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	<updated>2026-06-02T19:16:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Maps_Archive&amp;diff=10807</id>
		<title>Maps Archive</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Maps_Archive&amp;diff=10807"/>
		<updated>2020-06-18T19:51:03Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There&#039;s been a lot of maps made for use in the channel, many of which have been retired from active use due to revisions and updates made over time. They are collected here. &lt;br /&gt;
&lt;br /&gt;
=World=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Oldworld-1.jpg|The world map, ca. 1997-1998|alt=old map 1997 or 1998&lt;br /&gt;
File:World-jan2000.jpg|The world as of Jan 2000|alt=old map from Jan 2000&lt;br /&gt;
File:Oldestworld.jpg|The oldest world map, drawn prior to 2000|alt=oldest world map&lt;br /&gt;
File:Political-world-map.jpg|Political world map from 2012&lt;br /&gt;
File:Simpleworld.jpg|Simple world map from 2012&lt;br /&gt;
File:Worldinprogress.jpg|Physical world map from 2013&lt;br /&gt;
File:Climate world map.jpg|Climate world map from 2013&lt;br /&gt;
File:Traderoutes.jpg|Global ocean gyres map from 2016&lt;br /&gt;
File:Theworldroutes.jpg|Global trade routes map from 2016&lt;br /&gt;
File:Worldmap2017.jpg|Updated political world map from 2017&lt;br /&gt;
File:OceanicTradeRoutes.png|Oceanic Trade Routes, by Uzzo, using Pigasus&#039; world map (July 2018)&lt;br /&gt;
File:SivethOceanGyres.png|Siveth&#039;s ocean gyres, by Uzzo, using Pigasus&#039; world map (July 2018)&lt;br /&gt;
File:Worldmap2020update.jpg|Updated political world map from 2017, by Igor, minor updates by Uzzo (May 2020)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Veth=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Northeast-map-2000.jpg|Northeast of [[Arangoth]], circa 2000|alt=Northeast of Arangoth&lt;br /&gt;
File:Northwest-map.jpg|Northwest of [[Arangoth]], circa 2000|alt=Northwest of Arangoth&lt;br /&gt;
File:Original-veth.jpg|Original expanded map of [[Veth]] from 2006|alt=Map of Veth&lt;br /&gt;
File:Veth-political.jpg|Version of the 2006 Map with political boundaries highlighted.|alt=Political Map&lt;br /&gt;
File:Secca.gif|[[Secca]]|alt=Secca map&lt;br /&gt;
File:Leturia-ga.gif|[[Leturia]] &amp;amp; [[Griffon&#039;s Aerie]]|alt=Leturia &amp;amp; Griffon&#039;s Aerie map&lt;br /&gt;
File:Veth-physical.jpg|Veth physical map circa 2013, made by Pigasus&lt;br /&gt;
File:Vethphysical2020update.jpg|Updated physical map of Veth, Sept 2017, made by Pigasus, minor updates and modifications by Uzzo and Gudrun 2020&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arangoth==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Siramap.gif|Lysira&#039;s map of [[Arangoth]], created some time pre-1999. Used as the official map of the kingdom on the BDI site for years.|alt=Lysira&#039;s Map&lt;br /&gt;
File:Arangoth-provincial-road.gif|[[Arangoth]] with provincial borders and major roads|alt=Arangoth map&lt;br /&gt;
File:Arangoth-provincial2018.jpg|A provincial map of [[Arangoth]], created by Pigasus (Apr 2018)|alt=Pronvicial Arangoth map&lt;br /&gt;
File:ProvincialRoads.png|A map of Arangoth&#039;s roads and regional trade routes, by Uzzo, using Pigasus&#039; provincial Arangoth map (July 2018)&lt;br /&gt;
File:Arangoth-provincial2019.png|A provincial map of [[Arangoth]], created by Pigasus (Apr 2018), minor updates by Uzzo (September 2019)&lt;br /&gt;
File:ProvincialRoadsRedux2019.png|An updated map of Arangoth&#039;s roads and regional trade routes, by Uzzo (September 2019), using Pigasus&#039; provincial Arangoth map (July 2018) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drache===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Drache.jpg|One of the oldest maps of the city of [[Drache]]|alt=Drache map&lt;br /&gt;
File:DracheMap2.jpg|Another old map of [[Drache]] showing the districts of the city|alt=Drache map&lt;br /&gt;
File:Drachean_Harbor.jpg|A close up view of the [[Drache|Drachean]] Harbor, created by Uzzo (Jan 2018)|alt=Drachean Harbor Map&lt;br /&gt;
File:NewDracheCityMap.png|A new map of the city of [[Drache]], created by Uzzo (July 2018)|alt=City of Drache&lt;br /&gt;
File:BlkDragonDistrict.png|The Blk Dragon District, created by Uzzo (July 2018)|alt=Blk Dragon District&lt;br /&gt;
File:ChurchDistrict.png|The Royal Church District, created by Uzzo (July 2018)|alt=Royal Church District&lt;br /&gt;
File:DiplomaticDistrict01.png|The Diplomatic District, created by Uzzo (July 2018)|alt=Diplomatic District&lt;br /&gt;
File:GessiDistrict.png|The Gessi District, created by Uzzo (July 2018)|alt=Gessi District&lt;br /&gt;
File:GoblinSlums.png|The Goblin Slums, created by Uzzo (July 2018)|alt=Goblin Slums&lt;br /&gt;
File:IronworksDistrict.png|The Ironworks District, created by Uzzo (July 2018)|alt=Ironworks District&lt;br /&gt;
File:MerchantDistrict.png|The Merchant District, created by Uzzo (July 2018)|alt=Merchant District&lt;br /&gt;
File:MingitDistrict.png|The Mingit District, created by Uzzo (July 2018)|alt=Mingit District&lt;br /&gt;
File:WesternDrache.png|Western Drache, created by Uzzo (July 2018)|alt=Western Drache&lt;br /&gt;
File:WharfDistrictNew.png|The Wharf District, created by Uzzo (July 2018/2020)|alt=Wharf District&lt;br /&gt;
File:OffTheCoast.png|Off the Coast of Drache, created by Uzzo (July 2018)|alt=Off the Coast&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Southlands==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elluria-tollor-pre-reunification.gif|An old map of [[Elluria]] and [[Tollor]] during the Civil War that resulted in the unification of Elluria|alt=Old Southlands map&lt;br /&gt;
File:Elluria-pre-tyranori-war.gif|[[Elluria]] before the Tyranori War|alt=Elluria before the Tyranori War&lt;br /&gt;
File:Tollorcity.gif|[[Tollor]] City in [[Elluria]] during the Tollorian Civil War (this map does not reflect the current state of the region)|alt=Tollor City map&lt;br /&gt;
File:Mutoria-lithalle.gif|Mutoria &amp;amp; Lithalle, provinces of [[Aslar]]|alt=Mutoria &amp;amp; Lithalle map&lt;br /&gt;
File:El-ekki.gif|[[El-Ekki]], an island city of [[Elluria]]|alt=El-Ekki map&lt;br /&gt;
File:Dulsi.jpg|Dulsi, an [[Elluria|Ellurian]] city|alt=Dulsi map&lt;br /&gt;
File:Newsouthlands.jpg|The Southlands post-[[Alesian Imperium|Alesian]]-[[Aslar|Aslarian]] treaty|alt=Southlands map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Isles-of-myst.jpg|The [[Isles of Myst]], a kingdom off the coast of [[Arangoth]]|alt=Isles of Myst map&lt;br /&gt;
File:Pcove-incomplete.jpg|An incomplete map of Pirate&#039;s Cove, off the coast of [[Arangoth]]|alt=Incomplete map of Pirate&#039;s Cove&lt;br /&gt;
File:Pentland.png|[[Pentland]]|alt=Pentland&lt;br /&gt;
File:Alesian-imperium.jpg|Cathol&#039;s map of the Alesian Imperium|alt=Alesian Imperium map&lt;br /&gt;
File:PanguiArchipelego.jpg|Map of the [[Panguro]] Archipelago|alt=Panguro Map&lt;br /&gt;
File:Nipangu Archipelego Prelim.jpg|Preliminary map of the [[Nipangu]] Archipelago|alt=Nipangu map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Maps]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Wharf_District&amp;diff=10806</id>
		<title>Wharf District</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Wharf_District&amp;diff=10806"/>
		<updated>2020-06-18T19:49:14Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Place&lt;br /&gt;
| name             = Wharf District&lt;br /&gt;
| image            = WharfDistrictNew.png&lt;br /&gt;
| alt              = &lt;br /&gt;
| caption          = &lt;br /&gt;
&lt;br /&gt;
| location         = East Drache&lt;br /&gt;
| features         = Warehouses, gutter bars, and brothels&lt;br /&gt;
| resources        = &lt;br /&gt;
| dangers          = Pickpockets, cutthroats, and drunk stevedores&lt;br /&gt;
| notable_plants   = &lt;br /&gt;
| notable_wildlife = &lt;br /&gt;
| sovereign_nation = &lt;br /&gt;
| colonized_by     =&lt;br /&gt;
| settlement1      = &lt;br /&gt;
| settlement2      = &lt;br /&gt;
| settlement3      =&lt;br /&gt;
| language1        = &lt;br /&gt;
| language2        = &lt;br /&gt;
| language3        =&lt;br /&gt;
| race1            = &lt;br /&gt;
| race2            = &lt;br /&gt;
| race3            = &lt;br /&gt;
| population       = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
The further eastwards one travels from the [[Darian River]], the further one descends into the Drachean underworld. This area is known as the Wharf District, well out of sight of the [[BlkDragon Inn]], consisting of warehouses, shipyards, net makers, and the like, as well as lower-class drinking establishments.&lt;br /&gt;
&lt;br /&gt;
If you are looking for a cockfight or an opium den, you are in the right place; however, you are also in the right place to have your throat slit and your purse snatched. The north-eastern fringe of this section contains Drache&#039;s famed [[Red Lantern District]], lined with brothels of varying repute.&lt;br /&gt;
&lt;br /&gt;
The Iron Gate is located at the western end of the Wharf District; this is a gateway at which he [[Civic Guard]] frisks suspicious-looking persons who want to pass through into the upscale BlkDragon District.&lt;br /&gt;
&lt;br /&gt;
Near the center of the District is the notorious [[Back Alley]], where the criminals and undesirables of the city hold an earnest mockery of society, creating both a safe space for the refuse of the rest of Drache and a gauntlet of danger for any guards who dare enter alone.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
This is in fact the oldest part of Drache; years ago it was nothing but a fishing-port frequented mainly by pirates and thieves. Until the year 471, Royal Guards did not often enter the Lower City. Under Captain Alastair &amp;quot;Solace&amp;quot; Courrant, the Royal Guard built a new a garrison in the Wharf attached to the city granary as part of his campaign to clean up the city. The Wharf Patrol developed a more aggressive style of law enforcement under the direction of Lucius von Stahl and his successor, Trilous Pyrder. Even with the Guard&#039;s presence in the Lower City, it is still not advisable for anyone to travel there unescorted after dark, as the many would-be bodyguards who gather just inside the Iron Gate will tell the foppishly-dressed outsider.&lt;br /&gt;
&lt;br /&gt;
[[Category: Drache]] [[Category: Drache&#039;s Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Drache&amp;diff=10805</id>
		<title>Drache</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Drache&amp;diff=10805"/>
		<updated>2020-06-18T19:48:48Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox City&lt;br /&gt;
&lt;br /&gt;
| common_name   = Drache&lt;br /&gt;
| image         = NewDracheCityMap.png&lt;br /&gt;
| alt           = Map of the port city of Drache&lt;br /&gt;
| formal_name   = &lt;br /&gt;
| realm         = [[Arangoth]]&lt;br /&gt;
| province      = [[Transdariania]]&lt;br /&gt;
| population    = 85,000&lt;br /&gt;
| race1         = [[Humans]],&amp;lt;br&amp;gt;&lt;br /&gt;
| race2         = [[Elves]], and&amp;lt;br&amp;gt;&lt;br /&gt;
| race3         = [[Dwarves]]&lt;br /&gt;
| year_founded  = 465&lt;br /&gt;
| currency      = [[Drachean Bank Crown|Bank Crown]]&lt;br /&gt;
| government    = &lt;br /&gt;
| head_of_state = His Grace, Sithire Dolurn ul-Dorn Rumunire&lt;br /&gt;
| privy_council = Lord Admiral Anskar ul-Sangrith Daranek, Lord Chancellor Oryolk ul-Anodrith Mitire, Lord Protector Kern ul-Medrith Palathek, Lady Treasurer Nimpet ul-Orylus Parmek, Prelate of Honor Waelus ul-Saolk Galeretire, Scholar Preeminent Lady Consort Nirse ul-Sathar Mitilis&lt;br /&gt;
| religion      = [[Menxism]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The City of Drache (in [[Arangothek]]: &#039;&#039;Drekith&#039;&#039;) is the present-day capital of [[Transdariania]] in [[Arangoth]] and lies at the mouth of the [[Darian River]]. The name, although now spelled under draconian influence, probably comes from the Arangothian word &#039;&#039;dreki&#039;&#039;, meaning a port. &lt;br /&gt;
&lt;br /&gt;
== Origins &amp;amp; History ==&lt;br /&gt;
&lt;br /&gt;
Twenty-five years ago there was virtually nothing in Drache but trees and fishing hovels; its population exploded after King [[BLKDRAGON]] and Queen [[AngelSin]] established the place as the new capital of Arangoth. There was little time to plan its streets and quarters, and so there are no wide avenues or boulevards, with the sole exception of [[Merchants&#039; Square|Market Street]]. Rather, Drache is a spontaneously-generated city of convoluted, twisted alleyways, abrupt dead-ends, strangely-shaped &amp;quot;squares,&amp;quot; and mismatched skylines and rooftops. &lt;br /&gt;
&lt;br /&gt;
Very few people are natives of the city; the average &amp;quot;native&amp;quot; citizen grew up on a farm somewhere to the north in [[Transdariania]], and at least half the population was not even born in Arangoth. It is a very cosmopolitan place: one finds Elven restauranteurs and [[Kahlahra|Khalar]] horsebreeders setting up shop next to &amp;quot;silfemevas&amp;quot; devoted to exotic [[Leturia|Leturian]] tail-dancing. If not for the high number of magic-users and healers, Drache&#039;s cramped conditions would have long since led to terrible epidemics, but as it is, few die of illness in the city. The excrement and garbage was previously removed from the streets each morning by a corps of magical gongfermers who &amp;quot;portal&amp;quot; it to a vast landfill in [[Ruthmarna]], however, after the Civil War and formation of the seven duchies, Drache has had to broaden its methods, mostly mundane, to contend with the downsides to having a growing population.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
Arangoth was originally a confederacy of Grand Duchies before King [[Tagran]] became the first king of Arangoth. Sithirel, or Dukes, have been the traditional rulers of the various Arangothian provinces for centuries. When Queen Alysia (called [[AngelSin]]) and her consort King [[BLKDRAGON]] established their new capital in Drache in the year 465, they ruled it directly from [[Castle Black]] for a small number of years, a change from Arangoth&#039;s older traditions. &lt;br /&gt;
&lt;br /&gt;
After their abdication, [[The Raven]] took over as [[Regent]], though he too soon disappeared. A [[Regency Council]] rose to take on the mantle of government in the year 469. After a powerful controversy sparked a political uprising in Drache, the Council was disbanded in 473, and one of its last members, [[Marcion ul-Fenduth Tagran Aldenbar|Lord Marcion Aldenbar]], named [[Lord Chancellor]]. King Arlok eventually restored the traditional forms of government and appointed a new [[Sithire]] to govern the South on his behalf.&lt;br /&gt;
&lt;br /&gt;
During the Year of 483, Drache came under siege by the magma wyrm Drogyoldiiv, which lasted for over two years until the wyrm was slain by adventurers in Drache, while assistance from the Crownlands itself was completely absent. During the same year Drogyoldiiv was finally slain, in the spring of 486, the Great Shadow, a massive shadow dragon seized control of the Arangothian province of Ruthmarna and kidnapped the Sithire of Transdariana, Marcion Aldenbar. These two events served as a catalyst for the [[Arangothian Civil War]] that was declared by the Interim Council, who had taken up power in the absence of the kidnapped Sithire, and the following summer the bid for independence from the Crown came to a head as northern forces were defeated in a decisive battle, the details of which remain scarce even til this day.&lt;br /&gt;
&lt;br /&gt;
In the Year 487, Arangoth returned to a confederacy of Grand Duchies as it had been previously, Transdariania being amongst one of the seven seperate sithrangel that took form in the wake of the Crownlands defeat.&lt;br /&gt;
&lt;br /&gt;
== Layout and Architecture ==&lt;br /&gt;
Drache is divided by the Darian River and several walls into a set of districts, each with a style and a purpose in the bustling city.&lt;br /&gt;
&lt;br /&gt;
=== [[BlkDragon District]] ===&lt;br /&gt;
[[File:BlkDragonDistrict.png|thumb|BlkDragon District]]&lt;br /&gt;
&lt;br /&gt;
The [[BlkDragon Inn]] is in the heart of the city, the BlkDragon District, which lies on the eastern bank of the Darian River, surrounded by the city docks all along the waterfront. This area, directly east of the mouth of the river, is the most reputable and this is where some of the most important buildings of the city are located: the [[BlkDragon Inn]] (Also known as the King&#039;s Inn), the central offices of the Transdarianian [[Civic Guard]] (under Lord Commander Waeparn ul-Phamroth Senkmek ), the [[Laws_of_Transdariania#Edict_5_-_The_Office_of_the_Lord_Chancellor|Chancellery]] and the Drache [[Royal University]]. Aside from inns and other establishments, nice houses and mansions can be found here, most with tall walls and towers to discourage intruders. There is also a public park, the &amp;quot;[[Forest Reserve]],&amp;quot; located along the eastern bank of the Darian River, preserving a section of the wooded parkland that originally covered the whole area only a few years ago.&lt;br /&gt;
&lt;br /&gt;
=== [[Merchants%27_Square|Merchant District]] ===&lt;br /&gt;
[[File:MerchantDistrict.png|thumb|Merchant District]]&lt;br /&gt;
Leading north out of the BlkDragon District is Market Street, which leads to and through [[Merchants&#039; Square]], the heart of Drache&#039;s bustling business district. The square itself is a vast farmer&#039;s market in which produce from the back country is carted every morning just before daybreak. Also facing this square is the Drache Municipal Theatre, used for various purposes. The Merchant District itself stretches out north towards the walls and flanks the eastern bank of the Darian River, a portion of which the Forest Reserve occupies. Off from the merchants square can be found the famous (or infamous) Rumour Mill, while off towards the northern end of the district is the former Swift Talon Eyrie, which is now just known as &amp;quot;The Eyrie&amp;quot;, which has been occupied by the new Drache [[Civic_Guard#Aerial_Defense_Corps|Aerial Defense Corps]].&lt;br /&gt;
&lt;br /&gt;
=== [[Church_district|Church District]] ===&lt;br /&gt;
[[File:ChurchDistrict.png|thumb|Church District]]&lt;br /&gt;
East of Merchants&#039; Square, and northeast of the BlkDragon District, is a section of the city set aside for religious structures, and here one finds the [[Royal Church]] of Transdariania and its accompanying granary. Various religious affiliates and their appropriate houses of worship can be found here, along with housing and other facilities to accomodate the population. The [[House of the Silver Swan]] can also be found here, strangely enough, or perhaps suitably enough.&lt;br /&gt;
&lt;br /&gt;
=== [[Western District]] ===&lt;br /&gt;
[[File:WesternDrache.png|thumb|Western District]]&lt;br /&gt;
Over the years, as Drache has grown, the BlkDragon District has lost its position as the seat of Drache&#039;s rich and powerful, the vast majority of which have taken up roots in Western Drache. Home to the [[Podar ul-Sinetattel]], opulent mansions, impressive manor houses, and no small number of high class restaurants and establishments to cater to the needs (and deep pockets) of its local population. While merchants may do business in the district across the river, those successful enough prefer to rest their heads here in the safety and comfort of others of their status. The Western Guard Barracks can also be found here, along with the Folvaholk Bridge, which spans the Darian River to connect the district with the BlkDragon District.&lt;br /&gt;
&lt;br /&gt;
=== [[Diplomatic Quarter]] ===&lt;br /&gt;
[[File:DiplomaticDistrict01.png|thumb|Diplomatic Quarter]]&lt;br /&gt;
The Diplomatic Quarter is part of the District of Western Drache, which serves as a suitable set piece of scenery when catering to foreign diplomats, nobility and dignitaries. The embassies of foreign nations can be found here in the shadow of [[Castle Black]], along with suitably impressive housing and other amenities, ranging from exotic restaurants and cafes of foreign and local design, to impressive bath houses and other such luxuries. The rights to establishments and footprints in this quarter are highly sought after (and often fought over, albeit in a civil but no less cut throat fashion) by merchants wishing to impress and forge contacts amongst foreign dignitaries.  &lt;br /&gt;
&lt;br /&gt;
=== [[Drachean_Ironworks|Ironworks District]] ===&lt;br /&gt;
[[File:IronworksDistrict.png|thumb|Ironworks District]]&lt;br /&gt;
Formly known as the Royal Arangothian Ironworks, now known simply as the Drachean Ironworks, this district houses the vast majority of metal workers on both a commercial and government contracted metalworks. Tools, arms and armaments flow out of this district into the hands of merchants, tradesmen at the port and into the hands of adventurers and soldiers throughout the region far and wide.  Towards the western end of the district is a neighborhood known as Little Ruthmarna, which is where a sizable portion of Drache&#039;s dwarven population resides.&lt;br /&gt;
&lt;br /&gt;
=== [[Goblin Slums]] ===&lt;br /&gt;
[[File:GoblinSlums.png|thumb|Goblin Slums]]&lt;br /&gt;
The Goblin Slums is not an official district of Drache, which itself is located beyond the city walls and on the western side of the Darian River. Various goblinoid races make up the majority of its population, from which it draws it namesake. Most denizens live in relative poverty, attempting to eke out a living in the shadow of the city, some of which take refuge here between their daily treks within for work. While crime and criminals aren&#039;t exactly uncommon, bandits and highwaymen rarely find much comfort, as its population isn&#039;t extremely keen on outsiders bringing down the law on their homes. Many tanneries can be found here, along with other vocations that are considered &#039;dirty&#039; by the general populace, while various merchants and the like can be found peppered within, such as butchers with oft questionable sources of meats for sale.&lt;br /&gt;
&lt;br /&gt;
=== [[Mingit_District|Mingit District]] ===&lt;br /&gt;
[[File:MingitDistrict.png|thumb|Mingit District and Elven Quarter]]&lt;br /&gt;
The Mingit District, home to Drache&#039;s displaced Mingit population, and also one of its oldest districts in Drache. Generally middle to upper class, though there are some pockets of lower class neighborhoods intermingled, the Mingit population very much prefers to keep to their own company regardless of social status and standing, their cultural and traditional dispositions take precedence over such things. In a somewhat similar manner, the Elven Quarter that has sprouted along its western edge and grown in the passing years, in mostly the same circumstances, though this is more due to the disparity between human culture and their vastly longer lived elven counterparts.&lt;br /&gt;
&lt;br /&gt;
=== [[Gessi District]] ===&lt;br /&gt;
[[File:GessiDistrict.png|thumb|Gessi District]]&lt;br /&gt;
The so-called Gessi District, formed when members of the Cult of the Silver Flame decided to settle in Drache after the Cult&#039;s dissolution, was almost destroyed during the magma wyrm&#039;s siege and following disasters that struck Drache. As such, the district was rebuilt, and now consists of lower, middle and upper class housing for the growing population of the city. The lower class can be found at its southern edge, bordering the Wharf District and Red Lantern District, while the social status and standing of inhabitants rises the further north one travels through it towards the northern wall.&lt;br /&gt;
&lt;br /&gt;
=== [[Wharf District]] ===&lt;br /&gt;
[[File:WharfDistrictNew.png|thumb|Wharf District, Back Alley and Red Lantern District]]&lt;br /&gt;
East from the river, through the heavily-guarded Iron Gate, is the Wharf District, a place of warehouses, shipyards, net makers, stevedores and the like. This district has cut throat bars and opium dens, and is home to the [[Red Lantern District]], the streets with most of the town&#039;s brothels. The Wharf District is what remains of the old fishing town of Drache, and although it&#039;s safer than it has been it is still a dangerous place at night. Even worse is the [[Back Alley]], home to the most disreputable elements of Drache&#039;s underbelly, which can be found towards the center of the district.&lt;br /&gt;
&lt;br /&gt;
=== Off the Coast ===&lt;br /&gt;
[[File:OffTheCoast.png|thumb|Off the coast of Drache]]&lt;br /&gt;
Off the coast of Drache is a small, island chain. The water around the island chain is full of thick, viscous sediment of a particularly black shade. Thus, the area is called The Black Water. The islands are relatively uninhabited, rocky crags that serve no societal or strategic value. They can be accessed via ship, or a smaller boat, if the sailor is particularly skilled and capable of navigating the treacherous currents and sheering winds that surround the chain. The Black Water is known for foul weather and rapid changes in wave height and frequency, making them particularly dangerous and avoidance is recommended on all navigational charts. Many shoals in the area are unmarked. While several of the islands feature caves and wreckage that are perhaps worth exploring, only one island has a permanent structure, the infamous Black Water Asylum, home to rumors of human experimentation and the criminally insane. The Mage&#039;s Guild, a new addition to the shoals, can be found here as well off the coast of the mainland, which serves to tutor and cater to the growing academic population of magic users found in Drache.&lt;br /&gt;
&lt;br /&gt;
==City Features==&lt;br /&gt;
&lt;br /&gt;
*Toxin orbs. The orbs are created from meteoric silver and are covered in pits. They work by drawing in water and trapping the toxins by use of elemental magic. The process can be slow going depending on the amount of toxins and the volume of water needed to cleanse. Once complete the toxins can be drained and the orbs reused.&lt;br /&gt;
&lt;br /&gt;
*Crystal Pylons. The crystal pylons emit a soft blue light that is capable of illuminating small areas like city streets. They pylons use a combination of elemental and weather controlling magic to suppress natural weather effects such as local storms or heat from the sun. They also work as lightning rods to help direct the power of severe lightning storms. With enough pylons their power can potentially activate and provide a protective barrier around the city of Drache. All pylons are powered off the cities tower and local leylines.. two sources so that if one goes down they have a backup source of energy.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Cities]] [[Category: Drache]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=File:WharfDistrictNew.png&amp;diff=10804</id>
		<title>File:WharfDistrictNew.png</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=File:WharfDistrictNew.png&amp;diff=10804"/>
		<updated>2020-06-18T19:48:08Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Updated Wharf District map with legend, Uzzo 2020&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated Wharf District map with legend, Uzzo 2020&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=History_of_Elvendeep&amp;diff=10785</id>
		<title>History of Elvendeep</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=History_of_Elvendeep&amp;diff=10785"/>
		<updated>2020-05-22T04:57:21Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Protected &amp;quot;History of Elvendeep&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ancient History of [[Elvendeep]]=&lt;br /&gt;
Deepish elves are one of the oldest and longest lived races in Siveth. Their collective memory spans millennia with a few ancient texts preserved from hundreds of thousands of years ago. Ancient history is spoken of as legend, but many of the events in fact happened.&lt;br /&gt;
&lt;br /&gt;
==The First City==&lt;br /&gt;
The oldest preserved texts account histories dating back to 200,000BT (Before Tagrana). They mention the Soranion Forest as the cradle of elvish civilization. The first elvish kingdom’s name is lost, but its center is called the First City--the ruins of which can still be found in Elvendeep. Early cultural developments in music, bronzework, and architecture led to a flourishing elven society. Contemporary Deepish elves posthumously call the people who inhabited the First City the Malchuri, after the river along which the ancient kingdom existed. Elves that lived outside the first kingdom retained tribal lifestyles. &lt;br /&gt;
&lt;br /&gt;
By around 100,000 BT, groups of elves began spreading across Siveth. They settled in forested areas such as in the Great Woods, Keulenestra, the Symaru in what is now [[Lonrath]], the [[Elgar Forest]], [[Song Deep]], the Rainbow Elves in what is now [[Elluria]], and the Red Forest on the [[Isles of Myst]]. One group of elves created a subterranean civilization within the [[Korthos Mountains]], in what is now [[Zul Kiras]], and are the ancestors of the [[Vuulari]], [[Bahr]], and [[Gulanadur]] dark elves. Some history of the cities and kingdoms of elves formed outside of the Soranion Forest has vanished.&lt;br /&gt;
&lt;br /&gt;
==Giants and Dragons==&lt;br /&gt;
Primordial Giants and Ancient Dragons are considered legends, but they existed alongside the early elves. The Primordial Giants lived across Veth, and elvish lore says the current mountain ranges are in fact their burial grounds. Elves shared cultural practices such as writing with the giants. Conflicts between the elder races of giants and dragons caused them both to experience severe population declines. Primordial Giants became extinct by 100,000 BT, though a few races can trace their ancestry to them. Only one Ancient Dragon named Arpharizaud still lives in Zul Kiras.&lt;br /&gt;
&lt;br /&gt;
==Conflict with Dark Elves==&lt;br /&gt;
Sometime between 20,000 to 10,000 BT, Vuulari dark elves turned their vengeful gaze to the cradle of elven civilization after being kicked out of the subterranean [[Korthos Mountains | Korthos]] cities. The First City was abandoned due to the destruction though the Vuulari were beaten, and another exodus of elves occurred to farther flung regions of Siveth. The Wild Elves remained in the surrounding Soranion Forest.&lt;br /&gt;
&lt;br /&gt;
Around the same time, magical cataclysms caused the Symari elves in what is now [[Lonrath]] to make a long trek back on foot to the Soranion.&lt;br /&gt;
&lt;br /&gt;
=Recent History of Elvendeep=&lt;br /&gt;
Elvendeep’s recent history is marked by the nation&#039;s foundation and multiple wars with the united orcish clans of Zul Kiras..&lt;br /&gt;
&lt;br /&gt;
==Founding of Elvendeep==&lt;br /&gt;
Another magical cataclysm happened between 8,000 to 5,000 BT that effected the elves that settled in the [[Elgar Forest]]. One group formed [[Mistgrove | Mazewood]] that’s still in the forest. Another group called the Yilcari ventured back to the Soranion.&lt;br /&gt;
&lt;br /&gt;
A growing philosophy related to the magical cataclysms emerged called The Cirdelaene. It proposed that all elves return to the cradle of their first civilization and form a new nation made of all the diverse elven peoples. More elves return to the Soranion, but many refuse to accept the philosophy.&lt;br /&gt;
&lt;br /&gt;
The elves that do conglomerate within the vast Soranion created the confederacy of Elvendeep in 5,000BT. Most of the elves involved were the Yilcari, the Rainbow Elves, and the Symari. Elfspire was built over the ruins of the First City. The new nation is a monarchy, with the King or Queen elected by the nobility from each group of elves--now called the High Elves--that formed the confederacy. The Elite Guard was originally created to protect the monarch but later became Elvendeep’s policing force. Wild Elves remained outside of civilization, but the Order Emissariat was formed as an attempt to bridge relationships between them and the Common and High Elves. Deepish society experienced millennia of relative peace.&lt;br /&gt;
&lt;br /&gt;
==1,000 BT to the Founding of Tagrana==&lt;br /&gt;
&lt;br /&gt;
In the early 700s BT, a large number of refugees flee from west as rint-riding nomads conquer Mingit and Igmerind civilizations. The Igerminds were traditional allies of Elvendeep and were welcomed for a time before they moved on to establish the Kingdom of Beren to the north. The remnant of this event, and of the later acceptance of Berenite refugees, puts an element of human blood in the Deepish Common Elves and continues a long tradition of tolerance.&lt;br /&gt;
&lt;br /&gt;
Elvendeep’s custom is to banish criminals, and a great number of malcontents were sent to the northern side of the Skull Teeth Mountains. A small handful survive the crossing of the treacherous desert and the mountain passes and settle into the Nymrya Vale, founding the tiny and little known elven principality of Nymrya (652 BT). After a fierce war with their exilers, the principality dissipates around 400BT with some elves moving south to become bandits known as the Nimm in the Caern plains--which will eventually become [[Outer Arangoth]].&lt;br /&gt;
&lt;br /&gt;
Orcs to the north align with the last living Ancient Dragon named Arpharizaud. What became known as the Firestorm clan were taught dark magic by the dragon, and they terrorized populations within Beren, Elvendeep, and the Keulenestra Forest.&lt;br /&gt;
&lt;br /&gt;
==First Zul Kiran War==&lt;br /&gt;
Throughout the 100s AT, the orcs of the new United Clans of Zul Kiras destroyed many kingdoms and city-states in what would become the largest golbinoid nation on Siveth. The Kingdom of Beren was the first to be destroyed, and the Igmerinds returned as refugees to Elvendeep.&lt;br /&gt;
&lt;br /&gt;
In 138, Zul Kiras assaults the Great Woods and drives elves back into Elvendeep proper which causes crowding. The provinces are in disarray as they try to find room for the newcomers. The Cirdelaene philosophy is seen as nearing its penultimate conclusion.&lt;br /&gt;
&lt;br /&gt;
Tensions culminated as the First Zul Kiran war from 140-159 AT when orcs reached within 20 miles of Elfspire. The province of Mistwood is annexed by the orcs. The Elven Queen, Allamystrea is slain along with the royal family. Elvendeep is thrown into chaos without any strong candidates to both take the Crown and avoid civil war.&lt;br /&gt;
&lt;br /&gt;
==Second Zul Kiran War==&lt;br /&gt;
A temporary Governor was chosen to fill the role as leader in what’s considered a regency government that has lasted centuries. None within the High Elven nobility attempt to take the throne for themselves.&lt;br /&gt;
&lt;br /&gt;
Mistwood became a battleground as it was reclaimed by Elvendeep in 194 AT through effective guerrilla fighting, but in 212 the province was retaken by the orcs.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, the plains of Caern are given to Arangoth since Elvendeep had abandoned its claim to the desolate territory and let it be overtaken by bandits. An indemnity is paid by Arangoth, which smoothed over relations between the two nations. The area was renamed Outer Arangoth by the Order of the Beady Eye in 305 AT.&lt;br /&gt;
&lt;br /&gt;
The Second Zul Kiran War starts in 316 and ends in 333 AT. Elven victories on the battlefield do not spur unity on the Council floor. The Great Woods was annexed and reclaimed by Elvendeep. Imperialist Councilors appointed a Deepish Margrave to lead the forest and the orcish city of Kadran which is renamed Thunderwood. &lt;br /&gt;
&lt;br /&gt;
==Third Zul Kiran War==&lt;br /&gt;
The new Deepish governor, Sidastrial Frostfall, opposed the re-annexation of the Great Woods, however. He and his supporters staunchly believed in The Cirdelaene philosophy, and a strong centralist and isolationist agenda was put forward by them. Outer provinces were stripped of towns and manors, and wild Sorani elves are given the territory as their own. Spiri elves, which was combined of all the divisions of elves into a whole, moved to the inner portion of the country with the sole remaining city Elfspire at its center. Modern Deepish military and warfare were formalized, which included the Four Columns, mandatory military service, and government control of the economy. Deepish culture became homogeneous at a rapid pace given the centralization around Elfspire.&lt;br /&gt;
&lt;br /&gt;
Mystonian elves joined the Deepish confederacy due to a war with human on the [[Isles of Myst]] in 341 AT. Elvish refugees found homes within Elvendeep, and ties remained strong with those left on the isles.&lt;br /&gt;
&lt;br /&gt;
The Third Zul Kiran War resulted in the death of the Deepish Margrave, the return of the Great Woods to orcish control, and the confirmation of Elvendeep’s isolationism. Sidastrial’s approach to war proved successful at keeping the orcs out of the inner provinces, and any notions of reclaiming provinces lost to orcish invaders were abandoned.&lt;br /&gt;
&lt;br /&gt;
==Fourth Zul Kiran War==&lt;br /&gt;
The Fourth Zul Kiran War was more of a stalemate between two immovable forces. Both countries were weakened and left for the worse over the battles that lasted from 441 to 459 AT. Fears of yet another war were an important motivation of political decisions going forward.&lt;br /&gt;
&lt;br /&gt;
During the last few years of war, the High Elves choose a liberal governor named Arton Mistwood in the hopes that it would change their fortunes. Arton is married to a human, and his neice Laerdra is a half-dark elf. Both Arton and his wife--the Arangothian griffon-rider Sora Mistwood--are considered war heroes, but that was not enough to prevent his assassination by conservative High Elves.&lt;br /&gt;
&lt;br /&gt;
==The First Deepish Civil War==&lt;br /&gt;
Despite Governor Mistwood being assassinated over his liberal policies, enough High Elves still wanted progressive change. Topaz Silverbow, a former denizen of Drache and officer of its guard, became governor based on a more radically liberal platform. His first policy was to settle reformed dark elf refugees in Elvendeep, which caused backlash and controversy.&lt;br /&gt;
&lt;br /&gt;
The First Deepish Civil War broke out in 470 AT when several generals attempted to secede from the nation. Peace was only negotiated so Elvendeep could participate in the International Grubball Championships that same year.&lt;br /&gt;
&lt;br /&gt;
==The Second Deepish Civil War==&lt;br /&gt;
The International Grubball Championships did not cause a sustainable peace. since Governor Silverbow was keen on making policy decisions that angered the population. Issues with the dark elf refugees were unresolved, and Elvendeep was turned into a protectorate of Arangoth in 471 AT. Arangoth’s then King Arlok governed the area with a light hand, and in return gave a pledge to give Elvendeep full military support should the orcs invade again. The decision still caused harsh divisions within the Councils and among the commoners.&lt;br /&gt;
&lt;br /&gt;
Fighting ensued and lasted for months. Elves from abroad returned home to fight. King Arlok was persuaded not to intervene. Governor Silverbow’s side was victories, but he nonetheless resigned. Dark elves were--and still are--blamed for fomenting the divisions and strife for their own ends. &lt;br /&gt;
&lt;br /&gt;
The governor elected in 472 AT quietly swept many of Silverbow’s reforms and policies under the rug. Dark elves were once again forbidden from entering the Soranion.&lt;br /&gt;
&lt;br /&gt;
==A Sovereign Nation Once Again==&lt;br /&gt;
The [[Arangothian Civil War]] led to the defeat of the northern rule of Leptatarna in 487 AT. Among the changes caused by this civil war was the reinstatement of Elvendeep as a sovereign nation.&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Old_History_of_Elvendeep&amp;diff=10784</id>
		<title>Old History of Elvendeep</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Old_History_of_Elvendeep&amp;diff=10784"/>
		<updated>2020-05-22T04:56:47Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
The long-lived elves have a memory far longer than most of the other peoples of the world, but even their earliest origins are lost in mists of time. The earliest origins of the elves is the realm of myth and conjecture, debated endlessly by scholars both elven and non-elven. The religion of the elves is equally ancient, practiced long before any of Elvendeep&#039;s present neighbors ever existed. &lt;br /&gt;
&lt;br /&gt;
=Earliest History: Conjecture=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(All according to Elvendeepish history, some more ancient accounts are disputed by scholars of other elven nations and other races. The most ancient information is mostly from myth, oral history passed down in tales and song, and a handful of scattered documents. Even for the elves, very few clear records have survived past the last few millennia)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==200,000+ BT&amp;lt;ref name=&amp;quot;BT&amp;quot; /&amp;gt;== &lt;br /&gt;
&lt;br /&gt;
*Elves create the world&#039;s first civilization in the heart of the Soranion Woods. The kingdom&#039;s name is lost, but its centre is The First City, ruins of which are very scarce but can still be found in Elvendeep. It sustains itself not through farming, but through magic-aided orchards that are nearly impossible to tell from non-cultivated forest. The Deepish commonly call these people the Malchuri, after the river, but this is almost certainly a posthumous name rather than one from the kingdom itself. Some elves retain their tribal lifestyle.&lt;br /&gt;
&lt;br /&gt;
*Although all races have been created, most live like beasts in primitive societies. Dragons are reasonably advanced, but prefer solitude and thus have no civilized knowledge.&lt;br /&gt;
&lt;br /&gt;
*Elves teach dragons and the shrinking population of Primordial Giants the art of writing and simple tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==200,000 - 100,000 BT==&lt;br /&gt;
*According to a comparison of partly-translated stone inscriptions, The Third Elder race, the Primordial Giants of Kayern (Modern Outer Arangoth, Ruthmarna, parts of Zul Kiras, and Rondis), die out roughly during this period and are largely forgotten. Most of the inland mountains, said by the tales to be their burial mounds, stand as testament to their existence.&lt;br /&gt;
&lt;br /&gt;
*Elves begin to spread out over the lands of Arangoth and beyond. They shy away from dangerous open places, such as the plains of the west and the deserts of the north. Elven nations or provinces (none are very sure which) are founded in the Great Woods (in what is now Zul Kiras), Keulenestra (in what is now Leturia), Elgar, Songdeep ( in what is now Arangoth), The Symaru (a forest in what is now the plains of Thontaran) and the Rainbow Woods (in what is now Elluria, largely gone). As the &#039;Deepish tell it (other elves often disagree), elven mariners in hide-hulled boats also find their way to the Red Forest on the Isles of Myst, to the Alesian continent, and to all other landmasses boasting elvish populations. Over time, many wandering elves find their way into the ever-migrating Aran Wood, and develop an amazonian culture in this mystic forest. There are very likely other large elven colonies (for presumably, all elven peoples originated in this migration) but these few are confirmed through common knowledge of the world. It is not known to what extent they were connected, whether by a common King or looser ties.&lt;br /&gt;
&lt;br /&gt;
*Much of these continental elvendoms&#039; histories have not survived, but it is clear that they were nearly unanimously created deep in woods, where elves felt most comfortable, knew how to survive (farming was not known to them), and were protected from a harsh primeval world. Relations with dragons were not always pleasant. Most of these woods had large rivers running through them, and these are what were used for transportation both within the woods and without. It is believed that these are the elves who built the Grand Canal through Aslar, among other mysterious ancient wonders. Only a few tablets and inscriptions survive, however, so even the long memory of the elves can only assume.&lt;br /&gt;
&lt;br /&gt;
==100,000-10,000 BT==&lt;br /&gt;
&lt;br /&gt;
*From the material record, Elven civilization flourishes with simple advances in music, art, bronzework, and architecture. It is still far from as advanced as those civilizations of today, however. Unfortunately it is still quite mysterious, as the destructive wars of the majority of the time seem to erased much of the material and traditional record.&lt;br /&gt;
&lt;br /&gt;
*Without the Giants&#039; lands between them, elves and dragons begin to encroach more and more on each other’s territory and begin to war on one another. Inscriptions speak of long and devastating Dragon-Elf wars, often lasting centuries and broken only by temporary peace. Sages believe that magic reaches such heights of power and desperation for advantage during this time that it begins to unlock unholy arts - such as necromancy and demonic conjury. Many of the great forests of the continent shrink severely as a result of these wars. They are also blamed for the small populations of both dragons and elves today, which is thought as the primary reasons for the subsiding of these wars.&lt;br /&gt;
&lt;br /&gt;
*For unknown reasons, possibly relating to the Dragon wars, The First City is abandoned, though a population of tribal Wild Elves stay in the Soranion, continuing to inhabit the forest to this day. No records survive to tell of the Malchuri&#039;s last days. Oral history among the elves of the Keulenestra say that the lineage of the ElfKing descends through them, and that Keulenestra was the later capital of a panelven Empire.&lt;br /&gt;
&lt;br /&gt;
*The Elven civilization of Symaru, in what is now Thontaran, is destroyed during the last throes of the Dragon wars. Its surviving inhabitants flee underground using elemental spells. Thus begins the long trek of the pale Symari, who spend thousands of years tunnelling beneath the surface to reach the safety of the west and their fellow elves. They would later join the Confederacy of Elvendeep, and their taste for shallow digging (certainly not as deep as the underdark) would make them the miners of the fair folk and inveterate enemies of the dark elves. The Symari woods of Thontaran never grow back and even today the area is prairie.&lt;br /&gt;
&lt;br /&gt;
*Once the dragon wars begin to subside, some brave elves choose to venture out of their protective forests, both to the south by sea and the north by rint and horse. Those northern-bound would beget the Khalar elves, who are almost indistinguishable from the human Khalars themselves nowadays.&lt;br /&gt;
&lt;br /&gt;
*Dwarves begin to create their own rock-bound civilizations with knowledge of language and organization learned from the elves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==10,000-5,000 BT==&lt;br /&gt;
&lt;br /&gt;
*In the far east and far west, humans invent agriculture and begin to create their own small civilizations, now forgotten. This occurs primarily in the plains of the west (what is now Leturia and Griffon&#039;s Aerie), and the east (In what is now Tyranor and Teldanar). Wild humans are found throughout the world, but as the elves hold the midland forests, dwarves and orcs the mountains, and the dragons the far north, there are few other places than open plains for human kingdoms to grow strong.&lt;br /&gt;
&lt;br /&gt;
*Beset by growing populations of goblinoids, humans, dwarves, elves must further face the dark legacy of necromancy in increasingly frequent hordes of undead, and the strikes of the bold dark elves tunnelling up from their subterranean homes.&lt;br /&gt;
&lt;br /&gt;
*To further detriment, the Elven civilization of Elgaria is struck by disaster as their woodland home erupts in darkness and evil - perhaps released by tampering with evil magics. The majority retreat, but some stay, creating the community of Mazewood. Those who leave are known as the Yilcari.&lt;br /&gt;
&lt;br /&gt;
Initially the evil is concentrated on the Black Lagoon, the centre of Elgar and the elven civilization. Later the human Limbri and Akman peoples (ancestors of the Rondissians) would tame much of the surrounding area. Once they were driven off by human migratory patterns in the second millenium Before Tagrana and the majority of the elves had left, the forest regrows as the corrupted mass known today.&lt;br /&gt;
&lt;br /&gt;
*As these dangers increase, a growing philosophy, in the form of a song called The Cirdelaene, takes root among the local elvendoms. This philosophy proposes that all elves return to the forest of their first civilization and form a new nation made up of all the diverse elven peoples. Elves begin bleeding back slowly to the Soranion over time. This is not necessarily a retreat, but a unification movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History of Elvendeep=&lt;br /&gt;
&lt;br /&gt;
==5,000-1,000 BT==&lt;br /&gt;
&lt;br /&gt;
*The fledgling confederacy of Elvendeep is founded by a union of Elven peoples - primarily the Yilcari Elves, the Rainbow Elves, the Symari, and the Soranion wild elf population. The nation is a patchwork of territories, provinces and cities, but the ethnically diverse capital Elfspire is risen up around a tall tower, a wonder of architecture. Elvendeep is a monarchy, but the King or Queen is elected by a Council of &#039;High&#039; elves (originally the nobility from each of the separate peoples) who must also approve many of the Monarch&#039;s decisions. During its early years, Elvendeep is considerably more isolationist than it would later become. (It is at this point that this timeline passes fully from conjecture to recorded history)&lt;br /&gt;
&lt;br /&gt;
*The Order Emissariat is founded in an attempt to better relations between the Wild and Civilized strains of elfkind and utilize both their strengths. The Elite Guard is also formed at this time, but originally serves only as the personal guard of the Elven Monarch. Later it would take on the role of Elfspire&#039;s policing force.&lt;br /&gt;
&lt;br /&gt;
*The Rainbow Woods are mostly abandoned. The growth of Southland human kingdoms obliterates the majority of the once great forest. Only a remnant of old growth is left at the source of the Rainbow River, though this is itself a vast forest.&lt;br /&gt;
&lt;br /&gt;
*Many elves refuse The Cirdelaene and stay where they are. The small community of Mazewood in Elgar, the Elves of Keulenestra in Vallaria (who are very close, and interrelated to, the noble Igmerinds), the Khalar Elves, and, most notably, the Elves of the Great Woods in the north. Some relationships dim to the point of disdain, such as that of Mazewood with Elvendeep, but those with The Great Woods and Keulenestra are strong.&lt;br /&gt;
&lt;br /&gt;
*Even as elves begin to unify, their ancient enemies the dragons begin to do the same in the far north, the region known as the Salt Desert. A terrible swarm descends and drives the human inhabitants of a northern civilization south after many terrible battles. These humans found Vallaria, a loose collection of city-states further south, where Griffon&#039;s Aerie is today, but dragon raids into the south prevent any Vallarian centralization and hound the new nation of Elvendeep.&lt;br /&gt;
&lt;br /&gt;
*Bronze gives way to Steel, but even in elvish histories there are conflicting accounts of its development. Some theories credit the dwarves, others the elves. It is still a bone of contention between the two races, just as bronze is between elves and humans. Common human legend has it that the Igmerinds were the first to use bronze. The elves, of course, insist that their close Igmerind allies simply obtained the ages-old knowledge from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1,000 BT to the Founding of Tagrana==&lt;br /&gt;
&lt;br /&gt;
*(ca. 720 BT) A great number of Igmerinds and Keulenestra Elves flee east from the influx of Rint-mounted western nomads which had previously destroyed the Igmerind Kingdom. The Keulenestra refugees join Elvendeep. The Igmerinds make a place for themselves in Vallaria, but later many migrate onwards from there due to disagreements. Traditional allies, they are welcome in Elvendeep and live there for a time before moving on to the north, creating the now destroyed kingdom of Beren and other fallen nations. Some move east and interbreed with the primitive Goxal, founding Arangoth. The remnant of this event, and of the later acceptance of Berenite refugees, puts an element of human blood in the Deepish Common Elves and continues a long tradition of tolerance.&lt;br /&gt;
&lt;br /&gt;
*According to custom, Elvendeep banishes a great number of criminals to the far northern desert bowl on the northern side of the Skull Teeth Mountains. A small handful survive the crossing of the treacherous desert and the mountain passes and settle into the Nymrya Vale, founding the tiny and little known elven principality of Nymrya (652 BT). After a fierce war with their exilers, the principality dissipates around 400BT, with some elves moving south to become those bandits in Outer Arangoth known as the Nimm.&lt;br /&gt;
&lt;br /&gt;
*For unknown reasons dragon swarms in the south decline and retreat further north once more. Some legends allege that the unknown cause of unity among the dragons had broken down, and they began to fight among themselves. The losers were presumably either slain or driven away to seek a new domain elsewhere. At least one dragon, the great and ancient Arpharizaud stays to terrorize the populations of the south, including Elvendeep, Beren and Keulenestra. He takes the orcs of the Xaad Mountains as his allies and teaches them terrible magics. These orcs would become the Firestorm clan of Zul Kiras. The Deepish today refer to Arpharizaud as *The* Dragon, seeing few to compare with his ancient kind in today&#039;s southlands. (ca. 558 BT)&lt;br /&gt;
&lt;br /&gt;
*Those elves left in the Keulenestra Forest are enslaved by the Leturians, a tailed human people from the north who conquer the remnants of the Igmerind and Mingit Kingdoms. Over the centuries the Keulenestri adopt much of Leturian culture, and come to be known as the Mikeul. Leturia, meanwhile, wars fiercely with Elvendeep for a number of years across the Thunder River, north of Vallaria/Griffon&#039;s Aerie.&lt;br /&gt;
&lt;br /&gt;
*Griffons take over Vallaria, an elven ally, and much of Leturia, largely ending the Leturian threat but replacing it with an even deadlier one (312BT). These griffons, who rename their new country Griffon&#039;s Aerie, are powerful, intelligent creatures who can shapeshift to human form. Their military is feared and respected throughout the continent. They also war on Elvendeep for centuries, but in their wake the Mikeul gain a sort of independence, though they send Leturia tribute every year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Last Five Hundered Years=&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;78-82&#039;&#039;&#039; (After the Founding of Tagrana) The Griffons continue to war on Elvendeep, prompting closer relations with their human neighbours for aid. In the most recent war, King Karos&#039; grand army is finally defeated by an Arangothian-Elvendeepish alliance. Although the elves of the Deep have always had a fondness for their human neighbours, this alliance cements a particular bond between Arangoth and Elvendeep and the two nations have been quite fraternal ever since.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;109&#039;&#039; The new United Clans of Zul Kiras, a terrible collection of orcish clans, destroy Beren, an Igmerind Kingdom, marking the beginning of their destructive influence on the world stage and sending some Berenite refugees south to Elvendeep. Their interbred descendants live there still, as the nation has never had much of a problem with human blood, and the Igmerinds are said to be part elvish from long ago anyway.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;138&#039;&#039;&#039; Zul Kiras assaults the Great Woods, driving the &#039;penultimate&#039; great Elven kingdom to retreat back to the &#039;Deep. Elvendeep is crowded with the near ultimate manifestation of the Cirdelaene, and its provinces are in disarray as they try to find room for the newcomers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;140-159&#039;&#039;&#039; First Zul Kiran War. Orcs reach within twenty miles of Elfspire. The Mistwood province is annexed to Zul Kiras. The Elven Queen, Allamystrea is slain along with the royal family. Lacking any candidate strong enough to take the Crown without sparking civil war, Elvendeep is thrown into chaos.&lt;br /&gt;
&lt;br /&gt;
Eventually, the nation chooses a temporary Governor to fill the vacant role. Ever after, the ruling high elves have elected a Governor every few years from among their number to serve as ruler (a situation best referred to as an Oligarchy or Regency, as it is a number of high nobles sharing power amongst themselves rather than any sort of democracy). None have thus far attempted to seize power and crown themselves. Many governors over the past few centuries, including such great elves as Sidastriel Frostfall and Arton Mistwood, have been from among those original aspirants to the throne.&lt;br /&gt;
&lt;br /&gt;
The Mikeul secretly send military and magical ‘advisors’ to the aid of Elvendeep, but maintain neutrality, protected as they are behind Leturia&#039;s borders. Zul Kiras avoids encroaching on those borders, not wishing to engage in more than one conflict at once.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;194&#039;&#039;&#039;: Remaining elves in the province of Mistwood successfully revolt and declare it a part of Elvendeep again. Important lessons are learned as to the effectiveness of such guerilla fighting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;212&#039;&#039;&#039;: Mistwood once again subjugated to Orcish rule&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;304-305&#039;&#039;&#039;: The plains of Caern are carved into the new province of Outer Arangoth by that nation&#039;s Order of the Beady Eye. The rampant banditry in the area, and its desolate nature makes the area unimportant to Elvendeep, its absentee owner. Because they nominally hold title to the area, an indemnity paid by Arangoth smoothes relations and the elves give up the area without much fuss.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;316-333&#039;&#039;&#039;: Second Zul Kiran War. Great elven victories on the battlefield are not matched by unity on the Council floor. As such, two independent agendas are set forth from two different sections of the government.&lt;br /&gt;
&lt;br /&gt;
The Great Woods are annexed by Elvendeep, and the city of Kadran named Thunderwood. A Deepish Margrave (Marchlord) is appointed in charge of the city and the forest by the &#039;Imperialist&#039; Councilors. Their belief is that Zul Kiras must be held in an iron grip lest it rise again to threaten the Soranion. The Margrave, however, is hard-pressed to deal with continuous Onyx Viper orcish raids.&lt;br /&gt;
&lt;br /&gt;
Opposed to the occupation of the Great Woods, the new Elven Governor Sidastriel Frostfall and his supporters put forth a strong centralist and isolationist agenda. Elvendeep abandons nearly all traces of the previous provincial divisions, creating instead two territories. The first, the outer 80%, is stripped of all towns and manors and given, in what has been called &#039;Sidastriel&#039;s Gift,&#039; to the various tribes of &#039;Sorani&#039; wild elves (primarily preDeepish and Great Woods sylvan elves). The inner portion, centred around the sole remaining city of Elfspire, is redivided among the &#039;Spiri&#039; (Rainbow, Yilcari, Black Woods, Nestri, Symari and soon, Mystonian). The modern way of elvish war, including the Four Columns, mandatory military service, and government control of the economy is formalized. By this point, Deepish culture is becoming more solidly integrated and homogenous, and the concentration in Elfspire speeds this along.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;341-408&#039;&#039;&#039;: During this period, many Mystonian Elves migrate to Elvendeep, joining the Confederacy. A war between the Mystonian elves and human invaders, led by Thalanthus Nypin, ends in 341 with the elves ceding much of their lands to the humans. Many refugees without homes in the reduced elven domain, as well as those bitter over the surrender find their way North across the sea to the Soranion. Elvendeep maintains strong ties to those left on the Isles, and many there take up the Deepish religion.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;380-387&#039;&#039;&#039;: Third Zul Kiran War. Boundaries returned to original positions. The Deepish Margrave is slain and Thunderwood overrun. Elvendeep&#039;s Isolationist stance is confirmed and the Imperialists defeated politically. Sidastriel’s approach to war proves successful in holding off the Zul Kirans from reaching the inner provinces.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;441-459&#039;&#039;&#039;: Fourth Zul Kiran War. Once again, boundaries remain as they were at the beginning and both nations are severely weakened. Elven fear at another war will become a strong political force in the near future.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;454-469&#039;&#039;&#039;: In the last few years of the war, the battle-weary High elves choose as governor Arton Mistwood, a staunch liberal, hoping for a change in their fortunes. Not only is Arton married to a human, but in his House is a half-dark elf, his niece Laerdra. Both Arton and his wife, the Arangothian griffon-rider Sora Mistwood are decorated war heroes, but the controversial Governor&#039;s changes offend the more conservative High Elves to the extent that he is assassinated. His reforms, however, seem to be supported by the majority of the Noble elves and after a short hiatus, another proponent of change is chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;469&#039;&#039;&#039;: Topaz Silverbow, former denizen of Drache and officer of its Royal Guard, becomes Governor of Elvendeep on an even more radically liberal platform. With great support in the Elite Guard and a number of Councilors, he overcomes the opposition of the more cautious members of the High Council. His reforms embroil the nation in controversy, starting with his decision to begin to settle &#039;reformed&#039; dark elvish refugees in Elvendeep.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;470&#039;&#039;&#039;: Elvendeep breaks out in its first Civil War, as rogue generals attempt to secede. A peace is negotiated only to allow Elvendeep to participate in the 470 International Grubball championships for the honour of the nation as a whole. Silverbow does not cease his radical policies, and the peace doesn&#039;t last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;471&#039;&#039;&#039;: In a move thought to result from fears of the startlingly quick revival of Zul Kiras and its aggressive moves on the international scene, Governor Topaz Silverbow makes his second highly controversial decision. The former Arangothian citizen negotiates Elvendeep&#039;s entry into Arangoth as a Crown Protectorate, giving up its sovereignty in exchange for guaranteed support should another war begin. Arlok has governed with a very light hand ever since, but even today the move is still debated fiercely in the Councils and unpopular among the commoners.&lt;br /&gt;
&lt;br /&gt;
The Second Elvendeepish Civil War begins soon afterwards. Its roots are traced to the unresolved issues of the first: Governor Silverbow&#039;s controversial acceptance of dark elvish refugees; and in his placing the nation under the sovereignty of Arangoth. Rogue Deepish Council members ally with the discontent Generals and take the capital and sole city, Elfspire. Both sides accuse the other of being aided by Dark Elves. Many Drache-based elves return to their homeland to fight. Asking their new sovereign Arlok not to interfere with his province&#039;s troubles, the liberal Silverbow/Mistwood faction, representing the chosen government, is eventually victorious after months of warfare. Governor Topaz Silverbow resigns afterwards. Dark elves are popularly blamed for inciting the war for their own ends.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;472&#039;&#039;&#039;: Under a new, more moderate Governor, some of Silverbow&#039;s changes are quietly swept under the rug. Though Silverbow is not despised outright (some still call him Dark-elf friend, and the phrase &#039;The Follies of Silverbow&#039; is growing more common), dark elves are once again forbidden from entering the Soranion. Rumours stir that the secession of Elvendeep from Arangoth is on this new Governor&#039;s agenda. Others say he plans to request a summit to gain Leturian, Griffon and Khalar aid should a Fifth Zul Kiran war break out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;487&#039;&#039;&#039;-present: With the [[Crownlands|Leptatarna]] defeat in the [[Arangothian Civil War]] Elvendeep ceased to be a protectorate state of [[Arangoth]], and is now a sovereign nation unto its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BT&amp;quot;&amp;gt;Before the founding of Tagrana, the point at which the Arangothian calendar begins.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Template:Navbox_Bestiary&amp;diff=10764</id>
		<title>Template:Navbox Bestiary</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Template:Navbox_Bestiary&amp;diff=10764"/>
		<updated>2020-05-18T00:13:08Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Bestiary&lt;br /&gt;
| bodystyle  = width: 75%; vertical-align: middle;&lt;br /&gt;
