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	<id>http://www.blkdragon.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Superry</id>
	<title>#BlkDragon*Inn - User contributions [en]</title>
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	<updated>2026-04-03T19:46:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=847</id>
		<title>Trí Déag</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=847"/>
		<updated>2012-11-16T14:47:10Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* The Thaibhsí Myth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
Deep within the recesses of the [[Elgar Forest]] live the Trí Déag, a band of women belonging to the An Tríú Ceann Déag. While some claim that the tribe is the lost [[Assi]] tribe of legend, the [[Assi]] refuse to acknowledge that there ever existed a thirteenth tribe, and the Trí Déag refuse to acknowledge the [[Assi]] as having any part of the ancestry of their race. &lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = Thaibhsí/Sigirel&lt;br /&gt;
|above      = Trí Déag&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = [[Polytheistic]]&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = Bastardized Dialect of [[Assi Language]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Assi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Religious Beliefs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Under the Law==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==An Scéal Thaibhsí==&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=757</id>
		<title>Trí Déag</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=757"/>
		<updated>2012-11-15T05:04:42Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
Deep within the recesses of the [[Elgar Forest]] live the Trí Déag, a band of women belonging to the An Tríú Ceann Déag. While some claim that the tribe is the lost [[Assi]] tribe of legend, the [[Assi]] refuse to acknowledge that there ever existed a thirteenth tribe, and the Trí Déag refuse to acknowledge the [[Assi]] as having any part of the ancestry of their race. &lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = Thaibhsí/Sigirel&lt;br /&gt;
|above      = Trí Déag&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = [[Polytheistic]]&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = Bastardized Dialect of [[Assi Language]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Assi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Religious Beliefs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Under the Law==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Hunt==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Thaibhsí Myth==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=756</id>
		<title>Trí Déag</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=756"/>
		<updated>2012-11-15T05:02:06Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
Deep within the recesses of the [[Elgar Forest]] live the Trí Déag, a band of women belonging to the An Tríú Ceann Déag. While some claim that the tribe is the lost [[Assi]] tribe of legend, the [[Assi]] refuse to acknowledge that there ever existed a thirteenth tribe, and the Trí Déag refuse to acknowledge the [[Assi]] as having any part of the ancestry of their race. &lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = Sigirel/Thaibhsí&lt;br /&gt;
|above      = Trí Déag&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = [[Polytheistic]]&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = Bastardized Dialect of [[Assi Language]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Assi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religious Beliefs==&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
==Under the Law==&lt;br /&gt;
&lt;br /&gt;
==The Hunt==&lt;br /&gt;
&lt;br /&gt;
==The Thaibhsí Myth==&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=755</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=755"/>
		<updated>2012-11-15T04:31:16Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Behind The Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;.&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the Assi. In the first, the Assi are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the Assi. The second theory is that the Assi are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern Assi society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again. The presence of a thirteenth tribe ([[Trí Déag]]) is regarded as little more than folklore.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
The Assi have a primitive (by Arangothian standards), yet detailed system of laws which covers topics such as marriage, property, war, and the election of tribal leaders (the closest word in the Assi dialect is the word for king). The system is not written, but like the majority of their traditions, it is oral and handed down like their legends and lore by Mystics, or Ietsai (IT-sah) from one generation to the next. &lt;br /&gt;
&lt;br /&gt;
The Assi also have a rigid class system into which one is born. Some classes wield more power than others but each one is given equal respect as they all fill an important role in tribal society. These classes are generally divided into two groups. The Seai (SEE-aye) or common tribesmen, and the Torai (TH-or-aye) or chieftains. The Ietsai are their own class, but observe rights similar to those of the Torai. The Seai are often farmers, herdsmen, and huntsmen. The Torai are the chieftains, warriors, skilled craftsmen and builders, and some scholars argue, the Ietsai.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==The Creation Myth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[The Creation Myth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following legends are more or less accurate recordings (some changes have been made in the translations) from interviews with Assi mystics by Serisious Blendwythe, Scholar of History and Culture at the Arangothian [[Royal University]], and trusted friend and advisor to King Kytharni daei&#039;Cyasmai of Thorvasi. Completed on the Tenth Day of Sun&#039;s Dawn, in the year of 468.&lt;br /&gt;
&lt;br /&gt;
=War=&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the [[Arangothian]] notion that war involves armies on a large scale, but keeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fostering is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
[[Trí Déag]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=754</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=754"/>
		<updated>2012-11-15T04:30:36Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Behind The Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the Assi. In the first, the Assi are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the Assi. The second theory is that the Assi are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern Assi society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again. The presence of a thirteenth tribe ([[Trí Déag]]) is regarded as little more than folklore.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
The Assi have a primitive (by Arangothian standards), yet detailed system of laws which covers topics such as marriage, property, war, and the election of tribal leaders (the closest word in the Assi dialect is the word for king). The system is not written, but like the majority of their traditions, it is oral and handed down like their legends and lore by Mystics, or Ietsai (IT-sah) from one generation to the next. &lt;br /&gt;
&lt;br /&gt;
The Assi also have a rigid class system into which one is born. Some classes wield more power than others but each one is given equal respect as they all fill an important role in tribal society. These classes are generally divided into two groups. The Seai (SEE-aye) or common tribesmen, and the Torai (TH-or-aye) or chieftains. The Ietsai are their own class, but observe rights similar to those of the Torai. The Seai are often farmers, herdsmen, and huntsmen. The Torai are the chieftains, warriors, skilled craftsmen and builders, and some scholars argue, the Ietsai.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==The Creation Myth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[The Creation Myth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following legends are more or less accurate recordings (some changes have been made in the translations) from interviews with Assi mystics by Serisious Blendwythe, Scholar of History and Culture at the Arangothian [[Royal University]], and trusted friend and advisor to King Kytharni daei&#039;Cyasmai of Thorvasi. Completed on the Tenth Day of Sun&#039;s Dawn, in the year of 468.&lt;br /&gt;
&lt;br /&gt;
=War=&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the [[Arangothian]] notion that war involves armies on a large scale, but keeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fostering is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
[[Trí Déag]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=750</id>
		<title>Trí Déag</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=750"/>
		<updated>2012-11-15T03:46:14Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = Sigirel&lt;br /&gt;
|above      = Trí Déag&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = [[Polytheistic]]&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = Bastardized Dialect of [[Assi Language]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Assi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
=Typical Racial Characteristics=&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=749</id>
		<title>Trí Déag</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=749"/>
		<updated>2012-11-15T03:38:20Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = Commonly Used or Slang Race Name&lt;br /&gt;
|above      = Proper Race Name&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Country of Origin]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Country or Region]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = [[Religion]]&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[article|display name]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Related Race]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
=Typical Racial Characteristics=&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=748</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=748"/>
		<updated>2012-11-15T03:30:08Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Race Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the Assi. In the first, the Assi are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the Assi. The second theory is that the Assi are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern Assi society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again. The presence of a thirteenth tribe ([[Trí Déag]]) is regarded as little more than folklore.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
The Assi have a primitive (by Arangothian standards), yet detailed system of laws which covers topics such as marriage, property, war, and the election of tribal leaders (the closest word in the Assi dialect is the word for king). The system is not written, but like the majority of their traditions, it is oral and handed down like their legends and lore by Mystics, or Ietsai (IT-sah) from one generation to the next. &lt;br /&gt;
&lt;br /&gt;
The Assi also have a rigid class system into which one is born. Some classes wield more power than others but each one is given equal respect as they all fill an important role in tribal society. These classes are generally divided into two groups. The Seai (SEE-aye) or common tribesmen, and the Torai (TH-or-aye) or chieftains. The Ietsai are their own class, but observe rights similar to those of the Torai. The Seai are often farmers, herdsmen, and huntsmen. The Torai are the chieftains, warriors, skilled craftsmen and builders, and some scholars argue, the Ietsai.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==The Creation Myth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[The Creation Myth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following legends are more or less accurate recordings (some changes have been made in the translations) from interviews with Assi mystics by Serisious Blendwythe, Scholar of History and Culture at the Arangothian [[Royal University]], and trusted friend and advisor to King Kytharni daei&#039;Cyasmai of Thorvasi. Completed on the Tenth Day of Sun&#039;s Dawn, in the year of 468.&lt;br /&gt;
&lt;br /&gt;
=War=&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the [[Arangothian]] notion that war involves armies on a large scale, but keeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fostering is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
[[Trí Déag]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Elgar_Forest&amp;diff=747</id>
		<title>Elgar Forest</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Elgar_Forest&amp;diff=747"/>
		<updated>2012-11-15T03:27:36Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Attempts at Civilization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Elgar Forest is easily the most horrifying area in all of Arangoth. The mere mention of the Elgar is enough to send a shudder through any travelers who have heard tell of its infamy. Teeming with perilous flora and fauna, few sane men dare to enter into it willingly, let alone pass through it, if and when it can be avoided by traveling another route. Unless, of course, they have business there with the handful of mysterious, and often deadly, inhabitants that call it home. &lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title        = The Elgar Forest&lt;br /&gt;
|above        = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File: elgarforest-1.jpg|200px]]&lt;br /&gt;
|caption      = The Elgar Forest&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1  = Area Information&lt;br /&gt;
|label2   = Location&lt;br /&gt;
|data2    = Borders [[Aragoth]], [[Aslar]], and The [[Assi]] Territory.&lt;br /&gt;
|label3   = Inhabitants&lt;br /&gt;
|data3    = Primarily monstrous, blood-thirsty flora and fauna, though the forest is also host to the elves of [[Mazewood]], [[Trí Déag]], and various drifters, scoundrels, and scallywags.&lt;br /&gt;
|label4   = Language(s)&lt;br /&gt;
|data4    = Varied.&lt;br /&gt;
|label5   = Ethnic Groups&lt;br /&gt;
|data5    = Varied.&lt;br /&gt;
|label6   = Religion&lt;br /&gt;
|data6    = &lt;br /&gt;
|label7   = Government&lt;br /&gt;
|data7    = &lt;br /&gt;
|label8   = Current Ruler&lt;br /&gt;
|data8    = &lt;br /&gt;
|label9   = Population&lt;br /&gt;
|data9    = Unknown.&lt;br /&gt;
|label10  = Currency&lt;br /&gt;
|data10   = Varied. Primarily a barter system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
The [[Elgar Forest]] is a vast, untamed forest that borders [[Arangoth]], [[Aslar]], and the territory of the [[Assi]], but is claimed by no one.&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Elgar&amp;quot; is a word that means &amp;quot;miserable&amp;quot; in Arangothian, and it is a very fitting epithet for such a dark and forboding place. The wood teems with monsters and undead, and malevolence seems to pervade the very air. In many parts of the forest, little sunlight pierces the canopy of the trees even at noon. Most people prudently avoid the forest at all costs, but there are always adventurers and lunatics willing to brave its dangers in pursuit of wealth or power. Just enough come back alive to encourage others to try.&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
The [[Black Lagoon]], located in the deepest recesses of the forest, is the source of the eastern branch of the [[Darian]] River, which flows through [[Drache]]. It is also the source of the forest&#039;s corruption. While the forest may look forboding even on its relatively safe fringes, the plants, animals, and even the very land become more warped and sinister the closer one ventures to the Lagoon. Ancient, decayed ruins are strewn about the shores of the Lagoon, the remnants of a forgotten era and people. There are numerous conflicting legends about the origins of the ruins, but all agree that there is a gate to some foul realm located within a defiled temple. The gate admits not only strange beasts and foul monsters not found anywhere else in the world, but an essence of some twisted magic that has tainted the forest like a slow, steady drip of black dye into a pool of water. The few adventurers who have returned from the [[Black Lagoon]] sane enough to tell their tale report illusions and bizarre occurances that erode one&#039;s grasp of reality in the ruins. This makes it even harder to fend off the undead that infest the area. The mysterious hermit-wizard [[Gadpisi]] resided--or perhaps still resides--in a hut on the shore of the lake. &lt;br /&gt;
&lt;br /&gt;
=Other Dangers=&lt;br /&gt;
&lt;br /&gt;
Unusually high numbers of werecreatures make their home within the Elgar Forest, further increasing the danger to travellers who venture within the Forest&#039;s borders. These creatures are rumored to be the descendents of people who&#039;ve tried to settle in the forest, claimed by the forest and warped into monsters. A fellow traveller or an apparent damsel in distress may only leading the unwary into a trap. Were-crocodiles prowl both the [[Darian]] and the [[Nie]] Rivers, demanding tolls in return for not capsizing boats and eating their passengers. Several packs of werewolves make their home in various regions of the forest, exerting control over packs of ordinary wolves to help carve out territories for themselves. In the southern regions of the forest, one might encounter a village of silvery tree-huts, the home of a tribe of were-spiders. Interestingly, they are among the most well-known of the Forest&#039;s denizens because they usually allow trespassers in their domain to bargain for safe passage rather than just summarily killing and eating them.&lt;br /&gt;
&lt;br /&gt;
The dangers to travellers within the Elgar Forest aren&#039;t limited to undead and werecreatures, however. A large swamp located in a bend in the [[Darian]] is full of trolls and carnivorous plants, and is rumored to contain a dragon&#039;s lair. The [[Phet&#039;Kree]] are a race of strange cat-like beasts that came to the forest through the gate at the [[Black Lagoon]]. They are a menace to anyone and anything in their vicinity, and are known to torture and kill for pleasure. Thankfully, the [[Phet&#039;Kree]] are their own natural predators due to an intense hatred among different family bands. If two bands of [[Phet&#039;Kree]] contest the same territory, they will hunt one another to extinction before turning to other prey. &lt;br /&gt;
&lt;br /&gt;
=Attempts at Civilization=&lt;br /&gt;
&lt;br /&gt;
In years past, the [[Order of the Beady Eye]] helped to carve an Arangothian province called &amp;quot;[[Elgaria]]&amp;quot; out of part of the forest and kept the monsters at bay. After the fall of the Old Kingdom, the area was abandoned, and the forest has grown over the remains of [[Elgaria]] with unnatural speed in the past fifty years. One of the few remaining traces of the Arangothian colonies is an inn called the [[Hollow Log]], the lone intact building amid the remains of a ruined village along the banks of the [[Darian]]. The aleroom of the inn serves as a meeting place where unscrupulous merchants can meet with denizens of the forest to obtain poisons, rare spell components, exotic animals, inhuman mercenaries, and other such goods that find a ready market near at hand in [[Drache]]&#039;s infamous underworld.&lt;br /&gt;
&lt;br /&gt;
Perhaps the only uncorrupted and hospitable part of the forest is the elven community of [[Mazewood]], which has managed to not only survive, but prosper against all odds. [[Mazewood]] takes its name from the labyrinth of trees and brambles that their nature priests have created around the settlement, making it easy to spot anyone attempting to enter from watchpoints in the treetop town, and equally easy to trap and kill them if necessary. Due to the hostile nature of the forest around them, the elves of [[Mazewood]] tend to be insular, conservative, and wary of outsiders. They have a long-standing alliance with the Kingdom of [[Arangoth]], however, and have regular dealings with a handful of trusted Arangothian merchants. They produce elven goods for export to [[Arangoth]], which provides a handsome income, and the resources to produce arms and armor to keep monsters at bay. [[Mazewood]] produces rangers of remarkable ability out of necessity, and some of them have found employment in [[Arangoth]]&#039;s [[Border Watch]].&lt;br /&gt;
