt;
| mint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| other&lt;br /&gt;
| minz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| minzpod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soul&lt;br /&gt;
| mir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a legal court; to try someone (at court)&lt;br /&gt;
| mod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the inside of something&lt;br /&gt;
| mog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seat&lt;br /&gt;
| mond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a duck&lt;br /&gt;
| moul [East Leturian mul]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| griffon&lt;br /&gt;
| moux [East Leturian mux]&lt;br /&gt;
| [From Igmerind mushon]&lt;br /&gt;
|-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| mu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| clothing&lt;br /&gt;
| mudalg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Griffon’s Aerie&lt;br /&gt;
| Mumoux [East Leturian Mumux]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| you, your&lt;br /&gt;
| n-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to settle, to set (the sun), sunset, the West, the end of something, the fall of a dynasty&lt;br /&gt;
| nain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the westernmost province of Leturia&lt;br /&gt;
| Nainfenti&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forget&lt;br /&gt;
| narm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bed&lt;br /&gt;
| nart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rise&lt;br /&gt;
| naz (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to raise&lt;br /&gt;
| nazulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palace, grand house&lt;br /&gt;
| neb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sometime&lt;br /&gt;
| nebbezi [East Leturian ned-bezi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| one, some, any&lt;br /&gt;
| ned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| first&lt;br /&gt;
| nedo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sugar&lt;br /&gt;
| nedx&lt;br /&gt;
| [From Igmerind nedjee]&lt;br /&gt;
|-&lt;br /&gt;
| laugh&lt;br /&gt;
| nef&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to yawn&lt;br /&gt;
| neft&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to think, a thought&lt;br /&gt;
| neg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| someone&lt;br /&gt;
| negg [East Leturian ned-g]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cure, heal&lt;br /&gt;
| neilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| half&lt;br /&gt;
| neit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to watch&lt;br /&gt;
| nel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| always, constant&lt;br /&gt;
| nelm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trunk of a tree&lt;br /&gt;
| nelt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mother&lt;br /&gt;
| nem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| somewhere&lt;br /&gt;
| nedmevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| year&lt;br /&gt;
| neg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sad&lt;br /&gt;
| nek&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| eye&lt;br /&gt;
| nen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| side&lt;br /&gt;
| nend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| eyelid&lt;br /&gt;
| nenelusefta&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to be safe, safety&lt;br /&gt;
| nep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to throw&lt;br /&gt;
| neps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forest&lt;br /&gt;
| nest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| several&lt;br /&gt;
| netinfi [East Leturian ned-tinfi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| something resembling something else&lt;br /&gt;
| nev&lt;br /&gt;
| nevu gou = something like him/her/it&lt;br /&gt;
|-&lt;br /&gt;
| deceptively beguiling; sirenlike&lt;br /&gt;
| nick&lt;br /&gt;
| [from Igmerind nishke]&lt;br /&gt;
|-&lt;br /&gt;
| to admire, admiration&lt;br /&gt;
| nifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sandal&lt;br /&gt;
| niks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| street&lt;br /&gt;
| nilb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| discuss&lt;br /&gt;
| nild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| health&lt;br /&gt;
| nilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| red&lt;br /&gt;
| nim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| this time&lt;br /&gt;
| nimbezi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| now&lt;br /&gt;
| nimbezic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| see ningevi&lt;br /&gt;
| nimmevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blush&lt;br /&gt;
| nimod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| presence, being somewhere, to be present&lt;br /&gt;
| nind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shoe&lt;br /&gt;
| ninf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| this thing here&lt;br /&gt;
| ning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| therefore&lt;br /&gt;
| ningevaisac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| this place&lt;br /&gt;
| ningevi [East Leturian ning-mevi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| here&lt;br /&gt;
| ningevic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hither&lt;br /&gt;
| ningevil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hence&lt;br /&gt;
| ningevit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| left (as opposed to right)&lt;br /&gt;
| ningk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| today&lt;br /&gt;
| ningkepi, ningkepic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| son&lt;br /&gt;
| nir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to smell&lt;br /&gt;
| nis&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to pierce&lt;br /&gt;
| nit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sea, ocean&lt;br /&gt;
| nod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| burden&lt;br /&gt;
| nong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to permit, allow&lt;br /&gt;
| norb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to begin, start&lt;br /&gt;
| nord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ugly&lt;br /&gt;
| norf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| warm&lt;br /&gt;
| nork&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| area around something&lt;br /&gt;
| nost&lt;br /&gt;
| ge nosta’c — around it&lt;br /&gt;
|-&lt;br /&gt;
| “someone who is” + adjective, or “someone who does” + verb&lt;br /&gt;
| nu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| explain, explanation&lt;br /&gt;
| nudx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a frontier raider&lt;br /&gt;
| nu’fent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poet&lt;br /&gt;
| nularbulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| awake&lt;br /&gt;
| nulm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wake up, become awake&lt;br /&gt;
| nulmod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| groom (at a wedding)&lt;br /&gt;
| nu’mil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| healer, doctor&lt;br /&gt;
| nu’neilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ruler, sovereign&lt;br /&gt;
| nu’maz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| berserker, crazy person&lt;br /&gt;
| nupoub [East Leturian nupub]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| worm&lt;br /&gt;
| nur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the area above something&lt;br /&gt;
| nurt&lt;br /&gt;
| ge nurta’c = above it&lt;br /&gt;
|-&lt;br /&gt;
| drunken, intoxicated&lt;br /&gt;
| nu’snul’ail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hot, heat&lt;br /&gt;
| nust&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| student&lt;br /&gt;
| nutcid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teacher&lt;br /&gt;
| nutcidulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| servant&lt;br /&gt;
| nuvling [East Leturian nuviln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deny&lt;br /&gt;
| nyac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| difference&lt;br /&gt;
| nyarz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chaos, anarchy, disarray&lt;br /&gt;
| nyeb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mountain&lt;br /&gt;
| nyeiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| heart&lt;br /&gt;
| nyel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (n) esteem, (adj) esteemed&lt;br /&gt;
| nyet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to esteem&lt;br /&gt;
| nyetulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| believe&lt;br /&gt;
| nyex&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meadow, (uncultivated) field&lt;br /&gt;
| nyim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| high up&lt;br /&gt;
| nyiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to announce, announcement&lt;br /&gt;
| nyongk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hand&lt;br /&gt;
| nyor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| early Leturian (female) title&lt;br /&gt;
| nyun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slow&lt;br /&gt;
| pad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| god&lt;br /&gt;
| pald&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sew&lt;br /&gt;
| palk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| child&lt;br /&gt;
| palp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| egg&lt;br /&gt;
| pant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| often, frequent&lt;br /&gt;
| parb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rose&lt;br /&gt;
| parn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an apple&lt;br /&gt;
| pelg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cider&lt;br /&gt;
| pelgesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| next&lt;br /&gt;
| peng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tomorrow&lt;br /&gt;
| pengkepi, [East Leturian pengkepic]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to borrow&lt;br /&gt;
| pex&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to lend, to loan (to someone)&lt;br /&gt;
| pilf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sit&lt;br /&gt;
| pim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rank, status&lt;br /&gt;
| pind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to catch&lt;br /&gt;
| pingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to swim&lt;br /&gt;
| plim [East Leturian pilm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tooth&lt;br /&gt;
| pling [East Leturian piln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tidy&lt;br /&gt;
| plox [East Leturian polx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| broad&lt;br /&gt;
| pob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to say&lt;br /&gt;
| pod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| strange&lt;br /&gt;
| pof&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silver&lt;br /&gt;
| pok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hill&lt;br /&gt;
| pong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| pont&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deep&lt;br /&gt;
| ponx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to touch&lt;br /&gt;
| pord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| money&lt;br /&gt;
| porm&lt;br /&gt;
| [From Igmerind boroma, name of a coin]&lt;br /&gt;
|-&lt;br /&gt;
| purse&lt;br /&gt;
| pormefonga&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wash&lt;br /&gt;
| porp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| crazed, wild&lt;br /&gt;
| poub [East Leturian pub]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chance&lt;br /&gt;
| poulg [East Leturian pulg]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meat, flesh&lt;br /&gt;
| pouz [East Leturian puz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| round, circular&lt;br /&gt;
| pur [East Leturian pir]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| I, me, my&lt;br /&gt;
| r-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to smile&lt;br /&gt;
| rab&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bride&lt;br /&gt;
| raid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sack&lt;br /&gt;
| raig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| get, receive&lt;br /&gt;
| reim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| many&lt;br /&gt;
| rem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The continent of Arangoth&lt;br /&gt;
| Renggof&lt;br /&gt;
| (from mispronunciation of the name, i.e Arenggof)&lt;br /&gt;
|-&lt;br /&gt;
| horse&lt;br /&gt;
| Renggof rinti&lt;br /&gt;
| Arangothian rint&lt;br /&gt;
|-&lt;br /&gt;
| to shine, shiny&lt;br /&gt;
| ril&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| origin; root&lt;br /&gt;
| ring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| name of an animal used for transportation&lt;br /&gt;
| rint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hurt, to feel bad; pain, painful&lt;br /&gt;
| roup [East Leturian rup]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hurt someone&lt;br /&gt;
| roupulp [East Leturian rupulp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| luck, fortune&lt;br /&gt;
| saib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hear, hearing&lt;br /&gt;
| sandx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cake&lt;br /&gt;
| sangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| sar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to perform&lt;br /&gt;
| sarb (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to write&lt;br /&gt;
| sard (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fat&lt;br /&gt;
| sazb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cover&lt;br /&gt;
| seft (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to paint&lt;br /&gt;
| seftulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| paint&lt;br /&gt;
| seftulpesk (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fountain&lt;br /&gt;
| seim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| point&lt;br /&gt;
| seis (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to be sorry&lt;br /&gt;
| seit (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| name of the brass armor worn by frontier raiders, and which is imported from Secca&lt;br /&gt;
| sekka&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| three&lt;br /&gt;
| sem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| picture&lt;br /&gt;
| semb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to strive&lt;br /&gt;
| sen (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| prefix which indicates something is female&lt;br /&gt;
| ser-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wide&lt;br /&gt;
| serd&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| escape&lt;br /&gt;
| serk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to regret&lt;br /&gt;
| serm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| servant-girl&lt;br /&gt;
| sernuvling [East Leturian sernuviln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to seek, look for&lt;br /&gt;
| serz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hole&lt;br /&gt;
| sesp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| Sibdar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| choice, to choose&lt;br /&gt;
| sict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fair (decision, etc)&lt;br /&gt;
| sig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dance&lt;br /&gt;
| silf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fair-haired, blonde&lt;br /&gt;
| silm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bewitch, enchant&lt;br /&gt;
| silp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| magical spell&lt;br /&gt;
| silpesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a boy&lt;br /&gt;
| sint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an acquaintance&lt;br /&gt;
| sinx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| only&lt;br /&gt;
| siz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boring&lt;br /&gt;
| slaf [East Leturian salf]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leather, skin&lt;br /&gt;
| slaik [East Leturian sailk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weather&lt;br /&gt;
| sleb [East Leturian selb]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wine&lt;br /&gt;
| slem [East Leturian selm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gray; (2) to offer&lt;br /&gt;
| sman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| velvet&lt;br /&gt;
| smar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sing&lt;br /&gt;
| smec&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| joke&lt;br /&gt;
| smeif&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to give&lt;br /&gt;
| smen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a gift; pay, salary&lt;br /&gt;
| smenesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to show&lt;br /&gt;
| smib (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to use&lt;br /&gt;
| smid (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| daughter&lt;br /&gt;
| smin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| honor, faith&lt;br /&gt;
| smiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to run&lt;br /&gt;
| smod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| board (of wood), plank&lt;br /&gt;
| snad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a charm&lt;br /&gt;
| snic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bring&lt;br /&gt;
| snim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to buy&lt;br /&gt;
| sning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| market&lt;br /&gt;
| sningemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| governor&lt;br /&gt;
| snir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| command, order&lt;br /&gt;
| snon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| knife&lt;br /&gt;
| snos&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| drink&lt;br /&gt;
| snul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chain&lt;br /&gt;
| sorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| husband&lt;br /&gt;
| sov&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bow&lt;br /&gt;
| sulv&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a lock&lt;br /&gt;
| sum [East Leturian sim]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a fortress&lt;br /&gt;
| sut [East Leturian sit]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a feather&lt;br /&gt;
| svang [East Leturian saung]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a scarf or kerchief&lt;br /&gt;
| svarb [East Leturian saurb]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| head; leader; (adj) main, principal&lt;br /&gt;
| sver [East Leturian seur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| capital, ‘main town&#039;&lt;br /&gt;
| sverkoli&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fur&lt;br /&gt;
| svilm [East Leturian seulm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a wife&lt;br /&gt;
| svin [East Leturian seun]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to alter, change something&lt;br /&gt;
| sved [East Leturian seud]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to read&lt;br /&gt;
| taf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a hot beverage somewhat like very strong coffee&lt;br /&gt;
| taig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beach&lt;br /&gt;
| tail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| book&lt;br /&gt;
| taiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| library (building)&lt;br /&gt;
| taizetoula [East Leturian taizetula]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| flaw&lt;br /&gt;
| tand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| arrow&lt;br /&gt;
| tar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to roll&lt;br /&gt;
| tark (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| break&lt;br /&gt;
| tats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to need&lt;br /&gt;
| tcait (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tree&lt;br /&gt;
| tcaiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wood&lt;br /&gt;
| tcaizesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gang&lt;br /&gt;
| tcand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| noise&lt;br /&gt;
| tcangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to send&lt;br /&gt;
| tcar (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hammer&lt;br /&gt;
| tceb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sweet&lt;br /&gt;
| tcerk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mean, signify; meaning&lt;br /&gt;
| tcez&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| learn&lt;br /&gt;
| tcid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teach&lt;br /&gt;
| tcidulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to turn into something, to morph&lt;br /&gt;
| tcob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ready&lt;br /&gt;
| tcok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cook&lt;br /&gt;
| tein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kitchen&lt;br /&gt;
| teinemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| six&lt;br /&gt;
| teit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dream&lt;br /&gt;
| tel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stolen; to steal&lt;br /&gt;
| telb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to pass, pass down, be inherited by&lt;br /&gt;
| teld&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cease&lt;br /&gt;
| telk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blue&lt;br /&gt;
| telm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to strike, striking, a blow&lt;br /&gt;
| telp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| see trimp&lt;br /&gt;
| terp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a pea&lt;br /&gt;
| tib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dirty&lt;br /&gt;
| tim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| number&lt;br /&gt;
| tinf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wild, untamed&lt;br /&gt;
| tintc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| short&lt;br /&gt;
| tisk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mind&lt;br /&gt;
| tisp (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| understand&lt;br /&gt;
| tispxev (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to weave&lt;br /&gt;
| tist (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a guard&lt;br /&gt;
| todx (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to guard&lt;br /&gt;
| todxod (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| jump, leap&lt;br /&gt;
| tok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to stand&lt;br /&gt;
| tolt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sleepy&lt;br /&gt;
| tolx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| family&lt;br /&gt;
| torb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wear away&lt;br /&gt;
| tord (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to move&lt;br /&gt;
| tork (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blind&lt;br /&gt;
| torx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| house&lt;br /&gt;
| toul [East Leturian tul]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| basket&lt;br /&gt;
| traz [East Leturian tarz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to urge&lt;br /&gt;
| trid [East Leturian terd]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bow (for arrows)&lt;br /&gt;
| trimp [East Leturian terp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| swan&lt;br /&gt;
| triz [East Leturian terz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ten&lt;br /&gt;
| tud&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forms the ‘dozens,’ e.g tumined = eleven, tumigong = fifteen, etc&lt;br /&gt;
| tumi-&lt;br /&gt;
| [from tud mi = “ten and”]&lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| tur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| entire, whole, complete&lt;br /&gt;
| vaic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| harm&lt;br /&gt;
| vaif (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to harm&lt;br /&gt;
| vaifulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| reason why&lt;br /&gt;
| vais&lt;br /&gt;
| ge vaisac = because of him/her/it, ningevaisac = therefore&lt;br /&gt;
|-&lt;br /&gt;
| Griffon’s Aerie&lt;br /&gt;
| Valar&lt;br /&gt;
| [from its old name, Vallaria]&lt;br /&gt;
|-&lt;br /&gt;
| narrow&lt;br /&gt;
| vang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to make&lt;br /&gt;
| varb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to tell, inform&lt;br /&gt;
| varg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mood&lt;br /&gt;
| varx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to add&lt;br /&gt;
| veb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a station or post&lt;br /&gt;
| ved&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to interrupt&lt;br /&gt;
| veg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| possible, possibility&lt;br /&gt;
| veir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to build&lt;br /&gt;
| vest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| all, every&lt;br /&gt;
| vic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| satin&lt;br /&gt;
| vilg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wear (clothing etc)&lt;br /&gt;
| vind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to roast&lt;br /&gt;
| visk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| real&lt;br /&gt;
| vist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| enter, entrance&lt;br /&gt;
| vlan [East Leturian valn]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leg&lt;br /&gt;
| vleim [East Leturian veilm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hope&lt;br /&gt;
| vleix [East Leturian veilx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to serve&lt;br /&gt;
| vling [East Leturian viln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tip&lt;br /&gt;
| vlingpormi [East Leturian vilnpormi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| same&lt;br /&gt;
| vlod [East Leturian vold]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to report&lt;br /&gt;
| vlop [East Leturian volp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| north&lt;br /&gt;
| vlor [East Leturian volar]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to look at&lt;br /&gt;
| vob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boat&lt;br /&gt;
| vond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bell&lt;br /&gt;
| vong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cause&lt;br /&gt;
| vour [East Leturian vur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to intend&lt;br /&gt;
| vrim [East Leturian verm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to dig&lt;br /&gt;
| vrin [East Leturian vern]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cloud&lt;br /&gt;
| vulm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to depart, leave&lt;br /&gt;
| vumb [East Leturian vimb]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| supreme, highest&lt;br /&gt;
| vur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| know&lt;br /&gt;
| xac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to arrive&lt;br /&gt;
| xaid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to appear, come into sight&lt;br /&gt;
| xangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dry; a desert&lt;br /&gt;
| xeb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| surrender, give up, exchange&lt;br /&gt;
| xem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mouth&lt;br /&gt;
| xen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bear (a child)&lt;br /&gt;
| xer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to speak&lt;br /&gt;
| xid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a shop&lt;br /&gt;
| xig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| xin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to mention&lt;br /&gt;
| xingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a man&lt;br /&gt;
| xird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a foot&lt;br /&gt;
| xor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to walk&lt;br /&gt;
| xour [East Leturian xur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a talon&lt;br /&gt;
| xoz&lt;br /&gt;
| [from Igmerind zhoza]&lt;br /&gt;
|-&lt;br /&gt;
| gratitude&lt;br /&gt;
| yair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ashamed&lt;br /&gt;
| yarb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| damp&lt;br /&gt;
| yarg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forgive, absolve&lt;br /&gt;
| yarm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hold&lt;br /&gt;
| yarp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| law&lt;br /&gt;
| yedx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| power&lt;br /&gt;
| yeik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ice&lt;br /&gt;
| yein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| introduce&lt;br /&gt;
| yenz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soon&lt;br /&gt;
| yep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bald&lt;br /&gt;
| yicak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to behead&lt;br /&gt;
| yiderulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| impure&lt;br /&gt;
| yidxil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lazy&lt;br /&gt;
| yikindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weak&lt;br /&gt;
| yiklem [East Leturian yikelm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to come&lt;br /&gt;
| yin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to boil&lt;br /&gt;
| yinf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to point&lt;br /&gt;
| yingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ill, illness, sick, sickness, disease&lt;br /&gt;
| yinilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to get sick, sicken, become ill&lt;br /&gt;
| yinilmod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dull&lt;br /&gt;
| yiril&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to open&lt;br /&gt;
| yirm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soft&lt;br /&gt;
| yirn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deaf&lt;br /&gt;
| yisandx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| perfect, flawless&lt;br /&gt;
| yitand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| quiet, silent&lt;br /&gt;
| yitcangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| impossible&lt;br /&gt;
| yiveir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blind&lt;br /&gt;
| yixev&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lame&lt;br /&gt;
| yixour [East Leturian yixur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to maim&lt;br /&gt;
| yixourulp [East Leturian yixurulp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| example&lt;br /&gt;
| yizd&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| for example&lt;br /&gt;
| yizdoc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the wind&lt;br /&gt;
| yob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| difficult&lt;br /&gt;
| yolc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| distant, far&lt;br /&gt;
| yolm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to alter or change (oneself); to undergo a change&lt;br /&gt;
| yongk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| early&lt;br /&gt;
| yont&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| morning, forenoon&lt;br /&gt;
| yontkepi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to amuse, entertain&lt;br /&gt;
| yorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a mistake&lt;br /&gt;
| yorn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peace&lt;br /&gt;
| yort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| Yosp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bath, to bathe&lt;br /&gt;
| yulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| amazed&lt;br /&gt;
| yult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| zal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| host&lt;br /&gt;
| zamb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| color&lt;br /&gt;
| zarp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| result&lt;br /&gt;
| zat (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to result&lt;br /&gt;
| zatod (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| garden&lt;br /&gt;
| zeimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vegetable&lt;br /&gt;
| zeimpesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to search&lt;br /&gt;
| zeir (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| clever&lt;br /&gt;
| zelm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| liver&lt;br /&gt;
| zemb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| key&lt;br /&gt;
| zert&lt;br /&gt;
| [from Igmerind sertee]&lt;br /&gt;
|-&lt;br /&gt;
| seeing, sight, to see&lt;br /&gt;
| zev&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| zi-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| new&lt;br /&gt;
| zilt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| salt&lt;br /&gt;
| zimp&lt;br /&gt;
| [from Igmerind simbee]&lt;br /&gt;
|-&lt;br /&gt;
| letter; leaf&lt;br /&gt;
| zind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to tell an untruth, to lie&lt;br /&gt;
| zingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a lie, a fib&lt;br /&gt;
| zingkesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bean&lt;br /&gt;
| zint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sparkle&lt;br /&gt;
| zorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| awful&lt;br /&gt;
| zord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| zu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bread&lt;br /&gt;
| zun&lt;br /&gt;
| [from Igmerind suna]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Languages_of_Veth&amp;diff=9863</id>
		<title>Languages of Veth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Languages_of_Veth&amp;diff=9863"/>
		<updated>2019-09-06T23:10:46Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;div style=&amp;quot;font: 13pt Verdana; font-weight:bold; padding:5px; border-bottom:1px solid #AAAAAA;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:14pt; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;BDI Language Portal&#039;&#039;&#039; &amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;BDI has many languages within its setting.  Some of these are actual constructed languages (conlangs) with syntax, morphology and vocabulary.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
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START OF THE TWO-COLUMN PART&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font: 14pt Verdana; font-weight:bold; padding:5px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Languages of Veth&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font: 10pt Verdana; font-weight:bold; padding:0px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Conlangs&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arangothek===&lt;br /&gt;
[[Arangothek]] is the official language of [[Arangoth]] and [[Drache]], in which BDI itself is located.&lt;br /&gt;
&lt;br /&gt;
===Assi===&lt;br /&gt;
[[Assi Language|Assi]] is the language of the deeply spiritual and very ferocious Assi tribesmen of the [[Nie River]] Valley.&lt;br /&gt;
&lt;br /&gt;
===Aslari===&lt;br /&gt;
The [[Aslarian Language|Aslar]] is native to the [[Aslar|kingdom of Aslar]] (which is famous for its tradition of electing a new king each year and beheading the old one).&lt;br /&gt;
&lt;br /&gt;
===Leturian===&lt;br /&gt;
[[Leturian Language|Leturian]] is the native language of [[Leturia]], spoken by Leturians at home and abroad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font: 10pt Verdana; font-weight:bold; padding10px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Setting Languages&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
Known to us players as English, this is the most commonly used language in the setting and in active roleplay.&lt;br /&gt;
&lt;br /&gt;
===Alesian===&lt;br /&gt;
The native language of the [[Alesian Imperium#Language|Alesian Imperium]].&lt;br /&gt;
&lt;br /&gt;
===Ankenah===&lt;br /&gt;
[[Najjir#Ankenah|Ankenah]] is less a language and more a magical system.  Created by Tekhem &amp;quot;Ankenahotep&amp;quot; as-Tyrakhon. System of glyphs harnessing essence for linguistic forms. &lt;br /&gt;
&lt;br /&gt;
===Ellurian===&lt;br /&gt;
Spoken by natives of [[Elluria]], though it is slowly being replaced by Alesian now that it is a tributary of the [[Alesian Imperium|Empire]].&lt;br /&gt;
&lt;br /&gt;
===Elvish===&lt;br /&gt;
The elves of [[Elvendeep]] have a number of languages, the majority comprising of a high language and the tribal languge of the savage Sorani known as [[Deepish Language|Deepish]].&lt;br /&gt;
&lt;br /&gt;
===Griffon===&lt;br /&gt;
[[Griffons]] have two native languages: One is an ancient bestial language of bird cries spoken in their natural form, the other is a blend of Vallarian and the language of their dryads.&lt;br /&gt;
&lt;br /&gt;
===Korthai===&lt;br /&gt;
[[Korthai Language|Korthai]] is the language of the seagoing [[Korthai]] people, who are cousins of the [[Assi]].&lt;br /&gt;
&lt;br /&gt;
===Najjira===&lt;br /&gt;
Native language of the [[Najjir|Najjira]] people.&lt;br /&gt;
&lt;br /&gt;
===Rondissian===&lt;br /&gt;
Rondissian&#039;s speak [[Rondissian Language|Akman]] in the now isolated country of Rondis.&lt;br /&gt;
&lt;br /&gt;
===Tollorian===&lt;br /&gt;
[[Tollorian Language|Tollorian]] is a clan language spoken by native hill tribes within [[Tollor]].&lt;br /&gt;
&lt;br /&gt;
===Vallarian===&lt;br /&gt;
Old language of [[History of Griffon&#039;s Aerie|Vallaria]] still spoken throughout [[Leturia]], [[Secca]] and [[Griffon&#039;s Aerie]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
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2&lt;br /&gt;
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| style=&amp;quot;width: 50%; vertical-align: top; border:1px solid #D8BC6C; background-color: #fff4d5&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FAD97D; font-size:1px; height:8px; border-bottom:1px solid #D8BC6C;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font: 14pt Verdana; font-weight:bold; &lt;br /&gt;
padding:5px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Arangothek Flaroth&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARANGOTHEK.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The native language of Arangoth and it&#039;s environs (including [[Drache]]) is &#039;&#039;&#039;Arangothek&#039;&#039;&#039;. Check out all of the fantastic pages about the main channel&#039;s native language [[Arangothek|here]].&lt;br /&gt;
&lt;br /&gt;
*Hear spoken and written Arangothek [[Speaking Arangothek Phrasebook|here]], and learn to speak the language yourself over [[Learning Arangothek|here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FAD97D; font-size:1px; height:8px; border-bottom:1px solid #D8BC6C;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font: 13pt Verdana; font-weight:bold; padding:5px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Scripts of the World&amp;lt;/div&amp;gt;&lt;br /&gt;
*Several of the languages of Veth have been given their own scripts.  Languages with bolded names have (a) usable and learnable writing system(s).&lt;br /&gt;
&lt;br /&gt;
===Ankenah===&lt;br /&gt;
[[Ankenah]], the magical language which spawned modern Najji, originally used a set of ideographs to try and capture the essence of the universe in order to distill it into something understandable and usable by human beings.&lt;br /&gt;
&lt;br /&gt;
===Arangothek===&lt;br /&gt;
&#039;&#039;&#039;Arangothek&#039;&#039;&#039; has its own writing, which you can see explained [[The Arangothian Alphabet|here]].&lt;br /&gt;
&lt;br /&gt;
===Assi===&lt;br /&gt;
The Assi language [[Assi_Language#Writing_the_Assi_language|apparently uses a system of ideograms]].&lt;br /&gt;
&lt;br /&gt;
===Vallarian===&lt;br /&gt;
Two systems of writing exist in [[Secca]] and [[Griffon&#039;s Aerie]]: pictographic griffon glyphs and a phonetic script based on the earlier written language of [[History of Griffon&#039;s Aerie|Vallaria]].&lt;br /&gt;
&lt;br /&gt;
===Teldanar===&lt;br /&gt;
The desert-living Teldanar use an as-of-yet-unexpounded-upon heiroglyphic writing system.&lt;br /&gt;
&lt;br /&gt;
[[Category: Portals]]&lt;br /&gt;
[[Category: Languages]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=9786</id>
		<title>Leturian Language</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=9786"/>
		<updated>2019-09-02T14:59:25Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Leturian Linguistic Rules=&lt;br /&gt;
&lt;br /&gt;
Leturian Language Pronunciation:  c = sh.  x = zh.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Nouns and verbs take certain endings showing their relation to the words around them.  These are not exactly case or tense endings of the sort found in some languages with which you may be familiar.  Rather, these endings are used to build up noun or verb phrases by showing which words modify which other words.  These phrases may then be placed in relation to each other to form sentences.  The same sets of endings are used in both noun and verb phrases; in fact, there is no formal distinction between them.  Let us take an example.  The word zev, by itself, refers to the act of seeing or to sight.  The phrase re zeva in turn can be translated as “I see” or “my seeing” or “my sight.”  Extending the phrase further, re zevau nou can be translated as “I see you” or “my seeing of you.”  The same endings apply regardless of whether an action or a thing is under discussion: re sembau nou is “my picture of you,” or perhaps “I have a picture of you,” while re telpau nou is “I strike you,” only awkwardly to be translated as “my striking of you.”&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
What, then, are the endings, and what do they show?&lt;br /&gt;
1.  The most basic ending is -i, which shows that the word is modified by an adverb or adjective.  Thus:  dur sembi, “a good picture,” relating dur (good) and semb (picture).  Or: dur zevi, “good sight” or “to see (something) well,” relating dur (good, well) and zev (sight, to see).  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
2.  Another important ending is -a, which shows that the word is preceded by a word designating either something that possesses it (if a noun) or the person or thing doing the action (if a verb).  The other word (designating the possessor or subject) also takes an ending, -e.   Thus: dvene kaila, the girl’s comb, relating the words dven (girl) and kail (comb).  Or: toule bemba, the door of the house, relating the words toul (house) and bemb (door).  Or: dvene zeva, the girl sees, or the girl’s sight, relating dven (girl) and zev (sight, to see).  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
3.  Another important ending is -u, which shows that the word is followed by a word designating either the recipient of the action (if a verb) or something that stands in an “of” relationship with it that does not imply possession, such as a bottle of wine or a book of poetry or a pile of dung.  The other word (designating the object or the word following ‘of’) also takes an ending, -ou.  Thus: fenku slemou, a bottle of wine, from fenk (bottle) and slem (wine).  Or: zevu dvenou, “the seeing of the girl” in the sense “(somebody) sees the girl,” from zev (sight, to see) and dven (girl).  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
4.  If a word is modified by several other words, the endings appear one after the other in the order they have been described here: -i-a-u, for example.  Thus: dvene zevau toulou, the girl (dven) sees (zev) the house (toul).  Or: toule dur bembia, the good (dur) door (bemb) belonging to the house (toul).  Or: dur toulie bemba, the door (bemb) belonging to the good (dur) house (toul).  Or: dvene dur zevia, the girl (dven) sees (zev) well (dur), i.e. the girl has good eyesight.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
5. Pronouns consist of a single consonant plus these endings: r- for I/me/my, n- for you/your, g- for he/she/it/his/her/its/him, etc.  Thus: ge kaila, his/her/its comb; dvene zevau nou, the girl sees you, the girl’s seeing of you; ne dur slemia, your good wine.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
6.  When it is necessary to link two phrases, this can be done most simply by using the 3rd person pronoun g-.  Thus:  re toula, my house; toule bemba, the door of the house;  re toula, ge bemba, the door of my house, literally, ‘my house, its door.’  dvene dur toulia, re zevau gou, I see the girl’s good house, literally ‘the girl’s good house, I see it,’  or even ‘the girl’s good house, my seeing of it.’&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
7.  Another, related way of linking multiple phrases is through the conjunction ca.....’ca (translatable as “which is”) which follows immediately after the pronoun g- and is followed by a modifying phrase, set off in writing by commas.  This form is generally used when there could be some ambiguity.  Examples of usage:  re zevau gou, ca dvene dur toulia’ca. = I see it, which is the girl’s good house.  re, ca ne dvena’ca, zevau gou. = I, who am your girl, see it, compared with re zevau gou, ca ne dvena’ca or ne dvena, re zevau gou = I see your girl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
8.  The ending -’ha attached to the final word of a phrase shows that it is a positive indication.&lt;br /&gt;
* re toula’ha = my house exists; I have a house.&lt;br /&gt;
* ne dur slemia’ha = your good wine exists; you have good wine, or your wine is good.&lt;br /&gt;
* dvene toula, re zevau gou’ha = I see the girl’s house (as opposed to simply ‘my seeing of the girl’s house....’)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
9.  The ending -’hel in the same position shows that it is a negative indication.&lt;br /&gt;
* re toula’hel = my house does not exist; I do not have a house.&lt;br /&gt;
* ne dur slemia’hel = you do not have good wine.&lt;br /&gt;
* dvene toula, re zevau gou’hel = I do not see the girl’s house.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[10.  These two endings can also be used with the conjunction ca... to mean something equivalent to clauses beginning with “that...”  For example: ca re toula’ha, [ge xacau gou]= [He knows that] I have a house.  ca ne dur slemia’hel, [ge xacau gou] = [He knows that] you do not have good wine.]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
11.  Adjectives are intensified by the suffix -’ail.  Thus: dur, good; dur’ail, very good; cem, pretty; cem’ail, very pretty.  The suffix can be added to other words to emphasize them: fenk’ail, “quite a bottle.”  On the other hand there is a diminutive -’indx.  Thus, dur, good; dur’indx, a little good, fenk’indx, a little bottle.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
12.  Words such as dur with adjectival meaning (“good”) may also be used without alternation as abstract nouns, i.e. dvene dura, the girl’s goodness.  The equivalent to phrases such as “the good one”, “the one which/who is good”, is formed by adding the prefix nu- to the word (for a person) or lu- (for a thing).  Thus: nu’dur = the good person; nu’cem = the pretty person; lu’dur’ail = a very good thing.  Nucemail = nu’cem’ail = the very beautiful one, name of a Queen of Leturia who married a Griffon King.  The same two prefixes form active participles: nu’fent = one who attacks forth, a frontier “raider”.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
13.  The plural is formed by the prefix zi’- before words which have the next vowel as e, i, ai; and zu’- before words which have the next vowel as a, o, u.  Thus: bemb, zi’bemb. (door, doors) but sut, zu’sut. (fortress, fortresses).  With verbs, the same prefix has the meaning of a repeated action: re zi’zeva = my seeings, or I see repeatedly, I keep seeing.  When added to a word with adjectival meaning, this indicates a plurality of things or persons, e.g. zu’dur = good people, good things (no distinction between these as there is in the singular between nu’ and lu’).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
14.  The collective plural, i.e. a “group” of things, is formed by the prefix mi’- or mu’-, the vowel distinction being the same as with zi-/zu-.  Thus zu’sut = a number of fortresses, several fortresses, some fortresses, but mu’sut = a group of fortresses, a ring of fortresses, etc.  mu’kol = a group of towns.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
15.  The dual is shown by the prefix di’-, which can also mean “two.”  An example: di’nyor = hands, two hands: re di’nyora = my hands (instead of zu’nyor, mu’nyor, since there are exactly two of them.)  Similarly: di’fil = ears (from fil, ear.)  di’nen = eyes (from nen, eye).  di’xor = feet (from xor, foot).  But also: di’dven = two girls, etc.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
16.  The plural pronouns are:&lt;br /&gt;
* a.  mir, mur- (we): mire, mura, murou, miria, etc. following the rules for mu-/mi-.&lt;br /&gt;
* b.  zin, zun- (you plural): zine, zuna, zunou, zinia, etc.&lt;br /&gt;
* c.  zeg (they). zege, zega, zegou, zegia,  invariable root.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
17.  The prefix le’- forms adjectives or nouns referring to a person having some thing or characteristic, while the prefix yi’- forms similar adjectives or nouns based on lacking something.  Thus: le’svin, married (having a wife); a married man; yi’svin, unmarried (lacking a wife); a bachelor.   This is the basis for the word le’tur, “with a tail.”  Or: le’rint, a warrior who rides a rint.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
18.  Most English prepositional phrases are translated into Leturian in the form of adjectives and adverbs.  The endings are “from” (-t). “to” (-l) and “at” (-c).    Thus re toula = my house, re toula’t = from my house, and re toula’l = to my house.  As noted, these function as adjectives or adverbs and cause the word they are modifying to add the -i suffix.  re toula’t lari. = the road from my house,   re toula’l lari.  = the road to my house.  le toula’l, re kemia’ha.  = I go to your house.  If the word the ending is joined to does not end in a vowel, the endings are -ot, -ol, and -oc.  For example: bemb’oc, at the door; bor’oc, at (on) the water; cim’ot, from the river; kveb’ol, to the shore.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
19. There are a number of words which function as prepositions.  For example, the word ken means “middle”; thus lare kena’c, in the middle of the road; lare kena’l, to the middle of the road; lare kena’t, to the middle of the road.  &lt;br /&gt;
* ken - the middle of something&lt;br /&gt;
* mog - the inside of something&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
20.  The prefix a- designates something in the past: re a’toula, my former house; re a’kena, I went.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
21.  mi = and also.  eg = and then.  dar = but, however&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
22. Family terminology: fen = father.  nem = mother.  nir = son.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
23.  Numbers.&lt;br /&gt;
* ned = one, single&lt;br /&gt;
* di- = two&lt;br /&gt;
*  deg in counting; 3.&lt;br /&gt;
* sem, 4. karp&lt;br /&gt;
* 5. gong&lt;br /&gt;
* 6. teit&lt;br /&gt;
* 7. dxem&lt;br /&gt;
* 8. koln&lt;br /&gt;
* 9. lam&lt;br /&gt;
* 10. tud&lt;br /&gt;
* 11. tumined&lt;br /&gt;
* 12. tumideg&lt;br /&gt;
* 20. ditud&lt;br /&gt;
* 21. ditud mi ned&lt;br /&gt;
* 22. ditud mi deg&lt;br /&gt;
* 30. sem-tudi&lt;br /&gt;
* 31. sem-tudi mi ned, etc.&lt;br /&gt;
* nedo = first&lt;br /&gt;
* diyo = second&lt;br /&gt;
* semo = third&lt;br /&gt;
* karpo = fourth&lt;br /&gt;
* tudo = tenth&lt;br /&gt;
* sem-tudio = thirtieth, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[24. “To be” in the case of two nouns.  Generally expressed by a comma between the two things being equated.  Gvir, re nema.  = The woman is my mother.  In the past tense, the word a is added.  Gvir, a re nema. = The woman was my mother.]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
25.  Imperative.  Lim + the phrase involved + ‘ha (yes) or ‘hel (no).  &lt;br /&gt;
* Lim telpu rou’hel.  = Do not strike me!&lt;br /&gt;
* Lim vobu rou’ha. = Look at me!&lt;br /&gt;
* Lim ge bina’ha. = May he/she reign, Let him/her reign.&lt;br /&gt;
* Lim re ceta’hel.  = May I not die, Let me not die, Do not let me die.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
26.  ning = this. keng = that.  ceng = what [sort of]?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
28.  Parts of the verb-noun.&lt;br /&gt;
* smen.  = to give.&lt;br /&gt;
* smen.  (noun) the act of giving.  (verb) gives.  (adjective) being given.&lt;br /&gt;
* asmen.  (noun) the former act of giving.  (verb) gave.  (adjective) formerly given.&lt;br /&gt;
* smenod.  (noun) the act of being given.  (verb) is given.&lt;br /&gt;
* nusmen.  (noun) the person who gives.  (adjective) giving (animate).&lt;br /&gt;
* lusmen.  (noun) the thing which gives.  (adjective) giving (inanimate).&lt;br /&gt;
* smenesk.  (noun) the thing given, a gift.&lt;br /&gt;
* smenulp.  (noun) the act of causing to give. (verb) causes to give. (adjective) being caused to give.&lt;br /&gt;
* yismen.  (adjective) not giving, ungiving.&lt;br /&gt;
* smenindx.  (verb) to give a little bit.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* lindx. = a friend.&lt;br /&gt;
* lindx. (noun) a friend.  (adjective) being a friend, pertaining to a friend.&lt;br /&gt;
* lindxod. (verb) is or becomes a friend. (noun) act of being or becoming a friend.&lt;br /&gt;
* alindx.  (noun) former friend. (adjective) having formerly been a friend.&lt;br /&gt;
* yilindx. (adjective) without any friend.&lt;br /&gt;
* lelindx (adjective) with a friend, having friends.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* bat = dark.&lt;br /&gt;
* bat (noun) darkness, (adjective) dark, (verb) is dark.&lt;br /&gt;
* batod.  (verb) becomes dark, darkens (noun) act of becoming dark, evening.  (adjective) becoming dark.&lt;br /&gt;
* abatod. (verb) became dark, darkened (noun) former act of becoming dark. (adjective) having become dark.&lt;br /&gt;
* nubat. (noun) someone who is dark.&lt;br /&gt;
* lubat. (noun) something that is dark&lt;br /&gt;
* batulp. (verb) makes dark, (noun) the act of making dark, (adjective) being made dark, darkened.&lt;br /&gt;
* batail. (adjective) very dark. (noun) extreme darkness, (verb) is very dark.&lt;br /&gt;
* batindx. (adjective) a little bit dark.  (noun) slight darkness, (verb) is a little dark.&lt;br /&gt;
* yibat. (adjective) without darkness, not dark, (noun) lack of darkness, (verb) is not dark.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* svilm = fur.&lt;br /&gt;
* svilm (noun) fur.&lt;br /&gt;
* svilmesk. (noun) something made of fur, (adjective) made of fur.&lt;br /&gt;
* yisvilm. (adjective) without fur, furless.&lt;br /&gt;
* lesvilm. (adjective) with fur, furry.&lt;br /&gt;
* lesvilmindx. (adjective) a little bit furry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Leturian Phrases=&lt;br /&gt;
&lt;br /&gt;
* Dur kepi.  = Good day.&lt;br /&gt;
* Dur laimi. = Good morning.&lt;br /&gt;
* Dur mani. = Good night.&lt;br /&gt;
* Le ceng kodia?  = How are you? (What is your condition?)&lt;br /&gt;
* Re dur kodia’ha, dar le ceng kodia?  = I am well, and how are you?&lt;br /&gt;
* Re dur kodia’hel.  = I am not well.&lt;br /&gt;
* Lim le nepa’ha. = Farewell! (literally, May you be safe).&lt;br /&gt;
* Le ceng kuzia?  = What is your name?&lt;br /&gt;
* Re kuza, ....’ha. = My name is .....&lt;br /&gt;
* Ceng mevi’t li? = Where are you from?&lt;br /&gt;
*  ........’t ri’ha. = I am from .....&lt;br /&gt;
* Ceng mevi’c keremevai? = Where is the inn?&lt;br /&gt;
* Cei ning koli’c keremevai? = Is there an inn (a place to sleep) in this town?&lt;br /&gt;
* Ceng marbu kengou? = How much does that cost?&lt;br /&gt;
 &lt;br /&gt;
* Le cemaila’ha.  = You are very pretty.&lt;br /&gt;
* Ceng marbu lou? = How much do you cost?&lt;br /&gt;
 &lt;br /&gt;
* keremeva.  inn (for sleeping)&lt;br /&gt;
* slememeva.  wine-house.&lt;br /&gt;
&lt;br /&gt;
=Leturian to Common Dictionary=&lt;br /&gt;
The “East Leturian” dialect is considered standard. Variants in West Leturian: u --&amp;gt; i (sometimes), ou --&amp;gt; u. A vowel preceded by v (or l) in East Leturian is followed by u (or l) in West Leturian; and if the vowel is i, it corresponds to West Leturian e. Grammatical features are the same except that the -ou ending is -o in West Leturian. Orthographic variations: The system of transcription shown here is standard. However, the letter combination DX is sometimes transcribed as J, and TC as Q; thus jib (= dxib, doll), qid (= tcid, learn). Y, normally representing only a consonant, is sometimes used to represent the vowel normally shown in West Leturian by U and in East Leturian by I; thus dyn (=dun/din, black).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leturian&lt;br /&gt;
! Common&lt;br /&gt;
! Root&lt;br /&gt;
|-&lt;br /&gt;
| a, a-&lt;br /&gt;
| past-tense marker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| baib&lt;br /&gt;
| sausage&lt;br /&gt;
| [from Igmerind pheeb]&lt;br /&gt;
|-&lt;br /&gt;
| ban&lt;br /&gt;
| land (property)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bat&lt;br /&gt;
| dark, darkness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| batod&lt;br /&gt;
| darken, darkening, evening&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beb&lt;br /&gt;
| calm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beir&lt;br /&gt;
| to assure; assurance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bel&lt;br /&gt;
| lamp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bemb&lt;br /&gt;
| door&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bez&lt;br /&gt;
| time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bict&lt;br /&gt;
| stone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bifs&lt;br /&gt;
| chair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bik&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimp&lt;br /&gt;
| (n) a guide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimpod (v) to guide&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bin&lt;br /&gt;
| to rule, reign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bingk&lt;br /&gt;
| to assist, help&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blaf [East Leturian balf] &lt;br /&gt;
| earth, soil, dirt &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blox [East Leturian bolx] &lt;br /&gt;
| green&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blin [East Leturian beln] &lt;br /&gt;
| beer&lt;br /&gt;
| [from Igmerind phlin]&lt;br /&gt;
|-&lt;br /&gt;
| bok&lt;br /&gt;
| smooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boln&lt;br /&gt;
| concern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bop&lt;br /&gt;
| message&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bor&lt;br /&gt;
| water&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| borm&lt;br /&gt;
| to starve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bost&lt;br /&gt;
| full&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bostulp&lt;br /&gt;
| to fill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bov&lt;br /&gt;
| iron&lt;br /&gt;
| [from Igmerind pholph]&lt;br /&gt;
|-&lt;br /&gt;
| bul (v) &lt;br /&gt;
| to yell, cry out&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bur&lt;br /&gt;
| late, later&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| burkepi&lt;br /&gt;
| afternoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bux&lt;br /&gt;
| busy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ca&lt;br /&gt;
| conjunction: “which is”, “that”, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cak&lt;br /&gt;
| hair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| calt&lt;br /&gt;
| cloak, coat&lt;br /&gt;
| [from Igmerind shalta]&lt;br /&gt;
|-&lt;br /&gt;
| cand&lt;br /&gt;
| exact, precise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cark&lt;br /&gt;
| kind, friendly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cei&lt;br /&gt;
| question word, introduces a question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceir&lt;br /&gt;
| tall, height&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cel&lt;br /&gt;
| to rise; sunrise, East, eastern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cem&lt;br /&gt;
| pretty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezi (ceng-bezi)&lt;br /&gt;
| which time?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezic&lt;br /&gt;
| when?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cemmevi, etc&lt;br /&gt;
| - see cengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceng&lt;br /&gt;
| what [sort of]?, which&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevaisac&lt;br /&gt;
| why?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevi (ceng-mevi)&lt;br /&gt;
| which place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevic&lt;br /&gt;
| where?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevil&lt;br /&gt;
| whither?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevit&lt;br /&gt;
| whence?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengg&lt;br /&gt;
| who?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengk&lt;br /&gt;
| to miss (someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengkodic&lt;br /&gt;
| how?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cet&lt;br /&gt;
| death, to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cigd&lt;br /&gt;
| fast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cigel&lt;br /&gt;
| Leturian god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilk&lt;br /&gt;
| body&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilkenusta&lt;br /&gt;
| fever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilt&lt;br /&gt;
| talk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cim&lt;br /&gt;
| river&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cimp&lt;br /&gt;
| desire, want&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cin&lt;br /&gt;
| air&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cingk&lt;br /&gt;
| brother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cip (adj)&lt;br /&gt;
| own, i.e &amp;quot;re cip dxivia, my own camp&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| corb&lt;br /&gt;
| to approve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dack&lt;br /&gt;
| dragon&lt;br /&gt;
| [from Igmerind dashkon]&lt;br /&gt;
|-&lt;br /&gt;
| Dackemaza&lt;br /&gt;
| Dragonrealm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalb&lt;br /&gt;
| to consider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalg&lt;br /&gt;
| cloth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dar&lt;br /&gt;
| but&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darb&lt;br /&gt;
| to keep, retain, hire&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darm&lt;br /&gt;
| ability, able, capability, capable (darmu X-ou, capable of X)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darmulp&lt;br /&gt;
| to enable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deg&lt;br /&gt;
| “two” in counting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| delm&lt;br /&gt;
| to charm, to be charming&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| den&lt;br /&gt;
| beauty, beautiful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denx&lt;br /&gt;
| light, to glow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denz&lt;br /&gt;
| fresh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| der&lt;br /&gt;
| neck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derb&lt;br /&gt;
| king&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derz&lt;br /&gt;
| avoid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| di-&lt;br /&gt;
| two, dual prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dic&lt;br /&gt;
| two-by-two, in a pair, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikops&lt;br /&gt;
| divide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikopsemeva&lt;br /&gt;
| border, frontier&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dilz&lt;br /&gt;
| accept&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dimb&lt;br /&gt;
| continue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dind&lt;br /&gt;
| kind, sort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ding&lt;br /&gt;
| cold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| disk&lt;br /&gt;
| part&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ditum&lt;br /&gt;
| twenty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| divic&lt;br /&gt;
| both&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| diz&lt;br /&gt;
| bear (animal)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| don&lt;br /&gt;
| ask; question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dond&lt;br /&gt;
| certain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dor&lt;br /&gt;
| milk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dorb&lt;br /&gt;
| a dress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dord (v) &lt;br /&gt;
| to resist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| doud [East Leturian dud] &lt;br /&gt;
| brown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dozg&lt;br /&gt;
| to fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| duc&lt;br /&gt;
| to return&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ducp&lt;br /&gt;
| claw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dul&lt;br /&gt;
| agree, agreement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dun [East Leturian din]&lt;br /&gt;
| black&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dundackiemaza&lt;br /&gt;
| The kingdom of Arangoth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dung&lt;br /&gt;
| last, preceding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dungkepi, dungkepic&lt;br /&gt;
| yesterday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dur [East Leturian dir] &lt;br /&gt;
| good, to be good, goodness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dut&lt;br /&gt;
| danger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dval [East Leturian daul] &lt;br /&gt;
| travel, journey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvar [East Leturian daur] &lt;br /&gt;
| brave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dved [East Leturian deud] &lt;br /&gt;
| to recommend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dveg [East Leturian deug] &lt;br /&gt;
| a chicken&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dven [East Leturian deun] &lt;br /&gt;
| a girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvez [East Leturian deuz] &lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifs [East Leturian deufs] &lt;br /&gt;
| enough, ample&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifsulp [East Leturian deufsulp] &lt;br /&gt;
| compensate, compensation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvim [East Leturian deum] &lt;br /&gt;
| to govern, an area governed by someone, a province or principality; to keep under control, controlled&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dving [East Leturian deung] &lt;br /&gt;
| to tell a story, storytelling&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvit [East Leturian deut] &lt;br /&gt;
| alarm; to raise the alarm, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dx- : Note&lt;br /&gt;
| Initially, Leturian words did not begin with this sound, but under the influence of Igmerind, a number of Leturian words beginning tc- changed this to dx-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxad&lt;br /&gt;
| to reach&lt;br /&gt;
| [tcad]&lt;br /&gt;
|-&lt;br /&gt;
| dxag&lt;br /&gt;
| to put&lt;br /&gt;
| [tcag]&lt;br /&gt;
|-&lt;br /&gt;
| dxair&lt;br /&gt;
| music&lt;br /&gt;
| [from Igmerind djeera]&lt;br /&gt;
|-&lt;br /&gt;
| dxats&lt;br /&gt;
| sword&lt;br /&gt;
| [from Igmerind djattis]&lt;br /&gt;
|-&lt;br /&gt;
| dxart&lt;br /&gt;
| easy&lt;br /&gt;
| [from Igmerind djarte]&lt;br /&gt;
|-&lt;br /&gt;
| dxaz&lt;br /&gt;
| to draw, pull&lt;br /&gt;
| [tcaz]&lt;br /&gt;
|-&lt;br /&gt;
| dxem&lt;br /&gt;
| seven&lt;br /&gt;
| [tcem]&lt;br /&gt;
|-&lt;br /&gt;
| dxer&lt;br /&gt;
| wet&lt;br /&gt;
| [tcer]&lt;br /&gt;
|-&lt;br /&gt;
| dxerindx&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxib&lt;br /&gt;
| doll&lt;br /&gt;
| [tcib]&lt;br /&gt;
|-&lt;br /&gt;
| dxid&lt;br /&gt;
| soup&lt;br /&gt;
| [from Igmerind djida]&lt;br /&gt;
|-&lt;br /&gt;
| dxil&lt;br /&gt;
| pure&lt;br /&gt;
| [tcil]&lt;br /&gt;
|-&lt;br /&gt;
| dxim&lt;br /&gt;
| plum&lt;br /&gt;
| [from Igmerind djima]&lt;br /&gt;
|-&lt;br /&gt;
| dximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxinf&lt;br /&gt;
| to miss (a target etc)&lt;br /&gt;
| [tcinf]&lt;br /&gt;
|-&lt;br /&gt;
| dxing&lt;br /&gt;
| garlic&lt;br /&gt;
| [from Igmerind djinga]&lt;br /&gt;
|-&lt;br /&gt;
| dxingk (v) &lt;br /&gt;
| to take&lt;br /&gt;
| [tcink]&lt;br /&gt;
|-&lt;br /&gt;
| dxiv&lt;br /&gt;
| camp&lt;br /&gt;
| [tciv]&lt;br /&gt;
|-&lt;br /&gt;
| dxod&lt;br /&gt;
| pipe&lt;br /&gt;
| [from Igmerind djauda]&lt;br /&gt;
|-&lt;br /&gt;
| dxond&lt;br /&gt;
| carpet&lt;br /&gt;
| [from Igmerind djaundee]&lt;br /&gt;
|-&lt;br /&gt;
| dxor&lt;br /&gt;
| word&lt;br /&gt;
| [tcor]&lt;br /&gt;
|-&lt;br /&gt;
| dxot&lt;br /&gt;
| cheap&lt;br /&gt;
| [from Igmerind djaute]&lt;br /&gt;
|-&lt;br /&gt;
| falt&lt;br /&gt;
| decide, act of decision, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| faltesk&lt;br /&gt;
| a decision, a verdict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| feg&lt;br /&gt;
| to weep, cry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fem&lt;br /&gt;
| to aim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| femp&lt;br /&gt;
| to rest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fen&lt;br /&gt;
| father&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fengk&lt;br /&gt;
| bottle fent&lt;br /&gt;
| to advance, esp&lt;br /&gt;
|-&lt;br /&gt;
| fentevlana [East Leturian fentevalna]&lt;br /&gt;
| an invasion; to invade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fer&lt;br /&gt;
| great, large&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ferod&lt;br /&gt;
| grow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fidx&lt;br /&gt;
| cabbage&lt;br /&gt;
| [from Igmerind pidjee]&lt;br /&gt;
|-&lt;br /&gt;
| fil&lt;br /&gt;
| ear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fim&lt;br /&gt;
| box&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fin&lt;br /&gt;
| to work&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| findx&lt;br /&gt;
| cheese&lt;br /&gt;
| [from Igmerind pindjee]&lt;br /&gt;
|-&lt;br /&gt;
| fint&lt;br /&gt;
| gate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fintc&lt;br /&gt;
| important&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| firt&lt;br /&gt;
| shame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fis&lt;br /&gt;
| to choose, pick&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fisp&lt;br /&gt;
| to carry, bear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fitc&lt;br /&gt;
| brush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fix&lt;br /&gt;
| steam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| flot [East Leturian folt]&lt;br /&gt;
| butter&lt;br /&gt;
| [from Igmerind plota]&lt;br /&gt;
|-&lt;br /&gt;
| fob&lt;br /&gt;
| the sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fong&lt;br /&gt;
| a pocket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongk&lt;br /&gt;
| a cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongkulp&lt;br /&gt;
| to cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forb&lt;br /&gt;
| prince, princess&lt;br /&gt;
| [from Igmerind porphon]&lt;br /&gt;
|-&lt;br /&gt;
| forb-&lt;br /&gt;
| intensifying prefix&lt;br /&gt;
| [from Igmerind porphe]&lt;br /&gt;
|-&lt;br /&gt;
| forblesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [Igmerind porph-lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| forbsmen&lt;br /&gt;
| to reward&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forbtelm&lt;br /&gt;
| good friend (?)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forg&lt;br /&gt;
| to bother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forn&lt;br /&gt;
| sky, heaven&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fornebela&lt;br /&gt;
| star (lamp of heaven)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fulb&lt;br /&gt;
| rice&lt;br /&gt;
| [from Igmerind pulphee]&lt;br /&gt;
|-&lt;br /&gt;
| fulk [East Leturian filk]&lt;br /&gt;
| yellow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fuln [East Leturian filn]&lt;br /&gt;
| bright&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fult [East Leturian filt]&lt;br /&gt;
| thin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| g-&lt;br /&gt;
| he, she, it, him, her, his, hers, its&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| garm&lt;br /&gt;
| to bind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gats&lt;br /&gt;
| free, freedom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gendx&lt;br /&gt;
| island&lt;br /&gt;
| [from Igmerind gendjee]&lt;br /&gt;
|-&lt;br /&gt;
| gent&lt;br /&gt;
| animal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gentemeva&lt;br /&gt;