| titlestyle = background: #C3C3C3; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| abovestyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| groupstyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| belowstyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
| navbar     = plain&lt;br /&gt;
| state      = uncollapsed&lt;br /&gt;
&lt;br /&gt;
| title      = Bestiary&lt;br /&gt;
| above      = &#039;&#039;&#039;This article is one of several about the notable fauna of [[Siveth]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| group1     = Amphibians&lt;br /&gt;
| list1      = [[Black Throated Treefrog]] - [[Dartscales]] - [[Kitchen Salamander]] - [[Marine Toad]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Birds&lt;br /&gt;
| list2      = [[Ghost Eagle]] - [[Swift Talon|Giant Eagle]] - [[Giant Hummingbird]] - [[Goat_Island#Notable_Wildlife|Giant Owl]] - [[Gloom Owl]] - [[Kokomahs Bird]] - [[Milipin]] - [[Red Hawk]] - [[Roc]] - [[Schikukao]] - [[Zhenkau Falcon]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Fish&lt;br /&gt;
| list3      = [[Fang-toothed Screamfish]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Insects&lt;br /&gt;
| list4      = [[Mwayambi#The_Vampires|Blood Worm]] - [[Drachean Wharf Roach]] - [[Goliath Scorpion]] - [[Hiranblas]] - [[Hu Schiwei]] - [[Jade Beetle]] - [[Octidebs]] - [[Tree Spider]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Mammals&lt;br /&gt;
| list5      = [[Amber Bear]] - [[Amur Tiger]] - [[Black Lion]] - [[Desert-Skritter]] - [[Dire Sheep]] - [[Gobber]] - [[Great Wolf]] - [[Grey Bison]] - [[Gyrchin]] - [[Hlindar]] - [[Kahlahra|Khalar Horse]] - [[Kuut&#039;tha]] - [[Mwayambian Wildcat]] - [[Night Panther]] - [[RamsHorn Deer]] - [[Rint]] - [[Sand Bear]] - [[Shadow Bat]] - [[Sresar Vale Moorhound]] - [[Thontaran Horse]] - [[Vampiric Glider]] - [[Woolly Camel]] - [[Woolly Mammoths]]&lt;br /&gt;
&lt;br /&gt;
| group6    = Semi-Mammals&lt;br /&gt;
| list6     = [[Koagle]] - [[Hippogriff]] - [[Lesser Griffon]]&lt;br /&gt;
&lt;br /&gt;
| group7     = Reptiles&lt;br /&gt;
| list7      = [[Autumn Snake]] - [[Crowned Serpent]] - [[Kaas Ripper]] - [[Kargaan Raptor]] - [[Thamno Snake]]&lt;br /&gt;
&lt;br /&gt;
| group8    = Semi-Reptiles&lt;br /&gt;
| list8     = [[Drake]] - [[Dà Gui]] - [[Drakontos]] - [[Wyvern]]&lt;br /&gt;
&lt;br /&gt;
| below      = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category: Navboxes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Kitchen_Salamander&amp;diff=10763</id>
		<title>Kitchen Salamander</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Kitchen_Salamander&amp;diff=10763"/>
		<updated>2020-05-18T00:10:57Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Bestiary&lt;br /&gt;
&lt;br /&gt;
| common_name             = Kitchen Salamandar&lt;br /&gt;
| image                   = Kitchensalamander.jpg&lt;br /&gt;
| alt                     = A male salamander emits warm flames&lt;br /&gt;
| other_names             = Fareedah Sand Dragon, Sahalianar &lt;br /&gt;
| natural_habitat         = [[Najjir#The_Crystal_Frontier|Fareedah Desert]]&lt;br /&gt;
| classification          = Reptile&lt;br /&gt;
| average_size            = 7-12” &lt;br /&gt;
| average_weight          = 0.60-0.70 ounces&lt;br /&gt;
| coloring                = A deep purple with golden speckles&lt;br /&gt;
| distinguishing_features = Emits heat from the golden markings on its body.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
A small creature, the Fareedah Sand Dragon (known to the [[Najjir]] as Sahalianar and among the Arangothians as a Kitchen Salamandar) has gained popularity since it was first brought to Drache by Najjir tribesmen around 478AT.&lt;br /&gt;
 &lt;br /&gt;
At maturity, males and females are indistinguishable, both deep purple with numerous golden speckles and markings which emit heat. &lt;br /&gt;
   &lt;br /&gt;
Dissection of the salamander revealed two digestive systems, one which burns fuels to provide continuous heat, while the other digests organisms for sustenance. Experimentation has revealed that the two are not linked - the lizard will die if not fed with a regular diet of insects and occasionally fruit, as well as fuels such as coal or charcoal shavings. The species seems particularly fond of hay as a source of fuel.  &lt;br /&gt;
&lt;br /&gt;
=Habitat=&lt;br /&gt;
The reptile is native to the Fareedah Desert, where predation on the little lizards by smaller relatives of the Goliath Scorpion is thought to have caused the evolution of its protective emission of heat.&lt;br /&gt;
&lt;br /&gt;
In the wild they digest dead silica from the crystal formations in the Fareedah Desert as their main source of fuel, living in colonies of between 20 to 30 adults among the crystal formations.     &lt;br /&gt;
&lt;br /&gt;
=Breeding Habits=&lt;br /&gt;
During breeding season, which occurs during the coldest months of the year, males will consume vast amounts of fuel - enough to ignite flames from the golden speckles on their heads. The larger and hotter the flame, the more likely it is that a female will choose them. &lt;br /&gt;
&lt;br /&gt;
Once breeding has taken place, unlike most reptiles, the ovoviviparous Sahalianar will dig a nest in the sand where the female incubates her eggs internally while the male brings her both fuel and food. &lt;br /&gt;
Hatchlings emerge from their mother completely purple and almost translucent. As they mature, their skin thickens, darkens, and the gold markings begin to appear. Both adults will care for the young until their first gold markings begin to appear, presumably once the second digestive system is fully developed. &lt;br /&gt;
&lt;br /&gt;
=Other Characteristics=&lt;br /&gt;
The little lizard is extremely social and appears quite intelligent, making excellent and helpful pets. Used by the Najiir for years as a source of heat, Arangonthians are becoming increasingly fond of the Kitchen Salamander - replacing cooking fires with small colonies of the little creatures, which require very little in the way of care. &lt;br /&gt;
&lt;br /&gt;
Escaped salamanders have been known to set stables on fire during breeding season, and so care should be taken to make sure they remain in their stove boxes. &lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Kitchen_Salamander&amp;diff=10762</id>
		<title>Kitchen Salamander</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Kitchen_Salamander&amp;diff=10762"/>
		<updated>2020-05-18T00:09:07Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Bestiary&lt;br /&gt;
&lt;br /&gt;
| common_name             = Kitchen Salamandar&lt;br /&gt;
| image                   = Kitchensalamander.jpg&lt;br /&gt;
| alt                     = A male salamander emits warm flames&lt;br /&gt;
| other_names             = Fareedah Sand Dragon, Sahalianar &lt;br /&gt;
| natural_habitat         = Fareedah Desert&lt;br /&gt;
| classification          = Reptile&lt;br /&gt;
| average_size            = 7-12” &lt;br /&gt;
| average_weight          = 0.60-0.70 ounces&lt;br /&gt;
| coloring                = A deep purple with golden speckles&lt;br /&gt;
| distinguishing_features = Emits heat from the golden markings on its body.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
A small creature, the Fareedah Sand Dragon (known to the Najjir as Sahalianar and among the Arangothians as a Kitchen Salamandar) has gained popularity since it was first brought to Drache by Najjir tribesmen around 478AT.&lt;br /&gt;
 &lt;br /&gt;
At maturity, males and females are indistinguishable, both deep purple with numerous golden speckles and markings which emit heat. &lt;br /&gt;
   &lt;br /&gt;
Dissection of the salamander revealed two digestive systems, one which burns fuels to provide continuous heat, while the other digests organisms for sustenance. Experimentation has revealed that the two are not linked - the lizard will die if not fed with a regular diet of insects and occasionally fruit, as well as fuels such as coal or charcoal shavings. The species seems particularly fond of hay as a source of fuel.  &lt;br /&gt;
&lt;br /&gt;
=Habitat=&lt;br /&gt;
The reptile is native to the Fareedah Desert, where predation on the little lizards by smaller relatives of the Goliath Scorpion is thought to have caused the evolution of its protective emission of heat.&lt;br /&gt;
&lt;br /&gt;
In the wild they digest dead silica from the crystal formations in the Fareedah Desert as their main source of fuel, living in colonies of between 20 to 30 adults among the crystal formations.     &lt;br /&gt;
&lt;br /&gt;
=Breeding Habits=&lt;br /&gt;
During breeding season, which occurs during the coldest months of the year, males will consume vast amounts of fuel - enough to ignite flames from the golden speckles on their heads. The larger and hotter the flame, the more likely it is that a female will choose them. &lt;br /&gt;
&lt;br /&gt;
Once breeding has taken place, unlike most reptiles, the ovoviviparous Sahalianar will dig a nest in the sand where the female incubates her eggs internally while the male brings her both fuel and food. &lt;br /&gt;
Hatchlings emerge from their mother completely purple and almost translucent. As they mature, their skin thickens, darkens, and the gold markings begin to appear. Both adults will care for the young until their first gold markings begin to appear, presumably once the second digestive system is fully developed. &lt;br /&gt;
&lt;br /&gt;
=Other Characteristics=&lt;br /&gt;
The little lizard is extremely social and appears quite intelligent, making excellent and helpful pets. Used by the Najiir for years as a source of heat, Arangonthians are becoming increasingly fond of the Kitchen Salamander - replacing cooking fires with small colonies of the little creatures, which require very little in the way of care. &lt;br /&gt;
&lt;br /&gt;
Escaped salamanders have been known to set stables on fire during breeding season, and so care should be taken to make sure they remain in their stove boxes. &lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Kitchen_Salamander&amp;diff=10761</id>
		<title>Kitchen Salamander</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Kitchen_Salamander&amp;diff=10761"/>
		<updated>2020-05-18T00:08:45Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Created page with &amp;quot;{{Infobox Bestiary  | common_name             = Kitchen Salamandar | image                   = Kitchensalamander.jpg | alt                     = A male salamander emits warm f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Bestiary&lt;br /&gt;
&lt;br /&gt;
| common_name             = Kitchen Salamandar&lt;br /&gt;
| image                   = Kitchensalamander.jpg&lt;br /&gt;
| alt                     = A male salamander emits warm flames&lt;br /&gt;
| other_names             = Fareedah Sand Dragon, Sahalianar &lt;br /&gt;
| natural_habitat         = Fareedah Desert&lt;br /&gt;
| classification          = Reptile&lt;br /&gt;
| average_size            = 7-12” &lt;br /&gt;
| average_weight          = 0.60-0.70ounces&lt;br /&gt;
| coloring                = A deep purple with golden speckles&lt;br /&gt;
| distinguishing_features = Emits heat from the golden markings on its body.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
A small creature, the Fareedah Sand Dragon (known to the Najjir as Sahalianar and among the Arangothians as a Kitchen Salamandar) has gained popularity since it was first brought to Drache by Najjir tribesmen around 478AT.&lt;br /&gt;
 &lt;br /&gt;
At maturity, males and females are indistinguishable, both deep purple with numerous golden speckles and markings which emit heat. &lt;br /&gt;
   &lt;br /&gt;
Dissection of the salamander revealed two digestive systems, one which burns fuels to provide continuous heat, while the other digests organisms for sustenance. Experimentation has revealed that the two are not linked - the lizard will die if not fed with a regular diet of insects and occasionally fruit, as well as fuels such as coal or charcoal shavings. The species seems particularly fond of hay as a source of fuel.  &lt;br /&gt;
&lt;br /&gt;
=Habitat=&lt;br /&gt;
The reptile is native to the Fareedah Desert, where predation on the little lizards by smaller relatives of the Goliath Scorpion is thought to have caused the evolution of its protective emission of heat.&lt;br /&gt;
&lt;br /&gt;
In the wild they digest dead silica from the crystal formations in the Fareedah Desert as their main source of fuel, living in colonies of between 20 to 30 adults among the crystal formations.     &lt;br /&gt;
&lt;br /&gt;
=Breeding Habits=&lt;br /&gt;
During breeding season, which occurs during the coldest months of the year, males will consume vast amounts of fuel - enough to ignite flames from the golden speckles on their heads. The larger and hotter the flame, the more likely it is that a female will choose them. &lt;br /&gt;
&lt;br /&gt;
Once breeding has taken place, unlike most reptiles, the ovoviviparous Sahalianar will dig a nest in the sand where the female incubates her eggs internally while the male brings her both fuel and food. &lt;br /&gt;
Hatchlings emerge from their mother completely purple and almost translucent. As they mature, their skin thickens, darkens, and the gold markings begin to appear. Both adults will care for the young until their first gold markings begin to appear, presumably once the second digestive system is fully developed. &lt;br /&gt;
&lt;br /&gt;
=Other Characteristics=&lt;br /&gt;
The little lizard is extremely social and appears quite intelligent, making excellent and helpful pets. Used by the Najiir for years as a source of heat, Arangonthians are becoming increasingly fond of the Kitchen Salamander - replacing cooking fires with small colonies of the little creatures, which require very little in the way of care. &lt;br /&gt;
&lt;br /&gt;
Escaped salamanders have been known to set stables on fire during breeding season, and so care should be taken to make sure they remain in their stove boxes. &lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=File:Kitchensalamander.jpg&amp;diff=10760</id>
		<title>File:Kitchensalamander.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=File:Kitchensalamander.jpg&amp;diff=10760"/>
		<updated>2020-05-18T00:08:28Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Kitchen Salamander&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Kitchen Salamander&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Nobility_Schemes_-_Political_Factions&amp;diff=10756</id>
		<title>Nobility Schemes - Political Factions</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Nobility_Schemes_-_Political_Factions&amp;diff=10756"/>
		<updated>2020-05-16T18:59:00Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page discusses the power dynamics and potential conflicts inside the former kingdom of [[Arangoth]]. This page will familiarize you with what types of characters are needed and which factions they may be from. The conflicts may result in potential schemes and scenarios between factions within the former kingdom and beyond. &lt;br /&gt;
&lt;br /&gt;
The former kingdom of Arangoth consists of a confederacy of six grand duchies. They are [[Transdariania]] (the southern-most part with Drache), [[Arania]] (bordering Elvendeep), [[Leptatarna]] (North, contains the former Royal Capital), [[Ruthmarna]] (the middle part, with the gold mines) and [[Minkbrantha]] (formerly [[Outer Arangoth]], which borders [[Zul Kiras]]. Each grand duchy has its own power structures within it, which may be run by nobles and populated by all manner of folks that may turn the tide of the conflict. &lt;br /&gt;
&lt;br /&gt;
Types of characters involved in potential schemes in the region. This list is not final and almost anyone can be creatively included.: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nobles, Merchants&#039;&#039;&#039;: Dukes are called Sithires, Counts are called Arangires and Barons are called Floxods. Nobles will have the most direct influence over the course of events. Wealthy merchants are almost as powerful as the nobles. Despite nobles being powerful plot figures, they have to have potential secrets that may threaten their power and political influence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassins&#039;&#039;&#039;: May potentially be hired to kill some NPC nobles/merchants and, if the player wants to, maybe even PC nobles as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtiers, Advisors, Diplomats&#039;&#039;&#039;: Not nobles but people who spend a lot of time around them, who can influence their decision making. They can affect the actions of major NPCs or PCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priests, Holy Knights&#039;&#039;&#039;: Warriors of Menxvan and perhaps other faiths are generally neutral but that&#039;s never stopped people from seeking their support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knights, Warriors&#039;&#039;&#039;: First and last on the battlefield when it comes to it, leading troops to victory or death. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This list reflects a majority of the county seats in Arangoth. It is &#039;&#039;&#039;not&#039;&#039;&#039; absolute by any means, and can be expanded on to suit player needs or desires. There are plenty of other noble families that would be considered vassals of some of the nobles mentioned here. It should also be noted that this does not include religious figures, ambassadors, diplomats or merchants, all of which are certainly open to players for character backgrounds. &lt;br /&gt;
&lt;br /&gt;
=Transdariania=&lt;br /&gt;
&lt;br /&gt;
A Transdarianian will generally make your characters easier to play, since the channel focuses on [[Drache]], the southern capital, to some degree, though this is by no means mandatory. &lt;br /&gt;
&lt;br /&gt;
==[[Transdariania]]==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Barons, Vassals, Landowners beholden to [[Dolurn ul-Dorn Rumunire]]&lt;br /&gt;
* Political Alignment: Pro-southern independence&lt;br /&gt;
* Economy: Important agricultural producer and powerful commercial economy.&lt;br /&gt;
* Best Forces: The military power of its Margraves, which includes that of nobility in the region, as well as its growing naval power.&lt;br /&gt;
 &lt;br /&gt;
Transdarian nobles are turbulent but generally loyal to [[Drache]], the city being their major market and protector. The area’s grain, meat and alcohol production is critical to war efforts as is the large number of healthy rural conscripts that can brought to bear to reinforce its nobles and knights.&lt;br /&gt;
 &lt;br /&gt;
==[[Drache]]==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Sithire (Duke) [[Dolurn ul-Dorn Rumunire]]&lt;br /&gt;
* Political Alignment: Capital of Transdariania, Pro Independence&lt;br /&gt;
* Economy: Major trade center, sea port&lt;br /&gt;
* Best Forces: Transdarianian Navy, Royal University mages, elite adventurers&lt;br /&gt;
 &lt;br /&gt;
[[Drache]] is the South’s center of operations – the fall of Drache would deal a massive blow to the duchy&#039;s power and influence. It was once the capital of [[Arangoth]] during the reign of King [[Blkdragon]] and Queen [[AngelSin]], and is now the capital of the duchy of [[Transdariania]]. As the main channel setting, Drache boasts a large number of elite adventuring heroes and [[Royal University]] trained mages. It also has a respectable navy. Drache has access to various foreign influences and assets due to its status as a major [[South Sea]] trading hub.&lt;br /&gt;
&lt;br /&gt;
==[[Millabratel]]==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Templar Patriarch&lt;br /&gt;
* Political Alignment: Neutral; healers and first responders&lt;br /&gt;
* Economy: Internal&lt;br /&gt;
* Best Forces: Templar holy warriors&lt;br /&gt;
 &lt;br /&gt;
[[Millabratel]] is the center of the [[Menxism|Templar]] order. Though the Templars are pro-unity, they will be reluctant to join or support political factions unless given a very good reason to do so. They are a powerful and well-trained ally. Before they join a side, they will provide emergency healing services and aide to civilians caught in the battlegrounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Asprominke (Ravendusk)==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Arangire Broxobain ul-Artaxiad Severn, Margrave of the East&lt;br /&gt;
* Political Alignment: Anti-Royalist, Pro Independence&lt;br /&gt;
* Economy: Forestry, military, reagents&lt;br /&gt;
* Best Forces: Margrave soldiers, former Border Watch, Mazewood rangers&lt;br /&gt;
 &lt;br /&gt;
The eastern territory on the borders of the [[Elgar Forest|Elgar]] has contended with and repelled the tainted forces of evil associated with it for generations. The locals tend to be hardy rangers with strong survival talents. They are the most closely associated with the [[Mazewood]] elves, who have been known to join their ranks for access to more civilized conveniences and monetary gain. Margrave Severn, along with the other Severn&#039;s, are descendants of and members of the Watchful Eye that settled portions of the Elgar in the past, as such they share similar anti-Royalist ideals common within the Order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bralk Lakrath (High City)==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Arangire Bolkcarn ul-Saelith Neflirod, Margrave of the North&lt;br /&gt;
* Political Alignment: Pro Independence&lt;br /&gt;
* Economy: Military, trade&lt;br /&gt;
* Best Forces: Margrave soldiers, former Border Watch, seige engineers&lt;br /&gt;
 &lt;br /&gt;
The territory surrounding Bralk Lakrath, the northern most city in Transdariania, serves as a nexus of major overland trade routes that lead from the south, through [[Ruthmarna]], to the north, as well as eastern Arangoth. As such, it benefits from being a highly defensible position, with well fortified structures that serve as the gates to the north.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vilkibranth (Sacred Path)==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Arangire Sadrith ul-Mezen Orlis, Margrave of the West&lt;br /&gt;
* Political Alignment: Neutral&lt;br /&gt;
* Economy: Military, religious, agriculture&lt;br /&gt;
* Best Forces: Margrave soldiers, templars, healers&lt;br /&gt;
 &lt;br /&gt;
Ths territory is adjacent to Millabratel, the second largest city in Transdariania, and connects Drache, Arania, and the Sresar Vale. It&#039;s name is due to the path of pilgrimage used by Menxvanic believers on their journey towards Millabratel, and has long served as guardians of its roads and served the safety of fellow religious followers. Closely associated with Millabratel, and by proxy, the Templars of Menxvan, their political leanings are more neutral and aimed at the defense of the land and its people rather than non-religious idealogies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gakentatsolta Tokarna ([[Goat Island]])==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Arangire Uzzo Salksilek, Margrave of the South&lt;br /&gt;
* Political Alignment: Pro-Transdariania&lt;br /&gt;
* Economy: Military, agriculture, trade&lt;br /&gt;
* Best Forces: Margrave soldiers, naval forces, aerial forces&lt;br /&gt;
 &lt;br /&gt;
The island territory of Gakentatsolta Tokarna (better known as [[Goat Island]]) is removed from the mainland of Transdariania, essentially serving as a province of its own due to its non-reliance on Drache as an oceanic commercial hub, and maintains its own private navy for defense of its region of the [[South Sea]]. Coupled with Margrave Salksilek&#039;s multiple baronies on the continent, both just North of Drache as well as in the Province of [[Mhernettla]], its military might stands as the most imposing and potentially far reaching in the local region. Salksilek is, ultimately, loyal to Transdariania, and has acted in both in its defense, as well as successful efforts to expand its influence and annex territories under its jurisidiction, such as [[Mistgrove]] and [[Mhernettla]] along with the Eastern Margrave. His efforts in the [[Arangothian Civil War]] would suggest an Anti-Royalist stance, as he took part in the heaviest military action against the Crownlands during it. He&#039;s potentially best known in most recent memory as having launched a bloodless military coup in Drache where he seized Castle Black and took Sithire [[Isabelle Auxerre]] into custody after her vampiric nature was revealed and declared martial law, albeit it briefly as he peacefully transferred power to the Lord Protector and the decision of the Council of Noble Estates to instate Sithire Rumunire as the next seat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mistgrove ([[Mazewood]])==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Council of Mazewood Elders&lt;br /&gt;
* Political Alignment: Pro Transdariania&lt;br /&gt;
* Economy: Forestry, reagents, hunting&lt;br /&gt;
* Best Forces: Mazewood rangers, hunters, scouts&lt;br /&gt;
&lt;br /&gt;
[[Elgar Forest|Elgar]]-dwelling elves, the bulk of whom feel indebted to [[Transdariania]] after Mazewood was assaulted and nearly destroyed, but was reclaimed in a military campaign by Transdariania who has assisted in its reconstruction before instating the region as a Protectorate State of the duchy. But some can be bought as elite trackers, marksmen and outdoor assassins for those they&#039;re indebted to or convinced would be in their best interests. The Eastern and Southern Margrave of Transdariania have earned quite a bit of clout with them due their military involvement in helping them retake the newly minted elven province and ancestral homeland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Mhernettla]]==&lt;br /&gt;
&lt;br /&gt;
* Leader: Governor Alathsazen ul-Masac Sorrowmire&lt;br /&gt;
* Political Alignment: Pro Independence&lt;br /&gt;
* Economy: Forestry, agriculture, cash crops&lt;br /&gt;
* Best Forces: Noble retainers, naval forces, templars&lt;br /&gt;
&lt;br /&gt;
The former home port of the [[Korthai]], Mhernettla fell to ruin by forces of darkness and was liberated by mixed forces of adventurers, the former Lord Protector of Transdariania (The Eastern Margrave&#039;s son), and Southern Margrave Salksilek&#039;s efforts. With the fall of the Duchy of Elgaria, a handful of its surviving noble houses can be found here, which was ultimately taken under Transdariania as a Protectorate State after much internal political pressure applied by Margrave Salksilek. The noble houses are mostly agriculturally and commercial minded, using the port to rebuild and solidify their standing in the region, which is accompanied by a templar stronghold and a outpost for Transdarianian naval forces in the region. Like most places in the Elgar, other strange forces can be found at play here as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Sresar Vale]]=&lt;br /&gt;
 &lt;br /&gt;
* Leadership: Sithire Palandra ul-Fendruth Nege, Council of Elders&lt;br /&gt;
* Political Alignment: Pro Independence&lt;br /&gt;
* Economy: Agriculture, viticulture, timber&lt;br /&gt;
* Best Forces: Druid circles, various clans and their militias&lt;br /&gt;
 &lt;br /&gt;
Nobility does not exist in [[Sresar Vale]], and given their historic interactions with the fuedal system of nobility, that is unlikely to change any time in the future. The Sithire is the only noble rank allowed, who serves as a political figurehead, who is backed by a Council of Elders consisting of individuals from the most prominent clans and circles. It’s a rustic, mystical area, inhabitated by druidic circles, who can be persuaded to lend their powers to its defense. The area has a multitude of different clans based on familial connections, each of whom operate their own militias in defense of their territories, and can also be set to task in defending the Vale against outsiders if necessary. Quite a number of these clans have acrued economic wealth and are far from the backwoods bumpkins some depict them as. Their ancestors settled the hardened frontiers when savage monsters and magical beasts roamed it freely, and their descendants are equally hardened because of it.&lt;br /&gt;
&lt;br /&gt;
=[[Arania]]=&lt;br /&gt;
 &lt;br /&gt;
* Leader: [[Sithire Sacasia ul-Domeryl Sallethek]]&lt;br /&gt;
* De-facto Leader: Grandmaster of the Watchful Eye&lt;br /&gt;
* Political Alignment: Pro Independence, Anti-Royalist&lt;br /&gt;
* Economy: Trade with [[Elvendeep]], timber, limited metallurgy&lt;br /&gt;
* Best Forces: Knights with high level magic equipment, elven mercenaries&lt;br /&gt;
 &lt;br /&gt;
[[The Order of the Watchful Eye|The Watchful Eye]] was formerly a knightly order known as the Beady Eye, now a secret society of outcasts known for killing the king to take the throne over fifty years ago. [[Arania]] did not have a governor since then and [[Arlok ul-Dorn|Arlok]], a survivor of the conflict against the order, mostly certainly didn’t want them around. The Watchful Eye has slowly been clawing back Arania, their ancestral province, and still harbors a grudge against [[Tagrana]] and the Royalist factions that support the former Crown. They can field knights with ancestral arms and have access to former elven separatists who were against [[Elvendeep]] being a province under Arlok’s rule, who they&#039;ve remained close with after the civil war. The Watchful Eye has garnered quite a bit of influence and political power within the power structure of the duchy post civil war, though they by no means control it fully, yet. Sallethek&#039;s position as Sithire has certainly helped this process.&lt;br /&gt;
 &lt;br /&gt;
=[[Leptatarna]]=&lt;br /&gt;
&lt;br /&gt;
* Leader: Sithire Arduin ul-Marcion Tagran Aldenbar&lt;br /&gt;
* Political Alignment: Multiple Factions&lt;br /&gt;
* Economy: Forestry, trade&lt;br /&gt;
* Best Forces: Soldiers of nobility, former royal knights, former court wizards&lt;br /&gt;
 &lt;br /&gt;
[[Leptatarna]] is the original Crownlands and from where the Kingdom of Arangoth expanded outward, it now consists of Northern and Eastern Arangoth. A tenative alliance of sorts remains with the [[Khalar]] to their north, while the [[Assi]] on their Eastern border remain an ever present source in need of damage control. Sithire Aldenbar is the son of the former Sithire of Transdariania, Marcion, who served as a middle man for former king Arlok&#039;s reign and administration there. &lt;br /&gt;
&lt;br /&gt;
==[[Tagrana]]==&lt;br /&gt;
&lt;br /&gt;
* Leader: Sithire Arduin ul-Marcion Tagran Aldenbar&lt;br /&gt;
* Political Alignment: Pro Independence&lt;br /&gt;
* Economy: Forestry, trade&lt;br /&gt;
* Best Forces: Soldiers of nobility, former royal knights, former court wizards&lt;br /&gt;
&lt;br /&gt;
Restored after being a ruin for fifty years, [[Tagrana]] became the capital of [[Arangoth]]. If Tagrana falls, a stand could be made at [[Hornath ul-Marfed]] but it would deal a crippling blow to their operations. Tagrana has access to some of the finest knights of inner Arangoth as well as some Khalar tribesmen. Tagrana is the capital of Leptatarna, which is the name of the main northern fifth of Arangoth.&lt;br /&gt;
&lt;br /&gt;
==Hornath ul-Marfed==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Arangire Donarith ul-Ayan Salluthek&lt;br /&gt;
* Political Alignment: Pro-Royalist&lt;br /&gt;
* Economy: Commerce, manufacturing&lt;br /&gt;
* Best Forces: City sentinels, siege engineers&lt;br /&gt;
 &lt;br /&gt;
The biggest city in the North, a center of commerce and a giant military fortress in one, containing some of the oldest buildings in all of Arangoth. [[Hornath ul-Marfed]] is the North’s most important and only second most powerful stronghold. It has many siege engines defending its cyclopean towers and a force of guards ready to defend it. Through trade and the farms around it, Hornath produces most things a Northern war effort needs.&lt;br /&gt;
&lt;br /&gt;
==[[Arlohorna]]==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Arangire [[Karys Renaven]]&lt;br /&gt;
* Political Alignment: Undecided&lt;br /&gt;
* Economy: Trade with the north, some agriculture&lt;br /&gt;
* Best Forces: Border watch, Khalar mercenaries&lt;br /&gt;
 &lt;br /&gt;
The county seat of the Sitharloth County, located on the eastern side of Song Deep. It is the lynchpin of the border defenses protecting the frontier with [[Kahlahra]], as well as a trading hub for goods moving overland between [[Arangoth]] and the nations of northern [[Veth]]. Arlohorna has access to Khalar cavalry mercenaries.&lt;br /&gt;
&lt;br /&gt;
==Gessihorna==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Vorfon from the Sanskaranth family&lt;br /&gt;
* De-Facto Leader: The Lord Templar in [[Millabratel]] &lt;br /&gt;
* Political Alignment: Neutral&lt;br /&gt;
* Economy: Military&lt;br /&gt;
* Best Forces: [[Menxism|Templar]] knights, siege engines&lt;br /&gt;
 &lt;br /&gt;
Gessihorna is the largest fortified structure castle in the kingdom, large enough to contain a small town within its walls. Gessihorna&#039;s defenses are a marvel of Arangothian engineering, designed by Templars with the aid of their ancestral spirits, and modified and expanded several times since the stronghold&#039;s original founding. While the Sanskaranth family holds the title of Vorfon ul-Gessihorna, the Lord Templar has acted as the steward of the city and is its effective ruler. To have access to Gessihorna, Templars must be persuaded to join your cause.&lt;br /&gt;
&lt;br /&gt;
==Galanor==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Arangire Branth ul-Anskar Lurinthmalli&lt;br /&gt;
* Political Alignment: Undecided; Capital of the east&lt;br /&gt;
* Economy: Agricultural/timber&lt;br /&gt;
* Best Forces: Lurinthmalli&#039;s personal soldiers and cavalry&lt;br /&gt;
 &lt;br /&gt;
Galanor is the heart of the east, its economy based mostly on raw resources harvested from its forests and farms. Because it’s not directly menaced by [[Assi]] threats, it serves as a command center for its more frontier-based cities. Controlling Galanor will likely lead to controlling the rest of the east, as that’s where the supplies go through. Lurinthmalli&#039;s interests are far more pragmatic and self serving than his loyalties to any political factions.&lt;br /&gt;
&lt;br /&gt;
==Angelsin==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Margrave Kenthar ul-Ayrn Anquodire&lt;br /&gt;
* Political Alignment: Undecided&lt;br /&gt;
* Economy: Mixed&lt;br /&gt;
* Best Forces: Leptatarnan army detachments, border watch&lt;br /&gt;
 &lt;br /&gt;
It’s named after Queen [[AngelSin]] and has become the front line in the battle against frequent [[Assi]] attacks. The city rotates its army detachments and those who survive the Assi and don’t develop emotional problems often become skilled at fighting light cavalry and quick infantry attacks as well as fending off archers. Their support is likely best won over by whoever can shore them up against the Assi or perhaps appeal to the traditional loyalty by name to Queen AngelSin of the south.&lt;br /&gt;
&lt;br /&gt;
=[[Ruthmarna]]=&lt;br /&gt;
&lt;br /&gt;
* Leader: Sithire Korian Kadoyan&lt;br /&gt;
* Political Alignment: Pro Independence&lt;br /&gt;
* Economy: Mining, manufacturing&lt;br /&gt;
* Best Forces: Ruthmarnan Guild-Clans&lt;br /&gt;
 &lt;br /&gt;
[[Ruthmarna]] is the source of most of the gold and other precious metals in the former kingdom. It’s a mountainous area in Central [[Arangoth]], and would play a key role in any attempts at reunification of Arangoth.&lt;br /&gt;
&lt;br /&gt;
==Lurintheti-Netri==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Sithire Korian Kadoyan&lt;br /&gt;
* Political Alignment: Pro Independence&lt;br /&gt;
* Economy: Gold and gold products exporter, silver, iron and bronze.&lt;br /&gt;
* Best Forces: Guild-clan guards, mercenary groups&lt;br /&gt;
 &lt;br /&gt;
[[Ruthmarna|Ruthmarna’s]] largest city run by the Sithire and undoubtedly, opportunistic gold mine owners and bankers that always try to squeeze off extra profits. The guild-clan guards are there to keep banditry down but the humans largely depend on the dwarves to regulate the area. Control of this city means control of a huge chunk of the gold supply that would be paramount to any attempts at reunification of Arangoth. Mountainous area means mountainous equipment and tactics.&lt;br /&gt;
&lt;br /&gt;
==Pro-Royalist Dwarves==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Guild-clan leaders&lt;br /&gt;
* Political Alignment: Pro-Royalist; Conservative&lt;br /&gt;
* Economy: Metals, coal, tools, machines&lt;br /&gt;
* Best Forces: Siege engineers, sappers, dwarven defenders&lt;br /&gt;
 &lt;br /&gt;
Many Ruthmarnan dwarves remember how they suffered under human bandit tribes in the time of troubles during the collapse of old [[Arangoth]]. They remember, too, how [[Perlim Larkspin]], the returning Prince [[Arlok ul-Dorn|Arlok’s]] advisor, authorized a military sweep that liberated [[Ruthmarna]]. Their sense of loyalty lends their interest more towards the royalist factions.&lt;br /&gt;
&lt;br /&gt;
==Pro Independence Dwarves==&lt;br /&gt;
 &lt;br /&gt;
* Leader: Guild-clan leaders (Open)&lt;br /&gt;
* Political Alignment: Pro South; pragmatic&lt;br /&gt;
* Economy: Metals, coal, tools, machines&lt;br /&gt;
* Best Forces: Siege engineers, sappers, dwarven hunters&lt;br /&gt;
 &lt;br /&gt;
Many dwarves also believe that the Crown have outlived its usefulness. [[Drache|Drache’s]] market for their tools, goods and machines has quickly growing to match and even outpace [[Hornath ul-Marfed]] and gives them international access. They also blame the machinations of the northerners for the kingdom’s collapse and think that the city elevated by a dragon and a fallen angel at least have more prestige than mere humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other Mercenaries=&lt;br /&gt;
&lt;br /&gt;
Adventuring specialists from anywhere will join the plots and schemes of nobility as they present themselves. It&#039;s hard to think of a skill that would be turned away by either faction.&lt;br /&gt;
&lt;br /&gt;
[[Category: Nobility Schemes]] [[Category: Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Arania&amp;diff=10755</id>
		<title>Arania</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Arania&amp;diff=10755"/>
		<updated>2020-05-16T18:52:23Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Place&lt;br /&gt;
| name             = Duchy of Arania&lt;br /&gt;
| image            = Arania.jpg&lt;br /&gt;
| alt              = &lt;br /&gt;
| caption          = &lt;br /&gt;
&lt;br /&gt;
| location         = Southwestern [[Arangoth]]&lt;br /&gt;
| features         = Rocky Shores, Malchur River Delta, Former Fortress of The [[Order of the Beady Eye]]&lt;br /&gt;
| resources        = &lt;br /&gt;
| dangers          = &lt;br /&gt;
| notable_plants   = &lt;br /&gt;
| notable_wildlife = &lt;br /&gt;
| sovereign_nation = &lt;br /&gt;
| colonized_by     =&lt;br /&gt;
| settlement1      = [[Aran Keep]],&lt;br /&gt;
| settlement2      = [[Sivriana]]&lt;br /&gt;
| settlement3      = &lt;br /&gt;
| language1        = &lt;br /&gt;
| language2        = &lt;br /&gt;
| language3        =&lt;br /&gt;
| race1            = &lt;br /&gt;
| race2            = &lt;br /&gt;
| race3            = &lt;br /&gt;
| population       = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
The Duchy of Arania encompasses the southwestern portion of [[Arangoth]], from the [[Grey Fang Mountains]] bordering [[Elvendeep]] to the border between [[Sresar Vale]] and [[Transdariania]], marked by the Lathri River. &lt;br /&gt;
&lt;br /&gt;
=Most Notable Features=&lt;br /&gt;
&lt;br /&gt;
Much of Arania&#039;s growth has come from shipping, especially taking on much of the Elvish trade. Lacking a deep water port, the [[Deepish]] rely on their river city of [[Highport]] for maritime commerce. Those ships that cannot navigate the large [[Malchur River]] choose instead to dock at Transdarianian and Aranian ports, where middlemen use smaller ships to conduct economic intercourse with Highport.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
From ancient times, this rocky stretch of shore harbored some of the most cunning and ruthless pirates to sail the [[Southern Sea]]. Perhaps there is yet much buried treasure to be found, left to recall their exploits in bygone days. Their constant raids along the coast and up the [[Darian River]] kept this part of [[Arangoth]] from developing beyond a few small fishing towns; this is perhaps why [[Drache]] itself was never much of a city until [[BLKDRAGON]] and [[AngelSin]]&#039;s time.&lt;br /&gt;
&lt;br /&gt;
This area remained a pirate stronghold until the [[Order of the Beady Eye]] brought it under Arangothian control in around the year 330 as the new Province of Arania. Countless gallows where pirate leaders were hanged still stand along the shore as a warning to would-be criminals. The Order had its principal fortress here, a formidable castle which they took from the pirates; it still exists, serving mainly as a lighthouse, and is known as [[Sivriana]]. &lt;br /&gt;
&lt;br /&gt;
The region experienced a period of decline during the fifty years&#039; interregnum when there was no king or queen of Arangoth, but it regained its importance under BLKDRAGON and AngelSin when General [[Lysira Farraige]] built a new citadel there, known as [[Aran Keep]]. In the time since the [[The_&#039;Alysian&#039;_Era_(465-468)|Alysian Period]], the settlements around Aran Keep and Sivriana have grown to considerable size. Now no longer under the thumb of the [[Leptatarna|Crownlands]], Arania stands as an impressive, free and fast growing duchy of Arangoth. Its current head of government is Sithire Sacasia ul-Domeryl Sallethek.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=10754</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=10754"/>
		<updated>2020-05-16T18:51:27Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=Arania=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
Sacasia ul-Domeryl Sallethek&lt;br /&gt;
&lt;br /&gt;
=Leptatarna=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
Arduin ul-Marcion Tagran Aldenbar&lt;br /&gt;
&lt;br /&gt;
=[[Minkbrantha]]=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
Asnerith Dreth&lt;br /&gt;
&lt;br /&gt;
=Ruthmarna=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
Korian Kadoyan&lt;br /&gt;
&lt;br /&gt;
=Sresaria=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
Palandra ul-Fendruth Nege&lt;br /&gt;
&lt;br /&gt;
=[[Transdariania]]=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Dolurn ul-Dorn Rumunire]]&lt;br /&gt;
&lt;br /&gt;
===Privy Council===&lt;br /&gt;
Lord Admiral Anskar ul-Sangrith Daranek &amp;lt;br /&amp;gt;&lt;br /&gt;
Lord Chancellor Oryolk ul-Anodrith Mitire &amp;lt;br /&amp;gt;&lt;br /&gt;
Lord Protector Kern ul-Medrith Palathek &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady Treasurer Nimpet ul-Orylus Parmek &amp;lt;br /&amp;gt;&lt;br /&gt;
Prelate of Honor Waelus ul-Saolk Galeretire&amp;lt;br /&amp;gt;&lt;br /&gt;
Scholar Preeminent Lady Consort Nirse ul-Sathar Mitilis &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thron ul-Bain===&lt;br /&gt;
Arangire Bolkcarn ul-Saelith Neflirod, Thron ul-Kaxadossa (Margrave of the North) &amp;lt;br /&amp;gt;&lt;br /&gt;
Arangire [[Uzzo|Uzzo Salksilek]], Thron ul-Siladossa (Margrave of the South)&amp;lt;br /&amp;gt;&lt;br /&gt;
Arangire Broxobain ul-Artaxiad Severn, Thron ul-Flunadossa (Margrave of the East)&amp;lt;br /&amp;gt;&lt;br /&gt;
Arangire Sadrith ul-Mezen Orlis, Thron ul-Minkadossa (Margrave of the West)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Drachean City Council==&lt;br /&gt;
&lt;br /&gt;
==Office of Lakrathron ==&lt;br /&gt;
&lt;br /&gt;
Lakrathron (Mayor) Donnovath ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
Palandra ul-Sivrian Branissod, Lakrathron&#039;s aide &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Law Enforcement==&lt;br /&gt;
&lt;br /&gt;
===The Chancellery===&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - Oryolk ul-Anodrith Mitire&lt;br /&gt;
&lt;br /&gt;
=====[[Magistrates of the Crown|Magistrates]]=====&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Frederick Lunnesburg]] &amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Perldosia Quarek]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Clerks=====&lt;br /&gt;
&lt;br /&gt;
===[[Civic Guard]] Roster===&lt;br /&gt;
&lt;br /&gt;
====Captain of the Guard====&lt;br /&gt;
&lt;br /&gt;
Waeparn ul-Phamroth Senkmek&lt;br /&gt;
&lt;br /&gt;
====Arms-Commander/Spell-Commander====&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lane Silverbow]] (Wharf Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
Risela ul-Keserith Foissod (Western Drache Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arms-Lieutenant/Spell-Lieutenant====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arms-Sergeant/Spell-Sergeant====&lt;br /&gt;
[[Merrax]] ul-Oryan Ratholta &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arms-Corporal/Spell-Corporal====&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kenzen]] ul-Aspion Darod &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Armsman/Spellcaster====&lt;br /&gt;
Martin Martinson &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mekelus ul-Bolkth Sairod]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arms-Recruit/Spell-Recruit====&lt;br /&gt;
[[Morgana Santander]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Selindria Snowmarrow]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Administrative Duty Roster====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
Dietrich von Grafsburg &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bathiretil (Inquisition)====&lt;br /&gt;
Kenzen ul-Aspion Darod&amp;lt;br /&amp;gt;&lt;br /&gt;
Lane Silverbow&amp;lt;br /&amp;gt;&lt;br /&gt;
Selindria Snowmarrow&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Aerial Defense Corps====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDER:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aspsadrith ul-Huixfethar Nenflicnak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRIVATES:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Devon Janson &amp;lt;br /&amp;gt;&lt;br /&gt;
Dante Galeprod &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Executioner===&lt;br /&gt;
&lt;br /&gt;
Welkith Quarek &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Port Authority==&lt;br /&gt;
&lt;br /&gt;
==Transdarianian Navy==&lt;br /&gt;
&lt;br /&gt;
Lord Admiral Anskar ul-Sangrith Daranek&lt;br /&gt;
&lt;br /&gt;
==[[Provincial Guard]]==&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
&lt;br /&gt;
===Lord Treasurer===&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
===Clerks===&lt;br /&gt;
&lt;br /&gt;
===Investigative Representatives===&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
==Waste Management==&lt;br /&gt;
[[Fah Trah]]&lt;br /&gt;
&lt;br /&gt;
==BlkDragon Inn==&lt;br /&gt;
&lt;br /&gt;
Owner: [[Rantan]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Head Barmaid: [[Dulcina]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ambassadors to Drache==&lt;br /&gt;
&lt;br /&gt;
===[[Elvendeep]]===&lt;br /&gt;
Marquis [[Ra`el Saelynn]]&lt;br /&gt;
&lt;br /&gt;
===[[Griffon&#039;s Aerie]]===&lt;br /&gt;
&lt;br /&gt;
[[Eira]] Otibi&lt;br /&gt;
&lt;br /&gt;
===[[Gulanadur]]===&lt;br /&gt;
Arch Priestess [[Siraz&#039;jah Av&#039;Zathrak]]&lt;br /&gt;
&lt;br /&gt;
===[[Pentland]]===&lt;br /&gt;
&lt;br /&gt;
Lord Vifrim Hespertide&lt;br /&gt;
&lt;br /&gt;
===[[Marilsan]]===&lt;br /&gt;
&lt;br /&gt;
Maestra Alejandra Isabel Castilleja &lt;br /&gt;
&lt;br /&gt;
===[[The Tyhinn Empire]]===&lt;br /&gt;
&lt;br /&gt;
Sajaad Talaes‎‎&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]]  [[Category: Drache]] [[Category: Government]] [[Category: Officials]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Trials_of_the_Sword&amp;diff=10753</id>
		<title>Trials of the Sword</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Trials_of_the_Sword&amp;diff=10753"/>
		<updated>2020-05-16T06:14:12Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
=The Trials of the Sword=&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
&lt;br /&gt;
On October 15th, each year, all of the children in their eighth year of life, born to parents in Castle Dreth or Caeth, the original lands of House Dreth, must report to the Trial Master at the lake in Caeth.&lt;br /&gt;
&lt;br /&gt;
The location of The Gathering is symbolic, as the lake directly overlooks the Iron Cemetary, where the weapons of each fallen soldier is displayed, upright, plunged into a stone mosaic. Though their bodies are burned, their weapons serve as a lasting reminder of their sacrifice.&lt;br /&gt;
&lt;br /&gt;
When all the children are assembled, the following passage is read;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By decree of Floxod Havarth Dreth the First, and reinstatement by each ancestral heir there after, including our current Lord-General, Sithire Asnerith Dreth, you are all hereby conscripted into the service of the Bloody Fifth Regiment for a period not currently determined.&lt;br /&gt;
&lt;br /&gt;
You are about to begin a trial, a trial that will determine the course of the rest of your lives. Coursing in the veins of many of you is the blood of great warriors, men and women who fought, and perhaps died, for this hallowed organization. You, the children of warriors, have much to live up to. The rest of you, those from the farms, or the rest of Minkbrantha, you have much to be rewarded with.&lt;br /&gt;
&lt;br /&gt;
Say goodbye to your family. You have five minutes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Trails Camp==&lt;br /&gt;
&lt;br /&gt;
Located across the lake, between the graveyard and a small, sheer mountain is the Trials Camp. &lt;br /&gt;
&lt;br /&gt;
It features several rudimentary barracks, a training yard, an armory, a fitness area, and obstacle course and a fighting ring. There is no dining hall. All gathering places are located outdoors.&lt;br /&gt;
&lt;br /&gt;
==The Phases==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughening Phase, 4 Months&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The initiates are exposed to danger, simulated and real, physical and mental challenges and extreme circumstances. They are also forced into situations where difficult decisions must be made, or there is no good decision at all. During this phase injuries are routine and wash outs or drop outs are high. This is the phase that filters out anyone lacking the resolve, traits or personality to be successful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soldierization Phase, 4 Months&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The initiates are trained in the finer arts of war. While they had been carrying and using weapons and armor the hole time, learning basic discipline and formations, this takes things to a far more advanced level, involving squad, platoon and company tactics, specialized weapon systems and non-traditional combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership Phase, 4 Months&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Individuals are pressured to lead. They given more difficult scenarios to solve and lead their own field exercises under the supervision of the Trails Master. By now most of the initiates are highly skilled warriors capable of operating as a team. They are tough and tenacious. By and large, most will make it into the Fifth Regiment. The Leadership Phase identifies the Knight Candidates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break, 1 day&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before the final phase initiates are allowed to spend one day in town with their families. At this point they are addressed directly by a member of House Dreth, who wishes them luck in the finals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival Phase, 2 Month&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Initiates are separated into two person teams and dropped off in remote locations. They are given extremely limited tools and no weaponry. They are to survive for one month. Trainers are used as &#039;enemy&#039; who hunt and attack them. If found and captured, they are removed from the Trials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recovery Phase, 1 Month&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this all the initiates have been selected for either the Bloody Fifth or Knighthood. Those that were not selected are sent home with orders to return for reserve duty at age 16. The rest are given the finer points of their new occupation, given uniforms, weaponry and taught the culture and concept of war.&lt;br /&gt;
&lt;br /&gt;
==Trials Master==&lt;br /&gt;
&lt;br /&gt;
Dame Victoriana Steele&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=The_Bloody_Fifth&amp;diff=10752</id>
		<title>The Bloody Fifth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=The_Bloody_Fifth&amp;diff=10752"/>
		<updated>2020-05-16T06:13:48Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
&lt;br /&gt;
==The Bloody Fifth Regiment==&lt;br /&gt;
&lt;br /&gt;
Said to be one of the most elite Infantry Regiments in all of Arangoth the Bloody Fifth Regiment is the pride of House Dreth and the vanguard of offensive and defensive operations in the north west ( [[Minkbrantha]] ).&lt;br /&gt;
&lt;br /&gt;
The Fifth is known specifically for several successful campaigns and operations, including the Garrison of Drache during the Civil War.&lt;br /&gt;
&lt;br /&gt;
Their success in combat is attributed to several factors. The soldiers and knights of the Bloody Fifth are fanatical, their entire society revolves around military service and they are indoctrinated in the culture from birth. Those selected as Knights and On-Duty train from age 8 until age 16 before being sent into the regular force. Their reserves are bolstered and lead by tested veterans. Their equipment is top notch. House Dreth commands the unit directly, and all of their children are trained tacticians and strategists.&lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
&lt;br /&gt;
The Bloody Fifth is comprised of 3 components, Knights, On Duty, and Reserve.&lt;br /&gt;
&lt;br /&gt;
* Knights - Selected from the Active Component. These soldiers have completed the [[Trials of the Sword]] and established themselves as particularly potent leaders or combatants during their training. To be Knighted they must have survived at least one battle. The knights serve as officers, elite guards and, during war, a 100 man cavalry company.&lt;br /&gt;
&lt;br /&gt;
* On Duty - The men and women of the &#039;on duty&#039; component of the Fifth Regiment also must complete the [[Trials of the Sword]], though do not score well enough, or lack the requirements to become a Knight. Instead, they serve for eight years on active duty with the Bloody Fifth. When they are not deployed forward they are routinely training. These professional, elite soldiers make up the bulk of the Fifth&#039;s regular forces. After their eight years of service On Duty soldiers are allowed to retire to the reserve and return home. Though they may stay on duty indefinitely, or until their leadership feels they no longer serve the needs of the unit.&lt;br /&gt;
&lt;br /&gt;
* Reserve - The Reserve component of the Bloody Fifth is scarcely a peasant Army. Comprised of hardened veterans from the On Duty component who have retired, often serving as leaders and trainers, and those who lacked the traits to complete the [[Trials of the Sword]] the reserve can bolster, reinforce, or swell the Fifth&#039;s troop numbers quickly. They train several times per month, including &#039;alert&#039; drills that allow them to maintain their rapid deployment capability. Their equipment, well not quite as modernized as the On Duty soldiers, is often from the most recent generation of equipment issue and by most standards better than the enemies.&lt;br /&gt;
&lt;br /&gt;
===Current Campaigns===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float: right; border: 1px solid #BBB; margin: .46em 0 0 .2em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size: 86%; text-align:center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |[[File:bufferzone.jpg|450px]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;br /&amp;gt; Geographical Map of The Southlands of the Tyhinn Empire, as divided upon military lines&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation Stalwart Serpent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following the signing of a treaty between [[Asnerith Dreth]], Sithire of [[Minkbrantha]] and the Tyhenese Empire portions of the Bloody Fifth and the Combined Forces of Minkbrantha are mobilizing to conduct Area Seizure and Defense during the Tyhenese Great Canal construction. This project is estimated to take two or more years and will stretch from the Tyhenese ports of Atholu along the Bay of Tszamoor to the Naval Fort of Tilois along the Inland Sea.&lt;br /&gt;
&lt;br /&gt;
The enemy belligerents in the area consist primarily of the Zul Kiran Orc tribes, however irregulars and special troops from the horse tribes may conduct raid and harassing operations.&lt;br /&gt;
&lt;br /&gt;
Concept of Operations, as written by Sithire Asnerith Dreth&lt;br /&gt;
&lt;br /&gt;
This operation is two phased and simple. The Bloody Fifth Regiment will function as the Command Cell throughout the campaign. During the offensive phase they will provide a Vanguard, demolishing large enemy formations and bypassing smaller units. Following the Fifth will be the Combined Forces of Minkbrantha, which will destroy the bypassed units and secure territory. Once a geographically significant section of land is taken and stabilized we enter phase two, a defensive scheme of maneuver. The Combined Forces of Minkbrantha will set up Observation Posts, Sentries and Roving Patrols to monitor the defensive line. The Bloody Fifth will establish, equip and maintain a Quick Reaction Force capable of maneuvering rapidly to engage and destroy enemies identified by the CFM. The CFM will also utilize engineer to set up fall back positions to the rear of the QRF in order to ensure a hardline of defense should the QRF fail to destroy or degrade enemy forward momentum. We will then return to the offensive phase. Supply will be provided by the Tyhenese, support by the CFM and route security by the Bloody Fifth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Members&#039;&#039;&#039;&lt;br /&gt;
* Dame General [[Victoria Steele]] Former Trials Master, Commander of the Vanguard&lt;br /&gt;
* Knight-Major [[Carmen Steele]] Irregular Forces&lt;br /&gt;
* Knight-Captain [[Gavin Graves]] Irregular Forces&lt;br /&gt;
* Sergeant [[Tarma]] Honorably Commissioned by Virtue of Action&lt;br /&gt;
* Sergeant [[Gwen Fel]] Aide-De-Camp to [[Asnerith Dreth]]&lt;br /&gt;
* Sergeant [[Vesper Dash]] Scout&lt;br /&gt;
* Corporal [[Tomi Vivica]] Surveyor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Old_Minkbrantha&amp;diff=10751</id>
		<title>Old Minkbrantha</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Old_Minkbrantha&amp;diff=10751"/>
		<updated>2020-05-16T05:45:56Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Protected &amp;quot;Old Minkbrantha&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
{{Infobox City&lt;br /&gt;
&lt;br /&gt;
| common_name   = Minkbrantha&lt;br /&gt;
| image         =&lt;br /&gt;
| alt           =&lt;br /&gt;
| formal_name   = &lt;br /&gt;
| realm         = [[Arangoth]]&lt;br /&gt;
| population    = 39,000&lt;br /&gt;
| race1         = [[Humans]],&amp;lt;br&amp;gt;&lt;br /&gt;
| race2         = [[Elves]], and&amp;lt;br&amp;gt;&lt;br /&gt;
| race3         = Other&lt;br /&gt;
| year_founded  = &lt;br /&gt;
| currency      = [[Drachean Bank Crown|Bank Crown]]&lt;br /&gt;
| government    = Feudal Monarchy&lt;br /&gt;
| head_of_state = [[Asnerith Dreth]]&lt;br /&gt;
| religion      = Various/Naturalism&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Land of Stone, Wood and Iron=&lt;br /&gt;
&lt;br /&gt;
Minkbrantha abuts [[Elvendeep]] and [[Zul Kiras]], serving as the North Western border of the confederacy. It is an unsettled and wild land, rich with resources, cold water streams and old growth forest. The major exports of Minkbrantha are raw materials; lumber, minerals, metals, beer and furs. With the exception of beer, they only occasionally export edible goods and seem far more interested in storing it for their own use.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[Asnerith Dreth]] is Sithire in Minkbrantha. He serves as absolute monarch in what is otherwise a feudal system.&lt;br /&gt;
&lt;br /&gt;
==Class System==&lt;br /&gt;
Warrior Nobles - Born to nobility, land owning men and women who are administer territory, raise militias and are hereditary title holders. These men and women are Floxod&#039;s or Knights. &lt;br /&gt;
&lt;br /&gt;
Warrior Class - Soldiers are considered elevated citizens, venerated and treated with great respect. Those who achieve officer ranks or great honor in combat, as well as those killed in combat under valiant conditions are awarded land. Those that show cowardice or misbehavior in the face of the enemy however are stripped of title, holdings and their line is relegate to serfdom.&lt;br /&gt;
&lt;br /&gt;
Merchants/Artisans - Freemen who may move about, however must request a visa to leave Minkbrantha.&lt;br /&gt;
&lt;br /&gt;
Serfs - Those who live under social contract as laborers. In exchange for their efforts they are fed, allowed to build or rent a home and own personal property. They may however become a different class either by military service or displaying great skill in a trade.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Equal Rights for Women - Women are considered to be men&#039;s equal and afforded all the same opportunities as men, including military service, owning land, divorce and proper treatment under the law. This also, doubly increases Minkbrantha&#039;s available troop pool, though only in Castle Dreth and Caeth are women forced to serve in the reserves.&lt;br /&gt;
&lt;br /&gt;
Selective Breeding (Castle Dreth/Caeth) - The people of Castle Dreth and Caeth practice socially enforced Selective Breeding. The Warrior Class is only allowed to marry into itself and those that display great prowess in combat or strategy routinely select a partner of equal capability. Anyone who violates this social norm is quickly ostracized. This behavior has promoted larger, more physically and mentally fit people for coupling, and over generations resulted in notable differences on average of the people of Castle Dreth and Caeth when compared to other regions of Arangoth. The gene pool remains fresh, however, thanks to those elevated by the Trials. Though not talked about there is a notable lack of handicapped or misformed personages. This could imply particularly good breeding, or infanticide.&lt;br /&gt;
&lt;br /&gt;
The [[Trials of the Sword]] (Castle Dreth/Caeth) - All children born to parents from Caeth or Castle Dreth must report to the Trials on October 15th of their eighth year. For one year they are subjected to rigorous and often times extreme training and evaluation. Those that pass are selected to be Knights or On-Duty soldiers in [[The Bloody Fifth]], those that are not are relegated to the reserves. This practice is not imposed on the rest of Minkbrantha, though parents may send volunteers. There is a nominal death rate. &lt;br /&gt;
&lt;br /&gt;
Tough women and rough men - The larger, stronger built personages of the Caeth and Castle Dreth region aside, the people of Minkbrantha are a hearty lot. Surviving in a colder, higher elevation, with unsettled lands and mountainous regions has brought forth a people that are self-sufficient, industrious, and tenacious. They value hard work, good beer, roaring fires and excellent music. Sometimes considered roughians, or even backwards by their more civilized neighbors, the Minkbranthians take no offense, because they don&#039;t care what those men with pot bellies and women without shoulder definition have to say about them anyway. &lt;br /&gt;
&lt;br /&gt;
The Hunt - From November fifth through November twenty-fifth all personages of Minkbrantha, regardless of class, are encouraged and afforded time to hunt down and kill at least one game animal or monster. The person or group with the greatest kill is awarded a 500 gold purse. The rest of the meat is used for harvest festivities. This activity is new, and encouraged to increase participation in woodsmanship, monster-hunting and collective survival.&lt;br /&gt;
&lt;br /&gt;
==Law and Justice==&lt;br /&gt;
&lt;br /&gt;
[[Minkbrantha]] is feudal and ruled by martial law. Any officer of [[the Bloody Fifth]], or of a bannerman to house Dreth, may impose the will of the Lord to which they are subordinate. The family Dreth and the Officers of the Fifth, however, are the highest authority.&lt;br /&gt;
&lt;br /&gt;
All personages of [[Minkbrantha]] and anyone within the territory are subject to the rule and whim of the Crown. Foreign Nobles will, of course, be granted courtesy.&lt;br /&gt;
&lt;br /&gt;
For the benefit of visitors a list of offenses that result in death or worse are listed here:&lt;br /&gt;
&lt;br /&gt;
* Treason - Drawn &amp;amp; Quartered, no Burial Authorized, Corpse Displayed&lt;br /&gt;
* Rape - Flayed and Burned Alive&lt;br /&gt;
* Murder - Mercifully Beheaded&lt;br /&gt;
* Carnal Knowledge - Death by Crucifixion &lt;br /&gt;
* Murder of a Wild Wolf - Death by Animal Consumption&lt;br /&gt;
* Duels are encouraged and unpunished.&lt;br /&gt;
* Trial by combat is always an option, except in the cases of Rape and Carnal Knowledge.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
* [[Kamhorna|Caern]] (Administrative Capital)&lt;br /&gt;
* [[Castle Dreth]] and Caeth (Military Stronghold)&lt;br /&gt;
* Rathaa (Trade Center)&lt;br /&gt;
* Several small mining, lumber cutting, farming, trade and military outposts&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
* [[The Bloody Fifth]] Knights who have Passed the [[Trials of the Sword]] and serve House Dreth directly.&lt;br /&gt;
* [[The Old Orders]] Minkbranthian orders that existed prior to Dreth&#039;s ascension who swore fealty.&lt;br /&gt;