&lt;br /&gt;
Legend also tells of a thirteenth Assi tribe that made its home within the Elgar years ago, though most believe this to be mere speculation. Those who have chanced to venture into the forest and make it out alive again after encountering one of these tribeswomen have an entirely different view on the matter.&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
[[Category: Bestiary|Bestiary]]&lt;br /&gt;
[[Trí Déag]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Elgar_Forest&amp;diff=746</id>
		<title>Elgar Forest</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Elgar_Forest&amp;diff=746"/>
		<updated>2012-11-15T03:19:28Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Related Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Elgar Forest is easily the most horrifying area in all of Arangoth. The mere mention of the Elgar is enough to send a shudder through any travelers who have heard tell of its infamy. Teeming with perilous flora and fauna, few sane men dare to enter into it willingly, let alone pass through it, if and when it can be avoided by traveling another route. Unless, of course, they have business there with the handful of mysterious, and often deadly, inhabitants that call it home. &lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title        = The Elgar Forest&lt;br /&gt;
|above        = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File: elgarforest-1.jpg|200px]]&lt;br /&gt;
|caption      = The Elgar Forest&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1  = Area Information&lt;br /&gt;
|label2   = Location&lt;br /&gt;
|data2    = Borders [[Aragoth]], [[Aslar]], and The [[Assi]] Territory.&lt;br /&gt;
|label3   = Inhabitants&lt;br /&gt;
|data3    = Primarily monstrous, blood-thirsty flora and fauna, though the forest is also host to the elves of [[Mazewood]], [[Trí Déag]], and various drifters, scoundrels, and scallywags.&lt;br /&gt;
|label4   = Language(s)&lt;br /&gt;
|data4    = Varied.&lt;br /&gt;
|label5   = Ethnic Groups&lt;br /&gt;
|data5    = Varied.&lt;br /&gt;
|label6   = Religion&lt;br /&gt;
|data6    = &lt;br /&gt;
|label7   = Government&lt;br /&gt;
|data7    = &lt;br /&gt;
|label8   = Current Ruler&lt;br /&gt;
|data8    = &lt;br /&gt;
|label9   = Population&lt;br /&gt;
|data9    = Unknown.&lt;br /&gt;
|label10  = Currency&lt;br /&gt;
|data10   = Varied. Primarily a barter system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
The [[Elgar Forest]] is a vast, untamed forest that borders [[Arangoth]], [[Aslar]], and the territory of the [[Assi]], but is claimed by no one.&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Elgar&amp;quot; is a word that means &amp;quot;miserable&amp;quot; in Arangothian, and it is a very fitting epithet for such a dark and forboding place. The wood teems with monsters and undead, and malevolence seems to pervade the very air. In many parts of the forest, little sunlight pierces the canopy of the trees even at noon. Most people prudently avoid the forest at all costs, but there are always adventurers and lunatics willing to brave its dangers in pursuit of wealth or power. Just enough come back alive to encourage others to try.&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
The [[Black Lagoon]], located in the deepest recesses of the forest, is the source of the eastern branch of the [[Darian]] River, which flows through [[Drache]]. It is also the source of the forest&#039;s corruption. While the forest may look forboding even on its relatively safe fringes, the plants, animals, and even the very land become more warped and sinister the closer one ventures to the Lagoon. Ancient, decayed ruins are strewn about the shores of the Lagoon, the remnants of a forgotten era and people. There are numerous conflicting legends about the origins of the ruins, but all agree that there is a gate to some foul realm located within a defiled temple. The gate admits not only strange beasts and foul monsters not found anywhere else in the world, but an essence of some twisted magic that has tainted the forest like a slow, steady drip of black dye into a pool of water. The few adventurers who have returned from the [[Black Lagoon]] sane enough to tell their tale report illusions and bizarre occurances that erode one&#039;s grasp of reality in the ruins. This makes it even harder to fend off the undead that infest the area. The mysterious hermit-wizard [[Gadpisi]] resided--or perhaps still resides--in a hut on the shore of the lake. &lt;br /&gt;
&lt;br /&gt;
=Other Dangers=&lt;br /&gt;
&lt;br /&gt;
Unusually high numbers of werecreatures make their home within the Elgar Forest, further increasing the danger to travellers who venture within the Forest&#039;s borders. These creatures are rumored to be the descendents of people who&#039;ve tried to settle in the forest, claimed by the forest and warped into monsters. A fellow traveller or an apparent damsel in distress may only leading the unwary into a trap. Were-crocodiles prowl both the [[Darian]] and the [[Nie]] Rivers, demanding tolls in return for not capsizing boats and eating their passengers. Several packs of werewolves make their home in various regions of the forest, exerting control over packs of ordinary wolves to help carve out territories for themselves. In the southern regions of the forest, one might encounter a village of silvery tree-huts, the home of a tribe of were-spiders. Interestingly, they are among the most well-known of the Forest&#039;s denizens because they usually allow trespassers in their domain to bargain for safe passage rather than just summarily killing and eating them.&lt;br /&gt;
&lt;br /&gt;
The dangers to travellers within the Elgar Forest aren&#039;t limited to undead and werecreatures, however. A large swamp located in a bend in the [[Darian]] is full of trolls and carnivorous plants, and is rumored to contain a dragon&#039;s lair. The [[Phet&#039;Kree]] are a race of strange cat-like beasts that came to the forest through the gate at the [[Black Lagoon]]. They are a menace to anyone and anything in their vicinity, and are known to torture and kill for pleasure. Thankfully, the [[Phet&#039;Kree]] are their own natural predators due to an intense hatred among different family bands. If two bands of [[Phet&#039;Kree]] contest the same territory, they will hunt one another to extinction before turning to other prey. &lt;br /&gt;
&lt;br /&gt;
=Attempts at Civilization=&lt;br /&gt;
&lt;br /&gt;
In years past, the [[Order of the Beady Eye]] helped to carve an Arangothian province called &amp;quot;[[Elgaria]]&amp;quot; out of part of the forest and kept the monsters at bay. After the fall of the Old Kingdom, the area was abandoned, and the forest has grown over the remains of [[Elgaria]] with unnatural speed in the past fifty years. One of the few remaining traces of the Arangothian colonies is an inn called the [[Hollow Log]], the lone intact building amid the remains of a ruined village along the banks of the [[Darian]]. The aleroom of the inn serves as a meeting place where unscrupulous merchants can meet with denizens of the forest to obtain poisons, rare spell components, exotic animals, inhuman mercenaries, and other such goods that find a ready market near at hand in [[Drache]]&#039;s infamous underworld.&lt;br /&gt;
&lt;br /&gt;
Perhaps the only uncorrupted and hospitable part of the forest is the elven community of [[Mazewood]], which has managed to not only survive, but prosper against all odds. [[Mazewood]] takes its name from the labyrinth of trees and brambles that their nature priests have created around the settlement, making it easy to spot anyone attempting to enter from watchpoints in the treetop town, and equally easy to trap and kill them if necessary. Due to the hostile nature of the forest around them, the elves of [[Mazewood]] tend to be insular, conservative, and wary of outsiders. They have a long-standing alliance with the Kingdom of [[Arangoth]], however, and have regular dealings with a handful of trusted Arangothian merchants. They produce elven goods for export to [[Arangoth]], which provides a handsome income, and the resources to produce arms and armor to keep monsters at bay. [[Mazewood]] produces rangers of remarkable ability out of necessity, and some of them have found employment in [[Arangoth]]&#039;s [[Border Watch]].&lt;br /&gt;
&lt;br /&gt;
Legend also tells of a thirteenth Assi tribe that has made a home within the Elgar, though most believe this to be mere speculation. Those who have chanced to venture into the forest and make out alive again after encountering one of these tribeswomen have an entirely different view on the matter. &lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
[[Category: Bestiary|Bestiary]]&lt;br /&gt;
[[Trí Déag]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Elgar_Forest&amp;diff=745</id>
		<title>Elgar Forest</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Elgar_Forest&amp;diff=745"/>
		<updated>2012-11-15T03:18:46Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Related Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Elgar Forest is easily the most horrifying area in all of Arangoth. The mere mention of the Elgar is enough to send a shudder through any travelers who have heard tell of its infamy. Teeming with perilous flora and fauna, few sane men dare to enter into it willingly, let alone pass through it, if and when it can be avoided by traveling another route. Unless, of course, they have business there with the handful of mysterious, and often deadly, inhabitants that call it home. &lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title        = The Elgar Forest&lt;br /&gt;
|above        = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File: elgarforest-1.jpg|200px]]&lt;br /&gt;
|caption      = The Elgar Forest&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1  = Area Information&lt;br /&gt;
|label2   = Location&lt;br /&gt;
|data2    = Borders [[Aragoth]], [[Aslar]], and The [[Assi]] Territory.&lt;br /&gt;
|label3   = Inhabitants&lt;br /&gt;
|data3    = Primarily monstrous, blood-thirsty flora and fauna, though the forest is also host to the elves of [[Mazewood]], [[Trí Déag]], and various drifters, scoundrels, and scallywags.&lt;br /&gt;
|label4   = Language(s)&lt;br /&gt;
|data4    = Varied.&lt;br /&gt;
|label5   = Ethnic Groups&lt;br /&gt;
|data5    = Varied.&lt;br /&gt;
|label6   = Religion&lt;br /&gt;
|data6    = &lt;br /&gt;
|label7   = Government&lt;br /&gt;
|data7    = &lt;br /&gt;
|label8   = Current Ruler&lt;br /&gt;
|data8    = &lt;br /&gt;
|label9   = Population&lt;br /&gt;
|data9    = Unknown.&lt;br /&gt;
|label10  = Currency&lt;br /&gt;
|data10   = Varied. Primarily a barter system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
The [[Elgar Forest]] is a vast, untamed forest that borders [[Arangoth]], [[Aslar]], and the territory of the [[Assi]], but is claimed by no one.&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Elgar&amp;quot; is a word that means &amp;quot;miserable&amp;quot; in Arangothian, and it is a very fitting epithet for such a dark and forboding place. The wood teems with monsters and undead, and malevolence seems to pervade the very air. In many parts of the forest, little sunlight pierces the canopy of the trees even at noon. Most people prudently avoid the forest at all costs, but there are always adventurers and lunatics willing to brave its dangers in pursuit of wealth or power. Just enough come back alive to encourage others to try.&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
The [[Black Lagoon]], located in the deepest recesses of the forest, is the source of the eastern branch of the [[Darian]] River, which flows through [[Drache]]. It is also the source of the forest&#039;s corruption. While the forest may look forboding even on its relatively safe fringes, the plants, animals, and even the very land become more warped and sinister the closer one ventures to the Lagoon. Ancient, decayed ruins are strewn about the shores of the Lagoon, the remnants of a forgotten era and people. There are numerous conflicting legends about the origins of the ruins, but all agree that there is a gate to some foul realm located within a defiled temple. The gate admits not only strange beasts and foul monsters not found anywhere else in the world, but an essence of some twisted magic that has tainted the forest like a slow, steady drip of black dye into a pool of water. The few adventurers who have returned from the [[Black Lagoon]] sane enough to tell their tale report illusions and bizarre occurances that erode one&#039;s grasp of reality in the ruins. This makes it even harder to fend off the undead that infest the area. The mysterious hermit-wizard [[Gadpisi]] resided--or perhaps still resides--in a hut on the shore of the lake. &lt;br /&gt;
&lt;br /&gt;
=Other Dangers=&lt;br /&gt;
&lt;br /&gt;
Unusually high numbers of werecreatures make their home within the Elgar Forest, further increasing the danger to travellers who venture within the Forest&#039;s borders. These creatures are rumored to be the descendents of people who&#039;ve tried to settle in the forest, claimed by the forest and warped into monsters. A fellow traveller or an apparent damsel in distress may only leading the unwary into a trap. Were-crocodiles prowl both the [[Darian]] and the [[Nie]] Rivers, demanding tolls in return for not capsizing boats and eating their passengers. Several packs of werewolves make their home in various regions of the forest, exerting control over packs of ordinary wolves to help carve out territories for themselves. In the southern regions of the forest, one might encounter a village of silvery tree-huts, the home of a tribe of were-spiders. Interestingly, they are among the most well-known of the Forest&#039;s denizens because they usually allow trespassers in their domain to bargain for safe passage rather than just summarily killing and eating them.&lt;br /&gt;
&lt;br /&gt;
The dangers to travellers within the Elgar Forest aren&#039;t limited to undead and werecreatures, however. A large swamp located in a bend in the [[Darian]] is full of trolls and carnivorous plants, and is rumored to contain a dragon&#039;s lair. The [[Phet&#039;Kree]] are a race of strange cat-like beasts that came to the forest through the gate at the [[Black Lagoon]]. They are a menace to anyone and anything in their vicinity, and are known to torture and kill for pleasure. Thankfully, the [[Phet&#039;Kree]] are their own natural predators due to an intense hatred among different family bands. If two bands of [[Phet&#039;Kree]] contest the same territory, they will hunt one another to extinction before turning to other prey. &lt;br /&gt;
&lt;br /&gt;
=Attempts at Civilization=&lt;br /&gt;
&lt;br /&gt;
In years past, the [[Order of the Beady Eye]] helped to carve an Arangothian province called &amp;quot;[[Elgaria]]&amp;quot; out of part of the forest and kept the monsters at bay. After the fall of the Old Kingdom, the area was abandoned, and the forest has grown over the remains of [[Elgaria]] with unnatural speed in the past fifty years. One of the few remaining traces of the Arangothian colonies is an inn called the [[Hollow Log]], the lone intact building amid the remains of a ruined village along the banks of the [[Darian]]. The aleroom of the inn serves as a meeting place where unscrupulous merchants can meet with denizens of the forest to obtain poisons, rare spell components, exotic animals, inhuman mercenaries, and other such goods that find a ready market near at hand in [[Drache]]&#039;s infamous underworld.&lt;br /&gt;
&lt;br /&gt;
Perhaps the only uncorrupted and hospitable part of the forest is the elven community of [[Mazewood]], which has managed to not only survive, but prosper against all odds. [[Mazewood]] takes its name from the labyrinth of trees and brambles that their nature priests have created around the settlement, making it easy to spot anyone attempting to enter from watchpoints in the treetop town, and equally easy to trap and kill them if necessary. Due to the hostile nature of the forest around them, the elves of [[Mazewood]] tend to be insular, conservative, and wary of outsiders. They have a long-standing alliance with the Kingdom of [[Arangoth]], however, and have regular dealings with a handful of trusted Arangothian merchants. They produce elven goods for export to [[Arangoth]], which provides a handsome income, and the resources to produce arms and armor to keep monsters at bay. [[Mazewood]] produces rangers of remarkable ability out of necessity, and some of them have found employment in [[Arangoth]]&#039;s [[Border Watch]].&lt;br /&gt;
&lt;br /&gt;
Legend also tells of a thirteenth Assi tribe that has made a home within the Elgar, though most believe this to be mere speculation. Those who have chanced to venture into the forest and make out alive again after encountering one of these tribeswomen have an entirely different view on the matter. &lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
[[Bestiary]]&lt;br /&gt;
[[Trí Déag]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Elgar_Forest&amp;diff=744</id>
		<title>Elgar Forest</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Elgar_Forest&amp;diff=744"/>
		<updated>2012-11-15T03:18:07Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Elgar Forest is easily the most horrifying area in all of Arangoth. The mere mention of the Elgar is enough to send a shudder through any travelers who have heard tell of its infamy. Teeming with perilous flora and fauna, few sane men dare to enter into it willingly, let alone pass through it, if and when it can be avoided by traveling another route. Unless, of course, they have business there with the handful of mysterious, and often deadly, inhabitants that call it home. &lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title        = The Elgar Forest&lt;br /&gt;
|above        = &lt;br /&gt;
&lt;br /&gt;
|image        = [[File: elgarforest-1.jpg|200px]]&lt;br /&gt;
|caption      = The Elgar Forest&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1  = Area Information&lt;br /&gt;
|label2   = Location&lt;br /&gt;
|data2    = Borders [[Aragoth]], [[Aslar]], and The [[Assi]] Territory.&lt;br /&gt;
|label3   = Inhabitants&lt;br /&gt;
|data3    = Primarily monstrous, blood-thirsty flora and fauna, though the forest is also host to the elves of [[Mazewood]], [[Trí Déag]], and various drifters, scoundrels, and scallywags.&lt;br /&gt;
|label4   = Language(s)&lt;br /&gt;
|data4    = Varied.&lt;br /&gt;
|label5   = Ethnic Groups&lt;br /&gt;
|data5    = Varied.&lt;br /&gt;
|label6   = Religion&lt;br /&gt;
|data6    = &lt;br /&gt;
|label7   = Government&lt;br /&gt;
|data7    = &lt;br /&gt;
|label8   = Current Ruler&lt;br /&gt;
|data8    = &lt;br /&gt;
|label9   = Population&lt;br /&gt;
|data9    = Unknown.&lt;br /&gt;
|label10  = Currency&lt;br /&gt;
|data10   = Varied. Primarily a barter system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
The [[Elgar Forest]] is a vast, untamed forest that borders [[Arangoth]], [[Aslar]], and the territory of the [[Assi]], but is claimed by no one.&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Elgar&amp;quot; is a word that means &amp;quot;miserable&amp;quot; in Arangothian, and it is a very fitting epithet for such a dark and forboding place. The wood teems with monsters and undead, and malevolence seems to pervade the very air. In many parts of the forest, little sunlight pierces the canopy of the trees even at noon. Most people prudently avoid the forest at all costs, but there are always adventurers and lunatics willing to brave its dangers in pursuit of wealth or power. Just enough come back alive to encourage others to try.&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
The [[Black Lagoon]], located in the deepest recesses of the forest, is the source of the eastern branch of the [[Darian]] River, which flows through [[Drache]]. It is also the source of the forest&#039;s corruption. While the forest may look forboding even on its relatively safe fringes, the plants, animals, and even the very land become more warped and sinister the closer one ventures to the Lagoon. Ancient, decayed ruins are strewn about the shores of the Lagoon, the remnants of a forgotten era and people. There are numerous conflicting legends about the origins of the ruins, but all agree that there is a gate to some foul realm located within a defiled temple. The gate admits not only strange beasts and foul monsters not found anywhere else in the world, but an essence of some twisted magic that has tainted the forest like a slow, steady drip of black dye into a pool of water. The few adventurers who have returned from the [[Black Lagoon]] sane enough to tell their tale report illusions and bizarre occurances that erode one&#039;s grasp of reality in the ruins. This makes it even harder to fend off the undead that infest the area. The mysterious hermit-wizard [[Gadpisi]] resided--or perhaps still resides--in a hut on the shore of the lake. &lt;br /&gt;