| zoo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gid&lt;br /&gt;
| to thank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gifs&lt;br /&gt;
| await, wait for, expect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gig&lt;br /&gt;
| nail&lt;br /&gt;
| [from Igmerind giga]&lt;br /&gt;
|-&lt;br /&gt;
| gim&lt;br /&gt;
| happen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gimb&lt;br /&gt;
| corner&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gin&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ging (v) &lt;br /&gt;
| to pity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gingk&lt;br /&gt;
| to alight, to dismount, disembark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glam [East Leturian galm]&lt;br /&gt;
| a tower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glin [East Leturain geln] &lt;br /&gt;
| face&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gob&lt;br /&gt;
| old&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gog&lt;br /&gt;
| stupid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gond&lt;br /&gt;
| young&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gong&lt;br /&gt;
| five&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gor&lt;br /&gt;
| to go wrong; an accident&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gord&lt;br /&gt;
| to reflect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gorm&lt;br /&gt;
| to desert, abandon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gult [East Leturian gilt] &lt;br /&gt;
| village&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvand [East Leturian gaund]&lt;br /&gt;
| to behave (well or badly)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvek [East Leturian geuk] &lt;br /&gt;
| to taste&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvet [East Leturian geut] &lt;br /&gt;
| happy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvilz [East Leturian geulz] &lt;br /&gt;
| answer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvinx [East Leturian geunx] &lt;br /&gt;
| hall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvir [East Leturian geur] &lt;br /&gt;
| a woman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvok [East Leturian gouk] &lt;br /&gt;
| absence, absent, elsewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvokod [East Leturian goukod]&lt;br /&gt;
| disappear, vanish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ikmirin&lt;br /&gt;
| Suburb of Telmenena, its name is derived from that of a pre-Leturian people&lt;br /&gt;
| (Igmerind)&lt;br /&gt;
|-&lt;br /&gt;
| kack&lt;br /&gt;
| afraid; to be afraid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kackulp&lt;br /&gt;
| to frighten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaif&lt;br /&gt;
| military title, sometimes the governor of a frontier dvim&lt;br /&gt;
| [From Igmerind keepon]&lt;br /&gt;
|-&lt;br /&gt;
| kail&lt;br /&gt;
| a comb&lt;br /&gt;
| [From Igmerind keela]&lt;br /&gt;
|-&lt;br /&gt;
| kaiz&lt;br /&gt;
| to rejoice&lt;br /&gt;
| [From Igmerind keesa]&lt;br /&gt;
|-&lt;br /&gt;
| kakt&lt;br /&gt;
| to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaktulp&lt;br /&gt;
| to light (a fire), to cause to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karp&lt;br /&gt;
| four&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kark&lt;br /&gt;
| to owe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karkesk&lt;br /&gt;
| a debt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keb&lt;br /&gt;
| to visit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kein&lt;br /&gt;
| jam, jelly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keinesk&lt;br /&gt;
| A famous Leturian dessert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelemaza&lt;br /&gt;
| Tollor, literally “the dominion of Kel [Ellure]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kem&lt;br /&gt;
| to go&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemb&lt;br /&gt;
| to beg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kembezic&lt;br /&gt;
| then, at that time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemmevi, etc&lt;br /&gt;
| - see kengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ken&lt;br /&gt;
| the middle of something, the belly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keneforga&lt;br /&gt;
| hunger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keng&lt;br /&gt;
| that thing over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevi&lt;br /&gt;
| that place over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevic&lt;br /&gt;
| over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevil&lt;br /&gt;
| thither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevit&lt;br /&gt;
| thence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengk&lt;br /&gt;
| sour&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kenkepi&lt;br /&gt;
| noon, midday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kep&lt;br /&gt;
| day, sunrise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keps&lt;br /&gt;
| (cultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ker&lt;br /&gt;
| to sleep, sleep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keremeva&lt;br /&gt;
| inn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerf&lt;br /&gt;
| duel, spar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerp&lt;br /&gt;
| goose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerz&lt;br /&gt;
| to do something; activity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kesp&lt;br /&gt;
| blade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kest&lt;br /&gt;
| ache&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Keulnesti&lt;br /&gt;
| West Leturian name for Quilanesti (which is of Leturian origin)&lt;br /&gt;
| See kvil-&lt;br /&gt;
|-&lt;br /&gt;
| kilk&lt;br /&gt;
| clean (adj)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kilkulp&lt;br /&gt;
| to clean [something]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kindx&lt;br /&gt;
| industrious, hard-working&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kir&lt;br /&gt;
| soap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klais [East Leturian kails]&lt;br /&gt;
| juice; to squeeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klem [East Leturian kelm] &lt;br /&gt;
| strong, strength&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kob&lt;br /&gt;
| still, even yet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kod&lt;br /&gt;
| condition, state&lt;br /&gt;
| ceng kodi = how [are you]?&lt;br /&gt;
|-&lt;br /&gt;
| kog&lt;br /&gt;
| valley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kol&lt;br /&gt;
| a town&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolk&lt;br /&gt;
| stick (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolm&lt;br /&gt;
| deserve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| koln&lt;br /&gt;
| eight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kops&lt;br /&gt;
| to cut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kopsod&lt;br /&gt;
| to harvest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kult&lt;br /&gt;
| to appear, to show up somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kun&lt;br /&gt;
| proud, pride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kund&lt;br /&gt;
| to succeed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kunx&lt;br /&gt;
| safe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kup&lt;br /&gt;
| voice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kur&lt;br /&gt;
| a wall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuresespa&lt;br /&gt;
| window&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuz&lt;br /&gt;
| a name, to be called&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kveb [East Leturian keub] &lt;br /&gt;
| shore&lt;br /&gt;
| [From Igmerind whepha]&lt;br /&gt;
|-&lt;br /&gt;
| kvil [East Leturian keul] &lt;br /&gt;
| Elf, inhabitant of Quilanesti&lt;br /&gt;
| [From Igmerind whilon]&lt;br /&gt;
|-&lt;br /&gt;
| kvix [East Leturian keux] &lt;br /&gt;
| wolf&lt;br /&gt;
| [From Igmerind whizhon]&lt;br /&gt;
|-&lt;br /&gt;
| lab&lt;br /&gt;
| sharp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lad&lt;br /&gt;
| (adj) empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladulp (v) &lt;br /&gt;
| to empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladx&lt;br /&gt;
| still, unmoving&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laim&lt;br /&gt;
| morning; (2) towel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laimp (v)&lt;br /&gt;
| to meet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lain&lt;br /&gt;
| a tongue, a language&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lam&lt;br /&gt;
| nine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lang&lt;br /&gt;
| nose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lar&lt;br /&gt;
| a road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larb&lt;br /&gt;
| a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larbulp&lt;br /&gt;
| to recite a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lark&lt;br /&gt;
| usual&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larp&lt;br /&gt;
| a step&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| le-&lt;br /&gt;
| forms adjectives having the meaning a person “with” some characteristic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leb&lt;br /&gt;
| thirst&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lec&lt;br /&gt;
| to remove&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecet&lt;br /&gt;
| dead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecetod&lt;br /&gt;
| to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecilkenusta&lt;br /&gt;
| feverish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ledut&lt;br /&gt;
| dangerous&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lekeneforga&lt;br /&gt;
| hungry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leleb&lt;br /&gt;
| thirsty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lemir&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leng&lt;br /&gt;
| that thing there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lengevi&lt;br /&gt;
| there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lenilm&lt;br /&gt;
| healthy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lerg&lt;br /&gt;
| lake, pond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesmiz&lt;br /&gt;
| honorable, faithful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [from Igmerind lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| leur [East Leturian only]&lt;br /&gt;
| a provincial leader (female)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyeik&lt;br /&gt;
| powerful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyein&lt;br /&gt;
| icy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyort&lt;br /&gt;
| peaceful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lifs&lt;br /&gt;
| an arm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindx&lt;br /&gt;
| friend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindxulp&lt;br /&gt;
| befriend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirm&lt;br /&gt;
| pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirmod&lt;br /&gt;
| to turn pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu-&lt;br /&gt;
| “something that is” + adjective&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ludximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’neilm&lt;br /&gt;
| a medicine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’pur [East Leturian lupir]&lt;br /&gt;
| a circle or sphere; a territorial unit in East Leturia; a wheel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’seft (n)&lt;br /&gt;
| a cover, lid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutcar (n) &lt;br /&gt;
| a letter, something sent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutolt (n)&lt;br /&gt;
| a table&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’xeb&lt;br /&gt;
| a desert: the “dry thing”&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| luyinilmulp&lt;br /&gt;
| poison&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mad&lt;br /&gt;
| actual, in person, none other than&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mag&lt;br /&gt;
| worthy, worthiness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| man&lt;br /&gt;
| night&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mar&lt;br /&gt;
| white&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| marb&lt;br /&gt;
| the price or cost of something&lt;br /&gt;
| [From Igmerind marphee]&lt;br /&gt;
|-&lt;br /&gt;
| maz&lt;br /&gt;
| a sovereign state, a “land”, a dominion, (v) to be the ruler of a sovereign state&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mazesemba&lt;br /&gt;
| map&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| medx&lt;br /&gt;
| small, little&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meif&lt;br /&gt;
| to eat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meik&lt;br /&gt;
| to represent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meir&lt;br /&gt;
| long&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mek (n)&lt;br /&gt;
| smoke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| men&lt;br /&gt;
| to kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mer&lt;br /&gt;
| a port&lt;br /&gt;
| [From Igmerind mer]&lt;br /&gt;
|-&lt;br /&gt;
| merb&lt;br /&gt;
| true&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mev&lt;br /&gt;
| a place&lt;br /&gt;
| ceng mevi = where&lt;br /&gt;
|-&lt;br /&gt;
| mi&lt;br /&gt;
| and also&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mi-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mic&lt;br /&gt;
| together&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mid&lt;br /&gt;
| bridge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mifs&lt;br /&gt;
| bet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mig&lt;br /&gt;
| a stranger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| migim&lt;br /&gt;
| history&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mil&lt;br /&gt;
| to join oneself to, to marry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milb&lt;br /&gt;
| a shell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mild&lt;br /&gt;
| to vary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milg&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milulp&lt;br /&gt;
| to join [something to another thing]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mim&lt;br /&gt;
| life; to live&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minf&lt;br /&gt;
| sudden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mingk&lt;br /&gt;
| honey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mint&lt;br /&gt;
| kiss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minz&lt;br /&gt;
| other&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minzpod&lt;br /&gt;
| translate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mir&lt;br /&gt;
| soul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mod&lt;br /&gt;
| a legal court; to try someone (at court)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mog&lt;br /&gt;
| the inside of something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mond&lt;br /&gt;
| seat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moul [East Leturian mul]&lt;br /&gt;
| a duck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moux [East Leturian mux]&lt;br /&gt;
| griffon&lt;br /&gt;
| [From Igmerind mushon]&lt;br /&gt;
|-&lt;br /&gt;
| mu-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mudalg&lt;br /&gt;
| clothing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mumoux [East Leturian Mumux]&lt;br /&gt;
| Griffon’s Aerie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| n-&lt;br /&gt;
| you, your&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nain&lt;br /&gt;
| to settle, to set (the sun), sunset, the West, the end of something, the fall of a dynasty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nainfenti&lt;br /&gt;
| the westernmost province of Leturia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| narm&lt;br /&gt;
| forget&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nart&lt;br /&gt;
| bed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| naz (v)&lt;br /&gt;
| to rise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nazulp (v)&lt;br /&gt;
| to raise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neb&lt;br /&gt;
| palace, grand house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nebbezi [East Leturian ned-bezi]&lt;br /&gt;
| sometime&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ned&lt;br /&gt;
| one, some, any&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedo&lt;br /&gt;
| first&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedx&lt;br /&gt;
| sugar&lt;br /&gt;
| [From Igmerind nedjee]&lt;br /&gt;
|-&lt;br /&gt;
| nef&lt;br /&gt;
| laugh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neft&lt;br /&gt;
| to yawn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| to think, a thought&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| negg [East Leturian ned-g]&lt;br /&gt;
| someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neilm&lt;br /&gt;
| to cure, heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neit&lt;br /&gt;
| half&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nel&lt;br /&gt;
| to watch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelm&lt;br /&gt;
| always, constant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelt&lt;br /&gt;
| trunk of a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nem&lt;br /&gt;
| mother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedmevi&lt;br /&gt;
| somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nek&lt;br /&gt;
| sad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nen&lt;br /&gt;
| eye&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nend&lt;br /&gt;
| side&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nenelusefta&lt;br /&gt;
| eyelid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nep&lt;br /&gt;
| to be safe, safety&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neps&lt;br /&gt;
| to throw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nest&lt;br /&gt;
| forest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| netinfi [East Leturian ned-tinfi]&lt;br /&gt;
| several&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nev&lt;br /&gt;
| something resembling something else&lt;br /&gt;
| nevu gou = something like him/her/it&lt;br /&gt;
|-&lt;br /&gt;
| nick&lt;br /&gt;
| deceptively beguiling; sirenlike&lt;br /&gt;
| [from Igmerind nishke]&lt;br /&gt;
|-&lt;br /&gt;
| nifs&lt;br /&gt;
| to admire, admiration&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| niks&lt;br /&gt;
| sandal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilb&lt;br /&gt;
| street&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nild&lt;br /&gt;
| discuss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilm&lt;br /&gt;
| health&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nim&lt;br /&gt;
| red&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezi&lt;br /&gt;
| this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezic&lt;br /&gt;
| now&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimmevi, etc&lt;br /&gt;
| see ningevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimod&lt;br /&gt;
| blush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nind&lt;br /&gt;
| presence, being somewhere, to be present&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ninf&lt;br /&gt;
| shoe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ning&lt;br /&gt;
| this thing here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevaisac&lt;br /&gt;
| therefore&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevi [East Leturian ning-mevi]&lt;br /&gt;
| this place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevic&lt;br /&gt;
| here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevil&lt;br /&gt;
| hither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevit&lt;br /&gt;
| hence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningk&lt;br /&gt;
| left (as opposed to right)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningkepi, ningkepic&lt;br /&gt;
| today&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nir&lt;br /&gt;
| son&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nis&lt;br /&gt;
| to smell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nit&lt;br /&gt;
| to pierce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nod&lt;br /&gt;
| sea, ocean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nong&lt;br /&gt;
| burden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norb&lt;br /&gt;
| to permit, allow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nord&lt;br /&gt;
| to begin, start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norf&lt;br /&gt;
| ugly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nork&lt;br /&gt;
| warm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nost&lt;br /&gt;
| area around something&lt;br /&gt;
| ge nosta’c — around it&lt;br /&gt;
|-&lt;br /&gt;
| nu-&lt;br /&gt;
| “someone who is” + adjective, or “someone who does” + verb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nudx&lt;br /&gt;
| explain, explanation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’fent&lt;br /&gt;
| a frontier raider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nularbulp&lt;br /&gt;
| poet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulm&lt;br /&gt;
| awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulmod&lt;br /&gt;
| to wake up, become awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’mil&lt;br /&gt;
| groom (at a wedding)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’neilm&lt;br /&gt;
| healer, doctor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’maz&lt;br /&gt;
| ruler, sovereign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nupoub [East Leturian nupub] &lt;br /&gt;
| berserker, crazy person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nur&lt;br /&gt;
| worm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nurt&lt;br /&gt;
| the area above something&lt;br /&gt;
| ge nurta’c = above it&lt;br /&gt;
|-&lt;br /&gt;
| nu’snul’ail&lt;br /&gt;
| drunken, intoxicated&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nust&lt;br /&gt;
| hot, heat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcid&lt;br /&gt;
| student&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcidulp&lt;br /&gt;
| teacher&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nuvling [East Leturian nuviln] &lt;br /&gt;
| servant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyac&lt;br /&gt;
| deny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyarz&lt;br /&gt;
| difference&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeb&lt;br /&gt;
| chaos, anarchy, disarray&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeiz&lt;br /&gt;
| mountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyel&lt;br /&gt;
| heart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyet&lt;br /&gt;
| (n) esteem, (adj) esteemed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyetulp (v) &lt;br /&gt;
| to esteem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyex&lt;br /&gt;
| believe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyim&lt;br /&gt;
| meadow, (uncultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyiz&lt;br /&gt;
| high up&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyongk&lt;br /&gt;
| to announce, announcement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyor&lt;br /&gt;
| hand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyun&lt;br /&gt;
| early Leturian (female) title&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pad&lt;br /&gt;
| slow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pald&lt;br /&gt;
| god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palk&lt;br /&gt;
| to sew&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palp&lt;br /&gt;
| child&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pant&lt;br /&gt;
| egg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parb&lt;br /&gt;
| often, frequent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parn&lt;br /&gt;
| rose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelg&lt;br /&gt;
| an apple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelgesk&lt;br /&gt;
| cider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peng&lt;br /&gt;
| next&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pengkepi, [East Leturian pengkepic] &lt;br /&gt;
| tomorrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pex&lt;br /&gt;
| to borrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pilf&lt;br /&gt;
| to lend, to loan (to someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pim&lt;br /&gt;
| to sit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pind&lt;br /&gt;
| rank, status&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pingk&lt;br /&gt;
| to catch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plim [East Leturian pilm] &lt;br /&gt;
| to swim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pling [East Leturian piln] &lt;br /&gt;
| tooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plox [East Leturian polx] &lt;br /&gt;
| tidy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pob&lt;br /&gt;
| broad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pod&lt;br /&gt;
| to say&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pof&lt;br /&gt;
| strange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pok&lt;br /&gt;
| silver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pong&lt;br /&gt;
| hill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pont&lt;br /&gt;
| storm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ponx&lt;br /&gt;
| deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pord&lt;br /&gt;
| to touch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porm&lt;br /&gt;
| money&lt;br /&gt;
| [From Igmerind boroma, name of a coin]&lt;br /&gt;
|-&lt;br /&gt;
| pormefonga&lt;br /&gt;
| purse&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porp&lt;br /&gt;
| to wash&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poub [East Leturian pub] &lt;br /&gt;
| crazed, wild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poulg [East Leturian pulg] &lt;br /&gt;
| chance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pouz [East Leturian puz] &lt;br /&gt;
| meat, flesh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pur [East Leturian pir] &lt;br /&gt;
| round, circular&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| r-&lt;br /&gt;
| I, me, my&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rab&lt;br /&gt;
| to smile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raid&lt;br /&gt;
| bride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raig&lt;br /&gt;
| sack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| reim&lt;br /&gt;
| get, receive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rem&lt;br /&gt;
| many&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Renggof&lt;br /&gt;
| The continent of Arangoth &lt;br /&gt;
| (from mispronunciation of the name, i.e Arenggof)&lt;br /&gt;
|-&lt;br /&gt;
| Renggof rinti&lt;br /&gt;
| horse&lt;br /&gt;
| Arangothian rint &lt;br /&gt;
|-&lt;br /&gt;
| ril&lt;br /&gt;
| to shine, shiny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ring&lt;br /&gt;
| origin; root&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rint&lt;br /&gt;
| name of an animal used for transportation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roup [East Leturian rup]&lt;br /&gt;
| to hurt, to feel bad; pain, painful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roupulp [East Leturian rupulp] &lt;br /&gt;
| to hurt someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| saib&lt;br /&gt;
| luck, fortune&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sandx&lt;br /&gt;
| to hear, hearing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sangk&lt;br /&gt;
| cake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sar&lt;br /&gt;
| South&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sarb (v) &lt;br /&gt;
| to perform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sard (v) &lt;br /&gt;
| to write&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sazb&lt;br /&gt;
| fat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seft (v) &lt;br /&gt;
| to cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulp (v) &lt;br /&gt;
| to paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulpesk (n) &lt;br /&gt;
| paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seim&lt;br /&gt;
| fountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seis (n) &lt;br /&gt;
| point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seit (v) &lt;br /&gt;
| to be sorry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sekka&lt;br /&gt;
| name of the brass armor worn by frontier raiders, and which is imported from Secca&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sem&lt;br /&gt;
| three&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| semb&lt;br /&gt;
| picture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sen (v)&lt;br /&gt;
| to strive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ser-&lt;br /&gt;
| prefix which indicates something is female&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serd&lt;br /&gt;
| wide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serk&lt;br /&gt;
| escape&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serm&lt;br /&gt;
| to regret&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sernuvling [East Leturian sernuviln] &lt;br /&gt;
| servant-girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serz&lt;br /&gt;
| to seek, look for&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sesp&lt;br /&gt;
| hole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sibdar&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sict&lt;br /&gt;
| choice, to choose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sig&lt;br /&gt;
| fair (decision, etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silf&lt;br /&gt;
| dance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silm&lt;br /&gt;
| fair-haired, blonde&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silp&lt;br /&gt;
| bewitch, enchant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silpesk&lt;br /&gt;
| magical spell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sint&lt;br /&gt;
| a boy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sinx&lt;br /&gt;
| an acquaintance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| siz&lt;br /&gt;
| only&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaf [East Leturian salf] &lt;br /&gt;
| boring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaik  [East Leturian sailk] &lt;br /&gt;
| leather, skin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sleb [East Leturian selb] &lt;br /&gt;
| weather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slem [East Leturian selm] &lt;br /&gt;
| wine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sman&lt;br /&gt;
| gray; (2) to offer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smar&lt;br /&gt;
| velvet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smec&lt;br /&gt;
| to sing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smeif&lt;br /&gt;
| joke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smen&lt;br /&gt;
| to give&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smenesk&lt;br /&gt;
| a gift; pay, salary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smib (v)&lt;br /&gt;
| to show&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smid (v) &lt;br /&gt;
| to use&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smin&lt;br /&gt;
| daughter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smiz&lt;br /&gt;
| honor, faith&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smod&lt;br /&gt;
| to run&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snad&lt;br /&gt;
| board (of wood), plank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snic&lt;br /&gt;
| a charm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snim&lt;br /&gt;
| to bring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sning&lt;br /&gt;
| to buy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sningemeva&lt;br /&gt;
| market&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snir&lt;br /&gt;
| governor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snon&lt;br /&gt;
| command, order&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snos&lt;br /&gt;
| knife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snul&lt;br /&gt;
| drink&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sorb&lt;br /&gt;
| chain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sov&lt;br /&gt;
| husband&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sulv&lt;br /&gt;
| to bow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sum [East Leturian sim] &lt;br /&gt;
| a lock&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sut [East Leturian sit] &lt;br /&gt;
| a fortress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svang [East Leturian saung] &lt;br /&gt;
| a feather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svarb [East Leturian saurb] &lt;br /&gt;
| a scarf or kerchief&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sver [East Leturian seur] &lt;br /&gt;
| head; leader; (adj) main, principal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sverkoli&lt;br /&gt;
| capital, ‘main town&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svilm [East Leturian seulm] &lt;br /&gt;
| fur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svin [East Leturian seun] &lt;br /&gt;
| a wife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sved [East Leturian seud] &lt;br /&gt;
| to alter, change something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taf&lt;br /&gt;
| to read&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taig&lt;br /&gt;
| a hot beverage somewhat like very strong coffee&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| beach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taiz&lt;br /&gt;
| book&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taizetoula [East Leturian taizetula] &lt;br /&gt;
| library (building)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tand&lt;br /&gt;
| flaw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tar&lt;br /&gt;
| arrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tark (v)&lt;br /&gt;
| to roll&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tats&lt;br /&gt;
| break&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcait (v)&lt;br /&gt;
| to need&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaiz&lt;br /&gt;
| a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaizesk&lt;br /&gt;
| wood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcand&lt;br /&gt;
| gang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcangk&lt;br /&gt;
| noise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcar (v)&lt;br /&gt;
| to send&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tceb&lt;br /&gt;
| hammer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcerk&lt;br /&gt;
| sweet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcez&lt;br /&gt;
| mean, signify; meaning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcid&lt;br /&gt;
| learn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcidulp&lt;br /&gt;
| teach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcob&lt;br /&gt;
| to turn into something, to morph&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcok&lt;br /&gt;
| ready&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tein&lt;br /&gt;
| to cook&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teinemeva&lt;br /&gt;
| kitchen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teit&lt;br /&gt;
| six&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tel&lt;br /&gt;
| dream&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telb&lt;br /&gt;
| stolen; to steal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teld&lt;br /&gt;
| to pass, pass down, be inherited by&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telk&lt;br /&gt;
| to cease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telm&lt;br /&gt;
| blue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telp&lt;br /&gt;
| to strike, striking, a blow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| terp &lt;br /&gt;
| see trimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tib&lt;br /&gt;
| a pea&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tim&lt;br /&gt;
| dirty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tinf&lt;br /&gt;
| number&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tintc&lt;br /&gt;
| wild, untamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisk&lt;br /&gt;
| short&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisp (n)&lt;br /&gt;
| mind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tispxev (v) &lt;br /&gt;
| understand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tist (v) &lt;br /&gt;
| to weave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todx (n)&lt;br /&gt;
| a guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todxod (v) &lt;br /&gt;
| to guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tok&lt;br /&gt;
| jump, leap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolt&lt;br /&gt;
| to stand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolx&lt;br /&gt;
| sleepy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torb&lt;br /&gt;
| family&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tord (v) &lt;br /&gt;
| to wear away&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tork (v) &lt;br /&gt;
| to move&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torx&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| toul [East Leturian tul] &lt;br /&gt;
| house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| traz [East Leturian tarz] &lt;br /&gt;
| basket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trid [East Leturian terd] &lt;br /&gt;
| to urge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trimp [East Leturian terp] &lt;br /&gt;
| bow (for arrows)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| triz [East Leturian terz] &lt;br /&gt;
| swan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tud&lt;br /&gt;
| ten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tumi-&lt;br /&gt;
| forms the ‘dozens,’ e.g  tumined = eleven, tumigong = fifteen, etc&lt;br /&gt;
| [from tud mi = “ten and”]&lt;br /&gt;
|-&lt;br /&gt;
| tur&lt;br /&gt;
| tail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaic&lt;br /&gt;
| entire, whole, complete&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaif (n)&lt;br /&gt;
| harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaifulp (v) &lt;br /&gt;
| to harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vais&lt;br /&gt;
| reason why&lt;br /&gt;
| ge vaisac = because of him/her/it, ningevaisac = therefore&lt;br /&gt;
|-&lt;br /&gt;
| Valar&lt;br /&gt;
| Griffon’s Aerie &lt;br /&gt;
| [from its old name, Vallaria]&lt;br /&gt;
|-&lt;br /&gt;
| vang&lt;br /&gt;
| narrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varb&lt;br /&gt;
| to make&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varg&lt;br /&gt;
| to tell, inform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varx&lt;br /&gt;
| mood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veb&lt;br /&gt;
| to add&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ved&lt;br /&gt;
| a station or post&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veg&lt;br /&gt;
| to interrupt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veir&lt;br /&gt;
| possible, possibility&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vest&lt;br /&gt;
| to build&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vic&lt;br /&gt;
| all, every&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vilg&lt;br /&gt;
| satin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vind&lt;br /&gt;
| to wear (clothing etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| visk&lt;br /&gt;
| to roast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vist&lt;br /&gt;
| real&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlan [East Leturian valn] &lt;br /&gt;
| enter, entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleim [East Leturian veilm] &lt;br /&gt;
| leg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleix [East Leturian veilx] &lt;br /&gt;
| hope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vling [East Leturian viln] &lt;br /&gt;
| to serve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlingpormi [East Leturian vilnpormi] &lt;br /&gt;
| a tip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlod [East Leturian vold] &lt;br /&gt;
| same&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlop [East Leturian volp] &lt;br /&gt;
| to report&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlor [East Leturian volar] &lt;br /&gt;
| north&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vob&lt;br /&gt;
| to look at&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vond&lt;br /&gt;
| boat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vong&lt;br /&gt;
| bell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vour [East Leturian vur] &lt;br /&gt;
| cause&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrim [East Leturian verm] &lt;br /&gt;
| to intend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrin [East Leturian vern] &lt;br /&gt;
| to dig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vulm&lt;br /&gt;
| cloud&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vumb [East Leturian vimb] &lt;br /&gt;
| to depart, leave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vur&lt;br /&gt;
| supreme, highest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xac&lt;br /&gt;
| know&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xaid&lt;br /&gt;
| to arrive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xangk&lt;br /&gt;
| to appear, come into sight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xeb&lt;br /&gt;
| dry; a desert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xem&lt;br /&gt;
| surrender, give up, exchange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xen&lt;br /&gt;
| mouth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xer&lt;br /&gt;
| to bear (a child)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xid&lt;br /&gt;
| to speak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xig&lt;br /&gt;
| a shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xin&lt;br /&gt;
| star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xingk&lt;br /&gt;
| to mention&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xird&lt;br /&gt;
| a man&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xor&lt;br /&gt;
| a foot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xour [East Leturian xur] &lt;br /&gt;
| to walk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xoz&lt;br /&gt;
| a talon&lt;br /&gt;
| [from Igmerind zhoza]&lt;br /&gt;
|-&lt;br /&gt;
| yair&lt;br /&gt;
| gratitude&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarb&lt;br /&gt;
| ashamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarg&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarm&lt;br /&gt;
| forgive, absolve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarp (v)&lt;br /&gt;
| to hold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yedx&lt;br /&gt;
| law&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yeik&lt;br /&gt;
| power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yein&lt;br /&gt;
| ice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yenz&lt;br /&gt;
| introduce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yep&lt;br /&gt;
| soon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yicak&lt;br /&gt;
| bald&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiderulp&lt;br /&gt;
| to behead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yidxil&lt;br /&gt;
| impure&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yikindx&lt;br /&gt;
| lazy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiklem [East Leturian yikelm] &lt;br /&gt;
| weak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yin&lt;br /&gt;
| to come&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinf&lt;br /&gt;
| to boil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yingk&lt;br /&gt;
| to point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilm&lt;br /&gt;
| ill, illness, sick, sickness, disease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilmod&lt;br /&gt;
| to get sick, sicken, become ill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiril&lt;br /&gt;
| dull&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirm&lt;br /&gt;
| to open&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirn&lt;br /&gt;
| soft&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yisandx&lt;br /&gt;
| deaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitand&lt;br /&gt;
| perfect, flawless&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitcangk&lt;br /&gt;
| quiet, silent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiveir&lt;br /&gt;
| impossible&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixev&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixour [East Leturian yixur]&lt;br /&gt;
| lame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixourulp [East Leturian yixurulp]&lt;br /&gt;
| to maim &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizd&lt;br /&gt;
| example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizdoc&lt;br /&gt;
| for example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yob&lt;br /&gt;
| the wind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolc&lt;br /&gt;
| difficult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolm&lt;br /&gt;
| distant, far&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yongk&lt;br /&gt;
| to alter or change (oneself); to undergo a change&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yont&lt;br /&gt;
| early&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yontkepi&lt;br /&gt;
| morning, forenoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorb&lt;br /&gt;
| to amuse, entertain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorn&lt;br /&gt;
| a mistake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yort&lt;br /&gt;
| peace&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yosp&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yulp&lt;br /&gt;
| bath, to bathe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yult&lt;br /&gt;
| amazed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zal&lt;br /&gt;
| shadow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zamb&lt;br /&gt;
| host&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zarp&lt;br /&gt;
| color&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zat (n)&lt;br /&gt;
| result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zatod (v)&lt;br /&gt;
| to result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimp&lt;br /&gt;
| garden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimpesk&lt;br /&gt;
| vegetable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeir (v)&lt;br /&gt;
| to search&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zelm&lt;br /&gt;
| clever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zemb&lt;br /&gt;
| liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zert&lt;br /&gt;
| key&lt;br /&gt;
| [from Igmerind sertee]&lt;br /&gt;
|-&lt;br /&gt;
| zev&lt;br /&gt;
| seeing, sight, to see&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zi-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zilt&lt;br /&gt;
| new&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zimp&lt;br /&gt;
| salt&lt;br /&gt;
| [from Igmerind simbee]&lt;br /&gt;
|-&lt;br /&gt;
| zind&lt;br /&gt;
| letter; leaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingk&lt;br /&gt;
| to tell an untruth, to lie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingkesk&lt;br /&gt;
| a lie, a fib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zint&lt;br /&gt;
| bean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zorb&lt;br /&gt;
| sparkle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zord&lt;br /&gt;
| awful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zu-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zun&lt;br /&gt;
| bread&lt;br /&gt;
| [from Igmerind suna]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Common to Leturian Dictionary=&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
abandon. (v) gorm.&lt;br /&gt;
&lt;br /&gt;
ability.  darm.  darmu X-ou, ability to do sthg.&lt;br /&gt;
&lt;br /&gt;
able.  darm.  darmu X-ou, able to do sthg.&lt;br /&gt;
&lt;br /&gt;
absence.  gvok.&lt;br /&gt;
&lt;br /&gt;
absent.  gvok.&lt;br /&gt;
&lt;br /&gt;
absolve.  yarm.&lt;br /&gt;
&lt;br /&gt;
about.  the area about sthg. -- nost.  ge nosta’c = about it.&lt;br /&gt;
&lt;br /&gt;
above.  the area above sthg. -- nurt.  ge nurta’c = above it.&lt;br /&gt;
&lt;br /&gt;
accept.  dilz.&lt;br /&gt;
&lt;br /&gt;
accident.  gor.&lt;br /&gt;
&lt;br /&gt;
ache.  kest.&lt;br /&gt;
&lt;br /&gt;
acquaintance.  (person) sinx.&lt;br /&gt;
&lt;br /&gt;
activity.  kerz.&lt;br /&gt;
&lt;br /&gt;
actual.  mad.&lt;br /&gt;
&lt;br /&gt;
add (v).  veb.&lt;br /&gt;
&lt;br /&gt;
admiration.  nifs.&lt;br /&gt;
&lt;br /&gt;
admire.  nifs.&lt;br /&gt;
&lt;br /&gt;
advance (v).  in warfare: fent.&lt;br /&gt;
&lt;br /&gt;
afraid.  kack&lt;br /&gt;
&lt;br /&gt;
afternoon.  burkepi.&lt;br /&gt;
&lt;br /&gt;
agree.  dul&lt;br /&gt;
&lt;br /&gt;
agreement.  dul&lt;br /&gt;
&lt;br /&gt;
aim (v).  fem.&lt;br /&gt;
&lt;br /&gt;
air.  cin&lt;br /&gt;
&lt;br /&gt;
alarm.  dvit [EL deut]&lt;br /&gt;
&lt;br /&gt;
alight.  gingk&lt;br /&gt;
&lt;br /&gt;
all.  vic.&lt;br /&gt;
&lt;br /&gt;
allow.  norb.&lt;br /&gt;
&lt;br /&gt;
alter. yongk. to alter sthg - sved [EL seud]&lt;br /&gt;
&lt;br /&gt;
always.  nelm.&lt;br /&gt;
&lt;br /&gt;
amazed.  yult.&lt;br /&gt;
&lt;br /&gt;
ample.  dvifs [EL deufs]&lt;br /&gt;
&lt;br /&gt;
amuse.  yorb&lt;br /&gt;
&lt;br /&gt;
anarchy.  nyeb.&lt;br /&gt;
&lt;br /&gt;
animal.  gent.&lt;br /&gt;
&lt;br /&gt;
announce.  nyongk&lt;br /&gt;
&lt;br /&gt;
announcement.  nyongk.&lt;br /&gt;
&lt;br /&gt;
answer.  gvilz [EL geulz]&lt;br /&gt;
&lt;br /&gt;
any.  ned.&lt;br /&gt;
&lt;br /&gt;
appear.  to appear (show up somewhere) - kult.  to come into sight - xangk.&lt;br /&gt;
&lt;br /&gt;
apple.  pelg.&lt;br /&gt;
&lt;br /&gt;
approve.  corb.&lt;br /&gt;
&lt;br /&gt;
Arangoth.  (continent) Renggof, (kingdom) Dundackiemaza.&lt;br /&gt;
&lt;br /&gt;
arm.  lifs.&lt;br /&gt;
&lt;br /&gt;
around.  the area around something -- nost.  around it = ge nosta’c&lt;br /&gt;
&lt;br /&gt;
arrow.  tar.&lt;br /&gt;
&lt;br /&gt;
arrive.  xaid.&lt;br /&gt;
&lt;br /&gt;
ashamed.  yarb.&lt;br /&gt;
&lt;br /&gt;
ask.  don.&lt;br /&gt;
&lt;br /&gt;
assist.  bingk.&lt;br /&gt;
&lt;br /&gt;
assure.  beir.&lt;br /&gt;
&lt;br /&gt;
avoid.  derz.&lt;br /&gt;
&lt;br /&gt;
await.  gifs.&lt;br /&gt;
&lt;br /&gt;
awake.  nulm.&lt;br /&gt;
&lt;br /&gt;
away.  (from here) ningevit, (from there) kengevit.&lt;br /&gt;
&lt;br /&gt;
awful.  zord.&lt;br /&gt;
&lt;br /&gt;
bad.  zord.&lt;br /&gt;
&lt;br /&gt;
bald.  yicak.&lt;br /&gt;
&lt;br /&gt;
basket.  traz. [EL tarz]&lt;br /&gt;
&lt;br /&gt;
bath, bathe.  yulp.&lt;br /&gt;
&lt;br /&gt;
beach.  tail.&lt;br /&gt;
&lt;br /&gt;
bean.  zint.&lt;br /&gt;
&lt;br /&gt;
bear. (v) fisp.  to bear a child - xer.  bear (animal) - diz.  she-bear - serdiz.&lt;br /&gt;
&lt;br /&gt;
beautiful.  den.&lt;br /&gt;
&lt;br /&gt;
beauty.  den.&lt;br /&gt;
&lt;br /&gt;
bed.  nart.&lt;br /&gt;
&lt;br /&gt;
beer.  blin [EL beln]&lt;br /&gt;
&lt;br /&gt;
befriend.  lindxulp.&lt;br /&gt;
&lt;br /&gt;
beg.  kemb&lt;br /&gt;
&lt;br /&gt;
begin.  nord.&lt;br /&gt;
&lt;br /&gt;
beguiling.  deceptively - nick.&lt;br /&gt;
&lt;br /&gt;
behave (well or poorly) gvand [EL gaund]&lt;br /&gt;
&lt;br /&gt;
behead.  yiderulp.&lt;br /&gt;
&lt;br /&gt;
believe.  nyex.&lt;br /&gt;
&lt;br /&gt;
bell.  vong.&lt;br /&gt;
&lt;br /&gt;
belly.  ken.&lt;br /&gt;
&lt;br /&gt;
berserker.  nupoub [EL nupub]&lt;br /&gt;
&lt;br /&gt;
bet.  mifs.&lt;br /&gt;
&lt;br /&gt;
bewitch.  silp.&lt;br /&gt;
&lt;br /&gt;
big.  fer.&lt;br /&gt;
&lt;br /&gt;
bind.  garm.&lt;br /&gt;
&lt;br /&gt;
birth.  - xer.&lt;br /&gt;
&lt;br /&gt;
black.  dun [EL din]&lt;br /&gt;
&lt;br /&gt;
Black Dragon Inn. - Dundackie Keremeva.&lt;br /&gt;
&lt;br /&gt;
blade.  kesp.&lt;br /&gt;
&lt;br /&gt;
blind.  torx, yixev.&lt;br /&gt;
&lt;br /&gt;
blonde.  silm.&lt;br /&gt;
&lt;br /&gt;
blue.  telm.&lt;br /&gt;
&lt;br /&gt;
blush.  nimod.&lt;br /&gt;
&lt;br /&gt;
board (of wood).  snad.&lt;br /&gt;
&lt;br /&gt;
boat.  vond.&lt;br /&gt;
&lt;br /&gt;
body.  cilk.&lt;br /&gt;
&lt;br /&gt;
boil.  to boil.  yinf.&lt;br /&gt;
&lt;br /&gt;
book.  taiz&lt;br /&gt;
&lt;br /&gt;
border (between countries) dikopsemeva.&lt;br /&gt;
&lt;br /&gt;
boring.  slaf [EL salf]&lt;br /&gt;
&lt;br /&gt;
borrow.  pex.&lt;br /&gt;
&lt;br /&gt;
both.  divic.&lt;br /&gt;
&lt;br /&gt;
bother.  forg.&lt;br /&gt;
&lt;br /&gt;
bottle.  fengk.&lt;br /&gt;
&lt;br /&gt;
bow (for arrows).  trimp [EL terp].  To bow - sulv&lt;br /&gt;
&lt;br /&gt;
box.  fim.&lt;br /&gt;
&lt;br /&gt;
boy.  sint.&lt;br /&gt;
&lt;br /&gt;
brave.  dvar [EL daur]&lt;br /&gt;
&lt;br /&gt;
bread.  zun.&lt;br /&gt;
&lt;br /&gt;
break.  tats.&lt;br /&gt;
&lt;br /&gt;
bride.  raid.&lt;br /&gt;
&lt;br /&gt;
bridge.  mid.&lt;br /&gt;
&lt;br /&gt;
bright.  fuln [EL filn]&lt;br /&gt;
&lt;br /&gt;
bring.  snim.&lt;br /&gt;
&lt;br /&gt;
broad.  pob.&lt;br /&gt;
&lt;br /&gt;
brother.  cingk&lt;br /&gt;
&lt;br /&gt;
brown.  doud [EL dud]&lt;br /&gt;
&lt;br /&gt;
brush.  fitc&lt;br /&gt;
&lt;br /&gt;
build.  vest.&lt;br /&gt;
&lt;br /&gt;
burden.  nong.&lt;br /&gt;
&lt;br /&gt;
burn.  kakt.&lt;br /&gt;
&lt;br /&gt;
busy.  bux.&lt;br /&gt;
&lt;br /&gt;
but.  dar.&lt;br /&gt;
&lt;br /&gt;
butter.  flot [EL folt]&lt;br /&gt;
&lt;br /&gt;
buy.  sning.&lt;br /&gt;
&lt;br /&gt;
cabbage.  fidx&lt;br /&gt;
&lt;br /&gt;
cake.  sangk&lt;br /&gt;
&lt;br /&gt;
call.  to be called. - kuz.&lt;br /&gt;
&lt;br /&gt;
calm.  beb.&lt;br /&gt;
&lt;br /&gt;
camp.  dxiv.&lt;br /&gt;
&lt;br /&gt;
capability.  darm.&lt;br /&gt;
&lt;br /&gt;
capable.  darm.&lt;br /&gt;
&lt;br /&gt;
capital city - sverkoli [EL seurkoli]&lt;br /&gt;
&lt;br /&gt;
carpet.  dxond.&lt;br /&gt;
&lt;br /&gt;
carry.  fisp.&lt;br /&gt;
&lt;br /&gt;
castle.  sut [EL sit]&lt;br /&gt;
&lt;br /&gt;
catch.  pingk.&lt;br /&gt;
&lt;br /&gt;
cause.  vour [EL vur]&lt;br /&gt;
&lt;br /&gt;
cease.  telk.&lt;br /&gt;
&lt;br /&gt;
certain.  dond.&lt;br /&gt;
&lt;br /&gt;
chain.  sorb.&lt;br /&gt;
&lt;br /&gt;
chair.  bifs.&lt;br /&gt;
&lt;br /&gt;
chance.  poulg [EL pulg].&lt;br /&gt;
&lt;br /&gt;
change.  yongk.  to change sthg, sved [EL seud]&lt;br /&gt;
&lt;br /&gt;
charm: a charm, snic.  to charm, delm.&lt;br /&gt;
&lt;br /&gt;
chaos.  nyeb.&lt;br /&gt;
&lt;br /&gt;
cheap.  dxot.&lt;br /&gt;
&lt;br /&gt;
cheese.  findx.&lt;br /&gt;
&lt;br /&gt;
chicken.  dveg [EL deug]&lt;br /&gt;
&lt;br /&gt;
child.  palp.&lt;br /&gt;
&lt;br /&gt;
choice.  sict.&lt;br /&gt;
&lt;br /&gt;
choose.  sict, fis.&lt;br /&gt;
&lt;br /&gt;
cider.  pelgesk.&lt;br /&gt;
&lt;br /&gt;
circular.  pur.&lt;br /&gt;
&lt;br /&gt;
claw.  ducp&lt;br /&gt;
&lt;br /&gt;
clean.  kilk (adj) kilkulp (v)&lt;br /&gt;
&lt;br /&gt;
clever.  zelm.&lt;br /&gt;
&lt;br /&gt;
cloak.  calt.&lt;br /&gt;
&lt;br /&gt;
cloth.  dalg.&lt;br /&gt;
&lt;br /&gt;
clothing.  mudalg.&lt;br /&gt;
&lt;br /&gt;
cloud.  vulm.&lt;br /&gt;
&lt;br /&gt;
coat.  (piece of clothing) calt.&lt;br /&gt;
&lt;br /&gt;
coffee.  Does not exist in Leturia.  The closest thing to it is called taig.&lt;br /&gt;
&lt;br /&gt;
cold.  ding.&lt;br /&gt;
&lt;br /&gt;
color.  zarp.&lt;br /&gt;
&lt;br /&gt;
comb.  kail.&lt;br /&gt;
&lt;br /&gt;
come.  yin.&lt;br /&gt;
&lt;br /&gt;
command.  snon.&lt;br /&gt;
&lt;br /&gt;
compensate.  dvifsulp [EL deufsulp]&lt;br /&gt;
&lt;br /&gt;
complete.  vaic.&lt;br /&gt;
&lt;br /&gt;
concern.  boln.&lt;br /&gt;
&lt;br /&gt;
condition.  kod.&lt;br /&gt;
&lt;br /&gt;
consider.  dalb.&lt;br /&gt;
&lt;br /&gt;
constant.  nelm.&lt;br /&gt;
&lt;br /&gt;
container.  fim.&lt;br /&gt;
&lt;br /&gt;
continue.  dimb.&lt;br /&gt;
&lt;br /&gt;
cook (v) tein.&lt;br /&gt;
&lt;br /&gt;
corner.  gimb.&lt;br /&gt;
&lt;br /&gt;
cost.  marb.&lt;br /&gt;
&lt;br /&gt;
count.  tinf.&lt;br /&gt;
&lt;br /&gt;
country.  a country - maz.&lt;br /&gt;
&lt;br /&gt;
court.  a court - mod&lt;br /&gt;
&lt;br /&gt;
cover (v) seft,  (n) luseft.&lt;br /&gt;
&lt;br /&gt;
crazed.  poub [EL pub]&lt;br /&gt;
&lt;br /&gt;
cripple.  a cripple -  fongk.  to cripple - fongkulp.&lt;br /&gt;
&lt;br /&gt;
cry.  to cry out - bul.  to weep - feg.&lt;br /&gt;
&lt;br /&gt;
cup.  dxard.&lt;br /&gt;
&lt;br /&gt;
cure.  neilm.&lt;br /&gt;
&lt;br /&gt;
cut.  kops&lt;br /&gt;
&lt;br /&gt;
damp.  yarg, dxerindx.&lt;br /&gt;
&lt;br /&gt;
dance.  silf.&lt;br /&gt;
&lt;br /&gt;
danger.  dut.&lt;br /&gt;
&lt;br /&gt;
dangerous.  ledut.&lt;br /&gt;
&lt;br /&gt;
dark.  bat.&lt;br /&gt;
&lt;br /&gt;
darken.  batod.&lt;br /&gt;
&lt;br /&gt;
darkness.  bat.&lt;br /&gt;
&lt;br /&gt;
daughter.  smin.&lt;br /&gt;
&lt;br /&gt;
day.  kep.&lt;br /&gt;
&lt;br /&gt;
dead.  lecet.&lt;br /&gt;
&lt;br /&gt;
deaf.  yisandx.&lt;br /&gt;
&lt;br /&gt;
death.  cet.&lt;br /&gt;
&lt;br /&gt;
debt.  karkesk.&lt;br /&gt;
&lt;br /&gt;
decide.  falt.&lt;br /&gt;
&lt;br /&gt;
decision.  faltesk.&lt;br /&gt;
&lt;br /&gt;
deep.  ponx.&lt;br /&gt;
&lt;br /&gt;
deny (v).  nyac.&lt;br /&gt;
&lt;br /&gt;
depart.  vumb [EL vimb]&lt;br /&gt;
&lt;br /&gt;
deserve (v).  kolm.&lt;br /&gt;
&lt;br /&gt;
desert (n). xeb, lu’xeb. (v) gorm.&lt;br /&gt;
&lt;br /&gt;
desire (v).  cimp.&lt;br /&gt;
&lt;br /&gt;
die (v).  cet; lecetod.&lt;br /&gt;
&lt;br /&gt;
difference.  nyarz.&lt;br /&gt;
&lt;br /&gt;
difficult.  yolc.&lt;br /&gt;
&lt;br /&gt;
dig (v) vrin [EL vern]&lt;br /&gt;
&lt;br /&gt;
dirt.  blaf [EL balf]&lt;br /&gt;
&lt;br /&gt;
dirty.  tim. (figuratively) yidxil.&lt;br /&gt;
&lt;br /&gt;
disappear.  gvokod [EL goukod]&lt;br /&gt;
&lt;br /&gt;
disarray.  nyeb.&lt;br /&gt;
&lt;br /&gt;
discuss.  nild.&lt;br /&gt;
&lt;br /&gt;
disease.  yinilm.&lt;br /&gt;
&lt;br /&gt;
disembark.  gingk.&lt;br /&gt;
&lt;br /&gt;
distant.  yolm.&lt;br /&gt;
&lt;br /&gt;
dismount.  gingk.&lt;br /&gt;
&lt;br /&gt;
divide.  dikops.&lt;br /&gt;
&lt;br /&gt;
do (v). kerz.&lt;br /&gt;
&lt;br /&gt;
doctor.  nuneilm.&lt;br /&gt;
&lt;br /&gt;
doll.  dxib.&lt;br /&gt;
&lt;br /&gt;
dominion.  maz.&lt;br /&gt;
&lt;br /&gt;
door.  bemb&lt;br /&gt;
&lt;br /&gt;
dragon.  dack.&lt;br /&gt;
&lt;br /&gt;
Dragonrealm.  Dackemaza.&lt;br /&gt;
&lt;br /&gt;
Dragon Talon Inn.  - Keremevau Dacke Xozou.&lt;br /&gt;
&lt;br /&gt;
draw (e.g. a sword) dxaz.&lt;br /&gt;
&lt;br /&gt;
dream.  tel.&lt;br /&gt;
&lt;br /&gt;
dress (n).  dorb.&lt;br /&gt;
&lt;br /&gt;
drink (v).  snul.&lt;br /&gt;
&lt;br /&gt;
drunken (intoxicated).  nusnulail.&lt;br /&gt;
&lt;br /&gt;
dry.  xeb.&lt;br /&gt;
&lt;br /&gt;
duck.  the bird - moul [EL mul]&lt;br /&gt;
&lt;br /&gt;
duel.  kerf.&lt;br /&gt;
&lt;br /&gt;
dull. (not shiny) yiril.&lt;br /&gt;
&lt;br /&gt;
ear.  fil.&lt;br /&gt;
&lt;br /&gt;
early.  yont.&lt;br /&gt;
&lt;br /&gt;
earth.  blaf [EL balf]&lt;br /&gt;
&lt;br /&gt;
east.  cel.&lt;br /&gt;
&lt;br /&gt;
easy.  dxart.&lt;br /&gt;
&lt;br /&gt;
eat.  meif.&lt;br /&gt;
&lt;br /&gt;
egg.  pant.&lt;br /&gt;
&lt;br /&gt;
eight.  koln.&lt;br /&gt;
&lt;br /&gt;
eighteen.  tumikoln.&lt;br /&gt;
&lt;br /&gt;
eighty.  koln-tudi.&lt;br /&gt;
&lt;br /&gt;
eleven.  tumined.&lt;br /&gt;
&lt;br /&gt;
elf.  kvil [EL keul]&lt;br /&gt;
&lt;br /&gt;
elsewhere.  gvok.&lt;br /&gt;
&lt;br /&gt;
empty (adj) lad, (v) ladulp.&lt;br /&gt;
&lt;br /&gt;
enable.  darmulp.&lt;br /&gt;
&lt;br /&gt;
enchant.  silp.&lt;br /&gt;
&lt;br /&gt;
end. (n)  nain.&lt;br /&gt;
&lt;br /&gt;
enough.  dvifs [EL deufs]&lt;br /&gt;
&lt;br /&gt;
enter.  vlan [EL valn]&lt;br /&gt;
&lt;br /&gt;
entertain.  yorb.&lt;br /&gt;
&lt;br /&gt;
entire.  vaic.&lt;br /&gt;
&lt;br /&gt;
entrance.  vlan [EL valn]&lt;br /&gt;
&lt;br /&gt;
escape.  serk.&lt;br /&gt;
&lt;br /&gt;
esteem.  (n) nyet, (v) nyetulp.&lt;br /&gt;
&lt;br /&gt;
esteemed (adj) nyet.&lt;br /&gt;
&lt;br /&gt;
evening.  batod.&lt;br /&gt;
&lt;br /&gt;
every.  vic.&lt;br /&gt;
&lt;br /&gt;
exact.  cand.&lt;br /&gt;
&lt;br /&gt;
example.  yizd.  for example - yizdoc.&lt;br /&gt;
&lt;br /&gt;
excellent.  lesp, forblesp.&lt;br /&gt;
&lt;br /&gt;
exchange.  xem.&lt;br /&gt;
&lt;br /&gt;
expect.  gifs.&lt;br /&gt;
&lt;br /&gt;
explain.  nudx.&lt;br /&gt;
&lt;br /&gt;
eye.  nen.&lt;br /&gt;
&lt;br /&gt;
eyelid.  nenelusefta.&lt;br /&gt;
&lt;br /&gt;
face.  glin [EL geln]&lt;br /&gt;
&lt;br /&gt;
fair (decision, etc.) sig.  (hair) silm.&lt;br /&gt;
&lt;br /&gt;
faith.  smiz.&lt;br /&gt;
&lt;br /&gt;
faithful.  lesmiz.&lt;br /&gt;
&lt;br /&gt;
fall (v) dozg.  (of a dynasty). nain.&lt;br /&gt;
&lt;br /&gt;
family.  torb.&lt;br /&gt;
&lt;br /&gt;
far.  yolm.&lt;br /&gt;
&lt;br /&gt;
fast.  cigd.&lt;br /&gt;
&lt;br /&gt;
fat.  sazb.&lt;br /&gt;
&lt;br /&gt;
father.  fen&lt;br /&gt;
&lt;br /&gt;
feather.  svang [EL saung]&lt;br /&gt;
&lt;br /&gt;
fever.  cilkenusta.&lt;br /&gt;
&lt;br /&gt;
feverish.  lecilkenusta.&lt;br /&gt;
&lt;br /&gt;
field.  (uncultivated) nyim.  (cultivated) keps.&lt;br /&gt;
&lt;br /&gt;
fifteen. tumigong.&lt;br /&gt;
&lt;br /&gt;
fifty.  gong-tudi.&lt;br /&gt;
&lt;br /&gt;
fill (v). bostulp.&lt;br /&gt;
&lt;br /&gt;
first.  nedo.&lt;br /&gt;
&lt;br /&gt;
five.  gong.&lt;br /&gt;
&lt;br /&gt;
flaw.  tand.&lt;br /&gt;
&lt;br /&gt;
flawless.  yitand.&lt;br /&gt;
&lt;br /&gt;
flesh.  pouz [EL puz]&lt;br /&gt;
&lt;br /&gt;
foot.  xor.&lt;br /&gt;
&lt;br /&gt;
forenoon.  yontkepi.&lt;br /&gt;
&lt;br /&gt;
forest.  nest&lt;br /&gt;
&lt;br /&gt;
forget.  narm.&lt;br /&gt;
&lt;br /&gt;
forgive.  yarm&lt;br /&gt;
&lt;br /&gt;
fortress.  sut [EL sit]&lt;br /&gt;
&lt;br /&gt;
fortune.  saib.&lt;br /&gt;
&lt;br /&gt;
forty.  karp-tumi&lt;br /&gt;
&lt;br /&gt;
fountain.  seim.&lt;br /&gt;
&lt;br /&gt;
four.  karp.&lt;br /&gt;
&lt;br /&gt;
fourteen.  tumikarp.&lt;br /&gt;
&lt;br /&gt;
free, freedom.  gats.&lt;br /&gt;
&lt;br /&gt;
frequent.  parb.&lt;br /&gt;
&lt;br /&gt;
fresh.  denz.&lt;br /&gt;
&lt;br /&gt;
friend.  lindx, forbtelm&lt;br /&gt;
&lt;br /&gt;
friendly.  cark.&lt;br /&gt;
&lt;br /&gt;
fright.  kack.&lt;br /&gt;
&lt;br /&gt;
frighten.  kackulp.&lt;br /&gt;
&lt;br /&gt;
frontier.  dikopsemeva.  hostile: fent.&lt;br /&gt;
&lt;br /&gt;
full.  bost.&lt;br /&gt;
&lt;br /&gt;
fur.  svilm [EL seulm]&lt;br /&gt;
&lt;br /&gt;
gang.  tcand&lt;br /&gt;
&lt;br /&gt;
garden.  zeimp&lt;br /&gt;
&lt;br /&gt;
garlic.  dxing&lt;br /&gt;
&lt;br /&gt;
gate.  fint.&lt;br /&gt;
&lt;br /&gt;
get (v) reim.&lt;br /&gt;
&lt;br /&gt;
gift.  smenesk; cark smeneski.&lt;br /&gt;
&lt;br /&gt;
girl.  dven [EL deun]&lt;br /&gt;
&lt;br /&gt;
give.  smen.  to give up - xem.&lt;br /&gt;
&lt;br /&gt;
glow (v) denx.&lt;br /&gt;
&lt;br /&gt;
go.  kem.&lt;br /&gt;
&lt;br /&gt;
god.  pald.&lt;br /&gt;
&lt;br /&gt;
good.  dur [EL dir]&lt;br /&gt;
&lt;br /&gt;
goose.  kerp.&lt;br /&gt;
&lt;br /&gt;
govern.  dvim [EL deum]&lt;br /&gt;
&lt;br /&gt;
governor.  snir.&lt;br /&gt;
&lt;br /&gt;
gratitude.  yair.&lt;br /&gt;
&lt;br /&gt;
gray.  sman.&lt;br /&gt;
&lt;br /&gt;
great.  fer.&lt;br /&gt;
&lt;br /&gt;
green.  blox [EL bolx]&lt;br /&gt;
&lt;br /&gt;
griffon.  moux [EL mux]&lt;br /&gt;
&lt;br /&gt;
Griffon’s Aerie.  Mumoux, Valar&lt;br /&gt;
&lt;br /&gt;
groom.  (at a wedding) numil.&lt;br /&gt;
&lt;br /&gt;
grow.  ferod.&lt;br /&gt;
&lt;br /&gt;
guard (n) todx (v) todxod.&lt;br /&gt;
&lt;br /&gt;
guide (n) bimp. (v) bimpod.&lt;br /&gt;
&lt;br /&gt;
hair.  cak.&lt;br /&gt;
&lt;br /&gt;
half.  neit.&lt;br /&gt;
&lt;br /&gt;
hall.  gvinx [EL geunx]&lt;br /&gt;
&lt;br /&gt;
hammer.  tceb.&lt;br /&gt;
&lt;br /&gt;
hand.  nyor.&lt;br /&gt;
&lt;br /&gt;
happen (v) gim.&lt;br /&gt;
&lt;br /&gt;
happy.  gvet [EL geut]&lt;br /&gt;
&lt;br /&gt;
harm (n) vaif. (v) vaifulp.&lt;br /&gt;
&lt;br /&gt;
harvest.  kopsod.&lt;br /&gt;
&lt;br /&gt;
haven.  kunxmevi.&lt;br /&gt;
&lt;br /&gt;
head.  svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
heal.  neilm.&lt;br /&gt;
&lt;br /&gt;
healer.  nuneilm.&lt;br /&gt;
&lt;br /&gt;
health.  nilm&lt;br /&gt;
&lt;br /&gt;
healthy.  lenilm.&lt;br /&gt;
&lt;br /&gt;
hear.  sandx&lt;br /&gt;
&lt;br /&gt;
heart.  nyel.&lt;br /&gt;
&lt;br /&gt;
heat.  nust.&lt;br /&gt;
&lt;br /&gt;
heaven.  forn.&lt;br /&gt;
&lt;br /&gt;
height.  ceir.&lt;br /&gt;
&lt;br /&gt;
help.  bingk.&lt;br /&gt;
&lt;br /&gt;
hence.  ningevit&lt;br /&gt;
&lt;br /&gt;
here.  ningevic, ningevi.&lt;br /&gt;
&lt;br /&gt;
high up.  nyiz.&lt;br /&gt;
&lt;br /&gt;
highest.  vur.&lt;br /&gt;
&lt;br /&gt;
hill.  pong.&lt;br /&gt;
&lt;br /&gt;
hire.  darb.&lt;br /&gt;
&lt;br /&gt;
history.  migim.&lt;br /&gt;
&lt;br /&gt;
hit (v) telp.&lt;br /&gt;
&lt;br /&gt;
hither.  ningevil&lt;br /&gt;
&lt;br /&gt;
hold (v) yarp.&lt;br /&gt;
&lt;br /&gt;
hole.  sesp.&lt;br /&gt;
&lt;br /&gt;
honey.  mingk.&lt;br /&gt;
&lt;br /&gt;
honor.  smiz.&lt;br /&gt;
&lt;br /&gt;
honorable.  lesmiz.&lt;br /&gt;
&lt;br /&gt;
hope.  vleix [veilx]&lt;br /&gt;
&lt;br /&gt;
horse.  Renggof rinti (Arangothian rint).&lt;br /&gt;
&lt;br /&gt;
host.  zamb.&lt;br /&gt;
&lt;br /&gt;
hot.  nust.&lt;br /&gt;
&lt;br /&gt;
house.  toul [EL tul]&lt;br /&gt;
&lt;br /&gt;
how.  cengkodic&lt;br /&gt;
&lt;br /&gt;
hunger.  keneforga.&lt;br /&gt;
&lt;br /&gt;
hungry.  lekeneforga.&lt;br /&gt;
&lt;br /&gt;
hurt.  to feel bad - roup [EL rup]; to hurt someone - roupulp [EL rupulp]&lt;br /&gt;
&lt;br /&gt;
husband.  sov.&lt;br /&gt;
&lt;br /&gt;
ice.  yein.&lt;br /&gt;
&lt;br /&gt;
icy.  leyein.&lt;br /&gt;
&lt;br /&gt;
ill.  yinilm.&lt;br /&gt;
&lt;br /&gt;
illness. yinilm.&lt;br /&gt;
&lt;br /&gt;
important.  fintc&lt;br /&gt;
&lt;br /&gt;
impossible.  yiveir.&lt;br /&gt;
&lt;br /&gt;
impure.  yidxil.&lt;br /&gt;
&lt;br /&gt;
industrious.  kindx&lt;br /&gt;
&lt;br /&gt;
inform.  varg.&lt;br /&gt;
&lt;br /&gt;
inherit.  to be inherited by - teld.&lt;br /&gt;
&lt;br /&gt;
ink.  ludun [EL ludin].&lt;br /&gt;
&lt;br /&gt;
inn.  keremeva.&lt;br /&gt;
&lt;br /&gt;
inside.  mog.&lt;br /&gt;
&lt;br /&gt;
intend.  vrim [EL verm]&lt;br /&gt;
&lt;br /&gt;
interrupt.  veg.&lt;br /&gt;
&lt;br /&gt;
introduce.  yenz.&lt;br /&gt;
&lt;br /&gt;
invade, invasion.  fentevlana [EL fentevalna]&lt;br /&gt;
&lt;br /&gt;
iron.  bov.&lt;br /&gt;
&lt;br /&gt;
island.  gendx&lt;br /&gt;
&lt;br /&gt;
jam, jelly.  kein.&lt;br /&gt;
&lt;br /&gt;
join.  to join oneself to - mil.  to join sthg to sthg, etc. - milulp.&lt;br /&gt;
&lt;br /&gt;
joke.  smeif.&lt;br /&gt;
&lt;br /&gt;
journey.  dval [EL daul]&lt;br /&gt;
&lt;br /&gt;
juice.  klais [EL kails]&lt;br /&gt;
&lt;br /&gt;
jump.  tok.&lt;br /&gt;
&lt;br /&gt;
just, justice.  sig.&lt;br /&gt;
&lt;br /&gt;
keep.  darb.&lt;br /&gt;
&lt;br /&gt;
kerchief.  svarb [EL saurb]&lt;br /&gt;
&lt;br /&gt;
key.  zert&lt;br /&gt;
&lt;br /&gt;
kill.  men.&lt;br /&gt;
&lt;br /&gt;
kind.  (sort) dind, (friendly) cark&lt;br /&gt;
&lt;br /&gt;
king.  derb.&lt;br /&gt;
&lt;br /&gt;
kiss.  mint.&lt;br /&gt;
&lt;br /&gt;
kitchen.  teinemeva.&lt;br /&gt;
&lt;br /&gt;
knife.  snos.&lt;br /&gt;
&lt;br /&gt;
know.  xac.&lt;br /&gt;
&lt;br /&gt;
lady.  gvir [EL geur]&lt;br /&gt;
&lt;br /&gt;
lake.  lerg.&lt;br /&gt;
&lt;br /&gt;
lame.  yixour [EL xur]&lt;br /&gt;
&lt;br /&gt;
lamp.  bel.&lt;br /&gt;
&lt;br /&gt;
land.  a land - maz.  property - ban&lt;br /&gt;
&lt;br /&gt;
language.  lain.&lt;br /&gt;
&lt;br /&gt;
large.  fer.&lt;br /&gt;
&lt;br /&gt;
last (preceding)  dung.&lt;br /&gt;
&lt;br /&gt;
late, later.  bur.&lt;br /&gt;
&lt;br /&gt;
laugh.  nef.&lt;br /&gt;
&lt;br /&gt;
law.  yedx.&lt;br /&gt;
lazy.  yikindx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
leader. svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
leaf.  zind.&lt;br /&gt;
&lt;br /&gt;
leap.  tok.&lt;br /&gt;
&lt;br /&gt;
learn.  tcid.&lt;br /&gt;
&lt;br /&gt;
leather.  slaik [EL sailk]&lt;br /&gt;
&lt;br /&gt;
leave.  (abandon) gorm.  (depart) vumb [EL vimb]&lt;br /&gt;
&lt;br /&gt;
left (as opposed to right).  ningk&lt;br /&gt;
&lt;br /&gt;
leg.  vleim [EL veilm]&lt;br /&gt;
&lt;br /&gt;
lend.  pilf.&lt;br /&gt;
&lt;br /&gt;
letter.  zind, lutcar.&lt;br /&gt;
&lt;br /&gt;
library.  (building) taizetoula [EL taizetula]. (personal collection) mitaiz.&lt;br /&gt;
&lt;br /&gt;
lid.  luseft.&lt;br /&gt;
&lt;br /&gt;
lie.  (tell an untruth).  zingk.  a lie - zingkesk.&lt;br /&gt;
&lt;br /&gt;
life.  mim.&lt;br /&gt;
&lt;br /&gt;
light.  denx.  a light - bel.  to light sthg - kaktulp.&lt;br /&gt;
&lt;br /&gt;
like.  nevu ...ou = something like.&lt;br /&gt;
&lt;br /&gt;
little.  medx.&lt;br /&gt;
&lt;br /&gt;
live (v) mim.&lt;br /&gt;
&lt;br /&gt;
liver.  zemb.&lt;br /&gt;
&lt;br /&gt;
loaf of bread.  zun.&lt;br /&gt;
&lt;br /&gt;
loan.  pilf.&lt;br /&gt;
&lt;br /&gt;
lock.  sum [EL sim]&lt;br /&gt;
&lt;br /&gt;
long.  meir.&lt;br /&gt;
&lt;br /&gt;
look.  to look at - vob.  to look for - serz.&lt;br /&gt;
&lt;br /&gt;
luck.  saib.&lt;br /&gt;
&lt;br /&gt;
maim.  yixourulp [EL yixurulp]&lt;br /&gt;
&lt;br /&gt;
main. svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
make.  varb.&lt;br /&gt;
&lt;br /&gt;
man.  xird.&lt;br /&gt;
&lt;br /&gt;
many.  rem.&lt;br /&gt;
&lt;br /&gt;
map.  mazesemba.&lt;br /&gt;
&lt;br /&gt;
market.  sningemeva.&lt;br /&gt;
&lt;br /&gt;
marry.  mil.&lt;br /&gt;
&lt;br /&gt;
meadow.  nyim.&lt;br /&gt;
&lt;br /&gt;
mean. (signify), meaning.  tcez.&lt;br /&gt;
&lt;br /&gt;
meat.  pouz [EL puz]&lt;br /&gt;
&lt;br /&gt;
medicine.  luneilm.&lt;br /&gt;
&lt;br /&gt;
meet.  laimp.&lt;br /&gt;
&lt;br /&gt;
mention.  xingk.&lt;br /&gt;
&lt;br /&gt;
message.  bop&lt;br /&gt;
&lt;br /&gt;
midday.  kenkepi.&lt;br /&gt;
&lt;br /&gt;
middle.  ken.&lt;br /&gt;
&lt;br /&gt;
milk.  dor.&lt;br /&gt;
&lt;br /&gt;
mind (n).  tisp.&lt;br /&gt;
&lt;br /&gt;
miss (v).  (to miss someone) cengk.  (to miss a target etc.) dxinf.&lt;br /&gt;
&lt;br /&gt;
mistake.  yorn.&lt;br /&gt;
&lt;br /&gt;
money.  porm.&lt;br /&gt;
&lt;br /&gt;
mood.  varx.&lt;br /&gt;
&lt;br /&gt;
morning.  laim, yontkepi&lt;br /&gt;
&lt;br /&gt;
morph (v).  tcob.&lt;br /&gt;
&lt;br /&gt;
mother.  nem.&lt;br /&gt;
&lt;br /&gt;
mountain.  nyeiz.&lt;br /&gt;
&lt;br /&gt;
mouth.  xen.&lt;br /&gt;
&lt;br /&gt;
move.  tork.&lt;br /&gt;
&lt;br /&gt;
music.  dxair.&lt;br /&gt;
&lt;br /&gt;
nail.  gig.&lt;br /&gt;
&lt;br /&gt;
name.  kuz.&lt;br /&gt;
&lt;br /&gt;
narrow.  vang.&lt;br /&gt;
&lt;br /&gt;
neck.  der.&lt;br /&gt;
&lt;br /&gt;
need (v) tcait.&lt;br /&gt;
&lt;br /&gt;
new.  zilt.&lt;br /&gt;
&lt;br /&gt;
next.  peng.&lt;br /&gt;
&lt;br /&gt;
night.  man.&lt;br /&gt;
&lt;br /&gt;
nine.  lam.&lt;br /&gt;
&lt;br /&gt;
nineteen.  tumilam.&lt;br /&gt;
&lt;br /&gt;
ninety.  lam-tudi.&lt;br /&gt;
&lt;br /&gt;
noise.  tcangk.&lt;br /&gt;
&lt;br /&gt;
noon.  kenkepi&lt;br /&gt;
&lt;br /&gt;
north.  vlor [EL volar]&lt;br /&gt;
&lt;br /&gt;
nose.  lang.&lt;br /&gt;
&lt;br /&gt;
now.  nimbezic.&lt;br /&gt;
&lt;br /&gt;
number.  tinf.&lt;br /&gt;
&lt;br /&gt;
obtain.  reim.&lt;br /&gt;
&lt;br /&gt;
ocean.  nod.&lt;br /&gt;
&lt;br /&gt;
offer (v).  sman.&lt;br /&gt;
&lt;br /&gt;
often.  parb.&lt;br /&gt;
&lt;br /&gt;
old.  gob.&lt;br /&gt;
&lt;br /&gt;
one.  ned.&lt;br /&gt;
&lt;br /&gt;
only.  siz.&lt;br /&gt;
&lt;br /&gt;
open (v). yirm.&lt;br /&gt;
&lt;br /&gt;
order.  (command) snon.&lt;br /&gt;
&lt;br /&gt;
origin.  ring.&lt;br /&gt;
&lt;br /&gt;
other.  minz.&lt;br /&gt;
&lt;br /&gt;
owe.  kark.&lt;br /&gt;
&lt;br /&gt;
own (adj) cip&lt;br /&gt;
&lt;br /&gt;
pain, painful.  roup [EL rup]&lt;br /&gt;
&lt;br /&gt;
paint (v) seftulp. (n) seftulpesk.&lt;br /&gt;
&lt;br /&gt;
palace.  neb.&lt;br /&gt;
&lt;br /&gt;
pale.  lirm.  to turn pale - lirmod.&lt;br /&gt;
&lt;br /&gt;
pardon.  yarm.&lt;br /&gt;
&lt;br /&gt;
part (n) disk.&lt;br /&gt;
&lt;br /&gt;
pass (v) teld&lt;br /&gt;
&lt;br /&gt;
pay.  (n) smenesk.  to pay someone sthg. = neggil smeniu pormou.&lt;br /&gt;
&lt;br /&gt;
pea.  tib.&lt;br /&gt;
&lt;br /&gt;
peace.  yort.&lt;br /&gt;
&lt;br /&gt;
peaceful.  leyort.&lt;br /&gt;
&lt;br /&gt;
perfect.  yitand.&lt;br /&gt;
&lt;br /&gt;
perform.  sarb.&lt;br /&gt;
&lt;br /&gt;
permit.  norb.&lt;br /&gt;
&lt;br /&gt;
person.  (n) bik, lemir.  in person - mad.&lt;br /&gt;
&lt;br /&gt;
physician.  nuneilm.&lt;br /&gt;
&lt;br /&gt;
pick (v) fis.&lt;br /&gt;
&lt;br /&gt;
picture.  semb.&lt;br /&gt;
&lt;br /&gt;
pierce.  nit.&lt;br /&gt;
&lt;br /&gt;
pipe.  dxod.&lt;br /&gt;
&lt;br /&gt;
pity (v) ging.&lt;br /&gt;
&lt;br /&gt;
place. (n) mev. (v) dxag.&lt;br /&gt;
&lt;br /&gt;
plank.  snad.&lt;br /&gt;
&lt;br /&gt;
plum.  dxim.&lt;br /&gt;
&lt;br /&gt;
plum brandy.  dximesk, ludximesk.&lt;br /&gt;
&lt;br /&gt;
pocket.  fong.&lt;br /&gt;
&lt;br /&gt;
poem.  larb.&lt;br /&gt;
&lt;br /&gt;
poet.  nularbulp.&lt;br /&gt;
&lt;br /&gt;
point (v) yingk, (n) seis.&lt;br /&gt;
&lt;br /&gt;
poison.  luyinilmulp.&lt;br /&gt;
&lt;br /&gt;
pond.  lerg.&lt;br /&gt;
&lt;br /&gt;
port.  mer.&lt;br /&gt;
&lt;br /&gt;
possible.  veir.&lt;br /&gt;
&lt;br /&gt;
post.  station along road - ved.&lt;br /&gt;
&lt;br /&gt;
power.  yeik.&lt;br /&gt;
&lt;br /&gt;
powerful.  leyeik.&lt;br /&gt;
&lt;br /&gt;
precise.  cand.&lt;br /&gt;
&lt;br /&gt;
presence.  nind.&lt;br /&gt;
&lt;br /&gt;
present.  to be present - nind.&lt;br /&gt;
&lt;br /&gt;
pretty.  cem.&lt;br /&gt;
&lt;br /&gt;
price.  marb.&lt;br /&gt;
&lt;br /&gt;
pride.  kun.&lt;br /&gt;
&lt;br /&gt;
prince.  forb.&lt;br /&gt;
&lt;br /&gt;
princess.  forb.&lt;br /&gt;
&lt;br /&gt;
principal. svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
principality. dvim [EL deum]&lt;br /&gt;
&lt;br /&gt;
procure.  reim.&lt;br /&gt;
&lt;br /&gt;
proud.  kun.&lt;br /&gt;