* [[Knights of the New Order]] Minkbranthian warriors knighted by Sithire Dreth after his ascension.&lt;br /&gt;
&lt;br /&gt;
==The Law==&lt;br /&gt;
&lt;br /&gt;
Minkbrantha is feudal and ruled by martial law. Any officer of the Bloody Fifth, or of a bannerman to house Dreth, may impose the will of the Lord to which they are subordinate. The family Dreth and the Officers of the Fifth, however, are the highest authority. &lt;br /&gt;
All personages of Minkbrantha and anyone within the territory are subject to the rule and whim of the Crown. Foreign Nobles will, of course, be granted courtesy. &lt;br /&gt;
&lt;br /&gt;
For the benefit of visitors a list of offenses that result in death or worse are listed here: &lt;br /&gt;
&lt;br /&gt;
* Treason - Drawn &amp;amp; Quartered, no Burial Authorized, Corpse Displayed&lt;br /&gt;
* Rape - Flayed and Burned Alive&lt;br /&gt;
* Murder - Mercifully Beheaded&lt;br /&gt;
* Carnal Knowledge - Death by Crucifixion &lt;br /&gt;
* Murder of a Wild Wolf - Death by Animal Consumption&lt;br /&gt;
* Duels are encouraged and unpunished.&lt;br /&gt;
&lt;br /&gt;
Trial by combat is always an option, except in the cases of Rape and Carnal Knowledge.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
The North Line - A series of small, defensible fortresses being installed along the border with [[Zul Kiras]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Minkbrantha&amp;diff=10750</id>
		<title>Minkbrantha</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Minkbrantha&amp;diff=10750"/>
		<updated>2020-05-16T05:45:42Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Protected &amp;quot;Minkbrantha&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Placeholder&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Minkbrantha&amp;diff=10749</id>
		<title>Minkbrantha</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Minkbrantha&amp;diff=10749"/>
		<updated>2020-05-16T05:44:36Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Created page with &amp;quot;WIP Placeholder&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Placeholder&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Old_Minkbrantha&amp;diff=10748</id>
		<title>Old Minkbrantha</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Old_Minkbrantha&amp;diff=10748"/>
		<updated>2020-05-16T05:44:22Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Theonewhoknows moved page Minkbrantha to Old Minkbrantha without leaving a redirect: Legacy content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
{{Infobox City&lt;br /&gt;
&lt;br /&gt;
| common_name   = Minkbrantha&lt;br /&gt;
| image         =&lt;br /&gt;
| alt           =&lt;br /&gt;
| formal_name   = &lt;br /&gt;
| realm         = [[Arangoth]]&lt;br /&gt;
| population    = 39,000&lt;br /&gt;
| race1         = [[Humans]],&amp;lt;br&amp;gt;&lt;br /&gt;
| race2         = [[Elves]], and&amp;lt;br&amp;gt;&lt;br /&gt;
| race3         = Other&lt;br /&gt;
| year_founded  = &lt;br /&gt;
| currency      = [[Drachean Bank Crown|Bank Crown]]&lt;br /&gt;
| government    = Feudal Monarchy&lt;br /&gt;
| head_of_state = [[Asnerith Dreth]]&lt;br /&gt;
| religion      = Various/Naturalism&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Land of Stone, Wood and Iron=&lt;br /&gt;
&lt;br /&gt;
Minkbrantha abuts [[Elvendeep]] and [[Zul Kiras]], serving as the North Western border of the confederacy. It is an unsettled and wild land, rich with resources, cold water streams and old growth forest. The major exports of Minkbrantha are raw materials; lumber, minerals, metals, beer and furs. With the exception of beer, they only occasionally export edible goods and seem far more interested in storing it for their own use.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[Asnerith Dreth]] is Sithire in Minkbrantha. He serves as absolute monarch in what is otherwise a feudal system.&lt;br /&gt;
&lt;br /&gt;
==Class System==&lt;br /&gt;
Warrior Nobles - Born to nobility, land owning men and women who are administer territory, raise militias and are hereditary title holders. These men and women are Floxod&#039;s or Knights. &lt;br /&gt;
&lt;br /&gt;
Warrior Class - Soldiers are considered elevated citizens, venerated and treated with great respect. Those who achieve officer ranks or great honor in combat, as well as those killed in combat under valiant conditions are awarded land. Those that show cowardice or misbehavior in the face of the enemy however are stripped of title, holdings and their line is relegate to serfdom.&lt;br /&gt;
&lt;br /&gt;
Merchants/Artisans - Freemen who may move about, however must request a visa to leave Minkbrantha.&lt;br /&gt;
&lt;br /&gt;
Serfs - Those who live under social contract as laborers. In exchange for their efforts they are fed, allowed to build or rent a home and own personal property. They may however become a different class either by military service or displaying great skill in a trade.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Equal Rights for Women - Women are considered to be men&#039;s equal and afforded all the same opportunities as men, including military service, owning land, divorce and proper treatment under the law. This also, doubly increases Minkbrantha&#039;s available troop pool, though only in Castle Dreth and Caeth are women forced to serve in the reserves.&lt;br /&gt;
&lt;br /&gt;
Selective Breeding (Castle Dreth/Caeth) - The people of Castle Dreth and Caeth practice socially enforced Selective Breeding. The Warrior Class is only allowed to marry into itself and those that display great prowess in combat or strategy routinely select a partner of equal capability. Anyone who violates this social norm is quickly ostracized. This behavior has promoted larger, more physically and mentally fit people for coupling, and over generations resulted in notable differences on average of the people of Castle Dreth and Caeth when compared to other regions of Arangoth. The gene pool remains fresh, however, thanks to those elevated by the Trials. Though not talked about there is a notable lack of handicapped or misformed personages. This could imply particularly good breeding, or infanticide.&lt;br /&gt;
&lt;br /&gt;
The [[Trials of the Sword]] (Castle Dreth/Caeth) - All children born to parents from Caeth or Castle Dreth must report to the Trials on October 15th of their eighth year. For one year they are subjected to rigorous and often times extreme training and evaluation. Those that pass are selected to be Knights or On-Duty soldiers in [[The Bloody Fifth]], those that are not are relegated to the reserves. This practice is not imposed on the rest of Minkbrantha, though parents may send volunteers. There is a nominal death rate. &lt;br /&gt;
&lt;br /&gt;
Tough women and rough men - The larger, stronger built personages of the Caeth and Castle Dreth region aside, the people of Minkbrantha are a hearty lot. Surviving in a colder, higher elevation, with unsettled lands and mountainous regions has brought forth a people that are self-sufficient, industrious, and tenacious. They value hard work, good beer, roaring fires and excellent music. Sometimes considered roughians, or even backwards by their more civilized neighbors, the Minkbranthians take no offense, because they don&#039;t care what those men with pot bellies and women without shoulder definition have to say about them anyway. &lt;br /&gt;
&lt;br /&gt;
The Hunt - From November fifth through November twenty-fifth all personages of Minkbrantha, regardless of class, are encouraged and afforded time to hunt down and kill at least one game animal or monster. The person or group with the greatest kill is awarded a 500 gold purse. The rest of the meat is used for harvest festivities. This activity is new, and encouraged to increase participation in woodsmanship, monster-hunting and collective survival.&lt;br /&gt;
&lt;br /&gt;
==Law and Justice==&lt;br /&gt;
&lt;br /&gt;
[[Minkbrantha]] is feudal and ruled by martial law. Any officer of [[the Bloody Fifth]], or of a bannerman to house Dreth, may impose the will of the Lord to which they are subordinate. The family Dreth and the Officers of the Fifth, however, are the highest authority.&lt;br /&gt;
&lt;br /&gt;
All personages of [[Minkbrantha]] and anyone within the territory are subject to the rule and whim of the Crown. Foreign Nobles will, of course, be granted courtesy.&lt;br /&gt;
&lt;br /&gt;
For the benefit of visitors a list of offenses that result in death or worse are listed here:&lt;br /&gt;
&lt;br /&gt;
* Treason - Drawn &amp;amp; Quartered, no Burial Authorized, Corpse Displayed&lt;br /&gt;
* Rape - Flayed and Burned Alive&lt;br /&gt;
* Murder - Mercifully Beheaded&lt;br /&gt;
* Carnal Knowledge - Death by Crucifixion &lt;br /&gt;
* Murder of a Wild Wolf - Death by Animal Consumption&lt;br /&gt;
* Duels are encouraged and unpunished.&lt;br /&gt;
* Trial by combat is always an option, except in the cases of Rape and Carnal Knowledge.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
* [[Kamhorna|Caern]] (Administrative Capital)&lt;br /&gt;
* [[Castle Dreth]] and Caeth (Military Stronghold)&lt;br /&gt;
* Rathaa (Trade Center)&lt;br /&gt;
* Several small mining, lumber cutting, farming, trade and military outposts&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
* [[The Bloody Fifth]] Knights who have Passed the [[Trials of the Sword]] and serve House Dreth directly.&lt;br /&gt;
* [[The Old Orders]] Minkbranthian orders that existed prior to Dreth&#039;s ascension who swore fealty.&lt;br /&gt;
* [[Knights of the New Order]] Minkbranthian warriors knighted by Sithire Dreth after his ascension.&lt;br /&gt;
&lt;br /&gt;
==The Law==&lt;br /&gt;
&lt;br /&gt;
Minkbrantha is feudal and ruled by martial law. Any officer of the Bloody Fifth, or of a bannerman to house Dreth, may impose the will of the Lord to which they are subordinate. The family Dreth and the Officers of the Fifth, however, are the highest authority. &lt;br /&gt;
All personages of Minkbrantha and anyone within the territory are subject to the rule and whim of the Crown. Foreign Nobles will, of course, be granted courtesy. &lt;br /&gt;
&lt;br /&gt;
For the benefit of visitors a list of offenses that result in death or worse are listed here: &lt;br /&gt;
&lt;br /&gt;
* Treason - Drawn &amp;amp; Quartered, no Burial Authorized, Corpse Displayed&lt;br /&gt;
* Rape - Flayed and Burned Alive&lt;br /&gt;
* Murder - Mercifully Beheaded&lt;br /&gt;
* Carnal Knowledge - Death by Crucifixion &lt;br /&gt;
* Murder of a Wild Wolf - Death by Animal Consumption&lt;br /&gt;
* Duels are encouraged and unpunished.&lt;br /&gt;
&lt;br /&gt;
Trial by combat is always an option, except in the cases of Rape and Carnal Knowledge.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
The North Line - A series of small, defensible fortresses being installed along the border with [[Zul Kiras]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Old_Minkbrantha&amp;diff=10747</id>
		<title>Old Minkbrantha</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Old_Minkbrantha&amp;diff=10747"/>
		<updated>2020-05-16T05:44:02Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{legacy}}&lt;br /&gt;
{{Infobox City&lt;br /&gt;
&lt;br /&gt;
| common_name   = Minkbrantha&lt;br /&gt;
| image         =&lt;br /&gt;
| alt           =&lt;br /&gt;
| formal_name   = &lt;br /&gt;
| realm         = [[Arangoth]]&lt;br /&gt;
| population    = 39,000&lt;br /&gt;
| race1         = [[Humans]],&amp;lt;br&amp;gt;&lt;br /&gt;
| race2         = [[Elves]], and&amp;lt;br&amp;gt;&lt;br /&gt;
| race3         = Other&lt;br /&gt;
| year_founded  = &lt;br /&gt;
| currency      = [[Drachean Bank Crown|Bank Crown]]&lt;br /&gt;
| government    = Feudal Monarchy&lt;br /&gt;
| head_of_state = [[Asnerith Dreth]]&lt;br /&gt;
| religion      = Various/Naturalism&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Land of Stone, Wood and Iron=&lt;br /&gt;
&lt;br /&gt;
Minkbrantha abuts [[Elvendeep]] and [[Zul Kiras]], serving as the North Western border of the confederacy. It is an unsettled and wild land, rich with resources, cold water streams and old growth forest. The major exports of Minkbrantha are raw materials; lumber, minerals, metals, beer and furs. With the exception of beer, they only occasionally export edible goods and seem far more interested in storing it for their own use.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[Asnerith Dreth]] is Sithire in Minkbrantha. He serves as absolute monarch in what is otherwise a feudal system.&lt;br /&gt;
&lt;br /&gt;
==Class System==&lt;br /&gt;
Warrior Nobles - Born to nobility, land owning men and women who are administer territory, raise militias and are hereditary title holders. These men and women are Floxod&#039;s or Knights. &lt;br /&gt;
&lt;br /&gt;
Warrior Class - Soldiers are considered elevated citizens, venerated and treated with great respect. Those who achieve officer ranks or great honor in combat, as well as those killed in combat under valiant conditions are awarded land. Those that show cowardice or misbehavior in the face of the enemy however are stripped of title, holdings and their line is relegate to serfdom.&lt;br /&gt;
&lt;br /&gt;
Merchants/Artisans - Freemen who may move about, however must request a visa to leave Minkbrantha.&lt;br /&gt;
&lt;br /&gt;
Serfs - Those who live under social contract as laborers. In exchange for their efforts they are fed, allowed to build or rent a home and own personal property. They may however become a different class either by military service or displaying great skill in a trade.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Equal Rights for Women - Women are considered to be men&#039;s equal and afforded all the same opportunities as men, including military service, owning land, divorce and proper treatment under the law. This also, doubly increases Minkbrantha&#039;s available troop pool, though only in Castle Dreth and Caeth are women forced to serve in the reserves.&lt;br /&gt;
&lt;br /&gt;
Selective Breeding (Castle Dreth/Caeth) - The people of Castle Dreth and Caeth practice socially enforced Selective Breeding. The Warrior Class is only allowed to marry into itself and those that display great prowess in combat or strategy routinely select a partner of equal capability. Anyone who violates this social norm is quickly ostracized. This behavior has promoted larger, more physically and mentally fit people for coupling, and over generations resulted in notable differences on average of the people of Castle Dreth and Caeth when compared to other regions of Arangoth. The gene pool remains fresh, however, thanks to those elevated by the Trials. Though not talked about there is a notable lack of handicapped or misformed personages. This could imply particularly good breeding, or infanticide.&lt;br /&gt;
&lt;br /&gt;
The [[Trials of the Sword]] (Castle Dreth/Caeth) - All children born to parents from Caeth or Castle Dreth must report to the Trials on October 15th of their eighth year. For one year they are subjected to rigorous and often times extreme training and evaluation. Those that pass are selected to be Knights or On-Duty soldiers in [[The Bloody Fifth]], those that are not are relegated to the reserves. This practice is not imposed on the rest of Minkbrantha, though parents may send volunteers. There is a nominal death rate. &lt;br /&gt;
&lt;br /&gt;
Tough women and rough men - The larger, stronger built personages of the Caeth and Castle Dreth region aside, the people of Minkbrantha are a hearty lot. Surviving in a colder, higher elevation, with unsettled lands and mountainous regions has brought forth a people that are self-sufficient, industrious, and tenacious. They value hard work, good beer, roaring fires and excellent music. Sometimes considered roughians, or even backwards by their more civilized neighbors, the Minkbranthians take no offense, because they don&#039;t care what those men with pot bellies and women without shoulder definition have to say about them anyway. &lt;br /&gt;
&lt;br /&gt;
The Hunt - From November fifth through November twenty-fifth all personages of Minkbrantha, regardless of class, are encouraged and afforded time to hunt down and kill at least one game animal or monster. The person or group with the greatest kill is awarded a 500 gold purse. The rest of the meat is used for harvest festivities. This activity is new, and encouraged to increase participation in woodsmanship, monster-hunting and collective survival.&lt;br /&gt;
&lt;br /&gt;
==Law and Justice==&lt;br /&gt;
&lt;br /&gt;
[[Minkbrantha]] is feudal and ruled by martial law. Any officer of [[the Bloody Fifth]], or of a bannerman to house Dreth, may impose the will of the Lord to which they are subordinate. The family Dreth and the Officers of the Fifth, however, are the highest authority.&lt;br /&gt;
&lt;br /&gt;
All personages of [[Minkbrantha]] and anyone within the territory are subject to the rule and whim of the Crown. Foreign Nobles will, of course, be granted courtesy.&lt;br /&gt;
&lt;br /&gt;
For the benefit of visitors a list of offenses that result in death or worse are listed here:&lt;br /&gt;
&lt;br /&gt;
* Treason - Drawn &amp;amp; Quartered, no Burial Authorized, Corpse Displayed&lt;br /&gt;
* Rape - Flayed and Burned Alive&lt;br /&gt;
* Murder - Mercifully Beheaded&lt;br /&gt;
* Carnal Knowledge - Death by Crucifixion &lt;br /&gt;
* Murder of a Wild Wolf - Death by Animal Consumption&lt;br /&gt;
* Duels are encouraged and unpunished.&lt;br /&gt;
* Trial by combat is always an option, except in the cases of Rape and Carnal Knowledge.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
* [[Kamhorna|Caern]] (Administrative Capital)&lt;br /&gt;
* [[Castle Dreth]] and Caeth (Military Stronghold)&lt;br /&gt;
* Rathaa (Trade Center)&lt;br /&gt;
* Several small mining, lumber cutting, farming, trade and military outposts&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
* [[The Bloody Fifth]] Knights who have Passed the [[Trials of the Sword]] and serve House Dreth directly.&lt;br /&gt;
* [[The Old Orders]] Minkbranthian orders that existed prior to Dreth&#039;s ascension who swore fealty.&lt;br /&gt;
* [[Knights of the New Order]] Minkbranthian warriors knighted by Sithire Dreth after his ascension.&lt;br /&gt;
&lt;br /&gt;
==The Law==&lt;br /&gt;
&lt;br /&gt;
Minkbrantha is feudal and ruled by martial law. Any officer of the Bloody Fifth, or of a bannerman to house Dreth, may impose the will of the Lord to which they are subordinate. The family Dreth and the Officers of the Fifth, however, are the highest authority. &lt;br /&gt;
All personages of Minkbrantha and anyone within the territory are subject to the rule and whim of the Crown. Foreign Nobles will, of course, be granted courtesy. &lt;br /&gt;
&lt;br /&gt;
For the benefit of visitors a list of offenses that result in death or worse are listed here: &lt;br /&gt;
&lt;br /&gt;
* Treason - Drawn &amp;amp; Quartered, no Burial Authorized, Corpse Displayed&lt;br /&gt;
* Rape - Flayed and Burned Alive&lt;br /&gt;
* Murder - Mercifully Beheaded&lt;br /&gt;
* Carnal Knowledge - Death by Crucifixion &lt;br /&gt;
* Murder of a Wild Wolf - Death by Animal Consumption&lt;br /&gt;
* Duels are encouraged and unpunished.&lt;br /&gt;
&lt;br /&gt;
Trial by combat is always an option, except in the cases of Rape and Carnal Knowledge.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
The North Line - A series of small, defensible fortresses being installed along the border with [[Zul Kiras]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Legacy]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Uzzo&amp;diff=10733</id>
		<title>Uzzo</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Uzzo&amp;diff=10733"/>
		<updated>2020-05-11T18:50:36Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Sheet&lt;br /&gt;
| name              = Uzzo Salksilek&lt;br /&gt;
| picfile           = &lt;br /&gt;
| alttext           = &lt;br /&gt;
&lt;br /&gt;
| full_name         = Ooze Zero (True Name Unknown), Uzzo Salksilek&lt;br /&gt;
| race              = Extraplanar Ooze, Non-elemental&lt;br /&gt;
| gender            = Asexual&lt;br /&gt;
| age               = 4&lt;br /&gt;
| date_of_birth     = 486 ER&lt;br /&gt;
| country_of_origin = Southern Arangoth (Extraplanar Origin) &lt;br /&gt;
| arrival           = &lt;br /&gt;
| hair_color        = Variable (Default: Black)&lt;br /&gt;
| eye_color         = Variable (Default: Dull Emerald) &lt;br /&gt;
| height            = Variable (Default: 6’3”&lt;br /&gt;
| weight            = Variable&lt;br /&gt;
| aliases           = Arangire Uzzo Salksilek, Thron ul-Siladossa&lt;br /&gt;
| religion          = The Progenitor&lt;br /&gt;
| creed             = Order from Chaos, Might Makes Right&lt;br /&gt;
| occupation        = Arangire of Transdariania, Thron ul-Siladossa (Southern Margrave)&lt;br /&gt;
| income            = Profusely Wealthy&lt;br /&gt;
| marital_status    = Married&lt;br /&gt;
| player            = Uzzo &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Biography=&lt;br /&gt;
Uzzo was not given birth, but rather, being an ooze, is a biological clone of the ooze that spawned him. The creature in question was a sentient extraplanar ooze, one seemingly capable of planar travel by some form or another. Why it came to this plane in particular or why it decided to fracture its mass to produce Uzzo are questions with no confirmed answer, and when queried the capricious entity only responded simply: &amp;quot;Because I felt like it. I could devour you if you&#039;d prefer to be a part of me again?&amp;quot; Needless to say, this wasn&#039;t a favourable option for the neonate Uzzo. With whatever unknown business concluded that brought it to the plane to begin with, it wished the newly born ooze luck in its journey, offered it a few pieces of advice, a parting gift, and then departed the plane the same way it arrived. Before it left, it bestowed its True Name, along with a half-assed nickname as it noted, &amp;quot;Since there are no others of our kind here, I guess that makes you the first real one to make this its home. But, since I&#039;m Ooze Number One that&#039;d make you Ooze Number Zero. Ooze-0. Uzzo. Get it?&amp;quot; It then proceeded to laugh far too hard and far longer than anyone should ever feel comfortable doing so at their own jokes, proclaimed that the joke itself was far too funny to be truly appreciated by a newborn, and thankfully before Uzzo could lose any more respect than he currently had for his progenitor it skipped out on the plane as casually as it had arrived.&lt;br /&gt;
&lt;br /&gt;
The pieces of advice were as follows:&lt;br /&gt;
&lt;br /&gt;
* Only kill that which you intend to consume. If you can&#039;t consume it, why bother?&lt;br /&gt;
&lt;br /&gt;
* Try to blend in with the sentient races, they get annoyed and violent if you eat them indiscriminately.&lt;br /&gt;
&lt;br /&gt;
* Avoid zealots and anyone that claims to be altruistic, especially the religious ones of each. If you can&#039;t avoid them, eat them, but never trust either.&lt;br /&gt;
&lt;br /&gt;
* Keep in mind that most species are fragile in comparison to yourself, you&#039;ll break them by accident if you aren&#039;t careful.&lt;br /&gt;
&lt;br /&gt;
* Avoid The Progenitor under any and all circumstances. Seriously, it&#039;ll devour you without a second of hesitation. Avoid any plane it&#039;s taken root on.&lt;br /&gt;
&lt;br /&gt;
* Survive. Easy enough, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And so, Uzzo rather aimlessly roamed the land, avoiding preying upon sentient species simply by happenstance since there was a plentiful natural bounty to take advantage of in its stead. Perhaps if the ooze had arrived during a famine or some similar strife he would have resorted to it without a second thought, but the need has never arisen thus far. Eventually he made his way to the city of Drache, which is where his story continues.&lt;br /&gt;
&lt;br /&gt;
During the space of little more than two years, Uzzo has compiled an almost absurd number of accolades and merits in such a short span of time. On 12.X.486, Uzzo was issued a patent of nobility for his contributions to Drache. During the same year he also participated in Southern Arangoth&#039;s Civil War, taking part on the front lines in the decisive battle of the Northern Pass that forced the Crown to the negotiating table and ultimately resulted in the formation of the seven duchies. On 26.VI.487, Uzzo was appointed to the Drachean City Council after the Interim Council dissolved itself, as well as granting him special dispensation for the cultivation of poppy on his lands. Prior to the end of 487 he won the government contract for the reconstruction of Drache&#039;s Harbour following the Menxrukian terrorist attack that destroyed them. 8.II.488 Uzzo was granted Stewardship of Goat Island. On 12.II.488 he applied for a marriage license at the Chancellery, taking Gudrun as his wife and took on the shared last name Salksilek, a combination of the Arangothian words salk-ua (to creep) and sil (ocean), as a show of loyalty to their country and as something to sign on legal paperwork. Uzzo is also responsible for spearheading the military campaigns that annexed the provinces of [[Mhernettla]] and [[Mistgrove]] under the banner of Transdariania.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
Uzzo has never been accused of having a colourful and vibrant personality, and if he has, it would be patently false. As one might expect from a monster born and driven by cold logic his personality is equally cold and measured, eloquent and impassioned. His demeanor is generally stoic and terse, though he&#039;s learned to apply wordplay and humour in casual conversation in an effort to more appropriately interact with others, though this is often made difficult to discern at times due to his flat, even manner of speech. &lt;br /&gt;
&lt;br /&gt;
He rarely put on airs in casual interactions, however, he is well versed in noble court etiquette, and carries himself appropriately when dictated by more formal circumstances. Anyone of inferior status attempting to pull rank in his presence will immediately find themselves put in their place, as noble etiquette dictates any such uncouth behavior be addressed and corrected. The words of commoners carry little weight, however, he&#039;ll stand for absolutely no insult or sleight against his house or family without proper recompense amongst his noble peers.&lt;br /&gt;
&lt;br /&gt;
=Physical Description=&lt;br /&gt;
Formless, amorphous, with a size and weight that varies heavily. Its default colouration is a deep black, which shines like wet obsidian in the light, though it can take on any shade or hue of colour that it desires. Uzzo&#039;s default humanoid form is that of a male human, slightly taller than average, short and slightly messy black hair, dull emerald green eyes and an appearance and physique that are best described as &amp;quot;plain&amp;quot; or &amp;quot;average&amp;quot; as not to draw too much attention. As a master of physical mimicry, what forms and appearance Uzzo can take are as wide and varied as the races and beasts are, and everything in between.&lt;br /&gt;
&lt;br /&gt;
=Abilities &amp;amp; Skills=&lt;br /&gt;
==Mundane Skills==&lt;br /&gt;
* &#039;&#039;&#039;Territory Management:&#039;&#039;&#039; Uzzo has shown himself to be quite prolific in both efficiency and efficacy related to the logistics and expansion of economic and infrastructure of territorial management &lt;br /&gt;
* &#039;&#039;&#039;Agriculture:&#039;&#039;&#039; Uzzo is surprisingly well versed in the minutiae of a wide array of agricultural techniques&lt;br /&gt;
* &#039;&#039;&#039;Military Leadership:&#039;&#039;&#039; Having fought in the Arangothian Civil War and taken part in several military campaigns, Uzzo has risen to the position of Margrave to show for his capabilities in military operations&lt;br /&gt;
* &#039;&#039;&#039;Engineering:&#039;&#039;&#039; Methods of construction for infrastructure, defensive fortifications and other civil and military engineering purposes&lt;br /&gt;
* &#039;&#039;&#039;Blacksmithing:&#039;&#039;&#039; This is more of a hobby than anything else, and a means to an end for expanding his knowledge of metallurgy&lt;br /&gt;
* &#039;&#039;&#039;Martial/Armour Training:&#039;&#039;&#039; Uzzo has received classical sword training and is a well trained swordsman, as well as being a fairly skilled marksman with the bow, and he’s familiar with most forms of armour.&lt;br /&gt;
* &#039;&#039;&#039;Expert Spearman:&#039;&#039;&#039; Uzzo’s skill with a spear is much higher than other martial weapons, and has shown to be extremely adept at throwing them with a disturbing degree of accuracy and strength.&lt;br /&gt;
* &#039;&#039;&#039;Monstrous Strength:&#039;&#039;&#039; Uzzo, in his amorphous form, is an absolutely colossal entity, and his physical strength is extremely deceptive due to this detail. His entire body essentially functions as a hydraulic pump, giving him absurdly powerful lifting, pulling and throwing capabilities.  &lt;br /&gt;
* &#039;&#039;&#039;Tireless Predator:&#039;&#039;&#039; Uzzo neither tires nor becomes exhausted, he can continue to physically exert himself indefinitely without the need for rest.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance:&#039;&#039;&#039; Mundane physical attacks are extremely ineffective against his ooze body, and while not immune, he is capable of shrugging off most piercing, slashing, cutting, chopping and crushing attacks with seemingly no effect. Bludgeoning attacks are moderately more effective.&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
* &#039;&#039;&#039;Blindsight:&#039;&#039;&#039; Utilizing an amalgamation of senses similar to other species, along with a few that are completely alien in concept, the Blindsight of an ooze makes up for the lack of vision as a whole due to its entire body being a sensory membrane. Amongst these are a highly impressive sense of smell, the ability to sense vibrations in both the air and other materials, along with the ability to discern minute changes in air density and temperature. (Look up &amp;quot;Schlieren Flow Visualization&amp;quot; as a reference for how Uzzo perceives his surroundings). Due to being Blind he is immune to gaze attacks, visual effects, illusions and other types of attacks that rely on sight. Anything that does not have a direct effect on the physical plane cannot naturally be picked up with his senses. Additional unnatural senses alleviate this detail. (See: Eldritch Eye)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ooze Body:&#039;&#039;&#039; Due to being an Ooze, he is immune to poison, toxins, sleep effects, paralysis, polymorphing and acid.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cellular Gestalt:&#039;&#039;&#039; Rather than a single entity with a single mind or &amp;quot;will&amp;quot;, Uzzo is comprised of millions of minds and wills that act in unison to process information and decide on courses of action. Due to the fine degree of control he can exert over his body as a whole, he can freely change the size, shape and colour of it, taking on the form of whatever his imagination desires, within the physical limitations that he has concerning his current mass. For example, if he alters his body into a smaller state, it would raise in density, whereas a larger state than his current mass would result in a lower density, his weight and itself remains a fixed attribute. Having control over his acidic body also allows him to render himself chemically inert as to interact with other organic material without affecting it adversely. This also serves to give him a high degree of resistance to mind affecting magicks and the like.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Molecular Manipulation:&#039;&#039;&#039; Due to the expert control of its body, molecular manipulation is possible, albeit it limited and with several drawbacks. Once a piece of its mass has been manipulated into a different molecular alignment it is cut off from the main body&#039;s control and ceases to be a part of it for all intents and purposes. This change is permanent and the only way to regain a portion changed in this manner is to digest it and convert it back into mass, albeit at a lower ratio than the energy spent to create it since the digestion process itself requires an expenditure of time and energy. The alignment of its bodies makeup into crystalline arrangements similar to elements and other metals can result in extremely sharp and sturdy materials, as well as the extreme opposite end of the spectrum, resulting in highly brittle and heavily insulated materials.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corrosion:&#039;&#039;&#039; Digestion is done in a variety of methods, chief amongst which against organic and inorganic materials is his naturally acidic body. He can also break down organic materials on a cellular level directly with his own cells. Organic material is far more susceptible and easier to break down and digest, whereas inorganic materials require far more time and effort.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Non-Elemental:&#039;&#039;&#039; Some oozes have an elemental affiliation, but as a non-elementally aligned ooze he has no weaknesses/vulnerabilities, nor immunities to any particular element.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Extraplanar:&#039;&#039;&#039; Uzzo is a purely physical entity, not a magical beast, and as such cannot be banished with arcane or divine magic to his original plane despite being an extraplanar entity. His plane of origin is neither a higher nor lower plane, but rather a parallel plane, which means he is neither a fundamentally good nor evil creature.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Partial Physical Ubiquity:&#039;&#039;&#039; The ability to physically exist and operate in multiple places at once. Parts that split off retain a single unified will, albeit cut off from one another beyond physical proximity, allowing Uzzo to go about his business as he pleases in various capacities with ease. Information, experience and knowledge are retained solely within each separate entity, which can be exchanged fully by physical contact between portions. The only innate sensory connection between portions consists of supernatural ability to sense the relative direction and distance at which one is from one another, as well as whether or not they still physically exist (IE, full destruction of a portion would result in a lack of this sense.) This sense does not function on separate planes, and some forms of external forces may inhibit or block it from functioning properly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic:&#039;&#039;&#039; While not a magical beast, the utilization of magical energies are possible the same as any other species. Due to the lack of fundamental training, and interference from his link with The Progenitor, this field remains by far the least notable of talents he possesses.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Divine Magic:&#039;&#039;&#039; The Progenitor, like any God, can bestow several powers and spell-like abilities upon its kin. Fortunately for everyone, including Uzzo, he is currently ignorant of the full extent of these offerings. Examples of these powers would be Call (Ooze), Govern (Ooze) and Augment Calling (Ooze).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eldritch Eye:&#039;&#039;&#039; A supernatural technique utilized in order to sense the flow of arcane energies, mana and life essence.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consume (Arcana/Element/Essence):&#039;&#039;&#039; Upon acquiring a method of sensing the flow and manipulation of arcane, elemental and life energies, and in true fashion to its ooze nature, Uzzo avails himself of a new foodstuff: Magic and Elemental energies itself. Physical proximity is key to this supernatural ability to absorb these energies, either consuming it for sustenance as it would any physical substance to convert it into biomass, but also the ability to absorb and store it for use as fuel in its own endeavors. Items imbued with magic as well as spells can be absorbed, however, the process is slow enough that it offers only scant protection when on the receiving end of those of an offensive nature. Raw mana and spell matrices not fully formed on the other hand can be interrupted and absorbed with relative ease and celerity. Magical effects with lingering properties in contact with Uzzo can be corroded over time, essentially rendering permanent spell effects into temporary effects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crystallize (Arcana/Element/Essence):&#039;&#039;&#039; A combination of Molecular Manipulation and Consume Arcana/Element/Essence. Consumed arcana and elemental energies can be imbued and consolidated into crystalline form, used to forge condensed reservoirs of mana and arcane energies whose powers can be drawn from with ease to power magical abilities at a later time, essentially creating external batteries of energy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Imbue (Arcana/Element):&#039;&#039;&#039; After consuming arcana and elemental energies, energy stores can be imbued into various mediums, including channeling them into objects, which can result in a variety of desired effects. Elements that have been adopted can have its qualities imbued and extended to objects in its proximity. Objects affected in this manner themselves will shift their elemental alignment, subsequently taking on both its strengths and weaknesses in the same manner as the one who imbued them. This process can only be maintained so long as Uzzo himself is attuned to the element in question, once shunting these qualities any imbued objects will have its connection to it cut off and lose its associated properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adapt (Element):&#039;&#039;&#039; One of the most widespread traits of ooze-kind is its penchant for evolving to align and adapt themselves with their environments and taking on its qualities as their own. Uzzo has learned to sidestep this slow evolutionary process and hasten the rate of adaptation immeasurably. Once exposed to an element Uzzo can choose to adopt its traits as his own, taking on both its qualities and strengths, which serves as a double edged sword since it also means adopting its weaknesses and vulnerabilities to its opposing elemental forces. Adapting, as well as shunting its relationship with a specific element is not an instantaneous process, and as such a window of vulnerability to their natures exists before either is fully completed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devour (Knowledge):&#039;&#039;&#039; After countless hours of studying and experimenting on Mwayambi blood worms, their hosts, as well as the Heart-Eater Obasi&#039;s remains, Uzzo learned how to mimic some of the traits of these creatures, specifically the ability to drain knowledge/memories from the minds of individuals. This isn&#039;t a particularly pretty affair, as Uzzo has to physically devour the brain of an individual, which for obvious reasons are unlikely to survive the process. The extent of the knowledge/memories that can be absorbed in this manner varies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Call (Ooze):&#039;&#039;&#039; A Divinely bestowed power obtained from his research from the Endless Manuscript, which belongs to the subset category of Calling in the Summoning area of magic. This spell creates a one-way ticket for a wide assortment of oozes, slimes, jellies and puddings, transporting them from distant locations and even other planes. Creatures called in this manner cannot be banished as they are not magically bound to a caster or area they were transported to, nor are they magically dominated or controlled. Fortunately Uzzo, being the ooze that he is, is capable of communicating with them, and is left with the task of bringing them to heel personally (often by force, or threat of force) if their services are required beyond doing what they would normally do and simply ravaging/devouring everything in the area like the mindless beasts they are.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Govern (Ooze):&#039;&#039;&#039; This Divinely bestowed power allows Uzzo to dominate and command mindless oozes/slimes/jellies/puddings, it only functions when physical communication is available between the target and victim, whether it be through sound, body language or other non-magical means of interaction.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Augment Calling (Ooze):&#039;&#039;&#039; By utilizing both the divinely bestowed powers of Call (Ooze), along with Govern (Ooze), Uzzo reaches within and beyond the veil of planar boundaries and drags others of his kind into his current plane, forcefully bending not only their wills, but their existences themselves and molding their form and function. How drastic these changes are depends heavily upon the creativity of their intended utilization.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bestow (True Name):&#039;&#039;&#039; Uzzo can imbue creatures, places and things with the power of True Names. This only functions if the target in question has never received a name prior to the fact, and is the primary method utilized in granting the Spark of Individuality and Will to the &amp;quot;offspring&amp;quot; separated from their own bodies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
==Weapons==&lt;br /&gt;
* &#039;&#039;&#039;Cloudburst:&#039;&#039;&#039; This reflex bow is crafted from the horn, bone, blood and sinew of Klathrymagdon, the Tempest Ram, a colossal magical beast that terrorized the Khalars. This high poundage war bow has been heavily infused with the blessings of Wind, which carries arrows shot from its bow faster and further than a normal bow of its poundage. Magical and elemental energies can be channeled into the weapon to be released as destructive magical attacks, either in the form of a single focused attack, or a weaker wide area attack. Either way, it requires a minimum of three turns to complete the attack (charged on the first two rounds and released on the third round). After unleashing either of these attacks the bow is rendered inoperable for 24 hours.&lt;br /&gt;
* &#039;&#039;&#039;The Vicious Thorn:&#039;&#039;&#039; This spear bears the taint of The Dark. Injuries inflicted by this vicious weapon result in exacerbated, infected wounds that will begin to fester, rot and spread through the body until it consumes the target. It carries anti-coagulate properties so inflicted wounds are extremely difficult to staunch and stop bleeding. Low level mundane medicines and magical healing will slow the spread, however, moderately impressive medicines or magic are necessary to cleanse the taint from the targets body in its entirety.&lt;br /&gt;
* &#039;&#039;&#039;Bitterbrand (Frostbrand):&#039;&#039;&#039; This magical arming sword is crafted from a steel alloy tainted by The Dark, imbued with the element of Ice. When activated its black blade emits extreme cold, causing frostbite and ice damage to targets struck by it. &lt;br /&gt;
* &#039;&#039;&#039;Oozebane:&#039;&#039;&#039; This magical sword is sharp and extremely durable, but it was crafted for a single purpose; To slay oozes/slimes/jellies/puddings, and is capable of inflicting injuries that would normally be shrugged off by their physical resistances. Uzzo often wears this during ceremonial and formal court appearances, perhaps the irony is not lost on him.&lt;br /&gt;
==Armor==&lt;br /&gt;
* &#039;&#039;&#039;The Vestment of Beasts:&#039;&#039;&#039; This padded gambeson is crafted from thick, stacked layers of Drider silk treated with the blood of the Magma Wyrm Drogyoldiiv, woolen fleece and the toughened hide of the Tempest-Beast Klathrymagdon. Further reinforcement comes by way of sode-style overlapping Varstadi wyvern scale lames with kote-style sleeves, along with large shield-like pauldrons. The armour imparts a high temperature and electricty resistance, along with a minor resistance to magical attacks, aside from the physical protection it imparts the wearer.&lt;br /&gt;
* &#039;&#039;&#039;The Cloak of Slime:&#039;&#039;&#039; This cloak is actually a living slime, which can change size, shape, texture and colour to the wearers preference. Aside from this it can also physically camouflage itself amongst its surroundings and given the wearer an impressive chameleon-like ability to blend in. This camouflage is entirely physical in nature, and requires the wearer to either be stationary or moving at slow speeds to accurately blend in.&lt;br /&gt;
* &#039;&#039;&#039;Dragonscale boots of Striding and Springing:&#039;&#039;&#039; These heavy armoured boots crafted from blackened dragon scales give the wearer a swifter step and increased jumping power.&lt;br /&gt;
* &#039;&#039;&#039;The Dark Torc:&#039;&#039;&#039; Allows the wearer to Animate Dead (skeletons only) 3/day, bone shield (create an aura of swirling bones to defend and reactive attack) 5/day, and bone arrow (create and launch a single bone like an arrow) at will. Due to its properties it generally remains within Uzzo’s Mhernettla territories, where the creation of undead is allowed under extenuating circumstances.&lt;br /&gt;
==Tools==&lt;br /&gt;
* &#039;&#039;&#039;Endless Manuscript:&#039;&#039;&#039; With the appearance of a journal bound in old, weathered and worn leather and filled with a dozen or two pieces of parchment, it would be easy to overlook this arcane item for what it actually is. The journal itself can only be given ownership to another creature voluntarily by its previous owner, otherwise it ceases to function and reverts back into a normal journal filled with sheets of parchment. At the owners behest, a fresh, blank sheet of parchment is produced when the page is turned to the next, adding another additional page to its contents. Regardless of how many pages are produced, the journal never changes in size nor weight, and any previous pages the owner has read can be flipped to on command if they have the page in mind. Any parchments removed crumble to dust the moment they leave the current owners hands, unless the page is given willingly, at which point it reverts to a normal piece of parchment containing the information written on it and is removed from the books contents completely. As to what information is contained within these pages is only known to its current owner, Uzzo, who has been attempting decipher its contents bit by bit while adding his own.&lt;br /&gt;
* &#039;&#039;&#039;The Book of Records:&#039;&#039;&#039; This magical tome contains a seemingly infinite number of pages, which can be flipped through as normal or turned to a page with specific knowledge if the user is familiar with the topic in question. When placed within a library, archive or other collection of physical or magical tomes, scrolls, books, et cetera, it will attune to its contents and copy all information within them into itself over a period of 24 hours. The Book of Records can only be attuned to a single library/archive at a time, and anything added or removed from the copied library after it’s been removed from its vicinity does not alter its contents. Attuning it to a different library will purge the contents of its previous attunement. At the moment, The Book of Records is currently attuned to contents of the Royal Archives of Castle Black on the date of 3.IX.489.&lt;br /&gt;
* &#039;&#039;&#039;Companion Journals:&#039;&#039;&#039; This magic set of journals are linked to one another and can be used to communicate at vast distances. Each book, once per day, can have the contents that are written into a blank page shared amongst the others attuned to it.&lt;br /&gt;
* &#039;&#039;&#039;40lbs of Dark tainted iron alloy:&#039;&#039;&#039; This alloy absorbs heat (grants protection from fire) and emits cold (imbues weapons/armour with the element of Ice). Enough to make a 2x suits of armor, 4x shields, or 8x weapons or objects of similar size.&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Characters]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=10732</id>
		<title>Officials</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Officials&amp;diff=10732"/>
		<updated>2020-05-11T18:49:21Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your criminal mastermind &#039;&#039;&#039;LordBadass&#039;&#039;&#039; has just committed an act of vandalism in the main channel to impress &#039;&#039;&#039;Princess_Starmoon&#039;&#039;&#039;, and he&#039;s being approached by &#039;&#039;&#039;White_Knight123&#039;&#039;&#039; with demands to lower his weapon.  What do you do?  Is this White Knight guy for real?  Does he represent the &#039;&#039;In-Character&#039;&#039; authority that has the right to challenge him on his criminal misdeeds?  Well, wonder no more!  Below is a handy list of crown officials, detailing exactly who has the right to wield the blades of justice.  From government paper-pushers to law enforcement, this page has it all!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that almost all of these officials are actual characters, and should not be represented or played without the consent of the owner.&lt;br /&gt;
&lt;br /&gt;
=Arania=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
Sacasia ul-Domeryl Dollitrog&lt;br /&gt;
&lt;br /&gt;
=Leptatarna=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
Arduin ul-Marcion Tagran Aldenbar&lt;br /&gt;
&lt;br /&gt;
=[[Minkbrantha]]=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
Asnerith Dreth&lt;br /&gt;
&lt;br /&gt;
=Ruthmarna=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
Korian Kadoyan&lt;br /&gt;
&lt;br /&gt;
=Sresaria=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
Palandra ul-Fendruth Nege&lt;br /&gt;
&lt;br /&gt;
=[[Transdariania]]=&lt;br /&gt;
&lt;br /&gt;
==Sithire==&lt;br /&gt;
&lt;br /&gt;
[[Dolurn ul-Dorn Rumunire]]&lt;br /&gt;
&lt;br /&gt;
===Privy Council===&lt;br /&gt;
Lord Admiral Anskar ul-Sangrith Daranek &amp;lt;br /&amp;gt;&lt;br /&gt;
Lord Chancellor Oryolk ul-Anodrith Mitire &amp;lt;br /&amp;gt;&lt;br /&gt;
Lord Protector Kern ul-Medrith Palathek &amp;lt;br /&amp;gt;&lt;br /&gt;
Lady Treasurer Nimpet ul-Orylus Parmek &amp;lt;br /&amp;gt;&lt;br /&gt;
Prelate of Honor Waelus ul-Saolk Galeretire&amp;lt;br /&amp;gt;&lt;br /&gt;
Scholar Preeminent Lady Consort Nirse ul-Sathar Mitilis &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thron ul-Bain===&lt;br /&gt;
Arangire Bolkcarn ul-Saelith Neflirod, Thron ul-Kaxadossa (Margrave of the North) &amp;lt;br /&amp;gt;&lt;br /&gt;
Arangire [[Uzzo|Uzzo Salksilek]], Thron ul-Siladossa (Margrave of the South)&amp;lt;br /&amp;gt;&lt;br /&gt;
Arangire Broxobain ul-Artaxiad Severn, Thron ul-Flunadossa (Margrave of the East)&amp;lt;br /&amp;gt;&lt;br /&gt;
Arangire Sadrith ul-Mezen Orlis, Thron ul-Minkadossa (Margrave of the West)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Drachean City Council==&lt;br /&gt;
&lt;br /&gt;
==Office of Lakrathron ==&lt;br /&gt;
&lt;br /&gt;
Lakrathron (Mayor) Donnovath ul-Alaford Silak &amp;lt;br /&amp;gt;&lt;br /&gt;
Palandra ul-Sivrian Branissod, Lakrathron&#039;s aide &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Law Enforcement==&lt;br /&gt;
&lt;br /&gt;
===The Chancellery===&lt;br /&gt;
&lt;br /&gt;
Lord Chancellor &#039;&#039;(Vorfon Gostnairod)&#039;&#039; - Oryolk ul-Anodrith Mitire&lt;br /&gt;
&lt;br /&gt;
=====[[Magistrates of the Crown|Magistrates]]=====&lt;br /&gt;
&lt;br /&gt;
The Honorable [[Frederick Lunnesburg]] &amp;lt;br /&amp;gt;&lt;br /&gt;
The Honorable [[Perldosia Quarek]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Clerks=====&lt;br /&gt;
&lt;br /&gt;
===[[Civic Guard]] Roster===&lt;br /&gt;
&lt;br /&gt;
====Captain of the Guard====&lt;br /&gt;
&lt;br /&gt;
Waeparn ul-Phamroth Senkmek&lt;br /&gt;
&lt;br /&gt;
====Arms-Commander/Spell-Commander====&lt;br /&gt;
&lt;br /&gt;
Forban ul-Anskar Senketh (Main Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lane Silverbow]] (Wharf Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
Risela ul-Keserith Foissod (Western Drache Garrison)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arms-Lieutenant/Spell-Lieutenant====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arms-Sergeant/Spell-Sergeant====&lt;br /&gt;
[[Merrax]] ul-Oryan Ratholta &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arms-Corporal/Spell-Corporal====&lt;br /&gt;
&lt;br /&gt;
Niran Declan (Canine Patrol)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kenzen]] ul-Aspion Darod &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Armsman/Spellcaster====&lt;br /&gt;
Martin Martinson &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Mekelus ul-Bolkth Sairod]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arms-Recruit/Spell-Recruit====&lt;br /&gt;
[[Morgana Santander]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Selindria Snowmarrow]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Administrative Duty Roster====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kirin Arnise&amp;lt;br /&amp;gt;&lt;br /&gt;
Garlthik&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Peony Heatherdown&amp;lt;br&amp;gt;&lt;br /&gt;
Dietrich von Grafsburg &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bathiretil (Inquisition)====&lt;br /&gt;
Kenzen ul-Aspion Darod&amp;lt;br /&amp;gt;&lt;br /&gt;
Lane Silverbow&amp;lt;br /&amp;gt;&lt;br /&gt;
Selindria Snowmarrow&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Aerial Defense Corps====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMMANDER:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aspsadrith ul-Huixfethar Nenflicnak &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LIEUTENANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nesira Vertal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SERGEANTS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CORPORALS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PRIVATES:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Devon Janson &amp;lt;br /&amp;gt;&lt;br /&gt;
Dante Galeprod &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-OFFICERS:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Executioner===&lt;br /&gt;
&lt;br /&gt;
Welkith Quarek &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Port Authority==&lt;br /&gt;
&lt;br /&gt;
==Transdarianian Navy==&lt;br /&gt;
&lt;br /&gt;
Lord Admiral Anskar ul-Sangrith Daranek&lt;br /&gt;
&lt;br /&gt;
==[[Provincial Guard]]==&lt;br /&gt;
&lt;br /&gt;
===Enlisted===&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
&lt;br /&gt;
===Lord Treasurer===&lt;br /&gt;
[[Lord Treasurer]] &#039;&#039;(Vorfon Thropparponthod)&#039;&#039; - [[Branth ul-Alfrith Truxton]]&lt;br /&gt;
&lt;br /&gt;
===Clerks===&lt;br /&gt;
&lt;br /&gt;
===Investigative Representatives===&lt;br /&gt;
&lt;br /&gt;
Duar`Hea Corriggio &amp;lt;br&amp;gt;&lt;br /&gt;
Kivari Na&#039;Dash&lt;br /&gt;
&lt;br /&gt;
==Waste Management==&lt;br /&gt;
[[Fah Trah]]&lt;br /&gt;
&lt;br /&gt;
==BlkDragon Inn==&lt;br /&gt;
&lt;br /&gt;
Owner: [[Rantan]] &amp;lt;br /&amp;gt;&lt;br /&gt;
Head Barmaid: [[Dulcina]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ambassadors to Drache==&lt;br /&gt;
&lt;br /&gt;
===[[Elvendeep]]===&lt;br /&gt;
Marquis [[Ra`el Saelynn]]&lt;br /&gt;
&lt;br /&gt;
===[[Griffon&#039;s Aerie]]===&lt;br /&gt;
&lt;br /&gt;
[[Eira]] Otibi&lt;br /&gt;
&lt;br /&gt;
===[[Gulanadur]]===&lt;br /&gt;
Arch Priestess [[Siraz&#039;jah Av&#039;Zathrak]]&lt;br /&gt;
&lt;br /&gt;
===[[Pentland]]===&lt;br /&gt;
&lt;br /&gt;
Lord Vifrim Hespertide&lt;br /&gt;
&lt;br /&gt;
===[[Marilsan]]===&lt;br /&gt;
&lt;br /&gt;
Maestra Alejandra Isabel Castilleja &lt;br /&gt;
&lt;br /&gt;
===[[The Tyhinn Empire]]===&lt;br /&gt;
&lt;br /&gt;
Sajaad Talaes‎‎&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]]  [[Category: Drache]] [[Category: Government]] [[Category: Officials]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Main_Page&amp;diff=10725</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Main_Page&amp;diff=10725"/>
		<updated>2020-05-06T19:30:52Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Beginning of header section --&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%; margin-top:10px; background:#ffffff; border:1px solid #52719A&amp;quot;&lt;br /&gt;
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&amp;lt;h1 style=&amp;quot;font-size:150%; border:none; margin: 0; padding:0; color:#000&amp;quot;&amp;gt;BlkDragon Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;&amp;quot;&amp;gt;Welcome to the Official BlkDragon Wiki page&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:85%; &amp;quot;&amp;gt;Home to [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and growing&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;!-- Categories Follow --&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:15%; |&lt;br /&gt;
*[[:Category:Characters|Characters]]&lt;br /&gt;
*[[:Category:Cities|Cities]]&lt;br /&gt;
*[[:Category:Countries|Countries]]&lt;br /&gt;
*[[Arangothian Currency|Currency]]&lt;br /&gt;
*[[:Category:Establishments|Establishments]]&lt;br /&gt;
|style=&amp;quot;width:15%; |&lt;br /&gt;
*[[:Category:Flora and Fauna|Flora and Fauna]]&lt;br /&gt;
*[[:Category:Geography|Geography]]&lt;br /&gt;
*[[:Category:Government|Government]]&lt;br /&gt;
*[[:Category:History|History]]&lt;br /&gt;
|style=&amp;quot;width:15%; |&lt;br /&gt;
*[[:Category:Legacy|Legacy Content]]&lt;br /&gt;
*[[:Category:Maps|Maps]]&lt;br /&gt;
*[[:Category:Miscellaneous|Miscellaneous]]&lt;br /&gt;
*[[Languages of Veth|Languages]]&lt;br /&gt;
|style=&amp;quot;width:15%; |&lt;br /&gt;
*[[Officials]]&lt;br /&gt;
*[[:Category:Players|Players]]&lt;br /&gt;
*[[:Category:Races|Races]]&lt;br /&gt;
*[[:Category:Religion|Religion]]&lt;br /&gt;
|}&amp;lt;!-- End Categories --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%; background-color:transparent; &amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap; color:#000&amp;quot;| [https://discord.gg/9Dzn8g7 Discord Invite] &#039;&#039;&#039;·&#039;&#039;&#039; [[:Category: Templates|Wiki Page Templates]] &#039;&#039;&#039;·&#039;&#039;&#039; [http://www.blkdragon.com./contact-us/ Contact Us]&lt;br /&gt;
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{| style=&amp;quot;float: right; margin-left:0.2em; border: 1px solid #BBB;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size: 87%; text-align:center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |[[File:GlobeSiveth.gif|link=Map of the Known World]]&amp;lt;br /&amp;gt;The Known World&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
{{Jumbotron&lt;br /&gt;
  |title=New Players!&lt;br /&gt;
  |text=Please check out our [https://www.blkdragon.com/policies/ Policies] for info you need to know to get started. Welcome!}}&lt;br /&gt;
{{Jumbotron&lt;br /&gt;
  |title=Setting Basics&lt;br /&gt;
  |text=BDI&#039;s main setting is in the nation of [[Arangoth]]. Most roleplay occurs in [[Drache]] in the duchy of [[Transdariania]], with [[BlkDragon Inn]] used as a common starting place for new players.}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=BlkDragon Wiki=&lt;br /&gt;
&lt;br /&gt;
This encyclopedia is host to all the information you would want or like to know about the world around which the #BlkDragon*Inn exists.&lt;br /&gt;
&lt;br /&gt;
Feel free to browse the categories, or, if you have something more direct in mind, search the database to pull up the subject which you want to know more about it. Talk to a mod about obtaining wiki access. &lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=File:GlobeSiveth.gif&amp;diff=10724</id>
		<title>File:GlobeSiveth.gif</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=File:GlobeSiveth.gif&amp;diff=10724"/>
		<updated>2020-05-06T19:30:03Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Globe gif of Siveth, created by Uzzo 2020, based on Igor&amp;#039;s 2017 political map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Globe gif of Siveth, created by Uzzo 2020, based on Igor&#039;s 2017 political map&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Veth&amp;diff=10723</id>
		<title>Veth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Veth&amp;diff=10723"/>
		<updated>2020-05-06T19:06:43Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; border: 1px solid #BBB; margin: .46em 0 0 .2em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size: 86%; text-align:center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |[[File: Vethphysical2020update.jpg|350px]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;br /&amp;gt; The continent of Veth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Veth is the continent where the setting takes place. It&#039;s the huge landmass above the [[South Sea]] and [[Alesian_Imperium|Alesia]] and to the west of [[Mwayambi]] and the [[Road of the World]]. The word comes from the [[Rashnad|Rashnaditz]] language, used to describe the known world. Veth is the largest known continent by surface area and contains almost all types of biomes. &lt;br /&gt;
&lt;br /&gt;
==Climate==&lt;br /&gt;
&lt;br /&gt;
Due to it&#039;s proximity to the equator, the winds on either side (north and south) blow from East to West.  Rain shadows and distances from the oceans therefore influence much of the geography and aridity of Veth at various latitudes.  For example, the mountains of [[Taj Jahan]] act as a barrier, whereby moisture is trapped within the higher altitudes, preventing it from reaching much of [[Najjir]].  The Inland and Eastern Seas have local effects that circumvent these topographical impacts.  Relevant distance from the doldrums of the equator also bear into these conditions.&lt;br /&gt;
&lt;br /&gt;
Southern Veth is comparatively bizarre, in that it experiences weather trends associated with latitudes further from the equator.  This is mainly due to the [[Trade Routes (Oceanic)#Southern Oscillation|oscillating, oceanic current]] coming from the [[South Sea]] combined with upwelling, which act together to draft cold air masses in from the lower hemisphere.  Despite the moderating effects of the sea, some coastal areas such as [[Arangoth]] see trends more closely associated with continental climates.&lt;br /&gt;
&lt;br /&gt;
It is not unusual at all for southern countries to endure harsh winter conditions.  The spring and summer seasons often bring a barrage of coastal fog and marine layers in due mainly to the influences of upwelling.&lt;br /&gt;
&lt;br /&gt;
==Sample Northern Countries==&lt;br /&gt;
&lt;br /&gt;
[[Orjana]] is a land of mighty warrior lodges and witches who live in houses on chicken legs. [[The Tyhinn Empire]] is a mountain empire built by independent pioneers.&lt;br /&gt;
&lt;br /&gt;
==Sample Equatorial Countries==&lt;br /&gt;
&lt;br /&gt;
[[Najjir]] is a collection of mercantile city-states. [[Zul Kiras]] is an orcish powerhouse. [[Nahuatl]] is a land of ziggurats, ethnic castes and blood sacrifice.&lt;br /&gt;
&lt;br /&gt;
==Sample Southern Countries==&lt;br /&gt;
&lt;br /&gt;
[[Arangoth]] is a former mighty kingdom torn by internal divisions. [[Elvendeep]] is the homeland of the elves. [[Griffon&#039;s Aerie]] is a land ruled and guarded by proud griffons. The [[Assi]] are a group of raider tribes that spelled the end of a kingdom once. &lt;br /&gt;
&lt;br /&gt;
[[Category: Geography]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Maps_Archive&amp;diff=10722</id>
		<title>Maps Archive</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Maps_Archive&amp;diff=10722"/>
		<updated>2020-05-06T19:05:59Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There&#039;s been a lot of maps made for use in the channel, many of which have been retired from active use due to revisions and updates made over time. They are collected here. &lt;br /&gt;
&lt;br /&gt;
=World=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Oldworld-1.jpg|The world map, ca. 1997-1998|alt=old map 1997 or 1998&lt;br /&gt;
File:World-jan2000.jpg|The world as of Jan 2000|alt=old map from Jan 2000&lt;br /&gt;
File:Oldestworld.jpg|The oldest world map, drawn prior to 2000|alt=oldest world map&lt;br /&gt;
File:Political-world-map.jpg|Political world map from 2012&lt;br /&gt;
File:Simpleworld.jpg|Simple world map from 2012&lt;br /&gt;
File:Worldinprogress.jpg|Physical world map from 2013&lt;br /&gt;
File:Climate world map.jpg|Climate world map from 2013&lt;br /&gt;
File:Traderoutes.jpg|Global ocean gyres map from 2016&lt;br /&gt;
File:Theworldroutes.jpg|Global trade routes map from 2016&lt;br /&gt;
File:Worldmap2017.jpg|Updated political world map from 2017&lt;br /&gt;
File:OceanicTradeRoutes.png|Oceanic Trade Routes, by Uzzo, using Pigasus&#039; world map (July 2018)&lt;br /&gt;
File:SivethOceanGyres.png|Siveth&#039;s ocean gyres, by Uzzo, using Pigasus&#039; world map (July 2018)&lt;br /&gt;
File:Worldmap2020update.jpg|Updated political world map from 2017, by Igor, minor updates by Uzzo (May 2020)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Veth=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Northeast-map-2000.jpg|Northeast of [[Arangoth]], circa 2000|alt=Northeast of Arangoth&lt;br /&gt;
File:Northwest-map.jpg|Northwest of [[Arangoth]], circa 2000|alt=Northwest of Arangoth&lt;br /&gt;
File:Original-veth.jpg|Original expanded map of [[Veth]] from 2006|alt=Map of Veth&lt;br /&gt;
File:Veth-political.jpg|Version of the 2006 Map with political boundaries highlighted.|alt=Political Map&lt;br /&gt;
File:Secca.gif|[[Secca]]|alt=Secca map&lt;br /&gt;
File:Leturia-ga.gif|[[Leturia]] &amp;amp; [[Griffon&#039;s Aerie]]|alt=Leturia &amp;amp; Griffon&#039;s Aerie map&lt;br /&gt;
File:Veth-physical.jpg|Veth physical map circa 2013, made by Pigasus&lt;br /&gt;
File:Vethphysical2020update.jpg|Updated physical map of Veth, Sept 2017, made by Pigasus, minor updates and modifications by Uzzo and Gudrun 2020&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arangoth==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Siramap.gif|Lysira&#039;s map of [[Arangoth]], created some time pre-1999. Used as the official map of the kingdom on the BDI site for years.|alt=Lysira&#039;s Map&lt;br /&gt;