&lt;br /&gt;
=Other Dangers=&lt;br /&gt;
&lt;br /&gt;
Unusually high numbers of werecreatures make their home within the Elgar Forest, further increasing the danger to travellers who venture within the Forest&#039;s borders. These creatures are rumored to be the descendents of people who&#039;ve tried to settle in the forest, claimed by the forest and warped into monsters. A fellow traveller or an apparent damsel in distress may only leading the unwary into a trap. Were-crocodiles prowl both the [[Darian]] and the [[Nie]] Rivers, demanding tolls in return for not capsizing boats and eating their passengers. Several packs of werewolves make their home in various regions of the forest, exerting control over packs of ordinary wolves to help carve out territories for themselves. In the southern regions of the forest, one might encounter a village of silvery tree-huts, the home of a tribe of were-spiders. Interestingly, they are among the most well-known of the Forest&#039;s denizens because they usually allow trespassers in their domain to bargain for safe passage rather than just summarily killing and eating them.&lt;br /&gt;
&lt;br /&gt;
The dangers to travellers within the Elgar Forest aren&#039;t limited to undead and werecreatures, however. A large swamp located in a bend in the [[Darian]] is full of trolls and carnivorous plants, and is rumored to contain a dragon&#039;s lair. The [[Phet&#039;Kree]] are a race of strange cat-like beasts that came to the forest through the gate at the [[Black Lagoon]]. They are a menace to anyone and anything in their vicinity, and are known to torture and kill for pleasure. Thankfully, the [[Phet&#039;Kree]] are their own natural predators due to an intense hatred among different family bands. If two bands of [[Phet&#039;Kree]] contest the same territory, they will hunt one another to extinction before turning to other prey. &lt;br /&gt;
&lt;br /&gt;
=Attempts at Civilization=&lt;br /&gt;
&lt;br /&gt;
In years past, the [[Order of the Beady Eye]] helped to carve an Arangothian province called &amp;quot;[[Elgaria]]&amp;quot; out of part of the forest and kept the monsters at bay. After the fall of the Old Kingdom, the area was abandoned, and the forest has grown over the remains of [[Elgaria]] with unnatural speed in the past fifty years. One of the few remaining traces of the Arangothian colonies is an inn called the [[Hollow Log]], the lone intact building amid the remains of a ruined village along the banks of the [[Darian]]. The aleroom of the inn serves as a meeting place where unscrupulous merchants can meet with denizens of the forest to obtain poisons, rare spell components, exotic animals, inhuman mercenaries, and other such goods that find a ready market near at hand in [[Drache]]&#039;s infamous underworld.&lt;br /&gt;
&lt;br /&gt;
Perhaps the only uncorrupted and hospitable part of the forest is the elven community of [[Mazewood]], which has managed to not only survive, but prosper against all odds. [[Mazewood]] takes its name from the labyrinth of trees and brambles that their nature priests have created around the settlement, making it easy to spot anyone attempting to enter from watchpoints in the treetop town, and equally easy to trap and kill them if necessary. Due to the hostile nature of the forest around them, the elves of [[Mazewood]] tend to be insular, conservative, and wary of outsiders. They have a long-standing alliance with the Kingdom of [[Arangoth]], however, and have regular dealings with a handful of trusted Arangothian merchants. They produce elven goods for export to [[Arangoth]], which provides a handsome income, and the resources to produce arms and armor to keep monsters at bay. [[Mazewood]] produces rangers of remarkable ability out of necessity, and some of them have found employment in [[Arangoth]]&#039;s [[Border Watch]].&lt;br /&gt;
&lt;br /&gt;
Legend also tells of a thirteenth Assi tribe that has made a home within the Elgar, though most believe this to be mere speculation. Those who have chanced to venture into the forest and make out alive again after encountering one of these tribeswomen have an entirely different view on the matter. &lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Trí Déag]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=743</id>
		<title>Trí Déag</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Tr%C3%AD_D%C3%A9ag&amp;diff=743"/>
		<updated>2012-11-15T03:16:05Z</updated>

		<summary type="html">&lt;p&gt;Superry: Created page with &amp;quot;Placeholder. WIP!!!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=742</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=742"/>
		<updated>2012-11-15T03:15:42Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Related Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the Assi. In the first, the Assi are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the Assi. The second theory is that the Assi are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern Assi society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again. The presence of a thirteenth tribe is regarded as little more than folklore.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
The Assi have a primitive (by Arangothian standards), yet detailed system of laws which covers topics such as marriage, property, war, and the election of tribal leaders (the closest word in the Assi dialect is the word for king). The system is not written, but like the majority of their traditions, it is oral and handed down like their legends and lore by Mystics, or Ietsai (IT-sah) from one generation to the next. &lt;br /&gt;
&lt;br /&gt;
The Assi also have a rigid class system into which one is born. Some classes wield more power than others but each one is given equal respect as they all fill an important role in tribal society. These classes are generally divided into two groups. The Seai (SEE-aye) or common tribesmen, and the Torai (TH-or-aye) or chieftains. The Ietsai are their own class, but observe rights similar to those of the Torai. The Seai are often farmers, herdsmen, and huntsmen. The Torai are the chieftains, warriors, skilled craftsmen and builders, and some scholars argue, the Ietsai.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==The Creation Myth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[The Creation Myth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following legends are more or less accurate recordings (some changes have been made in the translations) from interviews with Assi mystics by Serisious Blendwythe, Scholar of History and Culture at the Arangothian [[Royal University]], and trusted friend and advisor to King Kytharni daei&#039;Cyasmai of Thorvasi. Completed on the Tenth Day of Sun&#039;s Dawn, in the year of 468.&lt;br /&gt;
&lt;br /&gt;
=War=&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the [[Arangothian]] notion that war involves armies on a large scale, but keeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fostering is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
[[Trí Déag]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=741</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=741"/>
		<updated>2012-11-15T02:44:54Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the Assi. In the first, the Assi are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the Assi. The second theory is that the Assi are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern Assi society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again. The presence of a thirteenth tribe is regarded as little more than folklore.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
The Assi have a primitive (by Arangothian standards), yet detailed system of laws which covers topics such as marriage, property, war, and the election of tribal leaders (the closest word in the Assi dialect is the word for king). The system is not written, but like the majority of their traditions, it is oral and handed down like their legends and lore by Mystics, or Ietsai (IT-sah) from one generation to the next. &lt;br /&gt;
&lt;br /&gt;
The Assi also have a rigid class system into which one is born. Some classes wield more power than others but each one is given equal respect as they all fill an important role in tribal society. These classes are generally divided into two groups. The Seai (SEE-aye) or common tribesmen, and the Torai (TH-or-aye) or chieftains. The Ietsai are their own class, but observe rights similar to those of the Torai. The Seai are often farmers, herdsmen, and huntsmen. The Torai are the chieftains, warriors, skilled craftsmen and builders, and some scholars argue, the Ietsai.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==The Creation Myth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[The Creation Myth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following legends are more or less accurate recordings (some changes have been made in the translations) from interviews with Assi mystics by Serisious Blendwythe, Scholar of History and Culture at the Arangothian [[Royal University]], and trusted friend and advisor to King Kytharni daei&#039;Cyasmai of Thorvasi. Completed on the Tenth Day of Sun&#039;s Dawn, in the year of 468.&lt;br /&gt;
&lt;br /&gt;
=War=&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the [[Arangothian]] notion that war involves armies on a large scale, but keeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fostering is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=733</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=733"/>
		<updated>2012-11-15T00:33:36Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the Assi. In the first, the Assi are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the Assi. The second theory is that the Assi are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern Assi society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again. The presence of a thirteenth tribe is regarded as little more than folklore.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
The Assi have a primitive (by Arangothian standards), yet detailed system of laws which covers topics such as marriage, property, war, and the election of tribal leaders (the closest word in the Assi dialect is the word for king). The system is not written, but like the majority of their traditions, it is oral and handed down like their legends and lore by Mystics, or Ietsai (IT-sah) from one generation to the next. &lt;br /&gt;
&lt;br /&gt;
The Assi also have a rigid class system into which one is born. Some classes wield more power than others but each one is given equal respect as they all fill an important role in tribal society. These classes are generally divided into two groups. The Seai (SEE-aye) or common tribesmen, and the Torai (TH-or-aye) or chieftains. The Ietsai are their own class, but observe rights similar to those of the Torai. The Seai are often farmers, herdsmen, and huntsmen. The Torai are the chieftains, warriors, skilled craftsmen and builders, and some scholars argue, the Ietsai.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==The Creation Myth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[The Creation Myth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following legends are more or less accurate recordings (some changes have been made in the translations) from interviews with Assi mystics by Serisious Blendwythe, Scholar of History and Culture at the Arangothian [[Royal University]], and trusted friend and advisor to King Kytharni daei&#039;Cyasmai of Thorvasi. Completed on the Tenth Day of Sun&#039;s Dawn, in the year of 468.&lt;br /&gt;
&lt;br /&gt;
=War=&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[The History of the Assi]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Records from the beginning are at best sketchy, as known only to the Ietsai through the Assi&#039;s oral tradition, becoming muddied and distorted into myth and legend. &lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=732</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=732"/>
		<updated>2012-11-15T00:22:41Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* The Creation Myth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the Assi. In the first, the Assi are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the Assi. The second theory is that the Assi are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern Assi society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again. The presence of a thirteenth tribe is regarded as little more than folklore.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
The Assi have a primitive (by Arangothian standards), yet detailed system of laws which covers topics such as marriage, property, war, and the election of tribal leaders (the closest word in the Assi dialect is the word for king). The system is not written, but like the majority of their traditions, it is oral and handed down like their legends and lore by Mystics, or Ietsai (IT-sah) from one generation to the next. &lt;br /&gt;
&lt;br /&gt;
The Assi also have a rigid class system into which one is born. Some classes wield more power than others but each one is given equal respect as they all fill an important role in tribal society. These classes are generally divided into two groups. The Seai (SEE-aye) or common tribesmen, and the Torai (TH-or-aye) or chieftains. The Ietsai are their own class, but observe rights similar to those of the Torai. The Seai are often farmers, herdsmen, and huntsmen. The Torai are the chieftains, warriors, skilled craftsmen and builders, and some scholars argue, the Ietsai.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==The Creation Myth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[The Creation Myth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following legends are more or less accurate recordings (some changes have been made in the translations) from interviews with Assi mystics by Serisious Blendwythe, Scholar of History and Culture at the Arangothian [[Royal University]], and trusted friend and advisor to King Kytharni daei&#039;Cyasmai of Thorvasi. Completed on the Tenth Day of Sun&#039;s Dawn, in the year of 468.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=The_Assi_Creation_Myth&amp;diff=731</id>
		<title>The Assi Creation Myth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=The_Assi_Creation_Myth&amp;diff=731"/>
		<updated>2012-11-15T00:20:11Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Volume: The Creation of the World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legends and Lore of the Assi=&lt;br /&gt;
&lt;br /&gt;
==Volume: The Creation of the World==&lt;br /&gt;
&lt;br /&gt;
===The Creation Myth, Verse One===&lt;br /&gt;
&lt;br /&gt;
“So met in the blackness the Mother of Creation (Th) and the Father of Creation (Te). The Father did merge with the Mother and become radiant light. The Mother did merge with the Father and glittered like the stars. The Universe was born.” Th and Te appear in the [[Assi]] myths and legends and consistently symbolize the male and female aspects of nature. The male being violent and changing (the myths never deal with death, only change from one state to another) and the female being a universal life force, or the fabric of creation as it is some times called (the world and universe are almost always referred to as &amp;quot;Creation&amp;quot;). It should be noted that while the universe was created, the actual world comes along much later in the time line--from six to eight thousand years later, according to some Ietsai.  &lt;br /&gt;
&lt;br /&gt;
===The Creation Myth, Verse Two===&lt;br /&gt;
&lt;br /&gt;
The Builders. “So it was that the Mother and the Father did bring forth four children to perfect their unity and give it meaning. They were two sons and two daughters. The sons Gaei and Saei and the daughters Maei and Aaei. So Gaei shaped the Mother into the Earth, and so Saei shaped the Father into the Sun. So did Maei and Aaei nurture the earth and bring forth life. So did the world come to be.” Gaei, Saei, Maei and Aaei represent Earth and Fire, the male elements, and Water and Air, the female elements. It is the four &amp;quot;Builders&amp;quot; who are actually credited with the creation of the earth and the birth of the gods. They also tend to be held in a higher regard than any other gods. &lt;br /&gt;
&lt;br /&gt;
===The Creation Myth, Verse Three &amp;amp; Four===&lt;br /&gt;
&lt;br /&gt;
The Children of the Builders and the Stewards. This verse is a pedigree of the gods descended from the creators. Following the Creation of the world, the four Builders set to populating a race of &amp;quot;Custodians&amp;quot; to watch over the world. Gaei wed Maei, and Saei wed Aaei. Their descendants are as follows: Gaei &amp;amp; Maei: Ath (AH-th), Eth (EH-th), Ith (IE-th), Oth (OH-th), Uth (YOU-th); all female. Saei &amp;amp; Aaei: At (AT), Et (EH-t), It (IE-t), Ot (OH-t), Ut (YOU-t); all male. The second part of the verse is devoted to the powers which each of the ten children chose. &lt;br /&gt;
&lt;br /&gt;
Name: Ath.&lt;br /&gt;
Gender: Female.&lt;br /&gt;
Symbol/Spirit: The Oak.&lt;br /&gt;
Gemstone: Emerald.&lt;br /&gt;
Dominates: Knowledge and Wisdom, Protection &lt;br /&gt;
&lt;br /&gt;
Name: At.&lt;br /&gt;
Gender: Male.&lt;br /&gt;
Symbol/Spirit: The Wolf.&lt;br /&gt;
Gemstone: Ruby. &lt;br /&gt;
Dominates: Hunting and Harvests, as well as Luck &lt;br /&gt;
&lt;br /&gt;
Name: Eth.&lt;br /&gt;
Gender: Female.&lt;br /&gt;
Symbol/Spirit: The Reed.&lt;br /&gt;
Gemstone: Coral.&lt;br /&gt;
Dominates: Lakes, streams, rivers and seas. Life and Healing. &lt;br /&gt;
&lt;br /&gt;
Name: Et. &lt;br /&gt;
Gender: Male.&lt;br /&gt;
Symbol/Spirit: The Falcon.&lt;br /&gt;
Gemstone: Sapphire.&lt;br /&gt;
Dominates: The Future, Time and the Winds. &lt;br /&gt;
&lt;br /&gt;
Name: Ith.&lt;br /&gt;
Gender: Female.&lt;br /&gt;
Symbol/Spirit: The Maple.&lt;br /&gt;
Gemstone: Agate.&lt;br /&gt;
Dominates: Sleep and Dreams. &lt;br /&gt;
&lt;br /&gt;
Name: It.&lt;br /&gt;
Gender: Male.&lt;br /&gt;
Symbol/Spirit: The Horse.&lt;br /&gt;
Gemstone: Turquoise.&lt;br /&gt;
Dominates: Speed and Endurance. &lt;br /&gt;
&lt;br /&gt;
Name: Oth.&lt;br /&gt;
Gender: Female.&lt;br /&gt;
Symbol/Spirit: The Redwood.&lt;br /&gt;
Gemstone: Granite.&lt;br /&gt;
Dominates: Mystery and Law. The strength of nature. &lt;br /&gt;
&lt;br /&gt;
Name: Ot.&lt;br /&gt;
Gender: Male.&lt;br /&gt;
Symbol/Spirit: The Newt.&lt;br /&gt;
Gemstone: Jet.&lt;br /&gt;
Dominates: Change, Death, The Dead.&lt;br /&gt;
&lt;br /&gt;
Name: Uth.&lt;br /&gt;
Gender: Female.&lt;br /&gt;
Symbol/Spirit: The Elder.&lt;br /&gt;
Gemstone: Amber.&lt;br /&gt;
Dominates: Fertility and Rebirth. &lt;br /&gt;
&lt;br /&gt;
Name: Ut.&lt;br /&gt;
Gender: Male.&lt;br /&gt;
Symbol/Spirit: The Sparrow.&lt;br /&gt;
Gemstone: Jade.&lt;br /&gt;
Dominates: Music and Song, History and Joy. &lt;br /&gt;
&lt;br /&gt;
At some point during the height of [[Assi]] power these beings went from being worshiped as Gods to being worshiped as animal spirits. In the following verse the Gods themselves wed and produced children known as the Stewards. They were to watch over the earth. When the gods &amp;quot;Grew tired of their flesh they transcended into spirit leaving their power in their stones of worship. They did leave the stones of power to their children to watch over creation.&amp;quot; That passage sums up, in a nutshell, the transfer from gods to the near-mortal Stewards. The &amp;quot;Stones of Power&amp;quot; are the gemstones listed with each god or goddess. &lt;br /&gt;
&lt;br /&gt;
===The Creation Myth, Verse Five===&lt;br /&gt;
&lt;br /&gt;