&lt;br /&gt;
province. dvim [EL deum]&lt;br /&gt;
&lt;br /&gt;
pull.  dxaz.&lt;br /&gt;
&lt;br /&gt;
pure.  dxil.&lt;br /&gt;
&lt;br /&gt;
purpose.  vais.&lt;br /&gt;
&lt;br /&gt;
purse.  pormefonga.&lt;br /&gt;
&lt;br /&gt;
put. dxag.&lt;br /&gt;
&lt;br /&gt;
question.  don.&lt;br /&gt;
&lt;br /&gt;
quick.  cigd.&lt;br /&gt;
&lt;br /&gt;
quiet.  yitcangk.  (metaphorically) leyort.&lt;br /&gt;
&lt;br /&gt;
raise (v) nazulp.&lt;br /&gt;
&lt;br /&gt;
rank.  pind.&lt;br /&gt;
&lt;br /&gt;
reach.  dxad.&lt;br /&gt;
&lt;br /&gt;
read.  taf.&lt;br /&gt;
&lt;br /&gt;
ready. tcok.&lt;br /&gt;
&lt;br /&gt;
real. vist.&lt;br /&gt;
&lt;br /&gt;
realm.  maz.&lt;br /&gt;
&lt;br /&gt;
reason.  the reason for sthg - vais.&lt;br /&gt;
&lt;br /&gt;
receive (v) reim.&lt;br /&gt;
&lt;br /&gt;
recommend.  dved [EL deud]&lt;br /&gt;
&lt;br /&gt;
red.  nim.&lt;br /&gt;
&lt;br /&gt;
reflect.  gord.&lt;br /&gt;
&lt;br /&gt;
regret. serm.&lt;br /&gt;
&lt;br /&gt;
reign (v). bin.&lt;br /&gt;
&lt;br /&gt;
rejoice.  kaiz.&lt;br /&gt;
&lt;br /&gt;
remain [stay]&lt;br /&gt;
&lt;br /&gt;
remember. [memory]&lt;br /&gt;
&lt;br /&gt;
remove.   lec.&lt;br /&gt;
&lt;br /&gt;
report (v) vlop [EL volp]&lt;br /&gt;
&lt;br /&gt;
represent (v)  meik.&lt;br /&gt;
&lt;br /&gt;
request (v) [ask for]&lt;br /&gt;
&lt;br /&gt;
rescue [save someone]&lt;br /&gt;
&lt;br /&gt;
resist (v) dord.&lt;br /&gt;
&lt;br /&gt;
rest (v) femp.&lt;br /&gt;
&lt;br /&gt;
result.  (n) zat. (v) zatod.&lt;br /&gt;
&lt;br /&gt;
retain.  darb.&lt;br /&gt;
&lt;br /&gt;
return (v) duc.&lt;br /&gt;
&lt;br /&gt;
reward (v) forbsmen.&lt;br /&gt;
&lt;br /&gt;
rice.  fulb.&lt;br /&gt;
&lt;br /&gt;
ride (v) vars.&lt;br /&gt;
&lt;br /&gt;
right (as opposed to left). (as opposed to wrong).&lt;br /&gt;
&lt;br /&gt;
ring (a bell).  (for a finger).&lt;br /&gt;
&lt;br /&gt;
rise (v) naz.&lt;br /&gt;
&lt;br /&gt;
river.  cim.&lt;br /&gt;
&lt;br /&gt;
rise.  cel.&lt;br /&gt;
&lt;br /&gt;
risk.  dutindx.&lt;br /&gt;
&lt;br /&gt;
risky.  ledutindx.&lt;br /&gt;
&lt;br /&gt;
road.  lar.&lt;br /&gt;
&lt;br /&gt;
roast (v). visk.&lt;br /&gt;
&lt;br /&gt;
roll (v). tark.&lt;br /&gt;
&lt;br /&gt;
room (space).  (of a house).  &lt;br /&gt;
&lt;br /&gt;
root.  ring.&lt;br /&gt;
&lt;br /&gt;
rose (flower) parn.&lt;br /&gt;
&lt;br /&gt;
round.  pur.&lt;br /&gt;
&lt;br /&gt;
rule (v).  bin, maz.&lt;br /&gt;
&lt;br /&gt;
ruler.  nu’maz.&lt;br /&gt;
&lt;br /&gt;
run (v) smod.&lt;br /&gt;
&lt;br /&gt;
sack.  raig.&lt;br /&gt;
&lt;br /&gt;
sad.  nek.&lt;br /&gt;
&lt;br /&gt;
safe. kunx.  to be safe - nep.&lt;br /&gt;
&lt;br /&gt;
Safe Haven Hall. - Geunxu Kunxmeviou&lt;br /&gt;
&lt;br /&gt;
safety.  nep.&lt;br /&gt;
&lt;br /&gt;
salary.  smenesk.&lt;br /&gt;
&lt;br /&gt;
salt. zimp.&lt;br /&gt;
&lt;br /&gt;
same. vlod [EL vold]&lt;br /&gt;
&lt;br /&gt;
sandal.  niks.&lt;br /&gt;
&lt;br /&gt;
satin.  vilg.&lt;br /&gt;
&lt;br /&gt;
sausage.  baib.&lt;br /&gt;
&lt;br /&gt;
say (v) pod.&lt;br /&gt;
&lt;br /&gt;
scarf.  svarb [EL saurb]&lt;br /&gt;
&lt;br /&gt;
sea.  nod.&lt;br /&gt;
&lt;br /&gt;
search.  zeir.&lt;br /&gt;
&lt;br /&gt;
seat.   mond.&lt;br /&gt;
&lt;br /&gt;
second.  diyo.&lt;br /&gt;
&lt;br /&gt;
see (v).  xev.&lt;br /&gt;
&lt;br /&gt;
seek (v) serz.&lt;br /&gt;
&lt;br /&gt;
seem (v) [appear]&lt;br /&gt;
&lt;br /&gt;
select. (v) fis.&lt;br /&gt;
&lt;br /&gt;
send (v). tcar.&lt;br /&gt;
&lt;br /&gt;
servant. nuvling [EL nuviln]&lt;br /&gt;
&lt;br /&gt;
servant-girl.  sernuvling [EL sernuviln]&lt;br /&gt;
&lt;br /&gt;
serve (v).  vling [EL viln]&lt;br /&gt;
&lt;br /&gt;
set (v).  nain.&lt;br /&gt;
&lt;br /&gt;
settle.  nain.&lt;br /&gt;
&lt;br /&gt;
seven.  dxem.&lt;br /&gt;
&lt;br /&gt;
seventeen.  tumidxem.&lt;br /&gt;
&lt;br /&gt;
seventy.  dxem-tudi.&lt;br /&gt;
&lt;br /&gt;
several.  netinfi.&lt;br /&gt;
&lt;br /&gt;
sew (v). palk.&lt;br /&gt;
&lt;br /&gt;
shadow.  zal.&lt;br /&gt;
&lt;br /&gt;
shame. firt.&lt;br /&gt;
&lt;br /&gt;
sharp.  lab.&lt;br /&gt;
&lt;br /&gt;
shell.  milb.&lt;br /&gt;
&lt;br /&gt;
shine.  ril.&lt;br /&gt;
&lt;br /&gt;
shiny.  ril.&lt;br /&gt;
&lt;br /&gt;
shoe. ninf.&lt;br /&gt;
&lt;br /&gt;
shop (n). xig.&lt;br /&gt;
&lt;br /&gt;
shore.  kveb [EL keub]&lt;br /&gt;
&lt;br /&gt;
short.  tisk.&lt;br /&gt;
&lt;br /&gt;
show (v). smib.&lt;br /&gt;
&lt;br /&gt;
shrink.  medxod.  to shrink someone, something - medxulp.&lt;br /&gt;
&lt;br /&gt;
shut (v) [to close]&lt;br /&gt;
&lt;br /&gt;
sick.  yinilm.  become sick - yinilmod.&lt;br /&gt;
&lt;br /&gt;
sickness. yinilm.&lt;br /&gt;
&lt;br /&gt;
side.  nend.&lt;br /&gt;
&lt;br /&gt;
sight.  xev.&lt;br /&gt;
&lt;br /&gt;
signify. tcez.&lt;br /&gt;
&lt;br /&gt;
silent.  yitcangk.&lt;br /&gt;
&lt;br /&gt;
silk. dvez [EL deuz]&lt;br /&gt;
&lt;br /&gt;
silver.   pok.&lt;br /&gt;
&lt;br /&gt;
similar.  something similar - nev.&lt;br /&gt;
&lt;br /&gt;
sing.  smec.&lt;br /&gt;
&lt;br /&gt;
sirenlike.  nick.&lt;br /&gt;
&lt;br /&gt;
sister.  carf.&lt;br /&gt;
&lt;br /&gt;
sit.  pim.&lt;br /&gt;
&lt;br /&gt;
six.  teit.&lt;br /&gt;
&lt;br /&gt;
sixteen.  tumiteit.&lt;br /&gt;
&lt;br /&gt;
sixty.  teit-tudi.&lt;br /&gt;
&lt;br /&gt;
skin.  slaik [EL sailk]&lt;br /&gt;
&lt;br /&gt;
sky.  forn.&lt;br /&gt;
&lt;br /&gt;
sleep.  ker.&lt;br /&gt;
&lt;br /&gt;
sleepy.  tolx.&lt;br /&gt;
&lt;br /&gt;
slow.  pad.&lt;br /&gt;
&lt;br /&gt;
small.  medx.&lt;br /&gt;
&lt;br /&gt;
smell (v).  nis.&lt;br /&gt;
&lt;br /&gt;
smile (v). rab.&lt;br /&gt;
&lt;br /&gt;
smoke (n). mek.&lt;br /&gt;
&lt;br /&gt;
smooth. bok.&lt;br /&gt;
&lt;br /&gt;
soap.  kir.&lt;br /&gt;
&lt;br /&gt;
soft.  yirn.&lt;br /&gt;
&lt;br /&gt;
soil.  blaf [EL balf]&lt;br /&gt;
&lt;br /&gt;
some.  ned.&lt;br /&gt;
&lt;br /&gt;
someone.  negg.&lt;br /&gt;
&lt;br /&gt;
sometime.  nebbezi.&lt;br /&gt;
&lt;br /&gt;
somewhere.  nedmevi.&lt;br /&gt;
&lt;br /&gt;
son.  nir.&lt;br /&gt;
&lt;br /&gt;
soon.  yep.&lt;br /&gt;
&lt;br /&gt;
sorry.  to be sorry  - seit.&lt;br /&gt;
&lt;br /&gt;
sort.  (kind.)  dind.&lt;br /&gt;
&lt;br /&gt;
soul.  mir.&lt;br /&gt;
&lt;br /&gt;
sound (noise).  tcangk.&lt;br /&gt;
&lt;br /&gt;
soup.  dxid.&lt;br /&gt;
&lt;br /&gt;
sour.  kengk.&lt;br /&gt;
&lt;br /&gt;
source.  ring.&lt;br /&gt;
&lt;br /&gt;
south.  sar.&lt;br /&gt;
&lt;br /&gt;
sovereign (n).  nu’maz.&lt;br /&gt;
&lt;br /&gt;
spar.  kerf.&lt;br /&gt;
&lt;br /&gt;
sparkle (v).  zorb.&lt;br /&gt;
&lt;br /&gt;
speak. (v) xid.&lt;br /&gt;
&lt;br /&gt;
spell.  a magical spell - silpesk.&lt;br /&gt;
&lt;br /&gt;
squeeze.  klais [EL kails]&lt;br /&gt;
&lt;br /&gt;
stand (v) tolt.&lt;br /&gt;
&lt;br /&gt;
star.  xin, fornebela.&lt;br /&gt;
&lt;br /&gt;
Starlight Inn.  - Xinedenxa ge Keremeva&lt;br /&gt;
&lt;br /&gt;
start.  nord.&lt;br /&gt;
&lt;br /&gt;
starve (v) borm.&lt;br /&gt;
&lt;br /&gt;
state (of being).  kod.&lt;br /&gt;
&lt;br /&gt;
state (country).  maz.&lt;br /&gt;
&lt;br /&gt;
station.  ved.&lt;br /&gt;
&lt;br /&gt;
status.  pind.&lt;br /&gt;
&lt;br /&gt;
steal (v) telb.&lt;br /&gt;
&lt;br /&gt;
steam (n). fix.&lt;br /&gt;
&lt;br /&gt;
step (n). larp.&lt;br /&gt;
&lt;br /&gt;
stick (n) kolk.&lt;br /&gt;
&lt;br /&gt;
still (unmoving). ladx.  (even yet). kob.&lt;br /&gt;
&lt;br /&gt;
stolen.  telb.&lt;br /&gt;
&lt;br /&gt;
stomach.  ken.&lt;br /&gt;
&lt;br /&gt;
stone.  bict.&lt;br /&gt;
&lt;br /&gt;
stop.  come to a stop - telk.&lt;br /&gt;
&lt;br /&gt;
storm (n)  pont.&lt;br /&gt;
&lt;br /&gt;
story.  dving [EL deung]&lt;br /&gt;
&lt;br /&gt;
strange. pof.&lt;br /&gt;
&lt;br /&gt;
stranger (n) mig.&lt;br /&gt;
&lt;br /&gt;
street.  nilb.&lt;br /&gt;
&lt;br /&gt;
strength.  klem [EL kelm]&lt;br /&gt;
&lt;br /&gt;
strike (v) telp.&lt;br /&gt;
&lt;br /&gt;
strive (v). sen.&lt;br /&gt;
&lt;br /&gt;
strong.  klem [EL kelm]&lt;br /&gt;
&lt;br /&gt;
student.  nutcid.&lt;br /&gt;
&lt;br /&gt;
stupid.  gog.&lt;br /&gt;
&lt;br /&gt;
succeed (v) kund.&lt;br /&gt;
&lt;br /&gt;
sudden. minf.&lt;br /&gt;
&lt;br /&gt;
sugar.  nedx.&lt;br /&gt;
&lt;br /&gt;
sun.  fob.&lt;br /&gt;
&lt;br /&gt;
sunrise.  cel, kep&lt;br /&gt;
&lt;br /&gt;
sunset.  nain.&lt;br /&gt;
&lt;br /&gt;
supreme.  vur.&lt;br /&gt;
&lt;br /&gt;
surrender.  xem.&lt;br /&gt;
&lt;br /&gt;
swan.  triz [EL terz].&lt;br /&gt;
&lt;br /&gt;
sweet. tcerk&lt;br /&gt;
&lt;br /&gt;
swift.  cigd.&lt;br /&gt;
&lt;br /&gt;
swim (v) plim [EL pilm].&lt;br /&gt;
&lt;br /&gt;
sword. dxats.&lt;br /&gt;
&lt;br /&gt;
table. lutolt.&lt;br /&gt;
&lt;br /&gt;
tail.  tur.&lt;br /&gt;
&lt;br /&gt;
take. (v) dxingk.&lt;br /&gt;
&lt;br /&gt;
talk. (v) cilt.&lt;br /&gt;
&lt;br /&gt;
tall.  ceir.&lt;br /&gt;
&lt;br /&gt;
talon.  xoz.&lt;br /&gt;
&lt;br /&gt;
taste. (v).  gvek [EL geuk]&lt;br /&gt;
&lt;br /&gt;
teach.  tcidulp.&lt;br /&gt;
&lt;br /&gt;
teacher.  nutcidulp&lt;br /&gt;
&lt;br /&gt;
tell.  to tell a story - dving [EL deung]  to inform - varg.&lt;br /&gt;
&lt;br /&gt;
ten.  tud.&lt;br /&gt;
&lt;br /&gt;
territory.  maz.&lt;br /&gt;
&lt;br /&gt;
thank. gid.  Thank you. Gidu lou (or) Re gidau lou. [East Leturian = gidu lo]&lt;br /&gt;
&lt;br /&gt;
that.  that thing over there - keng.  that thing there by you - leng.&lt;br /&gt;
&lt;br /&gt;
then.  (at that time) kembezic.&lt;br /&gt;
&lt;br /&gt;
thence.  kengevit, kemmevit.&lt;br /&gt;
&lt;br /&gt;
there.  kengevic, kengevi, kemmevic, kemmevit. there by you - lengevic, lengevi, lemmevic, lemmevi&lt;br /&gt;
&lt;br /&gt;
therefore.  ningevaisac.&lt;br /&gt;
&lt;br /&gt;
thin. fult [EL filt].&lt;br /&gt;
&lt;br /&gt;
think.  neg.&lt;br /&gt;
&lt;br /&gt;
third.  semo.&lt;br /&gt;
&lt;br /&gt;
thirst. leb.&lt;br /&gt;
&lt;br /&gt;
thirsty. leleb.&lt;br /&gt;
&lt;br /&gt;
thirteen.  tumisem.&lt;br /&gt;
&lt;br /&gt;
thirty.  sem-tudi.&lt;br /&gt;
&lt;br /&gt;
this.  ning.&lt;br /&gt;
&lt;br /&gt;
thither.  kengevil, kemmevil.&lt;br /&gt;
&lt;br /&gt;
thought.  neg.&lt;br /&gt;
&lt;br /&gt;
three.  sem.&lt;br /&gt;
&lt;br /&gt;
throw (v) neps.&lt;br /&gt;
&lt;br /&gt;
tidy. plox [EL polx]&lt;br /&gt;
&lt;br /&gt;
time.  bez&lt;br /&gt;
&lt;br /&gt;
tiny.  medxail.&lt;br /&gt;
&lt;br /&gt;
tip (n). vlingpormi. [EL vilnpormi]&lt;br /&gt;
&lt;br /&gt;
tired.  (sleepy) tolx.&lt;br /&gt;
&lt;br /&gt;
today.  ningkepic, ningkepi.&lt;br /&gt;
&lt;br /&gt;
together.  mic.&lt;br /&gt;
&lt;br /&gt;
Tollor.  Kelemaza.&lt;br /&gt;
&lt;br /&gt;
tomorrow.  pengkepi, pengkepic.&lt;br /&gt;
&lt;br /&gt;
tongue.  lain.&lt;br /&gt;
&lt;br /&gt;
tooth.  pling [EL piln]&lt;br /&gt;
&lt;br /&gt;
touch (v)  pord.&lt;br /&gt;
&lt;br /&gt;
towel.  laim.&lt;br /&gt;
&lt;br /&gt;
tower.  glam [EL galm]&lt;br /&gt;
&lt;br /&gt;
town.  kol.&lt;br /&gt;
&lt;br /&gt;
translate (v). minzpod.&lt;br /&gt;
&lt;br /&gt;
travel.  dval [EL daul]&lt;br /&gt;
&lt;br /&gt;
tree. tcaiz.&lt;br /&gt;
&lt;br /&gt;
true. merb.&lt;br /&gt;
&lt;br /&gt;
trunk (of a tree). nelt.&lt;br /&gt;
&lt;br /&gt;
try.  at court - mod.&lt;br /&gt;
&lt;br /&gt;
turn (v). to turn sthg. ---.   to turn oneself (in a direction). ---  to turn into sthg. tcob.&lt;br /&gt;
&lt;br /&gt;
twelve.  tumideg.&lt;br /&gt;
&lt;br /&gt;
twenty.  ditum.&lt;br /&gt;
&lt;br /&gt;
two.  di-.  two-by-two, in a group of two - dic.   in counting: deg.&lt;br /&gt;
&lt;br /&gt;
ugly. norf.&lt;br /&gt;
&lt;br /&gt;
understand.  tispxev.&lt;br /&gt;
&lt;br /&gt;
urge (v) trid [EL terd].&lt;br /&gt;
&lt;br /&gt;
use (v) smid.&lt;br /&gt;
&lt;br /&gt;
usual.  lark.&lt;br /&gt;
&lt;br /&gt;
valley.  kog.&lt;br /&gt;
&lt;br /&gt;
vanish.  gvokod [EL goukod]&lt;br /&gt;
&lt;br /&gt;
vary (v)  mild.&lt;br /&gt;
&lt;br /&gt;
vegetable.  zeimpesk.&lt;br /&gt;
&lt;br /&gt;
velvet. smar.&lt;br /&gt;
&lt;br /&gt;
verdict.  faltesk.&lt;br /&gt;
&lt;br /&gt;
very.  Suffix -ail.&lt;br /&gt;
&lt;br /&gt;
village. gult [EL gilt].&lt;br /&gt;
&lt;br /&gt;
visit (v) keb.&lt;br /&gt;
&lt;br /&gt;
voice.  kup&lt;br /&gt;
&lt;br /&gt;
wail (v) feg.&lt;br /&gt;
&lt;br /&gt;
wait.  to wait for - gifs.&lt;br /&gt;
&lt;br /&gt;
wake.  to wake up, become awake - nulmod&lt;br /&gt;
&lt;br /&gt;
walk.  xour [EL xur]&lt;br /&gt;
&lt;br /&gt;
wall.  kur.&lt;br /&gt;
&lt;br /&gt;
want.  cimp.&lt;br /&gt;
&lt;br /&gt;
warm.  nork, nustindx.&lt;br /&gt;
&lt;br /&gt;
wash.  porp.&lt;br /&gt;
&lt;br /&gt;
watch (v).  nel.&lt;br /&gt;
&lt;br /&gt;
water.  bor.&lt;br /&gt;
&lt;br /&gt;
weak.  yiklem [EL yikelm]&lt;br /&gt;
&lt;br /&gt;
wear (v) (clothing) vind.  (to wear away, etc). tord.&lt;br /&gt;
&lt;br /&gt;
weary.  (sleepy) tolx.&lt;br /&gt;
&lt;br /&gt;
weather.  sleb [EL selb]&lt;br /&gt;
&lt;br /&gt;
weave (v) tist.&lt;br /&gt;
&lt;br /&gt;
weep (v).  feg.&lt;br /&gt;
&lt;br /&gt;
west.  nain.&lt;br /&gt;
&lt;br /&gt;
wet. dxer.&lt;br /&gt;
&lt;br /&gt;
what.  ceng.&lt;br /&gt;
&lt;br /&gt;
wheel.  lupur [EL lupir]&lt;br /&gt;
&lt;br /&gt;
whence.  cengevit.&lt;br /&gt;
&lt;br /&gt;
where. cengevic, cengevi&lt;br /&gt;
&lt;br /&gt;
which.  ceng.&lt;br /&gt;
&lt;br /&gt;
white.  mar.&lt;br /&gt;
&lt;br /&gt;
whither.  cengevil&lt;br /&gt;
&lt;br /&gt;
who.  cengg.&lt;br /&gt;
&lt;br /&gt;
whole.  vaic.&lt;br /&gt;
&lt;br /&gt;
why.  cengevaisac.&lt;br /&gt;
&lt;br /&gt;
wide.  serd.&lt;br /&gt;
&lt;br /&gt;
wife.  svin [EL seun]&lt;br /&gt;
&lt;br /&gt;
wild.  (untamed). tintc.  (crazed). poub [EL pub]&lt;br /&gt;
&lt;br /&gt;
wind (n). yob.&lt;br /&gt;
&lt;br /&gt;
window.  kuresespa.&lt;br /&gt;
&lt;br /&gt;
wine.  slem [EL selm]&lt;br /&gt;
&lt;br /&gt;
wish (v) . milg.&lt;br /&gt;
&lt;br /&gt;
wood.  tcaizesk.&lt;br /&gt;
&lt;br /&gt;
wolf.  kvix [EL keux].  she-wolf, serkvix [EL serkeux]&lt;br /&gt;
&lt;br /&gt;
woman.  gvir [EL geur]&lt;br /&gt;
&lt;br /&gt;
word. dxor.&lt;br /&gt;
&lt;br /&gt;
work (v) fin.&lt;br /&gt;
&lt;br /&gt;
worm.  nur.&lt;br /&gt;
&lt;br /&gt;
worthiness.  mag.&lt;br /&gt;
&lt;br /&gt;
worthy.  mag.&lt;br /&gt;
&lt;br /&gt;
write (v) sard.&lt;br /&gt;
&lt;br /&gt;
wrong.  to go wrong: gor&lt;br /&gt;
&lt;br /&gt;
yawn (v)  neft.&lt;br /&gt;
&lt;br /&gt;
year. neg.&lt;br /&gt;
&lt;br /&gt;
yell. bul.&lt;br /&gt;
&lt;br /&gt;
yellow.  fulk [EL filk]&lt;br /&gt;
&lt;br /&gt;
yesterday.  dungkepi, dungkepic.&lt;br /&gt;
&lt;br /&gt;
young. gond.&lt;br /&gt;
&lt;br /&gt;
zoo.  gentemeva&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=9785</id>
		<title>Leturian Language</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=9785"/>
		<updated>2019-09-02T14:58:20Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Leturian Phrases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Leturian Linguistic Rules=&lt;br /&gt;
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Leturian Language Pronunciation:  c = sh.  x = zh.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Nouns and verbs take certain endings showing their relation to the words around them.  These are not exactly case or tense endings of the sort found in some languages with which you may be familiar.  Rather, these endings are used to build up noun or verb phrases by showing which words modify which other words.  These phrases may then be placed in relation to each other to form sentences.  The same sets of endings are used in both noun and verb phrases; in fact, there is no formal distinction between them.  Let us take an example.  The word zev, by itself, refers to the act of seeing or to sight.  The phrase re zeva in turn can be translated as “I see” or “my seeing” or “my sight.”  Extending the phrase further, re zevau nou can be translated as “I see you” or “my seeing of you.”  The same endings apply regardless of whether an action or a thing is under discussion: re sembau nou is “my picture of you,” or perhaps “I have a picture of you,” while re telpau nou is “I strike you,” only awkwardly to be translated as “my striking of you.”&lt;br /&gt;
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What, then, are the endings, and what do they show?&lt;br /&gt;
1.  The most basic ending is -i, which shows that the word is modified by an adverb or adjective.  Thus:  dur sembi, “a good picture,” relating dur (good) and semb (picture).  Or: dur zevi, “good sight” or “to see (something) well,” relating dur (good, well) and zev (sight, to see).  &lt;br /&gt;
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2.  Another important ending is -a, which shows that the word is preceded by a word designating either something that possesses it (if a noun) or the person or thing doing the action (if a verb).  The other word (designating the possessor or subject) also takes an ending, -e.   Thus: dvene kaila, the girl’s comb, relating the words dven (girl) and kail (comb).  Or: toule bemba, the door of the house, relating the words toul (house) and bemb (door).  Or: dvene zeva, the girl sees, or the girl’s sight, relating dven (girl) and zev (sight, to see).  &lt;br /&gt;
 &lt;br /&gt;
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3.  Another important ending is -u, which shows that the word is followed by a word designating either the recipient of the action (if a verb) or something that stands in an “of” relationship with it that does not imply possession, such as a bottle of wine or a book of poetry or a pile of dung.  The other word (designating the object or the word following ‘of’) also takes an ending, -ou.  Thus: fenku slemou, a bottle of wine, from fenk (bottle) and slem (wine).  Or: zevu dvenou, “the seeing of the girl” in the sense “(somebody) sees the girl,” from zev (sight, to see) and dven (girl).  &lt;br /&gt;
 &lt;br /&gt;
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4.  If a word is modified by several other words, the endings appear one after the other in the order they have been described here: -i-a-u, for example.  Thus: dvene zevau toulou, the girl (dven) sees (zev) the house (toul).  Or: toule dur bembia, the good (dur) door (bemb) belonging to the house (toul).  Or: dur toulie bemba, the door (bemb) belonging to the good (dur) house (toul).  Or: dvene dur zevia, the girl (dven) sees (zev) well (dur), i.e. the girl has good eyesight.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
5. Pronouns consist of a single consonant plus these endings: r- for I/me/my, n- for you/your, g- for he/she/it/his/her/its/him, etc.  Thus: ge kaila, his/her/its comb; dvene zevau nou, the girl sees you, the girl’s seeing of you; ne dur slemia, your good wine.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
6.  When it is necessary to link two phrases, this can be done most simply by using the 3rd person pronoun g-.  Thus:  re toula, my house; toule bemba, the door of the house;  re toula, ge bemba, the door of my house, literally, ‘my house, its door.’  dvene dur toulia, re zevau gou, I see the girl’s good house, literally ‘the girl’s good house, I see it,’  or even ‘the girl’s good house, my seeing of it.’&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
7.  Another, related way of linking multiple phrases is through the conjunction ca.....’ca (translatable as “which is”) which follows immediately after the pronoun g- and is followed by a modifying phrase, set off in writing by commas.  This form is generally used when there could be some ambiguity.  Examples of usage:  re zevau gou, ca dvene dur toulia’ca. = I see it, which is the girl’s good house.  re, ca ne dvena’ca, zevau gou. = I, who am your girl, see it, compared with re zevau gou, ca ne dvena’ca or ne dvena, re zevau gou = I see your girl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
8.  The ending -’ha attached to the final word of a phrase shows that it is a positive indication.&lt;br /&gt;
* re toula’ha = my house exists; I have a house.&lt;br /&gt;
* ne dur slemia’ha = your good wine exists; you have good wine, or your wine is good.&lt;br /&gt;
* dvene toula, re zevau gou’ha = I see the girl’s house (as opposed to simply ‘my seeing of the girl’s house....’)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
9.  The ending -’hel in the same position shows that it is a negative indication.&lt;br /&gt;
* re toula’hel = my house does not exist; I do not have a house.&lt;br /&gt;
* ne dur slemia’hel = you do not have good wine.&lt;br /&gt;
* dvene toula, re zevau gou’hel = I do not see the girl’s house.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[10.  These two endings can also be used with the conjunction ca... to mean something equivalent to clauses beginning with “that...”  For example: ca re toula’ha, [ge xacau gou]= [He knows that] I have a house.  ca ne dur slemia’hel, [ge xacau gou] = [He knows that] you do not have good wine.]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
11.  Adjectives are intensified by the suffix -’ail.  Thus: dur, good; dur’ail, very good; cem, pretty; cem’ail, very pretty.  The suffix can be added to other words to emphasize them: fenk’ail, “quite a bottle.”  On the other hand there is a diminutive -’indx.  Thus, dur, good; dur’indx, a little good, fenk’indx, a little bottle.&lt;br /&gt;
 &lt;br /&gt;
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12.  Words such as dur with adjectival meaning (“good”) may also be used without alternation as abstract nouns, i.e. dvene dura, the girl’s goodness.  The equivalent to phrases such as “the good one”, “the one which/who is good”, is formed by adding the prefix nu- to the word (for a person) or lu- (for a thing).  Thus: nu’dur = the good person; nu’cem = the pretty person; lu’dur’ail = a very good thing.  Nucemail = nu’cem’ail = the very beautiful one, name of a Queen of Leturia who married a Griffon King.  The same two prefixes form active participles: nu’fent = one who attacks forth, a frontier “raider”.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
13.  The plural is formed by the prefix zi’- before words which have the next vowel as e, i, ai; and zu’- before words which have the next vowel as a, o, u.  Thus: bemb, zi’bemb. (door, doors) but sut, zu’sut. (fortress, fortresses).  With verbs, the same prefix has the meaning of a repeated action: re zi’zeva = my seeings, or I see repeatedly, I keep seeing.  When added to a word with adjectival meaning, this indicates a plurality of things or persons, e.g. zu’dur = good people, good things (no distinction between these as there is in the singular between nu’ and lu’).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
14.  The collective plural, i.e. a “group” of things, is formed by the prefix mi’- or mu’-, the vowel distinction being the same as with zi-/zu-.  Thus zu’sut = a number of fortresses, several fortresses, some fortresses, but mu’sut = a group of fortresses, a ring of fortresses, etc.  mu’kol = a group of towns.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
15.  The dual is shown by the prefix di’-, which can also mean “two.”  An example: di’nyor = hands, two hands: re di’nyora = my hands (instead of zu’nyor, mu’nyor, since there are exactly two of them.)  Similarly: di’fil = ears (from fil, ear.)  di’nen = eyes (from nen, eye).  di’xor = feet (from xor, foot).  But also: di’dven = two girls, etc.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
16.  The plural pronouns are:&lt;br /&gt;
* a.  mir, mur- (we): mire, mura, murou, miria, etc. following the rules for mu-/mi-.&lt;br /&gt;
* b.  zin, zun- (you plural): zine, zuna, zunou, zinia, etc.&lt;br /&gt;
* c.  zeg (they). zege, zega, zegou, zegia,  invariable root.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
17.  The prefix le’- forms adjectives or nouns referring to a person having some thing or characteristic, while the prefix yi’- forms similar adjectives or nouns based on lacking something.  Thus: le’svin, married (having a wife); a married man; yi’svin, unmarried (lacking a wife); a bachelor.   This is the basis for the word le’tur, “with a tail.”  Or: le’rint, a warrior who rides a rint.&lt;br /&gt;
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&lt;br /&gt;
18.  Most English prepositional phrases are translated into Leturian in the form of adjectives and adverbs.  The endings are “from” (-t). “to” (-l) and “at” (-c).    Thus re toula = my house, re toula’t = from my house, and re toula’l = to my house.  As noted, these function as adjectives or adverbs and cause the word they are modifying to add the -i suffix.  re toula’t lari. = the road from my house,   re toula’l lari.  = the road to my house.  le toula’l, re kemia’ha.  = I go to your house.  If the word the ending is joined to does not end in a vowel, the endings are -ot, -ol, and -oc.  For example: bemb’oc, at the door; bor’oc, at (on) the water; cim’ot, from the river; kveb’ol, to the shore.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
19. There are a number of words which function as prepositions.  For example, the word ken means “middle”; thus lare kena’c, in the middle of the road; lare kena’l, to the middle of the road; lare kena’t, to the middle of the road.  &lt;br /&gt;
* ken - the middle of something&lt;br /&gt;
* mog - the inside of something&lt;br /&gt;
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&lt;br /&gt;
20.  The prefix a- designates something in the past: re a’toula, my former house; re a’kena, I went.&lt;br /&gt;
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21.  mi = and also.  eg = and then.  dar = but, however&lt;br /&gt;
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22. Family terminology: fen = father.  nem = mother.  nir = son.&lt;br /&gt;
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&lt;br /&gt;
23.  Numbers.&lt;br /&gt;
* ned = one, single&lt;br /&gt;
* di- = two&lt;br /&gt;
*  deg in counting; 3.&lt;br /&gt;
* sem, 4. karp&lt;br /&gt;
* 5. gong&lt;br /&gt;
* 6. teit&lt;br /&gt;
* 7. dxem&lt;br /&gt;
* 8. koln&lt;br /&gt;
* 9. lam&lt;br /&gt;
* 10. tud&lt;br /&gt;
* 11. tumined&lt;br /&gt;
* 12. tumideg&lt;br /&gt;
* 20. ditud&lt;br /&gt;
* 21. ditud mi ned&lt;br /&gt;
* 22. ditud mi deg&lt;br /&gt;
* 30. sem-tudi&lt;br /&gt;
* 31. sem-tudi mi ned, etc.&lt;br /&gt;
* nedo = first&lt;br /&gt;
* diyo = second&lt;br /&gt;
* semo = third&lt;br /&gt;
* karpo = fourth&lt;br /&gt;
* tudo = tenth&lt;br /&gt;
* sem-tudio = thirtieth, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[24. “To be” in the case of two nouns.  Generally expressed by a comma between the two things being equated.  Gvir, re nema.  = The woman is my mother.  In the past tense, the word a is added.  Gvir, a re nema. = The woman was my mother.]&lt;br /&gt;
 &lt;br /&gt;
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25.  Imperative.  Lim + the phrase involved + ‘ha (yes) or ‘hel (no).  &lt;br /&gt;
* Lim telpu rou’hel.  = Do not strike me!&lt;br /&gt;
* Lim vobu rou’ha. = Look at me!&lt;br /&gt;
* Lim ge bina’ha. = May he/she reign, Let him/her reign.&lt;br /&gt;
* Lim re ceta’hel.  = May I not die, Let me not die, Do not let me die.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
26.  ning = this. keng = that.  ceng = what [sort of]?&lt;br /&gt;
 &lt;br /&gt;
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28.  Parts of the verb-noun.&lt;br /&gt;
* smen.  = to give.&lt;br /&gt;
* smen.  (noun) the act of giving.  (verb) gives.  (adjective) being given.&lt;br /&gt;
* asmen.  (noun) the former act of giving.  (verb) gave.  (adjective) formerly given.&lt;br /&gt;
* smenod.  (noun) the act of being given.  (verb) is given.&lt;br /&gt;
* nusmen.  (noun) the person who gives.  (adjective) giving (animate).&lt;br /&gt;
* lusmen.  (noun) the thing which gives.  (adjective) giving (inanimate).&lt;br /&gt;
* smenesk.  (noun) the thing given, a gift.&lt;br /&gt;
* smenulp.  (noun) the act of causing to give. (verb) causes to give. (adjective) being caused to give.&lt;br /&gt;
* yismen.  (adjective) not giving, ungiving.&lt;br /&gt;
* smenindx.  (verb) to give a little bit.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* lindx. = a friend.&lt;br /&gt;
* lindx. (noun) a friend.  (adjective) being a friend, pertaining to a friend.&lt;br /&gt;
* lindxod. (verb) is or becomes a friend. (noun) act of being or becoming a friend.&lt;br /&gt;
* alindx.  (noun) former friend. (adjective) having formerly been a friend.&lt;br /&gt;
* yilindx. (adjective) without any friend.&lt;br /&gt;
* lelindx (adjective) with a friend, having friends.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* bat = dark.&lt;br /&gt;
* bat (noun) darkness, (adjective) dark, (verb) is dark.&lt;br /&gt;
* batod.  (verb) becomes dark, darkens (noun) act of becoming dark, evening.  (adjective) becoming dark.&lt;br /&gt;
* abatod. (verb) became dark, darkened (noun) former act of becoming dark. (adjective) having become dark.&lt;br /&gt;
* nubat. (noun) someone who is dark.&lt;br /&gt;
* lubat. (noun) something that is dark&lt;br /&gt;
* batulp. (verb) makes dark, (noun) the act of making dark, (adjective) being made dark, darkened.&lt;br /&gt;
* batail. (adjective) very dark. (noun) extreme darkness, (verb) is very dark.&lt;br /&gt;
* batindx. (adjective) a little bit dark.  (noun) slight darkness, (verb) is a little dark.&lt;br /&gt;
* yibat. (adjective) without darkness, not dark, (noun) lack of darkness, (verb) is not dark.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* svilm = fur.&lt;br /&gt;
* svilm (noun) fur.&lt;br /&gt;
* svilmesk. (noun) something made of fur, (adjective) made of fur.&lt;br /&gt;
* yisvilm. (adjective) without fur, furless.&lt;br /&gt;
* lesvilm. (adjective) with fur, furry.&lt;br /&gt;
* lesvilmindx. (adjective) a little bit furry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Leturian Phrases=&lt;br /&gt;
&lt;br /&gt;
* Dur kepi.  = Good day.&lt;br /&gt;
* Dur laimi. = Good morning.&lt;br /&gt;
* Dur mani. = Good night.&lt;br /&gt;
* Le ceng kodia?  = How are you? (What is your condition?)&lt;br /&gt;
* Re dur kodia’ha, dar le ceng kodia?  = I am well, and how are you?&lt;br /&gt;
* Re dur kodia’hel.  = I am not well.&lt;br /&gt;
* Lim le nepa’ha. = Farewell! (literally, May you be safe).&lt;br /&gt;
* Le ceng kuzia?  = What is your name?&lt;br /&gt;
* Re kuza, ....’ha. = My name is .....&lt;br /&gt;
* Ceng mevi’t li? = Where are you from?&lt;br /&gt;
*  ........’t ri’ha. = I am from .....&lt;br /&gt;
* Ceng mevi’c keremevai? = Where is the inn?&lt;br /&gt;
* Cei ning koli’c keremevai? = Is there an inn (a place to sleep) in this town?&lt;br /&gt;
* Ceng marbu kengou? = How much does that cost?&lt;br /&gt;
 &lt;br /&gt;
* Le cemaila’ha.  = You are very pretty.&lt;br /&gt;
* Ceng marbu lou? = How much do you cost?&lt;br /&gt;
 &lt;br /&gt;
* keremeva.  inn (for sleeping)&lt;br /&gt;
* slememeva.  wine-house.&lt;br /&gt;
&lt;br /&gt;
 =Leturian to Common=&lt;br /&gt;
The “East Leturian” dialect is considered standard. Variants in West Leturian: u --&amp;gt; i (sometimes), ou --&amp;gt; u. A vowel preceded by v (or l) in East Leturian is followed by u (or l) in West Leturian; and if the vowel is i, it corresponds to West Leturian e. Grammatical features are the same except that the -ou ending is -o in West Leturian. Orthographic variations: The system of transcription shown here is standard. However, the letter combination DX is sometimes transcribed as J, and TC as Q; thus jib (= dxib, doll), qid (= tcid, learn). Y, normally representing only a consonant, is sometimes used to represent the vowel normally shown in West Leturian by U and in East Leturian by I; thus dyn (=dun/din, black).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leturian&lt;br /&gt;
! Common&lt;br /&gt;
! Root&lt;br /&gt;
|-&lt;br /&gt;
| a, a-&lt;br /&gt;
| past-tense marker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| baib&lt;br /&gt;
| sausage&lt;br /&gt;
| [from Igmerind pheeb]&lt;br /&gt;
|-&lt;br /&gt;
| ban&lt;br /&gt;
| land (property)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bat&lt;br /&gt;
| dark, darkness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| batod&lt;br /&gt;
| darken, darkening, evening&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beb&lt;br /&gt;
| calm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beir&lt;br /&gt;
| to assure; assurance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bel&lt;br /&gt;
| lamp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bemb&lt;br /&gt;
| door&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bez&lt;br /&gt;
| time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bict&lt;br /&gt;
| stone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bifs&lt;br /&gt;
| chair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bik&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimp&lt;br /&gt;
| (n) a guide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimpod (v) to guide&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bin&lt;br /&gt;
| to rule, reign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bingk&lt;br /&gt;
| to assist, help&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blaf [East Leturian balf] &lt;br /&gt;
| earth, soil, dirt &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blox [East Leturian bolx] &lt;br /&gt;
| green&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blin [East Leturian beln] &lt;br /&gt;
| beer&lt;br /&gt;
| [from Igmerind phlin]&lt;br /&gt;
|-&lt;br /&gt;
| bok&lt;br /&gt;
| smooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boln&lt;br /&gt;
| concern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bop&lt;br /&gt;
| message&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bor&lt;br /&gt;
| water&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| borm&lt;br /&gt;
| to starve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bost&lt;br /&gt;
| full&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bostulp&lt;br /&gt;
| to fill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bov&lt;br /&gt;
| iron&lt;br /&gt;
| [from Igmerind pholph]&lt;br /&gt;
|-&lt;br /&gt;
| bul (v) &lt;br /&gt;
| to yell, cry out&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bur&lt;br /&gt;
| late, later&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| burkepi&lt;br /&gt;
| afternoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bux&lt;br /&gt;
| busy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ca&lt;br /&gt;
| conjunction: “which is”, “that”, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cak&lt;br /&gt;
| hair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| calt&lt;br /&gt;
| cloak, coat&lt;br /&gt;
| [from Igmerind shalta]&lt;br /&gt;
|-&lt;br /&gt;
| cand&lt;br /&gt;
| exact, precise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cark&lt;br /&gt;
| kind, friendly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cei&lt;br /&gt;
| question word, introduces a question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceir&lt;br /&gt;
| tall, height&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cel&lt;br /&gt;
| to rise; sunrise, East, eastern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cem&lt;br /&gt;
| pretty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezi (ceng-bezi)&lt;br /&gt;
| which time?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezic&lt;br /&gt;
| when?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cemmevi, etc&lt;br /&gt;
| - see cengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceng&lt;br /&gt;
| what [sort of]?, which&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevaisac&lt;br /&gt;
| why?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevi (ceng-mevi)&lt;br /&gt;
| which place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevic&lt;br /&gt;
| where?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevil&lt;br /&gt;
| whither?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevit&lt;br /&gt;
| whence?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengg&lt;br /&gt;
| who?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengk&lt;br /&gt;
| to miss (someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengkodic&lt;br /&gt;
| how?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cet&lt;br /&gt;
| death, to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cigd&lt;br /&gt;
| fast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cigel&lt;br /&gt;
| Leturian god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilk&lt;br /&gt;
| body&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilkenusta&lt;br /&gt;
| fever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilt&lt;br /&gt;
| talk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cim&lt;br /&gt;
| river&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cimp&lt;br /&gt;
| desire, want&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cin&lt;br /&gt;
| air&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cingk&lt;br /&gt;
| brother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cip (adj)&lt;br /&gt;
| own, i.e &amp;quot;re cip dxivia, my own camp&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| corb&lt;br /&gt;
| to approve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dack&lt;br /&gt;
| dragon&lt;br /&gt;
| [from Igmerind dashkon]&lt;br /&gt;
|-&lt;br /&gt;
| Dackemaza&lt;br /&gt;
| Dragonrealm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalb&lt;br /&gt;
| to consider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalg&lt;br /&gt;
| cloth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dar&lt;br /&gt;
| but&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darb&lt;br /&gt;
| to keep, retain, hire&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darm&lt;br /&gt;
| ability, able, capability, capable (darmu X-ou, capable of X)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darmulp&lt;br /&gt;
| to enable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deg&lt;br /&gt;
| “two” in counting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| delm&lt;br /&gt;
| to charm, to be charming&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| den&lt;br /&gt;
| beauty, beautiful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denx&lt;br /&gt;
| light, to glow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denz&lt;br /&gt;
| fresh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| der&lt;br /&gt;
| neck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derb&lt;br /&gt;
| king&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derz&lt;br /&gt;
| avoid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| di-&lt;br /&gt;
| two, dual prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dic&lt;br /&gt;
| two-by-two, in a pair, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikops&lt;br /&gt;
| divide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikopsemeva&lt;br /&gt;
| border, frontier&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dilz&lt;br /&gt;
| accept&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dimb&lt;br /&gt;
| continue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dind&lt;br /&gt;
| kind, sort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ding&lt;br /&gt;
| cold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| disk&lt;br /&gt;
| part&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ditum&lt;br /&gt;
| twenty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| divic&lt;br /&gt;
| both&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| diz&lt;br /&gt;
| bear (animal)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| don&lt;br /&gt;
| ask; question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dond&lt;br /&gt;
| certain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dor&lt;br /&gt;
| milk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dorb&lt;br /&gt;
| a dress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dord (v) &lt;br /&gt;
| to resist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| doud [East Leturian dud] &lt;br /&gt;
| brown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dozg&lt;br /&gt;
| to fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| duc&lt;br /&gt;
| to return&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ducp&lt;br /&gt;
| claw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dul&lt;br /&gt;
| agree, agreement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dun [East Leturian din]&lt;br /&gt;
| black&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dundackiemaza&lt;br /&gt;
| The kingdom of Arangoth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dung&lt;br /&gt;
| last, preceding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dungkepi, dungkepic&lt;br /&gt;
| yesterday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dur [East Leturian dir] &lt;br /&gt;
| good, to be good, goodness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dut&lt;br /&gt;
| danger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dval [East Leturian daul] &lt;br /&gt;
| travel, journey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvar [East Leturian daur] &lt;br /&gt;
| brave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dved [East Leturian deud] &lt;br /&gt;
| to recommend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dveg [East Leturian deug] &lt;br /&gt;
| a chicken&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dven [East Leturian deun] &lt;br /&gt;
| a girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvez [East Leturian deuz] &lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifs [East Leturian deufs] &lt;br /&gt;
| enough, ample&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifsulp [East Leturian deufsulp] &lt;br /&gt;
| compensate, compensation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvim [East Leturian deum] &lt;br /&gt;
| to govern, an area governed by someone, a province or principality; to keep under control, controlled&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dving [East Leturian deung] &lt;br /&gt;
| to tell a story, storytelling&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvit [East Leturian deut] &lt;br /&gt;
| alarm; to raise the alarm, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dx- : Note&lt;br /&gt;
| Initially, Leturian words did not begin with this sound, but under the influence of Igmerind, a number of Leturian words beginning tc- changed this to dx-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxad&lt;br /&gt;
| to reach&lt;br /&gt;
| [tcad]&lt;br /&gt;
|-&lt;br /&gt;
| dxag&lt;br /&gt;
| to put&lt;br /&gt;
| [tcag]&lt;br /&gt;
|-&lt;br /&gt;
| dxair&lt;br /&gt;
| music&lt;br /&gt;
| [from Igmerind djeera]&lt;br /&gt;
|-&lt;br /&gt;
| dxats&lt;br /&gt;
| sword&lt;br /&gt;
| [from Igmerind djattis]&lt;br /&gt;
|-&lt;br /&gt;
| dxart&lt;br /&gt;
| easy&lt;br /&gt;
| [from Igmerind djarte]&lt;br /&gt;
|-&lt;br /&gt;
| dxaz&lt;br /&gt;
| to draw, pull&lt;br /&gt;
| [tcaz]&lt;br /&gt;
|-&lt;br /&gt;
| dxem&lt;br /&gt;
| seven&lt;br /&gt;
| [tcem]&lt;br /&gt;
|-&lt;br /&gt;
| dxer&lt;br /&gt;
| wet&lt;br /&gt;
| [tcer]&lt;br /&gt;
|-&lt;br /&gt;
| dxerindx&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxib&lt;br /&gt;
| doll&lt;br /&gt;
| [tcib]&lt;br /&gt;
|-&lt;br /&gt;
| dxid&lt;br /&gt;
| soup&lt;br /&gt;
| [from Igmerind djida]&lt;br /&gt;
|-&lt;br /&gt;
| dxil&lt;br /&gt;
| pure&lt;br /&gt;
| [tcil]&lt;br /&gt;
|-&lt;br /&gt;
| dxim&lt;br /&gt;
| plum&lt;br /&gt;
| [from Igmerind djima]&lt;br /&gt;
|-&lt;br /&gt;
| dximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxinf&lt;br /&gt;
| to miss (a target etc)&lt;br /&gt;
| [tcinf]&lt;br /&gt;
|-&lt;br /&gt;
| dxing&lt;br /&gt;
| garlic&lt;br /&gt;
| [from Igmerind djinga]&lt;br /&gt;
|-&lt;br /&gt;
| dxingk (v) &lt;br /&gt;
| to take&lt;br /&gt;
| [tcink]&lt;br /&gt;
|-&lt;br /&gt;
| dxiv&lt;br /&gt;
| camp&lt;br /&gt;
| [tciv]&lt;br /&gt;
|-&lt;br /&gt;
| dxod&lt;br /&gt;
| pipe&lt;br /&gt;
| [from Igmerind djauda]&lt;br /&gt;
|-&lt;br /&gt;
| dxond&lt;br /&gt;
| carpet&lt;br /&gt;
| [from Igmerind djaundee]&lt;br /&gt;
|-&lt;br /&gt;
| dxor&lt;br /&gt;
| word&lt;br /&gt;
| [tcor]&lt;br /&gt;
|-&lt;br /&gt;
| dxot&lt;br /&gt;
| cheap&lt;br /&gt;
| [from Igmerind djaute]&lt;br /&gt;
|-&lt;br /&gt;
| falt&lt;br /&gt;
| decide, act of decision, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| faltesk&lt;br /&gt;
| a decision, a verdict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| feg&lt;br /&gt;
| to weep, cry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fem&lt;br /&gt;
| to aim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| femp&lt;br /&gt;
| to rest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fen&lt;br /&gt;
| father&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fengk&lt;br /&gt;
| bottle fent&lt;br /&gt;
| to advance, esp&lt;br /&gt;
|-&lt;br /&gt;
| fentevlana [East Leturian fentevalna]&lt;br /&gt;
| an invasion; to invade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fer&lt;br /&gt;
| great, large&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ferod&lt;br /&gt;
| grow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fidx&lt;br /&gt;
| cabbage&lt;br /&gt;
| [from Igmerind pidjee]&lt;br /&gt;
|-&lt;br /&gt;
| fil&lt;br /&gt;
| ear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fim&lt;br /&gt;
| box&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fin&lt;br /&gt;
| to work&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| findx&lt;br /&gt;
| cheese&lt;br /&gt;
| [from Igmerind pindjee]&lt;br /&gt;
|-&lt;br /&gt;
| fint&lt;br /&gt;
| gate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fintc&lt;br /&gt;
| important&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| firt&lt;br /&gt;
| shame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fis&lt;br /&gt;
| to choose, pick&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fisp&lt;br /&gt;
| to carry, bear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fitc&lt;br /&gt;
| brush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fix&lt;br /&gt;
| steam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| flot [East Leturian folt]&lt;br /&gt;
| butter&lt;br /&gt;
| [from Igmerind plota]&lt;br /&gt;
|-&lt;br /&gt;
| fob&lt;br /&gt;
| the sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fong&lt;br /&gt;
| a pocket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongk&lt;br /&gt;
| a cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongkulp&lt;br /&gt;
| to cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forb&lt;br /&gt;
| prince, princess&lt;br /&gt;
| [from Igmerind porphon]&lt;br /&gt;
|-&lt;br /&gt;
| forb-&lt;br /&gt;
| intensifying prefix&lt;br /&gt;
| [from Igmerind porphe]&lt;br /&gt;
|-&lt;br /&gt;
| forblesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [Igmerind porph-lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| forbsmen&lt;br /&gt;
| to reward&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forbtelm&lt;br /&gt;
| good friend (?)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forg&lt;br /&gt;
| to bother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forn&lt;br /&gt;
| sky, heaven&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fornebela&lt;br /&gt;
| star (lamp of heaven)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fulb&lt;br /&gt;
| rice&lt;br /&gt;
| [from Igmerind pulphee]&lt;br /&gt;
|-&lt;br /&gt;
| fulk [East Leturian filk]&lt;br /&gt;
| yellow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fuln [East Leturian filn]&lt;br /&gt;
| bright&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fult [East Leturian filt]&lt;br /&gt;
| thin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| g-&lt;br /&gt;
| he, she, it, him, her, his, hers, its&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| garm&lt;br /&gt;
| to bind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gats&lt;br /&gt;
| free, freedom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gendx&lt;br /&gt;
| island&lt;br /&gt;
| [from Igmerind gendjee]&lt;br /&gt;
|-&lt;br /&gt;
| gent&lt;br /&gt;
| animal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gentemeva&lt;br /&gt;
| zoo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gid&lt;br /&gt;
| to thank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gifs&lt;br /&gt;
| await, wait for, expect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gig&lt;br /&gt;
| nail&lt;br /&gt;
| [from Igmerind giga]&lt;br /&gt;
|-&lt;br /&gt;
| gim&lt;br /&gt;
| happen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gimb&lt;br /&gt;
| corner&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gin&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ging (v) &lt;br /&gt;
| to pity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gingk&lt;br /&gt;
| to alight, to dismount, disembark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glam [East Leturian galm]&lt;br /&gt;
| a tower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glin [East Leturain geln] &lt;br /&gt;
| face&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gob&lt;br /&gt;
| old&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gog&lt;br /&gt;
| stupid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gond&lt;br /&gt;
| young&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gong&lt;br /&gt;
| five&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gor&lt;br /&gt;
| to go wrong; an accident&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gord&lt;br /&gt;
| to reflect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gorm&lt;br /&gt;
| to desert, abandon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gult [East Leturian gilt] &lt;br /&gt;
| village&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvand [East Leturian gaund]&lt;br /&gt;
| to behave (well or badly)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvek [East Leturian geuk] &lt;br /&gt;
| to taste&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvet [East Leturian geut] &lt;br /&gt;
| happy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvilz [East Leturian geulz] &lt;br /&gt;
| answer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvinx [East Leturian geunx] &lt;br /&gt;
| hall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvir [East Leturian geur] &lt;br /&gt;
| a woman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvok [East Leturian gouk] &lt;br /&gt;
| absence, absent, elsewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvokod [East Leturian goukod]&lt;br /&gt;
| disappear, vanish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ikmirin&lt;br /&gt;
| Suburb of Telmenena, its name is derived from that of a pre-Leturian people&lt;br /&gt;
| (Igmerind)&lt;br /&gt;
|-&lt;br /&gt;
| kack&lt;br /&gt;
| afraid; to be afraid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kackulp&lt;br /&gt;
| to frighten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaif&lt;br /&gt;
| military title, sometimes the governor of a frontier dvim&lt;br /&gt;
| [From Igmerind keepon]&lt;br /&gt;
|-&lt;br /&gt;
| kail&lt;br /&gt;
| a comb&lt;br /&gt;
| [From Igmerind keela]&lt;br /&gt;
|-&lt;br /&gt;
| kaiz&lt;br /&gt;
| to rejoice&lt;br /&gt;
| [From Igmerind keesa]&lt;br /&gt;
|-&lt;br /&gt;
| kakt&lt;br /&gt;
| to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaktulp&lt;br /&gt;
| to light (a fire), to cause to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karp&lt;br /&gt;
| four&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kark&lt;br /&gt;
| to owe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karkesk&lt;br /&gt;
| a debt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keb&lt;br /&gt;
| to visit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kein&lt;br /&gt;
| jam, jelly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keinesk&lt;br /&gt;
| A famous Leturian dessert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelemaza&lt;br /&gt;
| Tollor, literally “the dominion of Kel [Ellure]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kem&lt;br /&gt;
| to go&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemb&lt;br /&gt;
| to beg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kembezic&lt;br /&gt;
| then, at that time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemmevi, etc&lt;br /&gt;
| - see kengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ken&lt;br /&gt;
| the middle of something, the belly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keneforga&lt;br /&gt;
| hunger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keng&lt;br /&gt;
| that thing over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevi&lt;br /&gt;
| that place over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevic&lt;br /&gt;
| over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevil&lt;br /&gt;
| thither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevit&lt;br /&gt;
| thence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengk&lt;br /&gt;
| sour&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kenkepi&lt;br /&gt;
| noon, midday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kep&lt;br /&gt;
| day, sunrise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keps&lt;br /&gt;
| (cultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ker&lt;br /&gt;
| to sleep, sleep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keremeva&lt;br /&gt;
| inn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerf&lt;br /&gt;
| duel, spar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerp&lt;br /&gt;
| goose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerz&lt;br /&gt;
| to do something; activity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kesp&lt;br /&gt;
| blade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kest&lt;br /&gt;
| ache&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Keulnesti&lt;br /&gt;
| West Leturian name for Quilanesti (which is of Leturian origin)&lt;br /&gt;
| See kvil-&lt;br /&gt;
|-&lt;br /&gt;
| kilk&lt;br /&gt;
| clean (adj)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kilkulp&lt;br /&gt;
| to clean [something]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kindx&lt;br /&gt;
| industrious, hard-working&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kir&lt;br /&gt;
| soap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klais [East Leturian kails]&lt;br /&gt;
| juice; to squeeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klem [East Leturian kelm] &lt;br /&gt;
| strong, strength&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kob&lt;br /&gt;
| still, even yet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kod&lt;br /&gt;
| condition, state&lt;br /&gt;
| ceng kodi = how [are you]?&lt;br /&gt;
|-&lt;br /&gt;
| kog&lt;br /&gt;
| valley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kol&lt;br /&gt;
| a town&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolk&lt;br /&gt;
| stick (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolm&lt;br /&gt;
| deserve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| koln&lt;br /&gt;
| eight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kops&lt;br /&gt;
| to cut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kopsod&lt;br /&gt;
| to harvest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kult&lt;br /&gt;
| to appear, to show up somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kun&lt;br /&gt;
| proud, pride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kund&lt;br /&gt;
| to succeed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kunx&lt;br /&gt;
| safe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kup&lt;br /&gt;
| voice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kur&lt;br /&gt;
| a wall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuresespa&lt;br /&gt;
| window&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuz&lt;br /&gt;
| a name, to be called&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kveb [East Leturian keub] &lt;br /&gt;
| shore&lt;br /&gt;
| [From Igmerind whepha]&lt;br /&gt;
|-&lt;br /&gt;
| kvil [East Leturian keul] &lt;br /&gt;
| Elf, inhabitant of Quilanesti&lt;br /&gt;
| [From Igmerind whilon]&lt;br /&gt;
|-&lt;br /&gt;
| kvix [East Leturian keux] &lt;br /&gt;
| wolf&lt;br /&gt;
| [From Igmerind whizhon]&lt;br /&gt;
|-&lt;br /&gt;
| lab&lt;br /&gt;
| sharp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lad&lt;br /&gt;
| (adj) empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladulp (v) &lt;br /&gt;
| to empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladx&lt;br /&gt;
| still, unmoving&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laim&lt;br /&gt;
| morning; (2) towel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laimp (v)&lt;br /&gt;
| to meet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lain&lt;br /&gt;
| a tongue, a language&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lam&lt;br /&gt;
| nine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lang&lt;br /&gt;
| nose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lar&lt;br /&gt;
| a road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larb&lt;br /&gt;
| a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larbulp&lt;br /&gt;
| to recite a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lark&lt;br /&gt;
| usual&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larp&lt;br /&gt;
| a step&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| le-&lt;br /&gt;
| forms adjectives having the meaning a person “with” some characteristic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leb&lt;br /&gt;
| thirst&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lec&lt;br /&gt;
| to remove&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecet&lt;br /&gt;
| dead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecetod&lt;br /&gt;
| to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecilkenusta&lt;br /&gt;
| feverish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ledut&lt;br /&gt;
| dangerous&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lekeneforga&lt;br /&gt;
| hungry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leleb&lt;br /&gt;
| thirsty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lemir&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leng&lt;br /&gt;
| that thing there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lengevi&lt;br /&gt;
| there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lenilm&lt;br /&gt;
| healthy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lerg&lt;br /&gt;
| lake, pond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesmiz&lt;br /&gt;
| honorable, faithful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [from Igmerind lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| leur [East Leturian only]&lt;br /&gt;
| a provincial leader (female)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyeik&lt;br /&gt;
| powerful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyein&lt;br /&gt;
| icy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyort&lt;br /&gt;
| peaceful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lifs&lt;br /&gt;
| an arm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindx&lt;br /&gt;
| friend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindxulp&lt;br /&gt;
| befriend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirm&lt;br /&gt;
| pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirmod&lt;br /&gt;
| to turn pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu-&lt;br /&gt;
| “something that is” + adjective&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ludximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’neilm&lt;br /&gt;
| a medicine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’pur [East Leturian lupir]&lt;br /&gt;
| a circle or sphere; a territorial unit in East Leturia; a wheel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’seft (n)&lt;br /&gt;
| a cover, lid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutcar (n) &lt;br /&gt;
| a letter, something sent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutolt (n)&lt;br /&gt;
| a table&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’xeb&lt;br /&gt;
| a desert: the “dry thing”&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| luyinilmulp&lt;br /&gt;
| poison&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mad&lt;br /&gt;
| actual, in person, none other than&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mag&lt;br /&gt;
| worthy, worthiness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| man&lt;br /&gt;
| night&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mar&lt;br /&gt;
| white&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| marb&lt;br /&gt;
| the price or cost of something&lt;br /&gt;
| [From Igmerind marphee]&lt;br /&gt;
|-&lt;br /&gt;
| maz&lt;br /&gt;
| a sovereign state, a “land”, a dominion, (v) to be the ruler of a sovereign state&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mazesemba&lt;br /&gt;
| map&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| medx&lt;br /&gt;
| small, little&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meif&lt;br /&gt;
| to eat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meik&lt;br /&gt;
| to represent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meir&lt;br /&gt;
| long&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mek (n)&lt;br /&gt;
| smoke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| men&lt;br /&gt;
| to kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mer&lt;br /&gt;
| a port&lt;br /&gt;
| [From Igmerind mer]&lt;br /&gt;
|-&lt;br /&gt;
| merb&lt;br /&gt;
| true&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mev&lt;br /&gt;
| a place&lt;br /&gt;
| ceng mevi = where&lt;br /&gt;
|-&lt;br /&gt;
| mi&lt;br /&gt;
| and also&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mi-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mic&lt;br /&gt;
| together&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mid&lt;br /&gt;
| bridge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mifs&lt;br /&gt;
| bet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mig&lt;br /&gt;
| a stranger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| migim&lt;br /&gt;
| history&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mil&lt;br /&gt;
| to join oneself to, to marry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milb&lt;br /&gt;
| a shell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mild&lt;br /&gt;
| to vary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milg&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milulp&lt;br /&gt;
| to join [something to another thing]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mim&lt;br /&gt;
| life; to live&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minf&lt;br /&gt;
| sudden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mingk&lt;br /&gt;
| honey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mint&lt;br /&gt;
| kiss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minz&lt;br /&gt;
| other&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minzpod&lt;br /&gt;
| translate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mir&lt;br /&gt;
| soul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mod&lt;br /&gt;
| a legal court; to try someone (at court)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mog&lt;br /&gt;
| the inside of something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mond&lt;br /&gt;
| seat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moul [East Leturian mul]&lt;br /&gt;
| a duck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moux [East Leturian mux]&lt;br /&gt;
| griffon&lt;br /&gt;
| [From Igmerind mushon]&lt;br /&gt;
|-&lt;br /&gt;
| mu-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mudalg&lt;br /&gt;
| clothing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mumoux [East Leturian Mumux]&lt;br /&gt;
| Griffon’s Aerie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| n-&lt;br /&gt;
| you, your&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nain&lt;br /&gt;
| to settle, to set (the sun), sunset, the West, the end of something, the fall of a dynasty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nainfenti&lt;br /&gt;
| the westernmost province of Leturia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| narm&lt;br /&gt;
| forget&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nart&lt;br /&gt;
| bed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| naz (v)&lt;br /&gt;
| to rise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nazulp (v)&lt;br /&gt;
| to raise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neb&lt;br /&gt;
| palace, grand house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nebbezi [East Leturian ned-bezi]&lt;br /&gt;
| sometime&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ned&lt;br /&gt;
| one, some, any&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedo&lt;br /&gt;
| first&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedx&lt;br /&gt;
| sugar&lt;br /&gt;
| [From Igmerind nedjee]&lt;br /&gt;
|-&lt;br /&gt;
| nef&lt;br /&gt;
| laugh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neft&lt;br /&gt;
| to yawn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| to think, a thought&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| negg [East Leturian ned-g]&lt;br /&gt;
| someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neilm&lt;br /&gt;
| to cure, heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neit&lt;br /&gt;
| half&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nel&lt;br /&gt;
| to watch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelm&lt;br /&gt;
| always, constant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelt&lt;br /&gt;
| trunk of a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nem&lt;br /&gt;
| mother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedmevi&lt;br /&gt;
| somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nek&lt;br /&gt;
| sad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nen&lt;br /&gt;
| eye&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nend&lt;br /&gt;
| side&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nenelusefta&lt;br /&gt;
| eyelid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nep&lt;br /&gt;
| to be safe, safety&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neps&lt;br /&gt;
| to throw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nest&lt;br /&gt;
| forest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| netinfi [East Leturian ned-tinfi]&lt;br /&gt;
| several&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nev&lt;br /&gt;
| something resembling something else&lt;br /&gt;
| nevu gou = something like him/her/it&lt;br /&gt;
|-&lt;br /&gt;
| nick&lt;br /&gt;
| deceptively beguiling; sirenlike&lt;br /&gt;
| [from Igmerind nishke]&lt;br /&gt;
|-&lt;br /&gt;
| nifs&lt;br /&gt;
| to admire, admiration&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| niks&lt;br /&gt;
| sandal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilb&lt;br /&gt;
| street&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nild&lt;br /&gt;
| discuss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilm&lt;br /&gt;
| health&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nim&lt;br /&gt;
| red&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezi&lt;br /&gt;
| this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezic&lt;br /&gt;
| now&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimmevi, etc&lt;br /&gt;
| see ningevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimod&lt;br /&gt;
| blush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nind&lt;br /&gt;
| presence, being somewhere, to be present&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ninf&lt;br /&gt;
| shoe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ning&lt;br /&gt;
| this thing here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevaisac&lt;br /&gt;
| therefore&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevi [East Leturian ning-mevi]&lt;br /&gt;
| this place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevic&lt;br /&gt;
| here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevil&lt;br /&gt;
| hither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevit&lt;br /&gt;
| hence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningk&lt;br /&gt;
| left (as opposed to right)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningkepi, ningkepic&lt;br /&gt;
| today&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nir&lt;br /&gt;
| son&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nis&lt;br /&gt;
| to smell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nit&lt;br /&gt;
| to pierce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nod&lt;br /&gt;
| sea, ocean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nong&lt;br /&gt;
| burden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norb&lt;br /&gt;
| to permit, allow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nord&lt;br /&gt;
| to begin, start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norf&lt;br /&gt;
| ugly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nork&lt;br /&gt;
| warm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nost&lt;br /&gt;
| area around something&lt;br /&gt;
| ge nosta’c — around it&lt;br /&gt;
|-&lt;br /&gt;
| nu-&lt;br /&gt;
| “someone who is” + adjective, or “someone who does” + verb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nudx&lt;br /&gt;
| explain, explanation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’fent&lt;br /&gt;
| a frontier raider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nularbulp&lt;br /&gt;
| poet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulm&lt;br /&gt;
| awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulmod&lt;br /&gt;
| to wake up, become awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’mil&lt;br /&gt;
| groom (at a wedding)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’neilm&lt;br /&gt;
| healer, doctor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’maz&lt;br /&gt;
| ruler, sovereign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nupoub [East Leturian nupub] &lt;br /&gt;
| berserker, crazy person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nur&lt;br /&gt;
| worm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nurt&lt;br /&gt;
| the area above something&lt;br /&gt;
| ge nurta’c = above it&lt;br /&gt;
|-&lt;br /&gt;
| nu’snul’ail&lt;br /&gt;
| drunken, intoxicated&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nust&lt;br /&gt;
| hot, heat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcid&lt;br /&gt;
| student&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcidulp&lt;br /&gt;
| teacher&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nuvling [East Leturian nuviln] &lt;br /&gt;
| servant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyac&lt;br /&gt;
| deny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyarz&lt;br /&gt;
| difference&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeb&lt;br /&gt;
| chaos, anarchy, disarray&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeiz&lt;br /&gt;
| mountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyel&lt;br /&gt;
| heart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyet&lt;br /&gt;
| (n) esteem, (adj) esteemed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyetulp (v) &lt;br /&gt;
| to esteem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyex&lt;br /&gt;
| believe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyim&lt;br /&gt;
| meadow, (uncultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyiz&lt;br /&gt;
| high up&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyongk&lt;br /&gt;
| to announce, announcement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyor&lt;br /&gt;
| hand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyun&lt;br /&gt;
| early Leturian (female) title&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pad&lt;br /&gt;
| slow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pald&lt;br /&gt;
| god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palk&lt;br /&gt;
| to sew&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palp&lt;br /&gt;
| child&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pant&lt;br /&gt;
| egg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parb&lt;br /&gt;
| often, frequent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parn&lt;br /&gt;
| rose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelg&lt;br /&gt;
| an apple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelgesk&lt;br /&gt;
| cider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peng&lt;br /&gt;
| next&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pengkepi, [East Leturian pengkepic] &lt;br /&gt;
| tomorrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pex&lt;br /&gt;
| to borrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pilf&lt;br /&gt;
| to lend, to loan (to someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pim&lt;br /&gt;
| to sit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pind&lt;br /&gt;
| rank, status&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pingk&lt;br /&gt;
| to catch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plim [East Leturian pilm] &lt;br /&gt;
| to swim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pling [East Leturian piln] &lt;br /&gt;
| tooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plox [East Leturian polx] &lt;br /&gt;
| tidy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pob&lt;br /&gt;
| broad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pod&lt;br /&gt;
| to say&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pof&lt;br /&gt;
| strange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pok&lt;br /&gt;
| silver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pong&lt;br /&gt;
| hill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pont&lt;br /&gt;
| storm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ponx&lt;br /&gt;
| deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pord&lt;br /&gt;
| to touch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porm&lt;br /&gt;
| money&lt;br /&gt;
| [From Igmerind boroma, name of a coin]&lt;br /&gt;
|-&lt;br /&gt;
| pormefonga&lt;br /&gt;
| purse&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porp&lt;br /&gt;
| to wash&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poub [East Leturian pub] &lt;br /&gt;
| crazed, wild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poulg [East Leturian pulg] &lt;br /&gt;
| chance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pouz [East Leturian puz] &lt;br /&gt;
| meat, flesh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pur [East Leturian pir] &lt;br /&gt;