File:Arangoth-provincial-road.gif|[[Arangoth]] with provincial borders and major roads|alt=Arangoth map&lt;br /&gt;
File:Arangoth-provincial2018.jpg|A provincial map of [[Arangoth]], created by Pigasus (Apr 2018)|alt=Pronvicial Arangoth map&lt;br /&gt;
File:ProvincialRoads.png|A map of Arangoth&#039;s roads and regional trade routes, by Uzzo, using Pigasus&#039; provincial Arangoth map (July 2018)&lt;br /&gt;
File:Arangoth-provincial2019.png|A provincial map of [[Arangoth]], created by Pigasus (Apr 2018), minor updates by Uzzo (September 2019)&lt;br /&gt;
File:ProvincialRoadsRedux2019.png|An updated map of Arangoth&#039;s roads and regional trade routes, by Uzzo (September 2019), using Pigasus&#039; provincial Arangoth map (July 2018) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drache===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Drache.jpg|One of the oldest maps of the city of [[Drache]]|alt=Drache map&lt;br /&gt;
File:DracheMap2.jpg|Another old map of [[Drache]] showing the districts of the city|alt=Drache map&lt;br /&gt;
File:Drachean_Harbor.jpg|A close up view of the [[Drache|Drachean]] Harbor, created by Uzzo (Jan 2018)|alt=Drachean Harbor Map&lt;br /&gt;
File:NewDracheCityMap.png|A new map of the city of [[Drache]], created by Uzzo (July 2018)|alt=City of Drache&lt;br /&gt;
File:BlkDragonDistrict.png|The Blk Dragon District, created by Uzzo (July 2018)|alt=Blk Dragon District&lt;br /&gt;
File:ChurchDistrict.png|The Royal Church District, created by Uzzo (July 2018)|alt=Royal Church District&lt;br /&gt;
File:DiplomaticDistrict01.png|The Diplomatic District, created by Uzzo (July 2018)|alt=Diplomatic District&lt;br /&gt;
File:GessiDistrict.png|The Gessi District, created by Uzzo (July 2018)|alt=Gessi District&lt;br /&gt;
File:GoblinSlums.png|The Goblin Slums, created by Uzzo (July 2018)|alt=Goblin Slums&lt;br /&gt;
File:IronworksDistrict.png|The Ironworks District, created by Uzzo (July 2018)|alt=Ironworks District&lt;br /&gt;
File:MerchantDistrict.png|The Merchant District, created by Uzzo (July 2018)|alt=Merchant District&lt;br /&gt;
File:MingitDistrict.png|The Mingit District, created by Uzzo (July 2018)|alt=Mingit District&lt;br /&gt;
File:WesternDrache.png|Western Drache, created by Uzzo (July 2018)|alt=Western Drache&lt;br /&gt;
File:WharfDistrict.png|The Wharf District, created by Uzzo (July 2018)|alt=Wharf District&lt;br /&gt;
File:OffTheCoast.png|Off the Coast of Drache, created by Uzzo (July 2018)|alt=Off the Coast&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Southlands==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Elluria-tollor-pre-reunification.gif|An old map of [[Elluria]] and [[Tollor]] during the Civil War that resulted in the unification of Elluria|alt=Old Southlands map&lt;br /&gt;
File:Elluria-pre-tyranori-war.gif|[[Elluria]] before the Tyranori War|alt=Elluria before the Tyranori War&lt;br /&gt;
File:Tollorcity.gif|[[Tollor]] City in [[Elluria]] during the Tollorian Civil War (this map does not reflect the current state of the region)|alt=Tollor City map&lt;br /&gt;
File:Mutoria-lithalle.gif|Mutoria &amp;amp; Lithalle, provinces of [[Aslar]]|alt=Mutoria &amp;amp; Lithalle map&lt;br /&gt;
File:El-ekki.gif|[[El-Ekki]], an island city of [[Elluria]]|alt=El-Ekki map&lt;br /&gt;
File:Dulsi.jpg|Dulsi, an [[Elluria|Ellurian]] city|alt=Dulsi map&lt;br /&gt;
File:Newsouthlands.jpg|The Southlands post-[[Alesian Imperium|Alesian]]-[[Aslar|Aslarian]] treaty|alt=Southlands map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Isles-of-myst.jpg|The [[Isles of Myst]], a kingdom off the coast of [[Arangoth]]|alt=Isles of Myst map&lt;br /&gt;
File:Pcove-incomplete.jpg|An incomplete map of Pirate&#039;s Cove, off the coast of [[Arangoth]]|alt=Incomplete map of Pirate&#039;s Cove&lt;br /&gt;
File:Pentland.png|[[Pentland]]|alt=Pentland&lt;br /&gt;
File:Alesian-imperium.jpg|Cathol&#039;s map of the Alesian Imperium|alt=Alesian Imperium map&lt;br /&gt;
File:PanguiArchipelego.jpg|Map of the [[Panguro]] Archipelago|alt=Panguro Map&lt;br /&gt;
File:Nipangu Archipelego Prelim.jpg|Preliminary map of the [[Nipangu]] Archipelago|alt=Nipangu map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Maps]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Map_of_the_Known_World&amp;diff=10721</id>
		<title>Map of the Known World</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Map_of_the_Known_World&amp;diff=10721"/>
		<updated>2020-05-06T19:04:08Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Worldmap2020update.jpg|Map of the Known World&lt;br /&gt;
File:Vethphysical2020update.jpg|Physical map of Siveth&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=List of Countries=&lt;br /&gt;
[[:Category:Countries|The List of Countries]] in the known world.&lt;br /&gt;
=List of Cities=&lt;br /&gt;
[[:Category:Cities|The List of Cities]] in the known world.&lt;br /&gt;
=List of Geographical Features=&lt;br /&gt;
[[:Category:Geography|The List of Geographical Features]] in the known world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Maps]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=File:Vethphysical2020update.jpg&amp;diff=10720</id>
		<title>File:Vethphysical2020update.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=File:Vethphysical2020update.jpg&amp;diff=10720"/>
		<updated>2020-05-06T19:03:31Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Pigasus&amp;#039;s updated map of the main continent of Veth 2017, minor edits and modifications by Uzzo and Gudrun 2020&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pigasus&#039;s updated map of the main continent of Veth 2017, minor edits and modifications by Uzzo and Gudrun 2020&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=File:Worldmap2020update.jpg&amp;diff=10719</id>
		<title>File:Worldmap2020update.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=File:Worldmap2020update.jpg&amp;diff=10719"/>
		<updated>2020-05-06T19:02:39Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Updated political world map from 2017, by Igor, minor updates by Uzzo (May 2020)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated political world map from 2017, by Igor, minor updates by Uzzo (May 2020)&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Tagrana&amp;diff=10706</id>
		<title>Tagrana</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Tagrana&amp;diff=10706"/>
		<updated>2020-05-01T20:27:19Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox City&lt;br /&gt;
&lt;br /&gt;
| common_name   = Tagrana&lt;br /&gt;
| image         = Tagrana.jpg&lt;br /&gt;
| alt           =&lt;br /&gt;
| formal_name   =&lt;br /&gt;
| realm         = [[Arangoth]]&lt;br /&gt;
| province      = Leptatarna&lt;br /&gt;
| population    = 65,000&lt;br /&gt;
| race1         = Humans&lt;br /&gt;
| race2         =&lt;br /&gt;
| race3         =&lt;br /&gt;
| year_founded  = Year 1 of the Arangothian Calendar&lt;br /&gt;
| currency      =&lt;br /&gt;
| government    = Feudal Duchy&lt;br /&gt;
| head_of_state = Arduin ul-Marcion Tagran Aldenbar&lt;br /&gt;
| privy_council =&lt;br /&gt;
| religion      = [[Menxism]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Today the surface of [[Song Deep]] lies still in these parts, save for the tracks of tadpoles and water-striders and the splash of an occasional flying-fish leaping up for a brief moment in the sun. The reed-crafts of the impoverished [[Inner Arangoth|Inner Arangothian]] fishermen sometimes ply these waters, but only rarely and timidly do they dare to make the journey. There are fish aplenty elsewhere in the inky depths of Song Deep, and this spot is said to be haunted--not by one ghost, or even a family of ghosts, but by thousands upon thousands of spirits who lived and died here in centuries gone by. The docks are mostly rotted away now, with hardly a stable foothold left amidst the tangles of seaweed and bracken; but the view from the seafront is a haunting one indeed. Where the fast-growing pines allow a glimpse through, one can see the crumbling edifices that once made up the heart of a proud city, teeming with life. For until a little over half a century ago, this was the capital of the Kingdom of Arangoth--the city of Tagrana--the white stone walls of its buildings mirrored like jewels upon the shimmering waters. &lt;br /&gt;
&lt;br /&gt;
=Origins &amp;amp; History=&lt;br /&gt;
&lt;br /&gt;
Grand Duke [[Tagran]] of [[Leptatarna]], upon becoming the first King of [[Arangoth]] over 480 years ago, decided to build a new city to serve as the kingdom&#039;s capital. Until then the largest city in the region had been the market center of [[Hornath ul-Marfed]], which was not majestic enough to suit the new king&#039;s tastes. Moreover, he had a dream in which he stood before a tree from which both an apple and a pear were growing, and he resolved to find the tree and build his new capital on the spot. King Tagran and his entourage traveled all over [[Inner Arangoth]] looking for the tree; week after week passed, and still they had no luck. No such tree seemed to exist anywhere in the world. Finally, when they were encamped by the side of [[Song Deep]], the king went fishing and caught a large pike, in the belly of which he found a pomegranate.&lt;br /&gt;
&lt;br /&gt;
This struck King Tagran as close enough, so he decided forthwith to found his new capital in that place, only a few miles from where the [[Peraltok River]] flows into Song Deep. Stones were hewn from the mountains of [[Keletoth-ul-Sangli]] (the Horse&#039;s Head) to the northwest and carried upon camel back to the construction site. The camels were worked so hard in building the city that the native breed died out; this is why there are no longer any Arangothian camels. The roof of the royal palace was made of pure gold, mined by [[Dwarves]] in [[Ruthmarna]], and its walls were decorated with lapis lazuli and other precious stones. It consisted of two hundred and thirty-seven rooms and was in shape a vast spiral, viewed from above, with an onion-domed tower at its center, taller than any tree, in which a magical fire was kept burning at all hours. It was said that this same fire would burn for as long as the Kingdom of Arangoth remained upon the earth.&lt;br /&gt;
&lt;br /&gt;
Among the two hundred and thirty-seven rooms were spacious guest quarters for visiting dignitaries, kitchens in which the finest delicacies to be found in Arangoth were prepared for the royal feasts, kennels, stables, pools, archives, armories, treasuries, and the Throne Room, from which King Tagran dispensed justice. Beyond the palace itself were miniature palaces of the high-ranking Arangothian noble families, the shipyards, and so forth; there was also the hedge-maze in which the notorious &amp;quot;[[Slaughter in the Maze]]&amp;quot; occurred. There was a business district and market in Tagrana, of course, but Tagrana (unlike Drache) really remained a court city as most merchants and farmers continued to center their activities upon Hornath ul-Marfed.&lt;br /&gt;
&lt;br /&gt;
In the year 415, the royal court at Tagrana witnessed the treachery of the [[Order of the Beady Eye]], whose leader (Klephtan Dollitrog) slew King Dorn of Arangoth in cold blood, seized the crown, and was then mistakenly killed by the assassin Arenielth whom Klephtan had originally paid to murder &amp;quot;the king.&amp;quot; Over the gate of the Throne Room in Tagrana are carved the letters AEIOU, which stood for the royal motto, &amp;quot;Arangoth Excels In Onerous Undertakings.&amp;quot; Legend has it, to the contrary, that this was King Dorn&#039;s last utterance: &amp;quot;Aeiou....&amp;quot; This double murder led the hermit-wizard Gadpisi to unleash various terrible forces upon Arangoth which annihilated the old aristocracy and caused the royal family to flee the country for two generations.&lt;br /&gt;
&lt;br /&gt;
Tagrana bore the brunt of this attack, and what had been a beautiful and populous capital overnight became a ghost town. The light in the tower was snuffed out. The golden roof of the royal palace was stolen by thieves, and other roofs and domes and arcades fell in, eroded by neglect and rain. The streets, once clogged with chariots, now became choked with weeds. The tombs of the old Kings of Arangoth were unsealed and robbed, and are now infested with black rats and snakes; the royal dovecotes are now home to bats; the royal hounds&#039; great-grandchildren have followed the call of the wild and, interbred with wolves, roam the streets unchecked.&lt;br /&gt;
&lt;br /&gt;
About the time that King [[BLKDRAGON]] and Queen [[AngelSin]] arrived in Drache, a fisherman upon Song Deep looked up and saw the light once again burning in the ancient tower above the ruins of Tagrana. Others soon came to the spot and they too beheld it. Soon they learned of the return of the daughters of the old royal family to Arangoth, and there was much rejoicing; this was a sign that AngelSin was truly destined to revive the old kingdom.&lt;br /&gt;
&lt;br /&gt;
Since then, the pall of dread which long hung over the ruins has been much dissipated. Some charitable merchants have paid large sums of money to restore what can be salvaged of the old buildings, and the mosaics of the old palace walls have been taken down and moved to Drache. Many pious tourists now travel to the place overland to witness the light burning in the tower, which they deem a miracle. Some shops have even opened up again, including the [[Grey Gull Inn]], originally established over three hundred years ago. But most of the city remains a ruin, overrun with weeds, buildings demolished by treasure-hunters, and there is doubtless still much treasure hidden there. In its squalor, many find a romantic place for picnics or strolls in the shadow of walls built by Arangoth&#039;s long-dead and forgotten forefathers. &lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[The Origins of the Kingdom of Arangoth]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Arangoth]] [[Category: Cities]] [[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10705</id>
		<title>Korthos Mountains</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10705"/>
		<updated>2020-05-01T19:27:10Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Place&lt;br /&gt;
| name             = Korthos Mountains&lt;br /&gt;
| image            = &lt;br /&gt;
| alt              = &lt;br /&gt;
| caption          = &lt;br /&gt;
&lt;br /&gt;
| location         = Northwest [[Zul Kiras]]&lt;br /&gt;
| features         = &lt;br /&gt;
| resources        = Gold, Iron, Coal, other various minerals and metals&lt;br /&gt;
| dangers          = Exposure, Rock slides, Orc Clans&lt;br /&gt;
| notable_plants   = &lt;br /&gt;
| notable_wildlife = [[Black Lion]], [[Great Wolf]], [[Gyrchin]], [[Kokomahs_Bird|Kokomahs Birds]], [[Kuut%27tha|Kuut&#039;tha]]&lt;br /&gt;
| sovereign_nation = [[Zul Kiras]]&lt;br /&gt;
| colonized_by     =&lt;br /&gt;
| settlement1      = Ra&#039;Kuul&lt;br /&gt;
| settlement2      = &lt;br /&gt;
| settlement3      =&lt;br /&gt;
| language1        = &lt;br /&gt;
| language2        = &lt;br /&gt;
| language3        =&lt;br /&gt;
| race1            = Orcs,&lt;br /&gt;
| race2            = Hobgoblins,&lt;br /&gt;
| race3            = Bugbears, Goblinoids&lt;br /&gt;
| population       = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
The Korthos Mountain range stretches along a northern portion of the Zul Kiran Empire that borders the Inland Sea, and is located between the Cyrmian Mountains and Khatarnak Mountain ranges.&lt;br /&gt;
&lt;br /&gt;
=Geographical Features=&lt;br /&gt;
&lt;br /&gt;
The Korthos Mountain range is, by a large margin, neither the largest nor tallest of mountain ranges in the region, which allows for a more diverse flora and fauna to flourish due to its lower altitudes. The range has served many an old kingdom or province in the past for purposes of mining various minerals and metals from its depths.&lt;br /&gt;
&lt;br /&gt;
=Historical Importance=&lt;br /&gt;
&lt;br /&gt;
In the ancient past a group of elves from the [[Elvendeep|Soranion]] settled the lands in and around the Korthos Mountains as its original inhabitants, and over the long stretch of time since its inception they were beset by growing populations of orcs, goblinoids, humans and dwarves, who eventually encroached upon their claim. Countless skirmishes and minor territorial disputes eventually led the elves of the Korthos to retreat further into the range, and eventually into its depths. As millennia upon millennia passed, the physiology of these elves changed to suit their increasingly subterranean environment and lifestyle, eventually becoming the progenitor for all dark elves in Siveth.&lt;br /&gt;
&lt;br /&gt;
A major schism erupted between two factions in the society, which led to the expulsion of a branch of dark elves who would become known as the [[Vuulari]]. The Vuulari themselves would later suffer from their own internal issues and split further into the dark elven societies known as the [[Gulanadur|Gulanadurians]] and the dark elves of [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The dark elves of the Korthos, for a time, flourished in their own ways, but eventually came into prolonged conflict with the Dwarven Kingdom of Azagud, and to a lesser extent, the League of Princes whose territories overlapped the Korthos Mountain region. However, both of these nations fell victim to the growing war machine of the United Clans of Zul Kiras, and once the two had been exterminated, the dark elves found themselves with new enemies to take their place. The Zul Kirans, inheriting the dwarves troubles with the dark elves, waged war against them in the Year 278, which only deepened the animosity for one another, though the war ended without an absolute victor. However, in the Year 322, the Second Dark Elf War began in earnest, and the Zul Kirans practically exterminated the dark elves of the Korthos Mountains, the survivors of which were cast to the wind, some of which sought refuge in Elvendeep afterwards.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern era, the United Clans of Zul Kiras call the Korthos theirs, which is a bit difficult for anyone to contest due to their former inhabitants demise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10704</id>
		<title>Korthos Mountains</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10704"/>
		<updated>2020-05-01T19:26:21Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Place&lt;br /&gt;
| name             = Korthos Mountains&lt;br /&gt;
| image            = &lt;br /&gt;
| alt              = &lt;br /&gt;
| caption          = &lt;br /&gt;
&lt;br /&gt;
| location         = Northwest [[Zul Kiras]]&lt;br /&gt;
| features         = &lt;br /&gt;
| resources        = Gold, Iron, Coal, other various minerals and metals&lt;br /&gt;
| dangers          = Exposure, Rock slides, Orc Clans&lt;br /&gt;
| notable_plants   = &lt;br /&gt;
| notable_wildlife = [[Black Lion]], [[Great Wolf]], [[Gyrchin]], [[Kokomahs_Bird|Kokomahs Birds]], [[Kuut%27tha|Kuut&#039;tha]]&lt;br /&gt;
| sovereign_nation = [[Zul Kiras]]&lt;br /&gt;
| colonized_by     =&lt;br /&gt;
| settlement1      = Ra&#039;Kuul&lt;br /&gt;
| settlement2      = &lt;br /&gt;
| settlement3      =&lt;br /&gt;
| language1        = &lt;br /&gt;
| language2        = &lt;br /&gt;
| language3        =&lt;br /&gt;
| race1            = Orcs,&lt;br /&gt;
| race2            = Hobgoblins,&lt;br /&gt;
| race3            = Bugbears, Goblinoids&lt;br /&gt;
| population       = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
The Korthos Mountain range stretches along a northern portion of the Zul Kiran Empire that borders the Inland Sea, and is located between the Cyrmian Mountains and Khatarnak Mountain ranges.&lt;br /&gt;
&lt;br /&gt;
=Geographical Features=&lt;br /&gt;
&lt;br /&gt;
The Korthos Mountain range is, by a large margin, neither the largest nor tallest of mountain ranges in the region, which allows for a more diverse flora and fauna to flourish due to its lower altitudes. The range has served many an old kingdom or province in the past for purposes of mining various minerals and metals from its depths.&lt;br /&gt;
&lt;br /&gt;
=Historical Importance=&lt;br /&gt;
&lt;br /&gt;
In the ancient past a group of elves from the [[Elvendeep|Soranion]] settled the lands in and around the Korthos Mountains as its original inhabitants, and over the long stretch of time since its inception they were beset by growing populations of orcs, goblinoids, humans and dwarves, who eventually encroached upon their claim. Countless skirmishes and minor territorial disputes eventually led the elves of the Korthos to retreat further into the range, and eventually into its depths. As millennia upon millennia passed, the physiology these elves changed to suit their increasingly subterranean environment and lifestyle, eventually becoming the progenitor for all dark elves in Siveth.&lt;br /&gt;
&lt;br /&gt;
A major schism erupted between two factions in the society, which led to the expulsion of a branch of dark elves who would become known as the [[Vuulari]]. The Vuulari themselves would later suffer from their own internal issues and split further into the dark elven societies known as the [[Gulanadur|Gulanadurians]] and the dark elves of [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The dark elves of the Korthos, for a time, flourished in their own ways, but eventually came into prolonged conflict with the Dwarven Kingdom of Azagud, and to a lesser extent, the League of Princes whose territories overlapped the Korthos Mountain region. However, both of these nations fell victim to the growing war machine of the United Clans of Zul Kiras, and once the two had been exterminated, the dark elves found themselves with new enemies to take their place. The Zul Kirans, inheriting the dwarves troubles with the dark elves, waged war against them in the Year 278, which only deepened the animosity for one another, though the war ended without an absolute victor. However, in the Year 322, the Second Dark Elf War began in earnest, and the Zul Kirans practically exterminated the dark elves of the Korthos Mountains, the survivors of which were cast to the wind, some of which sought refuge in Elvendeep afterwards.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern era, the United Clans of Zul Kiras call the Korthos theirs, which is a bit difficult for anyone to contest due to their former inhabitants demise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10703</id>
		<title>Korthos Mountains</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10703"/>
		<updated>2020-05-01T19:23:50Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Place&lt;br /&gt;
| name             = Korthos Mountains&lt;br /&gt;
| image            = &lt;br /&gt;
| alt              = &lt;br /&gt;
| caption          = &lt;br /&gt;
&lt;br /&gt;
| location         = Northwest [[Zul Kiras]]&lt;br /&gt;
| features         = &lt;br /&gt;
| resources        = Gold, Iron, Coal, other various minerals and metals&lt;br /&gt;
| dangers          = Exposure, Rock slides, Orc Clans&lt;br /&gt;
| notable_plants   = &lt;br /&gt;
| notable_wildlife = [[Black Lion]], [[Great Wolf]], [[Gyrchin]], [[Kokomahs_Bird|Kokomahs Birds]], [[Kuut%27tha|Kuut&#039;tha]]&lt;br /&gt;
| sovereign_nation = [[Zul Kiras]]&lt;br /&gt;
| colonized_by     =&lt;br /&gt;
| settlement1      = Ra&#039;Kuul&lt;br /&gt;
| settlement2      = &lt;br /&gt;
| settlement3      =&lt;br /&gt;
| language1        = &lt;br /&gt;
| language2        = &lt;br /&gt;
| language3        =&lt;br /&gt;
| race1            = Orcs,&lt;br /&gt;
| race2            = Hobgoblins,&lt;br /&gt;
| race3            = Bugbears, Goblinoids&lt;br /&gt;
| population       = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
The Korthos Mountain range stretches along a northern portion of the Zul Kiran Empire that borders the Inland Sea, and is located between the Cyrmian Mountains and Khatarnak Mountain ranges.&lt;br /&gt;
&lt;br /&gt;
=Geographical Features=&lt;br /&gt;
&lt;br /&gt;
The Korthos Mountain range is, by a large margin, neither the largest nor tallest of mountain ranges in the region, which allows for a more diverse flora and fauna to flourish due to its lower altitudes. The range has served many an old kingdom or province in the past for purposes of mining various minerals and metals from its depths.&lt;br /&gt;
&lt;br /&gt;
=Historical Contexts=&lt;br /&gt;
&lt;br /&gt;
In the ancient past a group of elves from the [[Elvendeep|Soranion]] settled the lands in and around the Korthos Mountains as its original inhabitants, and over the long stretch of time since its inception they were beset by growing populations of orcs, goblinoids, humans and dwarves, who eventually encroached upon their claim. Countless skirmishes and minor territorial disputes eventually led the elves of the Korthos to retreat further into the range, and eventually into its depths. As millennia upon millennia passed, the physiology these elves changed to suit their increasingly subterranean environment and lifestyle, eventually becoming the progenitor for all dark elves in Siveth.&lt;br /&gt;
&lt;br /&gt;
A major schism erupted between two factions in the society, which led to the expulsion of a branch of dark elves who would become known as the [[Vuulari]]. The Vuulari themselves would later suffer from their own internal issues and split further into the dark elven societies known as the [[Gulanadur|Gulanadurians]] and the dark elves of [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The dark elves of the Korthos, for a time, flourished in their own ways, but eventually came into prolonged conflict with the Dwarven Kingdom of Azagud, and to a lesser extent, the League of Princes whose territories overlapped the Korthos Mountain region. However, both of these nations fell victim to the growing war machine of the United Clans of Zul Kiras, and once the two had been exterminated, the dark elves found themselves with new enemies to take their place. The Zul Kirans, inheriting the dwarves troubles with the dark elves, waged war against them in the Year 278, which only deepened the animosity for one another, though the war ended without an absolute victor. However, in the Year 322, the Second Dark Elf War began in earnest, and the Zul Kirans practically exterminated the dark elves of the Korthos Mountains, the survivors of which were cast to the wind, some of which sought refuge in Elvendeep afterwards.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern era, the United Clans of Zul Kiras call the Korthos theirs, which is a bit difficult for anyone to contest due to their former inhabitants demise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10702</id>
		<title>Korthos Mountains</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10702"/>
		<updated>2020-05-01T19:23:15Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Place&lt;br /&gt;
| name             = Korthos Mountains&lt;br /&gt;
| image            = &lt;br /&gt;
| alt              = &lt;br /&gt;
| caption          = &lt;br /&gt;
&lt;br /&gt;
| location         = Northwest [[Zul Kiras]]&lt;br /&gt;
| features         = &lt;br /&gt;
| resources        = Gold, Iron, Coal, other various minerals and metals&lt;br /&gt;
| dangers          = Exposure, Rock slides, Orc Clans&lt;br /&gt;
| notable_plants   = &lt;br /&gt;
| notable_wildlife = [[Black Lion]], [[Great Wolf]], [[Gyrchin]], [[Kokomahs_Bird|Kokomahs Birds]], [[Kuut%27tha|Kuut&#039;tha]]&lt;br /&gt;
| sovereign_nation = [[Zul Kiras]]&lt;br /&gt;
| colonized_by     =&lt;br /&gt;
| settlement1      = Ra&#039;Kuul&lt;br /&gt;
| settlement2      = &lt;br /&gt;
| settlement3      =&lt;br /&gt;
| language1        = &lt;br /&gt;
| language2        = &lt;br /&gt;
| language3        =&lt;br /&gt;
| race1            = Orcs,&lt;br /&gt;
| race2            = Hobgoblins,&lt;br /&gt;
| race3            = Bugbears, Goblinoids&lt;br /&gt;
| population       = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
The Korthos Mountain range stretches along a northern portion of the Zul Kiran Empire that borders the Inland Sea, and is located between the Cyrmian Mountains and Khatarnak Mountain ranges.&lt;br /&gt;
&lt;br /&gt;
=Geographical Features=&lt;br /&gt;
&lt;br /&gt;
The Korthos Mountain range is, by a large margin, neither the largest nor tallest of mountain ranges in the region, which allows for a more diverse flora and fauna to flourish due to its lower altitudes. The range has served many an old kingdom or province in the past for purposes of mining various minerals and metals from its depths.&lt;br /&gt;
&lt;br /&gt;
=Historical Contexts=&lt;br /&gt;
&lt;br /&gt;
In the ancient past a group of elves from the [[Soranion]] settled the lands in and around the Korthos Mountains as its original inhabitants, and over the long stretch of time since its inception they were beset by growing populations of orcs, goblinoids, humans and dwarves, who eventually encroached upon their claim. Countless skirmishes and minor territorial disputes eventually led the elves of the Korthos to retreat further into the range, and eventually into its depths. As millennia upon millennia passed, the physiology these elves changed to suit their increasingly subterranean environment and lifestyle, eventually becoming the progenitor for all dark elves in Siveth.&lt;br /&gt;
&lt;br /&gt;
A major schism erupted between two factions in the society, which led to the expulsion of a branch of dark elves who would become known as the [[Vuulari]]. The Vuulari themselves would later suffer from their own internal issues and split further into the dark elven societies known as the [[Gulanadur|Gulanadurians]] and the dark elves of [[Bahr]].&lt;br /&gt;
&lt;br /&gt;
The dark elves of the Korthos, for a time, flourished in their own ways, but eventually came into prolonged conflict with the Dwarven Kingdom of Azagud, and to a lesser extent, the League of Princes whose territories overlapped the Korthos Mountain region. However, both of these nations fell victim to the growing war machine of the United Clans of Zul Kiras, and once the two had been exterminated, the dark elves found themselves with new enemies to take their place. The Zul Kirans, inheriting the dwarves troubles with the dark elves, waged war against them in the Year 278, which only deepened the animosity for one another, though the war ended without an absolute victor. However, in the Year 322, the Second Dark Elf War began in earnest, and the Zul Kirans practically exterminated the dark elves of the Korthos Mountains, the survivors of which were cast to the wind, some of which sought refuge in Elvendeep afterwards.&lt;br /&gt;
&lt;br /&gt;
Now, in the modern era, the United Clans of Zul Kiras call the Korthos theirs, which is a bit difficult for anyone to contest due to their former inhabitants demise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10701</id>
		<title>Korthos Mountains</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10701"/>
		<updated>2020-05-01T18:31:43Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Place&lt;br /&gt;
| name             = Korthos Mountains&lt;br /&gt;
| image            = &lt;br /&gt;
| alt              = &lt;br /&gt;
| caption          = &lt;br /&gt;
&lt;br /&gt;
| location         = Northwest [[Zul Kiras]]&lt;br /&gt;
| features         = &lt;br /&gt;
| resources        = Gold, Iron, Coal, other various minerals and metals&lt;br /&gt;
| dangers          = Exposure, Rock slides, Orc Clans&lt;br /&gt;
| notable_plants   = &lt;br /&gt;
| notable_wildlife = [[Black Lion]], [[Great Wolf]], [[Gyrchin]], [[Kokomahs_Bird|Kokomahs Birds]], [[Kuut%27tha|Kuut&#039;tha]]&lt;br /&gt;
| sovereign_nation = [[Zul Kiras]]&lt;br /&gt;
| colonized_by     =&lt;br /&gt;
| settlement1      = Ra&#039;Kuul&lt;br /&gt;
| settlement2      = &lt;br /&gt;
| settlement3      =&lt;br /&gt;
| language1        = &lt;br /&gt;
| language2        = &lt;br /&gt;
| language3        =&lt;br /&gt;
| race1            = Orcs,&lt;br /&gt;
| race2            = Hobgoblins,&lt;br /&gt;
| race3            = Bugbears, Goblinoids&lt;br /&gt;
| population       = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
The Korthos Mountain range stretches along a northern portion of the Zul Kiran Empire that borders the [[Inland Sea]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
=Other Headings as Needed=&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10700</id>
		<title>Korthos Mountains</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Korthos_Mountains&amp;diff=10700"/>
		<updated>2020-05-01T18:18:17Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Created page with &amp;quot;{{Infobox Place | name             = Korthos Mountains | image            =  | alt              =  | caption          =   | location         = Northwest Zul Kiras | featur...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Place&lt;br /&gt;
| name             = Korthos Mountains&lt;br /&gt;
| image            = &lt;br /&gt;
| alt              = &lt;br /&gt;
| caption          = &lt;br /&gt;
&lt;br /&gt;
| location         = Northwest [[Zul Kiras]]&lt;br /&gt;
| features         = &lt;br /&gt;
| resources        = Gold, Iron, Coal, other various minerals and metals&lt;br /&gt;
| dangers          = Exposure, Rock slides, Orc Clans&lt;br /&gt;
| notable_plants   = &lt;br /&gt;
| notable_wildlife = [[Black Lion]], [[Great Wolf]], [[Gyrchin]], [[Kokomahs_Bird|Kokomahs Birds]], [[Kuut%27tha|Kuut&#039;tha]]&lt;br /&gt;
| sovereign_nation = [[Zul Kiras]]&lt;br /&gt;
| colonized_by     =&lt;br /&gt;
| settlement1      = Ra&#039;Kuul&lt;br /&gt;
| settlement2      = &lt;br /&gt;
| settlement3      =&lt;br /&gt;
| language1        = &lt;br /&gt;
| language2        = &lt;br /&gt;
| language3        =&lt;br /&gt;
| race1            = Orcs,&lt;br /&gt;
| race2            = Hobgoblins,&lt;br /&gt;
| race3            = Bugbears, Goblinoids&lt;br /&gt;
| population       = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
=Most Noted Geographical Features=&lt;br /&gt;
&lt;br /&gt;
=Other Headings as Needed=&lt;br /&gt;
&lt;br /&gt;
=Related Topics=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Kuut%27tha&amp;diff=10699</id>
		<title>Kuut&#039;tha</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Kuut%27tha&amp;diff=10699"/>
		<updated>2020-05-01T18:02:14Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Bestiary&lt;br /&gt;
&lt;br /&gt;
| common_name             = Kuut&#039;tha&lt;br /&gt;
| image                   = Ram2.jpg&lt;br /&gt;
| alt                     =&lt;br /&gt;
| other_names             =&lt;br /&gt;
| natural_habitat         = [[Mwayambi]]&lt;br /&gt;
| classification          = Mammal&lt;br /&gt;
| average_size            = 6-8&#039; high, 14-16&#039; long&lt;br /&gt;
| average_weight          = 3,000-3,500lbs&lt;br /&gt;
| coloring                = Grey (males), tans, browns, whites (females)&lt;br /&gt;
| distinguishing_features = Massive size&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Kuut&#039;tha are herded by the goblins of the [[Dark Torrent Clan]], one of the [[Zul Kiras|Zul Kiran]]. A culture based around herding, the Clan allots its herds of Kuut&#039;tha only to the highest classes. In the market towns of the south Clan lands, young bulls and cows are bought and sold at exorbitant prices for those wishing to create new herds or rejuvenate old ones. Kuut&#039;tha cow meat is also bought and sold at high prices in the market towns and other Zul Kiran cities. Bulls are slaughtered very rarely and only for special occasions or religious rites.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
The Kuut&#039;tha is a herd animal found in the bare expanses of the northwestern steppes. It resembles its distant cousin, the buffalo in hair and general body shape, but differs in certain ways. Instead of bull-like horns, the Kuut&#039;tha&#039;s are curled like a rams. It has no hump, and consequently little ability to store water. It&#039;s biggest difference, however, is its size, which far surpasses that of the ordinary bison. A full grown male Kuut&#039;tha is about the size of a large, covered wagon, standing 6 to 8 feet high, and 14 to 16 feet long. It&#039;s long hair usually obscures it&#039;s legs, which are wide and cylindrical like an elephant&#039;s rather than a buffalo. The bull&#039;s grey coloring from above ensures that it will be a less likely target than the uncamouflaged cows. &lt;br /&gt;
&lt;br /&gt;
Kuut&#039;tha subsist on plant matter such as wild desert or prairie grass, which they eat by taking large bites out of the earth, dirt and all. The dirt acts as laxative for the powerful stomachs of the kuut&#039;tha, and they are almost constantly dropping clumps of waste. These clumps, consisting largely of dirt, are an extremely effective fertilizer, and prairie grass grows quickly back to replace the large amounts eaten by the great beasts. Shrubs and small trees of the steppes have also evolved to produce indigestible seeds, ensuring that they too will grow soon after being deposited.&lt;br /&gt;
&lt;br /&gt;
=Habitat=&lt;br /&gt;
&lt;br /&gt;
Great herds of 10-15 wild Kuut&#039;tha can be found in the grasslands of [[Siombakgede]], translated as &amp;quot;land of giants&amp;quot;, and follow the rains. Migrations drive them across the mountains that divide the continent, across the deserts, to the lands controlled by the [[Bakbé]] tribes. A few months are spent in the lush forests at the foot of the mountains before they repeat the great migration once again. They can be found in the grasslands of the [[Ber jeron Empire]] and are kept in herds all across the land. Few wish to lead such creatures across the mountain range so the desire to migrate has been bred out of them.&lt;br /&gt;
&lt;br /&gt;
=Breeding Habits=&lt;br /&gt;
&lt;br /&gt;
Each April the herds of Kuut&#039;tha complete one leg of their migration and come to a stop at the foot of the central mountain range in the lush forests there. The rut and mating season lasts a few weeks. After that the herd resumes their monumental trek through the mountains and across the desert plains. Roughly 8 months from the time of mating the mother gives birth to 1, possibly 2, babies. They are allowed only a few months to build up a fat store, grow thick fur, and grow skilled enough to attempt the return journey to the Siombakgede. &lt;br /&gt;
&lt;br /&gt;
=Other Characteristics=&lt;br /&gt;
&lt;br /&gt;
Wolves and other normal prairie predators stay away from the kuut&#039;tha except in cases of extreme hunger, and then only go after the most weak and old. The main predators kuut&#039;tha fear are the [[roc|rocs]] of the [[Korthos mountains]], both of whom favor kuuth&#039;tha meat. The only natural defense the kuut&#039;tha have against such powerful enemies is their coloring. Females are much easier to replenish than males, so their loss has been deemed by evolution to be more acceptable.&lt;br /&gt;
&lt;br /&gt;
Wild Kuut&#039;thas are also occasionally hunted by two legged predators. The [[Rintment]] of the northern reaches favor kuut&#039;tha meat, but the wild herds are fewer in number in higher latitudes.&lt;br /&gt;
&lt;br /&gt;
To defend against more earthbound predators, the kuut&#039;tha have a number of different attacks. Their horns and size enable them to ram with the destructive force of an avalanche. Their hard feet are also useful in crushing smaller animals such as coyotes, dogs, and wolves. A kuut&#039;tha herd has also been known to stampede and crush nearly everything in its path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Bestiary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Bestiary]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Countries&amp;diff=10669</id>
		<title>Countries</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Countries&amp;diff=10669"/>
		<updated>2020-04-26T16:46:45Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all civilizations in the setting, along with brief descriptions for each. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alesian Imperium]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The largest empire in the known world, with some of the world&#039;s most powerful infantry legions. It occupies most of the cold, rugged continent centered on the planet&#039;s south pole, also owning several protectorates in Veth and the South Sea. The mostly-human Imperium is very proud and highly militaristic. Ruled by a god-emperor with magical longevity. Has an ancestral hatred of orcs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arangoth]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Historically a confederacy of grand duchies that united into a strongly-feudal kingdom. Known for its strong knightly orders, turbulent nobility, sprawling agriculture and growing mercantile acumen. The city of Drache is known as a hotspot for elite adventurers. Arangoth is majority human but inhabited by all races, with a substantial dwarven population. Has recently become embroiled in civil conflict between the north and south, resulting in its fracturing and subsequent return to a coalition of grand duchies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aslar]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colorful and multi-ethnic land, known for strange customs such as electing a new king each year while beheading last year&#039;s ruler. An important economic entrepot in the Southlands Peninsula. Inhabited by humans, dwarves, halflings, Mingits, the Rashnaditz and other races. Ruled by a small council of viziers and has frequently battled against its neighbors, Elluria and Tollor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Assi]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assi are a collection of savage raider tribes located in the Nie Valley. However, the Assi also have deep connections with nature and are a very spiritual people. Their history and legends span centuries. Technologically, they are not as advanced as the peoples of Arangoth and most territories to the west, and hold to a primitive way of life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Azaan]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Island nation with the highest level of technological advancement in the known world. A brutal technocracy devoted to the study of natural law and suppression of magic. One of two nations with the technology to build airships. Known as a source of many wonders of engineering with a doctrine of isolationism. Mostly human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bahija]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tropical archipelago known for producing much of the southern hemisphere&#039;s fruits, spices and sugarcane via indigenous and imported slave labor. Ruled by Alesia as a client state; de-facto controlled by a council of shrewd but quarrelsome merchant princes. Mostly human. Bahijans are clever and flamboyant, naturally predisposed to salesmanship. They have some of the best-connected traders in the known world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bahr]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A tiny nation of goblins, hobgoblins, gnolls and bugbears; described by neighbors as &amp;quot;a pustule on the ass of the Southlands.&amp;quot; Major smuggling center, which gives it greater influence over the global economy than appears at first glance. Bahr is a depressing place with bad weather and land largely unsuitable for agriculture. The hobgoblin elite rule the place with an iron fist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Bakbe]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These tribal peoples inhabit the &amp;quot;Land of Giants,&amp;quot; a great stretch of plains in the heart of the continent of Mwayambi. The Bakbé are black humans who eke out a living through simple agriculture and hunting the giant megafauna that shares their environment. Their men tend to be warriors and their women tend to be priests. Most of the tribes are matriarchal. They are considered primitive by the neighboring Berjeron. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Berjeron]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The second-largest empire in the known world, comprised of black humans with a striking diversity of occupations, beliefs and martial and magical disciplines. No other nation is as pro cultural diffusion. The Berjeron are some of the world&#039;s preeminent long-range traders and are unabashed slavers. They hold dominion over a large part of Mwayambi and Taj Jahan. Ruled by a hereditary female empress. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Caern Rhia]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A tiny principality on the outskirts of Arangoth. Its culture is similar to Arangoth&#039;s. Thought to be mostly human and elven. After a force of evil knights attacked Caern Rhia, it was forced to call on the orcs of Zul Kiras for help. After the orcs swept in, contact with Caern Rhia was lost and its fate remains unknown to this day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[El-Ekki and Sevule]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Two independent islands off the western coast of the Southlands Peninsula. El-Ekki is known as a center of holy sites for the Ellurian religion and a preeminent center for tourists and religious pilgrims. Its chefs and artists are also well known in the region. Sevule, a glorified naval base turned kingdom, has a much shallower reputation. Both are mostly human. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elluria]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The major cultural center of the Southlands, with a well-educated and civilized population. Mostly human, with elven and giant minorities. Shares history and culture with Tollor - both countries were united at several points in the past. Largely agricultural and maritime economy. Currently recovering from a series of devastating wars against its neighbors. Currently ruled by the Alesian Imperium that swept in as &amp;quot;peacemaker.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elvendeep]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of, if not the most ancient nation in the known world. Home to elven and half-elven people of many backgrounds that trickled together to the great forest of Soranion for unity and protection. Centered around a vertical arboreal city called the Elfspire. Diverse export-oriented economy and very high culture. Almost all kinds of elves, from high elves to wild elves can be encountered here. Elvendeep was previously an Arangothian protectorate due to the threat of orc invasions from Zul Kiras, however, after the [[Arangothian Civil War]] it once again became a free nation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Emil]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the Southlands&#039; lesser powers, with a history of strife and subjugation by neighbors. Shares culture and history with Elluria and Tollor but prefers to stand apart. Industrial and metallurgical economy. Mostly human. Historically bent on retaking its captured coastal city of Garusk with disastrous consequences. Currently ruled by the Alesian Imperium as a protectorate. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Greater Pentland]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Multi-ethnic empire stretched across a volcanic archipelago in the South Sea. The islands are known for their breathtaking abundance of life, including great dragons, dragonkin, humans, merfolk and thousands of exotic species of plants and animals. The people are known for having one of the most powerful navies in the hemisphere; a substantial air force of drake and wyvern riders; and their militant expansionist doctrine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Griffon&#039;s Aerie]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Griffon&#039;s of the Aerie serve as guardians of its forests and grasslands. Two-thirds of the population are non-Griffons due to pre-existing human majority cities within the grasslands, with Leturians and Mingits making up the largest percentage of that group. The nation prides itself on its laws and universities, and it’s engaged with the rest of Siveth through trade and diplomacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gulanadur]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An independent subterranean city-state underneath Northern Arangoth, inhabited by a race of dark elves. Gulanadur has only recently begun to end its isolationist policy. It is a competitive, ambition-driven society where the strong survive and the weak are culled by ignominy. Ruled by a dictator. Follows its own unique faith. The priesthood and various noble houses exert strong influence over society. &lt;br /&gt;
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&#039;&#039;&#039;[[Isles of Myst]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Peaceful and idyllic island kingdom off the coast of Arangoth. Ruled by a local Queen but with substantial influence from the Alesian Imperium through her Alesian king-consort. Important economic entrepot in the South Sea, used by many traders as a stopping point. Mainly human, with substantial elven and dwarven minorities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Kadut]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An empire of black dwarves in Mwayambi that live in mountain strongholds, constantly defending their traders against chimera-beasts that share their environment. Economy largely based on trade with the Far East as well as mineral extraction and some manufacturing. A remote people, poorly known outside of their region. Ruled by King and Queen sibling pairs. Strong camel cavalry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kahlahra]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Land of nomadic Khalar horse-tribes. Mostly human, with one tribe that&#039;s mostly elves and half-elves. Known for producing the finest horses on Veth and some of the best light cavalry troops in the known world. Each tribe ruled individually by its own leader. Semi-permanent settlements allow the tribes to trade. Strong relationship with Northern Arangoth, to whom they supply horses and training. Steppe economy based almost entirely around animal husbandry. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Korthai]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Known as the &amp;quot;Wolves of the Sea,&amp;quot; the Korthai are nomadic raiders and merchants that live off the ships that they sail. Their reputation as sailors is unsurpassed and most sailors have a horror story to tell of the Korthai. They are highly pragmatic and occasionally make deals with different nations&#039; port authorities to leave traders alone in exchange for money. Sometimes they absorb prisoners of war into their clans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Leturia]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leturia practiced slavery until the mid-200s BT, when slave revolts backed by Griffon’s Aerie toppled the ruling dynasty. It has a human majority population, with those considered ethnically Leturian as the highest percentage. The Proto-Leturians were rint-riding nomadic humans from the southeastern border of Ferluxebi near the Lunit Mountains, who left their native land and swarmed the grassy plains controlled by the Mingit and Igmerind Empires and toppled them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lonrath]] (Thontaran)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inhabited by yak and horse herding nomads called the Thons, who fear and revere a cabal of female witches living in the ruins of an ancient defunct civilization that once spanned the area. Mostly human, though it remains unknown just what the witches actually are. One of the most primitive and mysterious places on Veth. The ruin of Lonrath contains many defunct megaliths and artifacts that once held vast magical power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Marilsan]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mostly human land on the South Sea and the Inland Sea, that gained independence from multiple colonists just over a century ago. It&#039;s now trying to find its place in the world, by developing into a naval and trading power in the extreme west of Veth. The warm subtropical climate makes it an important agricultural producer and a growing holiday destination. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mwayambi]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Continent east of Veth, containing the Berjeron, Bakbé and Kadut peoples. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nahuatl]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A land of jungles and deserts on the Inland Sea, bound by savage traditions of human sacrifice and conquest. Mostly human, with gnomish and lizardfolk minorities. Ruled by priest-kings that demand ritual bloodshed, believing that this will sustain the life of the universe itself. Organized as a feudal society with Tutec nobles and Humec commoners. &lt;br /&gt;
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&#039;&#039;&#039;[[Najjir]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A desert land full of independent city-states and several unsettled tribes that share a common culture, language and religion. Most of these balkanized domains were born from the demise of a once-mighty magical empire. Mostly human, along with desert elves and some mountain dwarves in the east. Economy largely based around import and export of manufactured goods and raw materials. Has a large scholarly movement to study foreign texts to understand the secrets of the universe. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Orjana]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool northern land of hearty farms, warrior lodges and witchy powers. Multi-ethnic with humans, elves, dwarves, gnomes and mingits represented among the population. Orjani culture is a difficult blend of homegrown traditions and centuries of absorbed foreign imperialists. Though it has a sort of capital, Orjana is decentralized, with many people living off the land. Multiple independent towns and holdfasts persist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Panguro]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What most people think of when &amp;quot;The Far East&amp;quot; is mentioned. The main nation of Panguro, Nipangu, is divided into a caste system with spiritual elven nobility at the top; samurai and scholars under them; and laborers and commoners at the bottom. Currently engaged in a cold civil war between a Shogunate and the pro-imperial Eizo clan. Mostly human, ruled by elves. Separate groups of humans and halflings have their own smaller domains with different customs from the Nipangui. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rashnad]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desert land spanned by nomadic, mercantile Rashnaditz: humanoids with webbed feet. Also contains large smattering of other races. Eastern Rashnad has several highly wealthy cities, considered marvels by the commoners of Veth. The traders and expats in those cities are largely responsible for the westward flow of Far Eastern goods. Ruled by whichever family that has access to the fabled Golden Tent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rondis]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Small isolationist human kingdom, a shadow of its former glory. Once the rulers of a far greater territory, the Rondissians had been pushed back by tribal raiders such as the Assi and the supernatural horrors of the Elgar Forest. Known for quaint, happy-go-lucky and self-absorbed agrarian culture of farm work, smoking, feasting and making art. &lt;br /&gt;
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&#039;&#039;&#039;[[Secca]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Free mercantile city-state that has flourished on trade after being established by freed Leturian slaves. The city built on the ruins of the Sopt Kingdom&#039;s old capital, which retains some its old world architectural history. The city-state is ruled by a Council of Merchants, with humans being the most common race in its populace, but also inhabits Griffons, Leturians and Mingits. Known for its mercenaries, shipbuilding and proud navy. &lt;br /&gt;
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&#039;&#039;&#039;[[Taj Jahan]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Disputed client state of the Berjeron Empire. Originally a series of independent kingdoms that were forced under one rule by its conquerers. Contains humans, Rashnaditz, elves, half-elves, dwarves and halflings. People tend to be brown-skinned and live under a complicated caste system. Ruled by female Maharani. Despite high levels of poverty and backwardness among many villages, Jahani intellectuals made world-class strides in art, science and philosophy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Taopai]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warm seafaring nation in the Far Eastern seas. No ruler - Taopai is an anarchy based on a gift economy and a pro-social populace. It is the eastern-most nation of the known world. Taopai&#039;s interior conceals an otherworldly anomaly that almost looks like the realm of dreams is pouring into the material plane. Largely human, with half-elven, elven and other minorities. &lt;br /&gt;
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&#039;&#039;&#039;[[Teldanar]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the stranger countries in the Southlands. Its mostly-albino humans are known for their extremely long names; drug-granted telepathic powers; and the custom of keeping all parts of their bodies, including their faces, covered at all times. Ruled by a monarchy, with a queen currently in charge. Population is largely nocturnal and shuns the harmful rays of the sun. &lt;br /&gt;
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&#039;&#039;&#039;[[The Tyhinn Empire]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An imperial state sitting in a mountainous basin between the tallest ranges on Veth. Economy is heavily reliant on mineral exports, which brought the Tyhinn lots of wealth. The population is comprised of humans, orcs and dwarves. Major employer of foreign workers required for resource extraction. On its way towards becoming an important power broker as a result of its resource control. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tollor]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A land of agricultural and marine abundance, a sister-state to Elluria, with whom Tollor shares its culture and history. Ellurian religion and customs originally arose in Tollor when it was a city state. Tollorian navigators explored and colonized much of the islands in the South Sea, that have since become semi-independent. Currently ruled as a protectorate by the Alesians, who swept in as &amp;quot;peacemakers&amp;quot; during the latest Southlands war. Mostly human, with elven and giant minorities.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tor Anan]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colloquially known as Faerie. Tor Anan is a land of strange magical creatures called fey or faeries. The realm doesn&#039;t obey the laws of physics and magic as they are known among mortals. Tor Anan is technically its own dimension, orthogonal to the prime material plane, with several points of overlap that enable portals. Ruled by an enigmatic trickster-king. The fey come in all shapes and sizes, from beautiful to terrifying. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Varstad]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A rugged mountain land inhabited by tribes of humans and a race of giants called the Provakh. Dangerous in most ways, from the cold alpine climate to the constant ice wyvern attacks, Varstad shaped its inhabitants to be tough and strong. Economy is largely based around animal husbandry and each tribe is ruled by its own chieftain. Largely isolated, although some travelers from Varstad recently appeared in outside lands. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Veth]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The largest continent in the world, where most known countries are based. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vuulari]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archetypal subterranean dark elves. The Vuulari have a matriarchal society spread among several independent cities in the great Underdark of Veth. They shun the light and the surface elves, preferring to worship their insect-gods and practice limited fungal agriculture and subterranean insectoid animal husbandry. Have a reputation for being cruel and unforgiving to outsiders and each other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Xiunhai-La]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A series of isles that literally float suspended in the air above the ocean to the far east. One of two nations in the world with the technology to make airships. Society is very family oriented, with elders held in great respect. Mostly human. Ruled by the Ishkal, the most powerful psion in the known world. Xiunlans are skilled traders and their airships and expat clubs called tongs can be found across the world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zul Kiras]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The orcs of Zul Kiras used to live in discord. All that changed when the Steel Raven and Firestorm clans intermarried and banded the savage tribes into one fearsome coalition. Zul Kiras is a military-industrial powerhouse and the single largest threat to most kingdoms on Veth. Bloody conflicts with neighboring kingdoms have been the hallmark of Zul Kiran history. Ruled by a war-king. Besides orcs, there is a substantial goblinoid minority.&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Veth&amp;diff=10668</id>
		<title>Veth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Veth&amp;diff=10668"/>
		<updated>2020-04-26T16:16:18Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
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&lt;div&gt;{| style=&amp;quot;float: right; border: 1px solid #BBB; margin: .46em 0 0 .2em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size: 86%; text-align:center&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |[[File: Vethphysical2017.jpg|350px]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;&amp;lt;br /&amp;gt; The continent of Veth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Veth is the continent where the setting takes place. It&#039;s the huge landmass above the [[South Sea]] and [[Alesian_Imperium|Alesia]] and to the west of [[Mwayambi]] and the [[Road of the World]]. The word comes from the [[Rashnad|Rashnaditz]] language, used to describe the known world. Veth is the largest known continent by surface area and contains almost all types of biomes. &lt;br /&gt;
&lt;br /&gt;
==Climate==&lt;br /&gt;
&lt;br /&gt;
Due to it&#039;s proximity to the equator, the winds on either side (north and south) blow from East to West.  Rain shadows and distances from the oceans therefore influence much of the geography and aridity of Veth at various latitudes.  For example, the mountains of [[Taj Jahan]] act as a barrier, whereby moisture is trapped within the higher altitudes, preventing it from reaching much of [[Najjir]].  The Inland and Eastern Seas have local effects that circumvent these topographical impacts.  Relevant distance from the doldrums of the equator also bear into these conditions.&lt;br /&gt;
&lt;br /&gt;
Southern Veth is comparatively bizarre, in that it experiences weather trends associated with latitudes further from the equator.  This is mainly due to the [[Trade Routes (Oceanic)#Southern Oscillation|oscillating, oceanic current]] coming from the [[South Sea]] combined with upwelling, which act together to draft cold air masses in from the lower hemisphere.  Despite the moderating effects of the sea, some coastal areas such as [[Arangoth]] see trends more closely associated with continental climates.&lt;br /&gt;
&lt;br /&gt;
It is not unusual at all for southern countries to endure harsh winter conditions.  The spring and summer seasons often bring a barrage of coastal fog and marine layers in due mainly to the influences of upwelling.&lt;br /&gt;
&lt;br /&gt;
==Sample Northern Countries==&lt;br /&gt;
&lt;br /&gt;
[[Orjana]] is a land of mighty warrior lodges and witches who live in houses on chicken legs. [[The Tyhinn Empire]] is a mountain empire built by independent pioneers.&lt;br /&gt;
&lt;br /&gt;
==Sample Equatorial Countries==&lt;br /&gt;
&lt;br /&gt;
[[Najjir]] is a collection of mercantile city-states. [[Zul Kiras]] is an orcish powerhouse. [[Nahuatl]] is a land of ziggurats, ethnic castes and blood sacrifice.&lt;br /&gt;
&lt;br /&gt;
==Sample Southern Countries==&lt;br /&gt;
&lt;br /&gt;
[[Arangoth]] is a former mighty kingdom torn by internal divisions. [[Elvendeep]] is the homeland of the elves. [[Griffon&#039;s Aerie]] is a land ruled and guarded by proud griffons. The [[Assi]] are a group of raider tribes that spelled the end of a kingdom once. &lt;br /&gt;
&lt;br /&gt;
[[Category: Geography]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Griffon%27s_Aerie&amp;diff=10667</id>
		<title>Griffon&#039;s Aerie</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Griffon%27s_Aerie&amp;diff=10667"/>
		<updated>2020-04-26T04:56:49Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Country&lt;br /&gt;
| name           = Griffon’s Aerie&lt;br /&gt;
| image          = &lt;br /&gt;
| alt            = &lt;br /&gt;
| caption        = &lt;br /&gt;
&lt;br /&gt;
| motto          =  &lt;br /&gt;
| capital        = Neskegow&lt;br /&gt;
| language1      =  Griffonspeak&lt;br /&gt;
| language2      = Common&lt;br /&gt;
| language3      = Leturian&lt;br /&gt;
| race1          = [[Griffons]],&lt;br /&gt;
| race2          = [[Leturia|Leturians]],&lt;br /&gt;
| race3          = Other humans&lt;br /&gt;