The Coming of Man. “So it was that the stewards took up the power left to them by the children of the builders and did make war upon each other. They did rend the earth and mar creation. So it came to pass that a flaming star fell to earth. From it stepped man. He held in one hand the flaming heart of the father and in the other the icy heart of the mother. He did wipe the earth clean of the stewards and claim all the world for himself.” It is unclear why the Stewards made war on each other, or where the Man came from, as both details are not elaborated much upon in any of the legends told. However, the Heart of the Mother and the Heart of the Father are two very legendary artifacts (along with the Stones of Power) which appear from time to time in later legends. The entire verse is quite cryptic, and there is much symbolism to be drawn from it.&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=The_Assi_Creation_Myth&amp;diff=730</id>
		<title>The Assi Creation Myth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=The_Assi_Creation_Myth&amp;diff=730"/>
		<updated>2012-11-15T00:04:51Z</updated>

		<summary type="html">&lt;p&gt;Superry: Created page with &amp;quot;=Legends and Lore of the Assi=  ==Volume: The Creation of the World==  ===The Creation Myth, Verse One===  “So met in the blackness the Mother of Creation (Th) and the Fathe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Legends and Lore of the Assi=&lt;br /&gt;
&lt;br /&gt;
==Volume: The Creation of the World==&lt;br /&gt;
&lt;br /&gt;
===The Creation Myth, Verse One===&lt;br /&gt;
&lt;br /&gt;
“So met in the blackness the Mother of Creation (Th) and the Father of Creation (Te). The Father did merge with the Mother and become radiant light. The Mother did merge with the Father and glittered like the stars. The Universe was born.” Th and Te appear in the Assi myths and legends and consistently symbolize the male and female aspects of nature. The male being violent and changing (the myths never deal with death, only change from one state to another) and the female being a universal life force, or the fabric of creation as it is some times called (The world and universe are almost always referred to as &amp;quot;Creation&amp;quot;. I have translated it for the sake of simplicity). It is to be noted that while the universe was created the actual world comes much later in the &amp;quot;Time line&amp;quot;. Somewhere from 6,000 to 8,000 years according to some Ietsai Astrologers. This is, of course, assuming the myth is true. &lt;br /&gt;
&lt;br /&gt;
===The Creation Myth, Verse Two===&lt;br /&gt;
&lt;br /&gt;
The Builders “So it was that the Mother and the Father did bring forth four children to perfect their unity and give it meaning. They were two sons and two daughters. The sons Gaei and Saei, and the daughters Maei and Aaei. So Gaei shaped the Mother into the Earth and so Saei shaped the Father into the Sun. So did Maei and Aaei nurture the earth and bring forth life. So did the world come to be.” Gaei, Saei, Maei and Aaei represent Earth and Fire, the male elements, and Water and Air, the female elements. It is the four &amp;quot;Builders&amp;quot; who are actually credited with the creation of the earth and the birth of the gods. They also tend to be held in a higher regard then the intermediate gods and the new gods. &lt;br /&gt;
&lt;br /&gt;
===The Creation Myth, Verse Three &amp;amp; Four===&lt;br /&gt;
&lt;br /&gt;
The Children of the Builders and the Stewards This verse is basic a pedigree of the &amp;quot;Gods&amp;quot; descended from the creators. Following the Creation of the world the four Builders set to populating a race of &amp;quot;Custodians&amp;quot; to watch over the world. Gaei wed Maei and Saei wed Aaei. Their descendants are as follows: Gaei &amp;amp; Maei: Ath (AH-th), Eth (EH-th), Ith (IE-th), Oth (OH-th), Uth (YOU-th); all female. Saei &amp;amp; Aaei: At (AT), Et (EH-t), It (IE-t), Ot (OH-t), Ut (YOU-t); all male. The second part of the verse is devoted to the powers which each of the ten children chose. For simplicity sake as well as ease of refrence I list the details of each of the gods below. &lt;br /&gt;
&lt;br /&gt;
Name: Ath.&lt;br /&gt;
&lt;br /&gt;
Gender: Female.&lt;br /&gt;
&lt;br /&gt;
Symbol/Spirit: The Oak.&lt;br /&gt;
&lt;br /&gt;
Gemstone: Emerald.&lt;br /&gt;
&lt;br /&gt;
Dominates: Knowledge and Wisdom, Protection &lt;br /&gt;
&lt;br /&gt;
Name: At.&lt;br /&gt;
&lt;br /&gt;
Gender: Male.&lt;br /&gt;
&lt;br /&gt;
Symbol/Spirit: The Wolf.&lt;br /&gt;
&lt;br /&gt;
Gemstone: Ruby. &lt;br /&gt;
&lt;br /&gt;
Dominates: Hunting and Harvests, as well as Luck &lt;br /&gt;
&lt;br /&gt;
Name: Eth.&lt;br /&gt;
&lt;br /&gt;
Gender: Female.&lt;br /&gt;
&lt;br /&gt;
Symbol/Spirit: The Reed.&lt;br /&gt;
&lt;br /&gt;
Gemstone: Coral.&lt;br /&gt;
&lt;br /&gt;
Dominates: Lakes, streams, rivers and seas. Life and Healing. &lt;br /&gt;
&lt;br /&gt;
Name: Et. &lt;br /&gt;
&lt;br /&gt;
Gender: Male.&lt;br /&gt;
&lt;br /&gt;
Symbol/Spirit: The Falcon.&lt;br /&gt;
&lt;br /&gt;
Gemstone: Sapphire.&lt;br /&gt;
&lt;br /&gt;
Dominates: The Future, Time and the Winds. &lt;br /&gt;
&lt;br /&gt;
Name: Ith.&lt;br /&gt;
&lt;br /&gt;
Gender: Female.&lt;br /&gt;
&lt;br /&gt;
Symbol/Spirit: The Maple.&lt;br /&gt;
&lt;br /&gt;
Gemstone: Agate.&lt;br /&gt;
&lt;br /&gt;
Dominates: Sleep and Dreams. &lt;br /&gt;
&lt;br /&gt;
Name: It.&lt;br /&gt;
&lt;br /&gt;
Gender: Male.&lt;br /&gt;
&lt;br /&gt;
Symbol/Spirit: The Horse.&lt;br /&gt;
&lt;br /&gt;
Gemstone: Turquoise.&lt;br /&gt;
&lt;br /&gt;
Dominates: Speed and Endurance. &lt;br /&gt;
&lt;br /&gt;
Name: Oth.&lt;br /&gt;
&lt;br /&gt;
Gender: Female.&lt;br /&gt;
&lt;br /&gt;
Symbol/Spirit: The Redwood.&lt;br /&gt;
&lt;br /&gt;
Gemstone: Granite.&lt;br /&gt;
&lt;br /&gt;
Dominates: Mystery and Law. The strength of nature. &lt;br /&gt;
&lt;br /&gt;
Name: Ot.&lt;br /&gt;
&lt;br /&gt;
Gender: Male.&lt;br /&gt;
&lt;br /&gt;
Symbol/Spirit: The Newt.&lt;br /&gt;
&lt;br /&gt;
Gemstone: Jet.&lt;br /&gt;
&lt;br /&gt;
Dominates: Change, Death, The Dead.&lt;br /&gt;
&lt;br /&gt;
Name: Uth.&lt;br /&gt;
&lt;br /&gt;
Gender: Female.&lt;br /&gt;
&lt;br /&gt;
Symbol/Spirit: The Elder.&lt;br /&gt;
&lt;br /&gt;
Gemstone: Amber.&lt;br /&gt;
&lt;br /&gt;
Dominates: Fertility and Rebirth. &lt;br /&gt;
&lt;br /&gt;
Name: Ut.&lt;br /&gt;
&lt;br /&gt;
Gender: Male.&lt;br /&gt;
&lt;br /&gt;
Symbol/Spirit: The Sparrow.&lt;br /&gt;
&lt;br /&gt;
Gemstone: Jade.&lt;br /&gt;
&lt;br /&gt;
Dominates: Music and Song, History and Joy. &lt;br /&gt;
&lt;br /&gt;
Some time during the height of Assi power these beings went from being worshiped as Gods to being worshiped as animal spirits. Nobody knows or is telling how this came about. In the following verse the Gods themselves wed and produced children known as the Stewards. They were to watch over the earth. When the gods &amp;quot;Grew tired of their flesh they transcended into spirit leaving their power in their stones of worship. They did leave the stones of power to their children to watch over creation.&amp;quot; That passage sums up, in a nutshell, the transfer from gods to the near-mortal Stewards. The &amp;quot;Stones of Power&amp;quot; are the gemstones listed with each god or goddess. &lt;br /&gt;
&lt;br /&gt;
===The Creation Myth, Verse Five===&lt;br /&gt;
&lt;br /&gt;
The Coming of Man “So it was that the stewards took up the power left to them by the children of the builders and did make war upon each other. They did rend the earth and mar creation. So it came to pass that a flaming star fell to earth. From it stepped man. He held in one hand the flaming heart of the father and in the other the icy heart of the mother. He did wipe the earth clean of the stewards and claim all the world for himself.” It is unclear why the Stewards made war on each other, or where the Man came from, as both details are not elaborated much upon in any of the legends I was told (and the Ietsai were willing to share I might add). However, the Heart of the Mother and the Heart of the Father are two very legendary artifacts (along with the Stones of Power) which appear from time to time in later legends. The entire verse is quite cryptic, and there is much symbolism to be drawn from it (which my colleagues will no doubt attempt to draw).&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=729</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=729"/>
		<updated>2012-11-14T23:58:26Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the Assi. In the first, the Assi are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the Assi. The second theory is that the Assi are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern Assi society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again. The presence of a thirteenth tribe is regarded as little more than folklore.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
The Assi have a primitive (by Arangothian standards), yet detailed system of laws which covers topics such as marriage, property, war, and the election of tribal leaders (the closest word in the Assi dialect is the word for king). The system is not written, but like the majority of their traditions, it is oral and handed down like their legends and lore by Mystics, or Ietsai (IT-sah) from one generation to the next. &lt;br /&gt;
&lt;br /&gt;
The Assi also have a rigid class system into which one is born. Some classes wield more power than others but each one is given equal respect as they all fill an important role in tribal society. These classes are generally divided into two groups. The Seai (SEE-aye) or common tribesmen, and the Torai (TH-or-aye) or chieftains. The Ietsai are their own class, but observe rights similar to those of the Torai. The Seai are often farmers, herdsmen, and huntsmen. The Torai are the chieftains, warriors, skilled craftsmen and builders, and some scholars argue, the Ietsai.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==The Creation Myth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[The Creation Myth]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following legends are more or less accurate recordings (some changes have been made in the translations)from interviews with Assi mystics by Serisious Blendwythe, Scholar of History and Culture at the Arangothian [[Royal University]], and trusted friend and advisor to King Kytharni daei&#039;Cyasmai of Thorvasi. Completed on the Tenth Day of Sun&#039;s Dawn, in the year of 468. &lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=728</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=728"/>
		<updated>2012-11-14T23:47:55Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Tribal Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the Assi. In the first, the Assi are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the Assi. The second theory is that the Assi are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern Assi society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again. The presence of a thirteenth tribe is regarded as little more than folklore.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
The Assi have a primitive (by Arangothian standards), yet detailed system of laws which covers topics such as marriage, property, war, and the election of tribal leaders (the closest word in the Assi dialect is the word for king). The system is not written, but like the majority of their traditions, it is oral and handed down like their legends and lore by Mystics, or Ietsai (IT-sah) from one generation to the next. &lt;br /&gt;
&lt;br /&gt;
The Assi also have a rigid class system into which one is born. Some classes wield more power than others but each one is given equal respect as they all fill an important role in tribal society. These classes are generally divided into two groups. The Seai (SEE-aye) or common tribesmen, and the Torai (TH-or-aye) or chieftains. The Ietsai are their own class, but observe rights similar to those of the Torai. The Seai are often farmers, herdsmen, and huntsmen. The Torai are the chieftains, warriors, skilled craftsmen and builders, and some scholars argue, the Ietsai.&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=727</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=727"/>
		<updated>2012-11-14T23:40:29Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Race Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the Assi. In the first, the Assi are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the Assi. The second theory is that the Assi are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern Assi society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again. The presence of a thirteenth tribe is regarded as little more than folklore.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=726</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=726"/>
		<updated>2012-11-14T23:38:47Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the [[Assi]]. In the first, the [[Assi]] are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the [[Assi]]. The second theory is that the [[Assi]] are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern [[Assi]] society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=725</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=725"/>
		<updated>2012-11-14T23:38:15Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the [[Assi]]. In the first, the [[Assi]] are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the [[Assi]]. The second theory is that the [[Assi]] are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern [[Assi]] society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of [[Assi]] grammar, some [[Assi]] vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=724</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=724"/>
		<updated>2012-11-14T23:37:52Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the [[Assi]]. In the first, the [[Assi]] are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the [[Assi]]. The second theory is that the [[Assi]] are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern [[Assi]] society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of [[Assi]] grammar, some [[Assi]] vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an [[Assi]] varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the [[Assi]].&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=723</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=723"/>
		<updated>2012-11-14T23:36:42Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Nature-based Beliefs/Totems&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the original tribes that settled the [[Nie River]] Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited the valley to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. &lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Three theories have evolved regarding the origins of the [[Assi]]. In the first, the [[Assi]] are descended from a fierce tribe from across the sea called the Ta&#039;Vaoi. The savagery of the Ta&#039;Vaoi (being mainly a race of fierce warriors) could have possibly led to the many unsavory rumors surrounding the [[Assi]]. The second theory is that the [[Assi]] are descended from a race known as the Uresti, a tribe from what is now southern [[Aslar]]. The Uresti migrated north after famine in their original homelands forced them out. Finally the third, and most practical theory, is that somewhere along the line the Uresti and Ta&#039;Vaoi met and mingled blending into the modern [[Assi]] society and settling in the Nie Valley.&lt;br /&gt;
&lt;br /&gt;
From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home. Rumor has it that a thirteenth tribe once existed, but disappeared into the [[Elgar Forest]] and was never heard from again.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of [[Assi]] grammar, some [[Assi]] vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an [[Assi]] varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the [[Assi]].&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Assi]] legends and rituals are oral. Because of this it is difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the information here has been obtained from interviews with several Ietsai, or Assi mystics--a difficult task when considered how secretive they are with their rituals regarding outsiders.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi_Religion&amp;diff=722</id>
		<title>Assi Religion</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi_Religion&amp;diff=722"/>
		<updated>2012-11-14T23:24:27Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ietsai Quoted=&lt;br /&gt;
&lt;br /&gt;
The [[Assi]] legends and rituals are oral, therefore making it difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the following information has been gathered from interviews conducted with several Ietsai, or Assi mystics. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are a people who rely on nature. Guidance and protection spring from nature. Which in turn spring from the river. The river is sacred to us as a source of life. Life is sacred, and so is death. The universe was created in an act of death, that brought forth life. Birth speaks to death, and death to birth.&amp;quot;  Life and Death are often refereed to as male and female. Generally the Assi language is thought to be limited in this area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nature comes in four parts. Each equally important and each balanced by one another. Air, Water, Fire and Earth hold the universe together and make it be. We (the Ietsai) strive to keep the four elements balanced and insure prosperity. By reading the signs and omens we can tell when it is out of balance and when to perform what ceremonies to correct it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=The Elements=&lt;br /&gt;
&lt;br /&gt;
The theme of elemental balance repeats itself in [[Assi]] culture. Each season is assigned a corresponding element which is strongest at that time and weakest just before it. During that time rituals are performed to keep that element in balance with the others. Air is assigned to winter, water to spring, fire to summer, and earth to fall. &lt;br /&gt;
&lt;br /&gt;
The Ietsai are divided into four specific orders, each devoted to a different element and each with certain responsibilities. Ietsai devoted to water concern themselves with agriculture. They know the rituals to bring the spring rains and keep their land fertile. They also concern themselves with the marriage rituals though any order can perform them. Ietsai devoted to air watch the skies; they concern themselves with weather and with reading the stars. They are the ones who know how to read the many signs and omens of the land, and are well known for their wisdom. Ietsai devoted to earth are skilled in healing. They know and respect the flora, and know which herbs to use to heal a variety of injuries. Ietsai devoted to fire tend to the concerns of men, they know all the battle rituals well and also serve as sacrifices (sacrifice only used in time of need such as during drought or famine). Ietsai of fire are trained to deal with death as well, and are schooled in all the death rituals.&lt;br /&gt;
&lt;br /&gt;
=Totems=&lt;br /&gt;
&lt;br /&gt;
The [[Assi]] do not worship &amp;quot;gods&amp;quot; or &amp;quot;deities&amp;quot; in any traditional sense but rather worship aspects or totems of creation. The male aspect of creation (fire, air, change, and death are examples of this) is commonly represented by certain animals or animal spirits while the female aspect (water, earth, creation and life for example) is commonly represented by various trees (oaks chief among them, as the river valley is dotted with them). Some common animals or spirits are: The Bear(strength), Fox(cleverness), Hare(fertility), Stag(freedom), Bull(war), Horse(endurance), Newt(change), Snake(trickery and cleverness), Beaver(creation, prosperity), and Hawk(war).&lt;br /&gt;
&lt;br /&gt;
=Holy Places=&lt;br /&gt;
&lt;br /&gt;
The [[Assi]] holy places are sacred amongst the tribesmen, such that they will not allow outsiders near them. They are found in two forms. &lt;br /&gt;
&lt;br /&gt;
The first is a standard shrine or &amp;quot;Temai (TEH-my)&amp;quot; which consists of a several oaks growing in a small grove. These groves are and have been tended carefully for centuries and can be found near any tribe&#039;s settlement. Some scholars of the arcane believe that some sort of ley lines run through these groves. Weather the groves were placed there because of that, the ley lines were some how created, or if they ever existed at all is a hotly debated point. &lt;br /&gt;
&lt;br /&gt;