| round, circular&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| r-&lt;br /&gt;
| I, me, my&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rab&lt;br /&gt;
| to smile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raid&lt;br /&gt;
| bride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raig&lt;br /&gt;
| sack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| reim&lt;br /&gt;
| get, receive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rem&lt;br /&gt;
| many&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Renggof&lt;br /&gt;
| The continent of Arangoth &lt;br /&gt;
| (from mispronunciation of the name, i.e Arenggof)&lt;br /&gt;
|-&lt;br /&gt;
| Renggof rinti&lt;br /&gt;
| horse&lt;br /&gt;
| Arangothian rint &lt;br /&gt;
|-&lt;br /&gt;
| ril&lt;br /&gt;
| to shine, shiny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ring&lt;br /&gt;
| origin; root&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rint&lt;br /&gt;
| name of an animal used for transportation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roup [East Leturian rup]&lt;br /&gt;
| to hurt, to feel bad; pain, painful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roupulp [East Leturian rupulp] &lt;br /&gt;
| to hurt someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| saib&lt;br /&gt;
| luck, fortune&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sandx&lt;br /&gt;
| to hear, hearing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sangk&lt;br /&gt;
| cake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sar&lt;br /&gt;
| South&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sarb (v) &lt;br /&gt;
| to perform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sard (v) &lt;br /&gt;
| to write&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sazb&lt;br /&gt;
| fat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seft (v) &lt;br /&gt;
| to cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulp (v) &lt;br /&gt;
| to paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulpesk (n) &lt;br /&gt;
| paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seim&lt;br /&gt;
| fountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seis (n) &lt;br /&gt;
| point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seit (v) &lt;br /&gt;
| to be sorry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sekka&lt;br /&gt;
| name of the brass armor worn by frontier raiders, and which is imported from Secca&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sem&lt;br /&gt;
| three&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| semb&lt;br /&gt;
| picture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sen (v)&lt;br /&gt;
| to strive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ser-&lt;br /&gt;
| prefix which indicates something is female&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serd&lt;br /&gt;
| wide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serk&lt;br /&gt;
| escape&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serm&lt;br /&gt;
| to regret&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sernuvling [East Leturian sernuviln] &lt;br /&gt;
| servant-girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serz&lt;br /&gt;
| to seek, look for&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sesp&lt;br /&gt;
| hole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sibdar&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sict&lt;br /&gt;
| choice, to choose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sig&lt;br /&gt;
| fair (decision, etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silf&lt;br /&gt;
| dance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silm&lt;br /&gt;
| fair-haired, blonde&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silp&lt;br /&gt;
| bewitch, enchant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silpesk&lt;br /&gt;
| magical spell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sint&lt;br /&gt;
| a boy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sinx&lt;br /&gt;
| an acquaintance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| siz&lt;br /&gt;
| only&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaf [East Leturian salf] &lt;br /&gt;
| boring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaik  [East Leturian sailk] &lt;br /&gt;
| leather, skin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sleb [East Leturian selb] &lt;br /&gt;
| weather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slem [East Leturian selm] &lt;br /&gt;
| wine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sman&lt;br /&gt;
| gray; (2) to offer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smar&lt;br /&gt;
| velvet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smec&lt;br /&gt;
| to sing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smeif&lt;br /&gt;
| joke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smen&lt;br /&gt;
| to give&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smenesk&lt;br /&gt;
| a gift; pay, salary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smib (v)&lt;br /&gt;
| to show&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smid (v) &lt;br /&gt;
| to use&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smin&lt;br /&gt;
| daughter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smiz&lt;br /&gt;
| honor, faith&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smod&lt;br /&gt;
| to run&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snad&lt;br /&gt;
| board (of wood), plank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snic&lt;br /&gt;
| a charm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snim&lt;br /&gt;
| to bring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sning&lt;br /&gt;
| to buy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sningemeva&lt;br /&gt;
| market&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snir&lt;br /&gt;
| governor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snon&lt;br /&gt;
| command, order&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snos&lt;br /&gt;
| knife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snul&lt;br /&gt;
| drink&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sorb&lt;br /&gt;
| chain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sov&lt;br /&gt;
| husband&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sulv&lt;br /&gt;
| to bow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sum [East Leturian sim] &lt;br /&gt;
| a lock&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sut [East Leturian sit] &lt;br /&gt;
| a fortress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svang [East Leturian saung] &lt;br /&gt;
| a feather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svarb [East Leturian saurb] &lt;br /&gt;
| a scarf or kerchief&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sver [East Leturian seur] &lt;br /&gt;
| head; leader; (adj) main, principal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sverkoli&lt;br /&gt;
| capital, ‘main town&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svilm [East Leturian seulm] &lt;br /&gt;
| fur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svin [East Leturian seun] &lt;br /&gt;
| a wife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sved [East Leturian seud] &lt;br /&gt;
| to alter, change something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taf&lt;br /&gt;
| to read&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taig&lt;br /&gt;
| a hot beverage somewhat like very strong coffee&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| beach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taiz&lt;br /&gt;
| book&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taizetoula [East Leturian taizetula] &lt;br /&gt;
| library (building)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tand&lt;br /&gt;
| flaw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tar&lt;br /&gt;
| arrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tark (v)&lt;br /&gt;
| to roll&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tats&lt;br /&gt;
| break&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcait (v)&lt;br /&gt;
| to need&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaiz&lt;br /&gt;
| a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaizesk&lt;br /&gt;
| wood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcand&lt;br /&gt;
| gang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcangk&lt;br /&gt;
| noise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcar (v)&lt;br /&gt;
| to send&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tceb&lt;br /&gt;
| hammer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcerk&lt;br /&gt;
| sweet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcez&lt;br /&gt;
| mean, signify; meaning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcid&lt;br /&gt;
| learn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcidulp&lt;br /&gt;
| teach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcob&lt;br /&gt;
| to turn into something, to morph&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcok&lt;br /&gt;
| ready&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tein&lt;br /&gt;
| to cook&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teinemeva&lt;br /&gt;
| kitchen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teit&lt;br /&gt;
| six&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tel&lt;br /&gt;
| dream&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telb&lt;br /&gt;
| stolen; to steal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teld&lt;br /&gt;
| to pass, pass down, be inherited by&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telk&lt;br /&gt;
| to cease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telm&lt;br /&gt;
| blue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telp&lt;br /&gt;
| to strike, striking, a blow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| terp &lt;br /&gt;
| see trimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tib&lt;br /&gt;
| a pea&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tim&lt;br /&gt;
| dirty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tinf&lt;br /&gt;
| number&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tintc&lt;br /&gt;
| wild, untamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisk&lt;br /&gt;
| short&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisp (n)&lt;br /&gt;
| mind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tispxev (v) &lt;br /&gt;
| understand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tist (v) &lt;br /&gt;
| to weave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todx (n)&lt;br /&gt;
| a guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todxod (v) &lt;br /&gt;
| to guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tok&lt;br /&gt;
| jump, leap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolt&lt;br /&gt;
| to stand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolx&lt;br /&gt;
| sleepy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torb&lt;br /&gt;
| family&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tord (v) &lt;br /&gt;
| to wear away&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tork (v) &lt;br /&gt;
| to move&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torx&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| toul [East Leturian tul] &lt;br /&gt;
| house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| traz [East Leturian tarz] &lt;br /&gt;
| basket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trid [East Leturian terd] &lt;br /&gt;
| to urge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trimp [East Leturian terp] &lt;br /&gt;
| bow (for arrows)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| triz [East Leturian terz] &lt;br /&gt;
| swan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tud&lt;br /&gt;
| ten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tumi-&lt;br /&gt;
| forms the ‘dozens,’ e.g  tumined = eleven, tumigong = fifteen, etc&lt;br /&gt;
| [from tud mi = “ten and”]&lt;br /&gt;
|-&lt;br /&gt;
| tur&lt;br /&gt;
| tail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaic&lt;br /&gt;
| entire, whole, complete&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaif (n)&lt;br /&gt;
| harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaifulp (v) &lt;br /&gt;
| to harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vais&lt;br /&gt;
| reason why&lt;br /&gt;
| ge vaisac = because of him/her/it, ningevaisac = therefore&lt;br /&gt;
|-&lt;br /&gt;
| Valar&lt;br /&gt;
| Griffon’s Aerie &lt;br /&gt;
| [from its old name, Vallaria]&lt;br /&gt;
|-&lt;br /&gt;
| vang&lt;br /&gt;
| narrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varb&lt;br /&gt;
| to make&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varg&lt;br /&gt;
| to tell, inform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varx&lt;br /&gt;
| mood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veb&lt;br /&gt;
| to add&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ved&lt;br /&gt;
| a station or post&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veg&lt;br /&gt;
| to interrupt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veir&lt;br /&gt;
| possible, possibility&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vest&lt;br /&gt;
| to build&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vic&lt;br /&gt;
| all, every&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vilg&lt;br /&gt;
| satin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vind&lt;br /&gt;
| to wear (clothing etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| visk&lt;br /&gt;
| to roast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vist&lt;br /&gt;
| real&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlan [East Leturian valn] &lt;br /&gt;
| enter, entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleim [East Leturian veilm] &lt;br /&gt;
| leg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleix [East Leturian veilx] &lt;br /&gt;
| hope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vling [East Leturian viln] &lt;br /&gt;
| to serve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlingpormi [East Leturian vilnpormi] &lt;br /&gt;
| a tip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlod [East Leturian vold] &lt;br /&gt;
| same&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlop [East Leturian volp] &lt;br /&gt;
| to report&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlor [East Leturian volar] &lt;br /&gt;
| north&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vob&lt;br /&gt;
| to look at&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vond&lt;br /&gt;
| boat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vong&lt;br /&gt;
| bell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vour [East Leturian vur] &lt;br /&gt;
| cause&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrim [East Leturian verm] &lt;br /&gt;
| to intend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrin [East Leturian vern] &lt;br /&gt;
| to dig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vulm&lt;br /&gt;
| cloud&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vumb [East Leturian vimb] &lt;br /&gt;
| to depart, leave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vur&lt;br /&gt;
| supreme, highest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xac&lt;br /&gt;
| know&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xaid&lt;br /&gt;
| to arrive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xangk&lt;br /&gt;
| to appear, come into sight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xeb&lt;br /&gt;
| dry; a desert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xem&lt;br /&gt;
| surrender, give up, exchange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xen&lt;br /&gt;
| mouth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xer&lt;br /&gt;
| to bear (a child)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xid&lt;br /&gt;
| to speak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xig&lt;br /&gt;
| a shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xin&lt;br /&gt;
| star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xingk&lt;br /&gt;
| to mention&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xird&lt;br /&gt;
| a man&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xor&lt;br /&gt;
| a foot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xour [East Leturian xur] &lt;br /&gt;
| to walk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xoz&lt;br /&gt;
| a talon&lt;br /&gt;
| [from Igmerind zhoza]&lt;br /&gt;
|-&lt;br /&gt;
| yair&lt;br /&gt;
| gratitude&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarb&lt;br /&gt;
| ashamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarg&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarm&lt;br /&gt;
| forgive, absolve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarp (v)&lt;br /&gt;
| to hold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yedx&lt;br /&gt;
| law&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yeik&lt;br /&gt;
| power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yein&lt;br /&gt;
| ice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yenz&lt;br /&gt;
| introduce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yep&lt;br /&gt;
| soon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yicak&lt;br /&gt;
| bald&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiderulp&lt;br /&gt;
| to behead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yidxil&lt;br /&gt;
| impure&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yikindx&lt;br /&gt;
| lazy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiklem [East Leturian yikelm] &lt;br /&gt;
| weak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yin&lt;br /&gt;
| to come&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinf&lt;br /&gt;
| to boil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yingk&lt;br /&gt;
| to point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilm&lt;br /&gt;
| ill, illness, sick, sickness, disease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilmod&lt;br /&gt;
| to get sick, sicken, become ill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiril&lt;br /&gt;
| dull&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirm&lt;br /&gt;
| to open&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirn&lt;br /&gt;
| soft&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yisandx&lt;br /&gt;
| deaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitand&lt;br /&gt;
| perfect, flawless&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitcangk&lt;br /&gt;
| quiet, silent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiveir&lt;br /&gt;
| impossible&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixev&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixour [East Leturian yixur]&lt;br /&gt;
| lame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixourulp [East Leturian yixurulp]&lt;br /&gt;
| to maim &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizd&lt;br /&gt;
| example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizdoc&lt;br /&gt;
| for example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yob&lt;br /&gt;
| the wind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolc&lt;br /&gt;
| difficult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolm&lt;br /&gt;
| distant, far&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yongk&lt;br /&gt;
| to alter or change (oneself); to undergo a change&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yont&lt;br /&gt;
| early&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yontkepi&lt;br /&gt;
| morning, forenoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorb&lt;br /&gt;
| to amuse, entertain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorn&lt;br /&gt;
| a mistake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yort&lt;br /&gt;
| peace&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yosp&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yulp&lt;br /&gt;
| bath, to bathe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yult&lt;br /&gt;
| amazed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zal&lt;br /&gt;
| shadow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zamb&lt;br /&gt;
| host&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zarp&lt;br /&gt;
| color&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zat (n)&lt;br /&gt;
| result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zatod (v)&lt;br /&gt;
| to result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimp&lt;br /&gt;
| garden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimpesk&lt;br /&gt;
| vegetable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeir (v)&lt;br /&gt;
| to search&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zelm&lt;br /&gt;
| clever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zemb&lt;br /&gt;
| liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zert&lt;br /&gt;
| key&lt;br /&gt;
| [from Igmerind sertee]&lt;br /&gt;
|-&lt;br /&gt;
| zev&lt;br /&gt;
| seeing, sight, to see&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zi-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zilt&lt;br /&gt;
| new&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zimp&lt;br /&gt;
| salt&lt;br /&gt;
| [from Igmerind simbee]&lt;br /&gt;
|-&lt;br /&gt;
| zind&lt;br /&gt;
| letter; leaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingk&lt;br /&gt;
| to tell an untruth, to lie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingkesk&lt;br /&gt;
| a lie, a fib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zint&lt;br /&gt;
| bean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zorb&lt;br /&gt;
| sparkle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zord&lt;br /&gt;
| awful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zu-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zun&lt;br /&gt;
| bread&lt;br /&gt;
| [from Igmerind suna]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Common to Leturian Dictionary=&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
abandon. (v) gorm.&lt;br /&gt;
&lt;br /&gt;
ability.  darm.  darmu X-ou, ability to do sthg.&lt;br /&gt;
&lt;br /&gt;
able.  darm.  darmu X-ou, able to do sthg.&lt;br /&gt;
&lt;br /&gt;
absence.  gvok.&lt;br /&gt;
&lt;br /&gt;
absent.  gvok.&lt;br /&gt;
&lt;br /&gt;
absolve.  yarm.&lt;br /&gt;
&lt;br /&gt;
about.  the area about sthg. -- nost.  ge nosta’c = about it.&lt;br /&gt;
&lt;br /&gt;
above.  the area above sthg. -- nurt.  ge nurta’c = above it.&lt;br /&gt;
&lt;br /&gt;
accept.  dilz.&lt;br /&gt;
&lt;br /&gt;
accident.  gor.&lt;br /&gt;
&lt;br /&gt;
ache.  kest.&lt;br /&gt;
&lt;br /&gt;
acquaintance.  (person) sinx.&lt;br /&gt;
&lt;br /&gt;
activity.  kerz.&lt;br /&gt;
&lt;br /&gt;
actual.  mad.&lt;br /&gt;
&lt;br /&gt;
add (v).  veb.&lt;br /&gt;
&lt;br /&gt;
admiration.  nifs.&lt;br /&gt;
&lt;br /&gt;
admire.  nifs.&lt;br /&gt;
&lt;br /&gt;
advance (v).  in warfare: fent.&lt;br /&gt;
&lt;br /&gt;
afraid.  kack&lt;br /&gt;
&lt;br /&gt;
afternoon.  burkepi.&lt;br /&gt;
&lt;br /&gt;
agree.  dul&lt;br /&gt;
&lt;br /&gt;
agreement.  dul&lt;br /&gt;
&lt;br /&gt;
aim (v).  fem.&lt;br /&gt;
&lt;br /&gt;
air.  cin&lt;br /&gt;
&lt;br /&gt;
alarm.  dvit [EL deut]&lt;br /&gt;
&lt;br /&gt;
alight.  gingk&lt;br /&gt;
&lt;br /&gt;
all.  vic.&lt;br /&gt;
&lt;br /&gt;
allow.  norb.&lt;br /&gt;
&lt;br /&gt;
alter. yongk. to alter sthg - sved [EL seud]&lt;br /&gt;
&lt;br /&gt;
always.  nelm.&lt;br /&gt;
&lt;br /&gt;
amazed.  yult.&lt;br /&gt;
&lt;br /&gt;
ample.  dvifs [EL deufs]&lt;br /&gt;
&lt;br /&gt;
amuse.  yorb&lt;br /&gt;
&lt;br /&gt;
anarchy.  nyeb.&lt;br /&gt;
&lt;br /&gt;
animal.  gent.&lt;br /&gt;
&lt;br /&gt;
announce.  nyongk&lt;br /&gt;
&lt;br /&gt;
announcement.  nyongk.&lt;br /&gt;
&lt;br /&gt;
answer.  gvilz [EL geulz]&lt;br /&gt;
&lt;br /&gt;
any.  ned.&lt;br /&gt;
&lt;br /&gt;
appear.  to appear (show up somewhere) - kult.  to come into sight - xangk.&lt;br /&gt;
&lt;br /&gt;
apple.  pelg.&lt;br /&gt;
&lt;br /&gt;
approve.  corb.&lt;br /&gt;
&lt;br /&gt;
Arangoth.  (continent) Renggof, (kingdom) Dundackiemaza.&lt;br /&gt;
&lt;br /&gt;
arm.  lifs.&lt;br /&gt;
&lt;br /&gt;
around.  the area around something -- nost.  around it = ge nosta’c&lt;br /&gt;
&lt;br /&gt;
arrow.  tar.&lt;br /&gt;
&lt;br /&gt;
arrive.  xaid.&lt;br /&gt;
&lt;br /&gt;
ashamed.  yarb.&lt;br /&gt;
&lt;br /&gt;
ask.  don.&lt;br /&gt;
&lt;br /&gt;
assist.  bingk.&lt;br /&gt;
&lt;br /&gt;
assure.  beir.&lt;br /&gt;
&lt;br /&gt;
avoid.  derz.&lt;br /&gt;
&lt;br /&gt;
await.  gifs.&lt;br /&gt;
&lt;br /&gt;
awake.  nulm.&lt;br /&gt;
&lt;br /&gt;
away.  (from here) ningevit, (from there) kengevit.&lt;br /&gt;
&lt;br /&gt;
awful.  zord.&lt;br /&gt;
&lt;br /&gt;
bad.  zord.&lt;br /&gt;
&lt;br /&gt;
bald.  yicak.&lt;br /&gt;
&lt;br /&gt;
basket.  traz. [EL tarz]&lt;br /&gt;
&lt;br /&gt;
bath, bathe.  yulp.&lt;br /&gt;
&lt;br /&gt;
beach.  tail.&lt;br /&gt;
&lt;br /&gt;
bean.  zint.&lt;br /&gt;
&lt;br /&gt;
bear. (v) fisp.  to bear a child - xer.  bear (animal) - diz.  she-bear - serdiz.&lt;br /&gt;
&lt;br /&gt;
beautiful.  den.&lt;br /&gt;
&lt;br /&gt;
beauty.  den.&lt;br /&gt;
&lt;br /&gt;
bed.  nart.&lt;br /&gt;
&lt;br /&gt;
beer.  blin [EL beln]&lt;br /&gt;
&lt;br /&gt;
befriend.  lindxulp.&lt;br /&gt;
&lt;br /&gt;
beg.  kemb&lt;br /&gt;
&lt;br /&gt;
begin.  nord.&lt;br /&gt;
&lt;br /&gt;
beguiling.  deceptively - nick.&lt;br /&gt;
&lt;br /&gt;
behave (well or poorly) gvand [EL gaund]&lt;br /&gt;
&lt;br /&gt;
behead.  yiderulp.&lt;br /&gt;
&lt;br /&gt;
believe.  nyex.&lt;br /&gt;
&lt;br /&gt;
bell.  vong.&lt;br /&gt;
&lt;br /&gt;
belly.  ken.&lt;br /&gt;
&lt;br /&gt;
berserker.  nupoub [EL nupub]&lt;br /&gt;
&lt;br /&gt;
bet.  mifs.&lt;br /&gt;
&lt;br /&gt;
bewitch.  silp.&lt;br /&gt;
&lt;br /&gt;
big.  fer.&lt;br /&gt;
&lt;br /&gt;
bind.  garm.&lt;br /&gt;
&lt;br /&gt;
birth.  - xer.&lt;br /&gt;
&lt;br /&gt;
black.  dun [EL din]&lt;br /&gt;
&lt;br /&gt;
Black Dragon Inn. - Dundackie Keremeva.&lt;br /&gt;
&lt;br /&gt;
blade.  kesp.&lt;br /&gt;
&lt;br /&gt;
blind.  torx, yixev.&lt;br /&gt;
&lt;br /&gt;
blonde.  silm.&lt;br /&gt;
&lt;br /&gt;
blue.  telm.&lt;br /&gt;
&lt;br /&gt;
blush.  nimod.&lt;br /&gt;
&lt;br /&gt;
board (of wood).  snad.&lt;br /&gt;
&lt;br /&gt;
boat.  vond.&lt;br /&gt;
&lt;br /&gt;
body.  cilk.&lt;br /&gt;
&lt;br /&gt;
boil.  to boil.  yinf.&lt;br /&gt;
&lt;br /&gt;
book.  taiz&lt;br /&gt;
&lt;br /&gt;
border (between countries) dikopsemeva.&lt;br /&gt;
&lt;br /&gt;
boring.  slaf [EL salf]&lt;br /&gt;
&lt;br /&gt;
borrow.  pex.&lt;br /&gt;
&lt;br /&gt;
both.  divic.&lt;br /&gt;
&lt;br /&gt;
bother.  forg.&lt;br /&gt;
&lt;br /&gt;
bottle.  fengk.&lt;br /&gt;
&lt;br /&gt;
bow (for arrows).  trimp [EL terp].  To bow - sulv&lt;br /&gt;
&lt;br /&gt;
box.  fim.&lt;br /&gt;
&lt;br /&gt;
boy.  sint.&lt;br /&gt;
&lt;br /&gt;
brave.  dvar [EL daur]&lt;br /&gt;
&lt;br /&gt;
bread.  zun.&lt;br /&gt;
&lt;br /&gt;
break.  tats.&lt;br /&gt;
&lt;br /&gt;
bride.  raid.&lt;br /&gt;
&lt;br /&gt;
bridge.  mid.&lt;br /&gt;
&lt;br /&gt;
bright.  fuln [EL filn]&lt;br /&gt;
&lt;br /&gt;
bring.  snim.&lt;br /&gt;
&lt;br /&gt;
broad.  pob.&lt;br /&gt;
&lt;br /&gt;
brother.  cingk&lt;br /&gt;
&lt;br /&gt;
brown.  doud [EL dud]&lt;br /&gt;
&lt;br /&gt;
brush.  fitc&lt;br /&gt;
&lt;br /&gt;
build.  vest.&lt;br /&gt;
&lt;br /&gt;
burden.  nong.&lt;br /&gt;
&lt;br /&gt;
burn.  kakt.&lt;br /&gt;
&lt;br /&gt;
busy.  bux.&lt;br /&gt;
&lt;br /&gt;
but.  dar.&lt;br /&gt;
&lt;br /&gt;
butter.  flot [EL folt]&lt;br /&gt;
&lt;br /&gt;
buy.  sning.&lt;br /&gt;
&lt;br /&gt;
cabbage.  fidx&lt;br /&gt;
&lt;br /&gt;
cake.  sangk&lt;br /&gt;
&lt;br /&gt;
call.  to be called. - kuz.&lt;br /&gt;
&lt;br /&gt;
calm.  beb.&lt;br /&gt;
&lt;br /&gt;
camp.  dxiv.&lt;br /&gt;
&lt;br /&gt;
capability.  darm.&lt;br /&gt;
&lt;br /&gt;
capable.  darm.&lt;br /&gt;
&lt;br /&gt;
capital city - sverkoli [EL seurkoli]&lt;br /&gt;
&lt;br /&gt;
carpet.  dxond.&lt;br /&gt;
&lt;br /&gt;
carry.  fisp.&lt;br /&gt;
&lt;br /&gt;
castle.  sut [EL sit]&lt;br /&gt;
&lt;br /&gt;
catch.  pingk.&lt;br /&gt;
&lt;br /&gt;
cause.  vour [EL vur]&lt;br /&gt;
&lt;br /&gt;
cease.  telk.&lt;br /&gt;
&lt;br /&gt;
certain.  dond.&lt;br /&gt;
&lt;br /&gt;
chain.  sorb.&lt;br /&gt;
&lt;br /&gt;
chair.  bifs.&lt;br /&gt;
&lt;br /&gt;
chance.  poulg [EL pulg].&lt;br /&gt;
&lt;br /&gt;
change.  yongk.  to change sthg, sved [EL seud]&lt;br /&gt;
&lt;br /&gt;
charm: a charm, snic.  to charm, delm.&lt;br /&gt;
&lt;br /&gt;
chaos.  nyeb.&lt;br /&gt;
&lt;br /&gt;
cheap.  dxot.&lt;br /&gt;
&lt;br /&gt;
cheese.  findx.&lt;br /&gt;
&lt;br /&gt;
chicken.  dveg [EL deug]&lt;br /&gt;
&lt;br /&gt;
child.  palp.&lt;br /&gt;
&lt;br /&gt;
choice.  sict.&lt;br /&gt;
&lt;br /&gt;
choose.  sict, fis.&lt;br /&gt;
&lt;br /&gt;
cider.  pelgesk.&lt;br /&gt;
&lt;br /&gt;
circular.  pur.&lt;br /&gt;
&lt;br /&gt;
claw.  ducp&lt;br /&gt;
&lt;br /&gt;
clean.  kilk (adj) kilkulp (v)&lt;br /&gt;
&lt;br /&gt;
clever.  zelm.&lt;br /&gt;
&lt;br /&gt;
cloak.  calt.&lt;br /&gt;
&lt;br /&gt;
cloth.  dalg.&lt;br /&gt;
&lt;br /&gt;
clothing.  mudalg.&lt;br /&gt;
&lt;br /&gt;
cloud.  vulm.&lt;br /&gt;
&lt;br /&gt;
coat.  (piece of clothing) calt.&lt;br /&gt;
&lt;br /&gt;
coffee.  Does not exist in Leturia.  The closest thing to it is called taig.&lt;br /&gt;
&lt;br /&gt;
cold.  ding.&lt;br /&gt;
&lt;br /&gt;
color.  zarp.&lt;br /&gt;
&lt;br /&gt;
comb.  kail.&lt;br /&gt;
&lt;br /&gt;
come.  yin.&lt;br /&gt;
&lt;br /&gt;
command.  snon.&lt;br /&gt;
&lt;br /&gt;
compensate.  dvifsulp [EL deufsulp]&lt;br /&gt;
&lt;br /&gt;
complete.  vaic.&lt;br /&gt;
&lt;br /&gt;
concern.  boln.&lt;br /&gt;
&lt;br /&gt;
condition.  kod.&lt;br /&gt;
&lt;br /&gt;
consider.  dalb.&lt;br /&gt;
&lt;br /&gt;
constant.  nelm.&lt;br /&gt;
&lt;br /&gt;
container.  fim.&lt;br /&gt;
&lt;br /&gt;
continue.  dimb.&lt;br /&gt;
&lt;br /&gt;
cook (v) tein.&lt;br /&gt;
&lt;br /&gt;
corner.  gimb.&lt;br /&gt;
&lt;br /&gt;
cost.  marb.&lt;br /&gt;
&lt;br /&gt;
count.  tinf.&lt;br /&gt;
&lt;br /&gt;
country.  a country - maz.&lt;br /&gt;
&lt;br /&gt;
court.  a court - mod&lt;br /&gt;
&lt;br /&gt;
cover (v) seft,  (n) luseft.&lt;br /&gt;
&lt;br /&gt;
crazed.  poub [EL pub]&lt;br /&gt;
&lt;br /&gt;
cripple.  a cripple -  fongk.  to cripple - fongkulp.&lt;br /&gt;
&lt;br /&gt;
cry.  to cry out - bul.  to weep - feg.&lt;br /&gt;
&lt;br /&gt;
cup.  dxard.&lt;br /&gt;
&lt;br /&gt;
cure.  neilm.&lt;br /&gt;
&lt;br /&gt;
cut.  kops&lt;br /&gt;
&lt;br /&gt;
damp.  yarg, dxerindx.&lt;br /&gt;
&lt;br /&gt;
dance.  silf.&lt;br /&gt;
&lt;br /&gt;
danger.  dut.&lt;br /&gt;
&lt;br /&gt;
dangerous.  ledut.&lt;br /&gt;
&lt;br /&gt;
dark.  bat.&lt;br /&gt;
&lt;br /&gt;
darken.  batod.&lt;br /&gt;
&lt;br /&gt;
darkness.  bat.&lt;br /&gt;
&lt;br /&gt;
daughter.  smin.&lt;br /&gt;
&lt;br /&gt;
day.  kep.&lt;br /&gt;
&lt;br /&gt;
dead.  lecet.&lt;br /&gt;
&lt;br /&gt;
deaf.  yisandx.&lt;br /&gt;
&lt;br /&gt;
death.  cet.&lt;br /&gt;
&lt;br /&gt;
debt.  karkesk.&lt;br /&gt;
&lt;br /&gt;
decide.  falt.&lt;br /&gt;
&lt;br /&gt;
decision.  faltesk.&lt;br /&gt;
&lt;br /&gt;
deep.  ponx.&lt;br /&gt;
&lt;br /&gt;
deny (v).  nyac.&lt;br /&gt;
&lt;br /&gt;
depart.  vumb [EL vimb]&lt;br /&gt;
&lt;br /&gt;
deserve (v).  kolm.&lt;br /&gt;
&lt;br /&gt;
desert (n). xeb, lu’xeb. (v) gorm.&lt;br /&gt;
&lt;br /&gt;
desire (v).  cimp.&lt;br /&gt;
&lt;br /&gt;
die (v).  cet; lecetod.&lt;br /&gt;
&lt;br /&gt;
difference.  nyarz.&lt;br /&gt;
&lt;br /&gt;
difficult.  yolc.&lt;br /&gt;
&lt;br /&gt;
dig (v) vrin [EL vern]&lt;br /&gt;
&lt;br /&gt;
dirt.  blaf [EL balf]&lt;br /&gt;
&lt;br /&gt;
dirty.  tim. (figuratively) yidxil.&lt;br /&gt;
&lt;br /&gt;
disappear.  gvokod [EL goukod]&lt;br /&gt;
&lt;br /&gt;
disarray.  nyeb.&lt;br /&gt;
&lt;br /&gt;
discuss.  nild.&lt;br /&gt;
&lt;br /&gt;
disease.  yinilm.&lt;br /&gt;
&lt;br /&gt;
disembark.  gingk.&lt;br /&gt;
&lt;br /&gt;
distant.  yolm.&lt;br /&gt;
&lt;br /&gt;
dismount.  gingk.&lt;br /&gt;
&lt;br /&gt;
divide.  dikops.&lt;br /&gt;
&lt;br /&gt;
do (v). kerz.&lt;br /&gt;
&lt;br /&gt;
doctor.  nuneilm.&lt;br /&gt;
&lt;br /&gt;
doll.  dxib.&lt;br /&gt;
&lt;br /&gt;
dominion.  maz.&lt;br /&gt;
&lt;br /&gt;
door.  bemb&lt;br /&gt;
&lt;br /&gt;
dragon.  dack.&lt;br /&gt;
&lt;br /&gt;
Dragonrealm.  Dackemaza.&lt;br /&gt;
&lt;br /&gt;
Dragon Talon Inn.  - Keremevau Dacke Xozou.&lt;br /&gt;
&lt;br /&gt;
draw (e.g. a sword) dxaz.&lt;br /&gt;
&lt;br /&gt;
dream.  tel.&lt;br /&gt;
&lt;br /&gt;
dress (n).  dorb.&lt;br /&gt;
&lt;br /&gt;
drink (v).  snul.&lt;br /&gt;
&lt;br /&gt;
drunken (intoxicated).  nusnulail.&lt;br /&gt;
&lt;br /&gt;
dry.  xeb.&lt;br /&gt;
&lt;br /&gt;
duck.  the bird - moul [EL mul]&lt;br /&gt;
&lt;br /&gt;
duel.  kerf.&lt;br /&gt;
&lt;br /&gt;
dull. (not shiny) yiril.&lt;br /&gt;
&lt;br /&gt;
ear.  fil.&lt;br /&gt;
&lt;br /&gt;
early.  yont.&lt;br /&gt;
&lt;br /&gt;
earth.  blaf [EL balf]&lt;br /&gt;
&lt;br /&gt;
east.  cel.&lt;br /&gt;
&lt;br /&gt;
easy.  dxart.&lt;br /&gt;
&lt;br /&gt;
eat.  meif.&lt;br /&gt;
&lt;br /&gt;
egg.  pant.&lt;br /&gt;
&lt;br /&gt;
eight.  koln.&lt;br /&gt;
&lt;br /&gt;
eighteen.  tumikoln.&lt;br /&gt;
&lt;br /&gt;
eighty.  koln-tudi.&lt;br /&gt;
&lt;br /&gt;
eleven.  tumined.&lt;br /&gt;
&lt;br /&gt;
elf.  kvil [EL keul]&lt;br /&gt;
&lt;br /&gt;
elsewhere.  gvok.&lt;br /&gt;
&lt;br /&gt;
empty (adj) lad, (v) ladulp.&lt;br /&gt;
&lt;br /&gt;
enable.  darmulp.&lt;br /&gt;
&lt;br /&gt;
enchant.  silp.&lt;br /&gt;
&lt;br /&gt;
end. (n)  nain.&lt;br /&gt;
&lt;br /&gt;
enough.  dvifs [EL deufs]&lt;br /&gt;
&lt;br /&gt;
enter.  vlan [EL valn]&lt;br /&gt;
&lt;br /&gt;
entertain.  yorb.&lt;br /&gt;
&lt;br /&gt;
entire.  vaic.&lt;br /&gt;
&lt;br /&gt;
entrance.  vlan [EL valn]&lt;br /&gt;
&lt;br /&gt;
escape.  serk.&lt;br /&gt;
&lt;br /&gt;
esteem.  (n) nyet, (v) nyetulp.&lt;br /&gt;
&lt;br /&gt;
esteemed (adj) nyet.&lt;br /&gt;
&lt;br /&gt;
evening.  batod.&lt;br /&gt;
&lt;br /&gt;
every.  vic.&lt;br /&gt;
&lt;br /&gt;
exact.  cand.&lt;br /&gt;
&lt;br /&gt;
example.  yizd.  for example - yizdoc.&lt;br /&gt;
&lt;br /&gt;
excellent.  lesp, forblesp.&lt;br /&gt;
&lt;br /&gt;
exchange.  xem.&lt;br /&gt;
&lt;br /&gt;
expect.  gifs.&lt;br /&gt;
&lt;br /&gt;
explain.  nudx.&lt;br /&gt;
&lt;br /&gt;
eye.  nen.&lt;br /&gt;
&lt;br /&gt;
eyelid.  nenelusefta.&lt;br /&gt;
&lt;br /&gt;
face.  glin [EL geln]&lt;br /&gt;
&lt;br /&gt;
fair (decision, etc.) sig.  (hair) silm.&lt;br /&gt;
&lt;br /&gt;
faith.  smiz.&lt;br /&gt;
&lt;br /&gt;
faithful.  lesmiz.&lt;br /&gt;
&lt;br /&gt;
fall (v) dozg.  (of a dynasty). nain.&lt;br /&gt;
&lt;br /&gt;
family.  torb.&lt;br /&gt;
&lt;br /&gt;
far.  yolm.&lt;br /&gt;
&lt;br /&gt;
fast.  cigd.&lt;br /&gt;
&lt;br /&gt;
fat.  sazb.&lt;br /&gt;
&lt;br /&gt;
father.  fen&lt;br /&gt;
&lt;br /&gt;
feather.  svang [EL saung]&lt;br /&gt;
&lt;br /&gt;
fever.  cilkenusta.&lt;br /&gt;
&lt;br /&gt;
feverish.  lecilkenusta.&lt;br /&gt;
&lt;br /&gt;
field.  (uncultivated) nyim.  (cultivated) keps.&lt;br /&gt;
&lt;br /&gt;
fifteen. tumigong.&lt;br /&gt;
&lt;br /&gt;
fifty.  gong-tudi.&lt;br /&gt;
&lt;br /&gt;
fill (v). bostulp.&lt;br /&gt;
&lt;br /&gt;
first.  nedo.&lt;br /&gt;
&lt;br /&gt;
five.  gong.&lt;br /&gt;
&lt;br /&gt;
flaw.  tand.&lt;br /&gt;
&lt;br /&gt;
flawless.  yitand.&lt;br /&gt;
&lt;br /&gt;
flesh.  pouz [EL puz]&lt;br /&gt;
&lt;br /&gt;
foot.  xor.&lt;br /&gt;
&lt;br /&gt;
forenoon.  yontkepi.&lt;br /&gt;
&lt;br /&gt;
forest.  nest&lt;br /&gt;
&lt;br /&gt;
forget.  narm.&lt;br /&gt;
&lt;br /&gt;
forgive.  yarm&lt;br /&gt;
&lt;br /&gt;
fortress.  sut [EL sit]&lt;br /&gt;
&lt;br /&gt;
fortune.  saib.&lt;br /&gt;
&lt;br /&gt;
forty.  karp-tumi&lt;br /&gt;
&lt;br /&gt;
fountain.  seim.&lt;br /&gt;
&lt;br /&gt;
four.  karp.&lt;br /&gt;
&lt;br /&gt;
fourteen.  tumikarp.&lt;br /&gt;
&lt;br /&gt;
free, freedom.  gats.&lt;br /&gt;
&lt;br /&gt;
frequent.  parb.&lt;br /&gt;
&lt;br /&gt;
fresh.  denz.&lt;br /&gt;
&lt;br /&gt;
friend.  lindx, forbtelm&lt;br /&gt;
&lt;br /&gt;
friendly.  cark.&lt;br /&gt;
&lt;br /&gt;
fright.  kack.&lt;br /&gt;
&lt;br /&gt;
frighten.  kackulp.&lt;br /&gt;
&lt;br /&gt;
frontier.  dikopsemeva.  hostile: fent.&lt;br /&gt;
&lt;br /&gt;
full.  bost.&lt;br /&gt;
&lt;br /&gt;
fur.  svilm [EL seulm]&lt;br /&gt;
&lt;br /&gt;
gang.  tcand&lt;br /&gt;
&lt;br /&gt;
garden.  zeimp&lt;br /&gt;
&lt;br /&gt;
garlic.  dxing&lt;br /&gt;
&lt;br /&gt;
gate.  fint.&lt;br /&gt;
&lt;br /&gt;
get (v) reim.&lt;br /&gt;
&lt;br /&gt;
gift.  smenesk; cark smeneski.&lt;br /&gt;
&lt;br /&gt;
girl.  dven [EL deun]&lt;br /&gt;
&lt;br /&gt;
give.  smen.  to give up - xem.&lt;br /&gt;
&lt;br /&gt;
glow (v) denx.&lt;br /&gt;
&lt;br /&gt;
go.  kem.&lt;br /&gt;
&lt;br /&gt;
god.  pald.&lt;br /&gt;
&lt;br /&gt;
good.  dur [EL dir]&lt;br /&gt;
&lt;br /&gt;
goose.  kerp.&lt;br /&gt;
&lt;br /&gt;
govern.  dvim [EL deum]&lt;br /&gt;
&lt;br /&gt;
governor.  snir.&lt;br /&gt;
&lt;br /&gt;
gratitude.  yair.&lt;br /&gt;
&lt;br /&gt;
gray.  sman.&lt;br /&gt;
&lt;br /&gt;
great.  fer.&lt;br /&gt;
&lt;br /&gt;
green.  blox [EL bolx]&lt;br /&gt;
&lt;br /&gt;
griffon.  moux [EL mux]&lt;br /&gt;
&lt;br /&gt;
Griffon’s Aerie.  Mumoux, Valar&lt;br /&gt;
&lt;br /&gt;
groom.  (at a wedding) numil.&lt;br /&gt;
&lt;br /&gt;
grow.  ferod.&lt;br /&gt;
&lt;br /&gt;
guard (n) todx (v) todxod.&lt;br /&gt;
&lt;br /&gt;
guide (n) bimp. (v) bimpod.&lt;br /&gt;
&lt;br /&gt;
hair.  cak.&lt;br /&gt;
&lt;br /&gt;
half.  neit.&lt;br /&gt;
&lt;br /&gt;
hall.  gvinx [EL geunx]&lt;br /&gt;
&lt;br /&gt;
hammer.  tceb.&lt;br /&gt;
&lt;br /&gt;
hand.  nyor.&lt;br /&gt;
&lt;br /&gt;
happen (v) gim.&lt;br /&gt;
&lt;br /&gt;
happy.  gvet [EL geut]&lt;br /&gt;
&lt;br /&gt;
harm (n) vaif. (v) vaifulp.&lt;br /&gt;
&lt;br /&gt;
harvest.  kopsod.&lt;br /&gt;
&lt;br /&gt;
haven.  kunxmevi.&lt;br /&gt;
&lt;br /&gt;
head.  svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
heal.  neilm.&lt;br /&gt;
&lt;br /&gt;
healer.  nuneilm.&lt;br /&gt;
&lt;br /&gt;
health.  nilm&lt;br /&gt;
&lt;br /&gt;
healthy.  lenilm.&lt;br /&gt;
&lt;br /&gt;
hear.  sandx&lt;br /&gt;
&lt;br /&gt;
heart.  nyel.&lt;br /&gt;
&lt;br /&gt;
heat.  nust.&lt;br /&gt;
&lt;br /&gt;
heaven.  forn.&lt;br /&gt;
&lt;br /&gt;
height.  ceir.&lt;br /&gt;
&lt;br /&gt;
help.  bingk.&lt;br /&gt;
&lt;br /&gt;
hence.  ningevit&lt;br /&gt;
&lt;br /&gt;
here.  ningevic, ningevi.&lt;br /&gt;
&lt;br /&gt;
high up.  nyiz.&lt;br /&gt;
&lt;br /&gt;
highest.  vur.&lt;br /&gt;
&lt;br /&gt;
hill.  pong.&lt;br /&gt;
&lt;br /&gt;
hire.  darb.&lt;br /&gt;
&lt;br /&gt;
history.  migim.&lt;br /&gt;
&lt;br /&gt;
hit (v) telp.&lt;br /&gt;
&lt;br /&gt;
hither.  ningevil&lt;br /&gt;
&lt;br /&gt;
hold (v) yarp.&lt;br /&gt;
&lt;br /&gt;
hole.  sesp.&lt;br /&gt;
&lt;br /&gt;
honey.  mingk.&lt;br /&gt;
&lt;br /&gt;
honor.  smiz.&lt;br /&gt;
&lt;br /&gt;
honorable.  lesmiz.&lt;br /&gt;
&lt;br /&gt;
hope.  vleix [veilx]&lt;br /&gt;
&lt;br /&gt;
horse.  Renggof rinti (Arangothian rint).&lt;br /&gt;
&lt;br /&gt;
host.  zamb.&lt;br /&gt;
&lt;br /&gt;
hot.  nust.&lt;br /&gt;
&lt;br /&gt;
house.  toul [EL tul]&lt;br /&gt;
&lt;br /&gt;
how.  cengkodic&lt;br /&gt;
&lt;br /&gt;
hunger.  keneforga.&lt;br /&gt;
&lt;br /&gt;
hungry.  lekeneforga.&lt;br /&gt;
&lt;br /&gt;
hurt.  to feel bad - roup [EL rup]; to hurt someone - roupulp [EL rupulp]&lt;br /&gt;
&lt;br /&gt;
husband.  sov.&lt;br /&gt;
&lt;br /&gt;
ice.  yein.&lt;br /&gt;
&lt;br /&gt;
icy.  leyein.&lt;br /&gt;
&lt;br /&gt;
ill.  yinilm.&lt;br /&gt;
&lt;br /&gt;
illness. yinilm.&lt;br /&gt;
&lt;br /&gt;
important.  fintc&lt;br /&gt;
&lt;br /&gt;
impossible.  yiveir.&lt;br /&gt;
&lt;br /&gt;
impure.  yidxil.&lt;br /&gt;
&lt;br /&gt;
industrious.  kindx&lt;br /&gt;
&lt;br /&gt;
inform.  varg.&lt;br /&gt;
&lt;br /&gt;
inherit.  to be inherited by - teld.&lt;br /&gt;
&lt;br /&gt;
ink.  ludun [EL ludin].&lt;br /&gt;
&lt;br /&gt;
inn.  keremeva.&lt;br /&gt;
&lt;br /&gt;
inside.  mog.&lt;br /&gt;
&lt;br /&gt;
intend.  vrim [EL verm]&lt;br /&gt;
&lt;br /&gt;
interrupt.  veg.&lt;br /&gt;
&lt;br /&gt;
introduce.  yenz.&lt;br /&gt;
&lt;br /&gt;
invade, invasion.  fentevlana [EL fentevalna]&lt;br /&gt;
&lt;br /&gt;
iron.  bov.&lt;br /&gt;
&lt;br /&gt;
island.  gendx&lt;br /&gt;
&lt;br /&gt;
jam, jelly.  kein.&lt;br /&gt;
&lt;br /&gt;
join.  to join oneself to - mil.  to join sthg to sthg, etc. - milulp.&lt;br /&gt;
&lt;br /&gt;
joke.  smeif.&lt;br /&gt;
&lt;br /&gt;
journey.  dval [EL daul]&lt;br /&gt;
&lt;br /&gt;
juice.  klais [EL kails]&lt;br /&gt;
&lt;br /&gt;
jump.  tok.&lt;br /&gt;
&lt;br /&gt;
just, justice.  sig.&lt;br /&gt;
&lt;br /&gt;
keep.  darb.&lt;br /&gt;
&lt;br /&gt;
kerchief.  svarb [EL saurb]&lt;br /&gt;
&lt;br /&gt;
key.  zert&lt;br /&gt;
&lt;br /&gt;
kill.  men.&lt;br /&gt;
&lt;br /&gt;
kind.  (sort) dind, (friendly) cark&lt;br /&gt;
&lt;br /&gt;
king.  derb.&lt;br /&gt;
&lt;br /&gt;
kiss.  mint.&lt;br /&gt;
&lt;br /&gt;
kitchen.  teinemeva.&lt;br /&gt;
&lt;br /&gt;
knife.  snos.&lt;br /&gt;
&lt;br /&gt;
know.  xac.&lt;br /&gt;
&lt;br /&gt;
lady.  gvir [EL geur]&lt;br /&gt;
&lt;br /&gt;
lake.  lerg.&lt;br /&gt;
&lt;br /&gt;
lame.  yixour [EL xur]&lt;br /&gt;
&lt;br /&gt;
lamp.  bel.&lt;br /&gt;
&lt;br /&gt;
land.  a land - maz.  property - ban&lt;br /&gt;
&lt;br /&gt;
language.  lain.&lt;br /&gt;
&lt;br /&gt;
large.  fer.&lt;br /&gt;
&lt;br /&gt;
last (preceding)  dung.&lt;br /&gt;
&lt;br /&gt;
late, later.  bur.&lt;br /&gt;
&lt;br /&gt;
laugh.  nef.&lt;br /&gt;
&lt;br /&gt;
law.  yedx.&lt;br /&gt;
lazy.  yikindx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
leader. svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
leaf.  zind.&lt;br /&gt;
&lt;br /&gt;
leap.  tok.&lt;br /&gt;
&lt;br /&gt;
learn.  tcid.&lt;br /&gt;
&lt;br /&gt;
leather.  slaik [EL sailk]&lt;br /&gt;
&lt;br /&gt;
leave.  (abandon) gorm.  (depart) vumb [EL vimb]&lt;br /&gt;
&lt;br /&gt;
left (as opposed to right).  ningk&lt;br /&gt;
&lt;br /&gt;
leg.  vleim [EL veilm]&lt;br /&gt;
&lt;br /&gt;
lend.  pilf.&lt;br /&gt;
&lt;br /&gt;
letter.  zind, lutcar.&lt;br /&gt;
&lt;br /&gt;
library.  (building) taizetoula [EL taizetula]. (personal collection) mitaiz.&lt;br /&gt;
&lt;br /&gt;
lid.  luseft.&lt;br /&gt;
&lt;br /&gt;
lie.  (tell an untruth).  zingk.  a lie - zingkesk.&lt;br /&gt;
&lt;br /&gt;
life.  mim.&lt;br /&gt;
&lt;br /&gt;
light.  denx.  a light - bel.  to light sthg - kaktulp.&lt;br /&gt;
&lt;br /&gt;
like.  nevu ...ou = something like.&lt;br /&gt;
&lt;br /&gt;
little.  medx.&lt;br /&gt;
&lt;br /&gt;
live (v) mim.&lt;br /&gt;
&lt;br /&gt;
liver.  zemb.&lt;br /&gt;
&lt;br /&gt;
loaf of bread.  zun.&lt;br /&gt;
&lt;br /&gt;
loan.  pilf.&lt;br /&gt;
&lt;br /&gt;
lock.  sum [EL sim]&lt;br /&gt;
&lt;br /&gt;
long.  meir.&lt;br /&gt;
&lt;br /&gt;
look.  to look at - vob.  to look for - serz.&lt;br /&gt;
&lt;br /&gt;
luck.  saib.&lt;br /&gt;
&lt;br /&gt;
maim.  yixourulp [EL yixurulp]&lt;br /&gt;
&lt;br /&gt;
main. svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
make.  varb.&lt;br /&gt;
&lt;br /&gt;
man.  xird.&lt;br /&gt;
&lt;br /&gt;
many.  rem.&lt;br /&gt;
&lt;br /&gt;
map.  mazesemba.&lt;br /&gt;
&lt;br /&gt;
market.  sningemeva.&lt;br /&gt;
&lt;br /&gt;
marry.  mil.&lt;br /&gt;
&lt;br /&gt;
meadow.  nyim.&lt;br /&gt;
&lt;br /&gt;
mean. (signify), meaning.  tcez.&lt;br /&gt;
&lt;br /&gt;
meat.  pouz [EL puz]&lt;br /&gt;
&lt;br /&gt;
medicine.  luneilm.&lt;br /&gt;
&lt;br /&gt;
meet.  laimp.&lt;br /&gt;
&lt;br /&gt;
mention.  xingk.&lt;br /&gt;
&lt;br /&gt;
message.  bop&lt;br /&gt;
&lt;br /&gt;
midday.  kenkepi.&lt;br /&gt;
&lt;br /&gt;
middle.  ken.&lt;br /&gt;
&lt;br /&gt;
milk.  dor.&lt;br /&gt;
&lt;br /&gt;
mind (n).  tisp.&lt;br /&gt;
&lt;br /&gt;
miss (v).  (to miss someone) cengk.  (to miss a target etc.) dxinf.&lt;br /&gt;
&lt;br /&gt;
mistake.  yorn.&lt;br /&gt;
&lt;br /&gt;
money.  porm.&lt;br /&gt;
&lt;br /&gt;
mood.  varx.&lt;br /&gt;
&lt;br /&gt;
morning.  laim, yontkepi&lt;br /&gt;
&lt;br /&gt;
morph (v).  tcob.&lt;br /&gt;
&lt;br /&gt;
mother.  nem.&lt;br /&gt;
&lt;br /&gt;
mountain.  nyeiz.&lt;br /&gt;
&lt;br /&gt;
mouth.  xen.&lt;br /&gt;
&lt;br /&gt;
move.  tork.&lt;br /&gt;
&lt;br /&gt;
music.  dxair.&lt;br /&gt;
&lt;br /&gt;
nail.  gig.&lt;br /&gt;
&lt;br /&gt;
name.  kuz.&lt;br /&gt;
&lt;br /&gt;
narrow.  vang.&lt;br /&gt;
&lt;br /&gt;
neck.  der.&lt;br /&gt;
&lt;br /&gt;
need (v) tcait.&lt;br /&gt;
&lt;br /&gt;
new.  zilt.&lt;br /&gt;
&lt;br /&gt;
next.  peng.&lt;br /&gt;
&lt;br /&gt;
night.  man.&lt;br /&gt;
&lt;br /&gt;
nine.  lam.&lt;br /&gt;
&lt;br /&gt;
nineteen.  tumilam.&lt;br /&gt;
&lt;br /&gt;
ninety.  lam-tudi.&lt;br /&gt;
&lt;br /&gt;
noise.  tcangk.&lt;br /&gt;
&lt;br /&gt;
noon.  kenkepi&lt;br /&gt;
&lt;br /&gt;
north.  vlor [EL volar]&lt;br /&gt;
&lt;br /&gt;
nose.  lang.&lt;br /&gt;
&lt;br /&gt;
now.  nimbezic.&lt;br /&gt;
&lt;br /&gt;
number.  tinf.&lt;br /&gt;
&lt;br /&gt;
obtain.  reim.&lt;br /&gt;
&lt;br /&gt;
ocean.  nod.&lt;br /&gt;
&lt;br /&gt;
offer (v).  sman.&lt;br /&gt;
&lt;br /&gt;
often.  parb.&lt;br /&gt;
&lt;br /&gt;
old.  gob.&lt;br /&gt;
&lt;br /&gt;
one.  ned.&lt;br /&gt;
&lt;br /&gt;
only.  siz.&lt;br /&gt;
&lt;br /&gt;
open (v). yirm.&lt;br /&gt;
&lt;br /&gt;
order.  (command) snon.&lt;br /&gt;
&lt;br /&gt;
origin.  ring.&lt;br /&gt;
&lt;br /&gt;
other.  minz.&lt;br /&gt;
&lt;br /&gt;
owe.  kark.&lt;br /&gt;
&lt;br /&gt;
own (adj) cip&lt;br /&gt;
&lt;br /&gt;
pain, painful.  roup [EL rup]&lt;br /&gt;
&lt;br /&gt;
paint (v) seftulp. (n) seftulpesk.&lt;br /&gt;
&lt;br /&gt;
palace.  neb.&lt;br /&gt;
&lt;br /&gt;
pale.  lirm.  to turn pale - lirmod.&lt;br /&gt;
&lt;br /&gt;
pardon.  yarm.&lt;br /&gt;
&lt;br /&gt;
part (n) disk.&lt;br /&gt;
&lt;br /&gt;
pass (v) teld&lt;br /&gt;
&lt;br /&gt;
pay.  (n) smenesk.  to pay someone sthg. = neggil smeniu pormou.&lt;br /&gt;
&lt;br /&gt;
pea.  tib.&lt;br /&gt;
&lt;br /&gt;
peace.  yort.&lt;br /&gt;
&lt;br /&gt;
peaceful.  leyort.&lt;br /&gt;
&lt;br /&gt;
perfect.  yitand.&lt;br /&gt;
&lt;br /&gt;
perform.  sarb.&lt;br /&gt;
&lt;br /&gt;
permit.  norb.&lt;br /&gt;
&lt;br /&gt;
person.  (n) bik, lemir.  in person - mad.&lt;br /&gt;
&lt;br /&gt;
physician.  nuneilm.&lt;br /&gt;
&lt;br /&gt;
pick (v) fis.&lt;br /&gt;
&lt;br /&gt;
picture.  semb.&lt;br /&gt;
&lt;br /&gt;
pierce.  nit.&lt;br /&gt;
&lt;br /&gt;
pipe.  dxod.&lt;br /&gt;
&lt;br /&gt;
pity (v) ging.&lt;br /&gt;
&lt;br /&gt;
place. (n) mev. (v) dxag.&lt;br /&gt;
&lt;br /&gt;
plank.  snad.&lt;br /&gt;
&lt;br /&gt;
plum.  dxim.&lt;br /&gt;
&lt;br /&gt;
plum brandy.  dximesk, ludximesk.&lt;br /&gt;
&lt;br /&gt;
pocket.  fong.&lt;br /&gt;
&lt;br /&gt;
poem.  larb.&lt;br /&gt;
&lt;br /&gt;
poet.  nularbulp.&lt;br /&gt;
&lt;br /&gt;
point (v) yingk, (n) seis.&lt;br /&gt;
&lt;br /&gt;
poison.  luyinilmulp.&lt;br /&gt;
&lt;br /&gt;
pond.  lerg.&lt;br /&gt;
&lt;br /&gt;
port.  mer.&lt;br /&gt;
&lt;br /&gt;
possible.  veir.&lt;br /&gt;
&lt;br /&gt;
post.  station along road - ved.&lt;br /&gt;
&lt;br /&gt;
power.  yeik.&lt;br /&gt;
&lt;br /&gt;
powerful.  leyeik.&lt;br /&gt;
&lt;br /&gt;
precise.  cand.&lt;br /&gt;
&lt;br /&gt;
presence.  nind.&lt;br /&gt;
&lt;br /&gt;
present.  to be present - nind.&lt;br /&gt;
&lt;br /&gt;
pretty.  cem.&lt;br /&gt;
&lt;br /&gt;
price.  marb.&lt;br /&gt;
&lt;br /&gt;
pride.  kun.&lt;br /&gt;
&lt;br /&gt;
prince.  forb.&lt;br /&gt;
&lt;br /&gt;
princess.  forb.&lt;br /&gt;
&lt;br /&gt;
principal. svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
principality. dvim [EL deum]&lt;br /&gt;
&lt;br /&gt;
procure.  reim.&lt;br /&gt;
&lt;br /&gt;
proud.  kun.&lt;br /&gt;
&lt;br /&gt;
province. dvim [EL deum]&lt;br /&gt;
&lt;br /&gt;
pull.  dxaz.&lt;br /&gt;
&lt;br /&gt;
pure.  dxil.&lt;br /&gt;
&lt;br /&gt;
purpose.  vais.&lt;br /&gt;
&lt;br /&gt;
purse.  pormefonga.&lt;br /&gt;
&lt;br /&gt;
put. dxag.&lt;br /&gt;
&lt;br /&gt;
question.  don.&lt;br /&gt;
&lt;br /&gt;
quick.  cigd.&lt;br /&gt;
&lt;br /&gt;
quiet.  yitcangk.  (metaphorically) leyort.&lt;br /&gt;
&lt;br /&gt;
raise (v) nazulp.&lt;br /&gt;
&lt;br /&gt;
rank.  pind.&lt;br /&gt;
&lt;br /&gt;
reach.  dxad.&lt;br /&gt;
&lt;br /&gt;
read.  taf.&lt;br /&gt;
&lt;br /&gt;
ready. tcok.&lt;br /&gt;
&lt;br /&gt;
real. vist.&lt;br /&gt;
&lt;br /&gt;
realm.  maz.&lt;br /&gt;
&lt;br /&gt;
reason.  the reason for sthg - vais.&lt;br /&gt;
&lt;br /&gt;
receive (v) reim.&lt;br /&gt;
&lt;br /&gt;
recommend.  dved [EL deud]&lt;br /&gt;
&lt;br /&gt;
red.  nim.&lt;br /&gt;
&lt;br /&gt;
reflect.  gord.&lt;br /&gt;
&lt;br /&gt;
regret. serm.&lt;br /&gt;
&lt;br /&gt;
reign (v). bin.&lt;br /&gt;
&lt;br /&gt;
rejoice.  kaiz.&lt;br /&gt;
&lt;br /&gt;
remain [stay]&lt;br /&gt;
&lt;br /&gt;
remember. [memory]&lt;br /&gt;
&lt;br /&gt;
remove.   lec.&lt;br /&gt;
&lt;br /&gt;
report (v) vlop [EL volp]&lt;br /&gt;
&lt;br /&gt;
represent (v)  meik.&lt;br /&gt;
&lt;br /&gt;
request (v) [ask for]&lt;br /&gt;
&lt;br /&gt;
rescue [save someone]&lt;br /&gt;
&lt;br /&gt;
resist (v) dord.&lt;br /&gt;
&lt;br /&gt;
rest (v) femp.&lt;br /&gt;
&lt;br /&gt;
result.  (n) zat. (v) zatod.&lt;br /&gt;
&lt;br /&gt;
retain.  darb.&lt;br /&gt;
&lt;br /&gt;
return (v) duc.&lt;br /&gt;
&lt;br /&gt;
reward (v) forbsmen.&lt;br /&gt;
&lt;br /&gt;
rice.  fulb.&lt;br /&gt;
&lt;br /&gt;
ride (v) vars.&lt;br /&gt;
&lt;br /&gt;
right (as opposed to left). (as opposed to wrong).&lt;br /&gt;
&lt;br /&gt;
ring (a bell).  (for a finger).&lt;br /&gt;
&lt;br /&gt;
rise (v) naz.&lt;br /&gt;
&lt;br /&gt;
river.  cim.&lt;br /&gt;
&lt;br /&gt;
rise.  cel.&lt;br /&gt;
&lt;br /&gt;
risk.  dutindx.&lt;br /&gt;
&lt;br /&gt;
risky.  ledutindx.&lt;br /&gt;
&lt;br /&gt;
road.  lar.&lt;br /&gt;
&lt;br /&gt;
roast (v). visk.&lt;br /&gt;
&lt;br /&gt;
roll (v). tark.&lt;br /&gt;
&lt;br /&gt;
room (space).  (of a house).  &lt;br /&gt;
&lt;br /&gt;
root.  ring.&lt;br /&gt;
&lt;br /&gt;
rose (flower) parn.&lt;br /&gt;
&lt;br /&gt;
round.  pur.&lt;br /&gt;
&lt;br /&gt;
rule (v).  bin, maz.&lt;br /&gt;
&lt;br /&gt;
ruler.  nu’maz.&lt;br /&gt;
&lt;br /&gt;
run (v) smod.&lt;br /&gt;
&lt;br /&gt;
sack.  raig.&lt;br /&gt;
&lt;br /&gt;
sad.  nek.&lt;br /&gt;
&lt;br /&gt;
safe. kunx.  to be safe - nep.&lt;br /&gt;
&lt;br /&gt;
Safe Haven Hall. - Geunxu Kunxmeviou&lt;br /&gt;
&lt;br /&gt;
safety.  nep.&lt;br /&gt;
&lt;br /&gt;
salary.  smenesk.&lt;br /&gt;
&lt;br /&gt;
salt. zimp.&lt;br /&gt;
&lt;br /&gt;
same. vlod [EL vold]&lt;br /&gt;
&lt;br /&gt;
sandal.  niks.&lt;br /&gt;
&lt;br /&gt;
satin.  vilg.&lt;br /&gt;
&lt;br /&gt;
sausage.  baib.&lt;br /&gt;
&lt;br /&gt;
say (v) pod.&lt;br /&gt;
&lt;br /&gt;
scarf.  svarb [EL saurb]&lt;br /&gt;
&lt;br /&gt;
sea.  nod.&lt;br /&gt;
&lt;br /&gt;
search.  zeir.&lt;br /&gt;
&lt;br /&gt;
seat.   mond.&lt;br /&gt;
&lt;br /&gt;
second.  diyo.&lt;br /&gt;
&lt;br /&gt;
see (v).  xev.&lt;br /&gt;
&lt;br /&gt;
seek (v) serz.&lt;br /&gt;
&lt;br /&gt;
seem (v) [appear]&lt;br /&gt;
&lt;br /&gt;
select. (v) fis.&lt;br /&gt;
&lt;br /&gt;
send (v). tcar.&lt;br /&gt;
&lt;br /&gt;
servant. nuvling [EL nuviln]&lt;br /&gt;
&lt;br /&gt;
servant-girl.  sernuvling [EL sernuviln]&lt;br /&gt;
&lt;br /&gt;
serve (v).  vling [EL viln]&lt;br /&gt;
&lt;br /&gt;
set (v).  nain.&lt;br /&gt;
&lt;br /&gt;
settle.  nain.&lt;br /&gt;
&lt;br /&gt;
seven.  dxem.&lt;br /&gt;
&lt;br /&gt;
seventeen.  tumidxem.&lt;br /&gt;
&lt;br /&gt;
seventy.  dxem-tudi.&lt;br /&gt;
&lt;br /&gt;
several.  netinfi.&lt;br /&gt;
&lt;br /&gt;
sew (v). palk.&lt;br /&gt;
&lt;br /&gt;
shadow.  zal.&lt;br /&gt;
&lt;br /&gt;
shame. firt.&lt;br /&gt;
&lt;br /&gt;
sharp.  lab.&lt;br /&gt;
&lt;br /&gt;
shell.  milb.&lt;br /&gt;
&lt;br /&gt;
shine.  ril.&lt;br /&gt;
&lt;br /&gt;
shiny.  ril.&lt;br /&gt;
&lt;br /&gt;
shoe. ninf.&lt;br /&gt;
&lt;br /&gt;
shop (n). xig.&lt;br /&gt;
&lt;br /&gt;
shore.  kveb [EL keub]&lt;br /&gt;
&lt;br /&gt;
short.  tisk.&lt;br /&gt;
&lt;br /&gt;
show (v). smib.&lt;br /&gt;
&lt;br /&gt;
shrink.  medxod.  to shrink someone, something - medxulp.&lt;br /&gt;
&lt;br /&gt;
shut (v) [to close]&lt;br /&gt;
&lt;br /&gt;
sick.  yinilm.  become sick - yinilmod.&lt;br /&gt;
&lt;br /&gt;
sickness. yinilm.&lt;br /&gt;
&lt;br /&gt;
side.  nend.&lt;br /&gt;
&lt;br /&gt;
sight.  xev.&lt;br /&gt;
&lt;br /&gt;
signify. tcez.&lt;br /&gt;
&lt;br /&gt;
silent.  yitcangk.&lt;br /&gt;
&lt;br /&gt;
silk. dvez [EL deuz]&lt;br /&gt;
&lt;br /&gt;
silver.   pok.&lt;br /&gt;
&lt;br /&gt;
similar.  something similar - nev.&lt;br /&gt;
&lt;br /&gt;
sing.  smec.&lt;br /&gt;
&lt;br /&gt;
sirenlike.  nick.&lt;br /&gt;
&lt;br /&gt;
sister.  carf.&lt;br /&gt;
&lt;br /&gt;
sit.  pim.&lt;br /&gt;
&lt;br /&gt;
six.  teit.&lt;br /&gt;
&lt;br /&gt;
sixteen.  tumiteit.&lt;br /&gt;
&lt;br /&gt;
sixty.  teit-tudi.&lt;br /&gt;
&lt;br /&gt;
skin.  slaik [EL sailk]&lt;br /&gt;
&lt;br /&gt;
sky.  forn.&lt;br /&gt;
&lt;br /&gt;
sleep.  ker.&lt;br /&gt;
&lt;br /&gt;
sleepy.  tolx.&lt;br /&gt;
&lt;br /&gt;
slow.  pad.&lt;br /&gt;
&lt;br /&gt;
small.  medx.&lt;br /&gt;
&lt;br /&gt;
smell (v).  nis.&lt;br /&gt;
&lt;br /&gt;
smile (v). rab.&lt;br /&gt;
&lt;br /&gt;
smoke (n). mek.&lt;br /&gt;
&lt;br /&gt;
smooth. bok.&lt;br /&gt;
&lt;br /&gt;
soap.  kir.&lt;br /&gt;
&lt;br /&gt;
soft.  yirn.&lt;br /&gt;
&lt;br /&gt;
soil.  blaf [EL balf]&lt;br /&gt;
&lt;br /&gt;
some.  ned.&lt;br /&gt;
&lt;br /&gt;
someone.  negg.&lt;br /&gt;
&lt;br /&gt;
sometime.  nebbezi.&lt;br /&gt;
&lt;br /&gt;
somewhere.  nedmevi.&lt;br /&gt;
&lt;br /&gt;
son.  nir.&lt;br /&gt;
&lt;br /&gt;
soon.  yep.&lt;br /&gt;
&lt;br /&gt;
sorry.  to be sorry  - seit.&lt;br /&gt;
&lt;br /&gt;
sort.  (kind.)  dind.&lt;br /&gt;
&lt;br /&gt;
soul.  mir.&lt;br /&gt;
&lt;br /&gt;
sound (noise).  tcangk.&lt;br /&gt;
&lt;br /&gt;
soup.  dxid.&lt;br /&gt;
&lt;br /&gt;
sour.  kengk.&lt;br /&gt;
&lt;br /&gt;
source.  ring.&lt;br /&gt;
&lt;br /&gt;
south.  sar.&lt;br /&gt;
&lt;br /&gt;
sovereign (n).  nu’maz.&lt;br /&gt;
&lt;br /&gt;
spar.  kerf.&lt;br /&gt;
&lt;br /&gt;
sparkle (v).  zorb.&lt;br /&gt;
&lt;br /&gt;
speak. (v) xid.&lt;br /&gt;
&lt;br /&gt;
spell.  a magical spell - silpesk.&lt;br /&gt;
&lt;br /&gt;
squeeze.  klais [EL kails]&lt;br /&gt;
&lt;br /&gt;
stand (v) tolt.&lt;br /&gt;
&lt;br /&gt;
star.  xin, fornebela.&lt;br /&gt;
&lt;br /&gt;
Starlight Inn.  - Xinedenxa ge Keremeva&lt;br /&gt;
&lt;br /&gt;
start.  nord.&lt;br /&gt;
&lt;br /&gt;
starve (v) borm.&lt;br /&gt;
&lt;br /&gt;
state (of being).  kod.&lt;br /&gt;
&lt;br /&gt;
state (country).  maz.&lt;br /&gt;
&lt;br /&gt;
station.  ved.&lt;br /&gt;
&lt;br /&gt;
status.  pind.&lt;br /&gt;
&lt;br /&gt;
steal (v) telb.&lt;br /&gt;
&lt;br /&gt;
steam (n). fix.&lt;br /&gt;
&lt;br /&gt;
step (n). larp.&lt;br /&gt;
&lt;br /&gt;
stick (n) kolk.&lt;br /&gt;
&lt;br /&gt;
still (unmoving). ladx.  (even yet). kob.&lt;br /&gt;
&lt;br /&gt;
stolen.  telb.&lt;br /&gt;
&lt;br /&gt;
stomach.  ken.&lt;br /&gt;
&lt;br /&gt;
stone.  bict.&lt;br /&gt;
&lt;br /&gt;
stop.  come to a stop - telk.&lt;br /&gt;
&lt;br /&gt;
storm (n)  pont.&lt;br /&gt;
&lt;br /&gt;
story.  dving [EL deung]&lt;br /&gt;
&lt;br /&gt;
strange. pof.&lt;br /&gt;
&lt;br /&gt;
stranger (n) mig.&lt;br /&gt;
&lt;br /&gt;
street.  nilb.&lt;br /&gt;
&lt;br /&gt;
strength.  klem [EL kelm]&lt;br /&gt;
&lt;br /&gt;
strike (v) telp.&lt;br /&gt;
&lt;br /&gt;
strive (v). sen.&lt;br /&gt;
&lt;br /&gt;
strong.  klem [EL kelm]&lt;br /&gt;
&lt;br /&gt;
student.  nutcid.&lt;br /&gt;
&lt;br /&gt;
stupid.  gog.&lt;br /&gt;
&lt;br /&gt;
succeed (v) kund.&lt;br /&gt;
&lt;br /&gt;
sudden. minf.&lt;br /&gt;
&lt;br /&gt;
sugar.  nedx.&lt;br /&gt;
&lt;br /&gt;
sun.  fob.&lt;br /&gt;
&lt;br /&gt;
sunrise.  cel, kep&lt;br /&gt;
&lt;br /&gt;
sunset.  nain.&lt;br /&gt;
&lt;br /&gt;
supreme.  vur.&lt;br /&gt;
&lt;br /&gt;
surrender.  xem.&lt;br /&gt;
&lt;br /&gt;
swan.  triz [EL terz].&lt;br /&gt;
&lt;br /&gt;
sweet. tcerk&lt;br /&gt;
&lt;br /&gt;
swift.  cigd.&lt;br /&gt;
&lt;br /&gt;
swim (v) plim [EL pilm].&lt;br /&gt;
&lt;br /&gt;
sword. dxats.&lt;br /&gt;
&lt;br /&gt;
table. lutolt.&lt;br /&gt;
&lt;br /&gt;
tail.  tur.&lt;br /&gt;
&lt;br /&gt;
take. (v) dxingk.&lt;br /&gt;
&lt;br /&gt;
talk. (v) cilt.&lt;br /&gt;
&lt;br /&gt;
tall.  ceir.&lt;br /&gt;
&lt;br /&gt;
talon.  xoz.&lt;br /&gt;
&lt;br /&gt;
taste. (v).  gvek [EL geuk]&lt;br /&gt;
&lt;br /&gt;
teach.  tcidulp.&lt;br /&gt;
&lt;br /&gt;
teacher.  nutcidulp&lt;br /&gt;
&lt;br /&gt;
tell.  to tell a story - dving [EL deung]  to inform - varg.&lt;br /&gt;
&lt;br /&gt;
ten.  tud.&lt;br /&gt;
&lt;br /&gt;
territory.  maz.&lt;br /&gt;
&lt;br /&gt;
thank. gid.  Thank you. Gidu lou (or) Re gidau lou. [East Leturian = gidu lo]&lt;br /&gt;
&lt;br /&gt;
that.  that thing over there - keng.  that thing there by you - leng.&lt;br /&gt;
&lt;br /&gt;
then.  (at that time) kembezic.&lt;br /&gt;
&lt;br /&gt;
thence.  kengevit, kemmevit.&lt;br /&gt;
&lt;br /&gt;
there.  kengevic, kengevi, kemmevic, kemmevit. there by you - lengevic, lengevi, lemmevic, lemmevi&lt;br /&gt;
&lt;br /&gt;
therefore.  ningevaisac.&lt;br /&gt;
&lt;br /&gt;
thin. fult [EL filt].&lt;br /&gt;
&lt;br /&gt;
think.  neg.&lt;br /&gt;
&lt;br /&gt;
third.  semo.&lt;br /&gt;
&lt;br /&gt;
thirst. leb.&lt;br /&gt;
&lt;br /&gt;
thirsty. leleb.&lt;br /&gt;
&lt;br /&gt;
thirteen.  tumisem.&lt;br /&gt;
&lt;br /&gt;
thirty.  sem-tudi.&lt;br /&gt;
&lt;br /&gt;
this.  ning.&lt;br /&gt;
&lt;br /&gt;
thither.  kengevil, kemmevil.&lt;br /&gt;
&lt;br /&gt;
thought.  neg.&lt;br /&gt;
&lt;br /&gt;
three.  sem.&lt;br /&gt;
&lt;br /&gt;
throw (v) neps.&lt;br /&gt;
&lt;br /&gt;
tidy. plox [EL polx]&lt;br /&gt;
&lt;br /&gt;
time.  bez&lt;br /&gt;
&lt;br /&gt;
tiny.  medxail.&lt;br /&gt;
&lt;br /&gt;
tip (n). vlingpormi. [EL vilnpormi]&lt;br /&gt;
&lt;br /&gt;
tired.  (sleepy) tolx.&lt;br /&gt;
&lt;br /&gt;
today.  ningkepic, ningkepi.&lt;br /&gt;
&lt;br /&gt;
together.  mic.&lt;br /&gt;
&lt;br /&gt;
Tollor.  Kelemaza.&lt;br /&gt;
&lt;br /&gt;
tomorrow.  pengkepi, pengkepic.&lt;br /&gt;
&lt;br /&gt;
tongue.  lain.&lt;br /&gt;
&lt;br /&gt;
tooth.  pling [EL piln]&lt;br /&gt;
&lt;br /&gt;
touch (v)  pord.&lt;br /&gt;
&lt;br /&gt;
towel.  laim.&lt;br /&gt;
&lt;br /&gt;
tower.  glam [EL galm]&lt;br /&gt;
&lt;br /&gt;
town.  kol.&lt;br /&gt;
&lt;br /&gt;
translate (v). minzpod.&lt;br /&gt;
&lt;br /&gt;
travel.  dval [EL daul]&lt;br /&gt;
&lt;br /&gt;
tree. tcaiz.&lt;br /&gt;
&lt;br /&gt;
true. merb.&lt;br /&gt;
&lt;br /&gt;
trunk (of a tree). nelt.&lt;br /&gt;
&lt;br /&gt;
try.  at court - mod.&lt;br /&gt;
&lt;br /&gt;
turn (v). to turn sthg. ---.   to turn oneself (in a direction). ---  to turn into sthg. tcob.&lt;br /&gt;
&lt;br /&gt;
twelve.  tumideg.&lt;br /&gt;
&lt;br /&gt;
twenty.  ditum.&lt;br /&gt;
&lt;br /&gt;
two.  di-.  two-by-two, in a group of two - dic.   in counting: deg.&lt;br /&gt;
&lt;br /&gt;
ugly. norf.&lt;br /&gt;
&lt;br /&gt;
understand.  tispxev.&lt;br /&gt;
&lt;br /&gt;
urge (v) trid [EL terd].&lt;br /&gt;
&lt;br /&gt;
use (v) smid.&lt;br /&gt;
&lt;br /&gt;
usual.  lark.&lt;br /&gt;
&lt;br /&gt;
valley.  kog.&lt;br /&gt;
&lt;br /&gt;
vanish.  gvokod [EL goukod]&lt;br /&gt;
&lt;br /&gt;
vary (v)  mild.&lt;br /&gt;
&lt;br /&gt;
vegetable.  zeimpesk.&lt;br /&gt;
&lt;br /&gt;
velvet. smar.&lt;br /&gt;
&lt;br /&gt;
verdict.  faltesk.&lt;br /&gt;
&lt;br /&gt;
very.  Suffix -ail.&lt;br /&gt;
&lt;br /&gt;
village. gult [EL gilt].&lt;br /&gt;
&lt;br /&gt;
visit (v) keb.&lt;br /&gt;
&lt;br /&gt;
voice.  kup&lt;br /&gt;
&lt;br /&gt;
wail (v) feg.&lt;br /&gt;
&lt;br /&gt;
wait.  to wait for - gifs.&lt;br /&gt;
&lt;br /&gt;
wake.  to wake up, become awake - nulmod&lt;br /&gt;
&lt;br /&gt;
walk.  xour [EL xur]&lt;br /&gt;
&lt;br /&gt;
wall.  kur.&lt;br /&gt;
&lt;br /&gt;
want.  cimp.&lt;br /&gt;
&lt;br /&gt;
warm.  nork, nustindx.&lt;br /&gt;
&lt;br /&gt;
wash.  porp.&lt;br /&gt;
&lt;br /&gt;
watch (v).  nel.&lt;br /&gt;
&lt;br /&gt;
water.  bor.&lt;br /&gt;
&lt;br /&gt;
weak.  yiklem [EL yikelm]&lt;br /&gt;
&lt;br /&gt;
wear (v) (clothing) vind.  (to wear away, etc). tord.&lt;br /&gt;
&lt;br /&gt;
weary.  (sleepy) tolx.&lt;br /&gt;
&lt;br /&gt;
weather.  sleb [EL selb]&lt;br /&gt;
&lt;br /&gt;
weave (v) tist.&lt;br /&gt;
&lt;br /&gt;
weep (v).  feg.&lt;br /&gt;
&lt;br /&gt;
west.  nain.&lt;br /&gt;
&lt;br /&gt;
wet. dxer.&lt;br /&gt;
&lt;br /&gt;
what.  ceng.&lt;br /&gt;
&lt;br /&gt;
wheel.  lupur [EL lupir]&lt;br /&gt;
&lt;br /&gt;
whence.  cengevit.&lt;br /&gt;
&lt;br /&gt;
where. cengevic, cengevi&lt;br /&gt;
&lt;br /&gt;
which.  ceng.&lt;br /&gt;
&lt;br /&gt;
white.  mar.&lt;br /&gt;
&lt;br /&gt;
whither.  cengevil&lt;br /&gt;
&lt;br /&gt;
who.  cengg.&lt;br /&gt;
&lt;br /&gt;
whole.  vaic.&lt;br /&gt;
&lt;br /&gt;
why.  cengevaisac.&lt;br /&gt;
&lt;br /&gt;
wide.  serd.&lt;br /&gt;
&lt;br /&gt;
wife.  svin [EL seun]&lt;br /&gt;
&lt;br /&gt;
wild.  (untamed). tintc.  (crazed). poub [EL pub]&lt;br /&gt;
&lt;br /&gt;
wind (n). yob.&lt;br /&gt;
&lt;br /&gt;
window.  kuresespa.&lt;br /&gt;
&lt;br /&gt;
wine.  slem [EL selm]&lt;br /&gt;
&lt;br /&gt;
wish (v) . milg.&lt;br /&gt;
&lt;br /&gt;
wood.  tcaizesk.&lt;br /&gt;
&lt;br /&gt;
wolf.  kvix [EL keux].  she-wolf, serkvix [EL serkeux]&lt;br /&gt;
&lt;br /&gt;
woman.  gvir [EL geur]&lt;br /&gt;
&lt;br /&gt;
word. dxor.&lt;br /&gt;
&lt;br /&gt;
work (v) fin.&lt;br /&gt;
&lt;br /&gt;
worm.  nur.&lt;br /&gt;
&lt;br /&gt;
worthiness.  mag.&lt;br /&gt;
&lt;br /&gt;
worthy.  mag.&lt;br /&gt;
&lt;br /&gt;
write (v) sard.&lt;br /&gt;
&lt;br /&gt;
wrong.  to go wrong: gor&lt;br /&gt;
&lt;br /&gt;
yawn (v)  neft.&lt;br /&gt;
&lt;br /&gt;
year. neg.&lt;br /&gt;
&lt;br /&gt;
yell. bul.&lt;br /&gt;
&lt;br /&gt;
yellow.  fulk [EL filk]&lt;br /&gt;
&lt;br /&gt;
yesterday.  dungkepi, dungkepic.&lt;br /&gt;
&lt;br /&gt;
young. gond.&lt;br /&gt;
&lt;br /&gt;
zoo.  gentemeva&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=9784</id>
		<title>Leturian Language</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=9784"/>
		<updated>2019-09-02T14:55:40Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Leturian to Common Dictionary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Leturian Linguistic Rules=&lt;br /&gt;
&lt;br /&gt;
Leturian Language Pronunciation:  c = sh.  x = zh.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Nouns and verbs take certain endings showing their relation to the words around them.  These are not exactly case or tense endings of the sort found in some languages with which you may be familiar.  Rather, these endings are used to build up noun or verb phrases by showing which words modify which other words.  These phrases may then be placed in relation to each other to form sentences.  The same sets of endings are used in both noun and verb phrases; in fact, there is no formal distinction between them.  Let us take an example.  The word zev, by itself, refers to the act of seeing or to sight.  The phrase re zeva in turn can be translated as “I see” or “my seeing” or “my sight.”  Extending the phrase further, re zevau nou can be translated as “I see you” or “my seeing of you.”  The same endings apply regardless of whether an action or a thing is under discussion: re sembau nou is “my picture of you,” or perhaps “I have a picture of you,” while re telpau nou is “I strike you,” only awkwardly to be translated as “my striking of you.”&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
What, then, are the endings, and what do they show?&lt;br /&gt;
1.  The most basic ending is -i, which shows that the word is modified by an adverb or adjective.  Thus:  dur sembi, “a good picture,” relating dur (good) and semb (picture).  Or: dur zevi, “good sight” or “to see (something) well,” relating dur (good, well) and zev (sight, to see).  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
2.  Another important ending is -a, which shows that the word is preceded by a word designating either something that possesses it (if a noun) or the person or thing doing the action (if a verb).  The other word (designating the possessor or subject) also takes an ending, -e.   Thus: dvene kaila, the girl’s comb, relating the words dven (girl) and kail (comb).  Or: toule bemba, the door of the house, relating the words toul (house) and bemb (door).  Or: dvene zeva, the girl sees, or the girl’s sight, relating dven (girl) and zev (sight, to see).  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
3.  Another important ending is -u, which shows that the word is followed by a word designating either the recipient of the action (if a verb) or something that stands in an “of” relationship with it that does not imply possession, such as a bottle of wine or a book of poetry or a pile of dung.  The other word (designating the object or the word following ‘of’) also takes an ending, -ou.  Thus: fenku slemou, a bottle of wine, from fenk (bottle) and slem (wine).  Or: zevu dvenou, “the seeing of the girl” in the sense “(somebody) sees the girl,” from zev (sight, to see) and dven (girl).  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
4.  If a word is modified by several other words, the endings appear one after the other in the order they have been described here: -i-a-u, for example.  Thus: dvene zevau toulou, the girl (dven) sees (zev) the house (toul).  Or: toule dur bembia, the good (dur) door (bemb) belonging to the house (toul).  Or: dur toulie bemba, the door (bemb) belonging to the good (dur) house (toul).  Or: dvene dur zevia, the girl (dven) sees (zev) well (dur), i.e. the girl has good eyesight.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
5. Pronouns consist of a single consonant plus these endings: r- for I/me/my, n- for you/your, g- for he/she/it/his/her/its/him, etc.  Thus: ge kaila, his/her/its comb; dvene zevau nou, the girl sees you, the girl’s seeing of you; ne dur slemia, your good wine.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
6.  When it is necessary to link two phrases, this can be done most simply by using the 3rd person pronoun g-.  Thus:  re toula, my house; toule bemba, the door of the house;  re toula, ge bemba, the door of my house, literally, ‘my house, its door.’  dvene dur toulia, re zevau gou, I see the girl’s good house, literally ‘the girl’s good house, I see it,’  or even ‘the girl’s good house, my seeing of it.’&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
7.  Another, related way of linking multiple phrases is through the conjunction ca.....’ca (translatable as “which is”) which follows immediately after the pronoun g- and is followed by a modifying phrase, set off in writing by commas.  This form is generally used when there could be some ambiguity.  Examples of usage:  re zevau gou, ca dvene dur toulia’ca. = I see it, which is the girl’s good house.  re, ca ne dvena’ca, zevau gou. = I, who am your girl, see it, compared with re zevau gou, ca ne dvena’ca or ne dvena, re zevau gou = I see your girl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
8.  The ending -’ha attached to the final word of a phrase shows that it is a positive indication.&lt;br /&gt;
* re toula’ha = my house exists; I have a house.&lt;br /&gt;
* ne dur slemia’ha = your good wine exists; you have good wine, or your wine is good.&lt;br /&gt;
* dvene toula, re zevau gou’ha = I see the girl’s house (as opposed to simply ‘my seeing of the girl’s house....’)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
9.  The ending -’hel in the same position shows that it is a negative indication.&lt;br /&gt;
* re toula’hel = my house does not exist; I do not have a house.&lt;br /&gt;
* ne dur slemia’hel = you do not have good wine.&lt;br /&gt;
* dvene toula, re zevau gou’hel = I do not see the girl’s house.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[10.  These two endings can also be used with the conjunction ca... to mean something equivalent to clauses beginning with “that...”  For example: ca re toula’ha, [ge xacau gou]= [He knows that] I have a house.  ca ne dur slemia’hel, [ge xacau gou] = [He knows that] you do not have good wine.]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
11.  Adjectives are intensified by the suffix -’ail.  Thus: dur, good; dur’ail, very good; cem, pretty; cem’ail, very pretty.  The suffix can be added to other words to emphasize them: fenk’ail, “quite a bottle.”  On the other hand there is a diminutive -’indx.  Thus, dur, good; dur’indx, a little good, fenk’indx, a little bottle.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
12.  Words such as dur with adjectival meaning (“good”) may also be used without alternation as abstract nouns, i.e. dvene dura, the girl’s goodness.  The equivalent to phrases such as “the good one”, “the one which/who is good”, is formed by adding the prefix nu- to the word (for a person) or lu- (for a thing).  Thus: nu’dur = the good person; nu’cem = the pretty person; lu’dur’ail = a very good thing.  Nucemail = nu’cem’ail = the very beautiful one, name of a Queen of Leturia who married a Griffon King.  The same two prefixes form active participles: nu’fent = one who attacks forth, a frontier “raider”.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
13.  The plural is formed by the prefix zi’- before words which have the next vowel as e, i, ai; and zu’- before words which have the next vowel as a, o, u.  Thus: bemb, zi’bemb. (door, doors) but sut, zu’sut. (fortress, fortresses).  With verbs, the same prefix has the meaning of a repeated action: re zi’zeva = my seeings, or I see repeatedly, I keep seeing.  When added to a word with adjectival meaning, this indicates a plurality of things or persons, e.g. zu’dur = good people, good things (no distinction between these as there is in the singular between nu’ and lu’).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
14.  The collective plural, i.e. a “group” of things, is formed by the prefix mi’- or mu’-, the vowel distinction being the same as with zi-/zu-.  Thus zu’sut = a number of fortresses, several fortresses, some fortresses, but mu’sut = a group of fortresses, a ring of fortresses, etc.  mu’kol = a group of towns.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
15.  The dual is shown by the prefix di’-, which can also mean “two.”  An example: di’nyor = hands, two hands: re di’nyora = my hands (instead of zu’nyor, mu’nyor, since there are exactly two of them.)  Similarly: di’fil = ears (from fil, ear.)  di’nen = eyes (from nen, eye).  di’xor = feet (from xor, foot).  But also: di’dven = two girls, etc.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
16.  The plural pronouns are:&lt;br /&gt;
* a.  mir, mur- (we): mire, mura, murou, miria, etc. following the rules for mu-/mi-.&lt;br /&gt;
* b.  zin, zun- (you plural): zine, zuna, zunou, zinia, etc.&lt;br /&gt;
* c.  zeg (they). zege, zega, zegou, zegia,  invariable root.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
17.  The prefix le’- forms adjectives or nouns referring to a person having some thing or characteristic, while the prefix yi’- forms similar adjectives or nouns based on lacking something.  Thus: le’svin, married (having a wife); a married man; yi’svin, unmarried (lacking a wife); a bachelor.   This is the basis for the word le’tur, “with a tail.”  Or: le’rint, a warrior who rides a rint.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
18.  Most English prepositional phrases are translated into Leturian in the form of adjectives and adverbs.  The endings are “from” (-t). “to” (-l) and “at” (-c).    Thus re toula = my house, re toula’t = from my house, and re toula’l = to my house.  As noted, these function as adjectives or adverbs and cause the word they are modifying to add the -i suffix.  re toula’t lari. = the road from my house,   re toula’l lari.  = the road to my house.  le toula’l, re kemia’ha.  = I go to your house.  If the word the ending is joined to does not end in a vowel, the endings are -ot, -ol, and -oc.  For example: bemb’oc, at the door; bor’oc, at (on) the water; cim’ot, from the river; kveb’ol, to the shore.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
19. There are a number of words which function as prepositions.  For example, the word ken means “middle”; thus lare kena’c, in the middle of the road; lare kena’l, to the middle of the road; lare kena’t, to the middle of the road.  &lt;br /&gt;
* ken - the middle of something&lt;br /&gt;
* mog - the inside of something&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
20.  The prefix a- designates something in the past: re a’toula, my former house; re a’kena, I went.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
21.  mi = and also.  eg = and then.  dar = but, however&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
22. Family terminology: fen = father.  nem = mother.  nir = son.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
23.  Numbers.&lt;br /&gt;
* ned = one, single&lt;br /&gt;
* di- = two&lt;br /&gt;
*  deg in counting; 3.&lt;br /&gt;
* sem, 4. karp&lt;br /&gt;
* 5. gong&lt;br /&gt;
* 6. teit&lt;br /&gt;
* 7. dxem&lt;br /&gt;
* 8. koln&lt;br /&gt;
* 9. lam&lt;br /&gt;
* 10. tud&lt;br /&gt;
* 11. tumined&lt;br /&gt;
* 12. tumideg&lt;br /&gt;
* 20. ditud&lt;br /&gt;
* 21. ditud mi ned&lt;br /&gt;
* 22. ditud mi deg&lt;br /&gt;
* 30. sem-tudi&lt;br /&gt;
* 31. sem-tudi mi ned, etc.&lt;br /&gt;
* nedo = first&lt;br /&gt;
* diyo = second&lt;br /&gt;
* semo = third&lt;br /&gt;
* karpo = fourth&lt;br /&gt;
* tudo = tenth&lt;br /&gt;
* sem-tudio = thirtieth, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[24. “To be” in the case of two nouns.  Generally expressed by a comma between the two things being equated.  Gvir, re nema.  = The woman is my mother.  In the past tense, the word a is added.  Gvir, a re nema. = The woman was my mother.]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
25.  Imperative.  Lim + the phrase involved + ‘ha (yes) or ‘hel (no).  &lt;br /&gt;
* Lim telpu rou’hel.  = Do not strike me!&lt;br /&gt;
* Lim vobu rou’ha. = Look at me!&lt;br /&gt;
* Lim ge bina’ha. = May he/she reign, Let him/her reign.&lt;br /&gt;
* Lim re ceta’hel.  = May I not die, Let me not die, Do not let me die.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
26.  ning = this. keng = that.  ceng = what [sort of]?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
28.  Parts of the verb-noun.&lt;br /&gt;
* smen.  = to give.&lt;br /&gt;
* smen.  (noun) the act of giving.  (verb) gives.  (adjective) being given.&lt;br /&gt;
* asmen.  (noun) the former act of giving.  (verb) gave.  (adjective) formerly given.&lt;br /&gt;
* smenod.  (noun) the act of being given.  (verb) is given.&lt;br /&gt;
* nusmen.  (noun) the person who gives.  (adjective) giving (animate).&lt;br /&gt;