| religion       = &lt;br /&gt;
| government     = Appointed Monarch with a Council of Elders&lt;br /&gt;
| ruler          = King Karos V&lt;br /&gt;
| population     = &lt;br /&gt;
| currency       = Sequin, Asper, Deng, Kip, Karos, Neskos&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Griffon’s Aerie is a seaside kingdom that’s between [[Ferluxebi]], [[Zul Kiras]], [[Leturia]], and [[Secca]]. It was founded in 312 BT after [[Griffons]] pushed the then slavery practicing Leturians to the east. Two-thirds of the population is non-Griffons due to pre-existing human majority cities in the grasslands, with Leturians and Mingits making up the largest percentage of that group. The nation prides itself on its laws and universities, and it’s engaged with the rest of Siveth through trade and diplomacy.&lt;br /&gt;
=History=&lt;br /&gt;
==Establishment of Griffon’s Aerie==&lt;br /&gt;
The Griffons originated in the Lunit Mountains. Their earliest history is a mystery, but at some point they began protecting a grove of dryadic trees at the base of one of the mountains, near a lake at the source of the River Sekka. The dryads gifted them magical properties and arcane focuses in order to make Griffons better guardians.&lt;br /&gt;
&lt;br /&gt;
They live undisturbed until nomadic [[rint]]-riders from the southern border ransacked the [[Igmerinds|Igmerind]] and [[Mingit]]’s kingdoms and created Leturia. Gold veins within a cave were stumbled upon by the Leturians, which set off territorial disputes. When human scouts came too close to the grove of dryadic trees, the Griffons declared war and used their human forms to infiltrate Leturian cities.&lt;br /&gt;
&lt;br /&gt;
The Griffons instigated and armed slave rebellions that destabilized western Leturia. Amid the chaos, Griffon forces invaded, pushed Leturia to the east, and took over cities along the way. Griffon’s Aerie was founded in 312BT with a population of freed slaves, Leturian expatriots, and the Griffons who took leadership of the new nation. Development of the country was slow, as conflicts with Leturia continued. Another slave rebellion was fomented by the Griffons to further disrupt Leturian society and take a fortified city where the River Sekka meets the South Sea. in 252 BT, Secca was thus formed in what was once the capital of the [[Sopts|Sopt]] Kingdom by a diverse group of freed humans, including Mingits. The new city was initially a protectorate of Griffon’s Aerie&lt;br /&gt;
&lt;br /&gt;
Internal struggles within Leturia from years of conflicts and revolts led to an insurrection against the monarchy. This marked the beginning of peace between the Griffons and Leturians. Meanwhile, Secca focused on maritime and river mercantilism and built a fleet of ships. In exchange for its freedom, Secca agreed to a policy of free trade concessions with Griffon&#039;s Aerie, such as waiving potential tariffs that may arise in the future.&lt;br /&gt;
==Orcs==&lt;br /&gt;
Two centuries of peace allowed Griffon’s Aerie to flourish. Bustling cities emerged within the plains, forests, and at the base of the Lunit Mountains. Universities trained renowned scholars, judges, and diplomats who travel the world to bolster the Aerie’s relations with different countries. The trade agreements with Secca gave them access to markets across Siveth. A military and knightly orders were developed, and their naval capacities were contracted out to Secca.&lt;br /&gt;
&lt;br /&gt;
Then beginning in 106 AT, kingdoms across a large area further north began being conquered by orcs and other goblinoids. They were said to be led by an ancient dragon they worshipped who gifted them abilities in the dark arts. Humans from the destroyed Kingdom of Beren were the first to flee south. As more kingdoms fell, refugees began spreading across Siveth.&lt;br /&gt;
&lt;br /&gt;
The Lunit Mountains made the Aerie’s original northwestern border, and [[Elvendeep]] still held much of the forest on the other side of the mountains. When the orcs reached the Great and Keulenestra Forests, their war with Elvendeep started. Griffons initially remained uninvolved with the conflicts due to Elvendeep’s isolationist policies. Then in early to mid-300s AT, Elvendeep abandoned the Great and Keulenestra Forests and centralized their nation into their current borders. This left a gap at the foothills of the Lunit Mountains that was traversable by the orcs.&lt;br /&gt;
&lt;br /&gt;
Leturia was left vulnerable as well, so a joint effort was done to retake the Keulenestra Forest. The Aerie and Leturia split two sections of the forest once orcs were driven out, with Griffons holding most of it and Leturia taking a smaller portion to the southeast. Thus the current borders of these two countries were formed. There are still coordinated efforts to keep these areas of the forest as a buffer against orcish invasions.&lt;br /&gt;
&lt;br /&gt;
In about 472, a new governor of Elvendeep began talks with the Aerie and Leturia to form a defense pact against Zul Kiras. These discussions have been difficult since some Deepish elves still want to reclaim the Keulenestra Forest which they once inhabited.&lt;br /&gt;
=Notable Historical Figures=&lt;br /&gt;
==Neskos==&lt;br /&gt;
Neskos is a figure more of legend than historical fact. He is considered the primordial first Griffon who found the dryad grove and led efforts to protect it against magical beasts that wanted to feast upon the trees for power. Neskegow, the capital of Griffon’s Aerie, is named after this figure.&lt;br /&gt;
==Kings of the Aerie==&lt;br /&gt;
Beginning in 312BT, a Council of Elders elects a king who serves until old age.&lt;br /&gt;
===King Karos I===&lt;br /&gt;
Karos was considered a great hero during the battles against Leturia. He was respected for his strong sense of justice and ability to mediate as well. When he was elected as the first king, there were celebrations for a month. At the age of 250, King Karos I stepped down as he felt he was too old to run the country and his abilities were declining. Since then, appointed rulers have held terms until they turn that age. Each new king has taken the name of Karos as well.&lt;br /&gt;
===King Karos IV===&lt;br /&gt;
One of King Karos IV’s last missions before he turned 250 was to establish a trade deal with the countries in the Southlands in 467 AT. He was able to make the proposal and garner some interest, but a series of events led the meeting to never happen.&lt;br /&gt;
===King Karos V===&lt;br /&gt;
King Karos V is the current head of state. He was elected in 468 AT based on his pledge to continue the efforts of his predecessor to establish trade alliances. His claim to fame is being the youngest Griffon appointed king at age 175, and the people of the Aerie are hopeful he has a long and productive tenure.&lt;br /&gt;
&lt;br /&gt;
=Geographical Features=&lt;br /&gt;
Griffon’s Aerie features an array of biomes that includes mountains, deciduous and evergreen forests, grasslands, and desert. &lt;br /&gt;
&lt;br /&gt;
The Lunit Mountains stretch across the northern and part of the western border. They form a protective barrier against orcish and nomad raids. Gold in the mountains is mined and used for currency, luxury items, and exports. A few Griffon villages dot the rugged terrain along the timberline.&lt;br /&gt;
&lt;br /&gt;
Part of the Aerie is covered by dense deciduous and evergreen forests. The towering forests south of the Lunit Mountains are related to those in the Soranian forests, but the growth is much younger and wasn’t claimed by elves. Lower elevations are composed primarily of temperate deciduous trees, while closer to the mountains stately evergreens make the majority of the scenery. The Keulenestra is the most recent addition to the Aerie. It was once inhabited by elves who retreated into Elvendeep’s current borders. The trees here are tall and ancient, with the ability to contain multi-level dwellings for Griffons and humans alike.&lt;br /&gt;
&lt;br /&gt;
The grasslands make up almost half of the country. It’s fertile soil is used for agriculture which feeds the population. Most of the non-Griffons populate the grasslands.&lt;br /&gt;
&lt;br /&gt;
Desert at the western border is patrolled by aerial Griffons and rintriding humans against raids by the Yosp and Sibdar of Ferluxebi.&lt;br /&gt;
=Government and Politics=&lt;br /&gt;
Government and politics are dryer than the Great Desert, but many Griffons flourish and delight in bureaucratic positions.&lt;br /&gt;
==Governance==&lt;br /&gt;
The Aerie has an appointed king and Council of Elders who oversee the laws and governance of the country. Kings serve until the age of 250 then step down. The Council of Elders serves until their faculties are severely limited or death. Only Griffons are allowed to hold higher offices.&lt;br /&gt;
&lt;br /&gt;
There are three provinces in the Aerie, and a governor is appointed by the Council of Elders for each one. Governors have a more direct impact on their allotted budget for their province. They ensure taxes are paid, infrastructure is built and maintained, and that public officials earn their salaries. &lt;br /&gt;
&lt;br /&gt;
Mayors and city councils run the towns and cities. These are some of the few positions able to be held by humans, but their authority can be superseded by governors, the Council of Elders, or the King in a few circumstances such as during wars. Funds are allocated to each city and town based on pressing needs and a 5-year average of expenses. For instance, each town has guards, and the mayor submits a budget for salaries and expenses to their respective governor.&lt;br /&gt;
&lt;br /&gt;
Justice is the bedrock of the laws of the land, and things like slavery are outlawed. The Griffons sometimes are considered overzealous in their application of the laws, however. Prejudices against Leturians are commonplace, and noticeably more severe punishments are often doled out to them for petty crimes.&lt;br /&gt;
&lt;br /&gt;
==Currency==&lt;br /&gt;
*Sequin = A small square molded brick recently introduced to replace strings of cowrie shells. Many inhabitants of the Aerie are leery about accepting these coins. A single sequin = paid to the keeper of an outhouse. A few sequins = used in playing cards, or for a cup of tea.&lt;br /&gt;
*Asper = 7 sequins. A small silver coin, shoddily produced, usually oval or roundish. A single asper = a drink of ale. 2 aspers = whiskey. A meal would be paid for in aspers, as would a simple article of clothing.&lt;br /&gt;
*Deng = 7 aspers. A larger silver coin. A deng = one night at an inn. Or might be used in buying dressy clothes.&lt;br /&gt;
*Kip = 7 dengs. Either a very large silver coin or a small gold coin; both circulate side by side. A kip = one week at an inn, or one night with a good prostitute.&lt;br /&gt;
*Karos = 7 kips. A fairly large round gold coin bearing the portrait of King Karos. A karos might buy a fine purebred horse; several of them might buy a shoe carved from a single sapphire.&lt;br /&gt;
*Neskos = 7 karos. This currency comes in the form of a small gold bar, and they are primarily used to pay taxes and fees.&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
==Army and Navy==&lt;br /&gt;
The Aerie has a standing army and aerial forces. A complement of non-Griffon foot soldiers is stationed in the Keulenestra Forest to guard against invasive Zul Kiran forces. Griffons and those with aerial mounts patrol the skies along the border of Zul Kiras and Ferluxebi. The threat of war with Zul Kiras looms large in the Aerie, so the military is always recruiting.&lt;br /&gt;
&lt;br /&gt;
Their navy is contracted out to Secca, who built up a fleet of ships while the Aerie and Leturia were still in conflict. Griffons rarely are officers or crew on ships, however.&lt;br /&gt;
&lt;br /&gt;
One Council of Elders member per branch oversees the military at the behest of the King.&lt;br /&gt;
==Militias==&lt;br /&gt;
Volunteer militias are overseen by the governors of each province to protect cities and towns from invading forces. Some areas require more attention than others. The province that borders Ferluxebi prides itself on its militia of rint-riders who thwart raids attempted by the Yosp and Sidbar tribes. Militias play another important role in the Keulenestra, as they’re trained in guerrilla tactics should orcs get past the foot soldiers stationed along the border.&lt;br /&gt;
&lt;br /&gt;
==Knightly Orders==&lt;br /&gt;
There are three knightly orders. One protects the dryad grove and those who make pilgrimages to it, another directly serves the king as his protectors, and a final group guards the gold in the treasury, within the mountains, and along the routes it travels. They’re given rigorous training in combat and arcane arts.&lt;br /&gt;
===Order of the Neskos===&lt;br /&gt;
This is the order that guards the dryads trees, which are ancient and tall oaks, and the Griffons who make their pilgrimages to the grove to give birth or pay homage to their patron dryad. Their symbol is a maple tree, which is said to have been the First Dryad’s, who gifted the legendary Neskos new abilities to serve as their protector. It’s the most prestigious and selective order in the country. Knights serve a term of 50 years at the prime of their life and are able to retire with comfort and honorifics. Only Griffons can be in this order.&lt;br /&gt;
===Order of the Oak===&lt;br /&gt;
This order serves and protects the king at his castle in Neskegow. The oak is their symbol, and it’s a metaphor for the unyielding and stately commitments they swore with their oaths. It’s a highly regarded order but is often the second choice of aspiring knights. The duration of terms is dependent on the reign of the king. When a king steps down due to old age or dies, a new roster of knights is assigned to protect the next head-of-state. A mix of Griffons and non-Griffons can make up this order.&lt;br /&gt;
&lt;br /&gt;
===The Alpine Order===&lt;br /&gt;
Many who join this order wish for a life of thrills and adventures fighting bandits seeking the Griffons’ hoard of gold. Their assignments rotate between patrolling the mines, protecting the gold caravans enroute to the capital, or standing guard at the treasury in Neskegow. A windblown variety of pine commonly found at the harsh timberline of the Lunit Mountains is their symbol. It represents fortitude and resilience against adversity.&lt;br /&gt;
&lt;br /&gt;
Those who are in this order are sworn to secrets of the treasury. Psychological training is particularly severe for these knights, to ensure they do not break or bend if captured. Griffons pride themselves as stalwart and faithful guardians, but contemporary life filled with temptations has led to suspicious kings sending a spy detail to keep track of Alpine Order knights. Despite the increasing diversity within the Aerie, only Griffons are trusted to protect the gold.&lt;br /&gt;
&lt;br /&gt;
=Religion=&lt;br /&gt;
The Aeria is a polytheistic nation with no singular god or national religion. Most practices are Leturian influenced, but multiple churches honoring different gods are found in cities.&lt;br /&gt;
&lt;br /&gt;
Griffons themselves have spiritual practices and allegories using trees as divine symbols. The maple tree is the most sacred among the Griffons, as it’s said this is what the First Dryad was. Still, it’s not unknown to find a Griffon who also worships Menxvan or other gods who represent order and justice.&lt;br /&gt;
&lt;br /&gt;
=Society and Peoples=&lt;br /&gt;
For racial characteristics, see [[Griffons]].&lt;br /&gt;
&lt;br /&gt;
==Social Stratification==&lt;br /&gt;
Since its founding in 312 BT, the Aerie has developed into a more diverse nation with a majority human population found primarily in the grasslands. However, Griffons still hold the seats of power and justice. There is an appointed king, but there are otherwise no nobility titles that are hereditary or granted. Knighthood is the closest one can get to such a title, and sometimes a prominent magistrate holds esteem similar to a count in cities. Such magistrates are colloquially called the Second Mayor as people seek them to mediate their conflicts and settle unjust scores.&lt;br /&gt;
&lt;br /&gt;
Society in the Aerie is divided between the educated and uneducated. Griffon-founded universities, with the first and biggest in Randegow, are open to all, but often the studies require one to come from a well-to-do family who can afford to send an allowance to their studious child. Unfortunately, non-Griffons are restricted from taking higher positions in politics or government. They can still take classes in law, but often non-Griffon students find they need to leave the country for work and further advancement in that field. There are other occupations where educated non-Griffons find wealth and advancement, such as in the mercantile trade or some academic fields.&lt;br /&gt;
==Griffon Cities==&lt;br /&gt;
Cities that are majority Griffon are built with flight in mind. Unless one has wings, a winged mount, or magic flight, getting from one location high in the trees or mountains to another can be an exhausting effort up rickety wooden stairs or an anxiety ridden crossing over swaying rope bridges from lethal heights. The capital and largest Griffon majority city Neskegow can be especially daunting for non-Griffons. Some of the small towns in the mountains have more roads, but getting through the mountain can be treacherous.&lt;br /&gt;
==Non-Griffons in the Aerie==&lt;br /&gt;
Non-Griffons are protected by laws, but prejudices against recently arriving Leturians sometimes means unequal justice for petty crimes. Despite the Griffons touting what they think is a high quality of life in their country, the human majority towns and cities in the grasslands have slums where criminals flock to network and trade ill begotten goods. Gaggow has the most humans living there.&lt;br /&gt;
&lt;br /&gt;
==Griffon Sayings==&lt;br /&gt;
*&amp;quot;I pray the sun has lit your wings and graced your face.&amp;quot; (common greeting)&lt;br /&gt;
*&amp;quot;The sun has been good to bring me to this happy place and time.&amp;quot; (acceptable response)&lt;br /&gt;
*&amp;quot;May you wing your way with grace upon the winds of the world.&amp;quot; (common farewell)&lt;br /&gt;
*&amp;quot;May the sky always remain your home.&amp;quot; (acceptable response)&lt;br /&gt;
*&amp;quot;By the branch!&amp;quot; or &amp;quot;By the Sacred Maple!&amp;quot; (utterances of surprise)&lt;br /&gt;
==Naming Conventions==&lt;br /&gt;
Male given names usually end with the suffix &amp;quot;-os&amp;quot; or &amp;quot;-ost&amp;quot; (Wylcros; Larkos; Salinost). The names of females invariably end with &amp;quot;-a&amp;quot; (Moira; Katrina; Nikea).&lt;br /&gt;
Family names tend to be two- or three-syllable affairs, the last of which is &amp;quot;-ibi,&amp;quot; denoting &amp;quot;descended from.&amp;quot; (Examples: Taltibi; Gagibi; Neskibi.) This form is derived by taking the name of the line&#039;s founding father, removing the &amp;quot;-os,&amp;quot; and applying an &amp;quot;-ibi.&amp;quot;&lt;br /&gt;
=Language=&lt;br /&gt;
Griffonspeak, the contemporary language of the Aerie, consists of tonal bird calls with subtleties in pitch, note, holds, and pauses that conveys complex meanings. It can be crudely mimicked by most, but much is lost in translation unless magic is used to comprehend and speak it. The written language version is like sheets of music meant to be performed.&lt;br /&gt;
&lt;br /&gt;
An ancient language was taught to the Griffons by the dryads. It remains as a secret, unwritten, and sacred language among the Griffons meant to communicate with the dryads. Somehow, magical intervention is unable to translate it, which is possibly an effect developed by the dryads themselves. Griffons rarely speak it to each other far from the dryad grove in fear of widespread use leading to discovery by outsiders.&lt;br /&gt;
&lt;br /&gt;
Many languages are spoken in the Aerie, as various peoples and cultures flock to its cities. Leturian and Common are the two most frequently spoken languages, outside of Griffonspeak.&lt;br /&gt;
&lt;br /&gt;
[[Category: Countries]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Category:Races&amp;diff=10657</id>
		<title>Category:Races</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Category:Races&amp;diff=10657"/>
		<updated>2020-04-26T02:08:07Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using setting-established versions of fantasy races is not mandatory. &lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name       = Races&lt;br /&gt;
| bodystyle  = width: 75%; vertical-align: middle;&lt;br /&gt;
| titlestyle = background: #C3C3C3; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| abovestyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| groupstyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| belowstyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
| navbar     = off&lt;br /&gt;
| state      = {{{state&amp;lt;includeonly&amp;gt;|uncollapsed&amp;lt;/includeonly&amp;gt;}}}&lt;br /&gt;
&lt;br /&gt;
| title      = Races&lt;br /&gt;
| above      = This article is one of several about the notable races of [[Siveth]].&lt;br /&gt;
&lt;br /&gt;
| group1     = [[Humans]]&lt;br /&gt;
| list1      = [[Arangothian]] - [[Assi]] - [[Ellurian West Teldanari]] - [[Igmerinds]] - [[Korthai]] - [[Mingits]] - [[Najjir#Common_Culture|Najjira]] - [[Nipangui]] - [[Rashnad#Society_and_Peoples|Rashnaditz]] - [[Teldanar#Society_and_Peoples|Teldanari]] - [[Trí Déag]] - [[Tuil Fionn]] - [[Xiunhai-La#Society_and_Peoples|Xiunlans]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Humanoids&lt;br /&gt;
| list2      = [[Orjana#Cheremosh:_The_Fey|Cheremosh Gnomes]] - [[Gnomes]] - [[Half-Elves]] - [[Phet&#039;kree]] - [[Provakh]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Elves&lt;br /&gt;
| list3      = [[Elvendeep]] - [[Gulanadur]] - [[Elgar_Forest#Attempts at Civilization|Mazewood]] - [[Najjir#Unsettled_Tribes|Shushan]] - [[Vuulari]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Dwarves&lt;br /&gt;
| list4      = [[Kadut]] - [[Ruthmarnan]] &lt;br /&gt;
&lt;br /&gt;
| group5     = Orcs &amp;amp; Goblins&lt;br /&gt;
| list5      = [[Alesian_Imperium#The_Shadowlands|Alesian Orcs]] - [[Bahr]] - [[Zul Kiras]]&lt;br /&gt;
&lt;br /&gt;
| group6     = Dragons &amp;amp; Reptilekin&lt;br /&gt;
| list6      = [[Euryalis]] - [[Isska]] - [[Peoples_of_Pentland#Malkraan Lizardfolk|Malkraan]] - [[Greater_Pentland#Fauna|Pentlander High Dragons]]&lt;br /&gt;
&lt;br /&gt;
| group7     = Undead&lt;br /&gt;
| list7      = [[Liches]] - [[Vampires]]&lt;br /&gt;
&lt;br /&gt;
| group8     = Extra-planar&lt;br /&gt;
| list8      = [[Angels]] - [[Demons]] - [[Fae]]&lt;br /&gt;
&lt;br /&gt;
| group9     = Miscellaneous&lt;br /&gt;
| list9      = [[Griffons|High Griffons]] - [[Elluria#J&#039;Lontzek Elves and Giants|J&#039;Lontz Giants]] - [[Oneidhae]]&lt;br /&gt;
&lt;br /&gt;
| below      =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The ages and lifespans listed along with the groups of races are general overviews, they are not entirely set in stone as they are average and maximum ranges. For example, while humans may be able to naturally live to 80 years old or more, nature is rarely kind enough to offer the opportunity to most. High Elves may be able to live to be 2000 years old, but the chance that one is likely to make it that high are rather stark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* While wide ranging in culture and ethnicities, humans are generally considered old at the age of 50, where as an 80 year old human is uncommon and near the end of its natural lifespan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arangothian]]:&#039;&#039;&#039; Toiling humans that breed like rabbits and build cities with the same speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Assi]]:&#039;&#039;&#039; Druidic tribal humans, voluntarily living a primitive lifestyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ellurian West Teldanari]]:&#039;&#039;&#039; Semi-albino humans that wear full-body garments in worship of their god Alou.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Korthai]]:&#039;&#039;&#039; Sea-faring humans that make a living off piracy and naval trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Leturians]]:&#039;&#039;&#039; Descendants of the [[rint]]-riding nomadic humans from the southeastern border of Ferluxebi near the Lunit Mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mingits]]:&#039;&#039;&#039; A very reclusive group of humans that Arangothians descend from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Igmerinds]]:&#039;&#039;&#039; A proud race of humans that claim distant genetic ties to Elves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nipangui]]:&#039;&#039;&#039; Humans ruled by a Shogun and the ruling Samurai class in the Sword Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Trí Déag]]:&#039;&#039;&#039; Women who live deep in the Elgar Forest, with questionable connections to the Assi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tuil Fionn]]:&#039;&#039;&#039; Aquatically adapted humans who&#039;ve called the crescent isle of Tuil Sianaach their home for generations&lt;br /&gt;
&lt;br /&gt;
==Elves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elves are generally known for their lengthy lifespans, which for Common elves like those of Mazewood and the Common elves of Elvendeep, along with their subterranean relatives like the Gulanadurians, generally live to around 1000 years of age. Wild Elves of the Sorani and the Shushan are often shorter lives, with lifespans roughly calculated to around 500 years, whereas the High Elves of Elvendeep and noble elves of Panguro can live for up to nearly 2000 years old.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elvendeep]], Spiri:&#039;&#039;&#039; Classic civilized elves, living in a great city-in-the-trees. All livelihoods. Includes [[Peoples_of_Elvendeep#High_Elves|noble (high)]] and [[Peoples_of_Elvendeep#Common_Elves|common elves]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elvendeep]], Sorani:&#039;&#039;&#039; Classic [[Peoples_of_Elvendeep#Wild_Elves_.28Sorani.29|wild elves]], hunting and gathering in the forests of [[Elvendeep]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elgar_Forest#Attempts_at_Civilization|Mazewood Elves]]:&#039;&#039;&#039; Survivalist wood elves, living in isolated enclaves in a [[Elgar Forest|monster-infested forest]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Najjir#Shushan_Travelers|The Shushan]]:&#039;&#039;&#039; Tribal nomadic [[Najjir|desert]] elves, raising livestock and running trade caravans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Panguro#Nipangu|Far Easten Elves]]:&#039;&#039;&#039; Ultra-refined and aloof nobility in [[Panguro]], making art and pursuing spirituality.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Gulanadur|Gulanaduri]]:&#039;&#039;&#039; Subterranean dark elves from an independent city-state, pursuing social darwinism.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Vuulari]]:&#039;&#039;&#039; Classic matriarchal dark elves of the underdark; very harsh and strict society.&lt;br /&gt;
&lt;br /&gt;
==Dwarves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Dwarves tend to be more robust and sturdier than larger folk, who share similar lifespans from between 250-300 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ruthmarnan]] Dwarves:&#039;&#039;&#039; Classic dwarves with cities inside mountains and strong mining and engineering traditions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Orjana#Dwarves_and_Mingits|Orjani Dwarves]]:&#039;&#039;&#039; The backbone of their nation&#039;s merchant class: the Seg clan at sea and the Boru clan on land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystonian Dwarves:&#039;&#039;&#039; Psionically-gifted diaspora community that lives in philosophic contemplation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mwayambi#The_Kadut|The Kadut]]:&#039;&#039;&#039; Desert dwarves that live in mountain casbahs, ride camels and giant bugs and fight monsters. &lt;br /&gt;
&lt;br /&gt;
==Halflings, Gnomes== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* While not as sturdy as their distant dwarven cousins, halflings and gnomes can live upwards of 100 years, though it&#039;s uncommon to find many that live until 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling Diaspora:&#039;&#039;&#039; Classic halflings live in close-knit urban or rural communities throughout Veth. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gnomes|Gnome Diaspora]]:&#039;&#039;&#039; Gnomes of various kinds live throughout Veth in forests and shallow caves. Culture varies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saku Irniq (Far Eastern):&#039;&#039;&#039; Tribal arctic dwellers, building igloos and hunting walrus for sustenance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Orcs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* While plenty sturdy, orcs often live very culturally violent lives compared to other mortals, so while they have somewhat shorter lifespans similar to that of humans, an orc that has lived to see his 50th birthday is a rarity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zul_Kiras|Zul Kiras]]:&#039;&#039;&#039; Dozens of clans united under a war-king&#039;s iron fist. Military-industrial powerhouse. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alesian_Imperium#The_Shadowlands|Alesian Orcs]]:&#039;&#039;&#039; Orcish theocracy claiming a third of the Antarctic continent. Ancestral foes of humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Orcs:&#039;&#039;&#039; Independent tribes can be found in wild lands throughout Veth, hunting and raiding.&lt;br /&gt;
&lt;br /&gt;
==Goblinoids, Kobolds== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Goblinoids and other related races tend to have shorter lifespans than humans, roughly estimated around 30-50 years old at most, while some of the larger species such as hobgoblins and bugbears have slightly longer natural lifespans that match closer to orcish lifespans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bahr]] Goblinoids:&#039;&#039;&#039; Small urban nation of goblins and hobgoblins. Major smuggling center.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zul Kiras]] Goblinoids:&#039;&#039;&#039; Goblin, hobgoblin and bugbear tribes serving the orc war-king.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Goblinoids:&#039;&#039;&#039; Independent tribes live in wild lands throughout Veth, hunting and raiding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kobolds:&#039;&#039;&#039; Independent tribes and individuals live scattered throughout the continent.&lt;br /&gt;
&lt;br /&gt;
==Giants, Ogres, Trolls==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The giants, half-giants and their other big-boned cousins tend to have lifespans that average out at around 100 years old, with the occasional rarity of a longer lived individual that might show up amongst their numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elluria#J.27Lontzek_Elves_and_Giants|The J&#039;lontzek]]:&#039;&#039;&#039; Forest giants of the Southlands. Can use supernatural concealment in nature. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Provakh]]:&#039;&#039;&#039; Hyper-competitive, cold weather mountain giants of Varstad. Accomplished monster hunters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogres:&#039;&#039;&#039; Individuals or groups live throughout various rugged climate zones. Poorly understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls:&#039;&#039;&#039; Different types of trolls exist in the wilds of Veth, but their origins remain vague.&lt;br /&gt;
&lt;br /&gt;
==Anthropomorphic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The anthropomorphic races tend to have similar lifespans in comparison to humankind, though the occasional deviance may appear in specific races or subraces amongst their number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Oneidhae]] (Merfolk):&#039;&#039;&#039; Mer-people of various shapes and sizes living in an enormous coral reef system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Peoples_of_Pentland#Malkraan_Lizardfolk|Malkraans]] (Lizardfolk):&#039;&#039;&#039; Individualistic lizard-people with dragon blood, living among human society.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Isska]] (Lizardfolk):&#039;&#039;&#039; Tribal, nomadic lizard-people living among barren salt flats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Euryalis]] (Snake-folk):&#039;&#039;&#039; Semi-nomadic desert snake-people. Females are humanoid, males are naga-like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Phet&#039;kree]] (Cat-folk):&#039;&#039;&#039; Close-knit forest communities of matriarchal cat-people, hostile to outsiders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elgar_Forest#Other_Dangers|Elgarian Were-Shifters]]:&#039;&#039;&#039; The Elgar Forest has multiple humanoid communities cursed to transform into one or another animal aspect.&lt;br /&gt;
&lt;br /&gt;
==Faeries== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Fae come in all shapes, sizes, colours and forms, but tend to live outside of the conventional concepts of lifespans due to the cyclic nature of their existence. Individuals that can keep track of their age in the mortal world are rare, and those that actually bother are even rarer. While it&#039;s rare for death from old age to come to the fae, those that involve themselves in the mortal realm for long enough oft find themselves becoming part of its workings, which includes age and death, ranging between that of humans or high elves depending on their luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tor Anaan Fair Folk:&#039;&#039;&#039; Faeries require magic to survive and come in all shapes, from beautiful to horrifying.&lt;br /&gt;
&lt;br /&gt;
==Dragons== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Dragons:&#039;&#039;&#039; Individual high dragons or great wyrms are few in number but not restricted by geography. Pentland used to boast many dragons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon-born:&#039;&#039;&#039; Partial dragons have no single category and vary immensely.&lt;br /&gt;
&lt;br /&gt;
==Undead==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* While technically immortal, undead creatures rarely have the luxury of long lifespans due to being perceived as anathema to civilized life pretty much everywhere else in the world. Only the extremely savvy and cunning might count themselves amongst the lifespans of elves or high elves, while the vast majority barely make it beyond their otherwise natural human lifespans before finding themselves returned to the dirt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampires:&#039;&#039;&#039; All vampires in the setting are harmed and killed by direct sunlight and must have at least one other weakness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liches:&#039;&#039;&#039; Rare beings, often spellcasters, that bound their undying soul to a phylactery, which remains their Achilles&#039; heel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mwayambi#The_Mumiy.C3.A9|Mumiyé]]:&#039;&#039;&#039; A mummified priest, combining the powers of a lich and a dread mummy, rarely seen outside Mwayambi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc Undead:&#039;&#039;&#039; Zombies, ghouls, wraiths, etc, have all been reported in the setting at one point or another.&lt;br /&gt;
&lt;br /&gt;
==Demons, Celestials, Elementals== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Similar to the fae, most demons, celestials and elementals don&#039;t exist within the mortal realm in the same manner as its other mortal inhabitants. Those who share ancestry with humans or other species due to interbreeding, such in the case of tieflings or part-elementals, often have lifespans more akin to their mortal lineage than their supernatural counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Outsiders:&#039;&#039;&#039; Planar cosmology is in dispute but evil beings from other dimensions sometimes invade the material world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Converted Spellcasters:&#039;&#039;&#039; By using enough dark magic, a spellcaster eventually risks turning into a corrupt being of darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partial Demons:&#039;&#039;&#039; Sometimes called tieflings, these hybrids sparsely populate the known world, often treated suspiciously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Outsiders:&#039;&#039;&#039; Planar cosmology is in dispute but divine servants and beings of light sometimes visit the material plane for some specific purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partial Celestials:&#039;&#039;&#039; Rare hybrids, who live a tough life of balancing mortal and divine needs. Sometimes given preferential treatment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elementals:&#039;&#039;&#039; There is no single agreed-upon birthplace of various elementals. They can arise from local magic or other dimensions and have varied sizes, shapes and abilities.&lt;br /&gt;
&lt;br /&gt;
==Others From This World==&lt;br /&gt;
&lt;br /&gt;
The known world only covers about half the planet. Strange faraway travelers from distant terrae incognitae have a long established precedent in the setting. Even explored lands may be inhabited by hitherto-undiscovered lifeforms.&lt;br /&gt;
&lt;br /&gt;
==Others, Extraplanar== &lt;br /&gt;
&lt;br /&gt;
Likewise, &amp;quot;planeswalkers&amp;quot; of various sizes, shapes, abilities and dispositions have been successfully played in the setting.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Races}}&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Category:Races&amp;diff=10656</id>
		<title>Category:Races</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Category:Races&amp;diff=10656"/>
		<updated>2020-04-26T02:01:11Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Using setting-established versions of fantasy races is not mandatory. &lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name       = Races&lt;br /&gt;
| bodystyle  = width: 75%; vertical-align: middle;&lt;br /&gt;
| titlestyle = background: #C3C3C3; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| abovestyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| groupstyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| belowstyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
| navbar     = off&lt;br /&gt;
| state      = {{{state&amp;lt;includeonly&amp;gt;|uncollapsed&amp;lt;/includeonly&amp;gt;}}}&lt;br /&gt;
&lt;br /&gt;
| title      = Races&lt;br /&gt;
| above      = This article is one of several about the notable races of [[Siveth]].&lt;br /&gt;
&lt;br /&gt;
| group1     = [[Humans]]&lt;br /&gt;
| list1      = [[Arangothian]] - [[Assi]] - [[Ellurian West Teldanari]] - [[Igmerinds]] - [[Korthai]] - [[Mingits]] - [[Najjir#Common_Culture|Najjira]] - [[Nipangui]] - [[Rashnad#Society_and_Peoples|Rashnaditz]] - [[Teldanar#Society_and_Peoples|Teldanari]] - [[Trí Déag]] - [[Tuil Fionn]] - [[Xiunhai-La#Society_and_Peoples|Xiunlans]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Humanoids&lt;br /&gt;
| list2      = [[Orjana#Cheremosh:_The_Fey|Cheremosh Gnomes]] - [[Gnomes]] - [[Half-Elves]] - [[Phet&#039;kree]] - [[Provakh]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Elves&lt;br /&gt;
| list3      = [[Elvendeep]] - [[Gulanadur]] - [[Elgar_Forest#Attempts at Civilization|Mazewood]] - [[Najjir#Unsettled_Tribes|Shushan]] - [[Vuulari]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Dwarves&lt;br /&gt;
| list4      = [[Kadut]] - [[Ruthmarnan]] &lt;br /&gt;
&lt;br /&gt;
| group5     = Orcs &amp;amp; Goblins&lt;br /&gt;
| list5      = [[Alesian_Imperium#The_Shadowlands|Alesian Orcs]] - [[Bahr]] - [[Zul Kiras]]&lt;br /&gt;
&lt;br /&gt;
| group6     = Dragons &amp;amp; Reptilekin&lt;br /&gt;
| list6      = [[Euryalis]] - [[Isska]] - [[Peoples_of_Pentland#Malkraan Lizardfolk|Malkraan]] - [[Greater_Pentland#Fauna|Pentlander High Dragons]]&lt;br /&gt;
&lt;br /&gt;
| group7     = Undead&lt;br /&gt;
| list7      = [[Liches]] - [[Vampires]]&lt;br /&gt;
&lt;br /&gt;
| group8     = Extra-planar&lt;br /&gt;
| list8      = [[Angels]] - [[Demons]] - [[Fae]]&lt;br /&gt;
&lt;br /&gt;
| group9     = Miscellaneous&lt;br /&gt;
| list9      = [[Griffons|High Griffons]] - [[Elluria#J&#039;Lontzek Elves and Giants|J&#039;Lontz Giants]] - [[Oneidhae]]&lt;br /&gt;
&lt;br /&gt;
| below      =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The ages and lifespans listed along with the groups of races are general overviews, they are not entirely set in stone as they are average and maximum ranges. For example, while humans may be able to naturally live to 80 years old or more, nature is rarely kind enough to offer the opportunity to most. High Elves may be able to live to be 2000 years old, but the chance that one is likely to make it that high are rather stark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* While wide ranging in culture and ethnicities, humans are generally considered old at the age of 50, where as an 80 year old human is uncommon and near the end of its natural lifespan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arangothian]]:&#039;&#039;&#039; Toiling humans that breed like rabbits and build cities with the same speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Assi]]:&#039;&#039;&#039; Druidic tribal humans, voluntarily living a primitive lifestyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ellurian West Teldanari]]:&#039;&#039;&#039; Semi-albino humans that wear full-body garments in worship of their god Alou.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Korthai]]:&#039;&#039;&#039; Sea-faring humans that make a living off piracy and naval trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Leturians]]:&#039;&#039;&#039; Descendants of the [[rint]]-riding nomadic humans from the southeastern border of Ferluxebi near the Lunit Mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mingits]]:&#039;&#039;&#039; A very reclusive group of humans that Arangothians descend from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Igmerinds]]:&#039;&#039;&#039; A proud race of humans that claim distant genetic ties to Elves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nipangui]]:&#039;&#039;&#039; Humans ruled by a Shogun and the ruling Samurai class in the Sword Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Trí Déag]]:&#039;&#039;&#039; Women who live deep in the Elgar Forest, with questionable connections to the Assi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tuil Fionn]]:&#039;&#039;&#039; Aquatically adapted humans who&#039;ve called the crescent isle of Tuil Sianaach their home for generations&lt;br /&gt;
&lt;br /&gt;
==Elves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Elves are generally known for their lengthy lifespans, which for Common elves like those of Mazewood and the Common elves of Elvendeep, along with their subterranean relatives like the Gulanadurians, generally live to around 1000 years of age. Wild Elves of the Sorani and the Shushan are often shorter lives, with lifespans roughly calculated to around 500 years, whereas the High Elves of Elvendeep and noble elves of Panguro can live for up to nearly 2000 years old.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elvendeep]], Spiri:&#039;&#039;&#039; Classic civilized elves, living in a great city-in-the-trees. All livelihoods. Includes [[Peoples_of_Elvendeep#High_Elves|noble (high)]] and [[Peoples_of_Elvendeep#Common_Elves|common elves]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elvendeep]], Sorani:&#039;&#039;&#039; Classic [[Peoples_of_Elvendeep#Wild_Elves_.28Sorani.29|wild elves]], hunting and gathering in the forests of [[Elvendeep]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Elgar_Forest#Attempts_at_Civilization|Mazewood Elves]]:&#039;&#039;&#039; Survivalist wood elves, living in isolated enclaves in a [[Elgar Forest|monster-infested forest]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Najjir#Shushan_Travelers|The Shushan]]:&#039;&#039;&#039; Tribal nomadic [[Najjir|desert]] elves, raising livestock and running trade caravans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Panguro#Nipangu|Far Easten Elves]]:&#039;&#039;&#039; Ultra-refined and aloof nobility in [[Panguro]], making art and pursuing spirituality.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Gulanadur|Gulanaduri]]:&#039;&#039;&#039; Subterranean dark elves from an independent city-state, pursuing social darwinism.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Vuulari]]:&#039;&#039;&#039; Classic matriarchal dark elves of the underdark; very harsh and strict society.&lt;br /&gt;
&lt;br /&gt;
==Dwarves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Dwarves tend to be more robust and sturdier than larger folk, who share similar lifespans from between 250-300 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ruthmarnan]] Dwarves:&#039;&#039;&#039; Classic dwarves with cities inside mountains and strong mining and engineering traditions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orjani Dwarves:&#039;&#039;&#039; The backbone of their nation&#039;s merchant class: the Seg clan at sea and the Boru clan on land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystonian Dwarves:&#039;&#039;&#039; Psionically-gifted diaspora community that lives in philosophic contemplation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kadut:&#039;&#039;&#039; Desert dwarves that live in mountain casbahs, ride camels and giant bugs and fight monsters. &lt;br /&gt;
&lt;br /&gt;
==Halflings, Gnomes== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* While not as sturdy as their distant dwarven cousins, halflings and gnomes can live upwards of 100 years, though it&#039;s uncommon to find many that live until 200.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling Diaspora:&#039;&#039;&#039; Classic halflings live in close-knit urban or rural communities throughout Veth. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gnomes|Gnome Diaspora]]:&#039;&#039;&#039; Gnomes of various kinds live throughout Veth in forests and shallow caves. Culture varies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saku Irniq (Far Eastern):&#039;&#039;&#039; Tribal arctic dwellers, building igloos and hunting walrus for sustenance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Orcs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* While plenty sturdy, orcs often live very culturally violent lives compared to other mortals, so while they have somewhat shorter lifespans similar to that of humans, an orc that has lived to see his 50th birthday is a rarity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zul Kiras:&#039;&#039;&#039; Dozens of clans united under a war-king&#039;s iron fist. Military-industrial powerhouse. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alesian Orcs:&#039;&#039;&#039; Orcish theocracy claiming a third of the Antarctic continent. Ancestral foes of humans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Orcs:&#039;&#039;&#039; Independent tribes can be found in wild lands throughout Veth, hunting and raiding.&lt;br /&gt;
&lt;br /&gt;
==Goblinoids, Kobolds== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Goblinoids and other related races tend to have shorter lifespans than humans, roughly estimated around 30-50 years old at most, while some of the larger species such as hobgoblins and bugbears have slightly longer natural lifespans that match closer to orcish lifespans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bahr Goblinoids:&#039;&#039;&#039; Small urban nation of goblins and hobgoblins. Major smuggling center.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zul Kiras Goblinoids:&#039;&#039;&#039; Goblin, hobgoblin and bugbear tribes serving the orc war-king.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Goblinoids:&#039;&#039;&#039; Independent tribes live in wild lands throughout Veth, hunting and raiding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kobolds:&#039;&#039;&#039; Independent tribes and individuals live scattered throughout the continent.&lt;br /&gt;
&lt;br /&gt;
==Giants, Ogres, Trolls==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The giants, half-giants and their other big-boned cousins tend to have lifespans that average out at around 100 years old, with the occasional rarity of a longer lived individual that might show up amongst their numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The J&#039;lontzek:&#039;&#039;&#039; Forest giants of the Southlands. Can use supernatural concealment in nature. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Provakh:&#039;&#039;&#039; Hyper-competitive, cold weather mountain giants of Varstad. Accomplished monster hunters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogres:&#039;&#039;&#039; Individuals or groups live throughout various rugged climate zones. Poorly understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls:&#039;&#039;&#039; Different types of trolls exist in the wilds of Veth, but their origins remain vague.&lt;br /&gt;
&lt;br /&gt;
==Anthropomorphic==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The anthropomorphic races tend to have similar lifespans in comparison to humankind, though the occasional deviance may appear in specific races or subraces amongst their number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Oneidhae]] (Merfolk):&#039;&#039;&#039; Mer-people of various shapes and sizes living in an enormous coral reef system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malkraans (Lizardfolk):&#039;&#039;&#039; Individualistic lizard-people with dragon blood, living among human society.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Isska (Lizardfolk):&#039;&#039;&#039; Tribal, nomadic lizard-people living among barren salt flats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euryalis (Snake-folk):&#039;&#039;&#039; Semi-nomadic desert snake-people. Females are humanoid, males are naga-like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phet&#039;kree (Cat-folk):&#039;&#039;&#039; Close-knit forest communities of matriarchal cat-people, hostile to outsiders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elgarian Were-Shifters:&#039;&#039;&#039; The Elgar Forest has multiple humanoid communities cursed to transform into one or another animal aspect.&lt;br /&gt;
&lt;br /&gt;
==Faeries== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Fae come in all shapes, sizes, colours and forms, but tend to live outside of the conventional concepts of lifespans due to the cyclic nature of their existence. Individuals that can keep track of their age in the mortal world are rare, and those that actually bother are even rarer. While it&#039;s rare for death from old age to come to the fae, those that involve themselves in the mortal realm for long enough oft find themselves becoming part of its workings, which includes age and death, ranging between that of humans or high elves depending on their luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tor Anaan Fair Folk:&#039;&#039;&#039; Faeries require magic to survive and come in all shapes, from beautiful to horrifying.&lt;br /&gt;
&lt;br /&gt;
==Dragons== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Dragons:&#039;&#039;&#039; Individual high dragons or great wyrms are few in number but not restricted by geography. Pentland used to boast many dragons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon-born:&#039;&#039;&#039; Partial dragons have no single category and vary immensely.&lt;br /&gt;
&lt;br /&gt;
==Undead==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* While technically immortal, undead creatures rarely have the luxury of long lifespans due to being perceived as anathema to civilized life pretty much everywhere else in the world. Only the extremely savvy and cunning might count themselves amongst the lifespans of elves or high elves, while the vast majority barely make it beyond their otherwise natural human lifespans before finding themselves returned to the dirt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampires:&#039;&#039;&#039; All vampires in the setting are harmed and killed by direct sunlight and must have at least one other weakness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liches:&#039;&#039;&#039; Rare beings, often spellcasters, that bound their undying soul to a phylactery, which remains their Achilles&#039; heel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mumiyé:&#039;&#039;&#039; A mummified priest, combining the powers of a lich and a dread mummy, rarely seen outside Mwayambi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc Undead:&#039;&#039;&#039; Zombies, ghouls, wraiths, etc, have all been reported in the setting at one point or another.&lt;br /&gt;
&lt;br /&gt;
==Demons, Celestials, Elementals== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Similar to the fae, most demons, celestials and elementals don&#039;t exist within the mortal realm in the same manner as its other mortal inhabitants. Those who share ancestry with humans or other species due to interbreeding, such in the case of tieflings or part-elementals, often have lifespans more akin to their mortal lineage than their supernatural counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil Outsiders:&#039;&#039;&#039; Planar cosmology is in dispute but evil beings from other dimensions sometimes invade the material world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Converted Spellcasters:&#039;&#039;&#039; By using enough dark magic, a spellcaster eventually risks turning into a corrupt being of darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partial Demons:&#039;&#039;&#039; Sometimes called tieflings, these hybrids sparsely populate the known world, often treated suspiciously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good Outsiders:&#039;&#039;&#039; Planar cosmology is in dispute but divine servants and beings of light sometimes visit the material plane for some specific purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Partial Celestials:&#039;&#039;&#039; Rare hybrids, who live a tough life of balancing mortal and divine needs. Sometimes given preferential treatment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elementals:&#039;&#039;&#039; There is no single agreed-upon birthplace of various elementals. They can arise from local magic or other dimensions and have varied sizes, shapes and abilities.&lt;br /&gt;
&lt;br /&gt;
==Others From This World==&lt;br /&gt;
&lt;br /&gt;
The known world only covers about half the planet. Strange faraway travelers from distant terrae incognitae have a long established precedent in the setting. Even explored lands may be inhabited by hitherto-undiscovered lifeforms.&lt;br /&gt;
&lt;br /&gt;
==Others, Extraplanar== &lt;br /&gt;
&lt;br /&gt;
Likewise, &amp;quot;planeswalkers&amp;quot; of various sizes, shapes, abilities and dispositions have been successfully played in the setting.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Races}}&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Template:Navbox_Races&amp;diff=10655</id>
		<title>Template:Navbox Races</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Template:Navbox_Races&amp;diff=10655"/>
		<updated>2020-04-26T01:55:32Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Races&lt;br /&gt;
| bodystyle  = width: 75%; vertical-align: middle;&lt;br /&gt;
| titlestyle = background: #C3C3C3; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| abovestyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| groupstyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| belowstyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
| navbar     = off&lt;br /&gt;
| state      = {{{state&amp;lt;includeonly&amp;gt;|uncollapsed&amp;lt;/includeonly&amp;gt;}}}&lt;br /&gt;
&lt;br /&gt;
| title      = Races&lt;br /&gt;
| above      = This article is one of several about the notable races of [[Siveth]].&lt;br /&gt;
&lt;br /&gt;
| group1     = [[Humans]]&lt;br /&gt;
| list1      = [[Arangothian]] - [[Assi]] - [[Ellurian West Teldanari]] - [[Igmerinds]] - [[Korthai]] - [[Mingits]] - [[Najjir#Common_Culture|Najjira]] - [[Nipangui]] - [[Rashnad#Society_and_Peoples|Rashnaditz]] - [[Teldanar#Society_and_Peoples|Teldanari]] - [[Trí Déag]] - [[Tuil Fionn]] - [[Xiunhai-La#Society_and_Peoples|Xiunlans]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Humanoids&lt;br /&gt;
| list2      = [[Orjana#Cheremosh:_The_Fey|Cheremosh Gnomes]] - [[Gnomes]] - [[Half-Elves]] - [[Phet&#039;kree]] - [[Provakh]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Elves&lt;br /&gt;
| list3      = [[Elvendeep]] - [[Gulanadur]] - [[Elgar_Forest#Attempts at Civilization|Mazewood]] - [[Najjir#Unsettled_Tribes|Shushan]] - [[Vuulari]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Dwarves&lt;br /&gt;
| list4      = [[Kadut]] - [[Ruthmarnan]]&lt;br /&gt;
&lt;br /&gt;
| group5     = Orcs &amp;amp; Goblins&lt;br /&gt;
| list5      = [[Alesian_Imperium#The_Shadowlands|Alesian Orcs]] - [[Bahr]] - [[Zul Kiras]]&lt;br /&gt;
&lt;br /&gt;
| group6     = Dragons &amp;amp; Reptilekin&lt;br /&gt;
| list6      = [[Euryalis]] - [[Isska]] - [[Peoples_of_Pentland#Malkraan Lizardfolk|Malkraan]] - [[Greater_Pentland#Fauna|Pentlander High Dragons]]&lt;br /&gt;
&lt;br /&gt;
| group7     = Undead&lt;br /&gt;
| list7      = [[Liches]] - [[Vampires]]&lt;br /&gt;
&lt;br /&gt;
| group8     = Extra-planar&lt;br /&gt;
| list8      = [[Angels]] - [[Demons]] - [[Fae]]&lt;br /&gt;
&lt;br /&gt;
| group9     = Miscellaneous&lt;br /&gt;
| list9      = [[Elluria#J&#039;Lontzek Elves and Giants|J&#039;Lontz Giants]] - [[Oneidhae]]&lt;br /&gt;
&lt;br /&gt;
| below      =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category: Navboxes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Template:Navbox_Races&amp;diff=10654</id>
		<title>Template:Navbox Races</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Template:Navbox_Races&amp;diff=10654"/>
		<updated>2020-04-26T01:55:01Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name       = Races&lt;br /&gt;
| bodystyle  = width: 75%; vertical-align: middle;&lt;br /&gt;
| titlestyle = background: #C3C3C3; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| abovestyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| groupstyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| belowstyle = background: #DEDEDE; padding-left: 1em; padding-right: 1em; text-align: center;&lt;br /&gt;
| listclass  = hlist&lt;br /&gt;
| navbar     = off&lt;br /&gt;
| state      = {{{state&amp;lt;includeonly&amp;gt;|uncollapsed&amp;lt;/includeonly&amp;gt;}}}&lt;br /&gt;
&lt;br /&gt;
| title      = Races&lt;br /&gt;
| above      = This article is one of several about the notable races of [[Siveth]].&lt;br /&gt;
&lt;br /&gt;
| group1     = [[Humans]]&lt;br /&gt;
| list1      = [[Arangothian]] - [[Assi]] - [[Ellurian West Teldanari]] - [[Igmerinds]] - [[Korthai]] - [[Mingits]] - [[Najjir#Common_Culture|Najjira]] - [[Nipangui]] - [[Rashnad#Society_and_Peoples|Rashnaditz]] - [[Teldanar#Society_and_Peoples|Teldanari]] - [[Trí Déag]] - [[Tuil Fionn]] - [[Xiunhai-La#Society_and_Peoples|Xiunlans]]&lt;br /&gt;
&lt;br /&gt;
| group2     = Humanoids&lt;br /&gt;
| list2      = [[Orjana#Cheremosh:_The_Fey|Cheremosh Gnomes]] - [[Gnomes]] - [[Half-Elves]] - [[Phet&#039;kree]] - [[Provakh]]&lt;br /&gt;
&lt;br /&gt;
| group3     = Elves&lt;br /&gt;
| list3      = [[Elvendeep]] - [[Gulanadur]] - [[Elgar_Forest#Attempts at Civilization|Mazewood]] - [[Najjir#Unsettled_Tribes|Shushan]] - [[Vuulari]]&lt;br /&gt;
&lt;br /&gt;
| group4     = Dwarves&lt;br /&gt;
| list4      = [[Kadut]] - [[Ruthmarnan]] - &lt;br /&gt;
&lt;br /&gt;
| group5     = Orcs &amp;amp; Goblins&lt;br /&gt;
| list5      = [[Alesian_Imperium#The_Shadowlands|Alesian Orcs]] - [[Bahr]] - [[Zul Kiras]]&lt;br /&gt;
&lt;br /&gt;
| group6     = Dragons &amp;amp; Reptilekin&lt;br /&gt;
| list6      = [[Euryalis]] - [[Isska]] - [[Peoples_of_Pentland#Malkraan Lizardfolk|Malkraan]] - [[Greater_Pentland#Fauna|Pentlander High Dragons]]&lt;br /&gt;
&lt;br /&gt;
| group7     = Undead&lt;br /&gt;
| list7      = [[Liches]] - [[Vampires]]&lt;br /&gt;
&lt;br /&gt;
| group8     = Extra-planar&lt;br /&gt;
| list8      = [[Angels]] - [[Demons]] - [[Fae]]&lt;br /&gt;
&lt;br /&gt;
| group9     = Miscellaneous&lt;br /&gt;
| list9      = [[Elluria#J&#039;Lontzek Elves and Giants|J&#039;Lontz Giants]] - [[Oneidhae]]&lt;br /&gt;
&lt;br /&gt;
| below      =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category: Navboxes]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Ferluxebi&amp;diff=10653</id>
		<title>Ferluxebi</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Ferluxebi&amp;diff=10653"/>
		<updated>2020-04-26T00:57:36Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Place&lt;br /&gt;
| name             = Ferluxebi&lt;br /&gt;
| image            = Ferluxebi_New.png&lt;br /&gt;
| alt              = &lt;br /&gt;
| caption          = &lt;br /&gt;
&lt;br /&gt;
| location         = West of Leturia&lt;br /&gt;
| features         = Barren wasteland&lt;br /&gt;
| resources        = Scattered Oases&lt;br /&gt;
| dangers          = Nomadic raiders&lt;br /&gt;
| notable_plants   = &lt;br /&gt;
| notable_wildlife = Speckle-Pelted Desert Bear&lt;br /&gt;
| sovereign_nation = &lt;br /&gt;
| colonized_by     =&lt;br /&gt;
| settlement1      = &lt;br /&gt;
| settlement2      = &lt;br /&gt;
| settlement3      =&lt;br /&gt;
| language1        = &lt;br /&gt;
| language2        = &lt;br /&gt;
| language3        =&lt;br /&gt;
| race1            = Yosp Tribe, &lt;br /&gt;
| race2            = Sibdar Tribe,&lt;br /&gt;
| race3            = Euryalis&lt;br /&gt;
| population       = &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Location=&lt;br /&gt;
[[file:Ferluxebi.jpg|thumb|The Great Desert in the southwest of [[Veth]].]]&lt;br /&gt;
West of [[Leturia]], south of [[Zul Kiras]], the tip of Arangoth&#039;s continent ends in a barren area known as the Great Desert, or Ferluxebi. This vast, arid wasteland is home to the Yosp and Sibdar raider tribes.&lt;br /&gt;
&lt;br /&gt;
Bordered on the south and west by the seas, the north by the Cyrmian Mountain range and Zul Kiras beyond, and on the east by Leturia lies the Great Desert, known as Ferluxebi. A near barren wasteland, it is dotted with a number of oases, and roamed by such fauna as small as the kangaroo mouse, and as large as the speckle-pelted desert bear. Its nomadic people are known as the Yosp and the Sibdar, two tribes to whom both gardening and raiding is a way of life. Raiding is regarded as the more honourable, and enjoyable occupation however.&lt;br /&gt;
&lt;br /&gt;
=Behind the Name=&lt;br /&gt;
&lt;br /&gt;
Ferluxebi means &amp;quot;Great Desert&amp;quot; in Leturian&lt;br /&gt;
&lt;br /&gt;
=The Yosp and Sibdar=&lt;br /&gt;
&lt;br /&gt;
Not a great deal is known of the Yosp and Sibdar, but despite their separate names they appear to live quite similarily. Their chieftains wear colourful headgear, decorated with row upon row of bright cowrie shells and colorful beads. They live in tents and migrate from oasis to oasis, where they stay for a time, often gardening there with the help of their captive slaves.&lt;br /&gt;
&lt;br /&gt;
Slaves are most often used as labourers, and, just like the slaving Leturians, treatment of these captives depends on their owner. Yosp and Sibdar slaves include Leturians, Mingits, [[Secca|Seccans]], [[Arangoth|Arangothians]], and even [[Elluria|Ellurians]].&lt;br /&gt;
&lt;br /&gt;
The westernmost province of Griffon&#039;s Aerie and the most popular target for Yosp and Sibdar raiding of coins, valuables, food and slaves. Many Yosp and Sibdar parties still attempt raids deep and far into the vulnerable Griffon&#039;s Aerie countryside whenever the opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Each Yosp or Sibdar raider takes three or four small desert ponies with him, alternating between them so as not to tire them out. This enables them to travel great distances very quickly. Although the ox-like rint of the Leturians is faster and more fearsome in battle than are the tribesmen&#039;s ponies, they do not possess so great an endurance. Like the Nufents, the Yosp and Sibdar ride &#039;short,&#039; with their stirrups fastened high up to provide a stable platform for spear-throwing and to ease long-distance riding. This deviates from such cavaliers as the [[Templars of Menxvan|Templars]] of Arangoth, who ride &#039;long&#039; to provide more force in their charges.&lt;br /&gt;
&lt;br /&gt;
The Ferluxebi tribes are fond of celebrations to commemorate successfuly raids and tribal alliances. They consume large quantities of foul-smelling fermented mare&#039;s milk at these festivities. They also like to parade about with their trophies, usually from recent raids. Other popular pursuits include playing cards and horse-racing.&lt;br /&gt;
&lt;br /&gt;
The Yosp and Sibdar are also traditional enemies of the Zul Kiran goblinoid races to the North. In the past, they have often raided the much less mobile [[Clans of Zul Kiras#Gutting Spear|Gutting Spear]] gnoll tribe among others. More recently the berserker [[Clans of Zul Kiras#Razortooth|Razortooth]] orcs have been relocated to their borders and have taken to hunting the outmatched Yosp and Sibdar for sport.&lt;br /&gt;
&lt;br /&gt;
In the last half-century or so, Zul Kiran power has grown, and so has their pressure on the Ferluxebi marches. As a result, the Yosp and Sibdar raids upon Griffon&#039;s Aerie have increased as they are pushed farther south and east towards comparatively easier targets. Several years ago, the Yosp and Sibdar concluded an alliance and their combined strength has greatly troubled the Griffon&#039;s aerie government. &lt;br /&gt;
&lt;br /&gt;
=The Euryalis=&lt;br /&gt;