The second type of holy place is something more akin to a temple. There are four of them in existence: one at the source of the Nie, one at the furthest end of the [[Assi]] lands, and on the river. They appear to be small natural bowls, with stone pillars placed around them and numerous carvings inside them. Supposedly the Ietsai use this as a sort of calendar, telling by the shadows the pillars cast what stars are in what position that night. These &amp;quot;calendars&amp;quot; are critical for the Ietsai to know when to perform specific rituals. There are also chambers located directly below these &amp;quot;calendars&amp;quot;, carved out of the earth, or in caves and sheltered spots eroded by the river. Nobody has been able to get close enough to tell for sure.&lt;br /&gt;
&lt;br /&gt;
=The Mystics=&lt;br /&gt;
&lt;br /&gt;
All this only adds to the mystique of the Ietsai, which are pivotal figures in [[Assi]] society. Few posses the intelligence to pursue this path, and even fewer are born into it. The share the same social standing and powers as the chieftains among the tribes, and could become chiefs if they so desired. Rather than assume that role, however, they are content to advise. They share their wisdom with other tribesman, settling disputes, offering advice, and acting as advisors to chieftains. Without the Ietsai, [[Assi]] culture would almost surely perish.&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi_Religion&amp;diff=721</id>
		<title>Assi Religion</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi_Religion&amp;diff=721"/>
		<updated>2012-11-14T23:20:23Z</updated>

		<summary type="html">&lt;p&gt;Superry: Created page with &amp;quot;=Ietsai Quoted=  The Assi legends and rituals are oral, therefore making it difficult to find intact written versions regarding the history of their religion and any legends o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ietsai Quoted=&lt;br /&gt;
&lt;br /&gt;
The Assi legends and rituals are oral, therefore making it difficult to find intact written versions regarding the history of their religion and any legends or myths. The bulk of the following information has been gathered from interviews conducted with several Assi Ietsai. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are a people who rely on nature. Guidance and protection spring from nature. Which in turn spring from the river. The river is sacred to us as a source of life. Life is sacred, and so is death. The universe was created in an act of death, that brought forth life. Birth speaks to death, and death to birth.&amp;quot;  Life and Death are often refereed to as male and female. Generally the Assi language is thought to be limited in this area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nature comes in four parts. Each equally important and each balanced by one another. Air, Water, Fire and Earth hold the universe together and make it be. We (the Ietsai) strive to keep the four elements balanced and insure prosperity. By reading the signs and omens we can tell when it is out of balance and when to perform what ceremonies to correct it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=The Elements=&lt;br /&gt;
&lt;br /&gt;
The theme of elemental balance repeats itself in Assi culture. Each season is assigned a corresponding element which is strongest at that time and weakest just before it. During that time rituals are performed to keep that element in balance with the others. Air is assigned to winter, water to spring, fire to summer, and earth to fall. &lt;br /&gt;
&lt;br /&gt;
The Ietsai are divided into four specific orders, each devoted to a different element and each with certain responsibilities. Ietsai devoted to water concern themselves with agriculture. They know the rituals to bring the spring rains and keep their land fertile. They also concern themselves with the marriage rituals though any order can perform them. Ietsai devoted to air watch the skies; they concern themselves with weather and with reading the stars. They are the ones who know how to read the many signs and omens of the land, and are well known for their wisdom. Ietsai devoted to earth are skilled in healing. They know and respect the flora, and know which herbs to use to heal a variety of injuries. Ietsai devoted to fire tend to the concerns of men, they know all the battle rituals well and also serve as sacrifices (sacrifice only used in time of need such as during drought or famine). Ietsai of fire are trained to deal with death as well, and are schooled in all the death rituals.&lt;br /&gt;
&lt;br /&gt;
=Totems=&lt;br /&gt;
&lt;br /&gt;
The Assi do not worship &amp;quot;gods&amp;quot; or &amp;quot;deities&amp;quot; in any traditional sense but rather worship aspects or totems of creation. The male aspect of creation (fire, air, change, and death are examples of this) is commonly represented by certain animals or animal spirits while the female aspect (water, earth, creation and life for example) is commonly represented by various trees (oaks chief among them, as the river valley is dotted with them). Some common animals or spirits are: The Bear(strength), Fox(cleverness), Hare(fertility), Stag(freedom), Bull(war), Horse(endurance), Newt(change), Snake(trickery and cleverness), Beaver(creation, prosperity), and Hawk(war).&lt;br /&gt;
&lt;br /&gt;
=Holy Places=&lt;br /&gt;
&lt;br /&gt;
The Assi holy places are sacred amongst the tribesmen, such that they will not allow outsiders near them. They are found in two forms. &lt;br /&gt;
&lt;br /&gt;
The first is a standard shrine or &amp;quot;Temai (TEH-my)&amp;quot; which consists of a several oaks growing in a small grove. These groves are and have been tended carefully for centuries and can be found near any tribe&#039;s settlement. Some scholars of the arcane believe that some sort of ley lines run through these groves. Weather the groves were placed there because of that, the ley lines were some how created, or if they ever existed at all is a hotly debated point. &lt;br /&gt;
&lt;br /&gt;
The second type of holy place is something more akin to a temple. There are four of them in existence: one at the source of the Nie, one at the furthest end of the Assi lands, and on the river. They appear to be small natural bowls, with stone pillars placed around them and numerous carvings inside them. Supposedly the Ietsai use this as a sort of calendar, telling by the shadows the pillars cast what stars are in what position that night. These &amp;quot;calendars&amp;quot; are critical for the Ietsai to know when to perform specific rituals. There are also chambers located directly below these &amp;quot;calendars&amp;quot;, carved out of the earth, or in caves and sheltered spots eroded by the river. Nobody has been able to get close enough to tell for sure.&lt;br /&gt;
&lt;br /&gt;
=The Mystics=&lt;br /&gt;
&lt;br /&gt;
All this only adds to the mystique of the Ietsai, which are pivotal figures in Assi society. Few posses the intelligence to pursue this path, and even fewer are born into it. The share the same social standing and powers as the chieftains among the tribes, and could become chiefs if they so desired. Rather than assume that role, however, they are content to advise. They share their wisdom with other tribesman, settling disputes, offering advice, and acting as advisors to chieftains. Without the Ietsai, Assi culture would almost surely perish.&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=720</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=720"/>
		<updated>2012-11-14T22:38:36Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the two original tribes of Khalar that settled the Nie River Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited Kahlahra to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. It is possible that the tribes adopted the name because they fled Kahlahra as one.&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Legend tells that two tribes from Kahlahra ventured from its southernmost reaches towards the Kannemara Mountains, but upon reaching the River Nie, continued to follow the flowing water further south, ultimately settling in the valley bordered by the Elgar Forest to the west, and the Dragonspine Mountains to the east. &lt;br /&gt;
&lt;br /&gt;
They held themselves as Khalar no longer, but Assi. From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, some Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Religion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=719</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=719"/>
		<updated>2012-11-14T22:35:21Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assi Language | Assi]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the two original tribes of Khalar that settled the Nie River Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited Kahlahra to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. It is possible that the tribes adopted the name because they fled Kahlahra as one.&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Legend tells that two tribes from Kahlahra ventured from its southernmost reaches towards the Kannemara Mountains, but upon reaching the River Nie, continued to follow the flowing water further south, ultimately settling in the valley bordered by the Elgar Forest to the west, and the Dragonspine Mountains to the east. &lt;br /&gt;
&lt;br /&gt;
They held themselves as Khalar no longer, but Assi. From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, some Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi_Language&amp;diff=718</id>
		<title>Assi Language</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi_Language&amp;diff=718"/>
		<updated>2012-11-14T22:33:03Z</updated>

		<summary type="html">&lt;p&gt;Superry: Created page with &amp;quot;=Pronunciation=   &amp;quot;C&amp;quot; is always hard. &amp;quot;G&amp;quot; is hard and never pronounced like &amp;quot;J&amp;quot;.-If paired with an &amp;quot;A&amp;quot; or &amp;quot;E&amp;quot; the &amp;quot;G&amp;quot; is soft and guttural. &amp;quot;I&amp;quot;s are always short when they end...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pronunciation= &lt;br /&gt;
&lt;br /&gt;
&amp;quot;C&amp;quot; is always hard. &amp;quot;G&amp;quot; is hard and never pronounced like &amp;quot;J&amp;quot;.-If paired with an &amp;quot;A&amp;quot; or &amp;quot;E&amp;quot; the &amp;quot;G&amp;quot; is soft and guttural. &amp;quot;I&amp;quot;s are always short when they end a word. -An &amp;quot;I&amp;quot; preceded by a vowel always has a soft sound; &amp;quot;ai = ah, oi = oh, etc.&amp;quot;. This also occurs if &amp;quot;I&amp;quot; and another vowel are paired together anywhere else in a word. However an &amp;quot;I&amp;quot; by itself in the middle of a word is almost always short. Other rules regarding apply normally to a solitary &amp;quot;I&amp;quot; -&amp;quot;S&amp;quot; can also be used so soften the sound of an &amp;quot;I&amp;quot; at the end of a word (Assi sounds like AS-sah). In this respect S behaves like a vowel when paired with &amp;quot;I&amp;quot;. -An &amp;quot;I&amp;quot; preceded by two vowels in succession has a long sound (Seai sounds like (SEE-aye). Vowels repeated in proper nouns and names are always short (Uranadatai sounds like UR-ah-nah-dah-TH-ah). Vowels repeated in all other words are only short if the same vowel is repeated more than once or preceded by an &amp;quot;E&amp;quot; (In seai, for example, the E has the long sound and the A has the short sound). &amp;quot;T&amp;quot; has a TH sound when followed by a vowel (Torai sounds like TH-or-ah). &amp;quot;TH&amp;quot; is always soft and quick, sounding more like a straight &amp;quot;T&amp;quot; (Thorvasi sounds like T-or-VAH-sah) unless it is followed by a vowel. The first syllable in a word is always stressed. If the word has four or more syllables then the second to last syllable is also stressed if, and only if, the word ends with an &amp;quot;I&amp;quot;. An &amp;quot;E&amp;quot; at the end of a word is always silent. &lt;br /&gt;
&lt;br /&gt;
=Verb Structure=&lt;br /&gt;
&lt;br /&gt;
Assi verb structure appears to be unique, with the possible exception of Arangothian. However, it is unclear if the two languages are related at all. The verb for Being (to be, etc.) is Cai and has nine basic forms. They are:&lt;br /&gt;
csi = I am (to describe onself or one&#039;s actions).&lt;br /&gt;
&lt;br /&gt;
cui = I am (to one&#039;s state of being).&lt;br /&gt;
&lt;br /&gt;
cai = You are.&lt;br /&gt;
&lt;br /&gt;
cath = It is, he/she is.&lt;br /&gt;
&lt;br /&gt;
caei = They are.&lt;br /&gt;
&lt;br /&gt;
cami = I will, you will, he/she/it will be/do.&lt;br /&gt;
&lt;br /&gt;
caemi = They will be/do.&lt;br /&gt;
&lt;br /&gt;
corsi = I have, you have, he/she/it has been/done.&lt;br /&gt;
&lt;br /&gt;
coresmai = They have been/done.&lt;br /&gt;
&lt;br /&gt;
In additon to the nine forms of Cai, different suffixes can be added. These suffixes are, in fact, the verbs themselves. It is a structure quite similar to the participle in Arangothian, however these verb suffixes becomes part of the word. Where in Arangothian the two parts of the verb remain separate.&lt;br /&gt;
&lt;br /&gt;
-ti = To give.&lt;br /&gt;
&lt;br /&gt;
-tui = To take.&lt;br /&gt;
&lt;br /&gt;
-gahi = To watch.&lt;br /&gt;
&lt;br /&gt;
-msei = To act, to act on.&lt;br /&gt;
&lt;br /&gt;
-vasi = To fight.&lt;br /&gt;
&lt;br /&gt;
-mormi = To die.&lt;br /&gt;
&lt;br /&gt;
etc...&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
Caiti = You give.&lt;br /&gt;
&lt;br /&gt;
Csitui = I take.&lt;br /&gt;
&lt;br /&gt;
Caemivasi = They will fight.&lt;br /&gt;
&lt;br /&gt;
Coresmaimormi = They have died.&lt;br /&gt;
&lt;br /&gt;
When written (It should be noted that Assi itself is not considered a written language. Most rules regarding the written use of Assi grammar have only came about in the last two to three hundred years. The traditional written language of the Assi consists of an archaic language consisting of pictographs and the like. Often times when Assi words are written they are spelled phonetically.) often times the prefix and suffix will be separate by a &#039;. So it would be Cai&#039;ti instead of Caiti. The infinitive is formed by attacking an A, E, or I to the suffix, depending on the word. For example: -ti would be Ati, -mormi would be Amormi, -gahi would be Agahi, etc. The general rule is this; a verb ending with an &amp;quot;I&amp;quot; adds an &amp;quot;A&amp;quot;, a verb ending in any other vowel besides &amp;quot;I&amp;quot; or with an &amp;quot;S&amp;quot; gets an &amp;quot;E&amp;quot;, and a verb ending in any other consonant gets an &amp;quot;I&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Other Suffixes=&lt;br /&gt;
&lt;br /&gt;
-ith = the&lt;br /&gt;
&lt;br /&gt;
-si = Plural, often separated from the word by a &#039;.&lt;br /&gt;
&lt;br /&gt;
-gahi = Diminutive, not to be confused with the verb Agahi.&lt;br /&gt;
&lt;br /&gt;
-ci/-cti = -ness/-hood, rarely used to form abstract nouns. Only used in archaic forms of address or in formal address, often separated from the word by a &#039;.&lt;br /&gt;
&lt;br /&gt;
-te/-ta = Respectful form of address, equivalent to Mr. or Mrs. Separated from the name by a &#039;.&lt;br /&gt;
&lt;br /&gt;
-ais = forms a noun from an adjective.&lt;br /&gt;
&lt;br /&gt;
=Pronouns=&lt;br /&gt;
&lt;br /&gt;
Normal&lt;br /&gt;
Possessive&lt;br /&gt;
&lt;br /&gt;
ain = I&lt;br /&gt;
amai = mine (Amai dtai = My sword)&lt;br /&gt;
&lt;br /&gt;
ein = we&lt;br /&gt;
aimil = our (Amil dtai = Our sword)&lt;br /&gt;
&lt;br /&gt;
dah = you&lt;br /&gt;
aei = your (Aei dtai = Your sword)&lt;br /&gt;
&lt;br /&gt;
diani = you (plural)&lt;br /&gt;
aein = your(plural) (Aein dtai = Your(plural) sword)&lt;br /&gt;
&lt;br /&gt;
dahn = he/she/it &lt;br /&gt;
andah = his/hers/its (Andah dtai = His/Her sword)&lt;br /&gt;
&lt;br /&gt;
moi = this&lt;br /&gt;
&lt;br /&gt;
mai = that&lt;br /&gt;
&lt;br /&gt;
miten = them &lt;br /&gt;
amoind = their (Amoind dtai = Their sword)&lt;br /&gt;
&lt;br /&gt;
mesi = these&lt;br /&gt;
&lt;br /&gt;
meai = those&lt;br /&gt;
&lt;br /&gt;
=Numbers:=&lt;br /&gt;
&lt;br /&gt;
1 = nai,&lt;br /&gt;
&lt;br /&gt;
2 = dai,&lt;br /&gt;
&lt;br /&gt;
3 = setai,&lt;br /&gt;
&lt;br /&gt;
4 = cemi,&lt;br /&gt;
&lt;br /&gt;
5 = gahmi,&lt;br /&gt;
&lt;br /&gt;
6 = temi,&lt;br /&gt;
&lt;br /&gt;
7 = dcri,&lt;br /&gt;
&lt;br /&gt;
8 = con,&lt;br /&gt;
&lt;br /&gt;
9 = laitum,&lt;br /&gt;
&lt;br /&gt;
10 = tai. &lt;br /&gt;
&lt;br /&gt;
=Prepositions=&lt;br /&gt;
&lt;br /&gt;
te = to;&lt;br /&gt;
&lt;br /&gt;
doi = of, informal;&lt;br /&gt;
&lt;br /&gt;
doisi = of,semi-formal (doisi&#039;Cyasmai = Son/Daughter of Cyasmai);&lt;br /&gt;
&lt;br /&gt;
daei = of, formal (daei&#039;Cyasmai = Of the blood of Cyasmai);&lt;br /&gt;
&lt;br /&gt;
an = together with;&lt;br /&gt;
&lt;br /&gt;
ansai = from;&lt;br /&gt;
&lt;br /&gt;
esai = apart from, excluded from, an exception to;&lt;br /&gt;
&lt;br /&gt;
ten = by/at;&lt;br /&gt;
&lt;br /&gt;
efah = over;&lt;br /&gt;
&lt;br /&gt;
meiti = under;&lt;br /&gt;
&lt;br /&gt;
de = for, on behalf of;&lt;br /&gt;
&lt;br /&gt;
caite = through;&lt;br /&gt;
&lt;br /&gt;
camaite = across;&lt;br /&gt;
&lt;br /&gt;
n = in;&lt;br /&gt;
&lt;br /&gt;
nasi = upon;&lt;br /&gt;
&lt;br /&gt;
enai = without.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assi-English Vocabulary=&lt;br /&gt;
&lt;br /&gt;
ati = give&lt;br /&gt;
&lt;br /&gt;
atui = take&lt;br /&gt;
&lt;br /&gt;
agahi = watch&lt;br /&gt;
&lt;br /&gt;
amsei = to act, to act on&lt;br /&gt;
&lt;br /&gt;
avasi = fight&lt;br /&gt;
&lt;br /&gt;
amormi = die&lt;br /&gt;
&lt;br /&gt;
aeitesi = run&lt;br /&gt;
&lt;br /&gt;
agai = go&lt;br /&gt;
&lt;br /&gt;
anei = stop&lt;br /&gt;
&lt;br /&gt;
agahai = hunt&lt;br /&gt;
&lt;br /&gt;
aith = wolf, usually in reference to the wolf-spirit&lt;br /&gt;
&lt;br /&gt;
aite = tree&lt;br /&gt;
&lt;br /&gt;
boishai = cow, boishai&#039;si cattle&lt;br /&gt;
&lt;br /&gt;
ceesai = a celebration, usually religious in nature&lt;br /&gt;
&lt;br /&gt;
cesi = comb&lt;br /&gt;
&lt;br /&gt;
Ceicoi = warrior of high rank, a lord but not tribal royalty&lt;br /&gt;
&lt;br /&gt;
Caicon = male war leader, Chieftain&lt;br /&gt;
&lt;br /&gt;
coite = man (coite&#039;gahi = boy)&lt;br /&gt;
&lt;br /&gt;
daite = dragon&lt;br /&gt;
&lt;br /&gt;
daithsi = easy&lt;br /&gt;
&lt;br /&gt;
daicei = dagger&lt;br /&gt;
&lt;br /&gt;
dtai = sword&lt;br /&gt;
&lt;br /&gt;
dteai = carpet&lt;br /&gt;
&lt;br /&gt;
dgai = soup&lt;br /&gt;
&lt;br /&gt;
degrai = music&lt;br /&gt;
&lt;br /&gt;
Eluvrei = female war leader, Chieftess&lt;br /&gt;
&lt;br /&gt;
eith = hawk, usually in refrence to the hawk-spirit&lt;br /&gt;
&lt;br /&gt;
emeiste = come&lt;br /&gt;
&lt;br /&gt;
egaite = walk&lt;br /&gt;
&lt;br /&gt;
eingaite = enter&lt;br /&gt;
&lt;br /&gt;
enegaite = exit&lt;br /&gt;
&lt;br /&gt;
fainaihai = beer&lt;br /&gt;
&lt;br /&gt;
falvsi = iron&lt;br /&gt;
&lt;br /&gt;
gaegai = cloak&lt;br /&gt;
&lt;br /&gt;
gaesi = nail, spike&lt;br /&gt;
&lt;br /&gt;
gahmai = fire&lt;br /&gt;
&lt;br /&gt;
haithsi = wood&lt;br /&gt;
&lt;br /&gt;
hui = red&lt;br /&gt;
&lt;br /&gt;
ineith = fly&lt;br /&gt;
&lt;br /&gt;
imeirith = break, wound, or damage&lt;br /&gt;
&lt;br /&gt;
ltesi = excellent&lt;br /&gt;
&lt;br /&gt;
moinafte = price&lt;br /&gt;
&lt;br /&gt;
nsicei = beautiful&lt;br /&gt;
&lt;br /&gt;
oith = newt(usually in reference to the newt-spirit), salamander, frog, or lizard.&lt;br /&gt;
&lt;br /&gt;
saihalt = clothing, usually made from wool&lt;br /&gt;
&lt;br /&gt;
sainoi = bread&lt;br /&gt;
&lt;br /&gt;
saith = horse, usually in refrence to the horse-spirit&lt;br /&gt;
&lt;br /&gt;
uith = bird or reference to the sparrow or song-bird spirit&lt;br /&gt;
&lt;br /&gt;
uimte = stone, earth, or soil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Common/Useful Phrases=&lt;br /&gt;
&lt;br /&gt;
Lteai bahnai te&#039;dah - Good day to you.&lt;br /&gt;
&lt;br /&gt;
Lteai bahnai te&#039;te - Good day to you, sir.&lt;br /&gt;
&lt;br /&gt;
Cacei cai doi? - Where are you from? (literally, &amp;quot;where are you of?&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Csi doi... - I am from... (used when describing one&#039;s nationality or&lt;br /&gt;
place of birth).&lt;br /&gt;
&lt;br /&gt;
Cui doi... - I am from... (used when describing places where one has&lt;br /&gt;
just came from or where one has just been).&lt;br /&gt;
&lt;br /&gt;
Saite aei sainte? - What it your name?&lt;br /&gt;
&lt;br /&gt;
Amai sainte... - My name is...&lt;br /&gt;
&lt;br /&gt;
Cacei cath... - Where is... ?&lt;br /&gt;
&lt;br /&gt;
Ltesi te&#039;aie gaith&#039;si./Moinafte bahnai&#039;si te&#039;dah. - Goodbye (May your&lt;br /&gt;
paths be excellent/Beautiful days to you).&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=717</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=717"/>