* lusmen.  (noun) the thing which gives.  (adjective) giving (inanimate).&lt;br /&gt;
* smenesk.  (noun) the thing given, a gift.&lt;br /&gt;
* smenulp.  (noun) the act of causing to give. (verb) causes to give. (adjective) being caused to give.&lt;br /&gt;
* yismen.  (adjective) not giving, ungiving.&lt;br /&gt;
* smenindx.  (verb) to give a little bit.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* lindx. = a friend.&lt;br /&gt;
* lindx. (noun) a friend.  (adjective) being a friend, pertaining to a friend.&lt;br /&gt;
* lindxod. (verb) is or becomes a friend. (noun) act of being or becoming a friend.&lt;br /&gt;
* alindx.  (noun) former friend. (adjective) having formerly been a friend.&lt;br /&gt;
* yilindx. (adjective) without any friend.&lt;br /&gt;
* lelindx (adjective) with a friend, having friends.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* bat = dark.&lt;br /&gt;
* bat (noun) darkness, (adjective) dark, (verb) is dark.&lt;br /&gt;
* batod.  (verb) becomes dark, darkens (noun) act of becoming dark, evening.  (adjective) becoming dark.&lt;br /&gt;
* abatod. (verb) became dark, darkened (noun) former act of becoming dark. (adjective) having become dark.&lt;br /&gt;
* nubat. (noun) someone who is dark.&lt;br /&gt;
* lubat. (noun) something that is dark&lt;br /&gt;
* batulp. (verb) makes dark, (noun) the act of making dark, (adjective) being made dark, darkened.&lt;br /&gt;
* batail. (adjective) very dark. (noun) extreme darkness, (verb) is very dark.&lt;br /&gt;
* batindx. (adjective) a little bit dark.  (noun) slight darkness, (verb) is a little dark.&lt;br /&gt;
* yibat. (adjective) without darkness, not dark, (noun) lack of darkness, (verb) is not dark.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* svilm = fur.&lt;br /&gt;
* svilm (noun) fur.&lt;br /&gt;
* svilmesk. (noun) something made of fur, (adjective) made of fur.&lt;br /&gt;
* yisvilm. (adjective) without fur, furless.&lt;br /&gt;
* lesvilm. (adjective) with fur, furry.&lt;br /&gt;
* lesvilmindx. (adjective) a little bit furry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Leturian Phrases=&lt;br /&gt;
&lt;br /&gt;
* Dur kepi.  = Good day.&lt;br /&gt;
* Dur laimi. = Good morning.&lt;br /&gt;
* Dur mani. = Good night.&lt;br /&gt;
* Le ceng kodia?  = How are you? (What is your condition?)&lt;br /&gt;
* Re dur kodia’ha, dar le ceng kodia?  = I am well, and how are you?&lt;br /&gt;
* Re dur kodia’hel.  = I am not well.&lt;br /&gt;
* Lim le nepa’ha. = Farewell! (literally, May you be safe).&lt;br /&gt;
* Le ceng kuzia?  = What is your name?&lt;br /&gt;
* Re kuza, ....’ha. = My name is .....&lt;br /&gt;
* Ceng mevi’t li? = Where are you from?&lt;br /&gt;
*  ........’t ri’ha. = I am from .....&lt;br /&gt;
* Ceng mevi’c keremevai? = Where is the inn?&lt;br /&gt;
* Cei ning koli’c keremevai? = Is there an inn (a place to sleep) in this town?&lt;br /&gt;
* Ceng marbu kengou? = How much does that cost?&lt;br /&gt;
 &lt;br /&gt;
* Le cemaila’ha.  = You are very pretty.&lt;br /&gt;
* Ceng marbu lou? = How much do you cost?&lt;br /&gt;
 &lt;br /&gt;
* keremeva.  inn (for sleeping)&lt;br /&gt;
* slememeva.  wine-house.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The “East Leturian” dialect is considered standard. Variants in West Leturian: u --&amp;gt; i (sometimes), ou --&amp;gt; u. A vowel preceded by v (or l) in East Leturian is followed by u (or l) in West Leturian; and if the vowel is i, it corresponds to West Leturian e. Grammatical features are the same except that the -ou ending is -o in West Leturian. Orthographic variations: The system of transcription shown here is standard. However, the letter combination DX is sometimes transcribed as J, and TC as Q; thus jib (= dxib, doll), qid (= tcid, learn). Y, normally representing only a consonant, is sometimes used to represent the vowel normally shown in West Leturian by U and in East Leturian by I; thus dyn (=dun/din, black).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leturian&lt;br /&gt;
! Common&lt;br /&gt;
! Root&lt;br /&gt;
|-&lt;br /&gt;
| a, a-&lt;br /&gt;
| past-tense marker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| baib&lt;br /&gt;
| sausage&lt;br /&gt;
| [from Igmerind pheeb]&lt;br /&gt;
|-&lt;br /&gt;
| ban&lt;br /&gt;
| land (property)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bat&lt;br /&gt;
| dark, darkness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| batod&lt;br /&gt;
| darken, darkening, evening&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beb&lt;br /&gt;
| calm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beir&lt;br /&gt;
| to assure; assurance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bel&lt;br /&gt;
| lamp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bemb&lt;br /&gt;
| door&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bez&lt;br /&gt;
| time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bict&lt;br /&gt;
| stone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bifs&lt;br /&gt;
| chair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bik&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimp&lt;br /&gt;
| (n) a guide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimpod (v) to guide&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bin&lt;br /&gt;
| to rule, reign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bingk&lt;br /&gt;
| to assist, help&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blaf [East Leturian balf] &lt;br /&gt;
| earth, soil, dirt &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blox [East Leturian bolx] &lt;br /&gt;
| green&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blin [East Leturian beln] &lt;br /&gt;
| beer&lt;br /&gt;
| [from Igmerind phlin]&lt;br /&gt;
|-&lt;br /&gt;
| bok&lt;br /&gt;
| smooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boln&lt;br /&gt;
| concern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bop&lt;br /&gt;
| message&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bor&lt;br /&gt;
| water&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| borm&lt;br /&gt;
| to starve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bost&lt;br /&gt;
| full&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bostulp&lt;br /&gt;
| to fill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bov&lt;br /&gt;
| iron&lt;br /&gt;
| [from Igmerind pholph]&lt;br /&gt;
|-&lt;br /&gt;
| bul (v) &lt;br /&gt;
| to yell, cry out&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bur&lt;br /&gt;
| late, later&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| burkepi&lt;br /&gt;
| afternoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bux&lt;br /&gt;
| busy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ca&lt;br /&gt;
| conjunction: “which is”, “that”, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cak&lt;br /&gt;
| hair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| calt&lt;br /&gt;
| cloak, coat&lt;br /&gt;
| [from Igmerind shalta]&lt;br /&gt;
|-&lt;br /&gt;
| cand&lt;br /&gt;
| exact, precise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cark&lt;br /&gt;
| kind, friendly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cei&lt;br /&gt;
| question word, introduces a question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceir&lt;br /&gt;
| tall, height&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cel&lt;br /&gt;
| to rise; sunrise, East, eastern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cem&lt;br /&gt;
| pretty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezi (ceng-bezi)&lt;br /&gt;
| which time?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezic&lt;br /&gt;
| when?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cemmevi, etc&lt;br /&gt;
| - see cengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceng&lt;br /&gt;
| what [sort of]?, which&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevaisac&lt;br /&gt;
| why?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevi (ceng-mevi)&lt;br /&gt;
| which place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevic&lt;br /&gt;
| where?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevil&lt;br /&gt;
| whither?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevit&lt;br /&gt;
| whence?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengg&lt;br /&gt;
| who?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengk&lt;br /&gt;
| to miss (someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengkodic&lt;br /&gt;
| how?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cet&lt;br /&gt;
| death, to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cigd&lt;br /&gt;
| fast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cigel&lt;br /&gt;
| Leturian god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilk&lt;br /&gt;
| body&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilkenusta&lt;br /&gt;
| fever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilt&lt;br /&gt;
| talk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cim&lt;br /&gt;
| river&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cimp&lt;br /&gt;
| desire, want&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cin&lt;br /&gt;
| air&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cingk&lt;br /&gt;
| brother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cip&lt;br /&gt;
| own (adj), i&lt;br /&gt;
| e&lt;br /&gt;
|-&lt;br /&gt;
| corb&lt;br /&gt;
| to approve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dack&lt;br /&gt;
| dragon&lt;br /&gt;
| [from Igmerind dashkon]&lt;br /&gt;
|-&lt;br /&gt;
| Dackemaza&lt;br /&gt;
| Dragonrealm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalb&lt;br /&gt;
| to consider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalg&lt;br /&gt;
| cloth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dar&lt;br /&gt;
| but&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darb&lt;br /&gt;
| to keep, retain, hire&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darm&lt;br /&gt;
| ability, able, capability, capable (darmu X-ou, capable of X)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darmulp&lt;br /&gt;
| to enable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deg&lt;br /&gt;
| “two” in counting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| delm&lt;br /&gt;
| to charm, to be charming&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| den&lt;br /&gt;
| beauty, beautiful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denx&lt;br /&gt;
| light, to glow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denz&lt;br /&gt;
| fresh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| der&lt;br /&gt;
| neck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derb&lt;br /&gt;
| king&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derz&lt;br /&gt;
| avoid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| di-&lt;br /&gt;
| two, dual prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dic&lt;br /&gt;
| two-by-two, in a pair, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikops&lt;br /&gt;
| divide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikopsemeva&lt;br /&gt;
| border, frontier&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dilz&lt;br /&gt;
| accept&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dimb&lt;br /&gt;
| continue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dind&lt;br /&gt;
| kind, sort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ding&lt;br /&gt;
| cold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| disk&lt;br /&gt;
| part&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ditum&lt;br /&gt;
| twenty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| divic&lt;br /&gt;
| both&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| diz&lt;br /&gt;
| bear (animal)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| don&lt;br /&gt;
| ask; question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dond&lt;br /&gt;
| certain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dor&lt;br /&gt;
| milk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dorb&lt;br /&gt;
| a dress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dord (v) &lt;br /&gt;
| to resist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| doud [East Leturian dud] &lt;br /&gt;
| brown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dozg&lt;br /&gt;
| to fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| duc&lt;br /&gt;
| to return&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ducp&lt;br /&gt;
| claw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dul&lt;br /&gt;
| agree, agreement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dun [East Leturian din]&lt;br /&gt;
| black&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dundackiemaza&lt;br /&gt;
| The kingdom of Arangoth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dung&lt;br /&gt;
| last, preceding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dungkepi, dungkepic&lt;br /&gt;
| yesterday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dur [East Leturian dir] &lt;br /&gt;
| good, to be good, goodness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dut&lt;br /&gt;
| danger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dval [East Leturian daul] &lt;br /&gt;
| travel, journey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvar [East Leturian daur] &lt;br /&gt;
| brave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dved [East Leturian deud] &lt;br /&gt;
| to recommend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dveg [East Leturian deug] &lt;br /&gt;
| a chicken&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dven [East Leturian deun] &lt;br /&gt;
| a girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvez [East Leturian deuz] &lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifs [East Leturian deufs] &lt;br /&gt;
| enough, ample&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifsulp [East Leturian deufsulp] &lt;br /&gt;
| compensate, compensation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvim [East Leturian deum] &lt;br /&gt;
| to govern, an area governed by someone, a province or principality; to keep under control, controlled&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dving [East Leturian deung] &lt;br /&gt;
| to tell a story, storytelling&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvit [East Leturian deut] &lt;br /&gt;
| alarm; to raise the alarm, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dx- : Note&lt;br /&gt;
| Initially, Leturian words did not begin with this sound, but under the influence of Igmerind, a number of Leturian words beginning tc- changed this to dx-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxad&lt;br /&gt;
| to reach&lt;br /&gt;
| [tcad]&lt;br /&gt;
|-&lt;br /&gt;
| dxag&lt;br /&gt;
| to put&lt;br /&gt;
| [tcag]&lt;br /&gt;
|-&lt;br /&gt;
| dxair&lt;br /&gt;
| music&lt;br /&gt;
| [from Igmerind djeera]&lt;br /&gt;
|-&lt;br /&gt;
| dxats&lt;br /&gt;
| sword&lt;br /&gt;
| [from Igmerind djattis]&lt;br /&gt;
|-&lt;br /&gt;
| dxart&lt;br /&gt;
| easy&lt;br /&gt;
| [from Igmerind djarte]&lt;br /&gt;
|-&lt;br /&gt;
| dxaz&lt;br /&gt;
| to draw, pull&lt;br /&gt;
| [tcaz]&lt;br /&gt;
|-&lt;br /&gt;
| dxem&lt;br /&gt;
| seven&lt;br /&gt;
| [tcem]&lt;br /&gt;
|-&lt;br /&gt;
| dxer&lt;br /&gt;
| wet&lt;br /&gt;
| [tcer]&lt;br /&gt;
|-&lt;br /&gt;
| dxerindx&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxib&lt;br /&gt;
| doll&lt;br /&gt;
| [tcib]&lt;br /&gt;
|-&lt;br /&gt;
| dxid&lt;br /&gt;
| soup&lt;br /&gt;
| [from Igmerind djida]&lt;br /&gt;
|-&lt;br /&gt;
| dxil&lt;br /&gt;
| pure&lt;br /&gt;
| [tcil]&lt;br /&gt;
|-&lt;br /&gt;
| dxim&lt;br /&gt;
| plum&lt;br /&gt;
| [from Igmerind djima]&lt;br /&gt;
|-&lt;br /&gt;
| dximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxinf&lt;br /&gt;
| to miss (a target etc)&lt;br /&gt;
| [tcinf]&lt;br /&gt;
|-&lt;br /&gt;
| dxing&lt;br /&gt;
| garlic&lt;br /&gt;
| [from Igmerind djinga]&lt;br /&gt;
|-&lt;br /&gt;
| dxingk (v) &lt;br /&gt;
| to take&lt;br /&gt;
| [tcink]&lt;br /&gt;
|-&lt;br /&gt;
| dxiv&lt;br /&gt;
| camp&lt;br /&gt;
| [tciv]&lt;br /&gt;
|-&lt;br /&gt;
| dxod&lt;br /&gt;
| pipe&lt;br /&gt;
| [from Igmerind djauda]&lt;br /&gt;
|-&lt;br /&gt;
| dxond&lt;br /&gt;
| carpet&lt;br /&gt;
| [from Igmerind djaundee]&lt;br /&gt;
|-&lt;br /&gt;
| dxor&lt;br /&gt;
| word&lt;br /&gt;
| [tcor]&lt;br /&gt;
|-&lt;br /&gt;
| dxot&lt;br /&gt;
| cheap&lt;br /&gt;
| [from Igmerind djaute]&lt;br /&gt;
|-&lt;br /&gt;
| falt&lt;br /&gt;
| decide, act of decision, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| faltesk&lt;br /&gt;
| a decision, a verdict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| feg&lt;br /&gt;
| to weep, cry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fem&lt;br /&gt;
| to aim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| femp&lt;br /&gt;
| to rest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fen&lt;br /&gt;
| father&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fengk&lt;br /&gt;
| bottle fent&lt;br /&gt;
| to advance, esp&lt;br /&gt;
|-&lt;br /&gt;
| fentevlana [East Leturian fentevalna]&lt;br /&gt;
| an invasion; to invade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fer&lt;br /&gt;
| great, large&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ferod&lt;br /&gt;
| grow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fidx&lt;br /&gt;
| cabbage&lt;br /&gt;
| [from Igmerind pidjee]&lt;br /&gt;
|-&lt;br /&gt;
| fil&lt;br /&gt;
| ear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fim&lt;br /&gt;
| box&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fin&lt;br /&gt;
| to work&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| findx&lt;br /&gt;
| cheese&lt;br /&gt;
| [from Igmerind pindjee]&lt;br /&gt;
|-&lt;br /&gt;
| fint&lt;br /&gt;
| gate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fintc&lt;br /&gt;
| important&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| firt&lt;br /&gt;
| shame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fis&lt;br /&gt;
| to choose, pick&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fisp&lt;br /&gt;
| to carry, bear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fitc&lt;br /&gt;
| brush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fix&lt;br /&gt;
| steam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| flot [East Leturian folt]&lt;br /&gt;
| butter&lt;br /&gt;
| [from Igmerind plota]&lt;br /&gt;
|-&lt;br /&gt;
| fob&lt;br /&gt;
| the sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fong&lt;br /&gt;
| a pocket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongk&lt;br /&gt;
| a cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongkulp&lt;br /&gt;
| to cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forb&lt;br /&gt;
| prince, princess&lt;br /&gt;
| [from Igmerind porphon]&lt;br /&gt;
|-&lt;br /&gt;
| forb-&lt;br /&gt;
| intensifying prefix&lt;br /&gt;
| [from Igmerind porphe]&lt;br /&gt;
|-&lt;br /&gt;
| forblesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [Igmerind porph-lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| forbsmen&lt;br /&gt;
| to reward&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forbtelm&lt;br /&gt;
| good friend (?)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forg&lt;br /&gt;
| to bother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forn&lt;br /&gt;
| sky, heaven&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fornebela&lt;br /&gt;
| star (lamp of heaven)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fulb&lt;br /&gt;
| rice&lt;br /&gt;
| [from Igmerind pulphee]&lt;br /&gt;
|-&lt;br /&gt;
| fulk [East Leturian filk]&lt;br /&gt;
| yellow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fuln [East Leturian filn]&lt;br /&gt;
| bright&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fult&lt;br /&gt;
| [East Leturian filt]&lt;br /&gt;
| thin&lt;br /&gt;
|-&lt;br /&gt;
| g-&lt;br /&gt;
| he, she, it, him, her, his, hers, its&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| garm&lt;br /&gt;
| to bind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gats&lt;br /&gt;
| free, freedom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gendx&lt;br /&gt;
| island&lt;br /&gt;
| [from Igmerind gendjee]&lt;br /&gt;
|-&lt;br /&gt;
| gent&lt;br /&gt;
| animal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gentemeva&lt;br /&gt;
| zoo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gid&lt;br /&gt;
| to thank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gifs&lt;br /&gt;
| await, wait for, expect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gig&lt;br /&gt;
| nail&lt;br /&gt;
| [from Igmerind giga]&lt;br /&gt;
|-&lt;br /&gt;
| gim&lt;br /&gt;
| happen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gimb&lt;br /&gt;
| corner&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gin&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ging (v) &lt;br /&gt;
| to pity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gingk&lt;br /&gt;
| to alight, to dismount, disembark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glam [East Leturian galm]&lt;br /&gt;
| a tower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glin [East Leturain geln] &lt;br /&gt;
| face&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gob&lt;br /&gt;
| old&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gog&lt;br /&gt;
| stupid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gond&lt;br /&gt;
| young&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gong&lt;br /&gt;
| five&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gor&lt;br /&gt;
| to go wrong; an accident&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gord&lt;br /&gt;
| to reflect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gorm&lt;br /&gt;
| to desert, abandon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gult [East Leturian gilt] &lt;br /&gt;
| village&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvand [East Leturian gaund]&lt;br /&gt;
| to behave (well or badly)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvek [East Leturian geuk] &lt;br /&gt;
| to taste&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvet [East Leturian geut] &lt;br /&gt;
| happy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvilz [East Leturian geulz] &lt;br /&gt;
| answer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvinx [East Leturian geunx] &lt;br /&gt;
| hall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvir [East Leturian geur] &lt;br /&gt;
| a woman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvok [East Leturian gouk] &lt;br /&gt;
| absence, absent, elsewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvokod [East Leturian goukod]&lt;br /&gt;
| disappear, vanish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ikmirin&lt;br /&gt;
| Suburb of Telmenena, its name is derived from that of a pre-Leturian people&lt;br /&gt;
| (Igmerind)&lt;br /&gt;
|-&lt;br /&gt;
| kack&lt;br /&gt;
| afraid; to be afraid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kackulp&lt;br /&gt;
| to frighten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaif&lt;br /&gt;
| military title, sometimes the governor of a frontier dvim&lt;br /&gt;
| [From Igmerind keepon]&lt;br /&gt;
|-&lt;br /&gt;
| kail&lt;br /&gt;
| a comb&lt;br /&gt;
| [From Igmerind keela]&lt;br /&gt;
|-&lt;br /&gt;
| kaiz&lt;br /&gt;
| to rejoice&lt;br /&gt;
| [From Igmerind keesa]&lt;br /&gt;
|-&lt;br /&gt;
| kakt&lt;br /&gt;
| to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaktulp&lt;br /&gt;
| to light (a fire), to cause to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karp&lt;br /&gt;
| four&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kark&lt;br /&gt;
| to owe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karkesk&lt;br /&gt;
| a debt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keb&lt;br /&gt;
| to visit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kein&lt;br /&gt;
| jam, jelly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keinesk&lt;br /&gt;
| A famous Leturian dessert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelemaza&lt;br /&gt;
| Tollor, literally “the dominion of Kel [Ellure]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kem&lt;br /&gt;
| to go&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemb&lt;br /&gt;
| to beg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kembezic&lt;br /&gt;
| then, at that time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemmevi, etc&lt;br /&gt;
| - see kengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ken&lt;br /&gt;
| the middle of something, the belly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keneforga&lt;br /&gt;
| hunger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keng&lt;br /&gt;
| that thing over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevi&lt;br /&gt;
| that place over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevic&lt;br /&gt;
| over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevil&lt;br /&gt;
| thither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevit&lt;br /&gt;
| thence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengk&lt;br /&gt;
| sour&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kenkepi&lt;br /&gt;
| noon, midday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kep&lt;br /&gt;
| day, sunrise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keps&lt;br /&gt;
| (cultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ker&lt;br /&gt;
| to sleep, sleep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keremeva&lt;br /&gt;
| inn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerf&lt;br /&gt;
| duel, spar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerp&lt;br /&gt;
| goose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerz&lt;br /&gt;
| to do something; activity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kesp&lt;br /&gt;
| blade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kest&lt;br /&gt;
| ache&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Keulnesti&lt;br /&gt;
| West Leturian name for Quilanesti (which is of Leturian origin)&lt;br /&gt;
| See kvil-&lt;br /&gt;
|-&lt;br /&gt;
| kilk&lt;br /&gt;
| clean (adj)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kilkulp&lt;br /&gt;
| to clean [something]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kindx&lt;br /&gt;
| industrious, hard-working&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kir&lt;br /&gt;
| soap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klais [East Leturian kails]&lt;br /&gt;
| juice; to squeeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klem [East Leturian kelm] &lt;br /&gt;
| strong, strength&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kob&lt;br /&gt;
| still, even yet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kod&lt;br /&gt;
| condition, state&lt;br /&gt;
| ceng kodi = how [are you]?&lt;br /&gt;
|-&lt;br /&gt;
| kog&lt;br /&gt;
| valley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kol&lt;br /&gt;
| a town&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolk&lt;br /&gt;
| stick (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolm&lt;br /&gt;
| deserve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| koln&lt;br /&gt;
| eight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kops&lt;br /&gt;
| to cut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kopsod&lt;br /&gt;
| to harvest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kult&lt;br /&gt;
| to appear, to show up somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kun&lt;br /&gt;
| proud, pride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kund&lt;br /&gt;
| to succeed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kunx&lt;br /&gt;
| safe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kup&lt;br /&gt;
| voice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kur&lt;br /&gt;
| a wall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuresespa&lt;br /&gt;
| window&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuz&lt;br /&gt;
| a name, to be called&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kveb [East Leturian keub] &lt;br /&gt;
| shore&lt;br /&gt;
| [From Igmerind whepha]&lt;br /&gt;
|-&lt;br /&gt;
| kvil [East Leturian keul] &lt;br /&gt;
| Elf, inhabitant of Quilanesti&lt;br /&gt;
| [From Igmerind whilon]&lt;br /&gt;
|-&lt;br /&gt;
| kvix [East Leturian keux] &lt;br /&gt;
| wolf&lt;br /&gt;
| [From Igmerind whizhon]&lt;br /&gt;
|-&lt;br /&gt;
| lab&lt;br /&gt;
| sharp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lad&lt;br /&gt;
| (adj) empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladulp (v) &lt;br /&gt;
| to empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladx&lt;br /&gt;
| still, unmoving&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laim&lt;br /&gt;
| morning; (2) towel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laimp (v)&lt;br /&gt;
| to meet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lain&lt;br /&gt;
| a tongue, a language&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lam&lt;br /&gt;
| nine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lang&lt;br /&gt;
| nose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lar&lt;br /&gt;
| a road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larb&lt;br /&gt;
| a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larbulp&lt;br /&gt;
| to recite a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lark&lt;br /&gt;
| usual&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larp&lt;br /&gt;
| a step&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| le-&lt;br /&gt;
| forms adjectives having the meaning a person “with” some characteristic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leb&lt;br /&gt;
| thirst&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lec&lt;br /&gt;
| to remove&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecet&lt;br /&gt;
| dead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecetod&lt;br /&gt;
| to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecilkenusta&lt;br /&gt;
| feverish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ledut&lt;br /&gt;
| dangerous&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lekeneforga&lt;br /&gt;
| hungry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leleb&lt;br /&gt;
| thirsty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lemir&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leng&lt;br /&gt;
| that thing there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lengevi&lt;br /&gt;
| there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lenilm&lt;br /&gt;
| healthy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lerg&lt;br /&gt;
| lake, pond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesmiz&lt;br /&gt;
| honorable, faithful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [from Igmerind lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| leur [East Leturian only]&lt;br /&gt;
| a provincial leader (female)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyeik&lt;br /&gt;
| powerful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyein&lt;br /&gt;
| icy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyort&lt;br /&gt;
| peaceful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lifs&lt;br /&gt;
| an arm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindx&lt;br /&gt;
| friend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindxulp&lt;br /&gt;
| befriend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirm&lt;br /&gt;
| pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirmod&lt;br /&gt;
| to turn pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu-&lt;br /&gt;
| “something that is” + adjective&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ludximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’neilm&lt;br /&gt;
| a medicine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’pur [East Leturian lupir]&lt;br /&gt;
| a circle or sphere; a territorial unit in East Leturia; a wheel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’seft (n)&lt;br /&gt;
| a cover, lid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutcar (n) &lt;br /&gt;
| a letter, something sent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutolt (n)&lt;br /&gt;
| a table&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’xeb&lt;br /&gt;
| a desert: the “dry thing”&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| luyinilmulp&lt;br /&gt;
| poison&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mad&lt;br /&gt;
| actual, in person, none other than&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mag&lt;br /&gt;
| worthy, worthiness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| man&lt;br /&gt;
| night&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mar&lt;br /&gt;
| white&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| marb&lt;br /&gt;
| the price or cost of something&lt;br /&gt;
| [From Igmerind marphee]&lt;br /&gt;
|-&lt;br /&gt;
| maz&lt;br /&gt;
| a sovereign state, a “land”, a dominion, (v) to be the ruler of a sovereign state&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mazesemba&lt;br /&gt;
| map&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| medx&lt;br /&gt;
| small, little&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meif&lt;br /&gt;
| to eat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meik&lt;br /&gt;
| to represent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meir&lt;br /&gt;
| long&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mek (n)&lt;br /&gt;
| smoke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| men&lt;br /&gt;
| to kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mer&lt;br /&gt;
| a port&lt;br /&gt;
| [From Igmerind mer]&lt;br /&gt;
|-&lt;br /&gt;
| merb&lt;br /&gt;
| true&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mev&lt;br /&gt;
| a place&lt;br /&gt;
| ceng mevi = where&lt;br /&gt;
|-&lt;br /&gt;
| mi&lt;br /&gt;
| and also&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mi-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mic&lt;br /&gt;
| together&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mid&lt;br /&gt;
| bridge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mifs&lt;br /&gt;
| bet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mig&lt;br /&gt;
| a stranger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| migim&lt;br /&gt;
| history&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mil&lt;br /&gt;
| to join oneself to, to marry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milb&lt;br /&gt;
| a shell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mild&lt;br /&gt;
| to vary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milg&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milulp&lt;br /&gt;
| to join [something to another thing]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mim&lt;br /&gt;
| life; to live&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minf&lt;br /&gt;
| sudden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mingk&lt;br /&gt;
| honey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mint&lt;br /&gt;
| kiss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minz&lt;br /&gt;
| other&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minzpod&lt;br /&gt;
| translate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mir&lt;br /&gt;
| soul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mod&lt;br /&gt;
| a legal court; to try someone (at court)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mog&lt;br /&gt;
| the inside of something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mond&lt;br /&gt;
| seat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moul [East Leturian mul]&lt;br /&gt;
| a duck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moux [East Leturian mux]&lt;br /&gt;
| griffon&lt;br /&gt;
| [From Igmerind mushon]&lt;br /&gt;
|-&lt;br /&gt;
| mu-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mudalg&lt;br /&gt;
| clothing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mumoux [East Leturian Mumux]&lt;br /&gt;
| Griffon’s Aerie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| n-&lt;br /&gt;
| you, your&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nain&lt;br /&gt;
| to settle, to set (the sun), sunset, the West, the end of something, the fall of a dynasty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nainfenti&lt;br /&gt;
| the westernmost province of Leturia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| narm&lt;br /&gt;
| forget&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nart&lt;br /&gt;
| bed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| naz (v)&lt;br /&gt;
| to rise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nazulp (v)&lt;br /&gt;
| to raise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neb&lt;br /&gt;
| palace, grand house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nebbezi [East Leturian ned-bezi]&lt;br /&gt;
| sometime&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ned&lt;br /&gt;
| one, some, any&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedo&lt;br /&gt;
| first&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedx&lt;br /&gt;
| sugar&lt;br /&gt;
| [From Igmerind nedjee]&lt;br /&gt;
|-&lt;br /&gt;
| nef&lt;br /&gt;
| laugh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neft&lt;br /&gt;
| to yawn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| to think, a thought&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| negg [East Leturian ned-g]&lt;br /&gt;
| someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neilm&lt;br /&gt;
| to cure, heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neit&lt;br /&gt;
| half&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nel&lt;br /&gt;
| to watch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelm&lt;br /&gt;
| always, constant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelt&lt;br /&gt;
| trunk of a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nem&lt;br /&gt;
| mother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedmevi&lt;br /&gt;
| somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nek&lt;br /&gt;
| sad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nen&lt;br /&gt;
| eye&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nend&lt;br /&gt;
| side&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nenelusefta&lt;br /&gt;
| eyelid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nep&lt;br /&gt;
| to be safe, safety&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neps&lt;br /&gt;
| to throw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nest&lt;br /&gt;
| forest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| netinfi [East Leturian ned-tinfi]&lt;br /&gt;
| several&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nev&lt;br /&gt;
| something resembling something else&lt;br /&gt;
| nevu gou = something like him/her/it&lt;br /&gt;
|-&lt;br /&gt;
| nick&lt;br /&gt;
| deceptively beguiling; sirenlike&lt;br /&gt;
| [from Igmerind nishke]&lt;br /&gt;
|-&lt;br /&gt;
| nifs&lt;br /&gt;
| to admire, admiration&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| niks&lt;br /&gt;
| sandal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilb&lt;br /&gt;
| street&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nild&lt;br /&gt;
| discuss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilm&lt;br /&gt;
| health&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nim&lt;br /&gt;
| red&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezi&lt;br /&gt;
| this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezic&lt;br /&gt;
| now&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimmevi, etc&lt;br /&gt;
| see ningevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimod&lt;br /&gt;
| blush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nind&lt;br /&gt;
| presence, being somewhere, to be present&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ninf&lt;br /&gt;
| shoe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ning&lt;br /&gt;
| this thing here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevaisac&lt;br /&gt;
| therefore&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevi [East Leturian ning-mevi]&lt;br /&gt;
| this place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevic&lt;br /&gt;
| here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevil&lt;br /&gt;
| hither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevit&lt;br /&gt;
| hence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningk&lt;br /&gt;
| left (as opposed to right)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningkepi, ningkepic&lt;br /&gt;
| today&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nir&lt;br /&gt;
| son&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nis&lt;br /&gt;
| to smell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nit&lt;br /&gt;
| to pierce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nod&lt;br /&gt;
| sea, ocean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nong&lt;br /&gt;
| burden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norb&lt;br /&gt;
| to permit, allow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nord&lt;br /&gt;
| to begin, start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norf&lt;br /&gt;
| ugly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nork&lt;br /&gt;
| warm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nost&lt;br /&gt;
| area around something&lt;br /&gt;
| ge nosta’c — around it&lt;br /&gt;
|-&lt;br /&gt;
| nu-&lt;br /&gt;
| “someone who is” + adjective, or “someone who does” + verb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nudx&lt;br /&gt;
| explain, explanation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’fent&lt;br /&gt;
| a frontier raider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nularbulp&lt;br /&gt;
| poet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulm&lt;br /&gt;
| awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulmod&lt;br /&gt;
| to wake up, become awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’mil&lt;br /&gt;
| groom (at a wedding)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’neilm&lt;br /&gt;
| healer, doctor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’maz&lt;br /&gt;
| ruler, sovereign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nupoub [East Leturian nupub] &lt;br /&gt;
| berserker, crazy person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nur&lt;br /&gt;
| worm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nurt&lt;br /&gt;
| the area above something&lt;br /&gt;
| ge nurta’c = above it&lt;br /&gt;
|-&lt;br /&gt;
| nu’snul’ail&lt;br /&gt;
| drunken, intoxicated&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nust&lt;br /&gt;
| hot, heat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcid&lt;br /&gt;
| student&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcidulp&lt;br /&gt;
| teacher&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nuvling [East Leturian nuviln] &lt;br /&gt;
| servant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyac&lt;br /&gt;
| deny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyarz&lt;br /&gt;
| difference&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeb&lt;br /&gt;
| chaos, anarchy, disarray&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeiz&lt;br /&gt;
| mountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyel&lt;br /&gt;
| heart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyet&lt;br /&gt;
| (n) esteem, (adj) esteemed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyetulp (v) &lt;br /&gt;
| to esteem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyex&lt;br /&gt;
| believe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyim&lt;br /&gt;
| meadow, (uncultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyiz&lt;br /&gt;
| high up&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyongk&lt;br /&gt;
| to announce, announcement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyor&lt;br /&gt;
| hand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyun&lt;br /&gt;
| early Leturian (female) title&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pad&lt;br /&gt;
| slow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pald&lt;br /&gt;
| god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palk&lt;br /&gt;
| to sew&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palp&lt;br /&gt;
| child&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pant&lt;br /&gt;
| egg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parb&lt;br /&gt;
| often, frequent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parn&lt;br /&gt;
| rose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelg&lt;br /&gt;
| an apple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelgesk&lt;br /&gt;
| cider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peng&lt;br /&gt;
| next&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pengkepi, [East Leturian pengkepic] &lt;br /&gt;
| tomorrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pex&lt;br /&gt;
| to borrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pilf&lt;br /&gt;
| to lend, to loan (to someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pim&lt;br /&gt;
| to sit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pind&lt;br /&gt;
| rank, status&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pingk&lt;br /&gt;
| to catch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plim [East Leturian pilm] &lt;br /&gt;
| to swim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pling [East Leturian piln] &lt;br /&gt;
| tooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plox [East Leturian polx] &lt;br /&gt;
| tidy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pob&lt;br /&gt;
| broad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pod&lt;br /&gt;
| to say&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pof&lt;br /&gt;
| strange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pok&lt;br /&gt;
| silver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pong&lt;br /&gt;
| hill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pont&lt;br /&gt;
| storm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ponx&lt;br /&gt;
| deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pord&lt;br /&gt;
| to touch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porm&lt;br /&gt;
| money&lt;br /&gt;
| [From Igmerind boroma, name of a coin]&lt;br /&gt;
|-&lt;br /&gt;
| pormefonga&lt;br /&gt;
| purse&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porp&lt;br /&gt;
| to wash&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poub [East Leturian pub] &lt;br /&gt;
| crazed, wild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poulg [East Leturian pulg] &lt;br /&gt;
| chance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pouz [East Leturian puz] &lt;br /&gt;
| meat, flesh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pur [East Leturian pir] &lt;br /&gt;
| round, circular&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| r-&lt;br /&gt;
| I, me, my&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rab&lt;br /&gt;
| to smile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raid&lt;br /&gt;
| bride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raig&lt;br /&gt;
| sack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| reim&lt;br /&gt;
| get, receive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rem&lt;br /&gt;
| many&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Renggof&lt;br /&gt;
| The continent of Arangoth &lt;br /&gt;
| (from mispronunciation of the name, i.e Arenggof)&lt;br /&gt;
|-&lt;br /&gt;
| Renggof rinti&lt;br /&gt;
| horse&lt;br /&gt;
| Arangothian rint &lt;br /&gt;
|-&lt;br /&gt;
| ril&lt;br /&gt;
| to shine, shiny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ring&lt;br /&gt;
| origin; root&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rint&lt;br /&gt;
| name of an animal used for transportation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roup [East Leturian rup]&lt;br /&gt;
| to hurt, to feel bad; pain, painful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roupulp [East Leturian rupulp] &lt;br /&gt;
| to hurt someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| saib&lt;br /&gt;
| luck, fortune&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sandx&lt;br /&gt;
| to hear, hearing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sangk&lt;br /&gt;
| cake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sar&lt;br /&gt;
| South&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sarb (v) &lt;br /&gt;
| to perform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sard (v) &lt;br /&gt;
| to write&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sazb&lt;br /&gt;
| fat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seft (v) &lt;br /&gt;
| to cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulp (v) &lt;br /&gt;
| to paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulpesk (n) &lt;br /&gt;
| paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seim&lt;br /&gt;
| fountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seis (n) &lt;br /&gt;
| point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seit (v) &lt;br /&gt;
| to be sorry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sekka&lt;br /&gt;
| name of the brass armor worn by frontier raiders, and which is imported from Secca&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sem&lt;br /&gt;
| three&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| semb&lt;br /&gt;
| picture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sen (v)&lt;br /&gt;
| to strive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ser-&lt;br /&gt;
| prefix which indicates something is female&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serd&lt;br /&gt;
| wide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serk&lt;br /&gt;
| escape&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serm&lt;br /&gt;
| to regret&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sernuvling [East Leturian sernuviln] &lt;br /&gt;
| servant-girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serz&lt;br /&gt;
| to seek, look for&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sesp&lt;br /&gt;
| hole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sibdar&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sict&lt;br /&gt;
| choice, to choose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sig&lt;br /&gt;
| fair (decision, etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silf&lt;br /&gt;
| dance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silm&lt;br /&gt;
| fair-haired, blonde&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silp&lt;br /&gt;
| bewitch, enchant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silpesk&lt;br /&gt;
| magical spell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sint&lt;br /&gt;
| a boy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sinx&lt;br /&gt;
| an acquaintance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| siz&lt;br /&gt;
| only&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaf [East Leturian salf] &lt;br /&gt;
| boring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaik  [East Leturian sailk] &lt;br /&gt;
| leather, skin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sleb [East Leturian selb] &lt;br /&gt;
| weather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slem [East Leturian selm] &lt;br /&gt;
| wine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sman&lt;br /&gt;
| gray; (2) to offer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smar&lt;br /&gt;
| velvet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smec&lt;br /&gt;
| to sing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smeif&lt;br /&gt;
| joke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smen&lt;br /&gt;
| to give&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smenesk&lt;br /&gt;
| a gift; pay, salary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smib (v)&lt;br /&gt;
| to show&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smid (v) &lt;br /&gt;
| to use&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smin&lt;br /&gt;
| daughter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smiz&lt;br /&gt;
| honor, faith&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smod&lt;br /&gt;
| to run&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snad&lt;br /&gt;
| board (of wood), plank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snic&lt;br /&gt;
| a charm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snim&lt;br /&gt;
| to bring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sning&lt;br /&gt;
| to buy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sningemeva&lt;br /&gt;
| market&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snir&lt;br /&gt;
| governor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snon&lt;br /&gt;
| command, order&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snos&lt;br /&gt;
| knife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snul&lt;br /&gt;
| drink&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sorb&lt;br /&gt;
| chain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sov&lt;br /&gt;
| husband&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sulv&lt;br /&gt;
| to bow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sum [East Leturian sim] &lt;br /&gt;
| a lock&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sut [East Leturian sit] &lt;br /&gt;
| a fortress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svang [East Leturian saung] &lt;br /&gt;
| a feather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svarb [East Leturian saurb] &lt;br /&gt;
| a scarf or kerchief&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sver [East Leturian seur] &lt;br /&gt;
| head; leader; (adj) main, principal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sverkoli&lt;br /&gt;
| capital, ‘main town&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svilm [East Leturian seulm] &lt;br /&gt;
| fur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svin [East Leturian seun] &lt;br /&gt;
| a wife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sved [East Leturian seud] &lt;br /&gt;
| to alter, change something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taf&lt;br /&gt;
| to read&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taig&lt;br /&gt;
| a hot beverage somewhat like very strong coffee&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| beach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taiz&lt;br /&gt;
| book&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taizetoula [East Leturian taizetula] &lt;br /&gt;
| library (building)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tand&lt;br /&gt;
| flaw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tar&lt;br /&gt;
| arrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tark (v)&lt;br /&gt;
| to roll&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tats&lt;br /&gt;
| break&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcait (v)&lt;br /&gt;
| to need&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaiz&lt;br /&gt;
| a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaizesk&lt;br /&gt;
| wood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcand&lt;br /&gt;
| gang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcangk&lt;br /&gt;
| noise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcar (v)&lt;br /&gt;
| to send&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tceb&lt;br /&gt;
| hammer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcerk&lt;br /&gt;
| sweet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcez&lt;br /&gt;
| mean, signify; meaning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcid&lt;br /&gt;
| learn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcidulp&lt;br /&gt;
| teach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcob&lt;br /&gt;
| to turn into something, to morph&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcok&lt;br /&gt;
| ready&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tein&lt;br /&gt;
| to cook&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teinemeva&lt;br /&gt;
| kitchen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teit&lt;br /&gt;
| six&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tel&lt;br /&gt;
| dream&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telb&lt;br /&gt;
| stolen; to steal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teld&lt;br /&gt;
| to pass, pass down, be inherited by&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telk&lt;br /&gt;
| to cease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telm&lt;br /&gt;
| blue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telp&lt;br /&gt;
| to strike, striking, a blow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| terp &lt;br /&gt;
| see trimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tib&lt;br /&gt;
| a pea&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tim&lt;br /&gt;
| dirty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tinf&lt;br /&gt;
| number&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tintc&lt;br /&gt;
| wild, untamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisk&lt;br /&gt;
| short&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisp (n)&lt;br /&gt;
| mind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tispxev (v) &lt;br /&gt;
| understand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tist (v) &lt;br /&gt;
| to weave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todx (n)&lt;br /&gt;
| a guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todxod (v) &lt;br /&gt;
| to guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tok&lt;br /&gt;
| jump, leap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolt&lt;br /&gt;
| to stand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolx&lt;br /&gt;
| sleepy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torb&lt;br /&gt;
| family&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tord (v) &lt;br /&gt;
| to wear away&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tork (v) &lt;br /&gt;
| to move&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torx&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| toul [East Leturian tul] &lt;br /&gt;
| house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| traz [East Leturian tarz] &lt;br /&gt;
| basket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trid [East Leturian terd] &lt;br /&gt;
| to urge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trimp [East Leturian terp] &lt;br /&gt;
| bow (for arrows)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| triz [East Leturian terz] &lt;br /&gt;
| swan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tud&lt;br /&gt;
| ten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tumi-&lt;br /&gt;
| forms the ‘dozens,’ e.g  tumined = eleven, tumigong = fifteen, etc&lt;br /&gt;
| [from tud mi = “ten and”]&lt;br /&gt;
|-&lt;br /&gt;
| tur&lt;br /&gt;
| tail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaic&lt;br /&gt;
| entire, whole, complete&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaif (n)&lt;br /&gt;
| harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaifulp (v) &lt;br /&gt;
| to harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vais&lt;br /&gt;
| reason why&lt;br /&gt;
| ge vaisac = because of him/her/it, ningevaisac = therefore&lt;br /&gt;
|-&lt;br /&gt;
| Valar&lt;br /&gt;
| Griffon’s Aerie &lt;br /&gt;
| [from its old name, Vallaria]&lt;br /&gt;
|-&lt;br /&gt;
| vang&lt;br /&gt;
| narrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varb&lt;br /&gt;
| to make&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varg&lt;br /&gt;
| to tell, inform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varx&lt;br /&gt;
| mood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veb&lt;br /&gt;
| to add&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ved&lt;br /&gt;
| a station or post&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veg&lt;br /&gt;
| to interrupt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veir&lt;br /&gt;
| possible, possibility&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vest&lt;br /&gt;
| to build&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vic&lt;br /&gt;
| all, every&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vilg&lt;br /&gt;
| satin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vind&lt;br /&gt;
| to wear (clothing etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| visk&lt;br /&gt;
| to roast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vist&lt;br /&gt;
| real&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlan [East Leturian valn] &lt;br /&gt;
| enter, entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleim [East Leturian veilm] &lt;br /&gt;
| leg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleix [East Leturian veilx] &lt;br /&gt;
| hope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vling [East Leturian viln] &lt;br /&gt;
| to serve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlingpormi [East Leturian vilnpormi] &lt;br /&gt;
| a tip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlod [East Leturian vold] &lt;br /&gt;
| same&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlop [East Leturian volp] &lt;br /&gt;
| to report&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlor [East Leturian volar] &lt;br /&gt;
| north&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vob&lt;br /&gt;
| to look at&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vond&lt;br /&gt;
| boat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vong&lt;br /&gt;
| bell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vour [East Leturian vur] &lt;br /&gt;
| cause&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrim [East Leturian verm] &lt;br /&gt;
| to intend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrin [East Leturian vern] &lt;br /&gt;
| to dig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vulm&lt;br /&gt;
| cloud&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vumb [East Leturian vimb] &lt;br /&gt;
| to depart, leave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vur&lt;br /&gt;
| supreme, highest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xac&lt;br /&gt;
| know&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xaid&lt;br /&gt;
| to arrive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xangk&lt;br /&gt;
| to appear, come into sight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xeb&lt;br /&gt;
| dry; a desert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xem&lt;br /&gt;
| surrender, give up, exchange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xen&lt;br /&gt;
| mouth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xer&lt;br /&gt;
| to bear (a child)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xid&lt;br /&gt;
| to speak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xig&lt;br /&gt;
| a shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xin&lt;br /&gt;
| star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xingk&lt;br /&gt;
| to mention&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xird&lt;br /&gt;
| a man&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xor&lt;br /&gt;
| a foot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xour [East Leturian xur] &lt;br /&gt;
| to walk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xoz&lt;br /&gt;
| a talon&lt;br /&gt;
| [from Igmerind zhoza]&lt;br /&gt;
|-&lt;br /&gt;
| yair&lt;br /&gt;
| gratitude&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarb&lt;br /&gt;
| ashamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarg&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarm&lt;br /&gt;
| forgive, absolve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarp (v)&lt;br /&gt;
| to hold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yedx&lt;br /&gt;
| law&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yeik&lt;br /&gt;
| power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yein&lt;br /&gt;
| ice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yenz&lt;br /&gt;
| introduce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yep&lt;br /&gt;
| soon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yicak&lt;br /&gt;
| bald&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiderulp&lt;br /&gt;
| to behead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yidxil&lt;br /&gt;
| impure&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yikindx&lt;br /&gt;
| lazy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiklem [East Leturian yikelm] &lt;br /&gt;
| weak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yin&lt;br /&gt;
| to come&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinf&lt;br /&gt;
| to boil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yingk&lt;br /&gt;
| to point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilm&lt;br /&gt;
| ill, illness, sick, sickness, disease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilmod&lt;br /&gt;
| to get sick, sicken, become ill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiril&lt;br /&gt;
| dull&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirm&lt;br /&gt;
| to open&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirn&lt;br /&gt;
| soft&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yisandx&lt;br /&gt;
| deaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitand&lt;br /&gt;
| perfect, flawless&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitcangk&lt;br /&gt;
| quiet, silent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiveir&lt;br /&gt;
| impossible&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixev&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixour [East Leturian yixur]&lt;br /&gt;
| lame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixourulp [East Leturian yixurulp]&lt;br /&gt;
| to maim &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizd&lt;br /&gt;
| example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizdoc&lt;br /&gt;
| for example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yob&lt;br /&gt;
| the wind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolc&lt;br /&gt;
| difficult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolm&lt;br /&gt;
| distant, far&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yongk&lt;br /&gt;
| to alter or change (oneself); to undergo a change&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yont&lt;br /&gt;
| early&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yontkepi&lt;br /&gt;
| morning, forenoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorb&lt;br /&gt;
| to amuse, entertain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorn&lt;br /&gt;
| a mistake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yort&lt;br /&gt;
| peace&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yosp&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yulp&lt;br /&gt;
| bath, to bathe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yult&lt;br /&gt;
| amazed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zal&lt;br /&gt;
| shadow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zamb&lt;br /&gt;
| host&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zarp&lt;br /&gt;
| color&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zat (n)&lt;br /&gt;
| result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zatod (v)&lt;br /&gt;
| to result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimp&lt;br /&gt;
| garden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimpesk&lt;br /&gt;
| vegetable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeir (v)&lt;br /&gt;
| to search&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zelm&lt;br /&gt;
| clever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zemb&lt;br /&gt;
| liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zert&lt;br /&gt;
| key&lt;br /&gt;
| [from Igmerind sertee]&lt;br /&gt;
|-&lt;br /&gt;
| zev&lt;br /&gt;
| seeing, sight, to see&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zi-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zilt&lt;br /&gt;
| new&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zimp&lt;br /&gt;
| salt&lt;br /&gt;
| [from Igmerind simbee]&lt;br /&gt;
|-&lt;br /&gt;
| zind&lt;br /&gt;
| letter; leaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingk&lt;br /&gt;
| to tell an untruth, to lie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingkesk&lt;br /&gt;
| a lie, a fib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zint&lt;br /&gt;
| bean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zorb&lt;br /&gt;
| sparkle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zord&lt;br /&gt;
| awful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zu-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zun&lt;br /&gt;
| bread&lt;br /&gt;
| [from Igmerind suna]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Common to Leturian Dictionary=&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
abandon. (v) gorm.&lt;br /&gt;
&lt;br /&gt;
ability.  darm.  darmu X-ou, ability to do sthg.&lt;br /&gt;
&lt;br /&gt;
able.  darm.  darmu X-ou, able to do sthg.&lt;br /&gt;
&lt;br /&gt;
absence.  gvok.&lt;br /&gt;
&lt;br /&gt;
absent.  gvok.&lt;br /&gt;
&lt;br /&gt;
absolve.  yarm.&lt;br /&gt;
&lt;br /&gt;
about.  the area about sthg. -- nost.  ge nosta’c = about it.&lt;br /&gt;
&lt;br /&gt;
above.  the area above sthg. -- nurt.  ge nurta’c = above it.&lt;br /&gt;
&lt;br /&gt;
accept.  dilz.&lt;br /&gt;
&lt;br /&gt;
accident.  gor.&lt;br /&gt;
&lt;br /&gt;
ache.  kest.&lt;br /&gt;
&lt;br /&gt;
acquaintance.  (person) sinx.&lt;br /&gt;
&lt;br /&gt;
activity.  kerz.&lt;br /&gt;
&lt;br /&gt;
actual.  mad.&lt;br /&gt;
&lt;br /&gt;
add (v).  veb.&lt;br /&gt;
&lt;br /&gt;
admiration.  nifs.&lt;br /&gt;
&lt;br /&gt;
admire.  nifs.&lt;br /&gt;
&lt;br /&gt;
advance (v).  in warfare: fent.&lt;br /&gt;
&lt;br /&gt;
afraid.  kack&lt;br /&gt;
&lt;br /&gt;
afternoon.  burkepi.&lt;br /&gt;
&lt;br /&gt;
agree.  dul&lt;br /&gt;
&lt;br /&gt;
agreement.  dul&lt;br /&gt;
&lt;br /&gt;
aim (v).  fem.&lt;br /&gt;
&lt;br /&gt;
air.  cin&lt;br /&gt;
&lt;br /&gt;
alarm.  dvit [EL deut]&lt;br /&gt;
&lt;br /&gt;
alight.  gingk&lt;br /&gt;
&lt;br /&gt;
all.  vic.&lt;br /&gt;
&lt;br /&gt;
allow.  norb.&lt;br /&gt;
&lt;br /&gt;
alter. yongk. to alter sthg - sved [EL seud]&lt;br /&gt;
&lt;br /&gt;
always.  nelm.&lt;br /&gt;
&lt;br /&gt;
amazed.  yult.&lt;br /&gt;
&lt;br /&gt;
ample.  dvifs [EL deufs]&lt;br /&gt;
&lt;br /&gt;
amuse.  yorb&lt;br /&gt;
&lt;br /&gt;
anarchy.  nyeb.&lt;br /&gt;
&lt;br /&gt;
animal.  gent.&lt;br /&gt;
&lt;br /&gt;
announce.  nyongk&lt;br /&gt;
&lt;br /&gt;
announcement.  nyongk.&lt;br /&gt;
&lt;br /&gt;
answer.  gvilz [EL geulz]&lt;br /&gt;
&lt;br /&gt;
any.  ned.&lt;br /&gt;
&lt;br /&gt;
appear.  to appear (show up somewhere) - kult.  to come into sight - xangk.&lt;br /&gt;
&lt;br /&gt;
apple.  pelg.&lt;br /&gt;
&lt;br /&gt;
approve.  corb.&lt;br /&gt;
&lt;br /&gt;
Arangoth.  (continent) Renggof, (kingdom) Dundackiemaza.&lt;br /&gt;
&lt;br /&gt;
arm.  lifs.&lt;br /&gt;
&lt;br /&gt;
around.  the area around something -- nost.  around it = ge nosta’c&lt;br /&gt;
&lt;br /&gt;
arrow.  tar.&lt;br /&gt;
&lt;br /&gt;
arrive.  xaid.&lt;br /&gt;
&lt;br /&gt;
ashamed.  yarb.&lt;br /&gt;
&lt;br /&gt;
ask.  don.&lt;br /&gt;
&lt;br /&gt;
assist.  bingk.&lt;br /&gt;
&lt;br /&gt;
assure.  beir.&lt;br /&gt;
&lt;br /&gt;
avoid.  derz.&lt;br /&gt;
&lt;br /&gt;
await.  gifs.&lt;br /&gt;
&lt;br /&gt;
awake.  nulm.&lt;br /&gt;
&lt;br /&gt;
away.  (from here) ningevit, (from there) kengevit.&lt;br /&gt;
&lt;br /&gt;
awful.  zord.&lt;br /&gt;
&lt;br /&gt;
bad.  zord.&lt;br /&gt;
&lt;br /&gt;
bald.  yicak.&lt;br /&gt;
&lt;br /&gt;
basket.  traz. [EL tarz]&lt;br /&gt;
&lt;br /&gt;
bath, bathe.  yulp.&lt;br /&gt;
&lt;br /&gt;
beach.  tail.&lt;br /&gt;
&lt;br /&gt;
bean.  zint.&lt;br /&gt;
&lt;br /&gt;
bear. (v) fisp.  to bear a child - xer.  bear (animal) - diz.  she-bear - serdiz.&lt;br /&gt;
&lt;br /&gt;
beautiful.  den.&lt;br /&gt;
&lt;br /&gt;
beauty.  den.&lt;br /&gt;
&lt;br /&gt;
bed.  nart.&lt;br /&gt;
&lt;br /&gt;
beer.  blin [EL beln]&lt;br /&gt;
&lt;br /&gt;
befriend.  lindxulp.&lt;br /&gt;
&lt;br /&gt;
beg.  kemb&lt;br /&gt;
&lt;br /&gt;
begin.  nord.&lt;br /&gt;
&lt;br /&gt;
beguiling.  deceptively - nick.&lt;br /&gt;
&lt;br /&gt;
behave (well or poorly) gvand [EL gaund]&lt;br /&gt;
&lt;br /&gt;
behead.  yiderulp.&lt;br /&gt;
&lt;br /&gt;
believe.  nyex.&lt;br /&gt;
&lt;br /&gt;
bell.  vong.&lt;br /&gt;
&lt;br /&gt;
belly.  ken.&lt;br /&gt;
&lt;br /&gt;
berserker.  nupoub [EL nupub]&lt;br /&gt;
&lt;br /&gt;
bet.  mifs.&lt;br /&gt;
&lt;br /&gt;
bewitch.  silp.&lt;br /&gt;
&lt;br /&gt;
big.  fer.&lt;br /&gt;
&lt;br /&gt;
bind.  garm.&lt;br /&gt;
&lt;br /&gt;
birth.  - xer.&lt;br /&gt;
&lt;br /&gt;
black.  dun [EL din]&lt;br /&gt;
&lt;br /&gt;
Black Dragon Inn. - Dundackie Keremeva.&lt;br /&gt;
&lt;br /&gt;
blade.  kesp.&lt;br /&gt;
&lt;br /&gt;
blind.  torx, yixev.&lt;br /&gt;
&lt;br /&gt;
blonde.  silm.&lt;br /&gt;
&lt;br /&gt;
blue.  telm.&lt;br /&gt;
&lt;br /&gt;
blush.  nimod.&lt;br /&gt;
&lt;br /&gt;
board (of wood).  snad.&lt;br /&gt;
&lt;br /&gt;
boat.  vond.&lt;br /&gt;
&lt;br /&gt;
body.  cilk.&lt;br /&gt;
&lt;br /&gt;
boil.  to boil.  yinf.&lt;br /&gt;
&lt;br /&gt;
book.  taiz&lt;br /&gt;
&lt;br /&gt;
border (between countries) dikopsemeva.&lt;br /&gt;
&lt;br /&gt;
boring.  slaf [EL salf]&lt;br /&gt;
&lt;br /&gt;
borrow.  pex.&lt;br /&gt;
&lt;br /&gt;
both.  divic.&lt;br /&gt;
&lt;br /&gt;
bother.  forg.&lt;br /&gt;
&lt;br /&gt;
bottle.  fengk.&lt;br /&gt;
&lt;br /&gt;
bow (for arrows).  trimp [EL terp].  To bow - sulv&lt;br /&gt;
&lt;br /&gt;
box.  fim.&lt;br /&gt;
&lt;br /&gt;
boy.  sint.&lt;br /&gt;
&lt;br /&gt;
brave.  dvar [EL daur]&lt;br /&gt;
&lt;br /&gt;