&lt;br /&gt;
The Great Desert is also the home to a tribe of semi-nomadic snake people, the [[Euryalis]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox Countries}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Countries]] [[Category:Other Notable Places of Interest]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=The_Origins_of_the_Kingdom_of_Arangoth&amp;diff=10652</id>
		<title>The Origins of the Kingdom of Arangoth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=The_Origins_of_the_Kingdom_of_Arangoth&amp;diff=10652"/>
		<updated>2020-04-26T00:33:32Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article describes the origins of the kingdom of [[Arangoth]].  See the [[History of Arangoth]] for a full list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=The Age of Turmoil=&lt;br /&gt;
&lt;br /&gt;
Many years ago, the land known today as [[Arangoth]] was inhabited by a primitive race known as the [[Goxal]], who were ignorant to the ways of metalworking and ate their meat raw. They inhabited the lands around [[Song Deep]], at peace and knowing neither leaders nor any hierarchy, and they traded their crops to the dwarvish miners of [[Ruthmarna]]  to the south for metal tools and trinkets. For many generations it was thus. &lt;br /&gt;
&lt;br /&gt;
But then stirrings in the far west led to great changes upon the landscape of the world. The noble [[Igmerinds]] had once possessed a kingdom of their own, but after a nomadic group known only as Rintriders destroyed their ancestral lands they were forced to seek refuge with the wealthy [[Sopts]]. The Mingit empire was destroyed very suddenly by the same horde from the western desert, leading the Igmerinds and the [[Mingits]] to both find shelter with their rich neighbors. Today the Mingits are scattered, dwelling in separate quarters in many cities (including [[Drache]]).&lt;br /&gt;
&lt;br /&gt;
The Igmerinds briefly established a second kingdom, but it was destroyed centuries ago by the [[Leturians]] who migrated into what had been the old Mingit empire and Igmerind Empire. The Leturians made slaves of many Igmerinds, but many others continued yet further east, finally coming upon the lands of the primitive Goxal, who welcomed them into their midst. The whole land was then filled with song, there was no illness, and every animal could talk--or so they say. Eventually, however, the Igmerinds chose to assert themselves as the rulers of the land, drew their swords against the peaceful Goxal, and spilled their blood. Since then, the primeval music has vanished from the land, although it is remembered in the name of Song Deep; some hint of it may yet remain in the lapping Song Deeps&#039; waters. Generations passed, and the Goxal and the Igmerinds gradually intermixed. It is from them that the native Arangothian humans of today are descended.&lt;br /&gt;
&lt;br /&gt;
=The Rise of the Grand Duchies= &lt;br /&gt;
&lt;br /&gt;
The first state which arose upon the territory of Arangoth was the Grand Duchy of [[Leptatarna]], bordering upon Song Deep. The first historically well-documented ruler was Folvaholk the Great, Grand Duke [sithire] of Leptatarna. His tomb of tall megaliths stands atop a great hill, and the inscription there names him as Folvaholk, Grand Duke of Leptatarna, son of the mighty Fenduth, Grand Duke of Leptatarna. Of Fenduth, however, nothing save his name is known. &lt;br /&gt;
&lt;br /&gt;
Folvaholk the Great built roads connecting other Arangothian-inhabited areas to Leptatarna, among them the great north-south highway that passes through the mountains of Ruthmarna and connects Inner Arangoth to the [[Darian River|Darian]] valley in the south, where the city of Drache later arose. He subjected the dwarves of Ruthmarna to his authority, and coerced them into swearing fealty to him by threatening to deprive them of the foodstuffs from Leptatarna on which they subsisted. He established his son Kukarek as Grand Duke of Ruthmarna, and from that point onward, the heir to the Grand Duchy of Leptatarna--and later to the throne of the Kingdom of Arangoth--always held the title Grand Duke of Ruthmarna. &lt;br /&gt;
&lt;br /&gt;
Folvaholk&#039;s son and successor Kukarek established good relations with the [[Kahlahra|Khalar]] tribes to the north of Song Deep and put an end to their raids on Arangothian villages and towns. There were other Grand Duchies as well, namely [[Sresaria]] (in the [[Sresar Vale]]), East Arangoth, and [[Transdariania]] (in the Darian valley). &lt;br /&gt;
&lt;br /&gt;
In olden times, however, there was no king of Arangoth; instead, each of the Grand Dukes was considered equal to the others. When conflicts arose among them, they generally warred among themselves at the expense of many lives and much money. These conflicts generally kept the land in perpetual misery, because none of the Grand Dukes could agree on the span or borders for different Grand Duchies.&lt;br /&gt;
&lt;br /&gt;
=The First King of Arangoth=&lt;br /&gt;
&lt;br /&gt;
During one particular feud between the Grand Dukes of East Arangoth and Sresaria, Leptatarna, lying directly between these two places, got the worst of the conflict. Grand Duke Kukarek&#039;s grandson was Tagran, and while he was Grand Duke of Leptatarna, the other Grand Duchies began to respect Tagran as an impartial intermediary and sought out his help in resolving their disputes. This came about when one of Tagran&#039;s advisors convinced him to mediate between his two warring peers in Sresaria and East Arangoth. Tagran hesitated, until his advisor gave him a stone, which he called the Stone of Concord. The advisor claimed that whoever possessed the stone was sure to have the power and authority to mediate disputes wisely. The stone actually had no powers whatsoever, but it gave Tagran confidence, and he managed to bring about a peace between the two feuding parties. His mediation was then sought routinely, until finally he was proclaimed the first King of Arangoth. &lt;br /&gt;
&lt;br /&gt;
==The Search for the Apple-Pear Tree==&lt;br /&gt;
&lt;br /&gt;
Grand Duke Tagran of Leptatarna, upon becoming the first King of Arangoth, decided to build a new city to serve as the kingdom&#039;s capital. Until then, the largest city in the region had been the market center of [[Hornath ul-Marfed]], but it was not majestic enough to suit the new king&#039;s tastes. Moreover, Tagran had had a dream in which he stood before a tree from which both an apple and a pear grew, and he resolved to find the tree and build his new capital on the spot. King Tagran and his entourage traveled all over Leptatarna looking for the tree. Week after week passed with no luck; no such tree seemed to exist anywhere in the world. Finally, while they were camped alongside Song Deep, Tagran went fishing and caught a large pike, in the belly of which he found a pomegranate. This was close enough to the apple-pear tree, so he decided forthwith to found his new capital there. Because they were also only a few miles from where the Peraltok River flows into Song Deep, he decided to fudge things a bit further and build the city there. &lt;br /&gt;
&lt;br /&gt;
==The Founding of Tagrana==&lt;br /&gt;
&lt;br /&gt;
Stones from the mountains of Keletoth-ul-Sangli (the Horse&#039;s Head) to the northwest were moved by camel to the construction site. The camels were worked so hard during the city&#039;s construction that the native breed died out, resulting in the extinction of the Arangothian camels. The roof of the royal palace was made of pure gold, mined by dwarves in Ruthmarna, and its walls were decorated with lapis lazuli and other precious stones. The palace housed two hundred and thirty-seven rooms and was shaped like a vast spiral when viewed from above, with an onion-domed tower at its center. The dome was taller than any tree, and within it, a magical fire was kept burning at all hours. Legends surrounding this magical flame said that it would continue burn for as long as the Kingdom of Arangoth remained. &lt;br /&gt;
&lt;br /&gt;
Among the two hundred and thirty-seven rooms were spacious guest quarters for visiting dignitaries, kitchens in which the finest delicacies to be found in Arangoth were prepared, kennels, stables, pools, archives, armories, treasuries, and the throne room, from which King Tagran dispensed justice. The city itself became known as [[Tagrana]], named after its builder, and it was the capital of Arangoth until it was nearly destroyed during the cataclysm that brought an end to the Old Kingdom. Arangothian years are still counted from the foundation of the city of Tagrana (470 years ago in the actual year 2000). &lt;br /&gt;
&lt;br /&gt;
=The Succession of Kings=&lt;br /&gt;
&lt;br /&gt;
Tagran reigned for thirty-one years. His son Arduin reigned for twenty-seven years; Arduin&#039;s son Amurath reigned for six years, but his reign was cut short when he suddenly fell ill and died young. Amurath&#039;s younger brother, Forban, ascended the throne of Arangoth and reigned for thirty-seven years. During Forban&#039;s reign, his son, Prince Herbord, was the commander of the Arangothian armies. That same year, Prince Herbord&#039;s son Anskar was born. Herbord later ascended to the throne and reigned for sixteen years, and following his reign, Anskar reigned for forty-one years. In the reign of King Anskar occurred the Fall of the House of Silad. From this point onwards, the King would appoint governors to the outlying provinces, rather than rely on hereditary succession. &lt;br /&gt;
&lt;br /&gt;
Anskar&#039;s son Gerd reigned sixteen years, and Gerd&#039;s son Rafold reigned twenty-three years. Rafold&#039;s son Arduin reigned forty-one years; Arduin&#039;s son Aladar reigned twenty-three years. Aladar had no children, so Ware, son of his brother Forban, succeeded to the throne upon his death. &lt;br /&gt;
&lt;br /&gt;
==King Ware and the Assi==&lt;br /&gt;
&lt;br /&gt;
A people known as the [[Assi]] dwelt along the valley of the upper Nie River. They were a lawless band of ruffians who pillaged towns and villages in East Arangoth, although they never dared to attack any major fortresses or cities. They also sent raiding expeditions eastward to the Kingdom of [[Rondis]], which is mostly surrounded by the Kanemara Mountains but is open and vulnerable to attack on its southern border. The East Arangothian peasantry was made utterly miserable by the relentless Assi raids, but the noblemen who lived in their secure chateaus and fortresses were little inclined to risk their own necks. They longed for glorious battle against people of honor, not frustrating border-patrol duties, and the royal court did nothing for many years. Finally, however, the court was jolted into action. &lt;br /&gt;
&lt;br /&gt;
King Ware of Arangoth decided to marry his daughter to the Prince of Rondis, a prosperous mountain kingdom to the east. He sent his daughter across the wild borderlands along the Nie River with a magnificent entourage and an enormous dowry in gold. On the way, she and her whole entourage, including dozens of nobles, were overtaken by Assi tribesmen and carried off into the wilds of [[Elgar Forest]]. No one from the entourage was ever seen alive again, but the Assi left the heads of several of the guards impaled on pikes outside an East Arangothian citadel. &lt;br /&gt;
&lt;br /&gt;
King Ware, blinded by fury, swore to wipe the Assi from the very face of the map and redoubled his resolve to ally his kingdom with the Rondissians. The outrage shared by both royal courts lead to their vow to punish the Assi a thousandfold for what they had done. Now that his daughter was dead, King Ware decided that his son, Prince Aladar, would wed a Rondissian princess. Palandra was her name, and her father, the King of Rondis, quickly assented to the union. However, because of the war-torn borderlands, it was deemed unsafe for the princess to travel to Arangoth for the wedding. Instead, the marriage was concluded by proxy; the Chancellor of Arangoth was sent to kneel in Palandra&#039;s bed and recite the wedding vows in Prince Aladar&#039;s name. He returned with only a small portrait of the princess for Aladar; as soon as the war was over, the sixteen-year-old boy was told, he could be united with his bride. &lt;br /&gt;
&lt;br /&gt;
===Arangoth and Rondis Unite, and the People Rebel===&lt;br /&gt;
&lt;br /&gt;
The Arangothians and the Rondissians concluded an alliance against the Assi, and though they fought them for many years, they were never able to defeat them. Whenever the two allied kingdoms seemed to be getting the upper hand, the Assi would flee to their homeland in Elgar Forest. Neither the Arangothians nor the Rondissians had the courage to follow them into such a hell-hole, and so, year after year, the Assi raiding parties grew bolder and carried off the livestock, adolescent daughters, and any other moveable wealth of the poor peasantry. The peasants of Arangoth reacted by refusing to pay taxes to a king who could not protect them. They chased the royal tax-collectors away with scythes and pitchforks, and some even joined the Assi. East Arangoth was on the brink of a bloody peasants&#039; war. &lt;br /&gt;
&lt;br /&gt;
===An Anxious Prince, and the War Rages===&lt;br /&gt;
&lt;br /&gt;
In the meantime, Prince Aladar was eager to see his wife (of several years now) in person, having only a portrait of the Rondissian princess brought back by the Chancellor from the proxy wedding. Her father was too protective to allow her to leave Rondis while there was still the slightest danger associated with the roads, and to add to the unpleasantness of the situation, Arangothian and Rondissian troops began to quarrel with each other, making joint operations against the Assi very difficult to arrange. The war continued for many months. One year passed, and a second, and then a third, and still the battles raged upon the Nie River and in the Kanemara Mountains. &lt;br /&gt;
&lt;br /&gt;
===Prince Aladar&#039;s Illness and Illegitimate Son===&lt;br /&gt;
&lt;br /&gt;
In the meantime, Prince Aladar grew weak and sickly, and finally a long illness left him confined to his bed in a terrible delirium. At this, King Ware tore his beard and cried, &amp;quot;O dastardly death, you have taken my only daughter from me--do not also take my only son!&amp;quot; The most learned doctors of Arangoth hied to the prince&#039;s bedside, but they were all unable to cure him. &lt;br /&gt;
&lt;br /&gt;
Finally, it was a peasant girl named Delvige who restored Aladar&#039;s health with fragrant herbs, melodies, and laughter. Aladar, who was now eighteen and had still not been permitted to meet his Rondissian bride because of the war, fell deeply in love with Delvige, and in the course of time she bore him a son. When King Ware found out, he was furious. He first ordered Delvige&#039;s nose, ears and lips cut off, and then ordered her and her child to be dragged to their deaths behind a horse on the cobblestone streets of Tagrana. He eventually repented of this, and instead simply had them sent away to a distant province of his kingdom. With that, Prince Aladar lost his will to live, and he once more fell terribly ill, leaving the doctors of the city shaking their heads and saying he might live another two years, or another four, but not much beyond that. &lt;br /&gt;
&lt;br /&gt;
Now King Ware again feared that he would be left without an heir, and so he sent for Delvige&#039;s son, his own grandson, and had him raised in the palace. The illegitimate boy was named Donnovath, or &amp;quot;hope.&amp;quot; The king grew very fond of the little child, and had ingenious toys crafted for him of precious metals and gems. &lt;br /&gt;
&lt;br /&gt;
=The Order of the Beady Eye=&lt;br /&gt;
&lt;br /&gt;
About this time, a guild of knights known as the [[Order of the Beady Eye]] entered the region from somewhere in the west, from whence they had been expelled (for some reason or other known best to themselves). They promised King Ware that they would subdue the Assi once and for all, on the condition that they be allowed to settle in the lands they helped to conquer. The king accepted these terms. With the Order&#039;s help, the Assi were finally pacified, and their forests were declared the new Arangothian province of &amp;quot;[[Elgaria]].&amp;quot; However, Elgar Forest is a place both deep and dark and full of insidious beings who kneel to no sovereign. &lt;br /&gt;
&lt;br /&gt;
King Ware sent out several of his most capable underlings to organize the new province, naming one of them Grand Duke, but they all ended up dead or scared out of their wits. The Order of the Beady Eye alone was able to keep the indigenous population of monsters and cutthroats in check because of theie extraordinary discipline. When King Ware saw it was hopeless to expect his own noblemen to govern the new province, he turned it over to the Order of the Beady Eye, whom he instructed to govern there in his name. The Order built mighty roads connecting parts of the forest with the seashore near the mouth of the Darian River and with the foothills of Ruthmarna. Now that the passage was safe, Prince Aladar and Princess Palandra were united at long last, just in time for their fifth anniversary. Donnovath, Aladar&#039;s illegitimate son, was soon removed from the succession by the birth of Palandra&#039;s first male child, named Forban. However, Donnovath&#039;s descendants comprised the noble family of Gosprey [from gosporre, or &#039;prince&#039;] and held many important offices of state. &lt;br /&gt;
&lt;br /&gt;
The Order of the Beady Eye diligently patrolled the Nie River and other rivers with well-armed pinnaces or shallops, and to pay for all their undertakings they invited families from Inner Arangoth and Sresaria to settle there and clear farmland from the forest, taking a fraction of their crops in local taxes for defense. Gradually the knights carved out a thriving farming community in the heart of dark Elgar Forest, and they even stocked the fearsome [[Black Lagoon]] with pike and catfish. &lt;br /&gt;
&lt;br /&gt;
King Ware was pleased to have found a new fighting force willing and eager to serve the Arangothian crown, and he set about taking advantage of it. The Order of the Beady Eye was next sent against the [[Humans#Korthai|Korthai]] pirates of the southwestern coast, which is how [[Arania]] became part of the kingdom. Their cunning architects improved the old pirates&#039; lair, transforming it into their Order&#039;s headquarters, known as Sivriana. Beginning the year after that, the Order knights along with the regular Arangothian army were sent to bring peace to the mountains of the northwest, carving out the Province of Outer Arangoth (including [[Caern]]) over the course of the next decade. Until then, the region&#039;s inhabitants had been a lawless mixture of elves (outlaws from Elvendeep to the south), mithril-mining dwarves and human bandits. The pattern of government established in Elgaria continued in these new unstable regions, and Arania and Outer Arangoth were henceforth governed with the king&#039;s consent by the Order of the Beady Eye. The leader of this group, called their grand master, was therefore very powerful. The grand master who brought the guild to Arangoth was named Sivrian Dollitrog, and his descendants (of the Dollitrog family) inherited his post from him for several generations. The Dollitrogs were known for their valor and for the sanctity of their given word, and they were by far the tallest people in Arangoth, being descended from a race of giants.&lt;br /&gt;
&lt;br /&gt;
=A King&#039;s Desire for World Domination=&lt;br /&gt;
&lt;br /&gt;
Encouraged by his great military successes, King Ware began to contemplate trying to conquer the whole of the known world. In twelve years he had doubled the size of his kingdom and added three new provinces. When the Korthai pirates had been driven out of Arania, they had fled first to the harbor at the free city of Ethcabar-Antara and had then moved southwards to [[Aslar]], [[Tollor]], the [[Isles of Myst]], and [[Equine Island]]. Considering only that [[Ethcabar]] had, willingly or not, granted refuge to the enemies of Arangoth, King Ware demanded that this free city submit to his suzerainty and pay an enormous indemnity. The proud city naturally refused, and newly-built Arangothian warships blockaded Ethcabar harbor while an army with a large contingent from the Order set off overland across Elgaria and down the Nie River to lay siege to the city. &lt;br /&gt;
&lt;br /&gt;
The attempt at conquering Ethcabar turned into a disastrous fiasco. The army was decimated passing through unsafe parts of Elgar Forest. The Nie River had overflowed its banks due to an unusually rainy spring, which made marching alongside it nearly impossible. The task of building enough rafts to float the remaining army downstream to Ethcabar delayed them for over a week. In the meantime, the burghers of Ethcabar conducted a daring nighttime assault upon the Arangothian navy lurking in their harbor, burning and sinking most of King Ware&#039;s fleet. &lt;br /&gt;
&lt;br /&gt;
The king of Aslar at the time was a native of Ethcabar, and convinced the Aslarians that if Ethcabar fell, Aslar would surely be attacked next. Those lucky enough to have survived the Ethcabar Campaign so far were faced with the prospect of an army from Aslar fast approaching to help defend the city. A general retreat was ordered, which is still commemorated every year in Ethcabar. Still, Ethcabar recognized that chance had played a large role in their deliverance from the Arangothian onslaught, and therefore the city graciously arranged a perpetual peace with King Ware, pledging not to harbor any pirates who plagued the Transdarianian coast. &lt;br /&gt;
&lt;br /&gt;
The strategy vis-a-vis the Khalar tribes to the north had always been to arrange a peace agreement with whatever tribe controlled the mountains on the southern border of Kahlahra. This was generally the Sherkhen tribe, which regularly agreed to seventy-year peace treaties with Arangoth. Each time the peace was renewed there were great festivities upon the waters of Song Deep (the common border) and costly presents were exchanged. The Sherkhen emissaries brought thoroughbred Khalar horses for the Arangothian king, and the Arangothian emissaries in turn presented gem-encrusted gilt sabres, goblets, and trinket-boxes to the Sherkhen chiefs and their wives. King Ware thought to refuse the renewal of this treaty when it expired, and to extend his dominion north across Song Deep. However, his armies were still tied up in the conquest of Outer Arangoth, and so he did renew the treaty with the Sherkhen.&lt;br /&gt;
&lt;br /&gt;
=King Aladar=&lt;br /&gt;
&lt;br /&gt;
King Ware had reigned for 56 years at the time of the Ethcabar campaign, and afterwards he reigned for another 22. In all, he reigned 78 years and died a very old man. Since Prince Aladar died before he did, Aladar&#039;s son Prince Forban succeeded to the throne and reigned for 20 years. After that, Forban was succeeded by his own son, King Aladar. &lt;br /&gt;
&lt;br /&gt;
Aladar was a wise king in part because of an ability he had been given around the time of his birth by a magician from some faraway and unknown place. The magician had offered to impart this ability in return for a purse of silver, and Aladar&#039;s parents had agreed. Since most magicians asked for purses of gold, this seemed like quite a bargain. The whole thing had soon slipped their minds, and they never mentioned it to Aladar. The details only came out years later after an examination of the old court account books. &lt;br /&gt;
&lt;br /&gt;
The ability meant that when Aladar looked at someone, he saw directly into that person&#039;s innermost soul. He could tell whether a person was honest and well-meaning or dishonest and evil, and so when he became king, he was able to pick faithful advisors, knowing from looking at them with his inner eye that they would never turn against him. His first chancellor was a man by the name of Perlim Silkenvest, chosen because he was unquestionably loyal, even ruthlessly so. Chancellor Silkenvest, the king supposed, would counterbalance his own personal tendency to be overly forgiving and lenient. Criminals too learned that the king could correctly judge their guilt or innocence by a simple glance. King Aladar&#039;s first wife, Queen Thrinda, died in childbirth, although her son survived to become the later King Dorn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=10651</id>
		<title>Leturian Language</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=10651"/>
		<updated>2020-04-26T00:15:14Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Leturian Linguistic Rules=&lt;br /&gt;
&lt;br /&gt;
Leturian Language Pronunciation:  c = sh.  x = zh.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Nouns and verbs take certain endings showing their relation to the words around them.  These are not exactly case or tense endings of the sort found in some languages with which you may be familiar.  Rather, these endings are used to build up noun or verb phrases by showing which words modify which other words.  These phrases may then be placed in relation to each other to form sentences.  The same sets of endings are used in both noun and verb phrases; in fact, there is no formal distinction between them.  Let us take an example.  The word zev, by itself, refers to the act of seeing or to sight.  The phrase re zeva in turn can be translated as “I see” or “my seeing” or “my sight.”  Extending the phrase further, re zevau nou can be translated as “I see you” or “my seeing of you.”  The same endings apply regardless of whether an action or a thing is under discussion: re sembau nou is “my picture of you,” or perhaps “I have a picture of you,” while re telpau nou is “I strike you,” only awkwardly to be translated as “my striking of you.”&lt;br /&gt;
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What, then, are the endings, and what do they show?&lt;br /&gt;
1.  The most basic ending is -i, which shows that the word is modified by an adverb or adjective.  Thus:  dur sembi, “a good picture,” relating dur (good) and semb (picture).  Or: dur zevi, “good sight” or “to see (something) well,” relating dur (good, well) and zev (sight, to see).  &lt;br /&gt;
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&lt;br /&gt;
2.  Another important ending is -a, which shows that the word is preceded by a word designating either something that possesses it (if a noun) or the person or thing doing the action (if a verb).  The other word (designating the possessor or subject) also takes an ending, -e.   Thus: dvene kaila, the girl’s comb, relating the words dven (girl) and kail (comb).  Or: toule bemba, the door of the house, relating the words toul (house) and bemb (door).  Or: dvene zeva, the girl sees, or the girl’s sight, relating dven (girl) and zev (sight, to see).  &lt;br /&gt;
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3.  Another important ending is -u, which shows that the word is followed by a word designating either the recipient of the action (if a verb) or something that stands in an “of” relationship with it that does not imply possession, such as a bottle of wine or a book of poetry or a pile of dung.  The other word (designating the object or the word following ‘of’) also takes an ending, -ou.  Thus: fenku slemou, a bottle of wine, from fenk (bottle) and slem (wine).  Or: zevu dvenou, “the seeing of the girl” in the sense “(somebody) sees the girl,” from zev (sight, to see) and dven (girl).  &lt;br /&gt;
 &lt;br /&gt;
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4.  If a word is modified by several other words, the endings appear one after the other in the order they have been described here: -i-a-u, for example.  Thus: dvene zevau toulou, the girl (dven) sees (zev) the house (toul).  Or: toule dur bembia, the good (dur) door (bemb) belonging to the house (toul).  Or: dur toulie bemba, the door (bemb) belonging to the good (dur) house (toul).  Or: dvene dur zevia, the girl (dven) sees (zev) well (dur), i.e. the girl has good eyesight.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
5. Pronouns consist of a single consonant plus these endings: r- for I/me/my, n- for you/your, g- for he/she/it/his/her/its/him, etc.  Thus: ge kaila, his/her/its comb; dvene zevau nou, the girl sees you, the girl’s seeing of you; ne dur slemia, your good wine.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
6.  When it is necessary to link two phrases, this can be done most simply by using the 3rd person pronoun g-.  Thus:  re toula, my house; toule bemba, the door of the house;  re toula, ge bemba, the door of my house, literally, ‘my house, its door.’  dvene dur toulia, re zevau gou, I see the girl’s good house, literally ‘the girl’s good house, I see it,’  or even ‘the girl’s good house, my seeing of it.’&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
7.  Another, related way of linking multiple phrases is through the conjunction ca.....’ca (translatable as “which is”) which follows immediately after the pronoun g- and is followed by a modifying phrase, set off in writing by commas.  This form is generally used when there could be some ambiguity.  Examples of usage:  re zevau gou, ca dvene dur toulia’ca. = I see it, which is the girl’s good house.  re, ca ne dvena’ca, zevau gou. = I, who am your girl, see it, compared with re zevau gou, ca ne dvena’ca or ne dvena, re zevau gou = I see your girl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
8.  The ending -’ha attached to the final word of a phrase shows that it is a positive indication.&lt;br /&gt;
* re toula’ha = my house exists; I have a house.&lt;br /&gt;
* ne dur slemia’ha = your good wine exists; you have good wine, or your wine is good.&lt;br /&gt;
* dvene toula, re zevau gou’ha = I see the girl’s house (as opposed to simply ‘my seeing of the girl’s house....’)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
9.  The ending -’hel in the same position shows that it is a negative indication.&lt;br /&gt;
* re toula’hel = my house does not exist; I do not have a house.&lt;br /&gt;
* ne dur slemia’hel = you do not have good wine.&lt;br /&gt;
* dvene toula, re zevau gou’hel = I do not see the girl’s house.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[10.  These two endings can also be used with the conjunction ca... to mean something equivalent to clauses beginning with “that...”  For example: ca re toula’ha, [ge xacau gou]= [He knows that] I have a house.  ca ne dur slemia’hel, [ge xacau gou] = [He knows that] you do not have good wine.]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
11.  Adjectives are intensified by the suffix -’ail.  Thus: dur, good; dur’ail, very good; cem, pretty; cem’ail, very pretty.  The suffix can be added to other words to emphasize them: fenk’ail, “quite a bottle.”  On the other hand there is a diminutive -’indx.  Thus, dur, good; dur’indx, a little good, fenk’indx, a little bottle.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
12.  Words such as dur with adjectival meaning (“good”) may also be used without alternation as abstract nouns, i.e. dvene dura, the girl’s goodness.  The equivalent to phrases such as “the good one”, “the one which/who is good”, is formed by adding the prefix nu- to the word (for a person) or lu- (for a thing).  Thus: nu’dur = the good person; nu’cem = the pretty person; lu’dur’ail = a very good thing.  Nucemail = nu’cem’ail = the very beautiful one. The same two prefixes form active participles: nu’fent = one who attacks forth, a frontier “raider”.&lt;br /&gt;
 &lt;br /&gt;
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13.  The plural is formed by the prefix zi’- before words which have the next vowel as e, i, ai; and zu’- before words which have the next vowel as a, o, u.  Thus: bemb, zi’bemb. (door, doors) but sut, zu’sut. (fortress, fortresses).  With verbs, the same prefix has the meaning of a repeated action: re zi’zeva = my seeings, or I see repeatedly, I keep seeing.  When added to a word with adjectival meaning, this indicates a plurality of things or persons, e.g. zu’dur = good people, good things (no distinction between these as there is in the singular between nu’ and lu’).&lt;br /&gt;
 &lt;br /&gt;
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14.  The collective plural, i.e. a “group” of things, is formed by the prefix mi’- or mu’-, the vowel distinction being the same as with zi-/zu-.  Thus zu’sut = a number of fortresses, several fortresses, some fortresses, but mu’sut = a group of fortresses, a ring of fortresses, etc.  mu’kol = a group of towns.  &lt;br /&gt;
 &lt;br /&gt;
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15.  The dual is shown by the prefix di’-, which can also mean “two.”  An example: di’nyor = hands, two hands: re di’nyora = my hands (instead of zu’nyor, mu’nyor, since there are exactly two of them.)  Similarly: di’fil = ears (from fil, ear.)  di’nen = eyes (from nen, eye).  di’xor = feet (from xor, foot).  But also: di’dven = two girls, etc.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
16.  The plural pronouns are:&lt;br /&gt;
* a.  mir, mur- (we): mire, mura, murou, miria, etc. following the rules for mu-/mi-.&lt;br /&gt;
* b.  zin, zun- (you plural): zine, zuna, zunou, zinia, etc.&lt;br /&gt;
* c.  zeg (they). zege, zega, zegou, zegia,  invariable root.&lt;br /&gt;
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17.  The prefix le’- forms adjectives or nouns referring to a person having some thing or characteristic, while the prefix yi’- forms similar adjectives or nouns based on lacking something.  Thus: le’svin, married (having a wife); a married man; yi’svin, unmarried (lacking a wife); a bachelor.   This is the basis for the word le’rint, a warrior who rides a rint.&lt;br /&gt;
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18.  Most English prepositional phrases are translated into Leturian in the form of adjectives and adverbs.  The endings are “from” (-t). “to” (-l) and “at” (-c).    Thus re toula = my house, re toula’t = from my house, and re toula’l = to my house.  As noted, these function as adjectives or adverbs and cause the word they are modifying to add the -i suffix.  re toula’t lari. = the road from my house,   re toula’l lari.  = the road to my house.  le toula’l, re kemia’ha.  = I go to your house.  If the word the ending is joined to does not end in a vowel, the endings are -ot, -ol, and -oc.  For example: bemb’oc, at the door; bor’oc, at (on) the water; cim’ot, from the river; kveb’ol, to the shore.  &lt;br /&gt;
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19. There are a number of words which function as prepositions.  For example, the word ken means “middle”; thus lare kena’c, in the middle of the road; lare kena’l, to the middle of the road; lare kena’t, to the middle of the road.  &lt;br /&gt;
* ken - the middle of something&lt;br /&gt;
* mog - the inside of something&lt;br /&gt;
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20.  The prefix a- designates something in the past: re a’toula, my former house; re a’kena, I went.&lt;br /&gt;
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21.  mi = and also.  eg = and then.  dar = but, however&lt;br /&gt;
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22. Family terminology: fen = father.  nem = mother.  nir = son.&lt;br /&gt;
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23.  Numbers.&lt;br /&gt;
* ned = one, single&lt;br /&gt;
* di- = two&lt;br /&gt;
*  deg in counting; 3.&lt;br /&gt;
* sem, 4. karp&lt;br /&gt;
* 5. gong&lt;br /&gt;
* 6. teit&lt;br /&gt;
* 7. dxem&lt;br /&gt;
* 8. koln&lt;br /&gt;
* 9. lam&lt;br /&gt;
* 10. tud&lt;br /&gt;
* 11. tumined&lt;br /&gt;
* 12. tumideg&lt;br /&gt;
* 20. ditud&lt;br /&gt;
* 21. ditud mi ned&lt;br /&gt;
* 22. ditud mi deg&lt;br /&gt;
* 30. sem-tudi&lt;br /&gt;
* 31. sem-tudi mi ned, etc.&lt;br /&gt;
* nedo = first&lt;br /&gt;
* diyo = second&lt;br /&gt;
* semo = third&lt;br /&gt;
* karpo = fourth&lt;br /&gt;
* tudo = tenth&lt;br /&gt;
* sem-tudio = thirtieth, etc.&lt;br /&gt;
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[24. “To be” in the case of two nouns.  Generally expressed by a comma between the two things being equated.  Gvir, re nema.  = The woman is my mother.  In the past tense, the word a is added.  Gvir, a re nema. = The woman was my mother.]&lt;br /&gt;
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25.  Imperative.  Lim + the phrase involved + ‘ha (yes) or ‘hel (no).  &lt;br /&gt;
* Lim telpu rou’hel.  = Do not strike me!&lt;br /&gt;
* Lim vobu rou’ha. = Look at me!&lt;br /&gt;
* Lim ge bina’ha. = May he/she reign, Let him/her reign.&lt;br /&gt;
* Lim re ceta’hel.  = May I not die, Let me not die, Do not let me die.&lt;br /&gt;
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26.  ning = this. keng = that.  ceng = what [sort of]?&lt;br /&gt;
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28.  Parts of the verb-noun.&lt;br /&gt;
* smen.  = to give.&lt;br /&gt;
* smen.  (noun) the act of giving.  (verb) gives.  (adjective) being given.&lt;br /&gt;
* asmen.  (noun) the former act of giving.  (verb) gave.  (adjective) formerly given.&lt;br /&gt;
* smenod.  (noun) the act of being given.  (verb) is given.&lt;br /&gt;
* nusmen.  (noun) the person who gives.  (adjective) giving (animate).&lt;br /&gt;
* lusmen.  (noun) the thing which gives.  (adjective) giving (inanimate).&lt;br /&gt;
* smenesk.  (noun) the thing given, a gift.&lt;br /&gt;
* smenulp.  (noun) the act of causing to give. (verb) causes to give. (adjective) being caused to give.&lt;br /&gt;
* yismen.  (adjective) not giving, ungiving.&lt;br /&gt;
* smenindx.  (verb) to give a little bit.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* lindx. = a friend.&lt;br /&gt;
* lindx. (noun) a friend.  (adjective) being a friend, pertaining to a friend.&lt;br /&gt;
* lindxod. (verb) is or becomes a friend. (noun) act of being or becoming a friend.&lt;br /&gt;
* alindx.  (noun) former friend. (adjective) having formerly been a friend.&lt;br /&gt;
* yilindx. (adjective) without any friend.&lt;br /&gt;
* lelindx (adjective) with a friend, having friends.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* bat = dark.&lt;br /&gt;
* bat (noun) darkness, (adjective) dark, (verb) is dark.&lt;br /&gt;
* batod.  (verb) becomes dark, darkens (noun) act of becoming dark, evening.  (adjective) becoming dark.&lt;br /&gt;
* abatod. (verb) became dark, darkened (noun) former act of becoming dark. (adjective) having become dark.&lt;br /&gt;
* nubat. (noun) someone who is dark.&lt;br /&gt;
* lubat. (noun) something that is dark&lt;br /&gt;
* batulp. (verb) makes dark, (noun) the act of making dark, (adjective) being made dark, darkened.&lt;br /&gt;
* batail. (adjective) very dark. (noun) extreme darkness, (verb) is very dark.&lt;br /&gt;
* batindx. (adjective) a little bit dark.  (noun) slight darkness, (verb) is a little dark.&lt;br /&gt;
* yibat. (adjective) without darkness, not dark, (noun) lack of darkness, (verb) is not dark.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* svilm = fur.&lt;br /&gt;
* svilm (noun) fur.&lt;br /&gt;
* svilmesk. (noun) something made of fur, (adjective) made of fur.&lt;br /&gt;
* yisvilm. (adjective) without fur, furless.&lt;br /&gt;
* lesvilm. (adjective) with fur, furry.&lt;br /&gt;
* lesvilmindx. (adjective) a little bit furry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Leturian Phrases=&lt;br /&gt;
&lt;br /&gt;
* Dur kepi.  = Good day.&lt;br /&gt;
* Dur laimi. = Good morning.&lt;br /&gt;
* Dur mani. = Good night.&lt;br /&gt;
* Le ceng kodia?  = How are you? (What is your condition?)&lt;br /&gt;
* Re dur kodia’ha, dar le ceng kodia?  = I am well, and how are you?&lt;br /&gt;
* Re dur kodia’hel.  = I am not well.&lt;br /&gt;
* Lim le nepa’ha. = Farewell! (literally, May you be safe).&lt;br /&gt;
* Le ceng kuzia?  = What is your name?&lt;br /&gt;
* Re kuza, ....’ha. = My name is .....&lt;br /&gt;
* Ceng mevi’t li? = Where are you from?&lt;br /&gt;
*  ........’t ri’ha. = I am from .....&lt;br /&gt;
* Ceng mevi’c keremevai? = Where is the inn?&lt;br /&gt;
* Cei ning koli’c keremevai? = Is there an inn (a place to sleep) in this town?&lt;br /&gt;
* Ceng marbu kengou? = How much does that cost?&lt;br /&gt;
 &lt;br /&gt;
* Le cemaila’ha.  = You are very pretty.&lt;br /&gt;
* Ceng marbu lou? = How much do you cost?&lt;br /&gt;
 &lt;br /&gt;
* keremeva.  inn (for sleeping)&lt;br /&gt;
* slememeva.  wine-house.&lt;br /&gt;
&lt;br /&gt;
=Leturian to Common Dictionary=&lt;br /&gt;
The “East Leturian” dialect is considered standard. Variants in West Leturian: u --&amp;gt; i (sometimes), ou --&amp;gt; u. A vowel preceded by v (or l) in East Leturian is followed by u (or l) in West Leturian; and if the vowel is i, it corresponds to West Leturian e. Grammatical features are the same except that the -ou ending is -o in West Leturian. Orthographic variations: The system of transcription shown here is standard. However, the letter combination DX is sometimes transcribed as J, and TC as Q; thus jib (= dxib, doll), qid (= tcid, learn). Y, normally representing only a consonant, is sometimes used to represent the vowel normally shown in West Leturian by U and in East Leturian by I; thus dyn (=dun/din, black).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leturian&lt;br /&gt;
! Common&lt;br /&gt;
! Root&lt;br /&gt;
|-&lt;br /&gt;
| a, a-&lt;br /&gt;
| past-tense marker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| baib&lt;br /&gt;
| sausage&lt;br /&gt;
| [from Igmerind pheeb]&lt;br /&gt;
|-&lt;br /&gt;
| ban&lt;br /&gt;
| land (property)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bat&lt;br /&gt;
| dark, darkness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| batod&lt;br /&gt;
| darken, darkening, evening&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beb&lt;br /&gt;
| calm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beir&lt;br /&gt;
| to assure; assurance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bel&lt;br /&gt;
| lamp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bemb&lt;br /&gt;
| door&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bez&lt;br /&gt;
| time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bict&lt;br /&gt;
| stone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bifs&lt;br /&gt;
| chair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bik&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimp&lt;br /&gt;
| (n) a guide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimpod (v) to guide&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bin&lt;br /&gt;
| to rule, reign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bingk&lt;br /&gt;
| to assist, help&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blaf [East Leturian balf] &lt;br /&gt;
| earth, soil, dirt &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blox [East Leturian bolx] &lt;br /&gt;
| green&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blin [East Leturian beln] &lt;br /&gt;
| beer&lt;br /&gt;
| [from Igmerind phlin]&lt;br /&gt;
|-&lt;br /&gt;
| bok&lt;br /&gt;
| smooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boln&lt;br /&gt;
| concern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bop&lt;br /&gt;
| message&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bor&lt;br /&gt;
| water&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| borm&lt;br /&gt;
| to starve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bost&lt;br /&gt;
| full&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bostulp&lt;br /&gt;
| to fill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bov&lt;br /&gt;
| iron&lt;br /&gt;
| [from Igmerind pholph]&lt;br /&gt;
|-&lt;br /&gt;
| bul (v) &lt;br /&gt;
| to yell, cry out&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bur&lt;br /&gt;
| late, later&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| burkepi&lt;br /&gt;
| afternoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bux&lt;br /&gt;
| busy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ca&lt;br /&gt;
| conjunction: “which is”, “that”, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cak&lt;br /&gt;
| hair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| calt&lt;br /&gt;
| cloak, coat&lt;br /&gt;
| [from Igmerind shalta]&lt;br /&gt;
|-&lt;br /&gt;
| cand&lt;br /&gt;
| exact, precise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cark&lt;br /&gt;
| kind, friendly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cei&lt;br /&gt;
| question word, introduces a question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceir&lt;br /&gt;
| tall, height&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cel&lt;br /&gt;
| to rise; sunrise, East, eastern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cem&lt;br /&gt;
| pretty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezi (ceng-bezi)&lt;br /&gt;
| which time?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezic&lt;br /&gt;
| when?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cemmevi, etc&lt;br /&gt;
| - see cengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceng&lt;br /&gt;
| what [sort of]?, which&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevaisac&lt;br /&gt;
| why?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevi (ceng-mevi)&lt;br /&gt;
| which place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevic&lt;br /&gt;
| where?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevil&lt;br /&gt;
| whither?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevit&lt;br /&gt;
| whence?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengg&lt;br /&gt;
| who?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengk&lt;br /&gt;
| to miss (someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengkodic&lt;br /&gt;
| how?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cet&lt;br /&gt;
| death, to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cigd&lt;br /&gt;
| fast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cigel&lt;br /&gt;
| Leturian god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilk&lt;br /&gt;
| body&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilkenusta&lt;br /&gt;
| fever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilt&lt;br /&gt;
| talk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cim&lt;br /&gt;
| river&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cimp&lt;br /&gt;
| desire, want&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cin&lt;br /&gt;
| air&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cingk&lt;br /&gt;
| brother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cip (adj)&lt;br /&gt;
| own, i.e &amp;quot;re cip dxivia, my own camp&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| corb&lt;br /&gt;
| to approve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dack&lt;br /&gt;
| dragon&lt;br /&gt;
| [from Igmerind dashkon]&lt;br /&gt;
|-&lt;br /&gt;
| Dackemaza&lt;br /&gt;
| Dragonrealm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalb&lt;br /&gt;
| to consider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalg&lt;br /&gt;
| cloth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dar&lt;br /&gt;
| but&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darb&lt;br /&gt;
| to keep, retain, hire&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darm&lt;br /&gt;
| ability, able, capability, capable (darmu X-ou, capable of X)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darmulp&lt;br /&gt;
| to enable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deg&lt;br /&gt;
| “two” in counting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| delm&lt;br /&gt;
| to charm, to be charming&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| den&lt;br /&gt;
| beauty, beautiful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denx&lt;br /&gt;
| light, to glow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denz&lt;br /&gt;
| fresh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| der&lt;br /&gt;
| neck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derb&lt;br /&gt;
| king&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derz&lt;br /&gt;
| avoid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| di-&lt;br /&gt;
| two, dual prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dic&lt;br /&gt;
| two-by-two, in a pair, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikops&lt;br /&gt;
| divide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikopsemeva&lt;br /&gt;
| border, frontier&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dilz&lt;br /&gt;
| accept&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dimb&lt;br /&gt;
| continue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dind&lt;br /&gt;
| kind, sort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ding&lt;br /&gt;
| cold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| disk&lt;br /&gt;
| part&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ditum&lt;br /&gt;
| twenty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| divic&lt;br /&gt;
| both&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| diz&lt;br /&gt;
| bear (animal)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| don&lt;br /&gt;
| ask; question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dond&lt;br /&gt;
| certain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dor&lt;br /&gt;
| milk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dorb&lt;br /&gt;
| a dress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dord (v) &lt;br /&gt;
| to resist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| doud [East Leturian dud] &lt;br /&gt;
| brown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dozg&lt;br /&gt;
| to fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| duc&lt;br /&gt;
| to return&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ducp&lt;br /&gt;
| claw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dul&lt;br /&gt;
| agree, agreement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dun [East Leturian din]&lt;br /&gt;
| black&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dundackiemaza&lt;br /&gt;
| The kingdom of Arangoth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dung&lt;br /&gt;
| last, preceding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dungkepi, dungkepic&lt;br /&gt;
| yesterday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dur [East Leturian dir] &lt;br /&gt;
| good, to be good, goodness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dut&lt;br /&gt;
| danger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dval [East Leturian daul] &lt;br /&gt;
| travel, journey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvar [East Leturian daur] &lt;br /&gt;
| brave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dved [East Leturian deud] &lt;br /&gt;
| to recommend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dveg [East Leturian deug] &lt;br /&gt;
| a chicken&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dven [East Leturian deun] &lt;br /&gt;
| a girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvez [East Leturian deuz] &lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifs [East Leturian deufs] &lt;br /&gt;
| enough, ample&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifsulp [East Leturian deufsulp] &lt;br /&gt;
| compensate, compensation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvim [East Leturian deum] &lt;br /&gt;
| to govern, an area governed by someone, a province or principality; to keep under control, controlled&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dving [East Leturian deung] &lt;br /&gt;
| to tell a story, storytelling&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvit [East Leturian deut] &lt;br /&gt;
| alarm; to raise the alarm, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dx- : Note&lt;br /&gt;
| Initially, Leturian words did not begin with this sound, but under the influence of Igmerind, a number of Leturian words beginning tc- changed this to dx-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxad&lt;br /&gt;
| to reach&lt;br /&gt;
| [tcad]&lt;br /&gt;
|-&lt;br /&gt;
| dxag&lt;br /&gt;
| to put&lt;br /&gt;
| [tcag]&lt;br /&gt;
|-&lt;br /&gt;
| dxair&lt;br /&gt;
| music&lt;br /&gt;
| [from Igmerind djeera]&lt;br /&gt;
|-&lt;br /&gt;
| dxats&lt;br /&gt;
| sword&lt;br /&gt;
| [from Igmerind djattis]&lt;br /&gt;
|-&lt;br /&gt;
| dxart&lt;br /&gt;
| easy&lt;br /&gt;
| [from Igmerind djarte]&lt;br /&gt;
|-&lt;br /&gt;
| dxaz&lt;br /&gt;
| to draw, pull&lt;br /&gt;
| [tcaz]&lt;br /&gt;
|-&lt;br /&gt;
| dxem&lt;br /&gt;
| seven&lt;br /&gt;
| [tcem]&lt;br /&gt;
|-&lt;br /&gt;
| dxer&lt;br /&gt;
| wet&lt;br /&gt;
| [tcer]&lt;br /&gt;
|-&lt;br /&gt;
| dxerindx&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxib&lt;br /&gt;
| doll&lt;br /&gt;
| [tcib]&lt;br /&gt;
|-&lt;br /&gt;
| dxid&lt;br /&gt;
| soup&lt;br /&gt;
| [from Igmerind djida]&lt;br /&gt;
|-&lt;br /&gt;
| dxil&lt;br /&gt;
| pure&lt;br /&gt;
| [tcil]&lt;br /&gt;
|-&lt;br /&gt;
| dxim&lt;br /&gt;
| plum&lt;br /&gt;
| [from Igmerind djima]&lt;br /&gt;
|-&lt;br /&gt;
| dximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxinf&lt;br /&gt;
| to miss (a target etc)&lt;br /&gt;
| [tcinf]&lt;br /&gt;
|-&lt;br /&gt;
| dxing&lt;br /&gt;
| garlic&lt;br /&gt;
| [from Igmerind djinga]&lt;br /&gt;
|-&lt;br /&gt;
| dxingk (v) &lt;br /&gt;
| to take&lt;br /&gt;
| [tcink]&lt;br /&gt;
|-&lt;br /&gt;
| dxiv&lt;br /&gt;
| camp&lt;br /&gt;
| [tciv]&lt;br /&gt;
|-&lt;br /&gt;
| dxod&lt;br /&gt;
| pipe&lt;br /&gt;
| [from Igmerind djauda]&lt;br /&gt;
|-&lt;br /&gt;
| dxond&lt;br /&gt;
| carpet&lt;br /&gt;
| [from Igmerind djaundee]&lt;br /&gt;
|-&lt;br /&gt;
| dxor&lt;br /&gt;
| word&lt;br /&gt;
| [tcor]&lt;br /&gt;
|-&lt;br /&gt;
| dxot&lt;br /&gt;
| cheap&lt;br /&gt;
| [from Igmerind djaute]&lt;br /&gt;
|-&lt;br /&gt;
| falt&lt;br /&gt;
| decide, act of decision, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| faltesk&lt;br /&gt;
| a decision, a verdict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| feg&lt;br /&gt;
| to weep, cry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fem&lt;br /&gt;
| to aim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| femp&lt;br /&gt;
| to rest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fen&lt;br /&gt;
| father&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fengk&lt;br /&gt;
| bottle fent&lt;br /&gt;
| to advance, esp&lt;br /&gt;
|-&lt;br /&gt;
| fentevlana [East Leturian fentevalna]&lt;br /&gt;
| an invasion; to invade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fer&lt;br /&gt;
| great, large&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ferod&lt;br /&gt;
| grow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fidx&lt;br /&gt;
| cabbage&lt;br /&gt;
| [from Igmerind pidjee]&lt;br /&gt;
|-&lt;br /&gt;
| fil&lt;br /&gt;
| ear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fim&lt;br /&gt;
| box&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fin&lt;br /&gt;
| to work&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| findx&lt;br /&gt;
| cheese&lt;br /&gt;
| [from Igmerind pindjee]&lt;br /&gt;
|-&lt;br /&gt;
| fint&lt;br /&gt;
| gate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fintc&lt;br /&gt;
| important&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| firt&lt;br /&gt;
| shame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fis&lt;br /&gt;
| to choose, pick&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fisp&lt;br /&gt;
| to carry, bear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fitc&lt;br /&gt;
| brush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fix&lt;br /&gt;
| steam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| flot [East Leturian folt]&lt;br /&gt;
| butter&lt;br /&gt;
| [from Igmerind plota]&lt;br /&gt;
|-&lt;br /&gt;
| fob&lt;br /&gt;
| the sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fong&lt;br /&gt;
| a pocket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongk&lt;br /&gt;
| a cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongkulp&lt;br /&gt;
| to cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forb&lt;br /&gt;
| prince, princess&lt;br /&gt;
| [from Igmerind porphon]&lt;br /&gt;
|-&lt;br /&gt;
| forb-&lt;br /&gt;
| intensifying prefix&lt;br /&gt;
| [from Igmerind porphe]&lt;br /&gt;
|-&lt;br /&gt;
| forblesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [Igmerind porph-lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| forbsmen&lt;br /&gt;
| to reward&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forbtelm&lt;br /&gt;
| good friend (?)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forg&lt;br /&gt;
| to bother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forn&lt;br /&gt;
| sky, heaven&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fornebela&lt;br /&gt;
| star (lamp of heaven)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fulb&lt;br /&gt;
| rice&lt;br /&gt;
| [from Igmerind pulphee]&lt;br /&gt;
|-&lt;br /&gt;
| fulk [East Leturian filk]&lt;br /&gt;
| yellow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fuln [East Leturian filn]&lt;br /&gt;
| bright&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fult [East Leturian filt]&lt;br /&gt;
| thin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| g-&lt;br /&gt;
| he, she, it, him, her, his, hers, its&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| garm&lt;br /&gt;
| to bind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gats&lt;br /&gt;
| free, freedom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gendx&lt;br /&gt;
| island&lt;br /&gt;
| [from Igmerind gendjee]&lt;br /&gt;
|-&lt;br /&gt;
| gent&lt;br /&gt;
| animal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gentemeva&lt;br /&gt;
| zoo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gid&lt;br /&gt;
| to thank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gifs&lt;br /&gt;
| await, wait for, expect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gig&lt;br /&gt;
| nail&lt;br /&gt;
| [from Igmerind giga]&lt;br /&gt;
|-&lt;br /&gt;
| gim&lt;br /&gt;
| happen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gimb&lt;br /&gt;
| corner&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gin&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ging (v) &lt;br /&gt;
| to pity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gingk&lt;br /&gt;
| to alight, to dismount, disembark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glam [East Leturian galm]&lt;br /&gt;
| a tower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glin [East Leturain geln] &lt;br /&gt;
| face&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gob&lt;br /&gt;
| old&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gog&lt;br /&gt;
| stupid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gond&lt;br /&gt;
| young&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gong&lt;br /&gt;
| five&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gor&lt;br /&gt;
| to go wrong; an accident&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gord&lt;br /&gt;
| to reflect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gorm&lt;br /&gt;
| to desert, abandon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gult [East Leturian gilt] &lt;br /&gt;
| village&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvand [East Leturian gaund]&lt;br /&gt;
| to behave (well or badly)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvek [East Leturian geuk] &lt;br /&gt;
| to taste&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvet [East Leturian geut] &lt;br /&gt;
| happy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvilz [East Leturian geulz] &lt;br /&gt;
| answer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvinx [East Leturian geunx] &lt;br /&gt;
| hall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvir [East Leturian geur] &lt;br /&gt;
| a woman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvok [East Leturian gouk] &lt;br /&gt;
| absence, absent, elsewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvokod [East Leturian goukod]&lt;br /&gt;
| disappear, vanish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ikmirin&lt;br /&gt;
| Suburb of Telmenena, its name is derived from that of a pre-Leturian people&lt;br /&gt;
| (Igmerind)&lt;br /&gt;
|-&lt;br /&gt;
| kack&lt;br /&gt;
| afraid; to be afraid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kackulp&lt;br /&gt;
| to frighten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaif&lt;br /&gt;
| military title, sometimes the governor of a frontier dvim&lt;br /&gt;
| [From Igmerind keepon]&lt;br /&gt;
|-&lt;br /&gt;
| kail&lt;br /&gt;
| a comb&lt;br /&gt;
| [From Igmerind keela]&lt;br /&gt;
|-&lt;br /&gt;
| kaiz&lt;br /&gt;
| to rejoice&lt;br /&gt;
| [From Igmerind keesa]&lt;br /&gt;
|-&lt;br /&gt;
| kakt&lt;br /&gt;
| to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaktulp&lt;br /&gt;
| to light (a fire), to cause to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karp&lt;br /&gt;
| four&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kark&lt;br /&gt;
| to owe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karkesk&lt;br /&gt;
| a debt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keb&lt;br /&gt;
| to visit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kein&lt;br /&gt;
| jam, jelly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keinesk&lt;br /&gt;
| A famous Leturian dessert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelemaza&lt;br /&gt;
| Tollor, literally “the dominion of Kel [Ellure]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kem&lt;br /&gt;
| to go&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemb&lt;br /&gt;
| to beg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kembezic&lt;br /&gt;
| then, at that time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemmevi, etc&lt;br /&gt;
| - see kengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ken&lt;br /&gt;
| the middle of something, the belly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keneforga&lt;br /&gt;
| hunger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keng&lt;br /&gt;
| that thing over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevi&lt;br /&gt;
| that place over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevic&lt;br /&gt;
| over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevil&lt;br /&gt;
| thither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevit&lt;br /&gt;
| thence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengk&lt;br /&gt;
| sour&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kenkepi&lt;br /&gt;
| noon, midday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kep&lt;br /&gt;
| day, sunrise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keps&lt;br /&gt;
| (cultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ker&lt;br /&gt;
| to sleep, sleep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keremeva&lt;br /&gt;
| inn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerf&lt;br /&gt;
| duel, spar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerp&lt;br /&gt;
| goose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerz&lt;br /&gt;
| to do something; activity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kesp&lt;br /&gt;
| blade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kest&lt;br /&gt;
| ache&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Keulnesti&lt;br /&gt;
| West Leturian name for Quilanesti (which is of Leturian origin)&lt;br /&gt;
| See kvil-&lt;br /&gt;
|-&lt;br /&gt;
| kilk&lt;br /&gt;
| clean (adj)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kilkulp&lt;br /&gt;
| to clean [something]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kindx&lt;br /&gt;
| industrious, hard-working&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kir&lt;br /&gt;
| soap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klais [East Leturian kails]&lt;br /&gt;
| juice; to squeeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klem [East Leturian kelm] &lt;br /&gt;
| strong, strength&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kob&lt;br /&gt;
| still, even yet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kod&lt;br /&gt;
| condition, state&lt;br /&gt;
| ceng kodi = how [are you]?&lt;br /&gt;
|-&lt;br /&gt;
| kog&lt;br /&gt;
| valley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kol&lt;br /&gt;
| a town&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolk&lt;br /&gt;
| stick (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolm&lt;br /&gt;
| deserve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| koln&lt;br /&gt;
| eight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kops&lt;br /&gt;
| to cut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kopsod&lt;br /&gt;
| to harvest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kult&lt;br /&gt;
| to appear, to show up somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kun&lt;br /&gt;
| proud, pride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kund&lt;br /&gt;
| to succeed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kunx&lt;br /&gt;
| safe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kup&lt;br /&gt;
| voice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kur&lt;br /&gt;
| a wall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuresespa&lt;br /&gt;
| window&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuz&lt;br /&gt;
| a name, to be called&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kveb [East Leturian keub] &lt;br /&gt;
| shore&lt;br /&gt;
| [From Igmerind whepha]&lt;br /&gt;
|-&lt;br /&gt;
| kvil [East Leturian keul] &lt;br /&gt;
| Elf, inhabitant of Quilanesti&lt;br /&gt;
| [From Igmerind whilon]&lt;br /&gt;
|-&lt;br /&gt;
| kvix [East Leturian keux] &lt;br /&gt;
| wolf&lt;br /&gt;
| [From Igmerind whizhon]&lt;br /&gt;
|-&lt;br /&gt;
| lab&lt;br /&gt;
| sharp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lad&lt;br /&gt;
| (adj) empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladulp (v) &lt;br /&gt;
| to empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladx&lt;br /&gt;