		<updated>2012-11-14T22:28:52Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assin]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the two original tribes of Khalar that settled the Nie River Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited Kahlahra to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. It is possible that the tribes adopted the name because they fled Kahlahra as one.&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Legend tells that two tribes from Kahlahra ventured from its southernmost reaches towards the Kannemara Mountains, but upon reaching the River Nie, continued to follow the flowing water further south, ultimately settling in the valley bordered by the Elgar Forest to the west, and the Dragonspine Mountains to the east. &lt;br /&gt;
&lt;br /&gt;
They held themselves as Khalar no longer, but Assi. From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article: [[Assi Language]]&lt;br /&gt;
&lt;br /&gt;
The basics of Assi grammar, some Assi vocabulary, and useful phrases for those dealing with the tribesmen.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=716</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=716"/>
		<updated>2012-11-14T22:17:35Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[Assin]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is most likely the name of one of the two original tribes of Khalar that settled the Nie River Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited Kahlahra to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. It is possible that the tribes adopted the name because they fled Kahlahra as one.&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Legend tells that two tribes from Kahlahra ventured from its southernmost reaches towards the Kannemara Mountains, but upon reaching the River Nie, continued to follow the flowing water further south, ultimately settling in the valley bordered by the Elgar Forest to the west, and the Dragonspine Mountains to the east. &lt;br /&gt;
&lt;br /&gt;
They held themselves as Khalar no longer, but Assi. From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=715</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=715"/>
		<updated>2012-11-14T21:48:28Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Race Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = &lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is the name of the two original tribes of Khalar that settled the Nie River Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited Kahlahra to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. It is possible that the tribes adopted the name because they fled Kahlahra as one.&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
Legend tells that two tribes from Kahlahra ventured from its southernmost reaches towards the Kannemara Mountains, but upon reaching the River Nie, continued to follow the flowing water further south, ultimately settling in the valley bordered by the Elgar Forest to the west, and the Dragonspine Mountains to the east. &lt;br /&gt;
&lt;br /&gt;
They held themselves as Khalar no longer, but Assi. From the union of the sons of one tribe and the daughters of the other, twelve new tribes were born. The Orussi, Kalathasi, Thorvasi and Arassi would ultimately settle the northern area of the valley. The Borusi, Venthine, Kintassi, and Umnsasi would settle the south, while the Trelvasi, Ylassi, Marousi, and Meiassi made the central area of the valley their home.&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=710</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=710"/>
		<updated>2012-11-14T21:32:11Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = &lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is the name of the two original tribes of Khalar that settled the Nie River Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited Kahlahra to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. It is possible that the tribes adopted the name because they fled Kahlahra as one.&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=707</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=707"/>
		<updated>2012-11-14T21:29:16Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = &lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&#039;Assi&#039; is the name of the two original tribes of Khalar that settled the Nie River Valley that came to be applied to the entire group as an exonym, or the name an ethnic group calls itself. There is no known recording of the names of the original tribes that inhabited Kahlahra to prove this theory, however. &lt;br /&gt;
&lt;br /&gt;
In the Arangothian language, &#039;as&#039; is a prefix (as in &#039;aspro&#039;, the raven) which refers to flight. Meanwhile, &#039;si&#039; or &#039;sin&#039; translates to &#039;together&#039;. It is possible that the Assi adopted the name as such because they fled Kahlahra together, as one unit.&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=706</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=706"/>
		<updated>2012-11-14T21:14:30Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = &lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=705</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=705"/>
		<updated>2012-11-14T20:31:51Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = &lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi. The birth of a child possessing one, or both, of these traits is believed to be irrefutable proof that a woman has coupled with a man outside of her marriage, or worse, outside of her tribe and is punishable by death.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
War has also evolved into an art form of sorts in Assi culture. Before, during, and after battle several rituals are performed. Single combat is also common. In fact, many disputes are resolved in such a manner, whereby each party involved names its best warrior as a representative. This is contrary to the Arangothian notion that war involves armies on a large scale, butkeeps the casualties down and allows tribal life to continue smoothly (i.e. a large depopulation of warriors results in a lack of organization and possible famine and other catastrophes). Assi warriors have a deep sense of honor as well; war and combat are governed by laws similar to those of marriage and property. Breaking any of those laws is a severe offence and disgrace for any warrior. Many would rather die than be shunned by their fellow tribe members. Fosterage is also a common practice among the Assi, whereby children are exchanged among warrior families and trained in order to strengthen alliances.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=704</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=704"/>
		<updated>2012-11-14T20:23:59Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = &lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi. The birth of a child possessing one, or both, of these traits is believed to be irrefutable proof that a woman has coupled with a man outside of her marriage, or worse, outside of her tribe and is punishable by death.&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=703</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=703"/>
		<updated>2012-11-14T20:23:17Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = &lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of an Assi varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi. The birth of a child possessing one, or both, of these traits is believed to be irrefutable proof that a woman has coupled with a man outside of her marriage, or worse, outside of her race and is punishable by death. &lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=702</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=702"/>
		<updated>2012-11-14T20:22:27Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = &lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
An average tribesman stands anywhere between 5&#039;8&amp;quot; to 6&#039; tall, regardless of gender. Though the overall appearance of a tribesman varies from tribe to tribe, young warriors generally have a light and lean muscular build, with fair skin as well as hair. Eye color ranges from grey, to brown and green, or to a hazel shade that encompasses any combination of the aforementioned shades. Blue eyes and dark hair are both very unusual among the Assi. The birth of a child possessing one, or both, of these traits is believed to be irrefutable proof that a woman has coupled with a man outside of her marriage, or worse, outside of her race and is punishable by death. &lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=701</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=701"/>
		<updated>2012-11-14T20:11:39Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP!!!&lt;br /&gt;
&lt;br /&gt;
The Assi are, according to popular myth, a collection of savage raider tribes located in the Nie Valley. This is, however, a misguided view at best. The Assi have deep connections with nature and are a very spiritual people. Their history and legends span centuries, while technologically they are not as advanced as the peoples of Arangoth and most territories to the west, but hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = &lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tribal Structure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Education==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=700</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=700"/>
		<updated>2012-11-14T20:07:22Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP.&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = &lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Arangoth]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Nie River Valley]], [[Elgar Forest]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = Polytheistic, Nature-based Beliefs&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = &lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Khalar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=699</id>
		<title>Assi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Assi&amp;diff=699"/>
		<updated>2012-11-14T19:55:58Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder. WIP.&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title      = Commonly Used or Slang Race Name&lt;br /&gt;
|above      = The Assi&lt;br /&gt;
&lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1    = Racial Characteristics&lt;br /&gt;
|label2     = Country of Origin&lt;br /&gt;
|data2      = [[Country of Origin]]&lt;br /&gt;
|label3     = Regions with Significant Populations&lt;br /&gt;
|data3      = [[Country or Region]]&lt;br /&gt;
|label4     = Religion&lt;br /&gt;
|data4      = [[Religion]]&lt;br /&gt;
|label5     = Language&lt;br /&gt;
|data5      = [[article|display name]]&lt;br /&gt;
|label6     = Related Races&lt;br /&gt;
|data6      = [[Related Race]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Name=&lt;br /&gt;
&lt;br /&gt;
=Race Origins=&lt;br /&gt;
&lt;br /&gt;
=Language=&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=698</id>
		<title>Ruthmarna</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=698"/>
		<updated>2012-11-14T18:46:38Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Related Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruthmarna is a mountainous area that lies just north of Drache, serving as a border between the port city and land that is considered Northern Arangothian territory. It is home to the somewhat treacherous and well-traveled North-South Highway that extends from from Drache in the south, over the river Darian, and winds through the mountains to cities such as Hornath ul-Marfed and Tagrana in the north. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title        = Ruthmarna&lt;br /&gt;
|above        = &lt;br /&gt;
&lt;br /&gt;
|image        = [[image:Woolly.jpg|200px]]&lt;br /&gt;
|caption      = &lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1  = Area Information&lt;br /&gt;
|label2   = Location&lt;br /&gt;
|data2    = Separates Drache from Northern Arangoth.&lt;br /&gt;
|label3   = Inhabitants&lt;br /&gt;
|data3    = Dwarves are the primary race, but other Arangothians also make their home in Ruthmarna.&lt;br /&gt;
|label4   = Language(s)&lt;br /&gt;
|data4    = Arangothian; Common.&lt;br /&gt;
|label5   = Ethnic Groups&lt;br /&gt;
|data5    = &lt;br /&gt;
|label6   = Religion&lt;br /&gt;
|data6    = Menxism&lt;br /&gt;
|label7   = Government&lt;br /&gt;
|data7    = &lt;br /&gt;
|label8   = Current Ruler&lt;br /&gt;
|data8    = King Arlok&lt;br /&gt;
|label9   = Population&lt;br /&gt;
|data9    = &lt;br /&gt;
|label10  = Currency&lt;br /&gt;
|data10   = Arangothian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
This mountainous region separates [[Drache]] from the fields of northern [[Arangoth]] and is inhabited primarily by dwarves who mine gold, silver and other precious materials from deep caverns within the earth.&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Ruthmarna&amp;quot; is Arangothian for the &amp;quot;Mineland&amp;quot;. The name is derived from the terms &amp;quot;ruthmi&amp;quot;, which translates to &amp;quot;cavern&amp;quot; or &amp;quot;mine&amp;quot; in the common tongue, and &amp;quot;arna&amp;quot;, &amp;quot;land&amp;quot; or &amp;quot;homeland&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
A narrow road crosses Ruthmarna from north to south, with many sharp windings, steep precipices and precarious bridges. This road often becomes unpassable due to avalanches or other disasters, and the only inhabitants outside the dwarvish miners are the Arangothians of various races settled in mountain villages with the job of making repairs on this vital thoroughfare. The main villages along the road, from south to north, are Thraxeti Kerrat, Diggodrele, Lurintheti Netri, Quarpodar, Tisponthoss,  and Bralkadossath. In the common tongue, the villages are called Diamond Creek, Hundred-bricks, Golden Axe, Black-house, The Oven, and The Height, respectively. &lt;br /&gt;
&lt;br /&gt;
Ruthmarna is also home to Prakanthoss, an ancient monastery located high in the mountains. Prakanthoss has trained both human and dwarven [[Templars of Menxvan]] for centuries. The monastery&#039;s name means &amp;quot;the anvil&amp;quot; in Arangothian, and it is said to be the place where Templars are molded from ordinary people. This is usually the first place young Initiates are sent for training, where they undergo a strenuous regime of prayer and physical exertion in the cold, thin mountain air. &lt;br /&gt;
&lt;br /&gt;
=History of the Area=&lt;br /&gt;
&lt;br /&gt;
The dwarves were the primeval inhabitants of Ruthmarna and governed themselves in ancient times. Once humans had settled in [[Arangoth]], the dwarves and humans began trading foodstuffs for metal. Grand Duke Folvaholk of [[Leptatarna]] (Northern or Inner Arangoth) was responsible for building the north-south highway, and he also forced the Ruthmarna dwarves to swear fealty to him by threatening to obstruct their food supply. He established his son Kukarek as Grand Duke of Ruthmarna, and from that point onwards the heir to the Grand Duchy of [[Leptatarna]] always held the title Grand Duke of Ruthmarna. Later, when the Grand Duke of [[Leptatarna]] became recognized as King of [[Arangoth]], the title Grand Duke of Ruthmarna was routinely held by the crown prince and heir to the throne. Ruthmarna supplied the gold, silver and copper for the Arangothian mint, and therefore it was very well-policed while the Old Kingdom still existed. &lt;br /&gt;
&lt;br /&gt;
With the collapse of the Old Kingdom, the dwarves of Ruthmarna regained their ancient independence for a brief period, but they proved unable to defend themselves reliably against bandits who flourished after the old Arangothian police disappeared. For about half a century Ruthmarna fell into a state of anarchy, the old villages along the road resembling nothing so much as towns in the Wild West. Each village established a degree of vigilante justice, and bandits who were caught were generally thrown to their deaths from various precipices. The most fearsome bandit of all was Tatarn-ul-Tarrath (Tatarn-of-the-horn) who for a while had control of several of the villages, kept most of the dwarvish miners enslaved, and burned Thraxeti Kerrat to the ground after his romantic overtures were spurned by a girl native to that village (whom he abducted anyway; she was the mother of his daughter Tarla). Tatarn-ul-Tarrath was captured and thrown to his death by a vigilante group from Quarpodar, and since then his band&#039;s power has diminished somewhat, though it has continued to be a problem under Tatarn&#039;s ruthless successors, his daughter Tarla Nixkenixe and his brother Norpovath Quar. They still controlled some of the less-accessible mines and called themselves the [[Riders of the Horn]] (Sangliodaloth-ul-Tarrath) after Tatarn&#039;s horn, their most prized relic. They terrorized the countryside at will, and periodically staged merciless raids on the gutsy village of Quarpodar to avenge the death of old Tatarn-ul-Tarrath.&lt;br /&gt;
&lt;br /&gt;
When the inhabitants of Ruthmarna learned of King [[BlkDragon]] and Queen [[AngelSin]]&#039;s arrival in [[Drache]], they sent a delegation to recognize them as rightful sovereigns of Ruthmarna and bestowed the honorary title Grand Duke of Ruthmarna on their son, Prince Orion. &lt;br /&gt;
&lt;br /&gt;
The [[Riders of the Horn]] took control of Lurintheti Netri, the Ruthmarnian capital in Hearthfire of 469. They claimed to be acting on behalf of the South, since the town supported [[Arlok]] rather than The [[Raven]]. The Northern Arangothian Army, led personally by Perlim Larkspin moved against them and eventually drove the Riders out of Ruthmarna, but not before they had killed many innocent people and started a fire that burned much of the city. Palatine Larkspin declared Ruthmarna under the authority of King [[Arlok]]. &lt;br /&gt;
&lt;br /&gt;
The decline of the [[Riders of the Horn]] began with the death of Norpovath Quar in Hearthfire of 471 from a case of the Bloody Cough, an extremely contagious disease. His niece, Tarla Nixkenixe, took over control of the Riders, and decided to move their base of operations out of the increasingly well-patrolled mountains of Ruthmarna, into the war-torn and wild territory of Eastern [[Arangoth]]. There they preyed upon the countryside for almost a year, until a lull in the border conflict with the [[Assi]] gave the new Arangothian Army the resources to hunt bandits more aggressively. As a result, Tarla and the remnants of the [[Riders of the Horn]] moved north into the city of [[Taranor]] in Frost Fall of 472. After a few months of extorting [[Taranor]], the Riders disbanded after Tarla was eaten by her own pet Golden Sand Panther.&lt;br /&gt;
&lt;br /&gt;
=Present Day=&lt;br /&gt;
&lt;br /&gt;
Today, the roads in the mountainous country are safe again, patrolled for the most part by heavily-armed detachments of the Provincial Guard (a similar organization to the Royal Guard in the northern parts of the Kingdom). The hinterland, though, is still plagued by bandits, who have an endless number of hiding places in the inhospitable mountain peaks. &lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
[[The Origins of the Kingdom of Arangoth]]&lt;br /&gt;
&lt;br /&gt;
[[The Fall of Old Arangoth]]&lt;br /&gt;
&lt;br /&gt;
[[The &#039;Alysian&#039; Era (465-468)]]&lt;br /&gt;
&lt;br /&gt;
[[The &#039;Arlokek&#039; Era (469-472)]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=697</id>
		<title>Ruthmarna</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=697"/>
		<updated>2012-11-14T18:45:53Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruthmarna is a mountainous area that lies just north of Drache, serving as a border between the port city and land that is considered Northern Arangothian territory. It is home to the somewhat treacherous and well-traveled North-South Highway that extends from from Drache in the south, over the river Darian, and winds through the mountains to cities such as Hornath ul-Marfed and Tagrana in the north. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title        = Ruthmarna&lt;br /&gt;
|above        = &lt;br /&gt;
&lt;br /&gt;
|image        = [[image:Woolly.jpg|200px]]&lt;br /&gt;
|caption      = &lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1  = Area Information&lt;br /&gt;
|label2   = Location&lt;br /&gt;
|data2    = Separates Drache from Northern Arangoth.&lt;br /&gt;