bread.  zun.&lt;br /&gt;
&lt;br /&gt;
break.  tats.&lt;br /&gt;
&lt;br /&gt;
bride.  raid.&lt;br /&gt;
&lt;br /&gt;
bridge.  mid.&lt;br /&gt;
&lt;br /&gt;
bright.  fuln [EL filn]&lt;br /&gt;
&lt;br /&gt;
bring.  snim.&lt;br /&gt;
&lt;br /&gt;
broad.  pob.&lt;br /&gt;
&lt;br /&gt;
brother.  cingk&lt;br /&gt;
&lt;br /&gt;
brown.  doud [EL dud]&lt;br /&gt;
&lt;br /&gt;
brush.  fitc&lt;br /&gt;
&lt;br /&gt;
build.  vest.&lt;br /&gt;
&lt;br /&gt;
burden.  nong.&lt;br /&gt;
&lt;br /&gt;
burn.  kakt.&lt;br /&gt;
&lt;br /&gt;
busy.  bux.&lt;br /&gt;
&lt;br /&gt;
but.  dar.&lt;br /&gt;
&lt;br /&gt;
butter.  flot [EL folt]&lt;br /&gt;
&lt;br /&gt;
buy.  sning.&lt;br /&gt;
&lt;br /&gt;
cabbage.  fidx&lt;br /&gt;
&lt;br /&gt;
cake.  sangk&lt;br /&gt;
&lt;br /&gt;
call.  to be called. - kuz.&lt;br /&gt;
&lt;br /&gt;
calm.  beb.&lt;br /&gt;
&lt;br /&gt;
camp.  dxiv.&lt;br /&gt;
&lt;br /&gt;
capability.  darm.&lt;br /&gt;
&lt;br /&gt;
capable.  darm.&lt;br /&gt;
&lt;br /&gt;
capital city - sverkoli [EL seurkoli]&lt;br /&gt;
&lt;br /&gt;
carpet.  dxond.&lt;br /&gt;
&lt;br /&gt;
carry.  fisp.&lt;br /&gt;
&lt;br /&gt;
castle.  sut [EL sit]&lt;br /&gt;
&lt;br /&gt;
catch.  pingk.&lt;br /&gt;
&lt;br /&gt;
cause.  vour [EL vur]&lt;br /&gt;
&lt;br /&gt;
cease.  telk.&lt;br /&gt;
&lt;br /&gt;
certain.  dond.&lt;br /&gt;
&lt;br /&gt;
chain.  sorb.&lt;br /&gt;
&lt;br /&gt;
chair.  bifs.&lt;br /&gt;
&lt;br /&gt;
chance.  poulg [EL pulg].&lt;br /&gt;
&lt;br /&gt;
change.  yongk.  to change sthg, sved [EL seud]&lt;br /&gt;
&lt;br /&gt;
charm: a charm, snic.  to charm, delm.&lt;br /&gt;
&lt;br /&gt;
chaos.  nyeb.&lt;br /&gt;
&lt;br /&gt;
cheap.  dxot.&lt;br /&gt;
&lt;br /&gt;
cheese.  findx.&lt;br /&gt;
&lt;br /&gt;
chicken.  dveg [EL deug]&lt;br /&gt;
&lt;br /&gt;
child.  palp.&lt;br /&gt;
&lt;br /&gt;
choice.  sict.&lt;br /&gt;
&lt;br /&gt;
choose.  sict, fis.&lt;br /&gt;
&lt;br /&gt;
cider.  pelgesk.&lt;br /&gt;
&lt;br /&gt;
circular.  pur.&lt;br /&gt;
&lt;br /&gt;
claw.  ducp&lt;br /&gt;
&lt;br /&gt;
clean.  kilk (adj) kilkulp (v)&lt;br /&gt;
&lt;br /&gt;
clever.  zelm.&lt;br /&gt;
&lt;br /&gt;
cloak.  calt.&lt;br /&gt;
&lt;br /&gt;
cloth.  dalg.&lt;br /&gt;
&lt;br /&gt;
clothing.  mudalg.&lt;br /&gt;
&lt;br /&gt;
cloud.  vulm.&lt;br /&gt;
&lt;br /&gt;
coat.  (piece of clothing) calt.&lt;br /&gt;
&lt;br /&gt;
coffee.  Does not exist in Leturia.  The closest thing to it is called taig.&lt;br /&gt;
&lt;br /&gt;
cold.  ding.&lt;br /&gt;
&lt;br /&gt;
color.  zarp.&lt;br /&gt;
&lt;br /&gt;
comb.  kail.&lt;br /&gt;
&lt;br /&gt;
come.  yin.&lt;br /&gt;
&lt;br /&gt;
command.  snon.&lt;br /&gt;
&lt;br /&gt;
compensate.  dvifsulp [EL deufsulp]&lt;br /&gt;
&lt;br /&gt;
complete.  vaic.&lt;br /&gt;
&lt;br /&gt;
concern.  boln.&lt;br /&gt;
&lt;br /&gt;
condition.  kod.&lt;br /&gt;
&lt;br /&gt;
consider.  dalb.&lt;br /&gt;
&lt;br /&gt;
constant.  nelm.&lt;br /&gt;
&lt;br /&gt;
container.  fim.&lt;br /&gt;
&lt;br /&gt;
continue.  dimb.&lt;br /&gt;
&lt;br /&gt;
cook (v) tein.&lt;br /&gt;
&lt;br /&gt;
corner.  gimb.&lt;br /&gt;
&lt;br /&gt;
cost.  marb.&lt;br /&gt;
&lt;br /&gt;
count.  tinf.&lt;br /&gt;
&lt;br /&gt;
country.  a country - maz.&lt;br /&gt;
&lt;br /&gt;
court.  a court - mod&lt;br /&gt;
&lt;br /&gt;
cover (v) seft,  (n) luseft.&lt;br /&gt;
&lt;br /&gt;
crazed.  poub [EL pub]&lt;br /&gt;
&lt;br /&gt;
cripple.  a cripple -  fongk.  to cripple - fongkulp.&lt;br /&gt;
&lt;br /&gt;
cry.  to cry out - bul.  to weep - feg.&lt;br /&gt;
&lt;br /&gt;
cup.  dxard.&lt;br /&gt;
&lt;br /&gt;
cure.  neilm.&lt;br /&gt;
&lt;br /&gt;
cut.  kops&lt;br /&gt;
&lt;br /&gt;
damp.  yarg, dxerindx.&lt;br /&gt;
&lt;br /&gt;
dance.  silf.&lt;br /&gt;
&lt;br /&gt;
danger.  dut.&lt;br /&gt;
&lt;br /&gt;
dangerous.  ledut.&lt;br /&gt;
&lt;br /&gt;
dark.  bat.&lt;br /&gt;
&lt;br /&gt;
darken.  batod.&lt;br /&gt;
&lt;br /&gt;
darkness.  bat.&lt;br /&gt;
&lt;br /&gt;
daughter.  smin.&lt;br /&gt;
&lt;br /&gt;
day.  kep.&lt;br /&gt;
&lt;br /&gt;
dead.  lecet.&lt;br /&gt;
&lt;br /&gt;
deaf.  yisandx.&lt;br /&gt;
&lt;br /&gt;
death.  cet.&lt;br /&gt;
&lt;br /&gt;
debt.  karkesk.&lt;br /&gt;
&lt;br /&gt;
decide.  falt.&lt;br /&gt;
&lt;br /&gt;
decision.  faltesk.&lt;br /&gt;
&lt;br /&gt;
deep.  ponx.&lt;br /&gt;
&lt;br /&gt;
deny (v).  nyac.&lt;br /&gt;
&lt;br /&gt;
depart.  vumb [EL vimb]&lt;br /&gt;
&lt;br /&gt;
deserve (v).  kolm.&lt;br /&gt;
&lt;br /&gt;
desert (n). xeb, lu’xeb. (v) gorm.&lt;br /&gt;
&lt;br /&gt;
desire (v).  cimp.&lt;br /&gt;
&lt;br /&gt;
die (v).  cet; lecetod.&lt;br /&gt;
&lt;br /&gt;
difference.  nyarz.&lt;br /&gt;
&lt;br /&gt;
difficult.  yolc.&lt;br /&gt;
&lt;br /&gt;
dig (v) vrin [EL vern]&lt;br /&gt;
&lt;br /&gt;
dirt.  blaf [EL balf]&lt;br /&gt;
&lt;br /&gt;
dirty.  tim. (figuratively) yidxil.&lt;br /&gt;
&lt;br /&gt;
disappear.  gvokod [EL goukod]&lt;br /&gt;
&lt;br /&gt;
disarray.  nyeb.&lt;br /&gt;
&lt;br /&gt;
discuss.  nild.&lt;br /&gt;
&lt;br /&gt;
disease.  yinilm.&lt;br /&gt;
&lt;br /&gt;
disembark.  gingk.&lt;br /&gt;
&lt;br /&gt;
distant.  yolm.&lt;br /&gt;
&lt;br /&gt;
dismount.  gingk.&lt;br /&gt;
&lt;br /&gt;
divide.  dikops.&lt;br /&gt;
&lt;br /&gt;
do (v). kerz.&lt;br /&gt;
&lt;br /&gt;
doctor.  nuneilm.&lt;br /&gt;
&lt;br /&gt;
doll.  dxib.&lt;br /&gt;
&lt;br /&gt;
dominion.  maz.&lt;br /&gt;
&lt;br /&gt;
door.  bemb&lt;br /&gt;
&lt;br /&gt;
dragon.  dack.&lt;br /&gt;
&lt;br /&gt;
Dragonrealm.  Dackemaza.&lt;br /&gt;
&lt;br /&gt;
Dragon Talon Inn.  - Keremevau Dacke Xozou.&lt;br /&gt;
&lt;br /&gt;
draw (e.g. a sword) dxaz.&lt;br /&gt;
&lt;br /&gt;
dream.  tel.&lt;br /&gt;
&lt;br /&gt;
dress (n).  dorb.&lt;br /&gt;
&lt;br /&gt;
drink (v).  snul.&lt;br /&gt;
&lt;br /&gt;
drunken (intoxicated).  nusnulail.&lt;br /&gt;
&lt;br /&gt;
dry.  xeb.&lt;br /&gt;
&lt;br /&gt;
duck.  the bird - moul [EL mul]&lt;br /&gt;
&lt;br /&gt;
duel.  kerf.&lt;br /&gt;
&lt;br /&gt;
dull. (not shiny) yiril.&lt;br /&gt;
&lt;br /&gt;
ear.  fil.&lt;br /&gt;
&lt;br /&gt;
early.  yont.&lt;br /&gt;
&lt;br /&gt;
earth.  blaf [EL balf]&lt;br /&gt;
&lt;br /&gt;
east.  cel.&lt;br /&gt;
&lt;br /&gt;
easy.  dxart.&lt;br /&gt;
&lt;br /&gt;
eat.  meif.&lt;br /&gt;
&lt;br /&gt;
egg.  pant.&lt;br /&gt;
&lt;br /&gt;
eight.  koln.&lt;br /&gt;
&lt;br /&gt;
eighteen.  tumikoln.&lt;br /&gt;
&lt;br /&gt;
eighty.  koln-tudi.&lt;br /&gt;
&lt;br /&gt;
eleven.  tumined.&lt;br /&gt;
&lt;br /&gt;
elf.  kvil [EL keul]&lt;br /&gt;
&lt;br /&gt;
elsewhere.  gvok.&lt;br /&gt;
&lt;br /&gt;
empty (adj) lad, (v) ladulp.&lt;br /&gt;
&lt;br /&gt;
enable.  darmulp.&lt;br /&gt;
&lt;br /&gt;
enchant.  silp.&lt;br /&gt;
&lt;br /&gt;
end. (n)  nain.&lt;br /&gt;
&lt;br /&gt;
enough.  dvifs [EL deufs]&lt;br /&gt;
&lt;br /&gt;
enter.  vlan [EL valn]&lt;br /&gt;
&lt;br /&gt;
entertain.  yorb.&lt;br /&gt;
&lt;br /&gt;
entire.  vaic.&lt;br /&gt;
&lt;br /&gt;
entrance.  vlan [EL valn]&lt;br /&gt;
&lt;br /&gt;
escape.  serk.&lt;br /&gt;
&lt;br /&gt;
esteem.  (n) nyet, (v) nyetulp.&lt;br /&gt;
&lt;br /&gt;
esteemed (adj) nyet.&lt;br /&gt;
&lt;br /&gt;
evening.  batod.&lt;br /&gt;
&lt;br /&gt;
every.  vic.&lt;br /&gt;
&lt;br /&gt;
exact.  cand.&lt;br /&gt;
&lt;br /&gt;
example.  yizd.  for example - yizdoc.&lt;br /&gt;
&lt;br /&gt;
excellent.  lesp, forblesp.&lt;br /&gt;
&lt;br /&gt;
exchange.  xem.&lt;br /&gt;
&lt;br /&gt;
expect.  gifs.&lt;br /&gt;
&lt;br /&gt;
explain.  nudx.&lt;br /&gt;
&lt;br /&gt;
eye.  nen.&lt;br /&gt;
&lt;br /&gt;
eyelid.  nenelusefta.&lt;br /&gt;
&lt;br /&gt;
face.  glin [EL geln]&lt;br /&gt;
&lt;br /&gt;
fair (decision, etc.) sig.  (hair) silm.&lt;br /&gt;
&lt;br /&gt;
faith.  smiz.&lt;br /&gt;
&lt;br /&gt;
faithful.  lesmiz.&lt;br /&gt;
&lt;br /&gt;
fall (v) dozg.  (of a dynasty). nain.&lt;br /&gt;
&lt;br /&gt;
family.  torb.&lt;br /&gt;
&lt;br /&gt;
far.  yolm.&lt;br /&gt;
&lt;br /&gt;
fast.  cigd.&lt;br /&gt;
&lt;br /&gt;
fat.  sazb.&lt;br /&gt;
&lt;br /&gt;
father.  fen&lt;br /&gt;
&lt;br /&gt;
feather.  svang [EL saung]&lt;br /&gt;
&lt;br /&gt;
fever.  cilkenusta.&lt;br /&gt;
&lt;br /&gt;
feverish.  lecilkenusta.&lt;br /&gt;
&lt;br /&gt;
field.  (uncultivated) nyim.  (cultivated) keps.&lt;br /&gt;
&lt;br /&gt;
fifteen. tumigong.&lt;br /&gt;
&lt;br /&gt;
fifty.  gong-tudi.&lt;br /&gt;
&lt;br /&gt;
fill (v). bostulp.&lt;br /&gt;
&lt;br /&gt;
first.  nedo.&lt;br /&gt;
&lt;br /&gt;
five.  gong.&lt;br /&gt;
&lt;br /&gt;
flaw.  tand.&lt;br /&gt;
&lt;br /&gt;
flawless.  yitand.&lt;br /&gt;
&lt;br /&gt;
flesh.  pouz [EL puz]&lt;br /&gt;
&lt;br /&gt;
foot.  xor.&lt;br /&gt;
&lt;br /&gt;
forenoon.  yontkepi.&lt;br /&gt;
&lt;br /&gt;
forest.  nest&lt;br /&gt;
&lt;br /&gt;
forget.  narm.&lt;br /&gt;
&lt;br /&gt;
forgive.  yarm&lt;br /&gt;
&lt;br /&gt;
fortress.  sut [EL sit]&lt;br /&gt;
&lt;br /&gt;
fortune.  saib.&lt;br /&gt;
&lt;br /&gt;
forty.  karp-tumi&lt;br /&gt;
&lt;br /&gt;
fountain.  seim.&lt;br /&gt;
&lt;br /&gt;
four.  karp.&lt;br /&gt;
&lt;br /&gt;
fourteen.  tumikarp.&lt;br /&gt;
&lt;br /&gt;
free, freedom.  gats.&lt;br /&gt;
&lt;br /&gt;
frequent.  parb.&lt;br /&gt;
&lt;br /&gt;
fresh.  denz.&lt;br /&gt;
&lt;br /&gt;
friend.  lindx, forbtelm&lt;br /&gt;
&lt;br /&gt;
friendly.  cark.&lt;br /&gt;
&lt;br /&gt;
fright.  kack.&lt;br /&gt;
&lt;br /&gt;
frighten.  kackulp.&lt;br /&gt;
&lt;br /&gt;
frontier.  dikopsemeva.  hostile: fent.&lt;br /&gt;
&lt;br /&gt;
full.  bost.&lt;br /&gt;
&lt;br /&gt;
fur.  svilm [EL seulm]&lt;br /&gt;
&lt;br /&gt;
gang.  tcand&lt;br /&gt;
&lt;br /&gt;
garden.  zeimp&lt;br /&gt;
&lt;br /&gt;
garlic.  dxing&lt;br /&gt;
&lt;br /&gt;
gate.  fint.&lt;br /&gt;
&lt;br /&gt;
get (v) reim.&lt;br /&gt;
&lt;br /&gt;
gift.  smenesk; cark smeneski.&lt;br /&gt;
&lt;br /&gt;
girl.  dven [EL deun]&lt;br /&gt;
&lt;br /&gt;
give.  smen.  to give up - xem.&lt;br /&gt;
&lt;br /&gt;
glow (v) denx.&lt;br /&gt;
&lt;br /&gt;
go.  kem.&lt;br /&gt;
&lt;br /&gt;
god.  pald.&lt;br /&gt;
&lt;br /&gt;
good.  dur [EL dir]&lt;br /&gt;
&lt;br /&gt;
goose.  kerp.&lt;br /&gt;
&lt;br /&gt;
govern.  dvim [EL deum]&lt;br /&gt;
&lt;br /&gt;
governor.  snir.&lt;br /&gt;
&lt;br /&gt;
gratitude.  yair.&lt;br /&gt;
&lt;br /&gt;
gray.  sman.&lt;br /&gt;
&lt;br /&gt;
great.  fer.&lt;br /&gt;
&lt;br /&gt;
green.  blox [EL bolx]&lt;br /&gt;
&lt;br /&gt;
griffon.  moux [EL mux]&lt;br /&gt;
&lt;br /&gt;
Griffon’s Aerie.  Mumoux, Valar&lt;br /&gt;
&lt;br /&gt;
groom.  (at a wedding) numil.&lt;br /&gt;
&lt;br /&gt;
grow.  ferod.&lt;br /&gt;
&lt;br /&gt;
guard (n) todx (v) todxod.&lt;br /&gt;
&lt;br /&gt;
guide (n) bimp. (v) bimpod.&lt;br /&gt;
&lt;br /&gt;
hair.  cak.&lt;br /&gt;
&lt;br /&gt;
half.  neit.&lt;br /&gt;
&lt;br /&gt;
hall.  gvinx [EL geunx]&lt;br /&gt;
&lt;br /&gt;
hammer.  tceb.&lt;br /&gt;
&lt;br /&gt;
hand.  nyor.&lt;br /&gt;
&lt;br /&gt;
happen (v) gim.&lt;br /&gt;
&lt;br /&gt;
happy.  gvet [EL geut]&lt;br /&gt;
&lt;br /&gt;
harm (n) vaif. (v) vaifulp.&lt;br /&gt;
&lt;br /&gt;
harvest.  kopsod.&lt;br /&gt;
&lt;br /&gt;
haven.  kunxmevi.&lt;br /&gt;
&lt;br /&gt;
head.  svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
heal.  neilm.&lt;br /&gt;
&lt;br /&gt;
healer.  nuneilm.&lt;br /&gt;
&lt;br /&gt;
health.  nilm&lt;br /&gt;
&lt;br /&gt;
healthy.  lenilm.&lt;br /&gt;
&lt;br /&gt;
hear.  sandx&lt;br /&gt;
&lt;br /&gt;
heart.  nyel.&lt;br /&gt;
&lt;br /&gt;
heat.  nust.&lt;br /&gt;
&lt;br /&gt;
heaven.  forn.&lt;br /&gt;
&lt;br /&gt;
height.  ceir.&lt;br /&gt;
&lt;br /&gt;
help.  bingk.&lt;br /&gt;
&lt;br /&gt;
hence.  ningevit&lt;br /&gt;
&lt;br /&gt;
here.  ningevic, ningevi.&lt;br /&gt;
&lt;br /&gt;
high up.  nyiz.&lt;br /&gt;
&lt;br /&gt;
highest.  vur.&lt;br /&gt;
&lt;br /&gt;
hill.  pong.&lt;br /&gt;
&lt;br /&gt;
hire.  darb.&lt;br /&gt;
&lt;br /&gt;
history.  migim.&lt;br /&gt;
&lt;br /&gt;
hit (v) telp.&lt;br /&gt;
&lt;br /&gt;
hither.  ningevil&lt;br /&gt;
&lt;br /&gt;
hold (v) yarp.&lt;br /&gt;
&lt;br /&gt;
hole.  sesp.&lt;br /&gt;
&lt;br /&gt;
honey.  mingk.&lt;br /&gt;
&lt;br /&gt;
honor.  smiz.&lt;br /&gt;
&lt;br /&gt;
honorable.  lesmiz.&lt;br /&gt;
&lt;br /&gt;
hope.  vleix [veilx]&lt;br /&gt;
&lt;br /&gt;
horse.  Renggof rinti (Arangothian rint).&lt;br /&gt;
&lt;br /&gt;
host.  zamb.&lt;br /&gt;
&lt;br /&gt;
hot.  nust.&lt;br /&gt;
&lt;br /&gt;
house.  toul [EL tul]&lt;br /&gt;
&lt;br /&gt;
how.  cengkodic&lt;br /&gt;
&lt;br /&gt;
hunger.  keneforga.&lt;br /&gt;
&lt;br /&gt;
hungry.  lekeneforga.&lt;br /&gt;
&lt;br /&gt;
hurt.  to feel bad - roup [EL rup]; to hurt someone - roupulp [EL rupulp]&lt;br /&gt;
&lt;br /&gt;
husband.  sov.&lt;br /&gt;
&lt;br /&gt;
ice.  yein.&lt;br /&gt;
&lt;br /&gt;
icy.  leyein.&lt;br /&gt;
&lt;br /&gt;
ill.  yinilm.&lt;br /&gt;
&lt;br /&gt;
illness. yinilm.&lt;br /&gt;
&lt;br /&gt;
important.  fintc&lt;br /&gt;
&lt;br /&gt;
impossible.  yiveir.&lt;br /&gt;
&lt;br /&gt;
impure.  yidxil.&lt;br /&gt;
&lt;br /&gt;
industrious.  kindx&lt;br /&gt;
&lt;br /&gt;
inform.  varg.&lt;br /&gt;
&lt;br /&gt;
inherit.  to be inherited by - teld.&lt;br /&gt;
&lt;br /&gt;
ink.  ludun [EL ludin].&lt;br /&gt;
&lt;br /&gt;
inn.  keremeva.&lt;br /&gt;
&lt;br /&gt;
inside.  mog.&lt;br /&gt;
&lt;br /&gt;
intend.  vrim [EL verm]&lt;br /&gt;
&lt;br /&gt;
interrupt.  veg.&lt;br /&gt;
&lt;br /&gt;
introduce.  yenz.&lt;br /&gt;
&lt;br /&gt;
invade, invasion.  fentevlana [EL fentevalna]&lt;br /&gt;
&lt;br /&gt;
iron.  bov.&lt;br /&gt;
&lt;br /&gt;
island.  gendx&lt;br /&gt;
&lt;br /&gt;
jam, jelly.  kein.&lt;br /&gt;
&lt;br /&gt;
join.  to join oneself to - mil.  to join sthg to sthg, etc. - milulp.&lt;br /&gt;
&lt;br /&gt;
joke.  smeif.&lt;br /&gt;
&lt;br /&gt;
journey.  dval [EL daul]&lt;br /&gt;
&lt;br /&gt;
juice.  klais [EL kails]&lt;br /&gt;
&lt;br /&gt;
jump.  tok.&lt;br /&gt;
&lt;br /&gt;
just, justice.  sig.&lt;br /&gt;
&lt;br /&gt;
keep.  darb.&lt;br /&gt;
&lt;br /&gt;
kerchief.  svarb [EL saurb]&lt;br /&gt;
&lt;br /&gt;
key.  zert&lt;br /&gt;
&lt;br /&gt;
kill.  men.&lt;br /&gt;
&lt;br /&gt;
kind.  (sort) dind, (friendly) cark&lt;br /&gt;
&lt;br /&gt;
king.  derb.&lt;br /&gt;
&lt;br /&gt;
kiss.  mint.&lt;br /&gt;
&lt;br /&gt;
kitchen.  teinemeva.&lt;br /&gt;
&lt;br /&gt;
knife.  snos.&lt;br /&gt;
&lt;br /&gt;
know.  xac.&lt;br /&gt;
&lt;br /&gt;
lady.  gvir [EL geur]&lt;br /&gt;
&lt;br /&gt;
lake.  lerg.&lt;br /&gt;
&lt;br /&gt;
lame.  yixour [EL xur]&lt;br /&gt;
&lt;br /&gt;
lamp.  bel.&lt;br /&gt;
&lt;br /&gt;
land.  a land - maz.  property - ban&lt;br /&gt;
&lt;br /&gt;
language.  lain.&lt;br /&gt;
&lt;br /&gt;
large.  fer.&lt;br /&gt;
&lt;br /&gt;
last (preceding)  dung.&lt;br /&gt;
&lt;br /&gt;
late, later.  bur.&lt;br /&gt;
&lt;br /&gt;
laugh.  nef.&lt;br /&gt;
&lt;br /&gt;
law.  yedx.&lt;br /&gt;
lazy.  yikindx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
leader. svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
leaf.  zind.&lt;br /&gt;
&lt;br /&gt;
leap.  tok.&lt;br /&gt;
&lt;br /&gt;
learn.  tcid.&lt;br /&gt;
&lt;br /&gt;
leather.  slaik [EL sailk]&lt;br /&gt;
&lt;br /&gt;
leave.  (abandon) gorm.  (depart) vumb [EL vimb]&lt;br /&gt;
&lt;br /&gt;
left (as opposed to right).  ningk&lt;br /&gt;
&lt;br /&gt;
leg.  vleim [EL veilm]&lt;br /&gt;
&lt;br /&gt;
lend.  pilf.&lt;br /&gt;
&lt;br /&gt;
letter.  zind, lutcar.&lt;br /&gt;
&lt;br /&gt;
library.  (building) taizetoula [EL taizetula]. (personal collection) mitaiz.&lt;br /&gt;
&lt;br /&gt;
lid.  luseft.&lt;br /&gt;
&lt;br /&gt;
lie.  (tell an untruth).  zingk.  a lie - zingkesk.&lt;br /&gt;
&lt;br /&gt;
life.  mim.&lt;br /&gt;
&lt;br /&gt;
light.  denx.  a light - bel.  to light sthg - kaktulp.&lt;br /&gt;
&lt;br /&gt;
like.  nevu ...ou = something like.&lt;br /&gt;
&lt;br /&gt;
little.  medx.&lt;br /&gt;
&lt;br /&gt;
live (v) mim.&lt;br /&gt;
&lt;br /&gt;
liver.  zemb.&lt;br /&gt;
&lt;br /&gt;
loaf of bread.  zun.&lt;br /&gt;
&lt;br /&gt;
loan.  pilf.&lt;br /&gt;
&lt;br /&gt;
lock.  sum [EL sim]&lt;br /&gt;
&lt;br /&gt;
long.  meir.&lt;br /&gt;
&lt;br /&gt;
look.  to look at - vob.  to look for - serz.&lt;br /&gt;
&lt;br /&gt;
luck.  saib.&lt;br /&gt;
&lt;br /&gt;
maim.  yixourulp [EL yixurulp]&lt;br /&gt;
&lt;br /&gt;
main. svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
make.  varb.&lt;br /&gt;
&lt;br /&gt;
man.  xird.&lt;br /&gt;
&lt;br /&gt;
many.  rem.&lt;br /&gt;
&lt;br /&gt;
map.  mazesemba.&lt;br /&gt;
&lt;br /&gt;
market.  sningemeva.&lt;br /&gt;
&lt;br /&gt;
marry.  mil.&lt;br /&gt;
&lt;br /&gt;
meadow.  nyim.&lt;br /&gt;
&lt;br /&gt;
mean. (signify), meaning.  tcez.&lt;br /&gt;
&lt;br /&gt;
meat.  pouz [EL puz]&lt;br /&gt;
&lt;br /&gt;
medicine.  luneilm.&lt;br /&gt;
&lt;br /&gt;
meet.  laimp.&lt;br /&gt;
&lt;br /&gt;
mention.  xingk.&lt;br /&gt;
&lt;br /&gt;
message.  bop&lt;br /&gt;
&lt;br /&gt;
midday.  kenkepi.&lt;br /&gt;
&lt;br /&gt;
middle.  ken.&lt;br /&gt;
&lt;br /&gt;
milk.  dor.&lt;br /&gt;
&lt;br /&gt;
mind (n).  tisp.&lt;br /&gt;
&lt;br /&gt;
miss (v).  (to miss someone) cengk.  (to miss a target etc.) dxinf.&lt;br /&gt;
&lt;br /&gt;
mistake.  yorn.&lt;br /&gt;
&lt;br /&gt;
money.  porm.&lt;br /&gt;
&lt;br /&gt;
mood.  varx.&lt;br /&gt;
&lt;br /&gt;
morning.  laim, yontkepi&lt;br /&gt;
&lt;br /&gt;
morph (v).  tcob.&lt;br /&gt;
&lt;br /&gt;
mother.  nem.&lt;br /&gt;
&lt;br /&gt;
mountain.  nyeiz.&lt;br /&gt;
&lt;br /&gt;
mouth.  xen.&lt;br /&gt;
&lt;br /&gt;
move.  tork.&lt;br /&gt;
&lt;br /&gt;
music.  dxair.&lt;br /&gt;
&lt;br /&gt;
nail.  gig.&lt;br /&gt;
&lt;br /&gt;
name.  kuz.&lt;br /&gt;
&lt;br /&gt;
narrow.  vang.&lt;br /&gt;
&lt;br /&gt;
neck.  der.&lt;br /&gt;
&lt;br /&gt;
need (v) tcait.&lt;br /&gt;
&lt;br /&gt;
new.  zilt.&lt;br /&gt;
&lt;br /&gt;
next.  peng.&lt;br /&gt;
&lt;br /&gt;
night.  man.&lt;br /&gt;
&lt;br /&gt;
nine.  lam.&lt;br /&gt;
&lt;br /&gt;
nineteen.  tumilam.&lt;br /&gt;
&lt;br /&gt;
ninety.  lam-tudi.&lt;br /&gt;
&lt;br /&gt;
noise.  tcangk.&lt;br /&gt;
&lt;br /&gt;
noon.  kenkepi&lt;br /&gt;
&lt;br /&gt;
north.  vlor [EL volar]&lt;br /&gt;
&lt;br /&gt;
nose.  lang.&lt;br /&gt;
&lt;br /&gt;
now.  nimbezic.&lt;br /&gt;
&lt;br /&gt;
number.  tinf.&lt;br /&gt;
&lt;br /&gt;
obtain.  reim.&lt;br /&gt;
&lt;br /&gt;
ocean.  nod.&lt;br /&gt;
&lt;br /&gt;
offer (v).  sman.&lt;br /&gt;
&lt;br /&gt;
often.  parb.&lt;br /&gt;
&lt;br /&gt;
old.  gob.&lt;br /&gt;
&lt;br /&gt;
one.  ned.&lt;br /&gt;
&lt;br /&gt;
only.  siz.&lt;br /&gt;
&lt;br /&gt;
open (v). yirm.&lt;br /&gt;
&lt;br /&gt;
order.  (command) snon.&lt;br /&gt;
&lt;br /&gt;
origin.  ring.&lt;br /&gt;
&lt;br /&gt;
other.  minz.&lt;br /&gt;
&lt;br /&gt;
owe.  kark.&lt;br /&gt;
&lt;br /&gt;
own (adj) cip&lt;br /&gt;
&lt;br /&gt;
pain, painful.  roup [EL rup]&lt;br /&gt;
&lt;br /&gt;
paint (v) seftulp. (n) seftulpesk.&lt;br /&gt;
&lt;br /&gt;
palace.  neb.&lt;br /&gt;
&lt;br /&gt;
pale.  lirm.  to turn pale - lirmod.&lt;br /&gt;
&lt;br /&gt;
pardon.  yarm.&lt;br /&gt;
&lt;br /&gt;
part (n) disk.&lt;br /&gt;
&lt;br /&gt;
pass (v) teld&lt;br /&gt;
&lt;br /&gt;
pay.  (n) smenesk.  to pay someone sthg. = neggil smeniu pormou.&lt;br /&gt;
&lt;br /&gt;
pea.  tib.&lt;br /&gt;
&lt;br /&gt;
peace.  yort.&lt;br /&gt;
&lt;br /&gt;
peaceful.  leyort.&lt;br /&gt;
&lt;br /&gt;
perfect.  yitand.&lt;br /&gt;
&lt;br /&gt;
perform.  sarb.&lt;br /&gt;
&lt;br /&gt;
permit.  norb.&lt;br /&gt;
&lt;br /&gt;
person.  (n) bik, lemir.  in person - mad.&lt;br /&gt;
&lt;br /&gt;
physician.  nuneilm.&lt;br /&gt;
&lt;br /&gt;
pick (v) fis.&lt;br /&gt;
&lt;br /&gt;
picture.  semb.&lt;br /&gt;
&lt;br /&gt;
pierce.  nit.&lt;br /&gt;
&lt;br /&gt;
pipe.  dxod.&lt;br /&gt;
&lt;br /&gt;
pity (v) ging.&lt;br /&gt;
&lt;br /&gt;
place. (n) mev. (v) dxag.&lt;br /&gt;
&lt;br /&gt;
plank.  snad.&lt;br /&gt;
&lt;br /&gt;
plum.  dxim.&lt;br /&gt;
&lt;br /&gt;
plum brandy.  dximesk, ludximesk.&lt;br /&gt;
&lt;br /&gt;
pocket.  fong.&lt;br /&gt;
&lt;br /&gt;
poem.  larb.&lt;br /&gt;
&lt;br /&gt;
poet.  nularbulp.&lt;br /&gt;
&lt;br /&gt;
point (v) yingk, (n) seis.&lt;br /&gt;
&lt;br /&gt;
poison.  luyinilmulp.&lt;br /&gt;
&lt;br /&gt;
pond.  lerg.&lt;br /&gt;
&lt;br /&gt;
port.  mer.&lt;br /&gt;
&lt;br /&gt;
possible.  veir.&lt;br /&gt;
&lt;br /&gt;
post.  station along road - ved.&lt;br /&gt;
&lt;br /&gt;
power.  yeik.&lt;br /&gt;
&lt;br /&gt;
powerful.  leyeik.&lt;br /&gt;
&lt;br /&gt;
precise.  cand.&lt;br /&gt;
&lt;br /&gt;
presence.  nind.&lt;br /&gt;
&lt;br /&gt;
present.  to be present - nind.&lt;br /&gt;
&lt;br /&gt;
pretty.  cem.&lt;br /&gt;
&lt;br /&gt;
price.  marb.&lt;br /&gt;
&lt;br /&gt;
pride.  kun.&lt;br /&gt;
&lt;br /&gt;
prince.  forb.&lt;br /&gt;
&lt;br /&gt;
princess.  forb.&lt;br /&gt;
&lt;br /&gt;
principal. svir [EL seur]&lt;br /&gt;
&lt;br /&gt;
principality. dvim [EL deum]&lt;br /&gt;
&lt;br /&gt;
procure.  reim.&lt;br /&gt;
&lt;br /&gt;
proud.  kun.&lt;br /&gt;
&lt;br /&gt;
province. dvim [EL deum]&lt;br /&gt;
&lt;br /&gt;
pull.  dxaz.&lt;br /&gt;
&lt;br /&gt;
pure.  dxil.&lt;br /&gt;
&lt;br /&gt;
purpose.  vais.&lt;br /&gt;
&lt;br /&gt;
purse.  pormefonga.&lt;br /&gt;
&lt;br /&gt;
put. dxag.&lt;br /&gt;
&lt;br /&gt;
question.  don.&lt;br /&gt;
&lt;br /&gt;
quick.  cigd.&lt;br /&gt;
&lt;br /&gt;
quiet.  yitcangk.  (metaphorically) leyort.&lt;br /&gt;
&lt;br /&gt;
raise (v) nazulp.&lt;br /&gt;
&lt;br /&gt;
rank.  pind.&lt;br /&gt;
&lt;br /&gt;
reach.  dxad.&lt;br /&gt;
&lt;br /&gt;
read.  taf.&lt;br /&gt;
&lt;br /&gt;
ready. tcok.&lt;br /&gt;
&lt;br /&gt;
real. vist.&lt;br /&gt;
&lt;br /&gt;
realm.  maz.&lt;br /&gt;
&lt;br /&gt;
reason.  the reason for sthg - vais.&lt;br /&gt;
&lt;br /&gt;
receive (v) reim.&lt;br /&gt;
&lt;br /&gt;
recommend.  dved [EL deud]&lt;br /&gt;
&lt;br /&gt;
red.  nim.&lt;br /&gt;
&lt;br /&gt;
reflect.  gord.&lt;br /&gt;
&lt;br /&gt;
regret. serm.&lt;br /&gt;
&lt;br /&gt;
reign (v). bin.&lt;br /&gt;
&lt;br /&gt;
rejoice.  kaiz.&lt;br /&gt;
&lt;br /&gt;
remain [stay]&lt;br /&gt;
&lt;br /&gt;
remember. [memory]&lt;br /&gt;
&lt;br /&gt;
remove.   lec.&lt;br /&gt;
&lt;br /&gt;
report (v) vlop [EL volp]&lt;br /&gt;
&lt;br /&gt;
represent (v)  meik.&lt;br /&gt;
&lt;br /&gt;
request (v) [ask for]&lt;br /&gt;
&lt;br /&gt;
rescue [save someone]&lt;br /&gt;
&lt;br /&gt;
resist (v) dord.&lt;br /&gt;
&lt;br /&gt;
rest (v) femp.&lt;br /&gt;
&lt;br /&gt;
result.  (n) zat. (v) zatod.&lt;br /&gt;
&lt;br /&gt;
retain.  darb.&lt;br /&gt;
&lt;br /&gt;
return (v) duc.&lt;br /&gt;
&lt;br /&gt;
reward (v) forbsmen.&lt;br /&gt;
&lt;br /&gt;
rice.  fulb.&lt;br /&gt;
&lt;br /&gt;
ride (v) vars.&lt;br /&gt;
&lt;br /&gt;
right (as opposed to left). (as opposed to wrong).&lt;br /&gt;
&lt;br /&gt;
ring (a bell).  (for a finger).&lt;br /&gt;
&lt;br /&gt;
rise (v) naz.&lt;br /&gt;
&lt;br /&gt;
river.  cim.&lt;br /&gt;
&lt;br /&gt;
rise.  cel.&lt;br /&gt;
&lt;br /&gt;
risk.  dutindx.&lt;br /&gt;
&lt;br /&gt;
risky.  ledutindx.&lt;br /&gt;
&lt;br /&gt;
road.  lar.&lt;br /&gt;
&lt;br /&gt;
roast (v). visk.&lt;br /&gt;
&lt;br /&gt;
roll (v). tark.&lt;br /&gt;
&lt;br /&gt;
room (space).  (of a house).  &lt;br /&gt;
&lt;br /&gt;
root.  ring.&lt;br /&gt;
&lt;br /&gt;
rose (flower) parn.&lt;br /&gt;
&lt;br /&gt;
round.  pur.&lt;br /&gt;
&lt;br /&gt;
rule (v).  bin, maz.&lt;br /&gt;
&lt;br /&gt;
ruler.  nu’maz.&lt;br /&gt;
&lt;br /&gt;
run (v) smod.&lt;br /&gt;
&lt;br /&gt;
sack.  raig.&lt;br /&gt;
&lt;br /&gt;
sad.  nek.&lt;br /&gt;
&lt;br /&gt;
safe. kunx.  to be safe - nep.&lt;br /&gt;
&lt;br /&gt;
Safe Haven Hall. - Geunxu Kunxmeviou&lt;br /&gt;
&lt;br /&gt;
safety.  nep.&lt;br /&gt;
&lt;br /&gt;
salary.  smenesk.&lt;br /&gt;
&lt;br /&gt;
salt. zimp.&lt;br /&gt;
&lt;br /&gt;
same. vlod [EL vold]&lt;br /&gt;
&lt;br /&gt;
sandal.  niks.&lt;br /&gt;
&lt;br /&gt;
satin.  vilg.&lt;br /&gt;
&lt;br /&gt;
sausage.  baib.&lt;br /&gt;
&lt;br /&gt;
say (v) pod.&lt;br /&gt;
&lt;br /&gt;
scarf.  svarb [EL saurb]&lt;br /&gt;
&lt;br /&gt;
sea.  nod.&lt;br /&gt;
&lt;br /&gt;
search.  zeir.&lt;br /&gt;
&lt;br /&gt;
seat.   mond.&lt;br /&gt;
&lt;br /&gt;
second.  diyo.&lt;br /&gt;
&lt;br /&gt;
see (v).  xev.&lt;br /&gt;
&lt;br /&gt;
seek (v) serz.&lt;br /&gt;
&lt;br /&gt;
seem (v) [appear]&lt;br /&gt;
&lt;br /&gt;
select. (v) fis.&lt;br /&gt;
&lt;br /&gt;
send (v). tcar.&lt;br /&gt;
&lt;br /&gt;
servant. nuvling [EL nuviln]&lt;br /&gt;
&lt;br /&gt;
servant-girl.  sernuvling [EL sernuviln]&lt;br /&gt;
&lt;br /&gt;
serve (v).  vling [EL viln]&lt;br /&gt;
&lt;br /&gt;
set (v).  nain.&lt;br /&gt;
&lt;br /&gt;
settle.  nain.&lt;br /&gt;
&lt;br /&gt;
seven.  dxem.&lt;br /&gt;
&lt;br /&gt;
seventeen.  tumidxem.&lt;br /&gt;
&lt;br /&gt;
seventy.  dxem-tudi.&lt;br /&gt;
&lt;br /&gt;
several.  netinfi.&lt;br /&gt;
&lt;br /&gt;
sew (v). palk.&lt;br /&gt;
&lt;br /&gt;
shadow.  zal.&lt;br /&gt;
&lt;br /&gt;
shame. firt.&lt;br /&gt;
&lt;br /&gt;
sharp.  lab.&lt;br /&gt;
&lt;br /&gt;
shell.  milb.&lt;br /&gt;
&lt;br /&gt;
shine.  ril.&lt;br /&gt;
&lt;br /&gt;
shiny.  ril.&lt;br /&gt;
&lt;br /&gt;
shoe. ninf.&lt;br /&gt;
&lt;br /&gt;
shop (n). xig.&lt;br /&gt;
&lt;br /&gt;
shore.  kveb [EL keub]&lt;br /&gt;
&lt;br /&gt;
short.  tisk.&lt;br /&gt;
&lt;br /&gt;
show (v). smib.&lt;br /&gt;
&lt;br /&gt;
shrink.  medxod.  to shrink someone, something - medxulp.&lt;br /&gt;
&lt;br /&gt;
shut (v) [to close]&lt;br /&gt;
&lt;br /&gt;
sick.  yinilm.  become sick - yinilmod.&lt;br /&gt;
&lt;br /&gt;
sickness. yinilm.&lt;br /&gt;
&lt;br /&gt;
side.  nend.&lt;br /&gt;
&lt;br /&gt;
sight.  xev.&lt;br /&gt;
&lt;br /&gt;
signify. tcez.&lt;br /&gt;
&lt;br /&gt;
silent.  yitcangk.&lt;br /&gt;
&lt;br /&gt;
silk. dvez [EL deuz]&lt;br /&gt;
&lt;br /&gt;
silver.   pok.&lt;br /&gt;
&lt;br /&gt;
similar.  something similar - nev.&lt;br /&gt;
&lt;br /&gt;
sing.  smec.&lt;br /&gt;
&lt;br /&gt;
sirenlike.  nick.&lt;br /&gt;
&lt;br /&gt;
sister.  carf.&lt;br /&gt;
&lt;br /&gt;
sit.  pim.&lt;br /&gt;
&lt;br /&gt;
six.  teit.&lt;br /&gt;
&lt;br /&gt;
sixteen.  tumiteit.&lt;br /&gt;
&lt;br /&gt;
sixty.  teit-tudi.&lt;br /&gt;
&lt;br /&gt;
skin.  slaik [EL sailk]&lt;br /&gt;
&lt;br /&gt;
sky.  forn.&lt;br /&gt;
&lt;br /&gt;
sleep.  ker.&lt;br /&gt;
&lt;br /&gt;
sleepy.  tolx.&lt;br /&gt;
&lt;br /&gt;
slow.  pad.&lt;br /&gt;
&lt;br /&gt;
small.  medx.&lt;br /&gt;
&lt;br /&gt;
smell (v).  nis.&lt;br /&gt;
&lt;br /&gt;
smile (v). rab.&lt;br /&gt;
&lt;br /&gt;
smoke (n). mek.&lt;br /&gt;
&lt;br /&gt;
smooth. bok.&lt;br /&gt;
&lt;br /&gt;
soap.  kir.&lt;br /&gt;
&lt;br /&gt;
soft.  yirn.&lt;br /&gt;
&lt;br /&gt;
soil.  blaf [EL balf]&lt;br /&gt;
&lt;br /&gt;
some.  ned.&lt;br /&gt;
&lt;br /&gt;
someone.  negg.&lt;br /&gt;
&lt;br /&gt;
sometime.  nebbezi.&lt;br /&gt;
&lt;br /&gt;
somewhere.  nedmevi.&lt;br /&gt;
&lt;br /&gt;
son.  nir.&lt;br /&gt;
&lt;br /&gt;
soon.  yep.&lt;br /&gt;
&lt;br /&gt;
sorry.  to be sorry  - seit.&lt;br /&gt;
&lt;br /&gt;
sort.  (kind.)  dind.&lt;br /&gt;
&lt;br /&gt;
soul.  mir.&lt;br /&gt;
&lt;br /&gt;
sound (noise).  tcangk.&lt;br /&gt;
&lt;br /&gt;
soup.  dxid.&lt;br /&gt;
&lt;br /&gt;
sour.  kengk.&lt;br /&gt;
&lt;br /&gt;
source.  ring.&lt;br /&gt;
&lt;br /&gt;
south.  sar.&lt;br /&gt;
&lt;br /&gt;
sovereign (n).  nu’maz.&lt;br /&gt;
&lt;br /&gt;
spar.  kerf.&lt;br /&gt;
&lt;br /&gt;
sparkle (v).  zorb.&lt;br /&gt;
&lt;br /&gt;
speak. (v) xid.&lt;br /&gt;
&lt;br /&gt;
spell.  a magical spell - silpesk.&lt;br /&gt;
&lt;br /&gt;
squeeze.  klais [EL kails]&lt;br /&gt;
&lt;br /&gt;
stand (v) tolt.&lt;br /&gt;
&lt;br /&gt;
star.  xin, fornebela.&lt;br /&gt;
&lt;br /&gt;
Starlight Inn.  - Xinedenxa ge Keremeva&lt;br /&gt;
&lt;br /&gt;
start.  nord.&lt;br /&gt;
&lt;br /&gt;
starve (v) borm.&lt;br /&gt;
&lt;br /&gt;
state (of being).  kod.&lt;br /&gt;
&lt;br /&gt;
state (country).  maz.&lt;br /&gt;
&lt;br /&gt;
station.  ved.&lt;br /&gt;
&lt;br /&gt;
status.  pind.&lt;br /&gt;
&lt;br /&gt;
steal (v) telb.&lt;br /&gt;
&lt;br /&gt;
steam (n). fix.&lt;br /&gt;
&lt;br /&gt;
step (n). larp.&lt;br /&gt;
&lt;br /&gt;
stick (n) kolk.&lt;br /&gt;
&lt;br /&gt;
still (unmoving). ladx.  (even yet). kob.&lt;br /&gt;
&lt;br /&gt;
stolen.  telb.&lt;br /&gt;
&lt;br /&gt;
stomach.  ken.&lt;br /&gt;
&lt;br /&gt;
stone.  bict.&lt;br /&gt;
&lt;br /&gt;
stop.  come to a stop - telk.&lt;br /&gt;
&lt;br /&gt;
storm (n)  pont.&lt;br /&gt;
&lt;br /&gt;
story.  dving [EL deung]&lt;br /&gt;
&lt;br /&gt;
strange. pof.&lt;br /&gt;
&lt;br /&gt;
stranger (n) mig.&lt;br /&gt;
&lt;br /&gt;
street.  nilb.&lt;br /&gt;
&lt;br /&gt;
strength.  klem [EL kelm]&lt;br /&gt;
&lt;br /&gt;
strike (v) telp.&lt;br /&gt;
&lt;br /&gt;
strive (v). sen.&lt;br /&gt;
&lt;br /&gt;
strong.  klem [EL kelm]&lt;br /&gt;
&lt;br /&gt;
student.  nutcid.&lt;br /&gt;
&lt;br /&gt;
stupid.  gog.&lt;br /&gt;
&lt;br /&gt;
succeed (v) kund.&lt;br /&gt;
&lt;br /&gt;
sudden. minf.&lt;br /&gt;
&lt;br /&gt;
sugar.  nedx.&lt;br /&gt;
&lt;br /&gt;
sun.  fob.&lt;br /&gt;
&lt;br /&gt;
sunrise.  cel, kep&lt;br /&gt;
&lt;br /&gt;
sunset.  nain.&lt;br /&gt;
&lt;br /&gt;
supreme.  vur.&lt;br /&gt;
&lt;br /&gt;
surrender.  xem.&lt;br /&gt;
&lt;br /&gt;
swan.  triz [EL terz].&lt;br /&gt;
&lt;br /&gt;
sweet. tcerk&lt;br /&gt;
&lt;br /&gt;
swift.  cigd.&lt;br /&gt;
&lt;br /&gt;
swim (v) plim [EL pilm].&lt;br /&gt;
&lt;br /&gt;
sword. dxats.&lt;br /&gt;
&lt;br /&gt;
table. lutolt.&lt;br /&gt;
&lt;br /&gt;
tail.  tur.&lt;br /&gt;
&lt;br /&gt;
take. (v) dxingk.&lt;br /&gt;
&lt;br /&gt;
talk. (v) cilt.&lt;br /&gt;
&lt;br /&gt;
tall.  ceir.&lt;br /&gt;
&lt;br /&gt;
talon.  xoz.&lt;br /&gt;
&lt;br /&gt;
taste. (v).  gvek [EL geuk]&lt;br /&gt;
&lt;br /&gt;
teach.  tcidulp.&lt;br /&gt;
&lt;br /&gt;
teacher.  nutcidulp&lt;br /&gt;
&lt;br /&gt;
tell.  to tell a story - dving [EL deung]  to inform - varg.&lt;br /&gt;
&lt;br /&gt;
ten.  tud.&lt;br /&gt;
&lt;br /&gt;
territory.  maz.&lt;br /&gt;
&lt;br /&gt;
thank. gid.  Thank you. Gidu lou (or) Re gidau lou. [East Leturian = gidu lo]&lt;br /&gt;
&lt;br /&gt;
that.  that thing over there - keng.  that thing there by you - leng.&lt;br /&gt;
&lt;br /&gt;
then.  (at that time) kembezic.&lt;br /&gt;
&lt;br /&gt;
thence.  kengevit, kemmevit.&lt;br /&gt;
&lt;br /&gt;
there.  kengevic, kengevi, kemmevic, kemmevit. there by you - lengevic, lengevi, lemmevic, lemmevi&lt;br /&gt;
&lt;br /&gt;
therefore.  ningevaisac.&lt;br /&gt;
&lt;br /&gt;
thin. fult [EL filt].&lt;br /&gt;
&lt;br /&gt;
think.  neg.&lt;br /&gt;
&lt;br /&gt;
third.  semo.&lt;br /&gt;
&lt;br /&gt;
thirst. leb.&lt;br /&gt;
&lt;br /&gt;
thirsty. leleb.&lt;br /&gt;
&lt;br /&gt;
thirteen.  tumisem.&lt;br /&gt;
&lt;br /&gt;
thirty.  sem-tudi.&lt;br /&gt;
&lt;br /&gt;
this.  ning.&lt;br /&gt;
&lt;br /&gt;
thither.  kengevil, kemmevil.&lt;br /&gt;
&lt;br /&gt;
thought.  neg.&lt;br /&gt;
&lt;br /&gt;
three.  sem.&lt;br /&gt;
&lt;br /&gt;
throw (v) neps.&lt;br /&gt;
&lt;br /&gt;
tidy. plox [EL polx]&lt;br /&gt;
&lt;br /&gt;
time.  bez&lt;br /&gt;
&lt;br /&gt;
tiny.  medxail.&lt;br /&gt;
&lt;br /&gt;
tip (n). vlingpormi. [EL vilnpormi]&lt;br /&gt;
&lt;br /&gt;
tired.  (sleepy) tolx.&lt;br /&gt;
&lt;br /&gt;
today.  ningkepic, ningkepi.&lt;br /&gt;
&lt;br /&gt;
together.  mic.&lt;br /&gt;
&lt;br /&gt;
Tollor.  Kelemaza.&lt;br /&gt;
&lt;br /&gt;
tomorrow.  pengkepi, pengkepic.&lt;br /&gt;
&lt;br /&gt;
tongue.  lain.&lt;br /&gt;
&lt;br /&gt;
tooth.  pling [EL piln]&lt;br /&gt;
&lt;br /&gt;
touch (v)  pord.&lt;br /&gt;
&lt;br /&gt;
towel.  laim.&lt;br /&gt;
&lt;br /&gt;
tower.  glam [EL galm]&lt;br /&gt;
&lt;br /&gt;
town.  kol.&lt;br /&gt;
&lt;br /&gt;
translate (v). minzpod.&lt;br /&gt;
&lt;br /&gt;
travel.  dval [EL daul]&lt;br /&gt;
&lt;br /&gt;
tree. tcaiz.&lt;br /&gt;
&lt;br /&gt;
true. merb.&lt;br /&gt;
&lt;br /&gt;
trunk (of a tree). nelt.&lt;br /&gt;
&lt;br /&gt;
try.  at court - mod.&lt;br /&gt;
&lt;br /&gt;
turn (v). to turn sthg. ---.   to turn oneself (in a direction). ---  to turn into sthg. tcob.&lt;br /&gt;
&lt;br /&gt;
twelve.  tumideg.&lt;br /&gt;
&lt;br /&gt;
twenty.  ditum.&lt;br /&gt;
&lt;br /&gt;
two.  di-.  two-by-two, in a group of two - dic.   in counting: deg.&lt;br /&gt;
&lt;br /&gt;
ugly. norf.&lt;br /&gt;
&lt;br /&gt;
understand.  tispxev.&lt;br /&gt;
&lt;br /&gt;
urge (v) trid [EL terd].&lt;br /&gt;
&lt;br /&gt;
use (v) smid.&lt;br /&gt;
&lt;br /&gt;
usual.  lark.&lt;br /&gt;
&lt;br /&gt;
valley.  kog.&lt;br /&gt;
&lt;br /&gt;
vanish.  gvokod [EL goukod]&lt;br /&gt;
&lt;br /&gt;
vary (v)  mild.&lt;br /&gt;
&lt;br /&gt;
vegetable.  zeimpesk.&lt;br /&gt;
&lt;br /&gt;
velvet. smar.&lt;br /&gt;
&lt;br /&gt;
verdict.  faltesk.&lt;br /&gt;
&lt;br /&gt;
very.  Suffix -ail.&lt;br /&gt;
&lt;br /&gt;
village. gult [EL gilt].&lt;br /&gt;
&lt;br /&gt;
visit (v) keb.&lt;br /&gt;
&lt;br /&gt;
voice.  kup&lt;br /&gt;
&lt;br /&gt;
wail (v) feg.&lt;br /&gt;
&lt;br /&gt;
wait.  to wait for - gifs.&lt;br /&gt;
&lt;br /&gt;
wake.  to wake up, become awake - nulmod&lt;br /&gt;
&lt;br /&gt;
walk.  xour [EL xur]&lt;br /&gt;
&lt;br /&gt;
wall.  kur.&lt;br /&gt;
&lt;br /&gt;
want.  cimp.&lt;br /&gt;
&lt;br /&gt;
warm.  nork, nustindx.&lt;br /&gt;
&lt;br /&gt;
wash.  porp.&lt;br /&gt;
&lt;br /&gt;
watch (v).  nel.&lt;br /&gt;
&lt;br /&gt;
water.  bor.&lt;br /&gt;
&lt;br /&gt;
weak.  yiklem [EL yikelm]&lt;br /&gt;
&lt;br /&gt;
wear (v) (clothing) vind.  (to wear away, etc). tord.&lt;br /&gt;
&lt;br /&gt;
weary.  (sleepy) tolx.&lt;br /&gt;
&lt;br /&gt;
weather.  sleb [EL selb]&lt;br /&gt;
&lt;br /&gt;
weave (v) tist.&lt;br /&gt;
&lt;br /&gt;
weep (v).  feg.&lt;br /&gt;
&lt;br /&gt;
west.  nain.&lt;br /&gt;
&lt;br /&gt;
wet. dxer.&lt;br /&gt;
&lt;br /&gt;
what.  ceng.&lt;br /&gt;
&lt;br /&gt;
wheel.  lupur [EL lupir]&lt;br /&gt;
&lt;br /&gt;
whence.  cengevit.&lt;br /&gt;
&lt;br /&gt;
where. cengevic, cengevi&lt;br /&gt;
&lt;br /&gt;
which.  ceng.&lt;br /&gt;
&lt;br /&gt;
white.  mar.&lt;br /&gt;
&lt;br /&gt;
whither.  cengevil&lt;br /&gt;
&lt;br /&gt;
who.  cengg.&lt;br /&gt;
&lt;br /&gt;
whole.  vaic.&lt;br /&gt;
&lt;br /&gt;
why.  cengevaisac.&lt;br /&gt;
&lt;br /&gt;
wide.  serd.&lt;br /&gt;
&lt;br /&gt;
wife.  svin [EL seun]&lt;br /&gt;
&lt;br /&gt;
wild.  (untamed). tintc.  (crazed). poub [EL pub]&lt;br /&gt;
&lt;br /&gt;
wind (n). yob.&lt;br /&gt;
&lt;br /&gt;
window.  kuresespa.&lt;br /&gt;
&lt;br /&gt;
wine.  slem [EL selm]&lt;br /&gt;
&lt;br /&gt;
wish (v) . milg.&lt;br /&gt;
&lt;br /&gt;
wood.  tcaizesk.&lt;br /&gt;
&lt;br /&gt;
wolf.  kvix [EL keux].  she-wolf, serkvix [EL serkeux]&lt;br /&gt;
&lt;br /&gt;
woman.  gvir [EL geur]&lt;br /&gt;
&lt;br /&gt;
word. dxor.&lt;br /&gt;
&lt;br /&gt;
work (v) fin.&lt;br /&gt;
&lt;br /&gt;
worm.  nur.&lt;br /&gt;
&lt;br /&gt;
worthiness.  mag.&lt;br /&gt;
&lt;br /&gt;
worthy.  mag.&lt;br /&gt;
&lt;br /&gt;
write (v) sard.&lt;br /&gt;
&lt;br /&gt;
wrong.  to go wrong: gor&lt;br /&gt;
&lt;br /&gt;
yawn (v)  neft.&lt;br /&gt;
&lt;br /&gt;
year. neg.&lt;br /&gt;
&lt;br /&gt;
yell. bul.&lt;br /&gt;
&lt;br /&gt;
yellow.  fulk [EL filk]&lt;br /&gt;
&lt;br /&gt;
yesterday.  dungkepi, dungkepic.&lt;br /&gt;
&lt;br /&gt;
young. gond.&lt;br /&gt;
&lt;br /&gt;
zoo.  gentemeva&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9747</id>
		<title>Class and Profession</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9747"/>
		<updated>2019-08-29T07:05:21Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is intended to be a guide for people who have a character’s class or profession in mind but don’t know the setting. Suggestions on character origin are organized by job type. Simply skip to the heading you want and click on the links if you&#039;re interested. This list is not meant to be exhaustive. Contributions are welcome. &lt;br /&gt;
&lt;br /&gt;
If you’d like a list of all the races in the world instead, see [[:Category:Races|this page]].&lt;br /&gt;
&lt;br /&gt;
=Warriors=&lt;br /&gt;
&lt;br /&gt;
Every culture has some kind of warriors to fend off the threats of the world. Their preferred fighting style depends on their civilization, climate and attitude towards combat and bloodshed. &lt;br /&gt;
&lt;br /&gt;
==Martial Cultures==&lt;br /&gt;
&lt;br /&gt;
Some of the world’s cultures are intensely militaristic and devote a lot of resources towards perfecting their fighting ability as individuals or as a nation. &lt;br /&gt;
&lt;br /&gt;
* The [[Alesian Imperium]] is a human empire that took over most of the south pole continent. They’re known mostly for their martial skill and their dreaded legions, known as the falvarniosok.&lt;br /&gt;
&lt;br /&gt;
* [[Zul Kiras]] is the epitome of orcish militarism in middle [[Veth]]. The united clans all pledge fealty to one leader called the War King, who periodically marches the entire Orcish juggernaut to war. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is rapacious and expansionist, with a martial focus. Though most of the armed training goes into naval combat and ship operation, Pentland produced some striking drake-riding cavalry.&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
&lt;br /&gt;
Knights are ennobled warriors of some skill, who usually own decent armor and weapons. Most knights in the setting are likely to be humans from Arangoth and Myst or elves from [[Elvendeep]]. Holy warriors and religious knights often fight for [[Menxvan]] as Templars. &lt;br /&gt;
&lt;br /&gt;
The most infamous knightly order in Arangoth is called The Beady Eye. It was formerly the [[The Watchful Eye]], made up of strong and glorious lords and knights. At their height, they conquered a substantial swathe of the cursed [[Elgar Forest]] and converted it to habitable land (it later reverted to its regular cursed state.) Eventually, the knights rebelled against their princes and assassinated the monarch, causing fifty years of internecine strife. The order is publicly banned but endures in secret, waiting to rise again. &lt;br /&gt;
&lt;br /&gt;
The land of [[Orjana]] in the cold north, is filled with lodges of warrior-heroes analogous to the knights of the south. These brotherhoods are called Druzhinas and Hosts (if they’re large).&lt;br /&gt;
&lt;br /&gt;
==Arangothian Armed Forces==&lt;br /&gt;
&lt;br /&gt;
* Drache&#039;s [[Civic Guard]] employs fighting people of various races to police the city, bust criminals and resolve disputes among citizens on the street.&lt;br /&gt;
&lt;br /&gt;
* Arangoth&#039;s [[Border Watch]] is a collection of skilled archers, trackers and skirmishers hired to serve as the first line of defense along the realm&#039;s outer edges. &lt;br /&gt;
&lt;br /&gt;
* Arangoth operates on a [[Army_of_Transdariania|bannerman]] system, with a garrison that is augmented by contributions from the various dukes and barons across the realm. There are light skirmishers, heavy knights, light and heavy cavalry, dragoons, engineers and specialists. &lt;br /&gt;
&lt;br /&gt;
==Mercenaries and adventurers==&lt;br /&gt;
&lt;br /&gt;
Mercenary is an extremely common profession for most races and species. Mercenary companies can be homogenous or multiracial and can serve any number of interests besides the need to get paid. Lone swords for hire and adventurers are common in [[Drache]], the default setting port-city known for attracting people and events of global significance. &lt;br /&gt;
&lt;br /&gt;
The best-known mercenary company in South Arangoth was the Crimson Shield, for a while, when its leader served as Lord Protector. &lt;br /&gt;
&lt;br /&gt;
=Mages=&lt;br /&gt;
&lt;br /&gt;
There&#039;s so many different types of magic, it&#039;s impossible to keep track of it all, so belonging to schools of magic is not enforced. The following are suggestions. Drache&#039;s Civic Guard sometimes hires mages to augment their forces. &lt;br /&gt;
&lt;br /&gt;
==Formally Educated Wizards==&lt;br /&gt;
&lt;br /&gt;
* [[Drache]] has a renowned Royal University with a substantial school of magic, taking students from all over the continent and beyond. &lt;br /&gt;
&lt;br /&gt;
* [[Qarsythe]] is a territory in [[Najjir]], ruled by an arcanist guild and has definitive treatises on almost all schools of magic. &lt;br /&gt;
&lt;br /&gt;
* [[Mwayambi#The_Berjeron|Berjeron]] ley savants from Mwayambi are skilled geomancers, known for their ability to manipulate currents and places of power. &lt;br /&gt;
&lt;br /&gt;
* [[Alesian_Imperium|Alesian]] battle-sorcerers are barracks-trained, rather than taught, to use combat magic integrated into general Alesian strategy. &lt;br /&gt;
&lt;br /&gt;
* Among the orcs of [[Zul Kiras]], Firestorm Clan maintains a tradition of formally training war and blight wizards and is one of the most feared of the clans.&lt;br /&gt;
&lt;br /&gt;
==Intuitive Sorcerers==&lt;br /&gt;
&lt;br /&gt;
People with innate magical power can come from anywhere, from a variety of sources. [[Drache]] saw a good number pass through, with more ever coming, so none of the locals are surprised at displays of magic anymore. Different nations treat them differently, depending on the extent to which magic is nurtured there. &lt;br /&gt;
&lt;br /&gt;
==Witches, Druids, Shamans==&lt;br /&gt;
&lt;br /&gt;
* The most famous witches come from [[Lonrath]], where they preside over tribes that live in the shattered ruins of a dead magical empire. &lt;br /&gt;
&lt;br /&gt;
* In [[Orjana]], a conclave of witches presides over the mystical grove, where seasons are kept.  &lt;br /&gt;
&lt;br /&gt;
* [[Assi]] shamans have powerful elemental magic tied to the seasons. &lt;br /&gt;
&lt;br /&gt;
* The witch doctors of the orcs are known for augmenting their allies and slowing down their enemies as well as assembling hideous constructs out of bone and scraps of other creatures. &lt;br /&gt;
&lt;br /&gt;
* Druidism is a central fixture of high griffon mysticism in [[Griffon&#039;s Aerie]]: each griffon is linked to a magic tree and its attendant dryad. &lt;br /&gt;
&lt;br /&gt;
* In the local setting of [[Arangoth]], druids are big in [[Sresar Vale]], where they’re often community elders. &lt;br /&gt;
&lt;br /&gt;
* In [[Nipangu]], Gardeners are a celibate order of druids who tame nature and make it orderly, useful and pleasing to the eye.&lt;br /&gt;
&lt;br /&gt;
* In the [[Elgar_Forest|Elgarian]] town of Mazewood, druids help keep the village safe by warping the surrounding wilderness into an ominous labyrinth.&lt;br /&gt;
&lt;br /&gt;
=Clerics and healers=&lt;br /&gt;
&lt;br /&gt;
The biggest human religion on the southern continent is [[Menxism]], followed by the [[Southlands Religion]] and then by the various pantheons. Divine power is real but its origin is uncertain and requires faith, not mathematical certainty. &lt;br /&gt;
&lt;br /&gt;
==Priests of formal religions==&lt;br /&gt;
&lt;br /&gt;
* Clerics of [[Menxvan]] and his evil antithesis [[Menxruk]] are by far the most common in [[Arangoth]]. The same is true of [[Najjir]], the equatorial desert north of Arangoth. &lt;br /&gt;
&lt;br /&gt;
* People from the [[Southlands Peninsula]] as well as [[Bahija]] have a trio of major gods and a supporting cast of deities, each of which has a different type of cleric. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] and its colony Arrantiada also have three: for land, sky and sea. &lt;br /&gt;
&lt;br /&gt;
* Holy people are commonly nobility in [[Taj Jahan]]. They tend to be philosophers for a living.&lt;br /&gt;
&lt;br /&gt;
* Alesian battle-priests are called Hevarnin and they&#039;re often officers supporting 100-man warrior companies.&lt;br /&gt;
&lt;br /&gt;
* The sea-faring [[Korthai]] people worship the mythical Sea Serpent, and their priests take part in an annual ritual to bestow a powerful artifact to an outstanding member of their society.&lt;br /&gt;
&lt;br /&gt;
==Informal holy people, Healers==&lt;br /&gt;
&lt;br /&gt;
Wandering saints, people imbued with divine charismata, churchless magical healers and other kind souls that don’t operate within a bureaucracy usually fall under this category. They can come from just about anywhere — many such characters tend to have a limited range of innate abilities they could summon at will or a certain number of times per day. They can come from any background, mortal or beyond.&lt;br /&gt;
&lt;br /&gt;
The Drachean [[Civic Guard]] tries to employ healers in its healer corps whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Holy warriors==&lt;br /&gt;
&lt;br /&gt;
[[Templars of Menxvan]] are a holy order of warriors, some with special powers, devoted to promoting Menxvan’s cause and defeating his enemies, the [[Guardians of Menxruk]], who seek to undermine the former and cry havoc as anarchy spreads. Najjir also has Menxvanite holy warriors but they are different from Templars.&lt;br /&gt;
&lt;br /&gt;
The Berjeron have the Saints of Jomeil, paladins, wearing mail hauberks and leafy wreaths beneath their cylinder helms and often riding imported horses.&lt;br /&gt;
&lt;br /&gt;
==Mundane/secular healers==&lt;br /&gt;
&lt;br /&gt;
Many skilled physicians and apothecaries do a lot of work to put people back together, in [[Drache]] and elsewhere. The [[Royal University]] has healer training courses. Renowned doctors from [[Xiunhai-la]], [[Najjir]] and [[Taj Jahan]] have been noted. [[Elves]] often turn to magic but if they don’t, their longevity and attention to detail makes them expert physicians. &lt;br /&gt;
&lt;br /&gt;
=Rogues=&lt;br /&gt;
&lt;br /&gt;
==Thieves and Highwaymen==&lt;br /&gt;
&lt;br /&gt;
Thieves are everywhere and require no special background except greed or poverty.  Bandit gangs have caused significant damage to the unity of [[Arangoth]]. Riders of the Horn in [[Ruthmarna]] and Howling Dogs in [[Sresar Vale]] have been especially notorious but had been put down in the past decade. &lt;br /&gt;
&lt;br /&gt;
==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
For a long time, the underworld of Drache was ruled by a “King Nobody” — a rotating title that eventually was eclipsed by a “Correspondence of Thieves.” This, too, was wiped out by the incoming Talamar Guild. At the moment, there’s no major power controlling the Drachean underworld. Ethnic crime tends to cluster together around ethnic communities. For example, the Xiunlans have a Tong in Drache, engaged in racketeering. &lt;br /&gt;
&lt;br /&gt;
[[Sonmor]] is a noteworthy city because that’s where many thieves’ guilds get their start before exporting themselves elsewhere and merging with the homegrown criminal element.&lt;br /&gt;
&lt;br /&gt;
==Assassins==&lt;br /&gt;
&lt;br /&gt;
Assassins and their guilds are poorly known because ones that get too famous get extinguished. Assassins tend to be popular in highly civilized areas, with well-developed political systems.&lt;br /&gt;
&lt;br /&gt;
* An assassin slew the previous king of Arangoth, ushering in 50 years of strife until King Blkdragon and Queen AngelSin righted the course of the realm. &lt;br /&gt;
&lt;br /&gt;
* The independent city of [[Antara]] is known for using spies and assassins as ambassadors to manipulate its neighbors and keep them from banding together to overcome the city&#039;s impressive natural obstacles.&lt;br /&gt;
&lt;br /&gt;
* A group of assassins from [[Najjir]] with political goals recently became active in the area, on behalf of some shadowy “heresiarch.”&lt;br /&gt;
&lt;br /&gt;
=Naturalists=&lt;br /&gt;
&lt;br /&gt;
==Rangers, hunters==&lt;br /&gt;
&lt;br /&gt;
The best elvish rangers are said to be found in [[Elvendeep]], among the Wild Elf peoples and the Order Emissariat, and in Mazewood. Arangothian rangers, native or newcomer, may find a home for their skills in the [[Border Watch]]. Humans can also come from Pentland, where the dangerous flora and fauna of the exotic interior requires special attention.&lt;br /&gt;
&lt;br /&gt;
==Barbarian tribes==&lt;br /&gt;
&lt;br /&gt;
Humans considered “barbaric” include the [[Assi]] and the [[Lonrath|Thons]], mostly because they live primarily in tents, move around a lot and get into confrontations with more “civilized” travelers. That said, their fighting style can be described as barbarian as well, relying on quick, furious, unarmored attacks. The warriors of Nahuatl are the same way.&lt;br /&gt;
&lt;br /&gt;
Orcish tribes are considered barbaric but when Zul Kiras marches as a single nation, it looks more like a coherent army than a furious horde. Of course, the war kings of Zul Kiras do employ furious hordes as part of their forces, to demoralize the enemy.&lt;br /&gt;
&lt;br /&gt;
The [[Provakh]] clans of [[Ruthmarna]] are seen as barbaric, though they are a fiercely honest and loyal society where strength and integrity matter above all else. They also are the main herders of dire yaks.&lt;br /&gt;
&lt;br /&gt;
==Forest cultures==&lt;br /&gt;
&lt;br /&gt;
The Sorani elves are from [[Elvendeep]] but they choose to live in the woods instead of the central arboreal [[Elfspire]]. They’re more rustic than their city cousins, with much more game in their diet. [[J’lontz Giants]] are a race of giants that live in the Southlands and can blend with the tall canopy. &lt;br /&gt;
&lt;br /&gt;
==Equestrians==&lt;br /&gt;
&lt;br /&gt;
[[Khalars]] produce world-class horses and equestrians to ride them. The [[Thontaran|Thons]] are nomadic and use stocky, sturdy draft horses and ponies to get around. The [[Assi]] also ride a lot throughout Nie River Valley.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifters==&lt;br /&gt;
&lt;br /&gt;
Many of the darker shapeshifters can be found in the cursed [[Elgar Forest]]: werewolves, wererats, werespiders, etc. Friendlier polymorphs can be from a variety of places. The magical, ambulatory [[Aran Forest]] might be one place or if the shapeshifter is a type of fey, [[Tor Anan]]. The High Griffons of [[Griffon’s Aerie]] can transform into human and semi-human shape and the highborn [[Oneidhae]] merfolk can transform to walk on land temporarily. &lt;br /&gt;
&lt;br /&gt;
=Seafarers=&lt;br /&gt;
&lt;br /&gt;
==Sailors and Navy officers==&lt;br /&gt;
&lt;br /&gt;
* [[Arangoth]] has its own navy now and it has even defeated some pirates in its first military campaign. Besides that, there’s a flotilla of merchant vessels coming and going daily. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is a naval power, strong due to its drake-rider carrier ships, its enchanted, self-regenerating wood construction and its employment of a water-breathing race as marines. &lt;br /&gt;
&lt;br /&gt;
* [[Bahija]] is a big deal in the trade lanes, having fast ships and an expansionist, moneymaking zeal about the people who run it. The same can be said for [[Secca]], an old city-state in the west of the continent.&lt;br /&gt;
&lt;br /&gt;
* The Berjeron are a maritime power from [[Mwayambi]] and have enormous black ships often filled with slaves of all shapes and colors.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
Pirates can be divided by where they operate: The [[South Sea]], the [[Road of the World]] and the [[Green Sea]] being the most frequently targeted water-bodies. Drache is most familiar with South Seas pirates, who are usually from [[Arangoth]], [[Pentland]], [[Bahija]], [[Secca]], [[Elluria]] or [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The most infamous pirates are [[Korthai]] or “Wolves of the Sea”, a society of raiders that live mostly on their ships. They are known for absorbing captured prisoners into their society and witty sayings like &amp;quot;may the wind break from your prow and not your behind.&amp;quot; The Korthai have many fast attack ships that can overcome heavier ships. They also have heavy ships of their own.&lt;br /&gt;
&lt;br /&gt;
A naval attack recently forced a group of pirates from the Equine Islands south of Arangoth, leaving them with no place to go and their leader dead.&lt;br /&gt;
&lt;br /&gt;
=Entertainers=&lt;br /&gt;
&lt;br /&gt;
==Bards, musicians, actors==&lt;br /&gt;
&lt;br /&gt;
Arangoth has a tradition of watching plays, musical shows, oratory and other spectacles. Several well-known establishments where characters may be employed to perform. &lt;br /&gt;
&lt;br /&gt;
The Drache Municipal Theatre is the setting&#039;s common man&#039;s troupe, performing many cultural classics as well as penny dreadfuls about overbearingly angsty vampire lords and such. They draw a substantial crowd from the performance lover on a budget. &lt;br /&gt;
&lt;br /&gt;
Plays and music can also be seen at The House of the Silver Swan and The Cat&#039;s Pajamas, which have built in performing spaces. But the Silver Swan also doubles as an expensive inn for persons of quality and both the Swan and the Pajamas double as bordellos. &lt;br /&gt;
&lt;br /&gt;
==Artists, writers==&lt;br /&gt;
&lt;br /&gt;
Crowned Swan Publishing is the preeminent company for putting out printed works. The Rumormill is a primitive newspaper that supplies news to Drache and needs many reporters and runners. As for paintings and sculptures, they are often done for the sake of a paying patron or in a rare gallery showing, usually at the estate of someone wealthy, paintings may be sold to visitors. &lt;br /&gt;
&lt;br /&gt;
==Companions, prostitutes==&lt;br /&gt;
&lt;br /&gt;
* The [[House of the Silver Swan]] caters to nobility and employs nubile females to provide conversation, provocative dancing and sometimes, for an informal arrangement, companionship in bed. Courtesans employed by the Swan are all high-class and taught to be selective. &lt;br /&gt;
&lt;br /&gt;
* [[The Cat&#039;s Pajamas]] is a theater, inn and bordello, which is more explicitly dedicated to the latter function. Nonetheless, it regularly exhibits plays and other spectacles. &lt;br /&gt;
&lt;br /&gt;
* The Indecent Nymph is a fixture in the Red Lantern District: a straight up bordello and dance parlor, run by a fence for various thieves operating in the area.&lt;br /&gt;
&lt;br /&gt;
* The [[Gulanadur|Gulanadurians]] have a caste of companions known as Hands of the Queen, which are experts in all manners of entertainment.&lt;br /&gt;
&lt;br /&gt;
=Nobility=&lt;br /&gt;
Though each nation has a different sort of government, the natural order of humanoids is to attain power by any means necessary. This inevitably leads to rulers and privileged citizens. From the Celestial Elves of [[Nipangu]] to the clan chieftains of [[Zul Kiras]], nobility exists in countless forms within the world of [[Siveth]].&lt;br /&gt;
==Arangothian Nobility==&lt;br /&gt;
In Arangoth, Sithires rule their respective duchies in any way they see fit. In [[Transdariania]] this is by way of an election and a cadre of advisors — in [[Minkbrantha]], it is by way of an absolute monarchy, with the title of Sithire being passed on by bloodline. As such, there is no hard and fast rule for each individual duchy of Arangoth. (Further reading on the [[Government_of_Transdariania|government of Transdariania]])&lt;br /&gt;
&lt;br /&gt;
*Ministers serve as direct servants of the Sithire, with each typically concerning themselves with a specific sphere of influence. Agriculture, war, etc.&lt;br /&gt;
&lt;br /&gt;
*Counts (or arangires) are the owners of several baronies, typically with several tiers of organization themselves.&lt;br /&gt;
&lt;br /&gt;
*Barons (or floxods) own the vast majority of land in Arangoth, and are responsible both for protecting their peasant constituents as well as collecting taxes from them.&lt;br /&gt;
&lt;br /&gt;
*Mayors are typically not considered nobility, though they wield large amounts of power within their respective cities. &lt;br /&gt;
==Other nobility==&lt;br /&gt;
*The [[Clans_of_Zul_Kiras|clans]] of [[Zul Kiras]] all have leaders, as seemingly chaotic as the ever-warring nation may seem to an outsider. The level of influence, and the power that influences grants, varies greatly based on which clan is being considered.&lt;br /&gt;
&lt;br /&gt;
*The [[Korthai]], or Sea Wolves, are a race that thrives off of both mercantile practices and piracy. Though captains are arguably the most potent form of nobility within the ranks of the Korthai, there is a council (called the Lantya) that convenes annually to discuss race-wide issues.&lt;br /&gt;
&lt;br /&gt;
*The great forest nation of [[Elvendeep]] is ruled by a High Council, a group of oligarchs that control practically every matter of policy. &lt;br /&gt;
&lt;br /&gt;
*The southern empire of [[Alesia]] is ruled by bureaucrats that fiercely compete for their positions, taking yearly exams in order to prove their worth.&lt;br /&gt;
&lt;br /&gt;
*In the island nation of [[Bahija]], right off the coast of the continent of [[Mwayambi]], the moneyed elite control every vote in a supposedly &amp;quot;democratic&amp;quot; parliament.&lt;br /&gt;
=Common Professions=&lt;br /&gt;
Despite the glitz and glamour of working as a legendary dragon slayer or a genius alchemist, there must be a blacksmith to forge the dragon slayer&#039;s armor and a glassblower to craft the flasks for the alchemist&#039;s potions. All four need to eat. Sometimes this simple work is more respected, as it is so vital to the general survival of the various societies on [[Siveth]].&lt;br /&gt;
==Merchants==&lt;br /&gt;
Merchants are welcome in every corner of the world, as commerce is the lifeblood of civilization. Some nations have more notable mercantile niches carved for themselves than others.&lt;br /&gt;
&lt;br /&gt;
*The [[Korthai]] merchants are always female, and trade purely in the cold months. In the warm months, their male counterparts raid. These raids yield goods that the merchants then sell, and the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
*The [[Panguro|Sword Isles]] are named such for a reason. Merchants hailing from the northern archipelago travel the [[Road of the World]] to the far corners of Siveth in an effort to sell their famous weapons.&lt;br /&gt;
&lt;br /&gt;
*[[Marilsan]] is a western nation with legendary fields of plenty, and their merchants are happy to export the goods. Though primarily selling cash crops (such as tobacco, spices, and rare wines), the Marilsani are also commonly an excellent source for naval ships.&lt;br /&gt;
&lt;br /&gt;
*The massive steppes of [[Kahlara]] hold an untold amount of impressive goods, though none are as fantastic as Khalar Horses. These horses are said to be as fast as a sandstorm, and just as tough.&lt;br /&gt;
&lt;br /&gt;
*[[The Tyhinn Empire]] owes its rapid expansion to rich veins of iron and gold, which its merchants are happy to sell wherever the valuable metals are desired.&lt;br /&gt;
&lt;br /&gt;
*The cursed nation of [[Bahr]], a land of goblinoids and dark elves roaming about the surface freely, is a key hub for smuggling in Veth. Anything you could want to find is in the capital city of [[Bahrkul]], though you need to know who to ask.&lt;br /&gt;
==Scribes, scholars==&lt;br /&gt;
*The [[Royal University]] of [[Drache]] is a hub for scholars of all sorts, from historians to doctors to military strategists.&lt;br /&gt;
&lt;br /&gt;
*Within the Panguran nation of [[Panguro#Sai-No-Gu|Sai-No-Gu]], there is an entire caste devoted to scholars. &lt;br /&gt;
&lt;br /&gt;
*The [[Najjir|Najjiran]] city-state of [[Qarsythe]] houses a massive university that primarily concerns itself with magic use, but is an impressive school for more mundane intellectual pursuits as well.&lt;br /&gt;
==Artisans, smiths, engineers==&lt;br /&gt;
*A list of famous artisans would be incomplete if it forgot the famed craftsmen (and women) of [[Ruthmarna]]. The dwarves of Ruthmarna are unmatched in their skills of masonry and smithing, though they are not pushovers when it comes to other sorts of crafts.&lt;br /&gt;
&lt;br /&gt;
*The mysterious island nation of [[Azaan]] is driven by a class of truly awesome engineers, though little is known about them by the outside world.&lt;br /&gt;
&lt;br /&gt;
*[[Marilsan]] is well-known for its jewelry, and the jewelers that make such pieces are world-class. Regardless of the gem or metal, it can be made beautiful by the hands of a Marilsani jeweler.&lt;br /&gt;
&lt;br /&gt;
*The [[Najjir|Najjiran]] province of [[Sh&#039;hazrid]] was initially designed by a master architect, and the architects of the city are astounding. Miraculous aqueducts and impressive rooftop greenhouses are just a couple of the marvels that make up the massive building that houses all of Sh&#039;hazrid.&lt;br /&gt;
&lt;br /&gt;
*The smiths of [[Panguro]] are what lend the archipelago the name of The Sword Isles, their steel-working so legendary that many citizens of Veth would pay top dollar for a blade.&lt;br /&gt;
==Farmers, herders, fishers==&lt;br /&gt;
*[[Marilsan|Marilsani]] farmers make the world go round, such is their volume of export. They truly are the bread basket of [[Veth]].&lt;br /&gt;
&lt;br /&gt;
*[[Arangoth|Arangothek]] fishermen catch an unbelievable amount of fish every day, and with proper care are able to spread their yields across the entire region.&lt;br /&gt;
&lt;br /&gt;
*The Grenadorsok and Freemen of the [[Alesian Imperium]] are the farmers that keep the entire continent-spanning Imperium fed, and they do so with impressive Alesian efficiency.&lt;br /&gt;
&lt;br /&gt;
*In the southern desert nation of [[Teldanar]], there are slaves that toil endlessly to grow the unmatched [[Nokos]] mushrooms, which are said to confer telepathic powers to their consumers. &lt;br /&gt;
==Miners, Underground==&lt;br /&gt;
There are numerous races that live solely underground, such as the [[Gulanadur|Gulanadurians]], [[Vuulari]], and [[Dol Druun]], among many others. However, few surface nations have made an international name for themselves through their mining exploits.&lt;br /&gt;
&lt;br /&gt;
*The mithril mines of [[Caern Rhia]] are the only known on Siveth, with the green-tinted mithril being an impressive bargaining chip in negotiations.&lt;br /&gt;
&lt;br /&gt;
*The [[Ruthmarna|Ruthmarnan]] mountain range houses all sorts of rare metals, which the [[Ruthmarnan|Ruthmarnans]] are happy to mine and use. &lt;br /&gt;
&lt;br /&gt;
*[[The Tyhinn Empire]] has grown rich from their plentiful sources of iron and gold, found after a disaster that created the region of Nith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9746</id>
		<title>Class and Profession</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9746"/>
		<updated>2019-08-29T07:04:26Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
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&lt;div&gt;{{legacy}}&lt;br /&gt;
&lt;br /&gt;
The following is intended to be a guide for people who have a character’s class or profession in mind but don’t know the setting. Suggestions on character origin are organized by job type. Simply skip to the heading you want and click on the links if you&#039;re interested. This list is not meant to be exhaustive. Contributions are welcome. &lt;br /&gt;
&lt;br /&gt;
If you’d like a list of all the races in the world instead, see [[:Category:Races|this page]].&lt;br /&gt;
&lt;br /&gt;
=Warriors=&lt;br /&gt;
&lt;br /&gt;
Every culture has some kind of warriors to fend off the threats of the world. Their preferred fighting style depends on their civilization, climate and attitude towards combat and bloodshed. &lt;br /&gt;
&lt;br /&gt;
==Martial Cultures==&lt;br /&gt;
&lt;br /&gt;
Some of the world’s cultures are intensely militaristic and devote a lot of resources towards perfecting their fighting ability as individuals or as a nation. &lt;br /&gt;
&lt;br /&gt;
* The [[Alesian Imperium]] is a human empire that took over most of the south pole continent. They’re known mostly for their martial skill and their dreaded legions, known as the falvarniosok.&lt;br /&gt;
&lt;br /&gt;
* [[Zul Kiras]] is the epitome of orcish militarism in middle [[Veth]]. The united clans all pledge fealty to one leader called the War King, who periodically marches the entire Orcish juggernaut to war. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is rapacious and expansionist, with a martial focus. Though most of the armed training goes into naval combat and ship operation, Pentland produced some striking drake-riding cavalry.&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
&lt;br /&gt;
Knights are ennobled warriors of some skill, who usually own decent armor and weapons. Most knights in the setting are likely to be humans from Arangoth and Myst or elves from [[Elvendeep]]. Holy warriors and religious knights often fight for [[Menxvan]] as Templars. &lt;br /&gt;
&lt;br /&gt;
The most infamous knightly order in Arangoth is called The Beady Eye. It was formerly the [[The Watchful Eye]], made up of strong and glorious lords and knights. At their height, they conquered a substantial swathe of the cursed [[Elgar Forest]] and converted it to habitable land (it later reverted to its regular cursed state.) Eventually, the knights rebelled against their princes and assassinated the monarch, causing fifty years of internecine strife. The order is publicly banned but endures in secret, waiting to rise again. &lt;br /&gt;
&lt;br /&gt;
The land of [[Orjana]] in the cold north, is filled with lodges of warrior-heroes analogous to the knights of the south. These brotherhoods are called Druzhinas and Hosts (if they’re large).&lt;br /&gt;
&lt;br /&gt;
==Arangothian Armed Forces==&lt;br /&gt;
&lt;br /&gt;
* Drache&#039;s [[Civic Guard]] employs fighting people of various races to police the city, bust criminals and resolve disputes among citizens on the street.&lt;br /&gt;
&lt;br /&gt;
* Arangoth&#039;s [[Border Watch]] is a collection of skilled archers, trackers and skirmishers hired to serve as the first line of defense along the realm&#039;s outer edges. &lt;br /&gt;
&lt;br /&gt;
* Arangoth operates on a [[Army_of_Transdariania|bannerman]] system, with a garrison that is augmented by contributions from the various dukes and barons across the realm. There are light skirmishers, heavy knights, light and heavy cavalry, dragoons, engineers and specialists. &lt;br /&gt;
&lt;br /&gt;
==Mercenaries and adventurers==&lt;br /&gt;
&lt;br /&gt;
Mercenary is an extremely common profession for most races and species. Mercenary companies can be homogenous or multiracial and can serve any number of interests besides the need to get paid. Lone swords for hire and adventurers are common in [[Drache]], the default setting port-city known for attracting people and events of global significance. &lt;br /&gt;
&lt;br /&gt;
The best-known mercenary company in South Arangoth was the Crimson Shield, for a while, when its leader served as Lord Protector. &lt;br /&gt;
&lt;br /&gt;
=Mages=&lt;br /&gt;
&lt;br /&gt;
There&#039;s so many different types of magic, it&#039;s impossible to keep track of it all, so belonging to schools of magic is not enforced. The following are suggestions. Drache&#039;s Civic Guard sometimes hires mages to augment their forces. &lt;br /&gt;
&lt;br /&gt;
==Formally Educated Wizards==&lt;br /&gt;
&lt;br /&gt;
* [[Drache]] has a renowned Royal University with a substantial school of magic, taking students from all over the continent and beyond. &lt;br /&gt;
&lt;br /&gt;
* [[Qarsythe]] is a territory in [[Najjir]], ruled by an arcanist guild and has definitive treatises on almost all schools of magic. &lt;br /&gt;
&lt;br /&gt;
* [[Mwayambi#The_Berjeron|Berjeron]] ley savants from Mwayambi are skilled geomancers, known for their ability to manipulate currents and places of power. &lt;br /&gt;
&lt;br /&gt;
* [[Alesian_Imperium|Alesian]] battle-sorcerers are barracks-trained, rather than taught, to use combat magic integrated into general Alesian strategy. &lt;br /&gt;
&lt;br /&gt;
* Among the orcs of [[Zul Kiras]], Firestorm Clan maintains a tradition of formally training war and blight wizards and is one of the most feared of the clans.&lt;br /&gt;
&lt;br /&gt;
==Intuitive Sorcerers==&lt;br /&gt;
&lt;br /&gt;
People with innate magical power can come from anywhere, from a variety of sources. [[Drache]] saw a good number pass through, with more ever coming, so none of the locals are surprised at displays of magic anymore. Different nations treat them differently, depending on the extent to which magic is nurtured there. &lt;br /&gt;
&lt;br /&gt;
==Witches, Druids, Shamans==&lt;br /&gt;
&lt;br /&gt;
* The most famous witches come from [[Lonrath]], where they preside over tribes that live in the shattered ruins of a dead magical empire. &lt;br /&gt;
&lt;br /&gt;
* In [[Orjana]], a conclave of witches presides over the mystical grove, where seasons are kept.  &lt;br /&gt;
&lt;br /&gt;
* [[Assi]] shamans have powerful elemental magic tied to the seasons. &lt;br /&gt;
&lt;br /&gt;
* The witch doctors of the orcs are known for augmenting their allies and slowing down their enemies as well as assembling hideous constructs out of bone and scraps of other creatures. &lt;br /&gt;
&lt;br /&gt;
* Druidism is a central fixture of high griffon mysticism in [[Griffon&#039;s Aerie]]: each griffon is linked to a magic tree and its attendant dryad. &lt;br /&gt;
&lt;br /&gt;
* In the local setting of [[Arangoth]], druids are big in [[Sresar Vale]], where they’re often community elders. &lt;br /&gt;
&lt;br /&gt;
* In [[Nipangu]], Gardeners are a celibate order of druids who tame nature and make it orderly, useful and pleasing to the eye.&lt;br /&gt;
&lt;br /&gt;
* In the [[Elgar_Forest|Elgarian]] town of Mazewood, druids help keep the village safe by warping the surrounding wilderness into an ominous labyrinth.&lt;br /&gt;
&lt;br /&gt;
=Clerics and healers=&lt;br /&gt;
&lt;br /&gt;
The biggest human religion on the southern continent is [[Menxism]], followed by the [[Southlands Religion]] and then by the various pantheons. Divine power is real but its origin is uncertain and requires faith, not mathematical certainty. &lt;br /&gt;
&lt;br /&gt;
==Priests of formal religions==&lt;br /&gt;
&lt;br /&gt;
* Clerics of [[Menxvan]] and his evil antithesis [[Menxruk]] are by far the most common in [[Arangoth]]. The same is true of [[Najjir]], the equatorial desert north of Arangoth. &lt;br /&gt;
&lt;br /&gt;
* People from the [[Southlands Peninsula]] as well as [[Bahija]] have a trio of major gods and a supporting cast of deities, each of which has a different type of cleric. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] and its colony Arrantiada also have three: for land, sky and sea. &lt;br /&gt;
&lt;br /&gt;
* Holy people are commonly nobility in [[Taj Jahan]]. They tend to be philosophers for a living.&lt;br /&gt;
&lt;br /&gt;
* Alesian battle-priests are called Hevarnin and they&#039;re often officers supporting 100-man warrior companies.&lt;br /&gt;
&lt;br /&gt;
* The sea-faring [[Korthai]] people worship the mythical Sea Serpent, and their priests take part in an annual ritual to bestow a powerful artifact to an outstanding member of their society.&lt;br /&gt;
&lt;br /&gt;
==Informal holy people, Healers==&lt;br /&gt;
&lt;br /&gt;
Wandering saints, people imbued with divine charismata, churchless magical healers and other kind souls that don’t operate within a bureaucracy usually fall under this category. They can come from just about anywhere — many such characters tend to have a limited range of innate abilities they could summon at will or a certain number of times per day. They can come from any background, mortal or beyond.&lt;br /&gt;
&lt;br /&gt;
The Drachean [[Civic Guard]] tries to employ healers in its healer corps whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Holy warriors==&lt;br /&gt;
&lt;br /&gt;
[[Templars of Menxvan]] are a holy order of warriors, some with special powers, devoted to promoting Menxvan’s cause and defeating his enemies, the [[Guardians of Menxruk]], who seek to undermine the former and cry havoc as anarchy spreads. Najjir also has Menxvanite holy warriors but they are different from Templars.&lt;br /&gt;
&lt;br /&gt;
The Berjeron have the Saints of Jomeil, paladins, wearing mail hauberks and leafy wreaths beneath their cylinder helms and often riding imported horses.&lt;br /&gt;
&lt;br /&gt;
==Mundane/secular healers==&lt;br /&gt;
&lt;br /&gt;
Many skilled physicians and apothecaries do a lot of work to put people back together, in [[Drache]] and elsewhere. The [[Royal University]] has healer training courses. Renowned doctors from [[Xiunhai-la]], [[Najjir]] and [[Taj Jahan]] have been noted. [[Elves]] often turn to magic but if they don’t, their longevity and attention to detail makes them expert physicians. &lt;br /&gt;
&lt;br /&gt;
=Rogues=&lt;br /&gt;
&lt;br /&gt;
==Thieves and Highwaymen==&lt;br /&gt;
&lt;br /&gt;
Thieves are everywhere and require no special background except greed or poverty.  Bandit gangs have caused significant damage to the unity of [[Arangoth]]. Riders of the Horn in [[Ruthmarna]] and Howling Dogs in [[Sresar Vale]] have been especially notorious but had been put down in the past decade. &lt;br /&gt;
&lt;br /&gt;
==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
For a long time, the underworld of Drache was ruled by a “King Nobody” — a rotating title that eventually was eclipsed by a “Correspondence of Thieves.” This, too, was wiped out by the incoming Talamar Guild. At the moment, there’s no major power controlling the Drachean underworld. Ethnic crime tends to cluster together around ethnic communities. For example, the Xiunlans have a Tong in Drache, engaged in racketeering. &lt;br /&gt;
&lt;br /&gt;
[[Sonmor]] is a noteworthy city because that’s where many thieves’ guilds get their start before exporting themselves elsewhere and merging with the homegrown criminal element.&lt;br /&gt;
&lt;br /&gt;
==Assassins==&lt;br /&gt;
&lt;br /&gt;
Assassins and their guilds are poorly known because ones that get too famous get extinguished. Assassins tend to be popular in highly civilized areas, with well-developed political systems.&lt;br /&gt;
&lt;br /&gt;
* An assassin slew the previous king of Arangoth, ushering in 50 years of strife until King Blkdragon and Queen AngelSin righted the course of the realm. &lt;br /&gt;
&lt;br /&gt;
* The independent city of [[Antara]] is known for using spies and assassins as ambassadors to manipulate its neighbors and keep them from banding together to overcome the city&#039;s impressive natural obstacles.&lt;br /&gt;
&lt;br /&gt;
* A group of assassins from [[Najjir]] with political goals recently became active in the area, on behalf of some shadowy “heresiarch.”&lt;br /&gt;
&lt;br /&gt;
=Naturalists=&lt;br /&gt;
&lt;br /&gt;
==Rangers, hunters==&lt;br /&gt;
&lt;br /&gt;
The best elvish rangers are said to be found in [[Elvendeep]], among the Wild Elf peoples and the Order Emissariat, and in Mazewood. Arangothian rangers, native or newcomer, may find a home for their skills in the [[Border Watch]]. Humans can also come from Pentland, where the dangerous flora and fauna of the exotic interior requires special attention.&lt;br /&gt;
&lt;br /&gt;
==Barbarian tribes==&lt;br /&gt;
&lt;br /&gt;
Humans considered “barbaric” include the [[Assi]] and the [[Lonrath|Thons]], mostly because they live primarily in tents, move around a lot and get into confrontations with more “civilized” travelers. That said, their fighting style can be described as barbarian as well, relying on quick, furious, unarmored attacks. The warriors of Nahuatl are the same way.&lt;br /&gt;