| still, unmoving&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laim&lt;br /&gt;
| morning; (2) towel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laimp (v)&lt;br /&gt;
| to meet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lain&lt;br /&gt;
| a tongue, a language&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lam&lt;br /&gt;
| nine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lang&lt;br /&gt;
| nose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lar&lt;br /&gt;
| a road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larb&lt;br /&gt;
| a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larbulp&lt;br /&gt;
| to recite a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lark&lt;br /&gt;
| usual&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larp&lt;br /&gt;
| a step&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| le-&lt;br /&gt;
| forms adjectives having the meaning a person “with” some characteristic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leb&lt;br /&gt;
| thirst&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lec&lt;br /&gt;
| to remove&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecet&lt;br /&gt;
| dead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecetod&lt;br /&gt;
| to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecilkenusta&lt;br /&gt;
| feverish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ledut&lt;br /&gt;
| dangerous&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lekeneforga&lt;br /&gt;
| hungry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leleb&lt;br /&gt;
| thirsty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lemir&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leng&lt;br /&gt;
| that thing there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lengevi&lt;br /&gt;
| there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lenilm&lt;br /&gt;
| healthy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lerg&lt;br /&gt;
| lake, pond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesmiz&lt;br /&gt;
| honorable, faithful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [from Igmerind lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| leur [East Leturian only]&lt;br /&gt;
| a provincial leader (female)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyeik&lt;br /&gt;
| powerful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyein&lt;br /&gt;
| icy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyort&lt;br /&gt;
| peaceful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lifs&lt;br /&gt;
| an arm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindx&lt;br /&gt;
| friend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindxulp&lt;br /&gt;
| befriend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirm&lt;br /&gt;
| pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirmod&lt;br /&gt;
| to turn pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu-&lt;br /&gt;
| “something that is” + adjective&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ludximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’neilm&lt;br /&gt;
| a medicine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’pur [East Leturian lupir]&lt;br /&gt;
| a circle or sphere; a territorial unit in East Leturia; a wheel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’seft (n)&lt;br /&gt;
| a cover, lid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutcar (n) &lt;br /&gt;
| a letter, something sent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutolt (n)&lt;br /&gt;
| a table&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’xeb&lt;br /&gt;
| a desert: the “dry thing”&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| luyinilmulp&lt;br /&gt;
| poison&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mad&lt;br /&gt;
| actual, in person, none other than&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mag&lt;br /&gt;
| worthy, worthiness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| man&lt;br /&gt;
| night&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mar&lt;br /&gt;
| white&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| marb&lt;br /&gt;
| the price or cost of something&lt;br /&gt;
| [From Igmerind marphee]&lt;br /&gt;
|-&lt;br /&gt;
| maz&lt;br /&gt;
| a sovereign state, a “land”, a dominion, (v) to be the ruler of a sovereign state&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mazesemba&lt;br /&gt;
| map&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| medx&lt;br /&gt;
| small, little&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meif&lt;br /&gt;
| to eat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meik&lt;br /&gt;
| to represent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meir&lt;br /&gt;
| long&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mek (n)&lt;br /&gt;
| smoke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| men&lt;br /&gt;
| to kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mer&lt;br /&gt;
| a port&lt;br /&gt;
| [From Igmerind mer]&lt;br /&gt;
|-&lt;br /&gt;
| merb&lt;br /&gt;
| true&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mev&lt;br /&gt;
| a place&lt;br /&gt;
| ceng mevi = where&lt;br /&gt;
|-&lt;br /&gt;
| mi&lt;br /&gt;
| and also&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mi-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mic&lt;br /&gt;
| together&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mid&lt;br /&gt;
| bridge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mifs&lt;br /&gt;
| bet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mig&lt;br /&gt;
| a stranger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| migim&lt;br /&gt;
| history&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mil&lt;br /&gt;
| to join oneself to, to marry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milb&lt;br /&gt;
| a shell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mild&lt;br /&gt;
| to vary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milg&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milulp&lt;br /&gt;
| to join [something to another thing]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mim&lt;br /&gt;
| life; to live&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minf&lt;br /&gt;
| sudden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mingk&lt;br /&gt;
| honey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mint&lt;br /&gt;
| kiss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minz&lt;br /&gt;
| other&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minzpod&lt;br /&gt;
| translate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mir&lt;br /&gt;
| soul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mod&lt;br /&gt;
| a legal court; to try someone (at court)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mog&lt;br /&gt;
| the inside of something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mond&lt;br /&gt;
| seat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moul [East Leturian mul]&lt;br /&gt;
| a duck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moux [East Leturian mux]&lt;br /&gt;
| griffon&lt;br /&gt;
| [From Igmerind mushon]&lt;br /&gt;
|-&lt;br /&gt;
| mu-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mudalg&lt;br /&gt;
| clothing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mumoux [East Leturian Mumux]&lt;br /&gt;
| Griffon’s Aerie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| n-&lt;br /&gt;
| you, your&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nain&lt;br /&gt;
| to settle, to set (the sun), sunset, the West, the end of something, the fall of a dynasty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nainfenti&lt;br /&gt;
| the westernmost province of Leturia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| narm&lt;br /&gt;
| forget&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nart&lt;br /&gt;
| bed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| naz (v)&lt;br /&gt;
| to rise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nazulp (v)&lt;br /&gt;
| to raise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neb&lt;br /&gt;
| palace, grand house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nebbezi [East Leturian ned-bezi]&lt;br /&gt;
| sometime&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ned&lt;br /&gt;
| one, some, any&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedo&lt;br /&gt;
| first&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedx&lt;br /&gt;
| sugar&lt;br /&gt;
| [From Igmerind nedjee]&lt;br /&gt;
|-&lt;br /&gt;
| nef&lt;br /&gt;
| laugh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neft&lt;br /&gt;
| to yawn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| to think, a thought&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| negg [East Leturian ned-g]&lt;br /&gt;
| someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neilm&lt;br /&gt;
| to cure, heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neit&lt;br /&gt;
| half&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nel&lt;br /&gt;
| to watch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelm&lt;br /&gt;
| always, constant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelt&lt;br /&gt;
| trunk of a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nem&lt;br /&gt;
| mother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedmevi&lt;br /&gt;
| somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nek&lt;br /&gt;
| sad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nen&lt;br /&gt;
| eye&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nend&lt;br /&gt;
| side&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nenelusefta&lt;br /&gt;
| eyelid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nep&lt;br /&gt;
| to be safe, safety&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neps&lt;br /&gt;
| to throw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nest&lt;br /&gt;
| forest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| netinfi [East Leturian ned-tinfi]&lt;br /&gt;
| several&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nev&lt;br /&gt;
| something resembling something else&lt;br /&gt;
| nevu gou = something like him/her/it&lt;br /&gt;
|-&lt;br /&gt;
| nick&lt;br /&gt;
| deceptively beguiling; sirenlike&lt;br /&gt;
| [from Igmerind nishke]&lt;br /&gt;
|-&lt;br /&gt;
| nifs&lt;br /&gt;
| to admire, admiration&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| niks&lt;br /&gt;
| sandal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilb&lt;br /&gt;
| street&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nild&lt;br /&gt;
| discuss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilm&lt;br /&gt;
| health&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nim&lt;br /&gt;
| red&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezi&lt;br /&gt;
| this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezic&lt;br /&gt;
| now&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimmevi, etc&lt;br /&gt;
| see ningevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimod&lt;br /&gt;
| blush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nind&lt;br /&gt;
| presence, being somewhere, to be present&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ninf&lt;br /&gt;
| shoe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ning&lt;br /&gt;
| this thing here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevaisac&lt;br /&gt;
| therefore&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevi [East Leturian ning-mevi]&lt;br /&gt;
| this place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevic&lt;br /&gt;
| here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevil&lt;br /&gt;
| hither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevit&lt;br /&gt;
| hence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningk&lt;br /&gt;
| left (as opposed to right)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningkepi, ningkepic&lt;br /&gt;
| today&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nir&lt;br /&gt;
| son&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nis&lt;br /&gt;
| to smell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nit&lt;br /&gt;
| to pierce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nod&lt;br /&gt;
| sea, ocean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nong&lt;br /&gt;
| burden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norb&lt;br /&gt;
| to permit, allow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nord&lt;br /&gt;
| to begin, start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norf&lt;br /&gt;
| ugly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nork&lt;br /&gt;
| warm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nost&lt;br /&gt;
| area around something&lt;br /&gt;
| ge nosta’c — around it&lt;br /&gt;
|-&lt;br /&gt;
| nu-&lt;br /&gt;
| “someone who is” + adjective, or “someone who does” + verb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nudx&lt;br /&gt;
| explain, explanation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’fent&lt;br /&gt;
| a frontier raider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nularbulp&lt;br /&gt;
| poet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulm&lt;br /&gt;
| awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulmod&lt;br /&gt;
| to wake up, become awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’mil&lt;br /&gt;
| groom (at a wedding)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’neilm&lt;br /&gt;
| healer, doctor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’maz&lt;br /&gt;
| ruler, sovereign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nupoub [East Leturian nupub] &lt;br /&gt;
| berserker, crazy person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nur&lt;br /&gt;
| worm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nurt&lt;br /&gt;
| the area above something&lt;br /&gt;
| ge nurta’c = above it&lt;br /&gt;
|-&lt;br /&gt;
| nu’snul’ail&lt;br /&gt;
| drunken, intoxicated&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nust&lt;br /&gt;
| hot, heat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcid&lt;br /&gt;
| student&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcidulp&lt;br /&gt;
| teacher&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nuvling [East Leturian nuviln] &lt;br /&gt;
| servant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyac&lt;br /&gt;
| deny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyarz&lt;br /&gt;
| difference&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeb&lt;br /&gt;
| chaos, anarchy, disarray&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeiz&lt;br /&gt;
| mountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyel&lt;br /&gt;
| heart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyet&lt;br /&gt;
| (n) esteem, (adj) esteemed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyetulp (v) &lt;br /&gt;
| to esteem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyex&lt;br /&gt;
| believe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyim&lt;br /&gt;
| meadow, (uncultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyiz&lt;br /&gt;
| high up&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyongk&lt;br /&gt;
| to announce, announcement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyor&lt;br /&gt;
| hand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyun&lt;br /&gt;
| early Leturian (female) title&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pad&lt;br /&gt;
| slow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pald&lt;br /&gt;
| god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palk&lt;br /&gt;
| to sew&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palp&lt;br /&gt;
| child&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pant&lt;br /&gt;
| egg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parb&lt;br /&gt;
| often, frequent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parn&lt;br /&gt;
| rose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelg&lt;br /&gt;
| an apple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelgesk&lt;br /&gt;
| cider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peng&lt;br /&gt;
| next&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pengkepi, [East Leturian pengkepic] &lt;br /&gt;
| tomorrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pex&lt;br /&gt;
| to borrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pilf&lt;br /&gt;
| to lend, to loan (to someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pim&lt;br /&gt;
| to sit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pind&lt;br /&gt;
| rank, status&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pingk&lt;br /&gt;
| to catch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plim [East Leturian pilm] &lt;br /&gt;
| to swim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pling [East Leturian piln] &lt;br /&gt;
| tooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plox [East Leturian polx] &lt;br /&gt;
| tidy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pob&lt;br /&gt;
| broad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pod&lt;br /&gt;
| to say&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pof&lt;br /&gt;
| strange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pok&lt;br /&gt;
| silver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pong&lt;br /&gt;
| hill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pont&lt;br /&gt;
| storm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ponx&lt;br /&gt;
| deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pord&lt;br /&gt;
| to touch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porm&lt;br /&gt;
| money&lt;br /&gt;
| [From Igmerind boroma, name of a coin]&lt;br /&gt;
|-&lt;br /&gt;
| pormefonga&lt;br /&gt;
| purse&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porp&lt;br /&gt;
| to wash&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poub [East Leturian pub] &lt;br /&gt;
| crazed, wild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poulg [East Leturian pulg] &lt;br /&gt;
| chance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pouz [East Leturian puz] &lt;br /&gt;
| meat, flesh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pur [East Leturian pir] &lt;br /&gt;
| round, circular&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| r-&lt;br /&gt;
| I, me, my&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rab&lt;br /&gt;
| to smile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raid&lt;br /&gt;
| bride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raig&lt;br /&gt;
| sack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| reim&lt;br /&gt;
| get, receive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rem&lt;br /&gt;
| many&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Renggof&lt;br /&gt;
| The continent of Arangoth &lt;br /&gt;
| (from mispronunciation of the name, i.e Arenggof)&lt;br /&gt;
|-&lt;br /&gt;
| Renggof rinti&lt;br /&gt;
| horse&lt;br /&gt;
| Arangothian rint &lt;br /&gt;
|-&lt;br /&gt;
| ril&lt;br /&gt;
| to shine, shiny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ring&lt;br /&gt;
| origin; root&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rint&lt;br /&gt;
| name of an animal used for transportation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roup [East Leturian rup]&lt;br /&gt;
| to hurt, to feel bad; pain, painful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roupulp [East Leturian rupulp] &lt;br /&gt;
| to hurt someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| saib&lt;br /&gt;
| luck, fortune&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sandx&lt;br /&gt;
| to hear, hearing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sangk&lt;br /&gt;
| cake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sar&lt;br /&gt;
| South&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sarb (v) &lt;br /&gt;
| to perform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sard (v) &lt;br /&gt;
| to write&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sazb&lt;br /&gt;
| fat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seft (v) &lt;br /&gt;
| to cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulp (v) &lt;br /&gt;
| to paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulpesk (n) &lt;br /&gt;
| paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seim&lt;br /&gt;
| fountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seis (n) &lt;br /&gt;
| point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seit (v) &lt;br /&gt;
| to be sorry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sekka&lt;br /&gt;
| name of the brass armor worn by frontier raiders, and which is imported from Secca&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sem&lt;br /&gt;
| three&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| semb&lt;br /&gt;
| picture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sen (v)&lt;br /&gt;
| to strive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ser-&lt;br /&gt;
| prefix which indicates something is female&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serd&lt;br /&gt;
| wide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serk&lt;br /&gt;
| escape&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serm&lt;br /&gt;
| to regret&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sernuvling [East Leturian sernuviln] &lt;br /&gt;
| servant-girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serz&lt;br /&gt;
| to seek, look for&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sesp&lt;br /&gt;
| hole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sibdar&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sict&lt;br /&gt;
| choice, to choose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sig&lt;br /&gt;
| fair (decision, etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silf&lt;br /&gt;
| dance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silm&lt;br /&gt;
| fair-haired, blonde&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silp&lt;br /&gt;
| bewitch, enchant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silpesk&lt;br /&gt;
| magical spell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sint&lt;br /&gt;
| a boy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sinx&lt;br /&gt;
| an acquaintance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| siz&lt;br /&gt;
| only&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaf [East Leturian salf] &lt;br /&gt;
| boring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaik  [East Leturian sailk] &lt;br /&gt;
| leather, skin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sleb [East Leturian selb] &lt;br /&gt;
| weather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slem [East Leturian selm] &lt;br /&gt;
| wine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sman&lt;br /&gt;
| gray; (2) to offer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smar&lt;br /&gt;
| velvet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smec&lt;br /&gt;
| to sing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smeif&lt;br /&gt;
| joke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smen&lt;br /&gt;
| to give&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smenesk&lt;br /&gt;
| a gift; pay, salary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smib (v)&lt;br /&gt;
| to show&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smid (v) &lt;br /&gt;
| to use&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smin&lt;br /&gt;
| daughter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smiz&lt;br /&gt;
| honor, faith&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smod&lt;br /&gt;
| to run&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snad&lt;br /&gt;
| board (of wood), plank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snic&lt;br /&gt;
| a charm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snim&lt;br /&gt;
| to bring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sning&lt;br /&gt;
| to buy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sningemeva&lt;br /&gt;
| market&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snir&lt;br /&gt;
| governor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snon&lt;br /&gt;
| command, order&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snos&lt;br /&gt;
| knife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snul&lt;br /&gt;
| drink&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sorb&lt;br /&gt;
| chain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sov&lt;br /&gt;
| husband&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sulv&lt;br /&gt;
| to bow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sum [East Leturian sim] &lt;br /&gt;
| a lock&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sut [East Leturian sit] &lt;br /&gt;
| a fortress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svang [East Leturian saung] &lt;br /&gt;
| a feather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svarb [East Leturian saurb] &lt;br /&gt;
| a scarf or kerchief&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sver [East Leturian seur] &lt;br /&gt;
| head; leader; (adj) main, principal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sverkoli&lt;br /&gt;
| capital, ‘main town&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svilm [East Leturian seulm] &lt;br /&gt;
| fur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svin [East Leturian seun] &lt;br /&gt;
| a wife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sved [East Leturian seud] &lt;br /&gt;
| to alter, change something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taf&lt;br /&gt;
| to read&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taig&lt;br /&gt;
| a hot beverage somewhat like very strong coffee&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| beach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taiz&lt;br /&gt;
| book&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taizetoula [East Leturian taizetula] &lt;br /&gt;
| library (building)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tand&lt;br /&gt;
| flaw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tar&lt;br /&gt;
| arrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tark (v)&lt;br /&gt;
| to roll&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tats&lt;br /&gt;
| break&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcait (v)&lt;br /&gt;
| to need&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaiz&lt;br /&gt;
| a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaizesk&lt;br /&gt;
| wood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcand&lt;br /&gt;
| gang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcangk&lt;br /&gt;
| noise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcar (v)&lt;br /&gt;
| to send&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tceb&lt;br /&gt;
| hammer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcerk&lt;br /&gt;
| sweet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcez&lt;br /&gt;
| mean, signify; meaning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcid&lt;br /&gt;
| learn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcidulp&lt;br /&gt;
| teach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcob&lt;br /&gt;
| to turn into something, to morph&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcok&lt;br /&gt;
| ready&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tein&lt;br /&gt;
| to cook&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teinemeva&lt;br /&gt;
| kitchen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teit&lt;br /&gt;
| six&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tel&lt;br /&gt;
| dream&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telb&lt;br /&gt;
| stolen; to steal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teld&lt;br /&gt;
| to pass, pass down, be inherited by&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telk&lt;br /&gt;
| to cease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telm&lt;br /&gt;
| blue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telp&lt;br /&gt;
| to strike, striking, a blow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| terp &lt;br /&gt;
| see trimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tib&lt;br /&gt;
| a pea&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tim&lt;br /&gt;
| dirty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tinf&lt;br /&gt;
| number&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tintc&lt;br /&gt;
| wild, untamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisk&lt;br /&gt;
| short&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisp (n)&lt;br /&gt;
| mind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tispxev (v) &lt;br /&gt;
| understand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tist (v) &lt;br /&gt;
| to weave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todx (n)&lt;br /&gt;
| a guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todxod (v) &lt;br /&gt;
| to guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tok&lt;br /&gt;
| jump, leap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolt&lt;br /&gt;
| to stand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolx&lt;br /&gt;
| sleepy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torb&lt;br /&gt;
| family&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tord (v) &lt;br /&gt;
| to wear away&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tork (v) &lt;br /&gt;
| to move&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torx&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| toul [East Leturian tul] &lt;br /&gt;
| house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| traz [East Leturian tarz] &lt;br /&gt;
| basket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trid [East Leturian terd] &lt;br /&gt;
| to urge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trimp [East Leturian terp] &lt;br /&gt;
| bow (for arrows)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| triz [East Leturian terz] &lt;br /&gt;
| swan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tud&lt;br /&gt;
| ten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tumi-&lt;br /&gt;
| forms the ‘dozens,’ e.g  tumined = eleven, tumigong = fifteen, etc&lt;br /&gt;
| [from tud mi = “ten and”]&lt;br /&gt;
|-&lt;br /&gt;
| tur&lt;br /&gt;
| tail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaic&lt;br /&gt;
| entire, whole, complete&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaif (n)&lt;br /&gt;
| harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaifulp (v) &lt;br /&gt;
| to harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vais&lt;br /&gt;
| reason why&lt;br /&gt;
| ge vaisac = because of him/her/it, ningevaisac = therefore&lt;br /&gt;
|-&lt;br /&gt;
| vang&lt;br /&gt;
| narrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varb&lt;br /&gt;
| to make&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varg&lt;br /&gt;
| to tell, inform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varx&lt;br /&gt;
| mood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veb&lt;br /&gt;
| to add&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ved&lt;br /&gt;
| a station or post&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veg&lt;br /&gt;
| to interrupt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veir&lt;br /&gt;
| possible, possibility&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vest&lt;br /&gt;
| to build&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vic&lt;br /&gt;
| all, every&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vilg&lt;br /&gt;
| satin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vind&lt;br /&gt;
| to wear (clothing etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| visk&lt;br /&gt;
| to roast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vist&lt;br /&gt;
| real&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlan [East Leturian valn] &lt;br /&gt;
| enter, entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleim [East Leturian veilm] &lt;br /&gt;
| leg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleix [East Leturian veilx] &lt;br /&gt;
| hope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vling [East Leturian viln] &lt;br /&gt;
| to serve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlingpormi [East Leturian vilnpormi] &lt;br /&gt;
| a tip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlod [East Leturian vold] &lt;br /&gt;
| same&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlop [East Leturian volp] &lt;br /&gt;
| to report&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlor [East Leturian volar] &lt;br /&gt;
| north&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vob&lt;br /&gt;
| to look at&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vond&lt;br /&gt;
| boat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vong&lt;br /&gt;
| bell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vour [East Leturian vur] &lt;br /&gt;
| cause&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrim [East Leturian verm] &lt;br /&gt;
| to intend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrin [East Leturian vern] &lt;br /&gt;
| to dig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vulm&lt;br /&gt;
| cloud&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vumb [East Leturian vimb] &lt;br /&gt;
| to depart, leave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vur&lt;br /&gt;
| supreme, highest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xac&lt;br /&gt;
| know&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xaid&lt;br /&gt;
| to arrive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xangk&lt;br /&gt;
| to appear, come into sight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xeb&lt;br /&gt;
| dry; a desert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xem&lt;br /&gt;
| surrender, give up, exchange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xen&lt;br /&gt;
| mouth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xer&lt;br /&gt;
| to bear (a child)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xid&lt;br /&gt;
| to speak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xig&lt;br /&gt;
| a shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xin&lt;br /&gt;
| star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xingk&lt;br /&gt;
| to mention&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xird&lt;br /&gt;
| a man&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xor&lt;br /&gt;
| a foot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xour [East Leturian xur] &lt;br /&gt;
| to walk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xoz&lt;br /&gt;
| a talon&lt;br /&gt;
| [from Igmerind zhoza]&lt;br /&gt;
|-&lt;br /&gt;
| yair&lt;br /&gt;
| gratitude&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarb&lt;br /&gt;
| ashamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarg&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarm&lt;br /&gt;
| forgive, absolve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarp (v)&lt;br /&gt;
| to hold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yedx&lt;br /&gt;
| law&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yeik&lt;br /&gt;
| power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yein&lt;br /&gt;
| ice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yenz&lt;br /&gt;
| introduce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yep&lt;br /&gt;
| soon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yicak&lt;br /&gt;
| bald&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiderulp&lt;br /&gt;
| to behead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yidxil&lt;br /&gt;
| impure&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yikindx&lt;br /&gt;
| lazy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiklem [East Leturian yikelm] &lt;br /&gt;
| weak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yin&lt;br /&gt;
| to come&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinf&lt;br /&gt;
| to boil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yingk&lt;br /&gt;
| to point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilm&lt;br /&gt;
| ill, illness, sick, sickness, disease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilmod&lt;br /&gt;
| to get sick, sicken, become ill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiril&lt;br /&gt;
| dull&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirm&lt;br /&gt;
| to open&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirn&lt;br /&gt;
| soft&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yisandx&lt;br /&gt;
| deaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitand&lt;br /&gt;
| perfect, flawless&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitcangk&lt;br /&gt;
| quiet, silent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiveir&lt;br /&gt;
| impossible&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixev&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixour [East Leturian yixur]&lt;br /&gt;
| lame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixourulp [East Leturian yixurulp]&lt;br /&gt;
| to maim &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizd&lt;br /&gt;
| example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizdoc&lt;br /&gt;
| for example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yob&lt;br /&gt;
| the wind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolc&lt;br /&gt;
| difficult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolm&lt;br /&gt;
| distant, far&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yongk&lt;br /&gt;
| to alter or change (oneself); to undergo a change&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yont&lt;br /&gt;
| early&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yontkepi&lt;br /&gt;
| morning, forenoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorb&lt;br /&gt;
| to amuse, entertain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorn&lt;br /&gt;
| a mistake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yort&lt;br /&gt;
| peace&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yosp&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yulp&lt;br /&gt;
| bath, to bathe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yult&lt;br /&gt;
| amazed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zal&lt;br /&gt;
| shadow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zamb&lt;br /&gt;
| host&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zarp&lt;br /&gt;
| color&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zat (n)&lt;br /&gt;
| result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zatod (v)&lt;br /&gt;
| to result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimp&lt;br /&gt;
| garden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimpesk&lt;br /&gt;
| vegetable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeir (v)&lt;br /&gt;
| to search&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zelm&lt;br /&gt;
| clever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zemb&lt;br /&gt;
| liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zert&lt;br /&gt;
| key&lt;br /&gt;
| [from Igmerind sertee]&lt;br /&gt;
|-&lt;br /&gt;
| zev&lt;br /&gt;
| seeing, sight, to see&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zi-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zilt&lt;br /&gt;
| new&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zimp&lt;br /&gt;
| salt&lt;br /&gt;
| [from Igmerind simbee]&lt;br /&gt;
|-&lt;br /&gt;
| zind&lt;br /&gt;
| letter; leaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingk&lt;br /&gt;
| to tell an untruth, to lie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingkesk&lt;br /&gt;
| a lie, a fib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zint&lt;br /&gt;
| bean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zorb&lt;br /&gt;
| sparkle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zord&lt;br /&gt;
| awful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zu-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zun&lt;br /&gt;
| bread&lt;br /&gt;
| [from Igmerind suna]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Common to Leturian Dictionary=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Leturian&lt;br /&gt;
! Root&lt;br /&gt;
|-&lt;br /&gt;
| past-tense marker&lt;br /&gt;
| a, a-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sausage&lt;br /&gt;
| baib&lt;br /&gt;
| [from Igmerind pheeb]&lt;br /&gt;
|-&lt;br /&gt;
| land (property)&lt;br /&gt;
| ban&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dark, darkness&lt;br /&gt;
| bat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darken, darkening, evening&lt;br /&gt;
| batod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| calm&lt;br /&gt;
| beb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to assure; assurance&lt;br /&gt;
| beir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lamp&lt;br /&gt;
| bel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| door&lt;br /&gt;
| bemb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| time&lt;br /&gt;
| bez&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stone&lt;br /&gt;
| bict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chair&lt;br /&gt;
| bifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a person&lt;br /&gt;
| bik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (n) a guide&lt;br /&gt;
| bimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| bimpod (v) to guide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rule, reign&lt;br /&gt;
| bin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to assist, help&lt;br /&gt;
| bingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| earth, soil, dirt&lt;br /&gt;
| blaf [East Leturian balf]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| blox [East Leturian bolx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beer&lt;br /&gt;
| blin [East Leturian beln]&lt;br /&gt;
| [from Igmerind phlin]&lt;br /&gt;
|-&lt;br /&gt;
| smooth&lt;br /&gt;
| bok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| concern&lt;br /&gt;
| boln&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| message&lt;br /&gt;
| bop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| bor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to starve&lt;br /&gt;
| borm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| full&lt;br /&gt;
| bost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to fill&lt;br /&gt;
| bostulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| iron&lt;br /&gt;
| bov&lt;br /&gt;
| [from Igmerind pholph]&lt;br /&gt;
|-&lt;br /&gt;
| to yell, cry out&lt;br /&gt;
| bul (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| late, later&lt;br /&gt;
| bur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| afternoon&lt;br /&gt;
| burkepi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| busy&lt;br /&gt;
| bux&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| conjunction: “which is”, “that”, etc&lt;br /&gt;
| ca&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hair&lt;br /&gt;
| cak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cloak, coat&lt;br /&gt;
| calt&lt;br /&gt;
| [from Igmerind shalta]&lt;br /&gt;
|-&lt;br /&gt;
| exact, precise&lt;br /&gt;
| cand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kind, friendly&lt;br /&gt;
| cark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| question word, introduces a question&lt;br /&gt;
| cei&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tall, height&lt;br /&gt;
| ceir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rise; sunrise, East, eastern&lt;br /&gt;
| cel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pretty&lt;br /&gt;
| cem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| which time?&lt;br /&gt;
| cembezi (ceng-bezi)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| when?&lt;br /&gt;
| cembezic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - see cengevi, etc&lt;br /&gt;
| cemmevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| what [sort of]?, which&lt;br /&gt;
| ceng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| why?&lt;br /&gt;
| cengevaisac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| which place&lt;br /&gt;
| cengevi (ceng-mevi)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| where?&lt;br /&gt;
| cengevic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| whither?&lt;br /&gt;
| cengevil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| whence?&lt;br /&gt;
| cengevit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| who?&lt;br /&gt;
| cengg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to miss (someone)&lt;br /&gt;
| cengk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| how?&lt;br /&gt;
| cengkodic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| death, to die&lt;br /&gt;
| cet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fast&lt;br /&gt;
| cigd&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leturian god&lt;br /&gt;
| Cigel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| body&lt;br /&gt;
| cilk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fever&lt;br /&gt;
| cilkenusta&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| talk&lt;br /&gt;
| cilt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| river&lt;br /&gt;
| cim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| desire, want&lt;br /&gt;
| cimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| air&lt;br /&gt;
| cin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brother&lt;br /&gt;
| cingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| own, i.e &amp;quot;re cip dxivia&lt;br /&gt;
| my own camp&amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
| cip (adj)&lt;br /&gt;
|-&lt;br /&gt;
| to approve&lt;br /&gt;
| corb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dragon&lt;br /&gt;
| dack&lt;br /&gt;
| [from Igmerind dashkon]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonrealm&lt;br /&gt;
| Dackemaza&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to consider&lt;br /&gt;
| dalb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cloth&lt;br /&gt;
| dalg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| but&lt;br /&gt;
| dar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to keep, retain, hire&lt;br /&gt;
| darb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ability, able, capability, capable (darmu X-ou, capable of X)&lt;br /&gt;
| darm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to enable&lt;br /&gt;
| darmulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| “two” in counting&lt;br /&gt;
| deg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to charm, to be charming&lt;br /&gt;
| delm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beauty, beautiful&lt;br /&gt;
| den&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| light, to glow&lt;br /&gt;
| denx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fresh&lt;br /&gt;
| denz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neck&lt;br /&gt;
| der&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| king&lt;br /&gt;
| derb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| avoid&lt;br /&gt;
| derz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| two, dual prefix&lt;br /&gt;
| di-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| two-by-two, in a pair, etc&lt;br /&gt;
| dic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| divide&lt;br /&gt;
| dikops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| border, frontier&lt;br /&gt;
| dikopsemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| accept&lt;br /&gt;
| dilz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| continue&lt;br /&gt;
| dimb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kind, sort&lt;br /&gt;
| dind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cold&lt;br /&gt;
| ding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| part&lt;br /&gt;
| disk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| twenty&lt;br /&gt;
| ditum&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| both&lt;br /&gt;
| divic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bear (animal)&lt;br /&gt;
| diz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ask; question&lt;br /&gt;
| don&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| certain&lt;br /&gt;
| dond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milk&lt;br /&gt;
| dor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a dress&lt;br /&gt;
| dorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to resist&lt;br /&gt;
| dord (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brown&lt;br /&gt;
| doud [East Leturian dud]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to fall&lt;br /&gt;
| dozg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to return&lt;br /&gt;
| duc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| claw&lt;br /&gt;
| ducp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| agree, agreement&lt;br /&gt;
| dul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| black&lt;br /&gt;
| dun [East Leturian din]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The kingdom of Arangoth&lt;br /&gt;
| Dundackiemaza&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| last, preceding&lt;br /&gt;
| dung&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yesterday&lt;br /&gt;
| dungkepi, dungkepic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| good, to be good, goodness&lt;br /&gt;
| dur [East Leturian dir]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| danger&lt;br /&gt;
| dut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| travel, journey&lt;br /&gt;
| dval [East Leturian daul]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brave&lt;br /&gt;
| dvar [East Leturian daur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to recommend&lt;br /&gt;
| dved [East Leturian deud]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a chicken&lt;br /&gt;
| dveg [East Leturian deug]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a girl&lt;br /&gt;
| dven [East Leturian deun]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silk&lt;br /&gt;
| dvez [East Leturian deuz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| enough, ample&lt;br /&gt;
| dvifs [East Leturian deufs]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| compensate, compensation&lt;br /&gt;
| dvifsulp [East Leturian deufsulp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to govern, an area governed by someone, a province or principality; to keep under control, controlled&lt;br /&gt;
| dvim [East Leturian deum]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to tell a story, storytelling&lt;br /&gt;
| dving [East Leturian deung]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| alarm; to raise the alarm, etc&lt;br /&gt;
| dvit [East Leturian deut]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Initially, Leturian words did not begin with this sound, but under the influence of Igmerind, a number of Leturian words beginning tc- changed this to dx-&lt;br /&gt;
| dx- : Note&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to reach&lt;br /&gt;
| dxad&lt;br /&gt;
| [tcad]&lt;br /&gt;
|-&lt;br /&gt;
| to put&lt;br /&gt;
| dxag&lt;br /&gt;
| [tcag]&lt;br /&gt;
|-&lt;br /&gt;
| music&lt;br /&gt;
| dxair&lt;br /&gt;
| [from Igmerind djeera]&lt;br /&gt;
|-&lt;br /&gt;
| sword&lt;br /&gt;
| dxats&lt;br /&gt;
| [from Igmerind djattis]&lt;br /&gt;
|-&lt;br /&gt;
| easy&lt;br /&gt;
| dxart&lt;br /&gt;
| [from Igmerind djarte]&lt;br /&gt;
|-&lt;br /&gt;
| to draw, pull&lt;br /&gt;
| dxaz&lt;br /&gt;
| [tcaz]&lt;br /&gt;
|-&lt;br /&gt;
| seven&lt;br /&gt;
| dxem&lt;br /&gt;
| [tcem]&lt;br /&gt;
|-&lt;br /&gt;
| wet&lt;br /&gt;
| dxer&lt;br /&gt;
| [tcer]&lt;br /&gt;
|-&lt;br /&gt;
| damp&lt;br /&gt;
| dxerindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| doll&lt;br /&gt;
| dxib&lt;br /&gt;
| [tcib]&lt;br /&gt;
|-&lt;br /&gt;
| soup&lt;br /&gt;
| dxid&lt;br /&gt;
| [from Igmerind djida]&lt;br /&gt;
|-&lt;br /&gt;
| pure&lt;br /&gt;
| dxil&lt;br /&gt;
| [tcil]&lt;br /&gt;
|-&lt;br /&gt;
| plum&lt;br /&gt;
| dxim&lt;br /&gt;
| [from Igmerind djima]&lt;br /&gt;
|-&lt;br /&gt;
| plum brandy&lt;br /&gt;
| dximesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to miss (a target etc)&lt;br /&gt;
| dxinf&lt;br /&gt;
| [tcinf]&lt;br /&gt;
|-&lt;br /&gt;
| garlic&lt;br /&gt;
| dxing&lt;br /&gt;
| [from Igmerind djinga]&lt;br /&gt;
|-&lt;br /&gt;
| to take&lt;br /&gt;
| dxingk (v)&lt;br /&gt;
| [tcink]&lt;br /&gt;
|-&lt;br /&gt;
| camp&lt;br /&gt;
| dxiv&lt;br /&gt;
| [tciv]&lt;br /&gt;
|-&lt;br /&gt;
| pipe&lt;br /&gt;
| dxod&lt;br /&gt;
| [from Igmerind djauda]&lt;br /&gt;
|-&lt;br /&gt;
| carpet&lt;br /&gt;
| dxond&lt;br /&gt;
| [from Igmerind djaundee]&lt;br /&gt;
|-&lt;br /&gt;
| word&lt;br /&gt;
| dxor&lt;br /&gt;
| [tcor]&lt;br /&gt;
|-&lt;br /&gt;
| cheap&lt;br /&gt;
| dxot&lt;br /&gt;
| [from Igmerind djaute]&lt;br /&gt;
|-&lt;br /&gt;
| decide, act of decision, etc&lt;br /&gt;
| falt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a decision, a verdict&lt;br /&gt;
| faltesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to weep, cry&lt;br /&gt;
| feg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to aim&lt;br /&gt;
| fem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rest&lt;br /&gt;
| femp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| father&lt;br /&gt;
| fen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bottle fent&lt;br /&gt;
| fengk&lt;br /&gt;
| to advance, esp&lt;br /&gt;
|-&lt;br /&gt;
| an invasion; to invade&lt;br /&gt;
| fentevlana [East Leturian fentevalna]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| great, large&lt;br /&gt;
| fer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| grow&lt;br /&gt;
| ferod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cabbage&lt;br /&gt;
| fidx&lt;br /&gt;
| [from Igmerind pidjee]&lt;br /&gt;
|-&lt;br /&gt;
| ear&lt;br /&gt;
| fil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| box&lt;br /&gt;
| fim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to work&lt;br /&gt;
| fin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cheese&lt;br /&gt;
| findx&lt;br /&gt;
| [from Igmerind pindjee]&lt;br /&gt;
|-&lt;br /&gt;
| gate&lt;br /&gt;
| fint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| important&lt;br /&gt;
| fintc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shame&lt;br /&gt;
| firt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to choose, pick&lt;br /&gt;
| fis&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to carry, bear&lt;br /&gt;
| fisp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brush&lt;br /&gt;
| fitc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| steam&lt;br /&gt;
| fix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| butter&lt;br /&gt;
| flot [East Leturian folt]&lt;br /&gt;
| [from Igmerind plota]&lt;br /&gt;
|-&lt;br /&gt;
| the sun&lt;br /&gt;
| fob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a pocket&lt;br /&gt;
| fong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a cripple&lt;br /&gt;
| fongk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cripple&lt;br /&gt;
| fongkulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| prince, princess&lt;br /&gt;
| forb&lt;br /&gt;
| [from Igmerind porphon]&lt;br /&gt;
|-&lt;br /&gt;
| intensifying prefix&lt;br /&gt;
| forb-&lt;br /&gt;
| [from Igmerind porphe]&lt;br /&gt;
|-&lt;br /&gt;
| excellent&lt;br /&gt;
| forblesp&lt;br /&gt;
| [Igmerind porph-lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| to reward&lt;br /&gt;
| forbsmen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| good friend (?)&lt;br /&gt;
| forbtelm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bother&lt;br /&gt;
| forg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sky, heaven&lt;br /&gt;
| forn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| star (lamp of heaven)&lt;br /&gt;
| fornebela&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rice&lt;br /&gt;
| fulb&lt;br /&gt;
| [from Igmerind pulphee]&lt;br /&gt;
|-&lt;br /&gt;
| yellow&lt;br /&gt;
| fulk [East Leturian filk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bright&lt;br /&gt;
| fuln [East Leturian filn]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thin&lt;br /&gt;
| fult [East Leturian filt]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| he, she, it, him, her, his, hers, its&lt;br /&gt;
| g-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bind&lt;br /&gt;
| garm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| free, freedom&lt;br /&gt;
| gats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| island&lt;br /&gt;
| gendx&lt;br /&gt;
| [from Igmerind gendjee]&lt;br /&gt;
|-&lt;br /&gt;
| animal&lt;br /&gt;
| gent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zoo&lt;br /&gt;
| gentemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to thank&lt;br /&gt;
| gid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| await, wait for, expect&lt;br /&gt;
| gifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nail&lt;br /&gt;
| gig&lt;br /&gt;
| [from Igmerind giga]&lt;br /&gt;
|-&lt;br /&gt;
| happen&lt;br /&gt;
| gim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| corner&lt;br /&gt;
| gimb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wish&lt;br /&gt;
| gin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to pity&lt;br /&gt;
| ging (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to alight, to dismount, disembark&lt;br /&gt;
| gingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tower&lt;br /&gt;
| glam [East Leturian galm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| glin [East Leturain geln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| old&lt;br /&gt;
| gob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stupid&lt;br /&gt;
| gog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| young&lt;br /&gt;
| gond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| five&lt;br /&gt;
| gong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to go wrong; an accident&lt;br /&gt;
| gor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to reflect&lt;br /&gt;
| gord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to desert, abandon&lt;br /&gt;
| gorm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| village&lt;br /&gt;
| gult [East Leturian gilt]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to behave (well or badly)&lt;br /&gt;
| gvand [East Leturian gaund]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to taste&lt;br /&gt;
| gvek [East Leturian geuk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| happy&lt;br /&gt;
| gvet [East Leturian geut]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| answer&lt;br /&gt;
| gvilz [East Leturian geulz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hall&lt;br /&gt;
| gvinx [East Leturian geunx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a woman&lt;br /&gt;
| gvir [East Leturian geur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| absence, absent, elsewhere&lt;br /&gt;
| gvok [East Leturian gouk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| disappear, vanish&lt;br /&gt;
| gvokod [East Leturian goukod]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Suburb of Telmenena, its name is derived from that of a pre-Leturian people&lt;br /&gt;
| Ikmirin&lt;br /&gt;
| (Igmerind)&lt;br /&gt;
|-&lt;br /&gt;
| afraid; to be afraid&lt;br /&gt;
| kack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to frighten&lt;br /&gt;
| kackulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| military title, sometimes the governor of a frontier dvim&lt;br /&gt;
| kaif&lt;br /&gt;
| [From Igmerind keepon]&lt;br /&gt;
|-&lt;br /&gt;
| a comb&lt;br /&gt;
| kail&lt;br /&gt;
| [From Igmerind keela]&lt;br /&gt;
|-&lt;br /&gt;
| to rejoice&lt;br /&gt;
| kaiz&lt;br /&gt;
| [From Igmerind keesa]&lt;br /&gt;
|-&lt;br /&gt;
| to burn&lt;br /&gt;
| kakt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to light (a fire), to cause to burn&lt;br /&gt;
| kaktulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| four&lt;br /&gt;
| karp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to owe&lt;br /&gt;
| kark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a debt&lt;br /&gt;
| karkesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to visit&lt;br /&gt;
| keb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| jam, jelly&lt;br /&gt;
| kein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A famous Leturian dessert&lt;br /&gt;
| keinesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tollor, literally “the dominion of Kel [Ellure]&amp;quot;&amp;quot;&lt;br /&gt;
| Kelemaza&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to go&lt;br /&gt;
| kem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to beg&lt;br /&gt;
| kemb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| then, at that time&lt;br /&gt;
| kembezic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - see kengevi, etc&lt;br /&gt;
| kemmevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the middle of something, the belly&lt;br /&gt;
| ken&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hunger&lt;br /&gt;
| keneforga&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| that thing over there&lt;br /&gt;
| keng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| that place over there&lt;br /&gt;
| kengevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| over there&lt;br /&gt;
| kengevic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thither&lt;br /&gt;
| kengevil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thence&lt;br /&gt;
| kengevit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sour&lt;br /&gt;
| kengk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| noon, midday&lt;br /&gt;
| kenkepi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| day, sunrise&lt;br /&gt;
| kep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (cultivated) field&lt;br /&gt;
| keps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sleep, sleep&lt;br /&gt;
| ker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| inn&lt;br /&gt;
| keremeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| duel, spar&lt;br /&gt;
| kerf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| goose&lt;br /&gt;
| kerp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to do something; activity&lt;br /&gt;
| kerz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blade&lt;br /&gt;
| kesp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ache&lt;br /&gt;
| kest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| West Leturian name for Quilanesti (which is of Leturian origin)&lt;br /&gt;
| Keulnesti&lt;br /&gt;
| See kvil-&lt;br /&gt;
|-&lt;br /&gt;
| clean (adj)&lt;br /&gt;
| kilk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to clean [something]&lt;br /&gt;
| kilkulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| industrious, hard-working&lt;br /&gt;
| kindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soap&lt;br /&gt;
| kir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| juice; to squeeze&lt;br /&gt;
| klais [East Leturian kails]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| strong, strength&lt;br /&gt;
| klem [East Leturian kelm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| still, even yet&lt;br /&gt;
| kob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| condition, state&lt;br /&gt;
| kod&lt;br /&gt;
| ceng kodi = how [are you]?&lt;br /&gt;
|-&lt;br /&gt;
| valley&lt;br /&gt;
| kog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a town&lt;br /&gt;
| kol&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stick (n)&lt;br /&gt;
| kolk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deserve&lt;br /&gt;
| kolm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| eight&lt;br /&gt;
| koln&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cut&lt;br /&gt;
| kops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to harvest&lt;br /&gt;
| kopsod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to appear, to show up somewhere&lt;br /&gt;
| kult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| proud, pride&lt;br /&gt;
| kun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to succeed&lt;br /&gt;
| kund&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| safe&lt;br /&gt;
| kunx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| voice&lt;br /&gt;
| kup&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a wall&lt;br /&gt;
| kur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| window&lt;br /&gt;
| kuresespa&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a name, to be called&lt;br /&gt;
| kuz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shore&lt;br /&gt;
| kveb [East Leturian keub]&lt;br /&gt;
| [From Igmerind whepha]&lt;br /&gt;
|-&lt;br /&gt;
| Elf, inhabitant of Quilanesti&lt;br /&gt;
| kvil [East Leturian keul]&lt;br /&gt;
| [From Igmerind whilon]&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| kvix [East Leturian keux]&lt;br /&gt;
| [From Igmerind whizhon]&lt;br /&gt;
|-&lt;br /&gt;
| sharp&lt;br /&gt;
| lab&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (adj) empty&lt;br /&gt;
| lad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to empty&lt;br /&gt;
| ladulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| still, unmoving&lt;br /&gt;
| ladx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| morning; (2) towel&lt;br /&gt;
| laim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to meet&lt;br /&gt;
| laimp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tongue, a language&lt;br /&gt;
| lain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nine&lt;br /&gt;
| lam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nose&lt;br /&gt;
| lang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a road&lt;br /&gt;
| lar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a poem&lt;br /&gt;