|label3   = Inhabitants&lt;br /&gt;
|data3    = Dwarves are the primary race, but other Arangothians also make their home in Ruthmarna.&lt;br /&gt;
|label4   = Language(s)&lt;br /&gt;
|data4    = Arangothian; Common.&lt;br /&gt;
|label5   = Ethnic Groups&lt;br /&gt;
|data5    = &lt;br /&gt;
|label6   = Religion&lt;br /&gt;
|data6    = Menxism&lt;br /&gt;
|label7   = Government&lt;br /&gt;
|data7    = &lt;br /&gt;
|label8   = Current Ruler&lt;br /&gt;
|data8    = King Arlok&lt;br /&gt;
|label9   = Population&lt;br /&gt;
|data9    = &lt;br /&gt;
|label10  = Currency&lt;br /&gt;
|data10   = Arangothian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
This mountainous region separates [[Drache]] from the fields of northern [[Arangoth]] and is inhabited primarily by dwarves who mine gold, silver and other precious materials from deep caverns within the earth.&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Ruthmarna&amp;quot; is Arangothian for the &amp;quot;Mineland&amp;quot;. The name is derived from the terms &amp;quot;ruthmi&amp;quot;, which translates to &amp;quot;cavern&amp;quot; or &amp;quot;mine&amp;quot; in the common tongue, and &amp;quot;arna&amp;quot;, &amp;quot;land&amp;quot; or &amp;quot;homeland&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
A narrow road crosses Ruthmarna from north to south, with many sharp windings, steep precipices and precarious bridges. This road often becomes unpassable due to avalanches or other disasters, and the only inhabitants outside the dwarvish miners are the Arangothians of various races settled in mountain villages with the job of making repairs on this vital thoroughfare. The main villages along the road, from south to north, are Thraxeti Kerrat, Diggodrele, Lurintheti Netri, Quarpodar, Tisponthoss,  and Bralkadossath. In the common tongue, the villages are called Diamond Creek, Hundred-bricks, Golden Axe, Black-house, The Oven, and The Height, respectively. &lt;br /&gt;
&lt;br /&gt;
Ruthmarna is also home to Prakanthoss, an ancient monastery located high in the mountains. Prakanthoss has trained both human and dwarven [[Templars of Menxvan]] for centuries. The monastery&#039;s name means &amp;quot;the anvil&amp;quot; in Arangothian, and it is said to be the place where Templars are molded from ordinary people. This is usually the first place young Initiates are sent for training, where they undergo a strenuous regime of prayer and physical exertion in the cold, thin mountain air. &lt;br /&gt;
&lt;br /&gt;
=History of the Area=&lt;br /&gt;
&lt;br /&gt;
The dwarves were the primeval inhabitants of Ruthmarna and governed themselves in ancient times. Once humans had settled in [[Arangoth]], the dwarves and humans began trading foodstuffs for metal. Grand Duke Folvaholk of [[Leptatarna]] (Northern or Inner Arangoth) was responsible for building the north-south highway, and he also forced the Ruthmarna dwarves to swear fealty to him by threatening to obstruct their food supply. He established his son Kukarek as Grand Duke of Ruthmarna, and from that point onwards the heir to the Grand Duchy of [[Leptatarna]] always held the title Grand Duke of Ruthmarna. Later, when the Grand Duke of [[Leptatarna]] became recognized as King of [[Arangoth]], the title Grand Duke of Ruthmarna was routinely held by the crown prince and heir to the throne. Ruthmarna supplied the gold, silver and copper for the Arangothian mint, and therefore it was very well-policed while the Old Kingdom still existed. &lt;br /&gt;
&lt;br /&gt;
With the collapse of the Old Kingdom, the dwarves of Ruthmarna regained their ancient independence for a brief period, but they proved unable to defend themselves reliably against bandits who flourished after the old Arangothian police disappeared. For about half a century Ruthmarna fell into a state of anarchy, the old villages along the road resembling nothing so much as towns in the Wild West. Each village established a degree of vigilante justice, and bandits who were caught were generally thrown to their deaths from various precipices. The most fearsome bandit of all was Tatarn-ul-Tarrath (Tatarn-of-the-horn) who for a while had control of several of the villages, kept most of the dwarvish miners enslaved, and burned Thraxeti Kerrat to the ground after his romantic overtures were spurned by a girl native to that village (whom he abducted anyway; she was the mother of his daughter Tarla). Tatarn-ul-Tarrath was captured and thrown to his death by a vigilante group from Quarpodar, and since then his band&#039;s power has diminished somewhat, though it has continued to be a problem under Tatarn&#039;s ruthless successors, his daughter Tarla Nixkenixe and his brother Norpovath Quar. They still controlled some of the less-accessible mines and called themselves the [[Riders of the Horn]] (Sangliodaloth-ul-Tarrath) after Tatarn&#039;s horn, their most prized relic. They terrorized the countryside at will, and periodically staged merciless raids on the gutsy village of Quarpodar to avenge the death of old Tatarn-ul-Tarrath.&lt;br /&gt;
&lt;br /&gt;
When the inhabitants of Ruthmarna learned of King [[BlkDragon]] and Queen [[AngelSin]]&#039;s arrival in [[Drache]], they sent a delegation to recognize them as rightful sovereigns of Ruthmarna and bestowed the honorary title Grand Duke of Ruthmarna on their son, Prince Orion. &lt;br /&gt;
&lt;br /&gt;
The [[Riders of the Horn]] took control of Lurintheti Netri, the Ruthmarnian capital in Hearthfire of 469. They claimed to be acting on behalf of the South, since the town supported [[Arlok]] rather than The [[Raven]]. The Northern Arangothian Army, led personally by Perlim Larkspin moved against them and eventually drove the Riders out of Ruthmarna, but not before they had killed many innocent people and started a fire that burned much of the city. Palatine Larkspin declared Ruthmarna under the authority of King [[Arlok]]. &lt;br /&gt;
&lt;br /&gt;
The decline of the [[Riders of the Horn]] began with the death of Norpovath Quar in Hearthfire of 471 from a case of the Bloody Cough, an extremely contagious disease. His niece, Tarla Nixkenixe, took over control of the Riders, and decided to move their base of operations out of the increasingly well-patrolled mountains of Ruthmarna, into the war-torn and wild territory of Eastern [[Arangoth]]. There they preyed upon the countryside for almost a year, until a lull in the border conflict with the [[Assi]] gave the new Arangothian Army the resources to hunt bandits more aggressively. As a result, Tarla and the remnants of the [[Riders of the Horn]] moved north into the city of [[Taranor]] in Frost Fall of 472. After a few months of extorting [[Taranor]], the Riders disbanded after Tarla was eaten by her own pet Golden Sand Panther.&lt;br /&gt;
&lt;br /&gt;
=Present Day=&lt;br /&gt;
&lt;br /&gt;
Today, the roads in the mountainous country are safe again, patrolled for the most part by heavily-armed detachments of the Provincial Guard (a similar organization to the Royal Guard in the northern parts of the Kingdom). The hinterland, though, is still plagued by bandits, who have an endless number of hiding places in the inhospitable mountain peaks. &lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
[[The Origins of the Kingdom of Arangoth]]&lt;br /&gt;
&lt;br /&gt;
[[The Fall of Old Arangoth]]&lt;br /&gt;
&lt;br /&gt;
[[The &#039;Arklokek&#039; Era (469-472)]] &lt;br /&gt;
&lt;br /&gt;
[[The &#039;Alysian&#039; Era (465-468)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=696</id>
		<title>Ruthmarna</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=696"/>
		<updated>2012-11-14T18:43:58Z</updated>

		<summary type="html">&lt;p&gt;Superry: /* Related Topics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruthmarna is a mountainous area that lies just north of Drache, serving as a border between the port city and land that is considered Northern Arangothian territory. It is home to the somewhat treacherous and well-traveled North-South Highway that extends from from Drache in the south, over the river Darian, and winds through the mountains to cities such as Hornath ul-Marfed and Tagrana in the north. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title        = Ruthmarna&lt;br /&gt;
|above        = &lt;br /&gt;
&lt;br /&gt;
|image        = [[image:Woolly.jpg|200px]]&lt;br /&gt;
|caption      = &lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1  = Area Information&lt;br /&gt;
|label2   = Location&lt;br /&gt;
|data2    = Separates Drache from Northern Arangoth.&lt;br /&gt;
|label3   = Inhabitants&lt;br /&gt;
|data3    = Dwarves are the primary race, but other Arangothians also make their home in Ruthmarna.&lt;br /&gt;
|label4   = Language(s)&lt;br /&gt;
|data4    = Arangothian; Common.&lt;br /&gt;
|label5   = Ethnic Groups&lt;br /&gt;
|data5    = &lt;br /&gt;
|label6   = Religion&lt;br /&gt;
|data6    = Menxism&lt;br /&gt;
|label7   = Government&lt;br /&gt;
|data7    = &lt;br /&gt;
|label8   = Current Ruler&lt;br /&gt;
|data8    = King Arlok&lt;br /&gt;
|label9   = Population&lt;br /&gt;
|data9    = &lt;br /&gt;
|label10  = Currency&lt;br /&gt;
|data10   = Arangothian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
This mountainous region separates [[Drache]] from the fields of northern [[Arangoth]] and is inhabited primarily by dwarves who mine gold, silver and other precious materials from deep caverns within the earth.&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Ruthmarna&amp;quot; is Arangothian for the &amp;quot;Mineland&amp;quot;. The name is derived from the terms &amp;quot;ruthmi&amp;quot;, which translates to &amp;quot;cavern&amp;quot; or &amp;quot;mine&amp;quot; in the common tongue, and &amp;quot;arna&amp;quot;, &amp;quot;land&amp;quot; or &amp;quot;homeland&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
A narrow road crosses Ruthmarna from north to south, with many sharp windings, steep precipices and precarious bridges. This road often becomes unpassable due to avalanches or other disasters, and the only inhabitants outside the dwarvish miners are the Arangothians of various races settled in mountain villages with the job of making repairs on this vital thoroughfare. The main villages along the road, from south to north, are Thraxeti Kerrat, Diggodrele, Lurintheti Netri, Quarpodar, Tisponthoss,  and Bralkadossath. In the common tongue, the villages are called Diamond Creek, Hundred-bricks, Golden Axe, Black-house, The Oven, and The Height, respectively. &lt;br /&gt;
&lt;br /&gt;
Ruthmarna is also home to Prakanthoss, an ancient monastery located high in the mountains. Prakanthoss has trained both human and dwarven [[Templars of Menxvan]] for centuries. The monastery&#039;s name means &amp;quot;the anvil&amp;quot; in Arangothian, and it is said to be the place where Templars are molded from ordinary people. This is usually the first place young Initiates are sent for training, where they undergo a strenuous regime of prayer and physical exertion in the cold, thin mountain air. &lt;br /&gt;
&lt;br /&gt;
=History of the Area=&lt;br /&gt;
&lt;br /&gt;
The dwarves were the primeval inhabitants of Ruthmarna and governed themselves in ancient times. Once humans had settled in [[Arangoth]], the dwarves and humans began trading foodstuffs for metal. Grand Duke Folvaholk of [[Leptatarna]] (Northern or Inner Arangoth) was responsible for building the north-south highway, and he also forced the Ruthmarna dwarves to swear fealty to him by threatening to obstruct their food supply. He established his son Kukarek as Grand Duke of Ruthmarna, and from that point onwards the heir to the Grand Duchy of [[Leptatarna]] always held the title Grand Duke of Ruthmarna. Later, when the Grand Duke of [[Leptatarna]] became recognized as King of [[Arangoth]], the title Grand Duke of Ruthmarna was routinely held by the crown prince and heir to the throne. Ruthmarna supplied the gold, silver and copper for the Arangothian mint, and therefore it was very well-policed while the Old Kingdom still existed. &lt;br /&gt;
&lt;br /&gt;
With the collapse of the Old Kingdom, the dwarves of Ruthmarna regained their ancient independence for a brief period, but they proved unable to defend themselves reliably against bandits who flourished after the old Arangothian police disappeared. For about half a century Ruthmarna fell into a state of anarchy, the old villages along the road resembling nothing so much as towns in the Wild West. Each village established a degree of vigilante justice, and bandits who were caught were generally thrown to their deaths from various precipices. The most fearsome bandit of all was Tatarn-ul-Tarrath (Tatarn-of-the-horn) who for a while had control of several of the villages, kept most of the dwarvish miners enslaved, and burned Thraxeti Kerrat to the ground after his romantic overtures were spurned by a girl native to that village (whom he abducted anyway; she was the mother of his daughter Tarla). Tatarn-ul-Tarrath was captured and thrown to his death by a vigilante group from Quarpodar, and since then his band&#039;s power has diminished somewhat, though it has continued to be a problem under Tatarn&#039;s ruthless successors, his daughter Tarla Nixkenixe and his brother Norpovath Quar. They still controlled some of the less-accessible mines and called themselves the [[Riders of the Horn]] (Sangliodaloth-ul-Tarrath) after Tatarn&#039;s horn, their most prized relic. They terrorized the countryside at will, and periodically staged merciless raids on the gutsy village of Quarpodar to avenge the death of old Tatarn-ul-Tarrath.&lt;br /&gt;
&lt;br /&gt;
When the inhabitants of Ruthmarna learned of King [[BlkDragon]] and Queen [[AngelSin]]&#039;s arrival in [[Drache]], they sent a delegation to recognize them as rightful sovereigns of Ruthmarna and bestowed the honorary title Grand Duke of Ruthmarna on their son, Prince Orion. &lt;br /&gt;
&lt;br /&gt;
The [[Riders of the Horn]] took control of Lurintheti Netri, the Ruthmarnian capital in Hearthfire of 469. They claimed to be acting on behalf of the South, since the town supported [[Arlok]] rather than The [[Raven]]. The Northern Arangothian Army, led personally by Perlim Larkspin moved against them and eventually drove the Riders out of Ruthmarna, but not before they had killed many innocent people and started a fire that burned much of the city. Palatine Larkspin declared Ruthmarna under the authority of King [[Arlok]]. &lt;br /&gt;
&lt;br /&gt;
The decline of the [[Riders of the Horn]] began with the death of Norpovath Quar in Hearthfire of 471 from a case of the Bloody Cough, an extremely contagious disease. His niece, Tarla Nixkenixe, took over control of the Riders, and decided to move their base of operations out of the increasingly well-patrolled mountains of Ruthmarna, into the war-torn and wild territory of Eastern [[Arangoth]]. There they preyed upon the countryside for almost a year, until a lull in the border conflict with the [[Assi]] gave the new Arangothian Army the resources to hunt bandits more aggressively. As a result, Tarla and the remnants of the [[Riders of the Horn]] moved north into the city of [[Taranor]] in Frost Fall of 472. After a few months of extorting [[Taranor]], the Riders disbanded after Tarla was eaten by her own pet Golden Sand Panther.&lt;br /&gt;
&lt;br /&gt;
=Present Day=&lt;br /&gt;
&lt;br /&gt;
Today, the roads in the mountainous country are safe again, patrolled for the most part by heavily-armed detachments of the Provincial Guard (a similar organization to the Royal Guard in the northern parts of the Kingdom). The hinterland, though, is still plagued by bandits, who have an endless number of hiding places in the inhospitable mountain peaks. &lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
[[The Origins of the Kingdom of Arangoth]]&lt;br /&gt;
[[The Fall of Old Arangoth]]&lt;br /&gt;
[[The Arklokek Era &lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=695</id>
		<title>Ruthmarna</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=695"/>
		<updated>2012-11-14T18:40:11Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruthmarna is a mountainous area that lies just north of Drache, serving as a border between the port city and land that is considered Northern Arangothian territory. It is home to the somewhat treacherous and well-traveled North-South Highway that extends from from Drache in the south, over the river Darian, and winds through the mountains to cities such as Hornath ul-Marfed and Tagrana in the north. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title        = Ruthmarna&lt;br /&gt;
|above        = &lt;br /&gt;
&lt;br /&gt;
|image        = [[image:Woolly.jpg|200px]]&lt;br /&gt;
|caption      = &lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1  = Area Information&lt;br /&gt;
|label2   = Location&lt;br /&gt;
|data2    = Separates Drache from Northern Arangoth.&lt;br /&gt;
|label3   = Inhabitants&lt;br /&gt;
|data3    = Dwarves are the primary race, but other Arangothians also make their home in Ruthmarna.&lt;br /&gt;
|label4   = Language(s)&lt;br /&gt;
|data4    = Arangothian; Common.&lt;br /&gt;
|label5   = Ethnic Groups&lt;br /&gt;
|data5    = &lt;br /&gt;
|label6   = Religion&lt;br /&gt;
|data6    = Menxism&lt;br /&gt;
|label7   = Government&lt;br /&gt;
|data7    = &lt;br /&gt;
|label8   = Current Ruler&lt;br /&gt;
|data8    = King Arlok&lt;br /&gt;
|label9   = Population&lt;br /&gt;
|data9    = &lt;br /&gt;
|label10  = Currency&lt;br /&gt;
|data10   = Arangothian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
This mountainous region separates [[Drache]] from the fields of northern [[Arangoth]] and is inhabited primarily by dwarves who mine gold, silver and other precious materials from deep caverns within the earth.&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Ruthmarna&amp;quot; is Arangothian for the &amp;quot;Mineland&amp;quot;. The name is derived from the terms &amp;quot;ruthmi&amp;quot;, which translates to &amp;quot;cavern&amp;quot; or &amp;quot;mine&amp;quot; in the common tongue, and &amp;quot;arna&amp;quot;, &amp;quot;land&amp;quot; or &amp;quot;homeland&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
A narrow road crosses Ruthmarna from north to south, with many sharp windings, steep precipices and precarious bridges. This road often becomes unpassable due to avalanches or other disasters, and the only inhabitants outside the dwarvish miners are the Arangothians of various races settled in mountain villages with the job of making repairs on this vital thoroughfare. The main villages along the road, from south to north, are Thraxeti Kerrat, Diggodrele, Lurintheti Netri, Quarpodar, Tisponthoss,  and Bralkadossath. In the common tongue, the villages are called Diamond Creek, Hundred-bricks, Golden Axe, Black-house, The Oven, and The Height, respectively. &lt;br /&gt;
&lt;br /&gt;
Ruthmarna is also home to Prakanthoss, an ancient monastery located high in the mountains. Prakanthoss has trained both human and dwarven [[Templars of Menxvan]] for centuries. The monastery&#039;s name means &amp;quot;the anvil&amp;quot; in Arangothian, and it is said to be the place where Templars are molded from ordinary people. This is usually the first place young Initiates are sent for training, where they undergo a strenuous regime of prayer and physical exertion in the cold, thin mountain air. &lt;br /&gt;
&lt;br /&gt;
=History of the Area=&lt;br /&gt;
&lt;br /&gt;
The dwarves were the primeval inhabitants of Ruthmarna and governed themselves in ancient times. Once humans had settled in [[Arangoth]], the dwarves and humans began trading foodstuffs for metal. Grand Duke Folvaholk of [[Leptatarna]] (Northern or Inner Arangoth) was responsible for building the north-south highway, and he also forced the Ruthmarna dwarves to swear fealty to him by threatening to obstruct their food supply. He established his son Kukarek as Grand Duke of Ruthmarna, and from that point onwards the heir to the Grand Duchy of [[Leptatarna]] always held the title Grand Duke of Ruthmarna. Later, when the Grand Duke of [[Leptatarna]] became recognized as King of [[Arangoth]], the title Grand Duke of Ruthmarna was routinely held by the crown prince and heir to the throne. Ruthmarna supplied the gold, silver and copper for the Arangothian mint, and therefore it was very well-policed while the Old Kingdom still existed. &lt;br /&gt;
&lt;br /&gt;