&lt;br /&gt;
Orcish tribes are considered barbaric but when Zul Kiras marches as a single nation, it looks more like a coherent army than a furious horde. Of course, the war kings of Zul Kiras do employ furious hordes as part of their forces, to demoralize the enemy.&lt;br /&gt;
&lt;br /&gt;
The [[Provakh]] clans of [[Ruthmarna]] are seen as barbaric, though they are a fiercely honest and loyal society where strength and integrity matter above all else. They also are the main herders of dire yaks.&lt;br /&gt;
&lt;br /&gt;
==Forest cultures==&lt;br /&gt;
&lt;br /&gt;
The Sorani elves are from [[Elvendeep]] but they choose to live in the woods instead of the central arboreal [[Elfspire]]. They’re more rustic than their city cousins, with much more game in their diet. [[J’lontz Giants]] are a race of giants that live in the Southlands and can blend with the tall canopy. &lt;br /&gt;
&lt;br /&gt;
==Equestrians==&lt;br /&gt;
&lt;br /&gt;
[[Khalars]] produce world-class horses and equestrians to ride them. The [[Thontaran|Thons]] are nomadic and use stocky, sturdy draft horses and ponies to get around. The [[Assi]] also ride a lot throughout Nie River Valley.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifters==&lt;br /&gt;
&lt;br /&gt;
Many of the darker shapeshifters can be found in the cursed [[Elgar Forest]]: werewolves, wererats, werespiders, etc. Friendlier polymorphs can be from a variety of places. The magical, ambulatory [[Aran Forest]] might be one place or if the shapeshifter is a type of fey, [[Tor Anan]]. The High Griffons of [[Griffon’s Aerie]] can transform into human and semi-human shape and the highborn [[Oneidhae]] merfolk can transform to walk on land temporarily. &lt;br /&gt;
&lt;br /&gt;
=Seafarers=&lt;br /&gt;
&lt;br /&gt;
==Sailors and Navy officers==&lt;br /&gt;
&lt;br /&gt;
* [[Arangoth]] has its own navy now and it has even defeated some pirates in its first military campaign. Besides that, there’s a flotilla of merchant vessels coming and going daily. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is a naval power, strong due to its drake-rider carrier ships, its enchanted, self-regenerating wood construction and its employment of a water-breathing race as marines. &lt;br /&gt;
&lt;br /&gt;
* [[Bahija]] is a big deal in the trade lanes, having fast ships and an expansionist, moneymaking zeal about the people who run it. The same can be said for [[Secca]], an old city-state in the west of the continent.&lt;br /&gt;
&lt;br /&gt;
* The Berjeron are a maritime power from [[Mwayambi]] and have enormous black ships often filled with slaves of all shapes and colors.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
Pirates can be divided by where they operate: The [[South Sea]], the [[Road of the World]] and the [[Green Sea]] being the most frequently targeted water-bodies. Drache is most familiar with South Seas pirates, who are usually from [[Arangoth]], [[Pentland]], [[Bahija]], [[Secca]], [[Elluria]] or [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The most infamous pirates are [[Korthai]] or “Wolves of the Sea”, a society of raiders that live mostly on their ships. They are known for absorbing captured prisoners into their society and witty sayings like &amp;quot;may the wind break from your prow and not your behind.&amp;quot; The Korthai have many fast attack ships that can overcome heavier ships. They also have heavy ships of their own.&lt;br /&gt;
&lt;br /&gt;
A naval attack recently forced a group of pirates from the Equine Islands south of Arangoth, leaving them with no place to go and their leader dead.&lt;br /&gt;
&lt;br /&gt;
=Entertainers=&lt;br /&gt;
&lt;br /&gt;
==Bards, musicians, actors==&lt;br /&gt;
&lt;br /&gt;
Arangoth has a tradition of watching plays, musical shows, oratory and other spectacles. Several well-known establishments where characters may be employed to perform. &lt;br /&gt;
&lt;br /&gt;
The Drache Municipal Theatre is the setting&#039;s common man&#039;s troupe, performing many cultural classics as well as penny dreadfuls about overbearingly angsty vampire lords and such. They draw a substantial crowd from the performance lover on a budget. &lt;br /&gt;
&lt;br /&gt;
Plays and music can also be seen at The House of the Silver Swan and The Cat&#039;s Pajamas, which have built in performing spaces. But the Silver Swan also doubles as an expensive inn for persons of quality and both the Swan and the Pajamas double as bordellos. &lt;br /&gt;
&lt;br /&gt;
==Artists, writers==&lt;br /&gt;
&lt;br /&gt;
Crowned Swan Publishing is the preeminent company for putting out printed works. The Rumormill is a primitive newspaper that supplies news to Drache and needs many reporters and runners. As for paintings and sculptures, they are often done for the sake of a paying patron or in a rare gallery showing, usually at the estate of someone wealthy, paintings may be sold to visitors. &lt;br /&gt;
&lt;br /&gt;
==Companions, prostitutes==&lt;br /&gt;
&lt;br /&gt;
* The [[House of the Silver Swan]] caters to nobility and employs nubile females to provide conversation, provocative dancing and sometimes, for an informal arrangement, companionship in bed. Courtesans employed by the Swan are all high-class and taught to be selective. &lt;br /&gt;
&lt;br /&gt;
* [[The Cat&#039;s Pajamas]] is a theater, inn and bordello, which is more explicitly dedicated to the latter function. Nonetheless, it regularly exhibits plays and other spectacles. &lt;br /&gt;
&lt;br /&gt;
* The Indecent Nymph is a fixture in the Red Lantern District: a straight up bordello and dance parlor, run by a fence for various thieves operating in the area.&lt;br /&gt;
&lt;br /&gt;
* The [[Gulanadur|Gulanadurians]] have a caste of companions known as Hands of the Queen, which are experts in all manners of entertainment.&lt;br /&gt;
&lt;br /&gt;
=Nobility=&lt;br /&gt;
Though each nation has a different sort of government, the natural order of humanoids is to attain power by any means necessary. This inevitably leads to rulers and privileged citizens. From the Celestial Elves of [[Nipangu]] to the clan chieftains of [[Zul Kiras]], nobility exists in countless forms within the world of [[Siveth]].&lt;br /&gt;
==Arangothian Nobility==&lt;br /&gt;
In Arangoth, Sithires rule their respective duchies in any way they see fit. In [[Transdariania]] this is by way of an election and a cadre of advisors — in [[Minkbrantha]], it is by way of an absolute monarchy, with the title of Sithire being passed on by bloodline. As such, there is no hard and fast rule for each individual duchy of Arangoth. (Further reading on the [[Government_of_Transdariania|government of Transdariania]])&lt;br /&gt;
&lt;br /&gt;
*Ministers serve as direct servants of the Sithire, with each typically concerning themselves with a specific sphere of influence. Agriculture, war, etc.&lt;br /&gt;
&lt;br /&gt;
*Counts (or arangires) are the owners of several baronies, typically with several tiers of organization themselves.&lt;br /&gt;
&lt;br /&gt;
*Barons (or floxods) own the vast majority of land in Arangoth, and are responsible both for protecting their peasant constituents as well as collecting taxes from them.&lt;br /&gt;
&lt;br /&gt;
*Mayors are typically not considered nobility, though they wield large amounts of power within their respective cities. &lt;br /&gt;
==Other nobility==&lt;br /&gt;
*The [[Clans_of_Zul_Kiras|clans]] of [[Zul Kiras]] all have leaders, as seemingly chaotic as the ever-warring nation may seem to an outsider. The level of influence, and the power that influences grants, varies greatly based on which clan is being considered.&lt;br /&gt;
&lt;br /&gt;
*The [[Korthai]], or Sea Wolves, are a race that thrives off of both mercantile practices and piracy. Though captains are arguably the most potent form of nobility within the ranks of the Korthai, there is a council (called the Lantya) that convenes annually to discuss race-wide issues.&lt;br /&gt;
&lt;br /&gt;
*The great forest nation of [[Elvendeep]] is ruled by a High Council, a group of oligarchs that control practically every matter of policy. &lt;br /&gt;
&lt;br /&gt;
*The southern empire of [[Alesia]] is ruled by bureaucrats that fiercely compete for their positions, taking yearly exams in order to prove their worth.&lt;br /&gt;
&lt;br /&gt;
*In the island nation of [[Bahija]], right off the coast of the continent of [[Mwayambi]], the moneyed elite control every vote in a supposedly &amp;quot;democratic&amp;quot; parliament.&lt;br /&gt;
=Common Professions=&lt;br /&gt;
Despite the glitz and glamour of working as a legendary dragon slayer or a genius alchemist, there must be a blacksmith to forge the dragon slayer&#039;s armor and a glassblower to craft the flasks for the alchemist&#039;s potions. All four need to eat. Sometimes this simple work is more respected, as it is so vital to the general survival of the various societies on [[Siveth]].&lt;br /&gt;
==Merchants==&lt;br /&gt;
Merchants are welcome in every corner of the world, as commerce is the lifeblood of civilization. Some nations have more notable mercantile niches carved for themselves than others.&lt;br /&gt;
&lt;br /&gt;
*The [[Korthai]] merchants are always female, and trade purely in the cold months. In the warm months, their male counterparts raid. These raids yield goods that the merchants then sell, and the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
*The [[Panguro|Sword Isles]] are named such for a reason. Merchants hailing from the northern archipelago travel the [[Road of the World]] to the far corners of Siveth in an effort to sell their famous weapons.&lt;br /&gt;
&lt;br /&gt;
*[[Marilsan]] is a western nation with legendary fields of plenty, and their merchants are happy to export the goods. Though primarily selling cash crops (such as tobacco, spices, and rare wines), the Marilsani are also commonly an excellent source for naval ships.&lt;br /&gt;
&lt;br /&gt;
*The massive steppes of [[Kahlara]] hold an untold amount of impressive goods, though none are as fantastic as Khalar Horses. These horses are said to be as fast as a sandstorm, and just as tough.&lt;br /&gt;
&lt;br /&gt;
*[[The Tyhinn Empire]] owes its rapid expansion to rich veins of iron and gold, which its merchants are happy to sell wherever the valuable metals are desired.&lt;br /&gt;
&lt;br /&gt;
*The cursed nation of [[Bahr]], a land of goblinoids and dark elves roaming about the surface freely, is a key hub for smuggling in Veth. Anything you could want to find is in the capital city of [[Bahrkul]], though you need to know who to ask.&lt;br /&gt;
==Scribes, scholars==&lt;br /&gt;
*The [[Royal University]] of [[Drache]] is a hub for scholars of all sorts, from historians to doctors to military strategists.&lt;br /&gt;
&lt;br /&gt;
*Within the Panguran nation of [[Panguro#Sai-No-Gu|Sai-No-Gu]], there is an entire caste devoted to scholars. &lt;br /&gt;
&lt;br /&gt;
*The [[Najjir|Najjiran]] city-state of [[Qarsythe]] houses a massive university that primarily concerns itself with magic use, but is an impressive school for more mundane intellectual pursuits as well.&lt;br /&gt;
==Artisans, smiths, engineers==&lt;br /&gt;
*A list of famous artisans would be incomplete if it forgot the famed craftsmen (and women) of [[Ruthmarna]]. The dwarves of Ruthmarna are unmatched in their skills of masonry and smithing, though they are not pushovers when it comes to other sorts of crafts.&lt;br /&gt;
&lt;br /&gt;
*The mysterious island nation of [[Azaan]] is driven by a class of truly awesome engineers, though little is known about them by the outside world.&lt;br /&gt;
&lt;br /&gt;
*[[Marilsan]] is well-known for its jewelry, and the jewelers that make such pieces are world-class. Regardless of the gem or metal, it can be made beautiful by the hands of a Marilsani jeweler.&lt;br /&gt;
&lt;br /&gt;
*The [[Najjir|Najjiran]] province of [[Sh&#039;hazrid]] was initially designed by a master architect, and the architects of the city are astounding. Miraculous aqueducts and impressive rooftop greenhouses are just a couple of the marvels that make up the massive building that houses all of Sh&#039;hazrid.&lt;br /&gt;
&lt;br /&gt;
*The smiths of [[Panguro]] are what lend the archipelago the name of The Sword Isles, their steel-working so legendary that many citizens of Veth would pay top dollar for a blade.&lt;br /&gt;
==Farmers, herders, fishers==&lt;br /&gt;
*[[Marilsan|Marilsani]] farmers make the world go round, such is their volume of export. They truly are the bread basket of [[Veth]].&lt;br /&gt;
&lt;br /&gt;
*[[Arangoth|Arangothek]] fishermen catch an unbelievable amount of fish every day, and with proper care are able to spread their yields across the entire region.&lt;br /&gt;
&lt;br /&gt;
*The Grenadorsok and Freemen of the [[Alesian Imperium]] are the farmers that keep the entire continent-spanning Imperium fed, and they do so with impressive Alesian efficiency.&lt;br /&gt;
&lt;br /&gt;
*In the southern desert nation of [[Teldanar]], there are slaves that toil endlessly to grow the unmatched [[Nokos]] mushrooms, which are said to confer telepathic powers to their consumers. &lt;br /&gt;
==Miners, Underground==&lt;br /&gt;
There are numerous races that live solely underground, such as the [[Gulanadur|Gulanadurians]], [[Vuulari]], and [[Dol Druun]], among many others. However, few surface nations have made an international name for themselves through their mining exploits.&lt;br /&gt;
&lt;br /&gt;
*The mithril mines of [[Caern Rhia]] are the only known on Siveth, with the green-tinted mithril being an impressive bargaining chip in negotiations.&lt;br /&gt;
&lt;br /&gt;
*The [[Ruthmarna|Ruthmarnan]] mountain range houses all sorts of rare metals, which the [[Ruthmarnan|Ruthmarnans]] are happy to mine and use. &lt;br /&gt;
&lt;br /&gt;
*[[The Tyhinn Empire]] has grown rich from their plentiful sources of iron and gold, found after a disaster that created the region of Nith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9734</id>
		<title>Class and Profession</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9734"/>
		<updated>2019-08-27T22:41:40Z</updated>

		<summary type="html">&lt;p&gt;Shayde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
&lt;br /&gt;
The following is intended to be a guide for people who have a character’s class or profession in mind but don’t know the setting. Suggestions on character origin are organized by job type. Simply skip to the heading you want and click on the links if you&#039;re interested. This list is not meant to be exhaustive. Contributions are welcome. &lt;br /&gt;
&lt;br /&gt;
If you’d like a list of all the races in the world instead, see [[:Category:Races|this page]].&lt;br /&gt;
&lt;br /&gt;
=Warriors=&lt;br /&gt;
&lt;br /&gt;
Every culture has some kind of warriors to fend off the threats of the world. Their preferred fighting style depends on their civilization, climate and attitude towards combat and bloodshed. &lt;br /&gt;
&lt;br /&gt;
==Martial Cultures==&lt;br /&gt;
&lt;br /&gt;
Some of the world’s cultures are intensely militaristic and devote a lot of resources towards perfecting their fighting ability as individuals or as a nation. &lt;br /&gt;
&lt;br /&gt;
* The [[Alesian Imperium]] is a human empire that took over most of the south pole continent. They’re known mostly for their martial skill and their dreaded legions, known as the falvarniosok.&lt;br /&gt;
&lt;br /&gt;
* [[Zul Kiras]] is the epitome of orcish militarism in middle [[Veth]]. The united clans all pledge fealty to one leader called the War King, who periodically marches the entire Orcish juggernaut to war. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is rapacious and expansionist, with a martial focus. Though most of the armed training goes into naval combat and ship operation, Pentland produced some striking drake-riding cavalry.&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
&lt;br /&gt;
Knights are ennobled warriors of some skill, who usually own decent armor and weapons. Most knights in the setting are likely to be humans from Arangoth and Myst or elves from [[Elvendeep]]. Holy warriors and religious knights often fight for [[Menxvan]] as Templars. &lt;br /&gt;
&lt;br /&gt;
The most infamous knightly order in Arangoth is called The Beady Eye. It was formerly the [[The Watchful Eye]], made up of strong and glorious lords and knights. At their height, they conquered a substantial swathe of the cursed [[Elgar Forest]] and converted it to habitable land (it later reverted to its regular cursed state.) Eventually, the knights rebelled against their princes and assassinated the monarch, causing fifty years of internecine strife. The order is publicly banned but endures in secret, waiting to rise again. &lt;br /&gt;
&lt;br /&gt;
The land of [[Orjana]] in the cold north, is filled with lodges of warrior-heroes analogous to the knights of the south. These brotherhoods are called Druzhinas and Hosts (if they’re large).&lt;br /&gt;
&lt;br /&gt;
==Arangothian Armed Forces==&lt;br /&gt;
&lt;br /&gt;
* Drache&#039;s [[Civic Guard]] employs fighting people of various races to police the city, bust criminals and resolve disputes among citizens on the street.&lt;br /&gt;
&lt;br /&gt;
* Arangoth&#039;s [[Border Watch]] is a collection of skilled archers, trackers and skirmishers hired to serve as the first line of defense along the realm&#039;s outer edges. &lt;br /&gt;
&lt;br /&gt;
* Arangoth operates on a [[Army_of_Transdariania|bannerman]] system, with a garrison that is augmented by contributions from the various dukes and barons across the realm. There are light skirmishers, heavy knights, light and heavy cavalry, dragoons, engineers and specialists. &lt;br /&gt;
&lt;br /&gt;
==Mercenaries and adventurers==&lt;br /&gt;
&lt;br /&gt;
Mercenary is an extremely common profession for most races and species. Mercenary companies can be homogenous or multiracial and can serve any number of interests besides the need to get paid. Lone swords for hire and adventurers are common in [[Drache]], the default setting port-city known for attracting people and events of global significance. &lt;br /&gt;
&lt;br /&gt;
The best-known mercenary company in South Arangoth was the Crimson Shield, for a while, when its leader served as Lord Protector. &lt;br /&gt;
&lt;br /&gt;
=Mages=&lt;br /&gt;
&lt;br /&gt;
There&#039;s so many different types of magic, it&#039;s impossible to keep track of it all, so belonging to schools of magic is not enforced. The following are suggestions. Drache&#039;s Civic Guard sometimes hires mages to augment their forces. &lt;br /&gt;
&lt;br /&gt;
==Formally Educated Wizards==&lt;br /&gt;
&lt;br /&gt;
* [[Drache]] has a renowned Royal University with a substantial school of magic, taking students from all over the continent and beyond. &lt;br /&gt;
&lt;br /&gt;
* [[Qarsythe]] is a territory in [[Najjir]], ruled by an arcanist guild and has definitive treatises on almost all schools of magic. &lt;br /&gt;
&lt;br /&gt;
* [[Mwayambi#The_Berjeron|Berjeron]] ley savants from Mwayambi are skilled geomancers, known for their ability to manipulate currents and places of power. &lt;br /&gt;
&lt;br /&gt;
* [[Alesian_Imperium|Alesian]] battle-sorcerers are barracks-trained, rather than taught, to use combat magic integrated into general Alesian strategy. &lt;br /&gt;
&lt;br /&gt;
* Among the orcs of [[Zul Kiras]], Firestorm Clan maintains a tradition of formally training war and blight wizards and is one of the most feared of the clans.&lt;br /&gt;
&lt;br /&gt;
==Intuitive Sorcerers==&lt;br /&gt;
&lt;br /&gt;
People with innate magical power can come from anywhere, from a variety of sources. [[Drache]] saw a good number pass through, with more ever coming, so none of the locals are surprised at displays of magic anymore. Different nations treat them differently, depending on the extent to which magic is nurtured there. &lt;br /&gt;
&lt;br /&gt;
==Witches, Druids, Shamans==&lt;br /&gt;
&lt;br /&gt;
* The most famous witches come from [[Lonrath]], where they preside over tribes that live in the shattered ruins of a dead magical empire. &lt;br /&gt;
&lt;br /&gt;
* In [[Orjana]], a conclave of witches presides over the mystical grove, where seasons are kept.  &lt;br /&gt;
&lt;br /&gt;
* [[Assi]] shamans have powerful elemental magic tied to the seasons. &lt;br /&gt;
&lt;br /&gt;
* The witch doctors of the orcs are known for augmenting their allies and slowing down their enemies as well as assembling hideous constructs out of bone and scraps of other creatures. &lt;br /&gt;
&lt;br /&gt;
* Druidism is a central fixture of high griffon mysticism in [[Griffon&#039;s Aerie]]: each griffon is linked to a magic tree and its attendant dryad. &lt;br /&gt;
&lt;br /&gt;
* In the local setting of [[Arangoth]], druids are big in [[Sresar Vale]], where they’re often community elders. &lt;br /&gt;
&lt;br /&gt;
* In [[Nipangu]], Gardeners are a celibate order of druids who tame nature and make it orderly, useful and pleasing to the eye.&lt;br /&gt;
&lt;br /&gt;
* In the [[Elgar_Forest|Elgarian]] town of Mazewood, druids help keep the village safe by warping the surrounding wilderness into an ominous labyrinth.&lt;br /&gt;
&lt;br /&gt;
=Clerics and healers=&lt;br /&gt;
&lt;br /&gt;
The biggest human religion on the southern continent is [[Menxism]], followed by the [[Southlands Religion]] and then by the various pantheons. Divine power is real but its origin is uncertain and requires faith, not mathematical certainty. &lt;br /&gt;
&lt;br /&gt;
==Priests of formal religions==&lt;br /&gt;
&lt;br /&gt;
* Clerics of [[Menxvan]] and his evil antithesis [[Menxruk]] are by far the most common in [[Arangoth]]. The same is true of [[Najjir]], the equatorial desert north of Arangoth. &lt;br /&gt;
&lt;br /&gt;
* People from the [[Southlands Peninsula]] as well as [[Bahija]] have a trio of major gods and a supporting cast of deities, each of which has a different type of cleric. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] and its colony Arrantiada also have three: for land, sky and sea. &lt;br /&gt;
&lt;br /&gt;
* Holy people are commonly nobility in [[Taj Jahan]]. They tend to be philosophers for a living.&lt;br /&gt;
&lt;br /&gt;
* Alesian battle-priests are called Hevarnin and they&#039;re often officers supporting 100-man warrior companies.&lt;br /&gt;
&lt;br /&gt;
* The sea-faring [[Korthai]] people worship the mythical Sea Serpent, and their priests take part in an annual ritual to bestow a powerful artifact to an outstanding member of their society.&lt;br /&gt;
&lt;br /&gt;
==Informal holy people, Healers==&lt;br /&gt;
&lt;br /&gt;
Wandering saints, people imbued with divine charismata, churchless magical healers and other kind souls that don’t operate within a bureaucracy usually fall under this category. They can come from just about anywhere — many such characters tend to have a limited range of innate abilities they could summon at will or a certain number of times per day. They can come from any background, mortal or beyond.&lt;br /&gt;
&lt;br /&gt;
The Drachean [[Civic Guard]] tries to employ healers in its healer corps whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Holy warriors==&lt;br /&gt;
&lt;br /&gt;
[[Templars of Menxvan]] are a holy order of warriors, some with special powers, devoted to promoting Menxvan’s cause and defeating his enemies, the [[Guardians of Menxruk]], who seek to undermine the former and cry havoc as anarchy spreads. Najjir also has Menxvanite holy warriors but they are different from Templars.&lt;br /&gt;
&lt;br /&gt;
The Berjeron have the Saints of Jomeil, paladins, wearing mail hauberks and leafy wreaths beneath their cylinder helms and often riding imported horses.&lt;br /&gt;
&lt;br /&gt;
==Mundane/secular healers==&lt;br /&gt;
&lt;br /&gt;
Many skilled physicians and apothecaries do a lot of work to put people back together, in [[Drache]] and elsewhere. The [[Royal University]] has healer training courses. Renowned doctors from [[Xiunhai-la]], [[Najjir]] and [[Taj Jahan]] have been noted. [[Elves]] often turn to magic but if they don’t, their longevity and attention to detail makes them expert physicians. &lt;br /&gt;
&lt;br /&gt;
=Rogues=&lt;br /&gt;
&lt;br /&gt;
==Thieves and Highwaymen==&lt;br /&gt;
&lt;br /&gt;
Thieves are everywhere and require no special background except greed or poverty.  Bandit gangs have caused significant damage to the unity of [[Arangoth]]. Riders of the Horn in [[Ruthmarna]] and Howling Dogs in [[Sresar Vale]] have been especially notorious but had been put down in the past decade. &lt;br /&gt;
&lt;br /&gt;
==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
For a long time, the underworld of Drache was ruled by a “King Nobody” — a rotating title that eventually was eclipsed by a “Correspondence of Thieves.” This, too, was wiped out by the incoming Talamar Guild. At the moment, there’s no major power controlling the Drachean underworld. Ethnic crime tends to cluster together around ethnic communities. For example, the Xiunlans have a Tong in Drache, engaged in racketeering. &lt;br /&gt;
&lt;br /&gt;
[[Sonmor]] is a noteworthy city because that’s where many thieves’ guilds get their start before exporting themselves elsewhere and merging with the homegrown criminal element.&lt;br /&gt;
&lt;br /&gt;
==Assassins==&lt;br /&gt;
&lt;br /&gt;
Assassins and their guilds are poorly known because ones that get too famous get extinguished. Assassins tend to be popular in highly civilized areas, with well-developed political systems.&lt;br /&gt;
&lt;br /&gt;
* An assassin slew the previous king of Arangoth, ushering in 50 years of strife until King Blkdragon and Queen AngelSin righted the course of the realm. &lt;br /&gt;
&lt;br /&gt;
* The independent city of [[Antara]] is known for using spies and assassins as ambassadors to manipulate its neighbors and keep them from banding together to overcome the city&#039;s impressive natural obstacles.&lt;br /&gt;
&lt;br /&gt;
* A group of assassins from [[Najjir]] with political goals recently became active in the area, on behalf of some shadowy “heresiarch.”&lt;br /&gt;
&lt;br /&gt;
=Naturalists=&lt;br /&gt;
&lt;br /&gt;
==Rangers, hunters==&lt;br /&gt;
&lt;br /&gt;
The best elvish rangers are said to be found in [[Elvendeep]], among the Wild Elf peoples and the Order Emissariat, and in Mazewood. Arangothian rangers, native or newcomer, may find a home for their skills in the [[Border Watch]]. Humans can also come from Pentland, where the dangerous flora and fauna of the exotic interior requires special attention.&lt;br /&gt;
&lt;br /&gt;
==Barbarian tribes==&lt;br /&gt;
&lt;br /&gt;
Humans considered “barbaric” include the [[Assi]] and the [[Lonrath|Thons]], mostly because they live primarily in tents, move around a lot and get into confrontations with more “civilized” travelers. That said, their fighting style can be described as barbarian as well, relying on quick, furious, unarmored attacks. The warriors of Nahuatl are the same way.&lt;br /&gt;
&lt;br /&gt;
Orcish tribes are considered barbaric but when Zul Kiras marches as a single nation, it looks more like a coherent army than a furious horde. Of course, the war kings of Zul Kiras do employ furious hordes as part of their forces, to demoralize the enemy.&lt;br /&gt;
&lt;br /&gt;
The [[Provakh]] clans of [[Ruthmarna]] are seen as barbaric, though they are a fiercely honest and loyal society where strength and integrity matter above all else. They also are the main herders of dire yaks.&lt;br /&gt;
&lt;br /&gt;
==Forest cultures==&lt;br /&gt;
&lt;br /&gt;
The Sorani elves are from [[Elvendeep]] but they choose to live in the woods instead of the central arboreal [[Elfspire]]. They’re more rustic than their city cousins, with much more game in their diet. [[J’lontz Giants]] are a race of giants that live in the Southlands and can blend with the tall canopy. &lt;br /&gt;
&lt;br /&gt;
==Equestrians==&lt;br /&gt;
&lt;br /&gt;
[[Khalars]] produce world-class horses and equestrians to ride them. The [[Thontaran|Thons]] are nomadic and use stocky, sturdy draft horses and ponies to get around. The [[Assi]] also ride a lot throughout Nie River Valley.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifters==&lt;br /&gt;
&lt;br /&gt;
Many of the darker shapeshifters can be found in the cursed [[Elgar Forest]]: werewolves, wererats, werespiders, etc. Friendlier polymorphs can be from a variety of places. The magical, ambulatory [[Aran Forest]] might be one place or if the shapeshifter is a type of fey, [[Tor Anan]]. The High Griffons of [[Griffon’s Aerie]] can transform into human and semi-human shape and the highborn [[Oneidhae]] merfolk can transform to walk on land temporarily. &lt;br /&gt;
&lt;br /&gt;
=Seafarers=&lt;br /&gt;
&lt;br /&gt;
==Sailors and Navy officers==&lt;br /&gt;
&lt;br /&gt;
* [[Arangoth]] has its own navy now and it has even defeated some pirates in its first military campaign. Besides that, there’s a flotilla of merchant vessels coming and going daily. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is a naval power, strong due to its drake-rider carrier ships, its enchanted, self-regenerating wood construction and its employment of a water-breathing race as marines. &lt;br /&gt;
&lt;br /&gt;
* [[Bahija]] is a big deal in the trade lanes, having fast ships and an expansionist, moneymaking zeal about the people who run it. The same can be said for [[Secca]], an old city-state in the west of the continent.&lt;br /&gt;
&lt;br /&gt;
* The Berjeron are a maritime power from [[Mwayambi]] and have enormous black ships often filled with slaves of all shapes and colors.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
Pirates can be divided by where they operate: The [[South Sea]], the [[Road of the World]] and the [[Green Sea]] being the most frequently targeted water-bodies. Drache is most familiar with South Seas pirates, who are usually from [[Arangoth]], [[Pentland]], [[Bahija]], [[Secca]], [[Elluria]] or [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The most infamous pirates are [[Korthai]] or “Wolves of the Sea”, a society of raiders that live mostly on their ships. They are known for absorbing captured prisoners into their society and witty sayings like &amp;quot;may the wind break from your prow and not your behind.&amp;quot; The Korthai have many fast attack ships that can overcome heavier ships. They also have heavy ships of their own.&lt;br /&gt;
&lt;br /&gt;
A naval attack recently forced a group of pirates from the Equine Islands south of Arangoth, leaving them with no place to go and their leader dead.&lt;br /&gt;
&lt;br /&gt;
=Entertainers=&lt;br /&gt;
&lt;br /&gt;
==Bards, musicians, actors==&lt;br /&gt;
&lt;br /&gt;
Arangoth has a tradition of watching plays, musical shows, oratory and other spectacles. Several well-known establishments where characters may be employed to perform. &lt;br /&gt;
&lt;br /&gt;
The Drache Municipal Theatre is the setting&#039;s common man&#039;s troupe, performing many cultural classics as well as penny dreadfuls about overbearingly angsty vampire lords and such. They draw a substantial crowd from the performance lover on a budget. &lt;br /&gt;
&lt;br /&gt;
Plays and music can also be seen at The House of the Silver Swan and The Cat&#039;s Pajamas, which have built in performing spaces. But the Silver Swan also doubles as an expensive inn for persons of quality and both the Swan and the Pajamas double as bordellos. &lt;br /&gt;
&lt;br /&gt;
==Artists, writers==&lt;br /&gt;
&lt;br /&gt;
Crowned Swan Publishing is the preeminent company for putting out printed works. The Rumormill is a primitive newspaper that supplies news to Drache and needs many reporters and runners. As for paintings and sculptures, they are often done for the sake of a paying patron or in a rare gallery showing, usually at the estate of someone wealthy, paintings may be sold to visitors. &lt;br /&gt;
&lt;br /&gt;
==Companions, prostitutes==&lt;br /&gt;
&lt;br /&gt;
* The [[House of the Silver Swan]] caters to nobility and employs nubile females to provide conversation, provocative dancing and sometimes, for an informal arrangement, companionship in bed. Courtesans employed by the Swan are all high-class and taught to be selective. &lt;br /&gt;
&lt;br /&gt;
* [[The Cat&#039;s Pajamas]] is a theater, inn and bordello, which is more explicitly dedicated to the latter function. Nonetheless, it regularly exhibits plays and other spectacles. &lt;br /&gt;
&lt;br /&gt;
* The Indecent Nymph is a fixture in the Red Lantern District: a straight up bordello and dance parlor, run by a fence for various thieves operating in the area.&lt;br /&gt;
&lt;br /&gt;
* The [[Gulanadur|Gulanadurians]] have a caste of companions known as Hands, which are experts in all manners of entertainment.&lt;br /&gt;
&lt;br /&gt;
=Nobility=&lt;br /&gt;
&lt;br /&gt;
==Arangothian Nobility==&lt;br /&gt;
&lt;br /&gt;
==Other nobility==&lt;br /&gt;
&lt;br /&gt;
=Common Professions=&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
==Scribes, scholars==&lt;br /&gt;
==Artisans, smiths, engineers==&lt;br /&gt;
==Farmers, herders, fishers==&lt;br /&gt;
==Miners, Underground==&lt;br /&gt;
&lt;br /&gt;
=Slavery=&lt;br /&gt;
&lt;br /&gt;
==Where it&#039;s legal==&lt;br /&gt;
==Where it&#039;s not==&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9733</id>
		<title>Class and Profession</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9733"/>
		<updated>2019-08-27T22:24:06Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Companions, prostitutes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
&lt;br /&gt;
The following is intended to be a guide for people who have a character’s class or profession in mind but don’t know the setting. Suggestions on character origin are organized by job type. Simply skip to the heading you want and click on the links if you&#039;re interested. This list is not meant to be exhaustive. Contributions are welcome. &lt;br /&gt;
&lt;br /&gt;
If you’d like a list of all the races in the world instead, see [[Races|Races]].&lt;br /&gt;
&lt;br /&gt;
=Warriors=&lt;br /&gt;
&lt;br /&gt;
Every culture has some kind of warriors to fend off the threats of the world. Their preferred fighting style depends on their civilization, climate and attitude towards combat and bloodshed. &lt;br /&gt;
&lt;br /&gt;
==Martial Cultures==&lt;br /&gt;
&lt;br /&gt;
Some of the world’s cultures are intensely militaristic and devote a lot of resources towards perfecting their fighting ability as individuals or as a nation. &lt;br /&gt;
&lt;br /&gt;
* The [[Alesian Imperium]] is a human empire that took over most of the south pole continent. They’re known mostly for their martial skill and their dreaded legions, known as the falvarniosok.&lt;br /&gt;
&lt;br /&gt;
* [[Zul Kiras]] is the epitome of orcish militarism in middle [[Veth]]. The united clans all pledge fealty to one leader called the War King, who periodically marches the entire Orcish juggernaut to war. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is rapacious and expansionist, with a martial focus. Though most of the armed training goes into naval combat and ship operation, Pentland produced some striking drake-riding cavalry.&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
&lt;br /&gt;
Knights are ennobled warriors of some skill, who usually own decent armor and weapons. Most knights in the setting are likely to be humans from Arangoth and Myst or elves from [[Elvendeep]]. Holy warriors and religious knights often fight for [[Menxvan]] as Templars. &lt;br /&gt;
&lt;br /&gt;
The most infamous knightly order in Arangoth is called The Beady Eye. It was formerly the [[The Watchful Eye]], made up of strong and glorious lords and knights. At their height, they conquered a substantial swathe of the cursed [[Elgar Forest]] and converted it to habitable land (it later reverted to its regular cursed state.) Eventually, the knights rebelled against their princes and assassinated the monarch, causing fifty years of internecine strife. The order is publicly banned but endures in secret, waiting to rise again. &lt;br /&gt;
&lt;br /&gt;
The land of [[Orjana]] in the cold north, is filled with lodges of warrior-heroes analogous to the knights of the south. These brotherhoods are called Druzhinas and Hosts (if they’re large).&lt;br /&gt;
&lt;br /&gt;
==Arangothian Armed Forces==&lt;br /&gt;
&lt;br /&gt;
* Drache&#039;s [[Civic Guard]] employs fighting people of various races to police the city, bust criminals and resolve disputes among citizens on the street.&lt;br /&gt;
&lt;br /&gt;
* Arangoth&#039;s [[Border Watch]] is a collection of skilled archers, trackers and skirmishers hired to serve as the first line of defense along the realm&#039;s outer edges. &lt;br /&gt;
&lt;br /&gt;
* Arangoth operates on a [[Army_of_Transdariania|bannerman]] system, with a garrison that is augmented by contributions from the various dukes and barons across the realm. There are light skirmishers, heavy knights, light and heavy cavalry, dragoons, engineers and specialists. &lt;br /&gt;
&lt;br /&gt;
==Mercenaries and adventurers==&lt;br /&gt;
&lt;br /&gt;
Mercenary is an extremely common profession for most races and species. Mercenary companies can be homogenous or multiracial and can serve any number of interests besides the need to get paid. Lone swords for hire and adventurers are common in [[Drache]], the default setting port-city known for attracting people and events of global significance. &lt;br /&gt;
&lt;br /&gt;
The best-known mercenary company in South Arangoth was the Crimson Shield, for a while, when its leader served as Lord Protector. &lt;br /&gt;
&lt;br /&gt;
=Mages=&lt;br /&gt;
&lt;br /&gt;
There&#039;s so many different types of magic, it&#039;s impossible to keep track of it all, so belonging to schools of magic is not enforced. The following are suggestions. Drache&#039;s Civic Guard sometimes hires mages to augment their forces. &lt;br /&gt;
&lt;br /&gt;
==Formally Educated Wizards==&lt;br /&gt;
&lt;br /&gt;
* [[Drache]] has a renowned Royal University with a substantial school of magic, taking students from all over the continent and beyond. &lt;br /&gt;
&lt;br /&gt;
* [[Qarsythe]] is a territory in [[Najjir]], ruled by an arcanist guild and has definitive treatises on almost all schools of magic. &lt;br /&gt;
&lt;br /&gt;
* [[Mwayambi#The_Berjeron|Berjeron]] ley savants from Mwayambi are skilled geomancers, known for their ability to manipulate currents and places of power. &lt;br /&gt;
&lt;br /&gt;
* [[Alesian_Imperium|Alesian]] battle-sorcerers are barracks-trained, rather than taught, to use combat magic integrated into general Alesian strategy. &lt;br /&gt;
&lt;br /&gt;
* Among the orcs of [[Zul Kiras]], Firestorm Clan maintains a tradition of formally training war and blight wizards and is one of the most feared of the clans.&lt;br /&gt;
&lt;br /&gt;
==Intuitive Sorcerers==&lt;br /&gt;
&lt;br /&gt;
People with innate magical power can come from anywhere, from a variety of sources. [[Drache]] saw a good number pass through, with more ever coming, so none of the locals are surprised at displays of magic anymore. Different nations treat them differently, depending on the extent to which magic is nurtured there. &lt;br /&gt;
&lt;br /&gt;
==Witches, Druids, Shamans==&lt;br /&gt;
&lt;br /&gt;
* The most famous witches come from [[Lonrath]], where they preside over tribes that live in the shattered ruins of a dead magical empire. &lt;br /&gt;
&lt;br /&gt;
* In [[Orjana]], a conclave of witches presides over the mystical grove, where seasons are kept.  &lt;br /&gt;
&lt;br /&gt;
* [[Assi]] shamans have powerful elemental magic tied to the seasons. &lt;br /&gt;
&lt;br /&gt;
* The witch doctors of the orcs are known for augmenting their allies and slowing down their enemies as well as assembling hideous constructs out of bone and scraps of other creatures. &lt;br /&gt;
&lt;br /&gt;
* Druidism is a central fixture of high griffon mysticism in [[Griffon&#039;s Aerie]]: each griffon is linked to a magic tree and its attendant dryad. &lt;br /&gt;
&lt;br /&gt;
* In the local setting of [[Arangoth]], druids are big in [[Sresar Vale]], where they’re often community elders. &lt;br /&gt;
&lt;br /&gt;
* In [[Nipangu]], Gardeners are a celibate order of druids who tame nature and make it orderly, useful and pleasing to the eye.&lt;br /&gt;
&lt;br /&gt;
* In the [[Elgar_Forest|Elgarian]] town of Mazewood, druids help keep the village safe by warping the surrounding wilderness into an ominous labyrinth.&lt;br /&gt;
&lt;br /&gt;
=Clerics and healers=&lt;br /&gt;
&lt;br /&gt;
The biggest human religion on the southern continent is [[Menxism]], followed by the [[Southlands Religion]] and then by the various pantheons. Divine power is real but its origin is uncertain and requires faith, not mathematical certainty. &lt;br /&gt;
&lt;br /&gt;
==Priests of formal religions==&lt;br /&gt;
&lt;br /&gt;
* Clerics of [[Menxvan]] and his evil antithesis [[Menxruk]] are by far the most common in [[Arangoth]]. The same is true of [[Najjir]], the equatorial desert north of Arangoth. &lt;br /&gt;
&lt;br /&gt;
* People from the [[Southlands Peninsula]] as well as [[Bahija]] have a trio of major gods and a supporting cast of deities, each of which has a different type of cleric. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] and its colony Arrantiada also have three: for land, sky and sea. &lt;br /&gt;
&lt;br /&gt;
* Holy people are commonly nobility in [[Taj Jahan]]. They tend to be philosophers for a living.&lt;br /&gt;
&lt;br /&gt;
* Alesian battle-priests are called Hevarnin and they&#039;re often officers supporting 100-man warrior companies.&lt;br /&gt;
&lt;br /&gt;
* The sea-faring [[Korthai]] people worship the mythical Sea Serpent, and their priests take part in an annual ritual to bestow a powerful artifact to an outstanding member of their society.&lt;br /&gt;
&lt;br /&gt;
==Informal holy people, Healers==&lt;br /&gt;
&lt;br /&gt;
Wandering saints, people imbued with divine charismata, churchless magical healers and other kind souls that don’t operate within a bureaucracy usually fall under this category. They can come from just about anywhere — many such characters tend to have a limited range of innate abilities they could summon at will or a certain number of times per day. They can come from any background, mortal or beyond.&lt;br /&gt;
&lt;br /&gt;
The Drachean [[Civic Guard]] tries to employ healers in its healer corps whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Holy warriors==&lt;br /&gt;
&lt;br /&gt;
[[Templars of Menxvan]] are a holy order of warriors, some with special powers, devoted to promoting Menxvan’s cause and defeating his enemies, the [[Guardians of Menxruk]], who seek to undermine the former and cry havoc as anarchy spreads. Najjir also has Menxvanite holy warriors but they are different from Templars.&lt;br /&gt;
&lt;br /&gt;
The Berjeron have the Saints of Jomeil, paladins, wearing mail hauberks and leafy wreaths beneath their cylinder helms and often riding imported horses.&lt;br /&gt;
&lt;br /&gt;
==Mundane/secular healers==&lt;br /&gt;
&lt;br /&gt;
Many skilled physicians and apothecaries do a lot of work to put people back together, in [[Drache]] and elsewhere. The [[Royal University]] has healer training courses. Renowned doctors from [[Xiunhai-la]], [[Najjir]] and [[Taj Jahan]] have been noted. [[Elves]] often turn to magic but if they don’t, their longevity and attention to detail makes them expert physicians. &lt;br /&gt;
&lt;br /&gt;
=Rogues=&lt;br /&gt;
&lt;br /&gt;
==Thieves and Highwaymen==&lt;br /&gt;
&lt;br /&gt;
Thieves are everywhere and require no special background except greed or poverty.  Bandit gangs have caused significant damage to the unity of [[Arangoth]]. Riders of the Horn in [[Ruthmarna]] and Howling Dogs in [[Sresar Vale]] have been especially notorious but had been put down in the past decade. &lt;br /&gt;
&lt;br /&gt;
==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
For a long time, the underworld of Drache was ruled by a “King Nobody” — a rotating title that eventually was eclipsed by a “Correspondence of Thieves.” This, too, was wiped out by the incoming Talamar Guild. At the moment, there’s no major power controlling the Drachean underworld. Ethnic crime tends to cluster together around ethnic communities. For example, the Xiunlans have a Tong in Drache, engaged in racketeering. &lt;br /&gt;
&lt;br /&gt;
[[Sonmor]] is a noteworthy city because that’s where many thieves’ guilds get their start before exporting themselves elsewhere and merging with the homegrown criminal element.&lt;br /&gt;
&lt;br /&gt;
==Assassins==&lt;br /&gt;
&lt;br /&gt;
Assassins and their guilds are poorly known because ones that get too famous get extinguished. Assassins tend to be popular in highly civilized areas, with well-developed political systems.&lt;br /&gt;
&lt;br /&gt;
* An assassin slew the previous king of Arangoth, ushering in 50 years of strife until King Blkdragon and Queen AngelSin righted the course of the realm. &lt;br /&gt;
&lt;br /&gt;
* The independent city of [[Antara]] is known for using spies and assassins as ambassadors to manipulate its neighbors and keep them from banding together to overcome the city&#039;s impressive natural obstacles.&lt;br /&gt;
&lt;br /&gt;
* A group of assassins from [[Najjir]] with political goals recently became active in the area, on behalf of some shadowy “heresiarch.”&lt;br /&gt;
&lt;br /&gt;
=Naturalists=&lt;br /&gt;
&lt;br /&gt;
==Rangers, hunters==&lt;br /&gt;
&lt;br /&gt;
The best elvish rangers are said to be found in [[Elvendeep]], among the Wild Elf peoples and the Order Emissariat, and in Mazewood. Arangothian rangers, native or newcomer, may find a home for their skills in the [[Border Watch]]. Humans can also come from Pentland, where the dangerous flora and fauna of the exotic interior requires special attention.&lt;br /&gt;
&lt;br /&gt;
==Barbarian tribes==&lt;br /&gt;
&lt;br /&gt;
Humans considered “barbaric” include the [[Assi]] and the [[Lonrath|Thons]], mostly because they live primarily in tents, move around a lot and get into confrontations with more “civilized” travelers. That said, their fighting style can be described as barbarian as well, relying on quick, furious, unarmored attacks. The warriors of Nahuatl are the same way.&lt;br /&gt;
&lt;br /&gt;
Orcish tribes are considered barbaric but when Zul Kiras marches as a single nation, it looks more like a coherent army than a furious horde. Of course, the war kings of Zul Kiras do employ furious hordes as part of their forces, to demoralize the enemy.&lt;br /&gt;
&lt;br /&gt;
The [[Provakh]] clans of [[Ruthmarna]] are seen as barbaric, though they are a fiercely honest and loyal society where strength and integrity matter above all else. They also are the main herders of dire yaks.&lt;br /&gt;
&lt;br /&gt;
==Forest cultures==&lt;br /&gt;
&lt;br /&gt;
The Sorani elves are from [[Elvendeep]] but they choose to live in the woods instead of the central arboreal [[Elfspire]]. They’re more rustic than their city cousins, with much more game in their diet. [[J’lontz Giants]] are a race of giants that live in the Southlands and can blend with the tall canopy. &lt;br /&gt;
&lt;br /&gt;
==Equestrians==&lt;br /&gt;
&lt;br /&gt;
[[Khalars]] produce world-class horses and equestrians to ride them. The [[Thontaran|Thons]] are nomadic and use stocky, sturdy draft horses and ponies to get around. The [[Assi]] also ride a lot throughout Nie River Valley.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifters==&lt;br /&gt;
&lt;br /&gt;
Many of the darker shapeshifters can be found in the cursed [[Elgar Forest]]: werewolves, wererats, werespiders, etc. Friendlier polymorphs can be from a variety of places. The magical, ambulatory [[Aran Forest]] might be one place or if the shapeshifter is a type of fey, [[Tor Anan]]. The High Griffons of [[Griffon’s Aerie]] can transform into human and semi-human shape and the highborn [[Oneidhae]] merfolk can transform to walk on land temporarily. &lt;br /&gt;
&lt;br /&gt;
=Seafarers=&lt;br /&gt;
&lt;br /&gt;
==Sailors and Navy officers==&lt;br /&gt;
&lt;br /&gt;
* [[Arangoth]] has its own navy now and it has even defeated some pirates in its first military campaign. Besides that, there’s a flotilla of merchant vessels coming and going daily. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is a naval power, strong due to its drake-rider carrier ships, its enchanted, self-regenerating wood construction and its employment of a water-breathing race as marines. &lt;br /&gt;
&lt;br /&gt;
* [[Bahija]] is a big deal in the trade lanes, having fast ships and an expansionist, moneymaking zeal about the people who run it. The same can be said for [[Secca]], an old city-state in the west of the continent.&lt;br /&gt;
&lt;br /&gt;
* The Berjeron are a maritime power from [[Mwayambi]] and have enormous black ships often filled with slaves of all shapes and colors.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
Pirates can be divided by where they operate: The [[South Sea]], the [[Road of the World]] and the [[Green Sea]] being the most frequently targeted water-bodies. Drache is most familiar with South Seas pirates, who are usually from [[Arangoth]], [[Pentland]], [[Bahija]], [[Secca]], [[Elluria]] or [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The most infamous pirates are [[Korthai]] or “Wolves of the Sea”, a society of raiders that live mostly on their ships. They are known for absorbing captured prisoners into their society and witty sayings like &amp;quot;may the wind break from your prow and not your behind.&amp;quot; The Korthai have many fast attack ships that can overcome heavier ships. They also have heavy ships of their own.&lt;br /&gt;
&lt;br /&gt;
A naval attack recently forced a group of pirates from the Equine Islands south of Arangoth, leaving them with no place to go and their leader dead.&lt;br /&gt;
&lt;br /&gt;
=Entertainers=&lt;br /&gt;
&lt;br /&gt;
==Bards, musicians, actors==&lt;br /&gt;
&lt;br /&gt;
Arangoth has a tradition of watching plays, musical shows, oratory and other spectacles. Several well-known establishments where characters may be employed to perform. &lt;br /&gt;
&lt;br /&gt;
The Drache Municipal Theatre is the setting&#039;s common man&#039;s troupe, performing many cultural classics as well as penny dreadfuls about overbearingly angsty vampire lords and such. They draw a substantial crowd from the performance lover on a budget. &lt;br /&gt;
&lt;br /&gt;
Plays and music can also be seen at The House of the Silver Swan and The Cat&#039;s Pajamas, which have built in performing spaces. But the Silver Swan also doubles as an expensive inn for persons of quality and both the Swan and the Pajamas double as bordellos. &lt;br /&gt;
&lt;br /&gt;
==Artists, writers==&lt;br /&gt;
&lt;br /&gt;
Crowned Swan Publishing is the preeminent company for putting out printed works. The Rumormill is a primitive newspaper that supplies news to Drache and needs many reporters and runners. As for paintings and sculptures, they are often done for the sake of a paying patron or in a rare gallery showing, usually at the estate of someone wealthy, paintings may be sold to visitors. &lt;br /&gt;
&lt;br /&gt;
==Companions, prostitutes==&lt;br /&gt;
&lt;br /&gt;
* The [[House of the Silver Swan]] caters to nobility and employs nubile females to provide conversation, provocative dancing and sometimes, for an informal arrangement, companionship in bed. Courtesans employed by the Swan are all high-class and taught to be selective. &lt;br /&gt;
&lt;br /&gt;
* [[The Cat&#039;s Pajamas]] is a theater, inn and bordello, which is more explicitly dedicated to the latter function. Nonetheless, it regularly exhibits plays and other spectacles. &lt;br /&gt;
&lt;br /&gt;
* The Indecent Nymph is a fixture in the Red Lantern District: a straight up bordello and dance parlor, run by a fence for various thieves operating in the area.&lt;br /&gt;
&lt;br /&gt;
* The [[Gulanadur|Gulanadurians]] have a caste of companions known as Hands, which are experts in all manners of entertainment.&lt;br /&gt;
&lt;br /&gt;
=Nobility=&lt;br /&gt;
&lt;br /&gt;
==Arangothian Nobility==&lt;br /&gt;
&lt;br /&gt;
==Other nobility==&lt;br /&gt;
&lt;br /&gt;
=Common Professions=&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
==Scribes, scholars==&lt;br /&gt;
==Artisans, smiths, engineers==&lt;br /&gt;
==Farmers, herders, fishers==&lt;br /&gt;
==Miners, Underground==&lt;br /&gt;
&lt;br /&gt;
=Slavery=&lt;br /&gt;
&lt;br /&gt;
==Where it&#039;s legal==&lt;br /&gt;
==Where it&#039;s not==&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9732</id>
		<title>Class and Profession</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9732"/>
		<updated>2019-08-27T22:23:04Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Companions, prostitutes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
&lt;br /&gt;
The following is intended to be a guide for people who have a character’s class or profession in mind but don’t know the setting. Suggestions on character origin are organized by job type. Simply skip to the heading you want and click on the links if you&#039;re interested. This list is not meant to be exhaustive. Contributions are welcome. &lt;br /&gt;
&lt;br /&gt;
If you’d like a list of all the races in the world instead, see [[Races|Races]].&lt;br /&gt;
&lt;br /&gt;
=Warriors=&lt;br /&gt;
&lt;br /&gt;
Every culture has some kind of warriors to fend off the threats of the world. Their preferred fighting style depends on their civilization, climate and attitude towards combat and bloodshed. &lt;br /&gt;
&lt;br /&gt;
==Martial Cultures==&lt;br /&gt;
&lt;br /&gt;
Some of the world’s cultures are intensely militaristic and devote a lot of resources towards perfecting their fighting ability as individuals or as a nation. &lt;br /&gt;
&lt;br /&gt;
* The [[Alesian Imperium]] is a human empire that took over most of the south pole continent. They’re known mostly for their martial skill and their dreaded legions, known as the falvarniosok.&lt;br /&gt;
&lt;br /&gt;
* [[Zul Kiras]] is the epitome of orcish militarism in middle [[Veth]]. The united clans all pledge fealty to one leader called the War King, who periodically marches the entire Orcish juggernaut to war. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is rapacious and expansionist, with a martial focus. Though most of the armed training goes into naval combat and ship operation, Pentland produced some striking drake-riding cavalry.&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
&lt;br /&gt;
Knights are ennobled warriors of some skill, who usually own decent armor and weapons. Most knights in the setting are likely to be humans from Arangoth and Myst or elves from [[Elvendeep]]. Holy warriors and religious knights often fight for [[Menxvan]] as Templars. &lt;br /&gt;
&lt;br /&gt;
The most infamous knightly order in Arangoth is called The Beady Eye. It was formerly the [[The Watchful Eye]], made up of strong and glorious lords and knights. At their height, they conquered a substantial swathe of the cursed [[Elgar Forest]] and converted it to habitable land (it later reverted to its regular cursed state.) Eventually, the knights rebelled against their princes and assassinated the monarch, causing fifty years of internecine strife. The order is publicly banned but endures in secret, waiting to rise again. &lt;br /&gt;
&lt;br /&gt;
The land of [[Orjana]] in the cold north, is filled with lodges of warrior-heroes analogous to the knights of the south. These brotherhoods are called Druzhinas and Hosts (if they’re large).&lt;br /&gt;
&lt;br /&gt;
==Arangothian Armed Forces==&lt;br /&gt;
&lt;br /&gt;
* Drache&#039;s [[Civic Guard]] employs fighting people of various races to police the city, bust criminals and resolve disputes among citizens on the street.&lt;br /&gt;
&lt;br /&gt;
* Arangoth&#039;s [[Border Watch]] is a collection of skilled archers, trackers and skirmishers hired to serve as the first line of defense along the realm&#039;s outer edges. &lt;br /&gt;
&lt;br /&gt;
* Arangoth operates on a [[Army_of_Transdariania|bannerman]] system, with a garrison that is augmented by contributions from the various dukes and barons across the realm. There are light skirmishers, heavy knights, light and heavy cavalry, dragoons, engineers and specialists. &lt;br /&gt;
&lt;br /&gt;
==Mercenaries and adventurers==&lt;br /&gt;
&lt;br /&gt;
Mercenary is an extremely common profession for most races and species. Mercenary companies can be homogenous or multiracial and can serve any number of interests besides the need to get paid. Lone swords for hire and adventurers are common in [[Drache]], the default setting port-city known for attracting people and events of global significance. &lt;br /&gt;
&lt;br /&gt;
The best-known mercenary company in South Arangoth was the Crimson Shield, for a while, when its leader served as Lord Protector. &lt;br /&gt;
&lt;br /&gt;
=Mages=&lt;br /&gt;
&lt;br /&gt;
There&#039;s so many different types of magic, it&#039;s impossible to keep track of it all, so belonging to schools of magic is not enforced. The following are suggestions. Drache&#039;s Civic Guard sometimes hires mages to augment their forces. &lt;br /&gt;
&lt;br /&gt;
==Formally Educated Wizards==&lt;br /&gt;
&lt;br /&gt;
* [[Drache]] has a renowned Royal University with a substantial school of magic, taking students from all over the continent and beyond. &lt;br /&gt;
&lt;br /&gt;
* [[Qarsythe]] is a territory in [[Najjir]], ruled by an arcanist guild and has definitive treatises on almost all schools of magic. &lt;br /&gt;
&lt;br /&gt;
* [[Mwayambi#The_Berjeron|Berjeron]] ley savants from Mwayambi are skilled geomancers, known for their ability to manipulate currents and places of power. &lt;br /&gt;
&lt;br /&gt;
* [[Alesian_Imperium|Alesian]] battle-sorcerers are barracks-trained, rather than taught, to use combat magic integrated into general Alesian strategy. &lt;br /&gt;
&lt;br /&gt;
* Among the orcs of [[Zul Kiras]], Firestorm Clan maintains a tradition of formally training war and blight wizards and is one of the most feared of the clans.&lt;br /&gt;
&lt;br /&gt;
==Intuitive Sorcerers==&lt;br /&gt;
&lt;br /&gt;
People with innate magical power can come from anywhere, from a variety of sources. [[Drache]] saw a good number pass through, with more ever coming, so none of the locals are surprised at displays of magic anymore. Different nations treat them differently, depending on the extent to which magic is nurtured there. &lt;br /&gt;
&lt;br /&gt;
==Witches, Druids, Shamans==&lt;br /&gt;
&lt;br /&gt;
* The most famous witches come from [[Lonrath]], where they preside over tribes that live in the shattered ruins of a dead magical empire. &lt;br /&gt;
&lt;br /&gt;
* In [[Orjana]], a conclave of witches presides over the mystical grove, where seasons are kept.  &lt;br /&gt;
&lt;br /&gt;
* [[Assi]] shamans have powerful elemental magic tied to the seasons. &lt;br /&gt;
&lt;br /&gt;
* The witch doctors of the orcs are known for augmenting their allies and slowing down their enemies as well as assembling hideous constructs out of bone and scraps of other creatures. &lt;br /&gt;
&lt;br /&gt;
* Druidism is a central fixture of high griffon mysticism in [[Griffon&#039;s Aerie]]: each griffon is linked to a magic tree and its attendant dryad. &lt;br /&gt;
&lt;br /&gt;
* In the local setting of [[Arangoth]], druids are big in [[Sresar Vale]], where they’re often community elders. &lt;br /&gt;
&lt;br /&gt;
* In [[Nipangu]], Gardeners are a celibate order of druids who tame nature and make it orderly, useful and pleasing to the eye.&lt;br /&gt;
&lt;br /&gt;
* In the [[Elgar_Forest|Elgarian]] town of Mazewood, druids help keep the village safe by warping the surrounding wilderness into an ominous labyrinth.&lt;br /&gt;
&lt;br /&gt;
=Clerics and healers=&lt;br /&gt;
&lt;br /&gt;
The biggest human religion on the southern continent is [[Menxism]], followed by the [[Southlands Religion]] and then by the various pantheons. Divine power is real but its origin is uncertain and requires faith, not mathematical certainty. &lt;br /&gt;
&lt;br /&gt;
==Priests of formal religions==&lt;br /&gt;
&lt;br /&gt;
* Clerics of [[Menxvan]] and his evil antithesis [[Menxruk]] are by far the most common in [[Arangoth]]. The same is true of [[Najjir]], the equatorial desert north of Arangoth. &lt;br /&gt;
&lt;br /&gt;
* People from the [[Southlands Peninsula]] as well as [[Bahija]] have a trio of major gods and a supporting cast of deities, each of which has a different type of cleric. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] and its colony Arrantiada also have three: for land, sky and sea. &lt;br /&gt;
&lt;br /&gt;
* Holy people are commonly nobility in [[Taj Jahan]]. They tend to be philosophers for a living.&lt;br /&gt;
&lt;br /&gt;
* Alesian battle-priests are called Hevarnin and they&#039;re often officers supporting 100-man warrior companies.&lt;br /&gt;
&lt;br /&gt;
* The sea-faring [[Korthai]] people worship the mythical Sea Serpent, and their priests take part in an annual ritual to bestow a powerful artifact to an outstanding member of their society.&lt;br /&gt;
&lt;br /&gt;
==Informal holy people, Healers==&lt;br /&gt;
&lt;br /&gt;
Wandering saints, people imbued with divine charismata, churchless magical healers and other kind souls that don’t operate within a bureaucracy usually fall under this category. They can come from just about anywhere — many such characters tend to have a limited range of innate abilities they could summon at will or a certain number of times per day. They can come from any background, mortal or beyond.&lt;br /&gt;
&lt;br /&gt;
The Drachean [[Civic Guard]] tries to employ healers in its healer corps whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Holy warriors==&lt;br /&gt;
&lt;br /&gt;
[[Templars of Menxvan]] are a holy order of warriors, some with special powers, devoted to promoting Menxvan’s cause and defeating his enemies, the [[Guardians of Menxruk]], who seek to undermine the former and cry havoc as anarchy spreads. Najjir also has Menxvanite holy warriors but they are different from Templars.&lt;br /&gt;
&lt;br /&gt;
The Berjeron have the Saints of Jomeil, paladins, wearing mail hauberks and leafy wreaths beneath their cylinder helms and often riding imported horses.&lt;br /&gt;
&lt;br /&gt;
==Mundane/secular healers==&lt;br /&gt;
&lt;br /&gt;
Many skilled physicians and apothecaries do a lot of work to put people back together, in [[Drache]] and elsewhere. The [[Royal University]] has healer training courses. Renowned doctors from [[Xiunhai-la]], [[Najjir]] and [[Taj Jahan]] have been noted. [[Elves]] often turn to magic but if they don’t, their longevity and attention to detail makes them expert physicians. &lt;br /&gt;
&lt;br /&gt;
=Rogues=&lt;br /&gt;
&lt;br /&gt;
==Thieves and Highwaymen==&lt;br /&gt;
&lt;br /&gt;
Thieves are everywhere and require no special background except greed or poverty.  Bandit gangs have caused significant damage to the unity of [[Arangoth]]. Riders of the Horn in [[Ruthmarna]] and Howling Dogs in [[Sresar Vale]] have been especially notorious but had been put down in the past decade. &lt;br /&gt;
&lt;br /&gt;
==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
For a long time, the underworld of Drache was ruled by a “King Nobody” — a rotating title that eventually was eclipsed by a “Correspondence of Thieves.” This, too, was wiped out by the incoming Talamar Guild. At the moment, there’s no major power controlling the Drachean underworld. Ethnic crime tends to cluster together around ethnic communities. For example, the Xiunlans have a Tong in Drache, engaged in racketeering. &lt;br /&gt;
&lt;br /&gt;
[[Sonmor]] is a noteworthy city because that’s where many thieves’ guilds get their start before exporting themselves elsewhere and merging with the homegrown criminal element.&lt;br /&gt;
&lt;br /&gt;
==Assassins==&lt;br /&gt;
&lt;br /&gt;
Assassins and their guilds are poorly known because ones that get too famous get extinguished. Assassins tend to be popular in highly civilized areas, with well-developed political systems.&lt;br /&gt;
&lt;br /&gt;
* An assassin slew the previous king of Arangoth, ushering in 50 years of strife until King Blkdragon and Queen AngelSin righted the course of the realm. &lt;br /&gt;
&lt;br /&gt;
* The independent city of [[Antara]] is known for using spies and assassins as ambassadors to manipulate its neighbors and keep them from banding together to overcome the city&#039;s impressive natural obstacles.&lt;br /&gt;
&lt;br /&gt;
* A group of assassins from [[Najjir]] with political goals recently became active in the area, on behalf of some shadowy “heresiarch.”&lt;br /&gt;
&lt;br /&gt;
=Naturalists=&lt;br /&gt;
&lt;br /&gt;
==Rangers, hunters==&lt;br /&gt;
&lt;br /&gt;
The best elvish rangers are said to be found in [[Elvendeep]], among the Wild Elf peoples and the Order Emissariat, and in Mazewood. Arangothian rangers, native or newcomer, may find a home for their skills in the [[Border Watch]]. Humans can also come from Pentland, where the dangerous flora and fauna of the exotic interior requires special attention.&lt;br /&gt;
&lt;br /&gt;
==Barbarian tribes==&lt;br /&gt;
&lt;br /&gt;
Humans considered “barbaric” include the [[Assi]] and the [[Lonrath|Thons]], mostly because they live primarily in tents, move around a lot and get into confrontations with more “civilized” travelers. That said, their fighting style can be described as barbarian as well, relying on quick, furious, unarmored attacks. The warriors of Nahuatl are the same way.&lt;br /&gt;
&lt;br /&gt;
Orcish tribes are considered barbaric but when Zul Kiras marches as a single nation, it looks more like a coherent army than a furious horde. Of course, the war kings of Zul Kiras do employ furious hordes as part of their forces, to demoralize the enemy.&lt;br /&gt;
&lt;br /&gt;
The [[Provakh]] clans of [[Ruthmarna]] are seen as barbaric, though they are a fiercely honest and loyal society where strength and integrity matter above all else. They also are the main herders of dire yaks.&lt;br /&gt;
&lt;br /&gt;
==Forest cultures==&lt;br /&gt;
&lt;br /&gt;
The Sorani elves are from [[Elvendeep]] but they choose to live in the woods instead of the central arboreal [[Elfspire]]. They’re more rustic than their city cousins, with much more game in their diet. [[J’lontz Giants]] are a race of giants that live in the Southlands and can blend with the tall canopy. &lt;br /&gt;
&lt;br /&gt;
==Equestrians==&lt;br /&gt;
&lt;br /&gt;
[[Khalars]] produce world-class horses and equestrians to ride them. The [[Thontaran|Thons]] are nomadic and use stocky, sturdy draft horses and ponies to get around. The [[Assi]] also ride a lot throughout Nie River Valley.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifters==&lt;br /&gt;
&lt;br /&gt;
Many of the darker shapeshifters can be found in the cursed [[Elgar Forest]]: werewolves, wererats, werespiders, etc. Friendlier polymorphs can be from a variety of places. The magical, ambulatory [[Aran Forest]] might be one place or if the shapeshifter is a type of fey, [[Tor Anan]]. The High Griffons of [[Griffon’s Aerie]] can transform into human and semi-human shape and the highborn [[Oneidhae]] merfolk can transform to walk on land temporarily. &lt;br /&gt;
&lt;br /&gt;
=Seafarers=&lt;br /&gt;
&lt;br /&gt;
==Sailors and Navy officers==&lt;br /&gt;
&lt;br /&gt;
* [[Arangoth]] has its own navy now and it has even defeated some pirates in its first military campaign. Besides that, there’s a flotilla of merchant vessels coming and going daily. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is a naval power, strong due to its drake-rider carrier ships, its enchanted, self-regenerating wood construction and its employment of a water-breathing race as marines. &lt;br /&gt;
&lt;br /&gt;
* [[Bahija]] is a big deal in the trade lanes, having fast ships and an expansionist, moneymaking zeal about the people who run it. The same can be said for [[Secca]], an old city-state in the west of the continent.&lt;br /&gt;
&lt;br /&gt;
* The Berjeron are a maritime power from [[Mwayambi]] and have enormous black ships often filled with slaves of all shapes and colors.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
Pirates can be divided by where they operate: The [[South Sea]], the [[Road of the World]] and the [[Green Sea]] being the most frequently targeted water-bodies. Drache is most familiar with South Seas pirates, who are usually from [[Arangoth]], [[Pentland]], [[Bahija]], [[Secca]], [[Elluria]] or [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The most infamous pirates are [[Korthai]] or “Wolves of the Sea”, a society of raiders that live mostly on their ships. They are known for absorbing captured prisoners into their society and witty sayings like &amp;quot;may the wind break from your prow and not your behind.&amp;quot; The Korthai have many fast attack ships that can overcome heavier ships. They also have heavy ships of their own.&lt;br /&gt;
&lt;br /&gt;
A naval attack recently forced a group of pirates from the Equine Islands south of Arangoth, leaving them with no place to go and their leader dead.&lt;br /&gt;
&lt;br /&gt;
=Entertainers=&lt;br /&gt;
&lt;br /&gt;
==Bards, musicians, actors==&lt;br /&gt;
&lt;br /&gt;
Arangoth has a tradition of watching plays, musical shows, oratory and other spectacles. Several well-known establishments where characters may be employed to perform. &lt;br /&gt;
&lt;br /&gt;
The Drache Municipal Theatre is the setting&#039;s common man&#039;s troupe, performing many cultural classics as well as penny dreadfuls about overbearingly angsty vampire lords and such. They draw a substantial crowd from the performance lover on a budget. &lt;br /&gt;
&lt;br /&gt;
Plays and music can also be seen at The House of the Silver Swan and The Cat&#039;s Pajamas, which have built in performing spaces. But the Silver Swan also doubles as an expensive inn for persons of quality and both the Swan and the Pajamas double as bordellos. &lt;br /&gt;
&lt;br /&gt;
==Artists, writers==&lt;br /&gt;
&lt;br /&gt;
Crowned Swan Publishing is the preeminent company for putting out printed works. The Rumormill is a primitive newspaper that supplies news to Drache and needs many reporters and runners. As for paintings and sculptures, they are often done for the sake of a paying patron or in a rare gallery showing, usually at the estate of someone wealthy, paintings may be sold to visitors. &lt;br /&gt;
&lt;br /&gt;
==Companions, prostitutes==&lt;br /&gt;
&lt;br /&gt;
* The [[House of the Silver Swan]] caters to nobility and employs nubile females to provide conversation, provocative dancing and sometimes, for an informal arrangement, companionship in bed. Courtesans employed by the Swan are all high-class and taught to be selective. &lt;br /&gt;
&lt;br /&gt;
* [[The Cat&#039;s Pajamas]] is a theater, inn and bordello, which is more explicitly dedicated to the latter function. Nonetheless, it regularly exhibits plays and other spectacles. &lt;br /&gt;
&lt;br /&gt;
* The Indecent Nymph is a fixture in the Red Lantern District: a straight up bordello and dance parlor, run by a fence for various thieves operating in the area.&lt;br /&gt;
&lt;br /&gt;
=Nobility=&lt;br /&gt;
&lt;br /&gt;
==Arangothian Nobility==&lt;br /&gt;
&lt;br /&gt;
==Other nobility==&lt;br /&gt;
&lt;br /&gt;
=Common Professions=&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
==Scribes, scholars==&lt;br /&gt;
==Artisans, smiths, engineers==&lt;br /&gt;
==Farmers, herders, fishers==&lt;br /&gt;
==Miners, Underground==&lt;br /&gt;
&lt;br /&gt;
=Slavery=&lt;br /&gt;
&lt;br /&gt;
==Where it&#039;s legal==&lt;br /&gt;
==Where it&#039;s not==&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9731</id>
		<title>Class and Profession</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9731"/>
		<updated>2019-08-27T22:20:15Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Pirates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
&lt;br /&gt;
The following is intended to be a guide for people who have a character’s class or profession in mind but don’t know the setting. Suggestions on character origin are organized by job type. Simply skip to the heading you want and click on the links if you&#039;re interested. This list is not meant to be exhaustive. Contributions are welcome. &lt;br /&gt;
&lt;br /&gt;
If you’d like a list of all the races in the world instead, see [[Races|Races]].&lt;br /&gt;
&lt;br /&gt;
=Warriors=&lt;br /&gt;
&lt;br /&gt;
Every culture has some kind of warriors to fend off the threats of the world. Their preferred fighting style depends on their civilization, climate and attitude towards combat and bloodshed. &lt;br /&gt;
&lt;br /&gt;
==Martial Cultures==&lt;br /&gt;
&lt;br /&gt;
Some of the world’s cultures are intensely militaristic and devote a lot of resources towards perfecting their fighting ability as individuals or as a nation. &lt;br /&gt;
&lt;br /&gt;
* The [[Alesian Imperium]] is a human empire that took over most of the south pole continent. They’re known mostly for their martial skill and their dreaded legions, known as the falvarniosok.&lt;br /&gt;
&lt;br /&gt;
* [[Zul Kiras]] is the epitome of orcish militarism in middle [[Veth]]. The united clans all pledge fealty to one leader called the War King, who periodically marches the entire Orcish juggernaut to war. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is rapacious and expansionist, with a martial focus. Though most of the armed training goes into naval combat and ship operation, Pentland produced some striking drake-riding cavalry.&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
&lt;br /&gt;
Knights are ennobled warriors of some skill, who usually own decent armor and weapons. Most knights in the setting are likely to be humans from Arangoth and Myst or elves from [[Elvendeep]]. Holy warriors and religious knights often fight for [[Menxvan]] as Templars. &lt;br /&gt;
&lt;br /&gt;
The most infamous knightly order in Arangoth is called The Beady Eye. It was formerly the [[The Watchful Eye]], made up of strong and glorious lords and knights. At their height, they conquered a substantial swathe of the cursed [[Elgar Forest]] and converted it to habitable land (it later reverted to its regular cursed state.) Eventually, the knights rebelled against their princes and assassinated the monarch, causing fifty years of internecine strife. The order is publicly banned but endures in secret, waiting to rise again. &lt;br /&gt;
&lt;br /&gt;
The land of [[Orjana]] in the cold north, is filled with lodges of warrior-heroes analogous to the knights of the south. These brotherhoods are called Druzhinas and Hosts (if they’re large).&lt;br /&gt;
&lt;br /&gt;
==Arangothian Armed Forces==&lt;br /&gt;
&lt;br /&gt;
* Drache&#039;s [[Civic Guard]] employs fighting people of various races to police the city, bust criminals and resolve disputes among citizens on the street.&lt;br /&gt;
&lt;br /&gt;
* Arangoth&#039;s [[Border Watch]] is a collection of skilled archers, trackers and skirmishers hired to serve as the first line of defense along the realm&#039;s outer edges. &lt;br /&gt;
&lt;br /&gt;
* Arangoth operates on a [[Army_of_Transdariania|bannerman]] system, with a garrison that is augmented by contributions from the various dukes and barons across the realm. There are light skirmishers, heavy knights, light and heavy cavalry, dragoons, engineers and specialists. &lt;br /&gt;
&lt;br /&gt;
==Mercenaries and adventurers==&lt;br /&gt;
&lt;br /&gt;
Mercenary is an extremely common profession for most races and species. Mercenary companies can be homogenous or multiracial and can serve any number of interests besides the need to get paid. Lone swords for hire and adventurers are common in [[Drache]], the default setting port-city known for attracting people and events of global significance. &lt;br /&gt;
&lt;br /&gt;
The best-known mercenary company in South Arangoth was the Crimson Shield, for a while, when its leader served as Lord Protector. &lt;br /&gt;
&lt;br /&gt;
=Mages=&lt;br /&gt;
&lt;br /&gt;
There&#039;s so many different types of magic, it&#039;s impossible to keep track of it all, so belonging to schools of magic is not enforced. The following are suggestions. Drache&#039;s Civic Guard sometimes hires mages to augment their forces. &lt;br /&gt;
&lt;br /&gt;
==Formally Educated Wizards==&lt;br /&gt;
&lt;br /&gt;
* [[Drache]] has a renowned Royal University with a substantial school of magic, taking students from all over the continent and beyond. &lt;br /&gt;
&lt;br /&gt;
* [[Qarsythe]] is a territory in [[Najjir]], ruled by an arcanist guild and has definitive treatises on almost all schools of magic. &lt;br /&gt;
&lt;br /&gt;
* [[Mwayambi#The_Berjeron|Berjeron]] ley savants from Mwayambi are skilled geomancers, known for their ability to manipulate currents and places of power. &lt;br /&gt;
&lt;br /&gt;
* [[Alesian_Imperium|Alesian]] battle-sorcerers are barracks-trained, rather than taught, to use combat magic integrated into general Alesian strategy. &lt;br /&gt;
&lt;br /&gt;
* Among the orcs of [[Zul Kiras]], Firestorm Clan maintains a tradition of formally training war and blight wizards and is one of the most feared of the clans.&lt;br /&gt;
&lt;br /&gt;
==Intuitive Sorcerers==&lt;br /&gt;
&lt;br /&gt;
People with innate magical power can come from anywhere, from a variety of sources. [[Drache]] saw a good number pass through, with more ever coming, so none of the locals are surprised at displays of magic anymore. Different nations treat them differently, depending on the extent to which magic is nurtured there. &lt;br /&gt;
&lt;br /&gt;
==Witches, Druids, Shamans==&lt;br /&gt;
&lt;br /&gt;
* The most famous witches come from [[Lonrath]], where they preside over tribes that live in the shattered ruins of a dead magical empire. &lt;br /&gt;
&lt;br /&gt;
* In [[Orjana]], a conclave of witches presides over the mystical grove, where seasons are kept.  &lt;br /&gt;
&lt;br /&gt;
* [[Assi]] shamans have powerful elemental magic tied to the seasons. &lt;br /&gt;
&lt;br /&gt;
* The witch doctors of the orcs are known for augmenting their allies and slowing down their enemies as well as assembling hideous constructs out of bone and scraps of other creatures. &lt;br /&gt;
&lt;br /&gt;
* Druidism is a central fixture of high griffon mysticism in [[Griffon&#039;s Aerie]]: each griffon is linked to a magic tree and its attendant dryad. &lt;br /&gt;
&lt;br /&gt;
* In the local setting of [[Arangoth]], druids are big in [[Sresar Vale]], where they’re often community elders. &lt;br /&gt;
&lt;br /&gt;
* In [[Nipangu]], Gardeners are a celibate order of druids who tame nature and make it orderly, useful and pleasing to the eye.&lt;br /&gt;
&lt;br /&gt;
* In the [[Elgar_Forest|Elgarian]] town of Mazewood, druids help keep the village safe by warping the surrounding wilderness into an ominous labyrinth.&lt;br /&gt;
&lt;br /&gt;
=Clerics and healers=&lt;br /&gt;
&lt;br /&gt;
The biggest human religion on the southern continent is [[Menxism]], followed by the [[Southlands Religion]] and then by the various pantheons. Divine power is real but its origin is uncertain and requires faith, not mathematical certainty. &lt;br /&gt;
&lt;br /&gt;
==Priests of formal religions==&lt;br /&gt;
&lt;br /&gt;
* Clerics of [[Menxvan]] and his evil antithesis [[Menxruk]] are by far the most common in [[Arangoth]]. The same is true of [[Najjir]], the equatorial desert north of Arangoth. &lt;br /&gt;
&lt;br /&gt;
* People from the [[Southlands Peninsula]] as well as [[Bahija]] have a trio of major gods and a supporting cast of deities, each of which has a different type of cleric. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] and its colony Arrantiada also have three: for land, sky and sea. &lt;br /&gt;
&lt;br /&gt;
* Holy people are commonly nobility in [[Taj Jahan]]. They tend to be philosophers for a living.&lt;br /&gt;
&lt;br /&gt;
* Alesian battle-priests are called Hevarnin and they&#039;re often officers supporting 100-man warrior companies.&lt;br /&gt;
&lt;br /&gt;
* The sea-faring [[Korthai]] people worship the mythical Sea Serpent, and their priests take part in an annual ritual to bestow a powerful artifact to an outstanding member of their society.&lt;br /&gt;
&lt;br /&gt;
==Informal holy people, Healers==&lt;br /&gt;
&lt;br /&gt;
Wandering saints, people imbued with divine charismata, churchless magical healers and other kind souls that don’t operate within a bureaucracy usually fall under this category. They can come from just about anywhere — many such characters tend to have a limited range of innate abilities they could summon at will or a certain number of times per day. They can come from any background, mortal or beyond.&lt;br /&gt;
&lt;br /&gt;
The Drachean [[Civic Guard]] tries to employ healers in its healer corps whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Holy warriors==&lt;br /&gt;
&lt;br /&gt;
[[Templars of Menxvan]] are a holy order of warriors, some with special powers, devoted to promoting Menxvan’s cause and defeating his enemies, the [[Guardians of Menxruk]], who seek to undermine the former and cry havoc as anarchy spreads. Najjir also has Menxvanite holy warriors but they are different from Templars.&lt;br /&gt;
&lt;br /&gt;
The Berjeron have the Saints of Jomeil, paladins, wearing mail hauberks and leafy wreaths beneath their cylinder helms and often riding imported horses.&lt;br /&gt;
&lt;br /&gt;
==Mundane/secular healers==&lt;br /&gt;
&lt;br /&gt;
Many skilled physicians and apothecaries do a lot of work to put people back together, in [[Drache]] and elsewhere. The [[Royal University]] has healer training courses. Renowned doctors from [[Xiunhai-la]], [[Najjir]] and [[Taj Jahan]] have been noted. [[Elves]] often turn to magic but if they don’t, their longevity and attention to detail makes them expert physicians. &lt;br /&gt;
&lt;br /&gt;
=Rogues=&lt;br /&gt;
&lt;br /&gt;
==Thieves and Highwaymen==&lt;br /&gt;
&lt;br /&gt;
Thieves are everywhere and require no special background except greed or poverty.  Bandit gangs have caused significant damage to the unity of [[Arangoth]]. Riders of the Horn in [[Ruthmarna]] and Howling Dogs in [[Sresar Vale]] have been especially notorious but had been put down in the past decade. &lt;br /&gt;
&lt;br /&gt;
==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
For a long time, the underworld of Drache was ruled by a “King Nobody” — a rotating title that eventually was eclipsed by a “Correspondence of Thieves.” This, too, was wiped out by the incoming Talamar Guild. At the moment, there’s no major power controlling the Drachean underworld. Ethnic crime tends to cluster together around ethnic communities. For example, the Xiunlans have a Tong in Drache, engaged in racketeering. &lt;br /&gt;
&lt;br /&gt;
[[Sonmor]] is a noteworthy city because that’s where many thieves’ guilds get their start before exporting themselves elsewhere and merging with the homegrown criminal element.&lt;br /&gt;
&lt;br /&gt;
==Assassins==&lt;br /&gt;
&lt;br /&gt;
Assassins and their guilds are poorly known because ones that get too famous get extinguished. Assassins tend to be popular in highly civilized areas, with well-developed political systems.&lt;br /&gt;
&lt;br /&gt;
* An assassin slew the previous king of Arangoth, ushering in 50 years of strife until King Blkdragon and Queen AngelSin righted the course of the realm. &lt;br /&gt;
&lt;br /&gt;
* The independent city of [[Antara]] is known for using spies and assassins as ambassadors to manipulate its neighbors and keep them from banding together to overcome the city&#039;s impressive natural obstacles.&lt;br /&gt;
&lt;br /&gt;
* A group of assassins from [[Najjir]] with political goals recently became active in the area, on behalf of some shadowy “heresiarch.”&lt;br /&gt;
&lt;br /&gt;
=Naturalists=&lt;br /&gt;
&lt;br /&gt;
==Rangers, hunters==&lt;br /&gt;
&lt;br /&gt;
The best elvish rangers are said to be found in [[Elvendeep]], among the Wild Elf peoples and the Order Emissariat, and in Mazewood. Arangothian rangers, native or newcomer, may find a home for their skills in the [[Border Watch]]. Humans can also come from Pentland, where the dangerous flora and fauna of the exotic interior requires special attention.&lt;br /&gt;
&lt;br /&gt;
==Barbarian tribes==&lt;br /&gt;
&lt;br /&gt;
Humans considered “barbaric” include the [[Assi]] and the [[Lonrath|Thons]], mostly because they live primarily in tents, move around a lot and get into confrontations with more “civilized” travelers. That said, their fighting style can be described as barbarian as well, relying on quick, furious, unarmored attacks. The warriors of Nahuatl are the same way.&lt;br /&gt;
&lt;br /&gt;
Orcish tribes are considered barbaric but when Zul Kiras marches as a single nation, it looks more like a coherent army than a furious horde. Of course, the war kings of Zul Kiras do employ furious hordes as part of their forces, to demoralize the enemy.&lt;br /&gt;
&lt;br /&gt;
The [[Provakh]] clans of [[Ruthmarna]] are seen as barbaric, though they are a fiercely honest and loyal society where strength and integrity matter above all else. They also are the main herders of dire yaks.&lt;br /&gt;
&lt;br /&gt;
==Forest cultures==&lt;br /&gt;
&lt;br /&gt;
The Sorani elves are from [[Elvendeep]] but they choose to live in the woods instead of the central arboreal [[Elfspire]]. They’re more rustic than their city cousins, with much more game in their diet. [[J’lontz Giants]] are a race of giants that live in the Southlands and can blend with the tall canopy. &lt;br /&gt;
&lt;br /&gt;
==Equestrians==&lt;br /&gt;
&lt;br /&gt;
[[Khalars]] produce world-class horses and equestrians to ride them. The [[Thontaran|Thons]] are nomadic and use stocky, sturdy draft horses and ponies to get around. The [[Assi]] also ride a lot throughout Nie River Valley.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifters==&lt;br /&gt;
&lt;br /&gt;
Many of the darker shapeshifters can be found in the cursed [[Elgar Forest]]: werewolves, wererats, werespiders, etc. Friendlier polymorphs can be from a variety of places. The magical, ambulatory [[Aran Forest]] might be one place or if the shapeshifter is a type of fey, [[Tor Anan]]. The High Griffons of [[Griffon’s Aerie]] can transform into human and semi-human shape and the highborn [[Oneidhae]] merfolk can transform to walk on land temporarily. &lt;br /&gt;
&lt;br /&gt;
=Seafarers=&lt;br /&gt;
&lt;br /&gt;
==Sailors and Navy officers==&lt;br /&gt;
&lt;br /&gt;
* [[Arangoth]] has its own navy now and it has even defeated some pirates in its first military campaign. Besides that, there’s a flotilla of merchant vessels coming and going daily. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is a naval power, strong due to its drake-rider carrier ships, its enchanted, self-regenerating wood construction and its employment of a water-breathing race as marines. &lt;br /&gt;
&lt;br /&gt;
* [[Bahija]] is a big deal in the trade lanes, having fast ships and an expansionist, moneymaking zeal about the people who run it. The same can be said for [[Secca]], an old city-state in the west of the continent.&lt;br /&gt;
&lt;br /&gt;
* The Berjeron are a maritime power from [[Mwayambi]] and have enormous black ships often filled with slaves of all shapes and colors.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
Pirates can be divided by where they operate: The [[South Sea]], the [[Road of the World]] and the [[Green Sea]] being the most frequently targeted water-bodies. Drache is most familiar with South Seas pirates, who are usually from [[Arangoth]], [[Pentland]], [[Bahija]], [[Secca]], [[Elluria]] or [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The most infamous pirates are [[Korthai]] or “Wolves of the Sea”, a society of raiders that live mostly on their ships. They are known for absorbing captured prisoners into their society and witty sayings like &amp;quot;may the wind break from your prow and not your behind.&amp;quot; The Korthai have many fast attack ships that can overcome heavier ships. They also have heavy ships of their own.&lt;br /&gt;
&lt;br /&gt;
A naval attack recently forced a group of pirates from the Equine Islands south of Arangoth, leaving them with no place to go and their leader dead.&lt;br /&gt;
&lt;br /&gt;
=Entertainers=&lt;br /&gt;
&lt;br /&gt;
==Bards, musicians, actors==&lt;br /&gt;
&lt;br /&gt;
Arangoth has a tradition of watching plays, musical shows, oratory and other spectacles. Several well-known establishments where characters may be employed to perform. &lt;br /&gt;
&lt;br /&gt;
The Drache Municipal Theatre is the setting&#039;s common man&#039;s troupe, performing many cultural classics as well as penny dreadfuls about overbearingly angsty vampire lords and such. They draw a substantial crowd from the performance lover on a budget. &lt;br /&gt;
&lt;br /&gt;
Plays and music can also be seen at The House of the Silver Swan and The Cat&#039;s Pajamas, which have built in performing spaces. But the Silver Swan also doubles as an expensive inn for persons of quality and both the Swan and the Pajamas double as bordellos. &lt;br /&gt;
&lt;br /&gt;
==Artists, writers==&lt;br /&gt;
&lt;br /&gt;
Crowned Swan Publishing is the preeminent company for putting out printed works. The Rumormill is a primitive newspaper that supplies news to Drache and needs many reporters and runners. As for paintings and sculptures, they are often done for the sake of a paying patron or in a rare gallery showing, usually at the estate of someone wealthy, paintings may be sold to visitors. &lt;br /&gt;
&lt;br /&gt;
==Companions, prostitutes==&lt;br /&gt;
&lt;br /&gt;
* The House of the Silver Swan caters to nobility and employs nubile females to provide conversation, provocative dancing and sometimes, for an informal arrangement, companionship in bed. Courtesans employed by the Swan are all high-class and taught to be selective. &lt;br /&gt;
&lt;br /&gt;
* The Cat&#039;s Pajamas is a theater, inn and bordello, which is more explicitly dedicated to the latter function. Nonetheless, it regularly exhibits plays and other spectacles. &lt;br /&gt;
&lt;br /&gt;
* The Indecent Nymph is a fixture in the Red Lantern District: a straight up bordello and dance parlor, run by a fence for various thieves operating in the area. &lt;br /&gt;
&lt;br /&gt;
=Nobility=&lt;br /&gt;
&lt;br /&gt;
==Arangothian Nobility==&lt;br /&gt;
&lt;br /&gt;
==Other nobility==&lt;br /&gt;
&lt;br /&gt;
=Common Professions=&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
==Scribes, scholars==&lt;br /&gt;
==Artisans, smiths, engineers==&lt;br /&gt;
==Farmers, herders, fishers==&lt;br /&gt;
==Miners, Underground==&lt;br /&gt;
&lt;br /&gt;
=Slavery=&lt;br /&gt;
&lt;br /&gt;
==Where it&#039;s legal==&lt;br /&gt;
==Where it&#039;s not==&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9730</id>
		<title>Class and Profession</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9730"/>
		<updated>2019-08-27T22:18:34Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Barbarian tribes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
&lt;br /&gt;
The following is intended to be a guide for people who have a character’s class or profession in mind but don’t know the setting. Suggestions on character origin are organized by job type. Simply skip to the heading you want and click on the links if you&#039;re interested. This list is not meant to be exhaustive. Contributions are welcome. &lt;br /&gt;
&lt;br /&gt;
If you’d like a list of all the races in the world instead, see [[Races|Races]].&lt;br /&gt;
&lt;br /&gt;
=Warriors=&lt;br /&gt;
&lt;br /&gt;
Every culture has some kind of warriors to fend off the threats of the world. Their preferred fighting style depends on their civilization, climate and attitude towards combat and bloodshed. &lt;br /&gt;
&lt;br /&gt;
==Martial Cultures==&lt;br /&gt;
&lt;br /&gt;
Some of the world’s cultures are intensely militaristic and devote a lot of resources towards perfecting their fighting ability as individuals or as a nation. &lt;br /&gt;
&lt;br /&gt;
* The [[Alesian Imperium]] is a human empire that took over most of the south pole continent. They’re known mostly for their martial skill and their dreaded legions, known as the falvarniosok.&lt;br /&gt;
&lt;br /&gt;
* [[Zul Kiras]] is the epitome of orcish militarism in middle [[Veth]]. The united clans all pledge fealty to one leader called the War King, who periodically marches the entire Orcish juggernaut to war. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is rapacious and expansionist, with a martial focus. Though most of the armed training goes into naval combat and ship operation, Pentland produced some striking drake-riding cavalry.&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
&lt;br /&gt;
Knights are ennobled warriors of some skill, who usually own decent armor and weapons. Most knights in the setting are likely to be humans from Arangoth and Myst or elves from [[Elvendeep]]. Holy warriors and religious knights often fight for [[Menxvan]] as Templars. &lt;br /&gt;
&lt;br /&gt;
The most infamous knightly order in Arangoth is called The Beady Eye. It was formerly the [[The Watchful Eye]], made up of strong and glorious lords and knights. At their height, they conquered a substantial swathe of the cursed [[Elgar Forest]] and converted it to habitable land (it later reverted to its regular cursed state.) Eventually, the knights rebelled against their princes and assassinated the monarch, causing fifty years of internecine strife. The order is publicly banned but endures in secret, waiting to rise again. &lt;br /&gt;
&lt;br /&gt;
The land of [[Orjana]] in the cold north, is filled with lodges of warrior-heroes analogous to the knights of the south. These brotherhoods are called Druzhinas and Hosts (if they’re large).&lt;br /&gt;
&lt;br /&gt;
==Arangothian Armed Forces==&lt;br /&gt;
&lt;br /&gt;
* Drache&#039;s [[Civic Guard]] employs fighting people of various races to police the city, bust criminals and resolve disputes among citizens on the street.&lt;br /&gt;
&lt;br /&gt;
* Arangoth&#039;s [[Border Watch]] is a collection of skilled archers, trackers and skirmishers hired to serve as the first line of defense along the realm&#039;s outer edges. &lt;br /&gt;
&lt;br /&gt;
* Arangoth operates on a [[Army_of_Transdariania|bannerman]] system, with a garrison that is augmented by contributions from the various dukes and barons across the realm. There are light skirmishers, heavy knights, light and heavy cavalry, dragoons, engineers and specialists. &lt;br /&gt;
&lt;br /&gt;
==Mercenaries and adventurers==&lt;br /&gt;
&lt;br /&gt;
Mercenary is an extremely common profession for most races and species. Mercenary companies can be homogenous or multiracial and can serve any number of interests besides the need to get paid. Lone swords for hire and adventurers are common in [[Drache]], the default setting port-city known for attracting people and events of global significance. &lt;br /&gt;
&lt;br /&gt;
The best-known mercenary company in South Arangoth was the Crimson Shield, for a while, when its leader served as Lord Protector. &lt;br /&gt;
&lt;br /&gt;
=Mages=&lt;br /&gt;
&lt;br /&gt;
There&#039;s so many different types of magic, it&#039;s impossible to keep track of it all, so belonging to schools of magic is not enforced. The following are suggestions. Drache&#039;s Civic Guard sometimes hires mages to augment their forces. &lt;br /&gt;
&lt;br /&gt;
==Formally Educated Wizards==&lt;br /&gt;
&lt;br /&gt;
* [[Drache]] has a renowned Royal University with a substantial school of magic, taking students from all over the continent and beyond. &lt;br /&gt;
&lt;br /&gt;
* [[Qarsythe]] is a territory in [[Najjir]], ruled by an arcanist guild and has definitive treatises on almost all schools of magic. &lt;br /&gt;
&lt;br /&gt;
* [[Mwayambi#The_Berjeron|Berjeron]] ley savants from Mwayambi are skilled geomancers, known for their ability to manipulate currents and places of power. &lt;br /&gt;
&lt;br /&gt;
* [[Alesian_Imperium|Alesian]] battle-sorcerers are barracks-trained, rather than taught, to use combat magic integrated into general Alesian strategy. &lt;br /&gt;
&lt;br /&gt;
* Among the orcs of [[Zul Kiras]], Firestorm Clan maintains a tradition of formally training war and blight wizards and is one of the most feared of the clans.&lt;br /&gt;
&lt;br /&gt;
==Intuitive Sorcerers==&lt;br /&gt;
&lt;br /&gt;
People with innate magical power can come from anywhere, from a variety of sources. [[Drache]] saw a good number pass through, with more ever coming, so none of the locals are surprised at displays of magic anymore. Different nations treat them differently, depending on the extent to which magic is nurtured there. &lt;br /&gt;
&lt;br /&gt;
==Witches, Druids, Shamans==&lt;br /&gt;
&lt;br /&gt;
* The most famous witches come from [[Lonrath]], where they preside over tribes that live in the shattered ruins of a dead magical empire. &lt;br /&gt;
&lt;br /&gt;
* In [[Orjana]], a conclave of witches presides over the mystical grove, where seasons are kept.  &lt;br /&gt;
&lt;br /&gt;
* [[Assi]] shamans have powerful elemental magic tied to the seasons. &lt;br /&gt;
&lt;br /&gt;
* The witch doctors of the orcs are known for augmenting their allies and slowing down their enemies as well as assembling hideous constructs out of bone and scraps of other creatures. &lt;br /&gt;
&lt;br /&gt;
* Druidism is a central fixture of high griffon mysticism in [[Griffon&#039;s Aerie]]: each griffon is linked to a magic tree and its attendant dryad. &lt;br /&gt;
&lt;br /&gt;
* In the local setting of [[Arangoth]], druids are big in [[Sresar Vale]], where they’re often community elders. &lt;br /&gt;
&lt;br /&gt;
* In [[Nipangu]], Gardeners are a celibate order of druids who tame nature and make it orderly, useful and pleasing to the eye.&lt;br /&gt;
&lt;br /&gt;
* In the [[Elgar_Forest|Elgarian]] town of Mazewood, druids help keep the village safe by warping the surrounding wilderness into an ominous labyrinth.&lt;br /&gt;
&lt;br /&gt;
=Clerics and healers=&lt;br /&gt;
&lt;br /&gt;
The biggest human religion on the southern continent is [[Menxism]], followed by the [[Southlands Religion]] and then by the various pantheons. Divine power is real but its origin is uncertain and requires faith, not mathematical certainty. &lt;br /&gt;
&lt;br /&gt;
==Priests of formal religions==&lt;br /&gt;
&lt;br /&gt;
* Clerics of [[Menxvan]] and his evil antithesis [[Menxruk]] are by far the most common in [[Arangoth]]. The same is true of [[Najjir]], the equatorial desert north of Arangoth. &lt;br /&gt;
&lt;br /&gt;
* People from the [[Southlands Peninsula]] as well as [[Bahija]] have a trio of major gods and a supporting cast of deities, each of which has a different type of cleric. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] and its colony Arrantiada also have three: for land, sky and sea. &lt;br /&gt;
&lt;br /&gt;
* Holy people are commonly nobility in [[Taj Jahan]]. They tend to be philosophers for a living.&lt;br /&gt;
&lt;br /&gt;
* Alesian battle-priests are called Hevarnin and they&#039;re often officers supporting 100-man warrior companies.&lt;br /&gt;
&lt;br /&gt;
* The sea-faring [[Korthai]] people worship the mythical Sea Serpent, and their priests take part in an annual ritual to bestow a powerful artifact to an outstanding member of their society.&lt;br /&gt;
&lt;br /&gt;
==Informal holy people, Healers==&lt;br /&gt;
&lt;br /&gt;
Wandering saints, people imbued with divine charismata, churchless magical healers and other kind souls that don’t operate within a bureaucracy usually fall under this category. They can come from just about anywhere — many such characters tend to have a limited range of innate abilities they could summon at will or a certain number of times per day. They can come from any background, mortal or beyond.&lt;br /&gt;
&lt;br /&gt;
The Drachean [[Civic Guard]] tries to employ healers in its healer corps whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Holy warriors==&lt;br /&gt;
&lt;br /&gt;
[[Templars of Menxvan]] are a holy order of warriors, some with special powers, devoted to promoting Menxvan’s cause and defeating his enemies, the [[Guardians of Menxruk]], who seek to undermine the former and cry havoc as anarchy spreads. Najjir also has Menxvanite holy warriors but they are different from Templars.&lt;br /&gt;
&lt;br /&gt;
The Berjeron have the Saints of Jomeil, paladins, wearing mail hauberks and leafy wreaths beneath their cylinder helms and often riding imported horses.&lt;br /&gt;
&lt;br /&gt;
==Mundane/secular healers==&lt;br /&gt;
&lt;br /&gt;
Many skilled physicians and apothecaries do a lot of work to put people back together, in [[Drache]] and elsewhere. The [[Royal University]] has healer training courses. Renowned doctors from [[Xiunhai-la]], [[Najjir]] and [[Taj Jahan]] have been noted. [[Elves]] often turn to magic but if they don’t, their longevity and attention to detail makes them expert physicians. &lt;br /&gt;
&lt;br /&gt;
=Rogues=&lt;br /&gt;
&lt;br /&gt;
==Thieves and Highwaymen==&lt;br /&gt;
&lt;br /&gt;
Thieves are everywhere and require no special background except greed or poverty.  Bandit gangs have caused significant damage to the unity of [[Arangoth]]. Riders of the Horn in [[Ruthmarna]] and Howling Dogs in [[Sresar Vale]] have been especially notorious but had been put down in the past decade. &lt;br /&gt;
&lt;br /&gt;
==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
For a long time, the underworld of Drache was ruled by a “King Nobody” — a rotating title that eventually was eclipsed by a “Correspondence of Thieves.” This, too, was wiped out by the incoming Talamar Guild. At the moment, there’s no major power controlling the Drachean underworld. Ethnic crime tends to cluster together around ethnic communities. For example, the Xiunlans have a Tong in Drache, engaged in racketeering. &lt;br /&gt;
&lt;br /&gt;
[[Sonmor]] is a noteworthy city because that’s where many thieves’ guilds get their start before exporting themselves elsewhere and merging with the homegrown criminal element.&lt;br /&gt;
&lt;br /&gt;
==Assassins==&lt;br /&gt;
&lt;br /&gt;
Assassins and their guilds are poorly known because ones that get too famous get extinguished. Assassins tend to be popular in highly civilized areas, with well-developed political systems.&lt;br /&gt;
&lt;br /&gt;
* An assassin slew the previous king of Arangoth, ushering in 50 years of strife until King Blkdragon and Queen AngelSin righted the course of the realm. &lt;br /&gt;
&lt;br /&gt;
* The independent city of [[Antara]] is known for using spies and assassins as ambassadors to manipulate its neighbors and keep them from banding together to overcome the city&#039;s impressive natural obstacles.&lt;br /&gt;
&lt;br /&gt;
* A group of assassins from [[Najjir]] with political goals recently became active in the area, on behalf of some shadowy “heresiarch.”&lt;br /&gt;
&lt;br /&gt;
=Naturalists=&lt;br /&gt;
&lt;br /&gt;
==Rangers, hunters==&lt;br /&gt;
&lt;br /&gt;
The best elvish rangers are said to be found in [[Elvendeep]], among the Wild Elf peoples and the Order Emissariat, and in Mazewood. Arangothian rangers, native or newcomer, may find a home for their skills in the [[Border Watch]]. Humans can also come from Pentland, where the dangerous flora and fauna of the exotic interior requires special attention.&lt;br /&gt;
&lt;br /&gt;
==Barbarian tribes==&lt;br /&gt;
&lt;br /&gt;
Humans considered “barbaric” include the [[Assi]] and the [[Lonrath|Thons]], mostly because they live primarily in tents, move around a lot and get into confrontations with more “civilized” travelers. That said, their fighting style can be described as barbarian as well, relying on quick, furious, unarmored attacks. The warriors of Nahuatl are the same way.&lt;br /&gt;
&lt;br /&gt;
Orcish tribes are considered barbaric but when Zul Kiras marches as a single nation, it looks more like a coherent army than a furious horde. Of course, the war kings of Zul Kiras do employ furious hordes as part of their forces, to demoralize the enemy.&lt;br /&gt;
&lt;br /&gt;
The [[Provakh]] clans of [[Ruthmarna]] are seen as barbaric, though they are a fiercely honest and loyal society where strength and integrity matter above all else. They also are the main herders of dire yaks.&lt;br /&gt;
&lt;br /&gt;
==Forest cultures==&lt;br /&gt;
&lt;br /&gt;
The Sorani elves are from [[Elvendeep]] but they choose to live in the woods instead of the central arboreal [[Elfspire]]. They’re more rustic than their city cousins, with much more game in their diet. [[J’lontz Giants]] are a race of giants that live in the Southlands and can blend with the tall canopy. &lt;br /&gt;
&lt;br /&gt;
==Equestrians==&lt;br /&gt;
&lt;br /&gt;
[[Khalars]] produce world-class horses and equestrians to ride them. The [[Thontaran|Thons]] are nomadic and use stocky, sturdy draft horses and ponies to get around. The [[Assi]] also ride a lot throughout Nie River Valley.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifters==&lt;br /&gt;
&lt;br /&gt;
Many of the darker shapeshifters can be found in the cursed [[Elgar Forest]]: werewolves, wererats, werespiders, etc. Friendlier polymorphs can be from a variety of places. The magical, ambulatory [[Aran Forest]] might be one place or if the shapeshifter is a type of fey, [[Tor Anan]]. The High Griffons of [[Griffon’s Aerie]] can transform into human and semi-human shape and the highborn [[Oneidhae]] merfolk can transform to walk on land temporarily. &lt;br /&gt;
&lt;br /&gt;
=Seafarers=&lt;br /&gt;
&lt;br /&gt;
==Sailors and Navy officers==&lt;br /&gt;
&lt;br /&gt;
* [[Arangoth]] has its own navy now and it has even defeated some pirates in its first military campaign. Besides that, there’s a flotilla of merchant vessels coming and going daily. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is a naval power, strong due to its drake-rider carrier ships, its enchanted, self-regenerating wood construction and its employment of a water-breathing race as marines. &lt;br /&gt;
&lt;br /&gt;
* [[Bahija]] is a big deal in the trade lanes, having fast ships and an expansionist, moneymaking zeal about the people who run it. The same can be said for [[Secca]], an old city-state in the west of the continent.&lt;br /&gt;
&lt;br /&gt;
* The Berjeron are a maritime power from [[Mwayambi]] and have enormous black ships often filled with slaves of all shapes and colors.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
Pirates can be divided by where they operate: The [[South Sea]], the [[Road of the World]] and the [[Long Sea]] being the most frequently targeted water-bodies. Drache is most familiar with South Seas pirates, who are usually from [[Arangoth]], [[Pentland]], [[Bahija]], [[Secca]], [[Elluria]] or [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The most infamous pirates are [[Korthai]] or “Wolves of the Sea”, a society of raiders that live mostly on their ships. They are known for absorbing captured prisoners into their society and witty sayings like &amp;quot;may the wind break from your prow and not your behind.&amp;quot; The Korthai have many fast attack ships that can overcome heavier ships. They also have heavy ships of their own.&lt;br /&gt;
&lt;br /&gt;
A naval attack recently forced a group of pirates from the Equine Islands south of Arangoth, leaving them with no place to go and their leader dead. &lt;br /&gt;
&lt;br /&gt;
=Entertainers=&lt;br /&gt;
&lt;br /&gt;
==Bards, musicians, actors==&lt;br /&gt;
&lt;br /&gt;
Arangoth has a tradition of watching plays, musical shows, oratory and other spectacles. Several well-known establishments where characters may be employed to perform. &lt;br /&gt;
&lt;br /&gt;
The Drache Municipal Theatre is the setting&#039;s common man&#039;s troupe, performing many cultural classics as well as penny dreadfuls about overbearingly angsty vampire lords and such. They draw a substantial crowd from the performance lover on a budget. &lt;br /&gt;
&lt;br /&gt;
Plays and music can also be seen at The House of the Silver Swan and The Cat&#039;s Pajamas, which have built in performing spaces. But the Silver Swan also doubles as an expensive inn for persons of quality and both the Swan and the Pajamas double as bordellos. &lt;br /&gt;
&lt;br /&gt;
==Artists, writers==&lt;br /&gt;
&lt;br /&gt;
Crowned Swan Publishing is the preeminent company for putting out printed works. The Rumormill is a primitive newspaper that supplies news to Drache and needs many reporters and runners. As for paintings and sculptures, they are often done for the sake of a paying patron or in a rare gallery showing, usually at the estate of someone wealthy, paintings may be sold to visitors. &lt;br /&gt;
&lt;br /&gt;
==Companions, prostitutes==&lt;br /&gt;
&lt;br /&gt;
* The House of the Silver Swan caters to nobility and employs nubile females to provide conversation, provocative dancing and sometimes, for an informal arrangement, companionship in bed. Courtesans employed by the Swan are all high-class and taught to be selective. &lt;br /&gt;
&lt;br /&gt;
* The Cat&#039;s Pajamas is a theater, inn and bordello, which is more explicitly dedicated to the latter function. Nonetheless, it regularly exhibits plays and other spectacles. &lt;br /&gt;
&lt;br /&gt;
* The Indecent Nymph is a fixture in the Red Lantern District: a straight up bordello and dance parlor, run by a fence for various thieves operating in the area. &lt;br /&gt;
&lt;br /&gt;
=Nobility=&lt;br /&gt;
&lt;br /&gt;
==Arangothian Nobility==&lt;br /&gt;
&lt;br /&gt;
==Other nobility==&lt;br /&gt;
&lt;br /&gt;
=Common Professions=&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
==Scribes, scholars==&lt;br /&gt;
==Artisans, smiths, engineers==&lt;br /&gt;
==Farmers, herders, fishers==&lt;br /&gt;
==Miners, Underground==&lt;br /&gt;
&lt;br /&gt;
=Slavery=&lt;br /&gt;
&lt;br /&gt;
==Where it&#039;s legal==&lt;br /&gt;
==Where it&#039;s not==&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9729</id>
		<title>Class and Profession</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9729"/>
		<updated>2019-08-27T22:18:23Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Barbarian tribes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
&lt;br /&gt;
The following is intended to be a guide for people who have a character’s class or profession in mind but don’t know the setting. Suggestions on character origin are organized by job type. Simply skip to the heading you want and click on the links if you&#039;re interested. This list is not meant to be exhaustive. Contributions are welcome. &lt;br /&gt;
&lt;br /&gt;
If you’d like a list of all the races in the world instead, see [[Races|Races]].&lt;br /&gt;
&lt;br /&gt;
=Warriors=&lt;br /&gt;
&lt;br /&gt;
Every culture has some kind of warriors to fend off the threats of the world. Their preferred fighting style depends on their civilization, climate and attitude towards combat and bloodshed. &lt;br /&gt;
&lt;br /&gt;
==Martial Cultures==&lt;br /&gt;
&lt;br /&gt;
Some of the world’s cultures are intensely militaristic and devote a lot of resources towards perfecting their fighting ability as individuals or as a nation. &lt;br /&gt;
&lt;br /&gt;
* The [[Alesian Imperium]] is a human empire that took over most of the south pole continent. They’re known mostly for their martial skill and their dreaded legions, known as the falvarniosok.&lt;br /&gt;
&lt;br /&gt;
* [[Zul Kiras]] is the epitome of orcish militarism in middle [[Veth]]. The united clans all pledge fealty to one leader called the War King, who periodically marches the entire Orcish juggernaut to war. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is rapacious and expansionist, with a martial focus. Though most of the armed training goes into naval combat and ship operation, Pentland produced some striking drake-riding cavalry.&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
&lt;br /&gt;
Knights are ennobled warriors of some skill, who usually own decent armor and weapons. Most knights in the setting are likely to be humans from Arangoth and Myst or elves from [[Elvendeep]]. Holy warriors and religious knights often fight for [[Menxvan]] as Templars. &lt;br /&gt;
&lt;br /&gt;
The most infamous knightly order in Arangoth is called The Beady Eye. It was formerly the [[The Watchful Eye]], made up of strong and glorious lords and knights. At their height, they conquered a substantial swathe of the cursed [[Elgar Forest]] and converted it to habitable land (it later reverted to its regular cursed state.) Eventually, the knights rebelled against their princes and assassinated the monarch, causing fifty years of internecine strife. The order is publicly banned but endures in secret, waiting to rise again. &lt;br /&gt;
&lt;br /&gt;
The land of [[Orjana]] in the cold north, is filled with lodges of warrior-heroes analogous to the knights of the south. These brotherhoods are called Druzhinas and Hosts (if they’re large).&lt;br /&gt;
&lt;br /&gt;
==Arangothian Armed Forces==&lt;br /&gt;
&lt;br /&gt;
* Drache&#039;s [[Civic Guard]] employs fighting people of various races to police the city, bust criminals and resolve disputes among citizens on the street.&lt;br /&gt;
&lt;br /&gt;
* Arangoth&#039;s [[Border Watch]] is a collection of skilled archers, trackers and skirmishers hired to serve as the first line of defense along the realm&#039;s outer edges. &lt;br /&gt;
&lt;br /&gt;
* Arangoth operates on a [[Army_of_Transdariania|bannerman]] system, with a garrison that is augmented by contributions from the various dukes and barons across the realm. There are light skirmishers, heavy knights, light and heavy cavalry, dragoons, engineers and specialists. &lt;br /&gt;
&lt;br /&gt;
==Mercenaries and adventurers==&lt;br /&gt;
&lt;br /&gt;
Mercenary is an extremely common profession for most races and species. Mercenary companies can be homogenous or multiracial and can serve any number of interests besides the need to get paid. Lone swords for hire and adventurers are common in [[Drache]], the default setting port-city known for attracting people and events of global significance. &lt;br /&gt;
&lt;br /&gt;
The best-known mercenary company in South Arangoth was the Crimson Shield, for a while, when its leader served as Lord Protector. &lt;br /&gt;
&lt;br /&gt;
=Mages=&lt;br /&gt;
&lt;br /&gt;
There&#039;s so many different types of magic, it&#039;s impossible to keep track of it all, so belonging to schools of magic is not enforced. The following are suggestions. Drache&#039;s Civic Guard sometimes hires mages to augment their forces. &lt;br /&gt;
&lt;br /&gt;
==Formally Educated Wizards==&lt;br /&gt;
&lt;br /&gt;
* [[Drache]] has a renowned Royal University with a substantial school of magic, taking students from all over the continent and beyond. &lt;br /&gt;
&lt;br /&gt;
* [[Qarsythe]] is a territory in [[Najjir]], ruled by an arcanist guild and has definitive treatises on almost all schools of magic. &lt;br /&gt;
&lt;br /&gt;
* [[Mwayambi#The_Berjeron|Berjeron]] ley savants from Mwayambi are skilled geomancers, known for their ability to manipulate currents and places of power. &lt;br /&gt;
&lt;br /&gt;
* [[Alesian_Imperium|Alesian]] battle-sorcerers are barracks-trained, rather than taught, to use combat magic integrated into general Alesian strategy. &lt;br /&gt;
&lt;br /&gt;
* Among the orcs of [[Zul Kiras]], Firestorm Clan maintains a tradition of formally training war and blight wizards and is one of the most feared of the clans.&lt;br /&gt;
&lt;br /&gt;
==Intuitive Sorcerers==&lt;br /&gt;
&lt;br /&gt;
People with innate magical power can come from anywhere, from a variety of sources. [[Drache]] saw a good number pass through, with more ever coming, so none of the locals are surprised at displays of magic anymore. Different nations treat them differently, depending on the extent to which magic is nurtured there. &lt;br /&gt;
&lt;br /&gt;
==Witches, Druids, Shamans==&lt;br /&gt;
&lt;br /&gt;
* The most famous witches come from [[Lonrath]], where they preside over tribes that live in the shattered ruins of a dead magical empire. &lt;br /&gt;
&lt;br /&gt;
* In [[Orjana]], a conclave of witches presides over the mystical grove, where seasons are kept.  &lt;br /&gt;
&lt;br /&gt;
* [[Assi]] shamans have powerful elemental magic tied to the seasons. &lt;br /&gt;
&lt;br /&gt;
* The witch doctors of the orcs are known for augmenting their allies and slowing down their enemies as well as assembling hideous constructs out of bone and scraps of other creatures. &lt;br /&gt;
&lt;br /&gt;
* Druidism is a central fixture of high griffon mysticism in [[Griffon&#039;s Aerie]]: each griffon is linked to a magic tree and its attendant dryad. &lt;br /&gt;
&lt;br /&gt;
* In the local setting of [[Arangoth]], druids are big in [[Sresar Vale]], where they’re often community elders. &lt;br /&gt;
&lt;br /&gt;
* In [[Nipangu]], Gardeners are a celibate order of druids who tame nature and make it orderly, useful and pleasing to the eye.&lt;br /&gt;
&lt;br /&gt;
* In the [[Elgar_Forest|Elgarian]] town of Mazewood, druids help keep the village safe by warping the surrounding wilderness into an ominous labyrinth.&lt;br /&gt;
&lt;br /&gt;
=Clerics and healers=&lt;br /&gt;
&lt;br /&gt;
The biggest human religion on the southern continent is [[Menxism]], followed by the [[Southlands Religion]] and then by the various pantheons. Divine power is real but its origin is uncertain and requires faith, not mathematical certainty. &lt;br /&gt;
&lt;br /&gt;
==Priests of formal religions==&lt;br /&gt;
&lt;br /&gt;
* Clerics of [[Menxvan]] and his evil antithesis [[Menxruk]] are by far the most common in [[Arangoth]]. The same is true of [[Najjir]], the equatorial desert north of Arangoth. &lt;br /&gt;
&lt;br /&gt;
* People from the [[Southlands Peninsula]] as well as [[Bahija]] have a trio of major gods and a supporting cast of deities, each of which has a different type of cleric. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] and its colony Arrantiada also have three: for land, sky and sea. &lt;br /&gt;
&lt;br /&gt;
* Holy people are commonly nobility in [[Taj Jahan]]. They tend to be philosophers for a living.&lt;br /&gt;
&lt;br /&gt;
* Alesian battle-priests are called Hevarnin and they&#039;re often officers supporting 100-man warrior companies.&lt;br /&gt;
&lt;br /&gt;
* The sea-faring [[Korthai]] people worship the mythical Sea Serpent, and their priests take part in an annual ritual to bestow a powerful artifact to an outstanding member of their society.&lt;br /&gt;
&lt;br /&gt;
==Informal holy people, Healers==&lt;br /&gt;
&lt;br /&gt;
Wandering saints, people imbued with divine charismata, churchless magical healers and other kind souls that don’t operate within a bureaucracy usually fall under this category. They can come from just about anywhere — many such characters tend to have a limited range of innate abilities they could summon at will or a certain number of times per day. They can come from any background, mortal or beyond.&lt;br /&gt;
&lt;br /&gt;
The Drachean [[Civic Guard]] tries to employ healers in its healer corps whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Holy warriors==&lt;br /&gt;
&lt;br /&gt;
[[Templars of Menxvan]] are a holy order of warriors, some with special powers, devoted to promoting Menxvan’s cause and defeating his enemies, the [[Guardians of Menxruk]], who seek to undermine the former and cry havoc as anarchy spreads. Najjir also has Menxvanite holy warriors but they are different from Templars.&lt;br /&gt;
&lt;br /&gt;
The Berjeron have the Saints of Jomeil, paladins, wearing mail hauberks and leafy wreaths beneath their cylinder helms and often riding imported horses.&lt;br /&gt;
&lt;br /&gt;
==Mundane/secular healers==&lt;br /&gt;
&lt;br /&gt;
Many skilled physicians and apothecaries do a lot of work to put people back together, in [[Drache]] and elsewhere. The [[Royal University]] has healer training courses. Renowned doctors from [[Xiunhai-la]], [[Najjir]] and [[Taj Jahan]] have been noted. [[Elves]] often turn to magic but if they don’t, their longevity and attention to detail makes them expert physicians. &lt;br /&gt;
&lt;br /&gt;
=Rogues=&lt;br /&gt;
&lt;br /&gt;
==Thieves and Highwaymen==&lt;br /&gt;
&lt;br /&gt;
Thieves are everywhere and require no special background except greed or poverty.  Bandit gangs have caused significant damage to the unity of [[Arangoth]]. Riders of the Horn in [[Ruthmarna]] and Howling Dogs in [[Sresar Vale]] have been especially notorious but had been put down in the past decade. &lt;br /&gt;
&lt;br /&gt;
==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
For a long time, the underworld of Drache was ruled by a “King Nobody” — a rotating title that eventually was eclipsed by a “Correspondence of Thieves.” This, too, was wiped out by the incoming Talamar Guild. At the moment, there’s no major power controlling the Drachean underworld. Ethnic crime tends to cluster together around ethnic communities. For example, the Xiunlans have a Tong in Drache, engaged in racketeering. &lt;br /&gt;
&lt;br /&gt;
[[Sonmor]] is a noteworthy city because that’s where many thieves’ guilds get their start before exporting themselves elsewhere and merging with the homegrown criminal element.&lt;br /&gt;
&lt;br /&gt;
==Assassins==&lt;br /&gt;
&lt;br /&gt;
Assassins and their guilds are poorly known because ones that get too famous get extinguished. Assassins tend to be popular in highly civilized areas, with well-developed political systems.&lt;br /&gt;
&lt;br /&gt;
* An assassin slew the previous king of Arangoth, ushering in 50 years of strife until King Blkdragon and Queen AngelSin righted the course of the realm. &lt;br /&gt;
&lt;br /&gt;
* The independent city of [[Antara]] is known for using spies and assassins as ambassadors to manipulate its neighbors and keep them from banding together to overcome the city&#039;s impressive natural obstacles.&lt;br /&gt;
&lt;br /&gt;
* A group of assassins from [[Najjir]] with political goals recently became active in the area, on behalf of some shadowy “heresiarch.”&lt;br /&gt;
&lt;br /&gt;
=Naturalists=&lt;br /&gt;
&lt;br /&gt;
==Rangers, hunters==&lt;br /&gt;
&lt;br /&gt;
The best elvish rangers are said to be found in [[Elvendeep]], among the Wild Elf peoples and the Order Emissariat, and in Mazewood. Arangothian rangers, native or newcomer, may find a home for their skills in the [[Border Watch]]. Humans can also come from Pentland, where the dangerous flora and fauna of the exotic interior requires special attention.&lt;br /&gt;
&lt;br /&gt;
==Barbarian tribes==&lt;br /&gt;
&lt;br /&gt;
Humans considered “barbaric” include the [[Assi]] and the [[Lonrath|Thons]], mostly because they live primarily in tents, move around a lot and get into confrontations with more “civilized” travelers. That said, their fighting style can be described as barbarian as well, relying on quick, furious, unarmored attacks. The warriors of Nahuatl are the same way.&lt;br /&gt;
&lt;br /&gt;
Orcish tribes are considered barbaric but when Zul Kiras marches as a single nation, it looks more like a coherent army than a furious horde. Of course, the war kings of Zul Kiras do employ furious hordes as part of their forces, to demoralize the enemy.&lt;br /&gt;
&lt;br /&gt;
The [[Provakh]] clans of Ruthmarna are seen as barbaric, though they are a fiercely honest and loyal society where strength and integrity matter above all else. They also are the main herders of dire yaks.&lt;br /&gt;
&lt;br /&gt;
==Forest cultures==&lt;br /&gt;
&lt;br /&gt;
The Sorani elves are from [[Elvendeep]] but they choose to live in the woods instead of the central arboreal [[Elfspire]]. They’re more rustic than their city cousins, with much more game in their diet. [[J’lontz Giants]] are a race of giants that live in the Southlands and can blend with the tall canopy. &lt;br /&gt;
&lt;br /&gt;
==Equestrians==&lt;br /&gt;
&lt;br /&gt;
[[Khalars]] produce world-class horses and equestrians to ride them. The [[Thontaran|Thons]] are nomadic and use stocky, sturdy draft horses and ponies to get around. The [[Assi]] also ride a lot throughout Nie River Valley.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifters==&lt;br /&gt;
&lt;br /&gt;
Many of the darker shapeshifters can be found in the cursed [[Elgar Forest]]: werewolves, wererats, werespiders, etc. Friendlier polymorphs can be from a variety of places. The magical, ambulatory [[Aran Forest]] might be one place or if the shapeshifter is a type of fey, [[Tor Anan]]. The High Griffons of [[Griffon’s Aerie]] can transform into human and semi-human shape and the highborn [[Oneidhae]] merfolk can transform to walk on land temporarily. &lt;br /&gt;
&lt;br /&gt;
=Seafarers=&lt;br /&gt;
&lt;br /&gt;
==Sailors and Navy officers==&lt;br /&gt;
&lt;br /&gt;
* [[Arangoth]] has its own navy now and it has even defeated some pirates in its first military campaign. Besides that, there’s a flotilla of merchant vessels coming and going daily. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is a naval power, strong due to its drake-rider carrier ships, its enchanted, self-regenerating wood construction and its employment of a water-breathing race as marines. &lt;br /&gt;
&lt;br /&gt;
* [[Bahija]] is a big deal in the trade lanes, having fast ships and an expansionist, moneymaking zeal about the people who run it. The same can be said for [[Secca]], an old city-state in the west of the continent.&lt;br /&gt;
&lt;br /&gt;
* The Berjeron are a maritime power from [[Mwayambi]] and have enormous black ships often filled with slaves of all shapes and colors.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
Pirates can be divided by where they operate: The [[South Sea]], the [[Road of the World]] and the [[Long Sea]] being the most frequently targeted water-bodies. Drache is most familiar with South Seas pirates, who are usually from [[Arangoth]], [[Pentland]], [[Bahija]], [[Secca]], [[Elluria]] or [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The most infamous pirates are [[Korthai]] or “Wolves of the Sea”, a society of raiders that live mostly on their ships. They are known for absorbing captured prisoners into their society and witty sayings like &amp;quot;may the wind break from your prow and not your behind.&amp;quot; The Korthai have many fast attack ships that can overcome heavier ships. They also have heavy ships of their own.&lt;br /&gt;
&lt;br /&gt;
A naval attack recently forced a group of pirates from the Equine Islands south of Arangoth, leaving them with no place to go and their leader dead. &lt;br /&gt;
&lt;br /&gt;
=Entertainers=&lt;br /&gt;
&lt;br /&gt;
==Bards, musicians, actors==&lt;br /&gt;
&lt;br /&gt;
Arangoth has a tradition of watching plays, musical shows, oratory and other spectacles. Several well-known establishments where characters may be employed to perform. &lt;br /&gt;
&lt;br /&gt;
The Drache Municipal Theatre is the setting&#039;s common man&#039;s troupe, performing many cultural classics as well as penny dreadfuls about overbearingly angsty vampire lords and such. They draw a substantial crowd from the performance lover on a budget. &lt;br /&gt;
&lt;br /&gt;
Plays and music can also be seen at The House of the Silver Swan and The Cat&#039;s Pajamas, which have built in performing spaces. But the Silver Swan also doubles as an expensive inn for persons of quality and both the Swan and the Pajamas double as bordellos. &lt;br /&gt;
&lt;br /&gt;
==Artists, writers==&lt;br /&gt;
&lt;br /&gt;
Crowned Swan Publishing is the preeminent company for putting out printed works. The Rumormill is a primitive newspaper that supplies news to Drache and needs many reporters and runners. As for paintings and sculptures, they are often done for the sake of a paying patron or in a rare gallery showing, usually at the estate of someone wealthy, paintings may be sold to visitors. &lt;br /&gt;
&lt;br /&gt;
==Companions, prostitutes==&lt;br /&gt;
&lt;br /&gt;
* The House of the Silver Swan caters to nobility and employs nubile females to provide conversation, provocative dancing and sometimes, for an informal arrangement, companionship in bed. Courtesans employed by the Swan are all high-class and taught to be selective. &lt;br /&gt;
&lt;br /&gt;
* The Cat&#039;s Pajamas is a theater, inn and bordello, which is more explicitly dedicated to the latter function. Nonetheless, it regularly exhibits plays and other spectacles. &lt;br /&gt;
&lt;br /&gt;
* The Indecent Nymph is a fixture in the Red Lantern District: a straight up bordello and dance parlor, run by a fence for various thieves operating in the area. &lt;br /&gt;
&lt;br /&gt;
=Nobility=&lt;br /&gt;
&lt;br /&gt;
==Arangothian Nobility==&lt;br /&gt;
&lt;br /&gt;
==Other nobility==&lt;br /&gt;
&lt;br /&gt;
=Common Professions=&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
==Scribes, scholars==&lt;br /&gt;
==Artisans, smiths, engineers==&lt;br /&gt;
==Farmers, herders, fishers==&lt;br /&gt;
==Miners, Underground==&lt;br /&gt;
&lt;br /&gt;
=Slavery=&lt;br /&gt;
&lt;br /&gt;
==Where it&#039;s legal==&lt;br /&gt;
==Where it&#039;s not==&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9728</id>
		<title>Class and Profession</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Class_and_Profession&amp;diff=9728"/>
		<updated>2019-08-27T22:18:02Z</updated>

		<summary type="html">&lt;p&gt;Shayde: /* Witches, Druids, Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
&lt;br /&gt;
The following is intended to be a guide for people who have a character’s class or profession in mind but don’t know the setting. Suggestions on character origin are organized by job type. Simply skip to the heading you want and click on the links if you&#039;re interested. This list is not meant to be exhaustive. Contributions are welcome. &lt;br /&gt;
&lt;br /&gt;
If you’d like a list of all the races in the world instead, see [[Races|Races]].&lt;br /&gt;
&lt;br /&gt;
=Warriors=&lt;br /&gt;
&lt;br /&gt;
Every culture has some kind of warriors to fend off the threats of the world. Their preferred fighting style depends on their civilization, climate and attitude towards combat and bloodshed. &lt;br /&gt;
&lt;br /&gt;
==Martial Cultures==&lt;br /&gt;
&lt;br /&gt;
Some of the world’s cultures are intensely militaristic and devote a lot of resources towards perfecting their fighting ability as individuals or as a nation. &lt;br /&gt;
&lt;br /&gt;
* The [[Alesian Imperium]] is a human empire that took over most of the south pole continent. They’re known mostly for their martial skill and their dreaded legions, known as the falvarniosok.&lt;br /&gt;
&lt;br /&gt;
* [[Zul Kiras]] is the epitome of orcish militarism in middle [[Veth]]. The united clans all pledge fealty to one leader called the War King, who periodically marches the entire Orcish juggernaut to war. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is rapacious and expansionist, with a martial focus. Though most of the armed training goes into naval combat and ship operation, Pentland produced some striking drake-riding cavalry.&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
&lt;br /&gt;
Knights are ennobled warriors of some skill, who usually own decent armor and weapons. Most knights in the setting are likely to be humans from Arangoth and Myst or elves from [[Elvendeep]]. Holy warriors and religious knights often fight for [[Menxvan]] as Templars. &lt;br /&gt;
&lt;br /&gt;
The most infamous knightly order in Arangoth is called The Beady Eye. It was formerly the [[The Watchful Eye]], made up of strong and glorious lords and knights. At their height, they conquered a substantial swathe of the cursed [[Elgar Forest]] and converted it to habitable land (it later reverted to its regular cursed state.) Eventually, the knights rebelled against their princes and assassinated the monarch, causing fifty years of internecine strife. The order is publicly banned but endures in secret, waiting to rise again. &lt;br /&gt;
&lt;br /&gt;
The land of [[Orjana]] in the cold north, is filled with lodges of warrior-heroes analogous to the knights of the south. These brotherhoods are called Druzhinas and Hosts (if they’re large).&lt;br /&gt;
&lt;br /&gt;
==Arangothian Armed Forces==&lt;br /&gt;
&lt;br /&gt;
* Drache&#039;s [[Civic Guard]] employs fighting people of various races to police the city, bust criminals and resolve disputes among citizens on the street.&lt;br /&gt;
&lt;br /&gt;
* Arangoth&#039;s [[Border Watch]] is a collection of skilled archers, trackers and skirmishers hired to serve as the first line of defense along the realm&#039;s outer edges. &lt;br /&gt;
&lt;br /&gt;
* Arangoth operates on a [[Army_of_Transdariania|bannerman]] system, with a garrison that is augmented by contributions from the various dukes and barons across the realm. There are light skirmishers, heavy knights, light and heavy cavalry, dragoons, engineers and specialists. &lt;br /&gt;
&lt;br /&gt;
==Mercenaries and adventurers==&lt;br /&gt;
&lt;br /&gt;
Mercenary is an extremely common profession for most races and species. Mercenary companies can be homogenous or multiracial and can serve any number of interests besides the need to get paid. Lone swords for hire and adventurers are common in [[Drache]], the default setting port-city known for attracting people and events of global significance. &lt;br /&gt;
&lt;br /&gt;
The best-known mercenary company in South Arangoth was the Crimson Shield, for a while, when its leader served as Lord Protector. &lt;br /&gt;
&lt;br /&gt;
=Mages=&lt;br /&gt;
&lt;br /&gt;
There&#039;s so many different types of magic, it&#039;s impossible to keep track of it all, so belonging to schools of magic is not enforced. The following are suggestions. Drache&#039;s Civic Guard sometimes hires mages to augment their forces. &lt;br /&gt;
&lt;br /&gt;
==Formally Educated Wizards==&lt;br /&gt;
&lt;br /&gt;
* [[Drache]] has a renowned Royal University with a substantial school of magic, taking students from all over the continent and beyond. &lt;br /&gt;
&lt;br /&gt;
* [[Qarsythe]] is a territory in [[Najjir]], ruled by an arcanist guild and has definitive treatises on almost all schools of magic. &lt;br /&gt;
&lt;br /&gt;
* [[Mwayambi#The_Berjeron|Berjeron]] ley savants from Mwayambi are skilled geomancers, known for their ability to manipulate currents and places of power. &lt;br /&gt;
&lt;br /&gt;
* [[Alesian_Imperium|Alesian]] battle-sorcerers are barracks-trained, rather than taught, to use combat magic integrated into general Alesian strategy. &lt;br /&gt;
&lt;br /&gt;
* Among the orcs of [[Zul Kiras]], Firestorm Clan maintains a tradition of formally training war and blight wizards and is one of the most feared of the clans.&lt;br /&gt;
&lt;br /&gt;
==Intuitive Sorcerers==&lt;br /&gt;
&lt;br /&gt;
People with innate magical power can come from anywhere, from a variety of sources. [[Drache]] saw a good number pass through, with more ever coming, so none of the locals are surprised at displays of magic anymore. Different nations treat them differently, depending on the extent to which magic is nurtured there. &lt;br /&gt;
&lt;br /&gt;
==Witches, Druids, Shamans==&lt;br /&gt;
&lt;br /&gt;
* The most famous witches come from [[Lonrath]], where they preside over tribes that live in the shattered ruins of a dead magical empire. &lt;br /&gt;
&lt;br /&gt;
* In [[Orjana]], a conclave of witches presides over the mystical grove, where seasons are kept.  &lt;br /&gt;
&lt;br /&gt;
* [[Assi]] shamans have powerful elemental magic tied to the seasons. &lt;br /&gt;
&lt;br /&gt;
* The witch doctors of the orcs are known for augmenting their allies and slowing down their enemies as well as assembling hideous constructs out of bone and scraps of other creatures. &lt;br /&gt;
&lt;br /&gt;
* Druidism is a central fixture of high griffon mysticism in [[Griffon&#039;s Aerie]]: each griffon is linked to a magic tree and its attendant dryad. &lt;br /&gt;
&lt;br /&gt;
* In the local setting of [[Arangoth]], druids are big in [[Sresar Vale]], where they’re often community elders. &lt;br /&gt;
&lt;br /&gt;
* In [[Nipangu]], Gardeners are a celibate order of druids who tame nature and make it orderly, useful and pleasing to the eye.&lt;br /&gt;
&lt;br /&gt;
* In the [[Elgar_Forest|Elgarian]] town of Mazewood, druids help keep the village safe by warping the surrounding wilderness into an ominous labyrinth.&lt;br /&gt;
&lt;br /&gt;
=Clerics and healers=&lt;br /&gt;
&lt;br /&gt;
The biggest human religion on the southern continent is [[Menxism]], followed by the [[Southlands Religion]] and then by the various pantheons. Divine power is real but its origin is uncertain and requires faith, not mathematical certainty. &lt;br /&gt;
&lt;br /&gt;
==Priests of formal religions==&lt;br /&gt;
&lt;br /&gt;
* Clerics of [[Menxvan]] and his evil antithesis [[Menxruk]] are by far the most common in [[Arangoth]]. The same is true of [[Najjir]], the equatorial desert north of Arangoth. &lt;br /&gt;
&lt;br /&gt;
* People from the [[Southlands Peninsula]] as well as [[Bahija]] have a trio of major gods and a supporting cast of deities, each of which has a different type of cleric. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] and its colony Arrantiada also have three: for land, sky and sea. &lt;br /&gt;
&lt;br /&gt;
* Holy people are commonly nobility in [[Taj Jahan]]. They tend to be philosophers for a living.&lt;br /&gt;
&lt;br /&gt;
* Alesian battle-priests are called Hevarnin and they&#039;re often officers supporting 100-man warrior companies.&lt;br /&gt;
&lt;br /&gt;
* The sea-faring [[Korthai]] people worship the mythical Sea Serpent, and their priests take part in an annual ritual to bestow a powerful artifact to an outstanding member of their society.&lt;br /&gt;
&lt;br /&gt;
==Informal holy people, Healers==&lt;br /&gt;
&lt;br /&gt;
Wandering saints, people imbued with divine charismata, churchless magical healers and other kind souls that don’t operate within a bureaucracy usually fall under this category. They can come from just about anywhere — many such characters tend to have a limited range of innate abilities they could summon at will or a certain number of times per day. They can come from any background, mortal or beyond.&lt;br /&gt;
&lt;br /&gt;
The Drachean [[Civic Guard]] tries to employ healers in its healer corps whenever possible.&lt;br /&gt;
&lt;br /&gt;
==Holy warriors==&lt;br /&gt;
&lt;br /&gt;
[[Templars of Menxvan]] are a holy order of warriors, some with special powers, devoted to promoting Menxvan’s cause and defeating his enemies, the [[Guardians of Menxruk]], who seek to undermine the former and cry havoc as anarchy spreads. Najjir also has Menxvanite holy warriors but they are different from Templars.&lt;br /&gt;
&lt;br /&gt;
The Berjeron have the Saints of Jomeil, paladins, wearing mail hauberks and leafy wreaths beneath their cylinder helms and often riding imported horses.&lt;br /&gt;
&lt;br /&gt;
==Mundane/secular healers==&lt;br /&gt;
&lt;br /&gt;
Many skilled physicians and apothecaries do a lot of work to put people back together, in [[Drache]] and elsewhere. The [[Royal University]] has healer training courses. Renowned doctors from [[Xiunhai-la]], [[Najjir]] and [[Taj Jahan]] have been noted. [[Elves]] often turn to magic but if they don’t, their longevity and attention to detail makes them expert physicians. &lt;br /&gt;
&lt;br /&gt;
=Rogues=&lt;br /&gt;
&lt;br /&gt;
==Thieves and Highwaymen==&lt;br /&gt;
&lt;br /&gt;
Thieves are everywhere and require no special background except greed or poverty.  Bandit gangs have caused significant damage to the unity of [[Arangoth]]. Riders of the Horn in [[Ruthmarna]] and Howling Dogs in [[Sresar Vale]] have been especially notorious but had been put down in the past decade. &lt;br /&gt;
&lt;br /&gt;
==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
For a long time, the underworld of Drache was ruled by a “King Nobody” — a rotating title that eventually was eclipsed by a “Correspondence of Thieves.” This, too, was wiped out by the incoming Talamar Guild. At the moment, there’s no major power controlling the Drachean underworld. Ethnic crime tends to cluster together around ethnic communities. For example, the Xiunlans have a Tong in Drache, engaged in racketeering. &lt;br /&gt;
&lt;br /&gt;
[[Sonmor]] is a noteworthy city because that’s where many thieves’ guilds get their start before exporting themselves elsewhere and merging with the homegrown criminal element.&lt;br /&gt;
&lt;br /&gt;
==Assassins==&lt;br /&gt;
&lt;br /&gt;
Assassins and their guilds are poorly known because ones that get too famous get extinguished. Assassins tend to be popular in highly civilized areas, with well-developed political systems.&lt;br /&gt;
&lt;br /&gt;
* An assassin slew the previous king of Arangoth, ushering in 50 years of strife until King Blkdragon and Queen AngelSin righted the course of the realm. &lt;br /&gt;
&lt;br /&gt;
* The independent city of [[Antara]] is known for using spies and assassins as ambassadors to manipulate its neighbors and keep them from banding together to overcome the city&#039;s impressive natural obstacles.&lt;br /&gt;
&lt;br /&gt;
* A group of assassins from [[Najjir]] with political goals recently became active in the area, on behalf of some shadowy “heresiarch.”&lt;br /&gt;
&lt;br /&gt;
=Naturalists=&lt;br /&gt;
&lt;br /&gt;
==Rangers, hunters==&lt;br /&gt;
&lt;br /&gt;
The best elvish rangers are said to be found in [[Elvendeep]], among the Wild Elf peoples and the Order Emissariat, and in Mazewood. Arangothian rangers, native or newcomer, may find a home for their skills in the [[Border Watch]]. Humans can also come from Pentland, where the dangerous flora and fauna of the exotic interior requires special attention.&lt;br /&gt;
&lt;br /&gt;
==Barbarian tribes==&lt;br /&gt;
&lt;br /&gt;
Humans considered “barbaric” include the [[Assi]] and the [[Thontaran|Thons]], mostly because they live primarily in tents, move around a lot and get into confrontations with more “civilized” travelers. That said, their fighting style can be described as barbarian as well, relying on quick, furious, unarmored attacks. The warriors of Nahuatl are the same way.&lt;br /&gt;
&lt;br /&gt;
Orcish tribes are considered barbaric but when Zul Kiras marches as a single nation, it looks more like a coherent army than a furious horde. Of course, the war kings of Zul Kiras do employ furious hordes as part of their forces, to demoralize the enemy.&lt;br /&gt;
&lt;br /&gt;
The [[Provakh]] clans of Ruthmarna are seen as barbaric, though they are a fiercely honest and loyal society where strength and integrity matter above all else. They also are the main herders of dire yaks.&lt;br /&gt;
&lt;br /&gt;
==Forest cultures==&lt;br /&gt;
&lt;br /&gt;
The Sorani elves are from [[Elvendeep]] but they choose to live in the woods instead of the central arboreal [[Elfspire]]. They’re more rustic than their city cousins, with much more game in their diet. [[J’lontz Giants]] are a race of giants that live in the Southlands and can blend with the tall canopy. &lt;br /&gt;
&lt;br /&gt;
==Equestrians==&lt;br /&gt;
&lt;br /&gt;
[[Khalars]] produce world-class horses and equestrians to ride them. The [[Thontaran|Thons]] are nomadic and use stocky, sturdy draft horses and ponies to get around. The [[Assi]] also ride a lot throughout Nie River Valley.&lt;br /&gt;
&lt;br /&gt;
==Shapeshifters==&lt;br /&gt;
&lt;br /&gt;
Many of the darker shapeshifters can be found in the cursed [[Elgar Forest]]: werewolves, wererats, werespiders, etc. Friendlier polymorphs can be from a variety of places. The magical, ambulatory [[Aran Forest]] might be one place or if the shapeshifter is a type of fey, [[Tor Anan]]. The High Griffons of [[Griffon’s Aerie]] can transform into human and semi-human shape and the highborn [[Oneidhae]] merfolk can transform to walk on land temporarily. &lt;br /&gt;
&lt;br /&gt;
=Seafarers=&lt;br /&gt;
&lt;br /&gt;
==Sailors and Navy officers==&lt;br /&gt;
&lt;br /&gt;
* [[Arangoth]] has its own navy now and it has even defeated some pirates in its first military campaign. Besides that, there’s a flotilla of merchant vessels coming and going daily. &lt;br /&gt;
&lt;br /&gt;
* [[Pentland]] is a naval power, strong due to its drake-rider carrier ships, its enchanted, self-regenerating wood construction and its employment of a water-breathing race as marines. &lt;br /&gt;
&lt;br /&gt;
* [[Bahija]] is a big deal in the trade lanes, having fast ships and an expansionist, moneymaking zeal about the people who run it. The same can be said for [[Secca]], an old city-state in the west of the continent.&lt;br /&gt;
&lt;br /&gt;
* The Berjeron are a maritime power from [[Mwayambi]] and have enormous black ships often filled with slaves of all shapes and colors.&lt;br /&gt;
&lt;br /&gt;
==Pirates==&lt;br /&gt;
&lt;br /&gt;
Pirates can be divided by where they operate: The [[South Sea]], the [[Road of the World]] and the [[Long Sea]] being the most frequently targeted water-bodies. Drache is most familiar with South Seas pirates, who are usually from [[Arangoth]], [[Pentland]], [[Bahija]], [[Secca]], [[Elluria]] or [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The most infamous pirates are [[Korthai]] or “Wolves of the Sea”, a society of raiders that live mostly on their ships. They are known for absorbing captured prisoners into their society and witty sayings like &amp;quot;may the wind break from your prow and not your behind.&amp;quot; The Korthai have many fast attack ships that can overcome heavier ships. They also have heavy ships of their own.&lt;br /&gt;
&lt;br /&gt;
A naval attack recently forced a group of pirates from the Equine Islands south of Arangoth, leaving them with no place to go and their leader dead. &lt;br /&gt;
&lt;br /&gt;
=Entertainers=&lt;br /&gt;
&lt;br /&gt;
==Bards, musicians, actors==&lt;br /&gt;
&lt;br /&gt;
Arangoth has a tradition of watching plays, musical shows, oratory and other spectacles. Several well-known establishments where characters may be employed to perform. &lt;br /&gt;
&lt;br /&gt;
The Drache Municipal Theatre is the setting&#039;s common man&#039;s troupe, performing many cultural classics as well as penny dreadfuls about overbearingly angsty vampire lords and such. They draw a substantial crowd from the performance lover on a budget. &lt;br /&gt;
&lt;br /&gt;
Plays and music can also be seen at The House of the Silver Swan and The Cat&#039;s Pajamas, which have built in performing spaces. But the Silver Swan also doubles as an expensive inn for persons of quality and both the Swan and the Pajamas double as bordellos. &lt;br /&gt;
&lt;br /&gt;
==Artists, writers==&lt;br /&gt;
&lt;br /&gt;
Crowned Swan Publishing is the preeminent company for putting out printed works. The Rumormill is a primitive newspaper that supplies news to Drache and needs many reporters and runners. As for paintings and sculptures, they are often done for the sake of a paying patron or in a rare gallery showing, usually at the estate of someone wealthy, paintings may be sold to visitors. &lt;br /&gt;
&lt;br /&gt;
==Companions, prostitutes==&lt;br /&gt;
&lt;br /&gt;
* The House of the Silver Swan caters to nobility and employs nubile females to provide conversation, provocative dancing and sometimes, for an informal arrangement, companionship in bed. Courtesans employed by the Swan are all high-class and taught to be selective. &lt;br /&gt;
&lt;br /&gt;
* The Cat&#039;s Pajamas is a theater, inn and bordello, which is more explicitly dedicated to the latter function. Nonetheless, it regularly exhibits plays and other spectacles. &lt;br /&gt;
&lt;br /&gt;
* The Indecent Nymph is a fixture in the Red Lantern District: a straight up bordello and dance parlor, run by a fence for various thieves operating in the area. &lt;br /&gt;
&lt;br /&gt;
=Nobility=&lt;br /&gt;
&lt;br /&gt;
==Arangothian Nobility==&lt;br /&gt;
&lt;br /&gt;
==Other nobility==&lt;br /&gt;
&lt;br /&gt;
=Common Professions=&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
==Scribes, scholars==&lt;br /&gt;
==Artisans, smiths, engineers==&lt;br /&gt;
==Farmers, herders, fishers==&lt;br /&gt;
==Miners, Underground==&lt;br /&gt;
&lt;br /&gt;
=Slavery=&lt;br /&gt;
&lt;br /&gt;
==Where it&#039;s legal==&lt;br /&gt;
==Where it&#039;s not==&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Shayde</name></author>
	</entry>
</feed>