With the collapse of the Old Kingdom, the dwarves of Ruthmarna regained their ancient independence for a brief period, but they proved unable to defend themselves reliably against bandits who flourished after the old Arangothian police disappeared. For about half a century Ruthmarna fell into a state of anarchy, the old villages along the road resembling nothing so much as towns in the Wild West. Each village established a degree of vigilante justice, and bandits who were caught were generally thrown to their deaths from various precipices. The most fearsome bandit of all was Tatarn-ul-Tarrath (Tatarn-of-the-horn) who for a while had control of several of the villages, kept most of the dwarvish miners enslaved, and burned Thraxeti Kerrat to the ground after his romantic overtures were spurned by a girl native to that village (whom he abducted anyway; she was the mother of his daughter Tarla). Tatarn-ul-Tarrath was captured and thrown to his death by a vigilante group from Quarpodar, and since then his band&#039;s power has diminished somewhat, though it has continued to be a problem under Tatarn&#039;s ruthless successors, his daughter Tarla Nixkenixe and his brother Norpovath Quar. They still controlled some of the less-accessible mines and called themselves the [[Riders of the Horn]] (Sangliodaloth-ul-Tarrath) after Tatarn&#039;s horn, their most prized relic. They terrorized the countryside at will, and periodically staged merciless raids on the gutsy village of Quarpodar to avenge the death of old Tatarn-ul-Tarrath.&lt;br /&gt;
&lt;br /&gt;
When the inhabitants of Ruthmarna learned of King [[BlkDragon]] and Queen [[AngelSin]]&#039;s arrival in [[Drache]], they sent a delegation to recognize them as rightful sovereigns of Ruthmarna and bestowed the honorary title Grand Duke of Ruthmarna on their son, Prince Orion. &lt;br /&gt;
&lt;br /&gt;
The [[Riders of the Horn]] took control of Lurintheti Netri, the Ruthmarnian capital in Hearthfire of 469. They claimed to be acting on behalf of the South, since the town supported [[Arlok]] rather than The [[Raven]]. The Northern Arangothian Army, led personally by Perlim Larkspin moved against them and eventually drove the Riders out of Ruthmarna, but not before they had killed many innocent people and started a fire that burned much of the city. Palatine Larkspin declared Ruthmarna under the authority of King [[Arlok]]. &lt;br /&gt;
&lt;br /&gt;
The decline of the [[Riders of the Horn]] began with the death of Norpovath Quar in Hearthfire of 471 from a case of the Bloody Cough, an extremely contagious disease. His niece, Tarla Nixkenixe, took over control of the Riders, and decided to move their base of operations out of the increasingly well-patrolled mountains of Ruthmarna, into the war-torn and wild territory of Eastern [[Arangoth]]. There they preyed upon the countryside for almost a year, until a lull in the border conflict with the [[Assi]] gave the new Arangothian Army the resources to hunt bandits more aggressively. As a result, Tarla and the remnants of the [[Riders of the Horn]] moved north into the city of [[Taranor]] in Frost Fall of 472. After a few months of extorting [[Taranor]], the Riders disbanded after Tarla was eaten by her own pet Golden Sand Panther.&lt;br /&gt;
&lt;br /&gt;
=Present Day=&lt;br /&gt;
&lt;br /&gt;
Today, the roads in the mountainous country are safe again, patrolled for the most part by heavily-armed detachments of the Provincial Guard (a similar organization to the Royal Guard in the northern parts of the Kingdom). The hinterland, though, is still plagued by bandits, who have an endless number of hiding places in the inhospitable mountain peaks. &lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=694</id>
		<title>Ruthmarna</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=694"/>
		<updated>2012-11-14T18:39:02Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruthmarna is a mountainous area that lies just north of Drache, serving as a border between the port city and land that is considered Northern Arangothian territory. It is home to the somewhat treacherous and well-traveled North-South Highway that extends from from Drache in the south, over the river Darian, and winds through the mountains to cities such as Hornath ul-Marfed and Tagrana in the north. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title        = Ruthmarna&lt;br /&gt;
|above        = &lt;br /&gt;
&lt;br /&gt;
|image        = [[image:Woolly.jpg|200px]]&lt;br /&gt;
|caption      = &lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
&lt;br /&gt;
|header1  = Area Information&lt;br /&gt;
|label2   = Location&lt;br /&gt;
|data2    = Separates Drache from Northern Arangoth.&lt;br /&gt;
|label3   = Inhabitants&lt;br /&gt;
|data3    = Dwarves are the primary race, but other Arangothians also make their home in Ruthmarna.&lt;br /&gt;
|label4   = Language(s)&lt;br /&gt;
|data4    = Arangothian; Common.&lt;br /&gt;
|label5   = Ethnic Groups&lt;br /&gt;
|data5    = &lt;br /&gt;
|label6   = Religion&lt;br /&gt;
|data6    = Menxism&lt;br /&gt;
|label7   = Government&lt;br /&gt;
|data7    = &lt;br /&gt;
|label8   = Current Ruler&lt;br /&gt;
|data8    = King Arlok&lt;br /&gt;
|label9   = Population&lt;br /&gt;
|data9    = &lt;br /&gt;
|label10  = Currency&lt;br /&gt;
|data10   = Arangothian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
This mountainous region separates [[Drache]] from the fields of northern [[Arangoth]] and is inhabited primarily by dwarves who mine gold, silver and other precious materials from deep caverns within the earth.&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Ruthmarna&amp;quot; is Arangothian for the &amp;quot;Mineland&amp;quot;. The name is derived from the terms &amp;quot;ruthmi&amp;quot;, which translates to &amp;quot;cavern&amp;quot; or &amp;quot;mine&amp;quot; in the common tongue, and &amp;quot;arna&amp;quot;, &amp;quot;land&amp;quot; or &amp;quot;homeland&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
A narrow road crosses Ruthmarna from north to south, with many sharp windings, steep precipices and precarious bridges. This road often becomes unpassable due to avalanches or other disasters, and the only inhabitants outside the dwarvish miners are the Arangothians of various races settled in mountain villages with the job of making repairs on this vital thoroughfare. The main villages along the road, from south to north, are Thraxeti Kerrat, Diggodrele, Lurintheti Netri, Quarpodar, Tisponthoss,  and Bralkadossath. In the common tongue, the villages are called Diamond Creek, Hundred-bricks, Golden Axe, Black-house, The Oven, and The Height, respectively. &lt;br /&gt;
&lt;br /&gt;
Ruthmarna is also home to Prakanthos, an ancient monastery located high in the mountains. Prakanthos has trained both human and dwarven Templars of Menxvan for centuries. The monastery&#039;s name means &amp;quot;the anvil&amp;quot; in Arangothian, and it is said to be the place where Templars are molded from ordinary people. This is usually the first place young Initiates are sent for training, where they undergo a strenuous regime of prayer and physical exertion in the cold, thin mountain air. &lt;br /&gt;
&lt;br /&gt;
=History of the Area=&lt;br /&gt;
&lt;br /&gt;
The dwarves were the primeval inhabitants of Ruthmarna and governed themselves in ancient times. Once humans had settled in [[Arangoth]], the dwarves and humans began trading foodstuffs for metal. Grand Duke Folvaholk of [[Leptatarna]] (Northern or Inner Arangoth) was responsible for building the north-south highway, and he also forced the Ruthmarna dwarves to swear fealty to him by threatening to obstruct their food supply. He established his son Kukarek as Grand Duke of Ruthmarna, and from that point onwards the heir to the Grand Duchy of [[Leptatarna]] always held the title Grand Duke of Ruthmarna. Later, when the Grand Duke of [[Leptatarna]] became recognized as King of [[Arangoth]], the title Grand Duke of Ruthmarna was routinely held by the crown prince and heir to the throne. Ruthmarna supplied the gold, silver and copper for the Arangothian mint, and therefore it was very well-policed while the Old Kingdom still existed. &lt;br /&gt;
&lt;br /&gt;
With the collapse of the Old Kingdom, the dwarves of Ruthmarna regained their ancient independence for a brief period, but they proved unable to defend themselves reliably against bandits who flourished after the old Arangothian police disappeared. For about half a century Ruthmarna fell into a state of anarchy, the old villages along the road resembling nothing so much as towns in the Wild West. Each village established a degree of vigilante justice, and bandits who were caught were generally thrown to their deaths from various precipices. The most fearsome bandit of all was Tatarn-ul-Tarrath (Tatarn-of-the-horn) who for a while had control of several of the villages, kept most of the dwarvish miners enslaved, and burned Thraxeti Kerrat to the ground after his romantic overtures were spurned by a girl native to that village (whom he abducted anyway; she was the mother of his daughter Tarla). Tatarn-ul-Tarrath was captured and thrown to his death by a vigilante group from Quarpodar, and since then his band&#039;s power has diminished somewhat, though it has continued to be a problem under Tatarn&#039;s ruthless successors, his daughter Tarla Nixkenixe and his brother Norpovath Quar. They still controlled some of the less-accessible mines and called themselves the [[Riders of the Horn]] (Sangliodaloth-ul-Tarrath) after Tatarn&#039;s horn, their most prized relic. They terrorized the countryside at will, and periodically staged merciless raids on the gutsy village of Quarpodar to avenge the death of old Tatarn-ul-Tarrath.&lt;br /&gt;
&lt;br /&gt;
When the inhabitants of Ruthmarna learned of King [[BlkDragon]] and Queen [[AngelSin]]&#039;s arrival in [[Drache]], they sent a delegation to recognize them as rightful sovereigns of Ruthmarna and bestowed the honorary title Grand Duke of Ruthmarna on their son, Prince Orion. &lt;br /&gt;
&lt;br /&gt;
The [[Riders of the Horn]] took control of Lurintheti Netri, the Ruthmarnian capital in Hearthfire of 469. They claimed to be acting on behalf of the South, since the town supported [[Arlok]] rather than The [[Raven]]. The Northern Arangothian Army, led personally by Perlim Larkspin moved against them and eventually drove the Riders out of Ruthmarna, but not before they had killed many innocent people and started a fire that burned much of the city. Palatine Larkspin declared Ruthmarna under the authority of King [[Arlok]]. &lt;br /&gt;
&lt;br /&gt;
The decline of the [[Riders of the Horn]] began with the death of Norpovath Quar in Hearthfire of 471 from a case of the Bloody Cough, an extremely contagious disease. His niece, Tarla Nixkenixe, took over control of the Riders, and decided to move their base of operations out of the increasingly well-patrolled mountains of Ruthmarna, into the war-torn and wild territory of Eastern [[Arangoth]]. There they preyed upon the countryside for almost a year, until a lull in the border conflict with the [[Assi]] gave the new Arangothian Army the resources to hunt bandits more aggressively. As a result, Tarla and the remnants of the [[Riders of the Horn]] moved north into the city of [[Taranor]] in Frost Fall of 472. After a few months of extorting [[Taranor]], the Riders disbanded after Tarla was eaten by her own pet Golden Sand Panther.&lt;br /&gt;
&lt;br /&gt;
=Present Day=&lt;br /&gt;
&lt;br /&gt;
Today, the roads in the mountainous country are safe again, patrolled for the most part by heavily-armed detachments of the Provincial Guard (a similar organization to the Royal Guard in the northern parts of the Kingdom). The hinterland, though, is still plagued by bandits, who have an endless number of hiding places in the inhospitable mountain peaks. &lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=693</id>
		<title>Ruthmarna</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Ruthmarna&amp;diff=693"/>
		<updated>2012-11-14T18:35:28Z</updated>

		<summary type="html">&lt;p&gt;Superry: &lt;/p&gt;
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&lt;div&gt;Ruthmarna is a mountainous area that lies just north of Drache, serving as a border between the port city and land that is considered Northern Arangothian territory. It is home to the somewhat treacherous and well-traveled North-South Highway that extends from from Drache in the south, over the river Darian, and winds through the mountains to cities such as Hornath ul-Marfed and Tagrana in the north. &lt;br /&gt;
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{{Infobox&lt;br /&gt;
|title        = Ruthmarna&lt;br /&gt;
|above        = &lt;br /&gt;
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|image        = [[image:Woolly.jpg|200px]]&lt;br /&gt;
|caption      = &lt;br /&gt;
|headerstyle  = background:#C3C3C3;&lt;br /&gt;
|labelstyle   = background:#DEDEDE;&lt;br /&gt;
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|header1  = Area Information&lt;br /&gt;
|label2   = Location&lt;br /&gt;
|data2    = Separates Drache from Northern Arangoth.&lt;br /&gt;
|label3   = Inhabitants&lt;br /&gt;
|data3    = Dwarves are the primary race, but other Arangothians also make their home in Ruthmarna.&lt;br /&gt;
|label4   = Language(s)&lt;br /&gt;
|data4    = Arangothian; Common.&lt;br /&gt;
|label5   = Ethnic Groups&lt;br /&gt;
|data5    = &lt;br /&gt;
|label6   = Religion&lt;br /&gt;
|data6    = Menxism&lt;br /&gt;
|label7   = Government&lt;br /&gt;
|data7    = &lt;br /&gt;
|label8   = Current Ruler&lt;br /&gt;
|data8    = King Arlok&lt;br /&gt;
|label9   = Population&lt;br /&gt;
|data9    = &lt;br /&gt;
|label10  = Currency&lt;br /&gt;
|data10   = Arangothian&lt;br /&gt;
}}&lt;br /&gt;
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=Location=&lt;br /&gt;
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This mountainous region separates [[Drache]] from the fields of northern [[Arangoth]] and is inhabited primarily by dwarves who mine gold, silver and other precious materials from deep caverns within the earth.&lt;br /&gt;
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=Behind the Name=&lt;br /&gt;
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The name &amp;quot;Ruthmarna&amp;quot; is Arangothian for the &amp;quot;Mineland&amp;quot;. The name is derived from the terms &amp;quot;ruthmi&amp;quot;, which translates to &amp;quot;cavern&amp;quot; or &amp;quot;mine&amp;quot; in the common tongue, and &amp;quot;arna&amp;quot;, &amp;quot;land&amp;quot; or &amp;quot;homeland&amp;quot;.&lt;br /&gt;
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=Most Noted Geographical Features=&lt;br /&gt;
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A narrow road crosses Ruthmarna from north to south, with many sharp windings, steep precipices and precarious bridges. This road often becomes unpassable due to avalanches or other disasters, and the only inhabitants outside the dwarvish miners are the Arangothians of various races settled in mountain villages with the job of making repairs on this vital thoroughfare. The main villages along the road, from south to north, are Thraxeti Kerrat, Diggodrele, Lurintheti Netri, Quarpodar, Tisponthoss,  and Bralkadossath. In the common tongue, the villages are called Diamond Creek, Hundred-bricks, Golden Axe, Black-house, The Oven, and The Height, respectively. &lt;br /&gt;
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Ruthmarna is also home to the &lt;br /&gt;
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=History of the Area=&lt;br /&gt;
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The dwarves were the primeval inhabitants of Ruthmarna and governed themselves in ancient times. Once humans had settled in [[Arangoth]], the dwarves and humans began trading foodstuffs for metal. Grand Duke Folvaholk of [[Leptatarna]] (Northern or Inner Arangoth) was responsible for building the north-south highway, and he also forced the Ruthmarna dwarves to swear fealty to him by threatening to obstruct their food supply. He established his son Kukarek as Grand Duke of Ruthmarna, and from that point onwards the heir to the Grand Duchy of [[Leptatarna]] always held the title Grand Duke of Ruthmarna. Later, when the Grand Duke of [[Leptatarna]] became recognized as King of [[Arangoth]], the title Grand Duke of Ruthmarna was routinely held by the crown prince and heir to the throne. Ruthmarna supplied the gold, silver and copper for the Arangothian mint, and therefore it was very well-policed while the Old Kingdom still existed. &lt;br /&gt;
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With the collapse of the Old Kingdom, the dwarves of Ruthmarna regained their ancient independence for a brief period, but they proved unable to defend themselves reliably against bandits who flourished after the old Arangothian police disappeared. For about half a century Ruthmarna fell into a state of anarchy, the old villages along the road resembling nothing so much as towns in the Wild West. Each village established a degree of vigilante justice, and bandits who were caught were generally thrown to their deaths from various precipices. The most fearsome bandit of all was Tatarn-ul-Tarrath (Tatarn-of-the-horn) who for a while had control of several of the villages, kept most of the dwarvish miners enslaved, and burned Thraxeti Kerrat to the ground after his romantic overtures were spurned by a girl native to that village (whom he abducted anyway; she was the mother of his daughter Tarla). Tatarn-ul-Tarrath was captured and thrown to his death by a vigilante group from Quarpodar, and since then his band&#039;s power has diminished somewhat, though it has continued to be a problem under Tatarn&#039;s ruthless successors, his daughter Tarla Nixkenixe and his brother Norpovath Quar. They still controlled some of the less-accessible mines and called themselves the [[Riders of the Horn]] (Sangliodaloth-ul-Tarrath) after Tatarn&#039;s horn, their most prized relic. They terrorized the countryside at will, and periodically staged merciless raids on the gutsy village of Quarpodar to avenge the death of old Tatarn-ul-Tarrath.&lt;br /&gt;
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When the inhabitants of Ruthmarna learned of King [[BlkDragon]] and Queen [[AngelSin]]&#039;s arrival in [[Drache]], they sent a delegation to recognize them as rightful sovereigns of Ruthmarna and bestowed the honorary title Grand Duke of Ruthmarna on their son, Prince Orion. &lt;br /&gt;
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The [[Riders of the Horn]] took control of Lurintheti Netri, the Ruthmarnian capital in Hearthfire of 469. They claimed to be acting on behalf of the South, since the town supported [[Arlok]] rather than The [[Raven]]. The Northern Arangothian Army, led personally by Perlim Larkspin moved against them and eventually drove the Riders out of Ruthmarna, but not before they had killed many innocent people and started a fire that burned much of the city. Palatine Larkspin declared Ruthmarna under the authority of King [[Arlok]]. &lt;br /&gt;
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The decline of the [[Riders of the Horn]] began with the death of Norpovath Quar in Hearthfire of 471 from a case of the Bloody Cough, an extremely contagious disease. His niece, Tarla Nixkenixe, took over control of the Riders, and decided to move their base of operations out of the increasingly well-patrolled mountains of Ruthmarna, into the war-torn and wild territory of Eastern [[Arangoth]]. There they preyed upon the countryside for almost a year, until a lull in the border conflict with the [[Assi]] gave the new Arangothian Army the resources to hunt bandits more aggressively. As a result, Tarla and the remnants of the [[Riders of the Horn]] moved north into the city of [[Taranor]] in Frost Fall of 472. After a few months of extorting [[Taranor]], the Riders disbanded after Tarla was eaten by her own pet Golden Sand Panther.&lt;br /&gt;
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=Present Day=&lt;br /&gt;
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Today, the roads in the mountainous country are safe again, patrolled for the most part by heavily-armed detachments of the Provincial Guard (a similar organization to the Royal Guard in the northern parts of the Kingdom). The hinterland, though, is still plagued by bandits, who have an endless number of hiding places in the inhospitable mountain peaks. &lt;br /&gt;
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=Related Topics=&lt;br /&gt;
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[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Superry</name></author>
	</entry>
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