| larb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to recite a poem&lt;br /&gt;
| larbulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| usual&lt;br /&gt;
| lark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a step&lt;br /&gt;
| larp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forms adjectives having the meaning a person “with” some characteristic&lt;br /&gt;
| le-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thirst&lt;br /&gt;
| leb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to remove&lt;br /&gt;
| lec&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dead&lt;br /&gt;
| lecet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to die&lt;br /&gt;
| lecetod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| feverish&lt;br /&gt;
| lecilkenusta&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dangerous&lt;br /&gt;
| ledut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hungry&lt;br /&gt;
| lekeneforga&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thirsty&lt;br /&gt;
| leleb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a person&lt;br /&gt;
| lemir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| that thing there by you&lt;br /&gt;
| leng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| there by you&lt;br /&gt;
| lengevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| healthy&lt;br /&gt;
| lenilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lake, pond&lt;br /&gt;
| lerg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| honorable, faithful&lt;br /&gt;
| lesmiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| excellent&lt;br /&gt;
| lesp&lt;br /&gt;
| [from Igmerind lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| a provincial leader (female)&lt;br /&gt;
| leur [East Leturian only]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| powerful&lt;br /&gt;
| leyeik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| icy&lt;br /&gt;
| leyein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peaceful&lt;br /&gt;
| leyort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an arm&lt;br /&gt;
| lifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| friend&lt;br /&gt;
| lindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| befriend&lt;br /&gt;
| lindxulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pale&lt;br /&gt;
| lirm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to turn pale&lt;br /&gt;
| lirmod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| “something that is” + adjective&lt;br /&gt;
| lu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plum brandy&lt;br /&gt;
| ludximesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a medicine&lt;br /&gt;
| lu’neilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a circle or sphere; a territorial unit in East Leturia; a wheel&lt;br /&gt;
| lu’pur [East Leturian lupir]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a cover, lid&lt;br /&gt;
| lu’seft (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a letter, something sent&lt;br /&gt;
| lutcar (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a table&lt;br /&gt;
| lutolt (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a desert: the “dry thing”&lt;br /&gt;
| lu’xeb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poison&lt;br /&gt;
| luyinilmulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| actual, in person, none other than&lt;br /&gt;
| mad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| worthy, worthiness&lt;br /&gt;
| mag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| night&lt;br /&gt;
| man&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
| mar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the price or cost of something&lt;br /&gt;
| marb&lt;br /&gt;
| [From Igmerind marphee]&lt;br /&gt;
|-&lt;br /&gt;
| a sovereign state, a “land”, a dominion, (v) to be the ruler of a sovereign state&lt;br /&gt;
| maz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| map&lt;br /&gt;
| mazesemba&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| small, little&lt;br /&gt;
| medx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to eat&lt;br /&gt;
| meif&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to represent&lt;br /&gt;
| meik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| long&lt;br /&gt;
| meir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smoke&lt;br /&gt;
| mek (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to kill&lt;br /&gt;
| men&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a port&lt;br /&gt;
| mer&lt;br /&gt;
| [From Igmerind mer]&lt;br /&gt;
|-&lt;br /&gt;
| true&lt;br /&gt;
| merb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a place&lt;br /&gt;
| mev&lt;br /&gt;
| ceng mevi = where&lt;br /&gt;
|-&lt;br /&gt;
| and also&lt;br /&gt;
| mi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| mi-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| together&lt;br /&gt;
| mic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bridge&lt;br /&gt;
| mid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bet&lt;br /&gt;
| mifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a stranger&lt;br /&gt;
| mig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| history&lt;br /&gt;
| migim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to join oneself to, to marry&lt;br /&gt;
| mil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a shell&lt;br /&gt;
| milb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to vary&lt;br /&gt;
| mild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wish&lt;br /&gt;
| milg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to join [something to another thing]&lt;br /&gt;
| milulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| life; to live&lt;br /&gt;
| mim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sudden&lt;br /&gt;
| minf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| honey&lt;br /&gt;
| mingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kiss&lt;br /&gt;
| mint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| other&lt;br /&gt;
| minz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| minzpod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soul&lt;br /&gt;
| mir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a legal court; to try someone (at court)&lt;br /&gt;
| mod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the inside of something&lt;br /&gt;
| mog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seat&lt;br /&gt;
| mond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a duck&lt;br /&gt;
| moul [East Leturian mul]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| griffon&lt;br /&gt;
| moux [East Leturian mux]&lt;br /&gt;
| [From Igmerind mushon]&lt;br /&gt;
|-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| mu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| clothing&lt;br /&gt;
| mudalg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Griffon’s Aerie&lt;br /&gt;
| Mumoux [East Leturian Mumux]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| you, your&lt;br /&gt;
| n-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to settle, to set (the sun), sunset, the West, the end of something, the fall of a dynasty&lt;br /&gt;
| nain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the westernmost province of Leturia&lt;br /&gt;
| Nainfenti&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forget&lt;br /&gt;
| narm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bed&lt;br /&gt;
| nart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rise&lt;br /&gt;
| naz (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to raise&lt;br /&gt;
| nazulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palace, grand house&lt;br /&gt;
| neb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sometime&lt;br /&gt;
| nebbezi [East Leturian ned-bezi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| one, some, any&lt;br /&gt;
| ned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| first&lt;br /&gt;
| nedo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sugar&lt;br /&gt;
| nedx&lt;br /&gt;
| [From Igmerind nedjee]&lt;br /&gt;
|-&lt;br /&gt;
| laugh&lt;br /&gt;
| nef&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to yawn&lt;br /&gt;
| neft&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to think, a thought&lt;br /&gt;
| neg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| someone&lt;br /&gt;
| negg [East Leturian ned-g]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cure, heal&lt;br /&gt;
| neilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| half&lt;br /&gt;
| neit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to watch&lt;br /&gt;
| nel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| always, constant&lt;br /&gt;
| nelm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trunk of a tree&lt;br /&gt;
| nelt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mother&lt;br /&gt;
| nem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| somewhere&lt;br /&gt;
| nedmevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| year&lt;br /&gt;
| neg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sad&lt;br /&gt;
| nek&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| eye&lt;br /&gt;
| nen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| side&lt;br /&gt;
| nend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| eyelid&lt;br /&gt;
| nenelusefta&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to be safe, safety&lt;br /&gt;
| nep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to throw&lt;br /&gt;
| neps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forest&lt;br /&gt;
| nest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| several&lt;br /&gt;
| netinfi [East Leturian ned-tinfi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| something resembling something else&lt;br /&gt;
| nev&lt;br /&gt;
| nevu gou = something like him/her/it&lt;br /&gt;
|-&lt;br /&gt;
| deceptively beguiling; sirenlike&lt;br /&gt;
| nick&lt;br /&gt;
| [from Igmerind nishke]&lt;br /&gt;
|-&lt;br /&gt;
| to admire, admiration&lt;br /&gt;
| nifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sandal&lt;br /&gt;
| niks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| street&lt;br /&gt;
| nilb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| discuss&lt;br /&gt;
| nild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| health&lt;br /&gt;
| nilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| red&lt;br /&gt;
| nim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| this time&lt;br /&gt;
| nimbezi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| now&lt;br /&gt;
| nimbezic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| see ningevi&lt;br /&gt;
| nimmevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blush&lt;br /&gt;
| nimod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| presence, being somewhere, to be present&lt;br /&gt;
| nind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shoe&lt;br /&gt;
| ninf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| this thing here&lt;br /&gt;
| ning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| therefore&lt;br /&gt;
| ningevaisac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| this place&lt;br /&gt;
| ningevi [East Leturian ning-mevi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| here&lt;br /&gt;
| ningevic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hither&lt;br /&gt;
| ningevil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hence&lt;br /&gt;
| ningevit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| left (as opposed to right)&lt;br /&gt;
| ningk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| today&lt;br /&gt;
| ningkepi, ningkepic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| son&lt;br /&gt;
| nir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to smell&lt;br /&gt;
| nis&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to pierce&lt;br /&gt;
| nit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sea, ocean&lt;br /&gt;
| nod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| burden&lt;br /&gt;
| nong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to permit, allow&lt;br /&gt;
| norb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to begin, start&lt;br /&gt;
| nord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ugly&lt;br /&gt;
| norf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| warm&lt;br /&gt;
| nork&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| area around something&lt;br /&gt;
| nost&lt;br /&gt;
| ge nosta’c — around it&lt;br /&gt;
|-&lt;br /&gt;
| “someone who is” + adjective, or “someone who does” + verb&lt;br /&gt;
| nu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| explain, explanation&lt;br /&gt;
| nudx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a frontier raider&lt;br /&gt;
| nu’fent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poet&lt;br /&gt;
| nularbulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| awake&lt;br /&gt;
| nulm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wake up, become awake&lt;br /&gt;
| nulmod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| groom (at a wedding)&lt;br /&gt;
| nu’mil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| healer, doctor&lt;br /&gt;
| nu’neilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ruler, sovereign&lt;br /&gt;
| nu’maz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| berserker, crazy person&lt;br /&gt;
| nupoub [East Leturian nupub]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| worm&lt;br /&gt;
| nur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the area above something&lt;br /&gt;
| nurt&lt;br /&gt;
| ge nurta’c = above it&lt;br /&gt;
|-&lt;br /&gt;
| drunken, intoxicated&lt;br /&gt;
| nu’snul’ail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hot, heat&lt;br /&gt;
| nust&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| student&lt;br /&gt;
| nutcid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teacher&lt;br /&gt;
| nutcidulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| servant&lt;br /&gt;
| nuvling [East Leturian nuviln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deny&lt;br /&gt;
| nyac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| difference&lt;br /&gt;
| nyarz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chaos, anarchy, disarray&lt;br /&gt;
| nyeb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mountain&lt;br /&gt;
| nyeiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| heart&lt;br /&gt;
| nyel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (n) esteem, (adj) esteemed&lt;br /&gt;
| nyet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to esteem&lt;br /&gt;
| nyetulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| believe&lt;br /&gt;
| nyex&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meadow, (uncultivated) field&lt;br /&gt;
| nyim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| high up&lt;br /&gt;
| nyiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to announce, announcement&lt;br /&gt;
| nyongk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hand&lt;br /&gt;
| nyor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| early Leturian (female) title&lt;br /&gt;
| nyun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slow&lt;br /&gt;
| pad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| god&lt;br /&gt;
| pald&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sew&lt;br /&gt;
| palk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| child&lt;br /&gt;
| palp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| egg&lt;br /&gt;
| pant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| often, frequent&lt;br /&gt;
| parb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rose&lt;br /&gt;
| parn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an apple&lt;br /&gt;
| pelg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cider&lt;br /&gt;
| pelgesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| next&lt;br /&gt;
| peng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tomorrow&lt;br /&gt;
| pengkepi, [East Leturian pengkepic]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to borrow&lt;br /&gt;
| pex&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to lend, to loan (to someone)&lt;br /&gt;
| pilf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sit&lt;br /&gt;
| pim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rank, status&lt;br /&gt;
| pind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to catch&lt;br /&gt;
| pingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to swim&lt;br /&gt;
| plim [East Leturian pilm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tooth&lt;br /&gt;
| pling [East Leturian piln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tidy&lt;br /&gt;
| plox [East Leturian polx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| broad&lt;br /&gt;
| pob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to say&lt;br /&gt;
| pod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| strange&lt;br /&gt;
| pof&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silver&lt;br /&gt;
| pok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hill&lt;br /&gt;
| pong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| pont&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deep&lt;br /&gt;
| ponx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to touch&lt;br /&gt;
| pord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| money&lt;br /&gt;
| porm&lt;br /&gt;
| [From Igmerind boroma, name of a coin]&lt;br /&gt;
|-&lt;br /&gt;
| purse&lt;br /&gt;
| pormefonga&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wash&lt;br /&gt;
| porp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| crazed, wild&lt;br /&gt;
| poub [East Leturian pub]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chance&lt;br /&gt;
| poulg [East Leturian pulg]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meat, flesh&lt;br /&gt;
| pouz [East Leturian puz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| round, circular&lt;br /&gt;
| pur [East Leturian pir]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| I, me, my&lt;br /&gt;
| r-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to smile&lt;br /&gt;
| rab&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bride&lt;br /&gt;
| raid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sack&lt;br /&gt;
| raig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| get, receive&lt;br /&gt;
| reim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| many&lt;br /&gt;
| rem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The continent of Arangoth&lt;br /&gt;
| Renggof&lt;br /&gt;
| (from mispronunciation of the name, i.e Arenggof)&lt;br /&gt;
|-&lt;br /&gt;
| horse&lt;br /&gt;
| Renggof rinti&lt;br /&gt;
| Arangothian rint&lt;br /&gt;
|-&lt;br /&gt;
| to shine, shiny&lt;br /&gt;
| ril&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| origin; root&lt;br /&gt;
| ring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| name of an animal used for transportation&lt;br /&gt;
| rint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hurt, to feel bad; pain, painful&lt;br /&gt;
| roup [East Leturian rup]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hurt someone&lt;br /&gt;
| roupulp [East Leturian rupulp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| luck, fortune&lt;br /&gt;
| saib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hear, hearing&lt;br /&gt;
| sandx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cake&lt;br /&gt;
| sangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| sar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to perform&lt;br /&gt;
| sarb (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to write&lt;br /&gt;
| sard (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fat&lt;br /&gt;
| sazb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cover&lt;br /&gt;
| seft (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to paint&lt;br /&gt;
| seftulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| paint&lt;br /&gt;
| seftulpesk (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fountain&lt;br /&gt;
| seim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| point&lt;br /&gt;
| seis (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to be sorry&lt;br /&gt;
| seit (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| name of the brass armor worn by frontier raiders, and which is imported from Secca&lt;br /&gt;
| sekka&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| three&lt;br /&gt;
| sem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| picture&lt;br /&gt;
| semb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to strive&lt;br /&gt;
| sen (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| prefix which indicates something is female&lt;br /&gt;
| ser-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wide&lt;br /&gt;
| serd&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| escape&lt;br /&gt;
| serk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to regret&lt;br /&gt;
| serm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| servant-girl&lt;br /&gt;
| sernuvling [East Leturian sernuviln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to seek, look for&lt;br /&gt;
| serz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hole&lt;br /&gt;
| sesp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| Sibdar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| choice, to choose&lt;br /&gt;
| sict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fair (decision, etc)&lt;br /&gt;
| sig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dance&lt;br /&gt;
| silf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fair-haired, blonde&lt;br /&gt;
| silm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bewitch, enchant&lt;br /&gt;
| silp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| magical spell&lt;br /&gt;
| silpesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a boy&lt;br /&gt;
| sint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an acquaintance&lt;br /&gt;
| sinx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| only&lt;br /&gt;
| siz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boring&lt;br /&gt;
| slaf [East Leturian salf]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leather, skin&lt;br /&gt;
| slaik [East Leturian sailk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weather&lt;br /&gt;
| sleb [East Leturian selb]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wine&lt;br /&gt;
| slem [East Leturian selm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gray; (2) to offer&lt;br /&gt;
| sman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| velvet&lt;br /&gt;
| smar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sing&lt;br /&gt;
| smec&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| joke&lt;br /&gt;
| smeif&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to give&lt;br /&gt;
| smen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a gift; pay, salary&lt;br /&gt;
| smenesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to show&lt;br /&gt;
| smib (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to use&lt;br /&gt;
| smid (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| daughter&lt;br /&gt;
| smin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| honor, faith&lt;br /&gt;
| smiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to run&lt;br /&gt;
| smod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| board (of wood), plank&lt;br /&gt;
| snad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a charm&lt;br /&gt;
| snic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bring&lt;br /&gt;
| snim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to buy&lt;br /&gt;
| sning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| market&lt;br /&gt;
| sningemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| governor&lt;br /&gt;
| snir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| command, order&lt;br /&gt;
| snon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| knife&lt;br /&gt;
| snos&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| drink&lt;br /&gt;
| snul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chain&lt;br /&gt;
| sorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| husband&lt;br /&gt;
| sov&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bow&lt;br /&gt;
| sulv&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a lock&lt;br /&gt;
| sum [East Leturian sim]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a fortress&lt;br /&gt;
| sut [East Leturian sit]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a feather&lt;br /&gt;
| svang [East Leturian saung]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a scarf or kerchief&lt;br /&gt;
| svarb [East Leturian saurb]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| head; leader; (adj) main, principal&lt;br /&gt;
| sver [East Leturian seur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| capital, ‘main town&#039;&lt;br /&gt;
| sverkoli&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fur&lt;br /&gt;
| svilm [East Leturian seulm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a wife&lt;br /&gt;
| svin [East Leturian seun]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to alter, change something&lt;br /&gt;
| sved [East Leturian seud]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to read&lt;br /&gt;
| taf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a hot beverage somewhat like very strong coffee&lt;br /&gt;
| taig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beach&lt;br /&gt;
| tail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| book&lt;br /&gt;
| taiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| library (building)&lt;br /&gt;
| taizetoula [East Leturian taizetula]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| flaw&lt;br /&gt;
| tand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| arrow&lt;br /&gt;
| tar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to roll&lt;br /&gt;
| tark (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| break&lt;br /&gt;
| tats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to need&lt;br /&gt;
| tcait (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tree&lt;br /&gt;
| tcaiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wood&lt;br /&gt;
| tcaizesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gang&lt;br /&gt;
| tcand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| noise&lt;br /&gt;
| tcangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to send&lt;br /&gt;
| tcar (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hammer&lt;br /&gt;
| tceb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sweet&lt;br /&gt;
| tcerk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mean, signify; meaning&lt;br /&gt;
| tcez&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| learn&lt;br /&gt;
| tcid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teach&lt;br /&gt;
| tcidulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to turn into something, to morph&lt;br /&gt;
| tcob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ready&lt;br /&gt;
| tcok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cook&lt;br /&gt;
| tein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kitchen&lt;br /&gt;
| teinemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| six&lt;br /&gt;
| teit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dream&lt;br /&gt;
| tel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stolen; to steal&lt;br /&gt;
| telb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to pass, pass down, be inherited by&lt;br /&gt;
| teld&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cease&lt;br /&gt;
| telk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blue&lt;br /&gt;
| telm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to strike, striking, a blow&lt;br /&gt;
| telp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| see trimp&lt;br /&gt;
| terp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a pea&lt;br /&gt;
| tib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dirty&lt;br /&gt;
| tim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| number&lt;br /&gt;
| tinf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wild, untamed&lt;br /&gt;
| tintc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| short&lt;br /&gt;
| tisk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mind&lt;br /&gt;
| tisp (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| understand&lt;br /&gt;
| tispxev (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to weave&lt;br /&gt;
| tist (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a guard&lt;br /&gt;
| todx (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to guard&lt;br /&gt;
| todxod (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| jump, leap&lt;br /&gt;
| tok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to stand&lt;br /&gt;
| tolt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sleepy&lt;br /&gt;
| tolx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| family&lt;br /&gt;
| torb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wear away&lt;br /&gt;
| tord (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to move&lt;br /&gt;
| tork (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blind&lt;br /&gt;
| torx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| house&lt;br /&gt;
| toul [East Leturian tul]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| basket&lt;br /&gt;
| traz [East Leturian tarz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to urge&lt;br /&gt;
| trid [East Leturian terd]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bow (for arrows)&lt;br /&gt;
| trimp [East Leturian terp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| swan&lt;br /&gt;
| triz [East Leturian terz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ten&lt;br /&gt;
| tud&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forms the ‘dozens,’ e.g tumined = eleven, tumigong = fifteen, etc&lt;br /&gt;
| tumi-&lt;br /&gt;
| [from tud mi = “ten and”]&lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| tur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| entire, whole, complete&lt;br /&gt;
| vaic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| harm&lt;br /&gt;
| vaif (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to harm&lt;br /&gt;
| vaifulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| reason why&lt;br /&gt;
| vais&lt;br /&gt;
| ge vaisac = because of him/her/it, ningevaisac = therefore&lt;br /&gt;
|-&lt;br /&gt;
| narrow&lt;br /&gt;
| vang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to make&lt;br /&gt;
| varb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to tell, inform&lt;br /&gt;
| varg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mood&lt;br /&gt;
| varx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to add&lt;br /&gt;
| veb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a station or post&lt;br /&gt;
| ved&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to interrupt&lt;br /&gt;
| veg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| possible, possibility&lt;br /&gt;
| veir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to build&lt;br /&gt;
| vest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| all, every&lt;br /&gt;
| vic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| satin&lt;br /&gt;
| vilg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wear (clothing etc)&lt;br /&gt;
| vind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to roast&lt;br /&gt;
| visk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| real&lt;br /&gt;
| vist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| enter, entrance&lt;br /&gt;
| vlan [East Leturian valn]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leg&lt;br /&gt;
| vleim [East Leturian veilm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hope&lt;br /&gt;
| vleix [East Leturian veilx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to serve&lt;br /&gt;
| vling [East Leturian viln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tip&lt;br /&gt;
| vlingpormi [East Leturian vilnpormi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| same&lt;br /&gt;
| vlod [East Leturian vold]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to report&lt;br /&gt;
| vlop [East Leturian volp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| north&lt;br /&gt;
| vlor [East Leturian volar]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to look at&lt;br /&gt;
| vob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boat&lt;br /&gt;
| vond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bell&lt;br /&gt;
| vong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cause&lt;br /&gt;
| vour [East Leturian vur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to intend&lt;br /&gt;
| vrim [East Leturian verm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to dig&lt;br /&gt;
| vrin [East Leturian vern]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cloud&lt;br /&gt;
| vulm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to depart, leave&lt;br /&gt;
| vumb [East Leturian vimb]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| supreme, highest&lt;br /&gt;
| vur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| know&lt;br /&gt;
| xac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to arrive&lt;br /&gt;
| xaid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to appear, come into sight&lt;br /&gt;
| xangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dry; a desert&lt;br /&gt;
| xeb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| surrender, give up, exchange&lt;br /&gt;
| xem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mouth&lt;br /&gt;
| xen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bear (a child)&lt;br /&gt;
| xer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to speak&lt;br /&gt;
| xid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a shop&lt;br /&gt;
| xig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| xin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to mention&lt;br /&gt;
| xingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a man&lt;br /&gt;
| xird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a foot&lt;br /&gt;
| xor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to walk&lt;br /&gt;
| xour [East Leturian xur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a talon&lt;br /&gt;
| xoz&lt;br /&gt;
| [from Igmerind zhoza]&lt;br /&gt;
|-&lt;br /&gt;
| gratitude&lt;br /&gt;
| yair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ashamed&lt;br /&gt;
| yarb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| damp&lt;br /&gt;
| yarg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forgive, absolve&lt;br /&gt;
| yarm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hold&lt;br /&gt;
| yarp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| law&lt;br /&gt;
| yedx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| power&lt;br /&gt;
| yeik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ice&lt;br /&gt;
| yein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| introduce&lt;br /&gt;
| yenz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soon&lt;br /&gt;
| yep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bald&lt;br /&gt;
| yicak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to behead&lt;br /&gt;
| yiderulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| impure&lt;br /&gt;
| yidxil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lazy&lt;br /&gt;
| yikindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weak&lt;br /&gt;
| yiklem [East Leturian yikelm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to come&lt;br /&gt;
| yin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to boil&lt;br /&gt;
| yinf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to point&lt;br /&gt;
| yingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ill, illness, sick, sickness, disease&lt;br /&gt;
| yinilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to get sick, sicken, become ill&lt;br /&gt;
| yinilmod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dull&lt;br /&gt;
| yiril&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to open&lt;br /&gt;
| yirm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soft&lt;br /&gt;
| yirn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deaf&lt;br /&gt;
| yisandx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| perfect, flawless&lt;br /&gt;
| yitand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| quiet, silent&lt;br /&gt;
| yitcangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| impossible&lt;br /&gt;
| yiveir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blind&lt;br /&gt;
| yixev&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lame&lt;br /&gt;
| yixour [East Leturian yixur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to maim&lt;br /&gt;
| yixourulp [East Leturian yixurulp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| example&lt;br /&gt;
| yizd&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| for example&lt;br /&gt;
| yizdoc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the wind&lt;br /&gt;
| yob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| difficult&lt;br /&gt;
| yolc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| distant, far&lt;br /&gt;
| yolm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to alter or change (oneself); to undergo a change&lt;br /&gt;
| yongk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| early&lt;br /&gt;
| yont&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| morning, forenoon&lt;br /&gt;
| yontkepi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to amuse, entertain&lt;br /&gt;
| yorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a mistake&lt;br /&gt;
| yorn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peace&lt;br /&gt;
| yort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| Yosp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bath, to bathe&lt;br /&gt;
| yulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| amazed&lt;br /&gt;
| yult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| zal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| host&lt;br /&gt;
| zamb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| color&lt;br /&gt;
| zarp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| result&lt;br /&gt;
| zat (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to result&lt;br /&gt;
| zatod (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| garden&lt;br /&gt;
| zeimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vegetable&lt;br /&gt;
| zeimpesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to search&lt;br /&gt;
| zeir (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| clever&lt;br /&gt;
| zelm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| liver&lt;br /&gt;
| zemb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| key&lt;br /&gt;
| zert&lt;br /&gt;
| [from Igmerind sertee]&lt;br /&gt;
|-&lt;br /&gt;
| seeing, sight, to see&lt;br /&gt;
| zev&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| zi-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| new&lt;br /&gt;
| zilt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| salt&lt;br /&gt;
| zimp&lt;br /&gt;
| [from Igmerind simbee]&lt;br /&gt;
|-&lt;br /&gt;
| letter; leaf&lt;br /&gt;
| zind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to tell an untruth, to lie&lt;br /&gt;
| zingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a lie, a fib&lt;br /&gt;
| zingkesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bean&lt;br /&gt;
| zint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sparkle&lt;br /&gt;
| zorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| awful&lt;br /&gt;
| zord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| zu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bread&lt;br /&gt;
| zun&lt;br /&gt;
| [from Igmerind suna]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=10648</id>
		<title>Leturian Language</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Leturian_Language&amp;diff=10648"/>
		<updated>2020-04-26T00:11:18Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Leturian Linguistic Rules=&lt;br /&gt;
&lt;br /&gt;
Leturian Language Pronunciation:  c = sh.  x = zh.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Nouns and verbs take certain endings showing their relation to the words around them.  These are not exactly case or tense endings of the sort found in some languages with which you may be familiar.  Rather, these endings are used to build up noun or verb phrases by showing which words modify which other words.  These phrases may then be placed in relation to each other to form sentences.  The same sets of endings are used in both noun and verb phrases; in fact, there is no formal distinction between them.  Let us take an example.  The word zev, by itself, refers to the act of seeing or to sight.  The phrase re zeva in turn can be translated as “I see” or “my seeing” or “my sight.”  Extending the phrase further, re zevau nou can be translated as “I see you” or “my seeing of you.”  The same endings apply regardless of whether an action or a thing is under discussion: re sembau nou is “my picture of you,” or perhaps “I have a picture of you,” while re telpau nou is “I strike you,” only awkwardly to be translated as “my striking of you.”&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
What, then, are the endings, and what do they show?&lt;br /&gt;
1.  The most basic ending is -i, which shows that the word is modified by an adverb or adjective.  Thus:  dur sembi, “a good picture,” relating dur (good) and semb (picture).  Or: dur zevi, “good sight” or “to see (something) well,” relating dur (good, well) and zev (sight, to see).  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
2.  Another important ending is -a, which shows that the word is preceded by a word designating either something that possesses it (if a noun) or the person or thing doing the action (if a verb).  The other word (designating the possessor or subject) also takes an ending, -e.   Thus: dvene kaila, the girl’s comb, relating the words dven (girl) and kail (comb).  Or: toule bemba, the door of the house, relating the words toul (house) and bemb (door).  Or: dvene zeva, the girl sees, or the girl’s sight, relating dven (girl) and zev (sight, to see).  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
3.  Another important ending is -u, which shows that the word is followed by a word designating either the recipient of the action (if a verb) or something that stands in an “of” relationship with it that does not imply possession, such as a bottle of wine or a book of poetry or a pile of dung.  The other word (designating the object or the word following ‘of’) also takes an ending, -ou.  Thus: fenku slemou, a bottle of wine, from fenk (bottle) and slem (wine).  Or: zevu dvenou, “the seeing of the girl” in the sense “(somebody) sees the girl,” from zev (sight, to see) and dven (girl).  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
4.  If a word is modified by several other words, the endings appear one after the other in the order they have been described here: -i-a-u, for example.  Thus: dvene zevau toulou, the girl (dven) sees (zev) the house (toul).  Or: toule dur bembia, the good (dur) door (bemb) belonging to the house (toul).  Or: dur toulie bemba, the door (bemb) belonging to the good (dur) house (toul).  Or: dvene dur zevia, the girl (dven) sees (zev) well (dur), i.e. the girl has good eyesight.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
5. Pronouns consist of a single consonant plus these endings: r- for I/me/my, n- for you/your, g- for he/she/it/his/her/its/him, etc.  Thus: ge kaila, his/her/its comb; dvene zevau nou, the girl sees you, the girl’s seeing of you; ne dur slemia, your good wine.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
6.  When it is necessary to link two phrases, this can be done most simply by using the 3rd person pronoun g-.  Thus:  re toula, my house; toule bemba, the door of the house;  re toula, ge bemba, the door of my house, literally, ‘my house, its door.’  dvene dur toulia, re zevau gou, I see the girl’s good house, literally ‘the girl’s good house, I see it,’  or even ‘the girl’s good house, my seeing of it.’&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
7.  Another, related way of linking multiple phrases is through the conjunction ca.....’ca (translatable as “which is”) which follows immediately after the pronoun g- and is followed by a modifying phrase, set off in writing by commas.  This form is generally used when there could be some ambiguity.  Examples of usage:  re zevau gou, ca dvene dur toulia’ca. = I see it, which is the girl’s good house.  re, ca ne dvena’ca, zevau gou. = I, who am your girl, see it, compared with re zevau gou, ca ne dvena’ca or ne dvena, re zevau gou = I see your girl.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
8.  The ending -’ha attached to the final word of a phrase shows that it is a positive indication.&lt;br /&gt;
* re toula’ha = my house exists; I have a house.&lt;br /&gt;
* ne dur slemia’ha = your good wine exists; you have good wine, or your wine is good.&lt;br /&gt;
* dvene toula, re zevau gou’ha = I see the girl’s house (as opposed to simply ‘my seeing of the girl’s house....’)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
9.  The ending -’hel in the same position shows that it is a negative indication.&lt;br /&gt;
* re toula’hel = my house does not exist; I do not have a house.&lt;br /&gt;
* ne dur slemia’hel = you do not have good wine.&lt;br /&gt;
* dvene toula, re zevau gou’hel = I do not see the girl’s house.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[10.  These two endings can also be used with the conjunction ca... to mean something equivalent to clauses beginning with “that...”  For example: ca re toula’ha, [ge xacau gou]= [He knows that] I have a house.  ca ne dur slemia’hel, [ge xacau gou] = [He knows that] you do not have good wine.]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
11.  Adjectives are intensified by the suffix -’ail.  Thus: dur, good; dur’ail, very good; cem, pretty; cem’ail, very pretty.  The suffix can be added to other words to emphasize them: fenk’ail, “quite a bottle.”  On the other hand there is a diminutive -’indx.  Thus, dur, good; dur’indx, a little good, fenk’indx, a little bottle.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
12.  Words such as dur with adjectival meaning (“good”) may also be used without alternation as abstract nouns, i.e. dvene dura, the girl’s goodness.  The equivalent to phrases such as “the good one”, “the one which/who is good”, is formed by adding the prefix nu- to the word (for a person) or lu- (for a thing).  Thus: nu’dur = the good person; nu’cem = the pretty person; lu’dur’ail = a very good thing.  Nucemail = nu’cem’ail = the very beautiful one, name of a Queen of Leturia who married a Griffon King.  The same two prefixes form active participles: nu’fent = one who attacks forth, a frontier “raider”.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
13.  The plural is formed by the prefix zi’- before words which have the next vowel as e, i, ai; and zu’- before words which have the next vowel as a, o, u.  Thus: bemb, zi’bemb. (door, doors) but sut, zu’sut. (fortress, fortresses).  With verbs, the same prefix has the meaning of a repeated action: re zi’zeva = my seeings, or I see repeatedly, I keep seeing.  When added to a word with adjectival meaning, this indicates a plurality of things or persons, e.g. zu’dur = good people, good things (no distinction between these as there is in the singular between nu’ and lu’).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
14.  The collective plural, i.e. a “group” of things, is formed by the prefix mi’- or mu’-, the vowel distinction being the same as with zi-/zu-.  Thus zu’sut = a number of fortresses, several fortresses, some fortresses, but mu’sut = a group of fortresses, a ring of fortresses, etc.  mu’kol = a group of towns.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
15.  The dual is shown by the prefix di’-, which can also mean “two.”  An example: di’nyor = hands, two hands: re di’nyora = my hands (instead of zu’nyor, mu’nyor, since there are exactly two of them.)  Similarly: di’fil = ears (from fil, ear.)  di’nen = eyes (from nen, eye).  di’xor = feet (from xor, foot).  But also: di’dven = two girls, etc.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
16.  The plural pronouns are:&lt;br /&gt;
* a.  mir, mur- (we): mire, mura, murou, miria, etc. following the rules for mu-/mi-.&lt;br /&gt;
* b.  zin, zun- (you plural): zine, zuna, zunou, zinia, etc.&lt;br /&gt;
* c.  zeg (they). zege, zega, zegou, zegia,  invariable root.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
17.  The prefix le’- forms adjectives or nouns referring to a person having some thing or characteristic, while the prefix yi’- forms similar adjectives or nouns based on lacking something.  Thus: le’svin, married (having a wife); a married man; yi’svin, unmarried (lacking a wife); a bachelor.   This is the basis for the word le’rint, a warrior who rides a rint.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
18.  Most English prepositional phrases are translated into Leturian in the form of adjectives and adverbs.  The endings are “from” (-t). “to” (-l) and “at” (-c).    Thus re toula = my house, re toula’t = from my house, and re toula’l = to my house.  As noted, these function as adjectives or adverbs and cause the word they are modifying to add the -i suffix.  re toula’t lari. = the road from my house,   re toula’l lari.  = the road to my house.  le toula’l, re kemia’ha.  = I go to your house.  If the word the ending is joined to does not end in a vowel, the endings are -ot, -ol, and -oc.  For example: bemb’oc, at the door; bor’oc, at (on) the water; cim’ot, from the river; kveb’ol, to the shore.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
19. There are a number of words which function as prepositions.  For example, the word ken means “middle”; thus lare kena’c, in the middle of the road; lare kena’l, to the middle of the road; lare kena’t, to the middle of the road.  &lt;br /&gt;
* ken - the middle of something&lt;br /&gt;
* mog - the inside of something&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
20.  The prefix a- designates something in the past: re a’toula, my former house; re a’kena, I went.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
21.  mi = and also.  eg = and then.  dar = but, however&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
22. Family terminology: fen = father.  nem = mother.  nir = son.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
23.  Numbers.&lt;br /&gt;
* ned = one, single&lt;br /&gt;
* di- = two&lt;br /&gt;
*  deg in counting; 3.&lt;br /&gt;
* sem, 4. karp&lt;br /&gt;
* 5. gong&lt;br /&gt;
* 6. teit&lt;br /&gt;
* 7. dxem&lt;br /&gt;
* 8. koln&lt;br /&gt;
* 9. lam&lt;br /&gt;
* 10. tud&lt;br /&gt;
* 11. tumined&lt;br /&gt;
* 12. tumideg&lt;br /&gt;
* 20. ditud&lt;br /&gt;
* 21. ditud mi ned&lt;br /&gt;
* 22. ditud mi deg&lt;br /&gt;
* 30. sem-tudi&lt;br /&gt;
* 31. sem-tudi mi ned, etc.&lt;br /&gt;
* nedo = first&lt;br /&gt;
* diyo = second&lt;br /&gt;
* semo = third&lt;br /&gt;
* karpo = fourth&lt;br /&gt;
* tudo = tenth&lt;br /&gt;
* sem-tudio = thirtieth, etc.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[24. “To be” in the case of two nouns.  Generally expressed by a comma between the two things being equated.  Gvir, re nema.  = The woman is my mother.  In the past tense, the word a is added.  Gvir, a re nema. = The woman was my mother.]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
25.  Imperative.  Lim + the phrase involved + ‘ha (yes) or ‘hel (no).  &lt;br /&gt;
* Lim telpu rou’hel.  = Do not strike me!&lt;br /&gt;
* Lim vobu rou’ha. = Look at me!&lt;br /&gt;
* Lim ge bina’ha. = May he/she reign, Let him/her reign.&lt;br /&gt;
* Lim re ceta’hel.  = May I not die, Let me not die, Do not let me die.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
26.  ning = this. keng = that.  ceng = what [sort of]?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
28.  Parts of the verb-noun.&lt;br /&gt;
* smen.  = to give.&lt;br /&gt;
* smen.  (noun) the act of giving.  (verb) gives.  (adjective) being given.&lt;br /&gt;
* asmen.  (noun) the former act of giving.  (verb) gave.  (adjective) formerly given.&lt;br /&gt;
* smenod.  (noun) the act of being given.  (verb) is given.&lt;br /&gt;
* nusmen.  (noun) the person who gives.  (adjective) giving (animate).&lt;br /&gt;
* lusmen.  (noun) the thing which gives.  (adjective) giving (inanimate).&lt;br /&gt;
* smenesk.  (noun) the thing given, a gift.&lt;br /&gt;
* smenulp.  (noun) the act of causing to give. (verb) causes to give. (adjective) being caused to give.&lt;br /&gt;
* yismen.  (adjective) not giving, ungiving.&lt;br /&gt;
* smenindx.  (verb) to give a little bit.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* lindx. = a friend.&lt;br /&gt;
* lindx. (noun) a friend.  (adjective) being a friend, pertaining to a friend.&lt;br /&gt;
* lindxod. (verb) is or becomes a friend. (noun) act of being or becoming a friend.&lt;br /&gt;
* alindx.  (noun) former friend. (adjective) having formerly been a friend.&lt;br /&gt;
* yilindx. (adjective) without any friend.&lt;br /&gt;
* lelindx (adjective) with a friend, having friends.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* bat = dark.&lt;br /&gt;
* bat (noun) darkness, (adjective) dark, (verb) is dark.&lt;br /&gt;
* batod.  (verb) becomes dark, darkens (noun) act of becoming dark, evening.  (adjective) becoming dark.&lt;br /&gt;
* abatod. (verb) became dark, darkened (noun) former act of becoming dark. (adjective) having become dark.&lt;br /&gt;
* nubat. (noun) someone who is dark.&lt;br /&gt;
* lubat. (noun) something that is dark&lt;br /&gt;
* batulp. (verb) makes dark, (noun) the act of making dark, (adjective) being made dark, darkened.&lt;br /&gt;
* batail. (adjective) very dark. (noun) extreme darkness, (verb) is very dark.&lt;br /&gt;
* batindx. (adjective) a little bit dark.  (noun) slight darkness, (verb) is a little dark.&lt;br /&gt;
* yibat. (adjective) without darkness, not dark, (noun) lack of darkness, (verb) is not dark.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* svilm = fur.&lt;br /&gt;
* svilm (noun) fur.&lt;br /&gt;
* svilmesk. (noun) something made of fur, (adjective) made of fur.&lt;br /&gt;
* yisvilm. (adjective) without fur, furless.&lt;br /&gt;
* lesvilm. (adjective) with fur, furry.&lt;br /&gt;
* lesvilmindx. (adjective) a little bit furry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Leturian Phrases=&lt;br /&gt;
&lt;br /&gt;
* Dur kepi.  = Good day.&lt;br /&gt;
* Dur laimi. = Good morning.&lt;br /&gt;
* Dur mani. = Good night.&lt;br /&gt;
* Le ceng kodia?  = How are you? (What is your condition?)&lt;br /&gt;
* Re dur kodia’ha, dar le ceng kodia?  = I am well, and how are you?&lt;br /&gt;
* Re dur kodia’hel.  = I am not well.&lt;br /&gt;
* Lim le nepa’ha. = Farewell! (literally, May you be safe).&lt;br /&gt;
* Le ceng kuzia?  = What is your name?&lt;br /&gt;
* Re kuza, ....’ha. = My name is .....&lt;br /&gt;
* Ceng mevi’t li? = Where are you from?&lt;br /&gt;
*  ........’t ri’ha. = I am from .....&lt;br /&gt;
* Ceng mevi’c keremevai? = Where is the inn?&lt;br /&gt;
* Cei ning koli’c keremevai? = Is there an inn (a place to sleep) in this town?&lt;br /&gt;
* Ceng marbu kengou? = How much does that cost?&lt;br /&gt;
 &lt;br /&gt;
* Le cemaila’ha.  = You are very pretty.&lt;br /&gt;
* Ceng marbu lou? = How much do you cost?&lt;br /&gt;
 &lt;br /&gt;
* keremeva.  inn (for sleeping)&lt;br /&gt;
* slememeva.  wine-house.&lt;br /&gt;
&lt;br /&gt;
=Leturian to Common Dictionary=&lt;br /&gt;
The “East Leturian” dialect is considered standard. Variants in West Leturian: u --&amp;gt; i (sometimes), ou --&amp;gt; u. A vowel preceded by v (or l) in East Leturian is followed by u (or l) in West Leturian; and if the vowel is i, it corresponds to West Leturian e. Grammatical features are the same except that the -ou ending is -o in West Leturian. Orthographic variations: The system of transcription shown here is standard. However, the letter combination DX is sometimes transcribed as J, and TC as Q; thus jib (= dxib, doll), qid (= tcid, learn). Y, normally representing only a consonant, is sometimes used to represent the vowel normally shown in West Leturian by U and in East Leturian by I; thus dyn (=dun/din, black).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Leturian&lt;br /&gt;
! Common&lt;br /&gt;
! Root&lt;br /&gt;
|-&lt;br /&gt;
| a, a-&lt;br /&gt;
| past-tense marker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| baib&lt;br /&gt;
| sausage&lt;br /&gt;
| [from Igmerind pheeb]&lt;br /&gt;
|-&lt;br /&gt;
| ban&lt;br /&gt;
| land (property)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bat&lt;br /&gt;
| dark, darkness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| batod&lt;br /&gt;
| darken, darkening, evening&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beb&lt;br /&gt;
| calm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beir&lt;br /&gt;
| to assure; assurance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bel&lt;br /&gt;
| lamp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bemb&lt;br /&gt;
| door&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bez&lt;br /&gt;
| time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bict&lt;br /&gt;
| stone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bifs&lt;br /&gt;
| chair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bik&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimp&lt;br /&gt;
| (n) a guide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bimpod (v) to guide&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bin&lt;br /&gt;
| to rule, reign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bingk&lt;br /&gt;
| to assist, help&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blaf [East Leturian balf] &lt;br /&gt;
| earth, soil, dirt &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blox [East Leturian bolx] &lt;br /&gt;
| green&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blin [East Leturian beln] &lt;br /&gt;
| beer&lt;br /&gt;
| [from Igmerind phlin]&lt;br /&gt;
|-&lt;br /&gt;
| bok&lt;br /&gt;
| smooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boln&lt;br /&gt;
| concern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bop&lt;br /&gt;
| message&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bor&lt;br /&gt;
| water&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| borm&lt;br /&gt;
| to starve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bost&lt;br /&gt;
| full&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bostulp&lt;br /&gt;
| to fill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bov&lt;br /&gt;
| iron&lt;br /&gt;
| [from Igmerind pholph]&lt;br /&gt;
|-&lt;br /&gt;
| bul (v) &lt;br /&gt;
| to yell, cry out&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bur&lt;br /&gt;
| late, later&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| burkepi&lt;br /&gt;
| afternoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bux&lt;br /&gt;
| busy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ca&lt;br /&gt;
| conjunction: “which is”, “that”, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cak&lt;br /&gt;
| hair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| calt&lt;br /&gt;
| cloak, coat&lt;br /&gt;
| [from Igmerind shalta]&lt;br /&gt;
|-&lt;br /&gt;
| cand&lt;br /&gt;
| exact, precise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cark&lt;br /&gt;
| kind, friendly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cei&lt;br /&gt;
| question word, introduces a question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceir&lt;br /&gt;
| tall, height&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cel&lt;br /&gt;
| to rise; sunrise, East, eastern&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cem&lt;br /&gt;
| pretty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezi (ceng-bezi)&lt;br /&gt;
| which time?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cembezic&lt;br /&gt;
| when?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cemmevi, etc&lt;br /&gt;
| - see cengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ceng&lt;br /&gt;
| what [sort of]?, which&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevaisac&lt;br /&gt;
| why?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevi (ceng-mevi)&lt;br /&gt;
| which place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevic&lt;br /&gt;
| where?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevil&lt;br /&gt;
| whither?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengevit&lt;br /&gt;
| whence?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengg&lt;br /&gt;
| who?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengk&lt;br /&gt;
| to miss (someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cengkodic&lt;br /&gt;
| how?&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cet&lt;br /&gt;
| death, to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cigd&lt;br /&gt;
| fast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cigel&lt;br /&gt;
| Leturian god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilk&lt;br /&gt;
| body&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilkenusta&lt;br /&gt;
| fever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cilt&lt;br /&gt;
| talk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cim&lt;br /&gt;
| river&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cimp&lt;br /&gt;
| desire, want&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cin&lt;br /&gt;
| air&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cingk&lt;br /&gt;
| brother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cip (adj)&lt;br /&gt;
| own, i.e &amp;quot;re cip dxivia, my own camp&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| corb&lt;br /&gt;
| to approve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dack&lt;br /&gt;
| dragon&lt;br /&gt;
| [from Igmerind dashkon]&lt;br /&gt;
|-&lt;br /&gt;
| Dackemaza&lt;br /&gt;
| Dragonrealm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalb&lt;br /&gt;
| to consider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dalg&lt;br /&gt;
| cloth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dar&lt;br /&gt;
| but&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darb&lt;br /&gt;
| to keep, retain, hire&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darm&lt;br /&gt;
| ability, able, capability, capable (darmu X-ou, capable of X)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darmulp&lt;br /&gt;
| to enable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deg&lt;br /&gt;
| “two” in counting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| delm&lt;br /&gt;
| to charm, to be charming&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| den&lt;br /&gt;
| beauty, beautiful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denx&lt;br /&gt;
| light, to glow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| denz&lt;br /&gt;
| fresh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| der&lt;br /&gt;
| neck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derb&lt;br /&gt;
| king&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| derz&lt;br /&gt;
| avoid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| di-&lt;br /&gt;
| two, dual prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dic&lt;br /&gt;
| two-by-two, in a pair, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikops&lt;br /&gt;
| divide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dikopsemeva&lt;br /&gt;
| border, frontier&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dilz&lt;br /&gt;
| accept&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dimb&lt;br /&gt;
| continue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dind&lt;br /&gt;
| kind, sort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ding&lt;br /&gt;
| cold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| disk&lt;br /&gt;
| part&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ditum&lt;br /&gt;
| twenty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| divic&lt;br /&gt;
| both&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| diz&lt;br /&gt;
| bear (animal)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| don&lt;br /&gt;
| ask; question&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dond&lt;br /&gt;
| certain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dor&lt;br /&gt;
| milk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dorb&lt;br /&gt;
| a dress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dord (v) &lt;br /&gt;
| to resist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| doud [East Leturian dud] &lt;br /&gt;
| brown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dozg&lt;br /&gt;
| to fall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| duc&lt;br /&gt;
| to return&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ducp&lt;br /&gt;
| claw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dul&lt;br /&gt;
| agree, agreement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dun [East Leturian din]&lt;br /&gt;
| black&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dundackiemaza&lt;br /&gt;
| The kingdom of Arangoth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dung&lt;br /&gt;
| last, preceding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dungkepi, dungkepic&lt;br /&gt;
| yesterday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dur [East Leturian dir] &lt;br /&gt;
| good, to be good, goodness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dut&lt;br /&gt;
| danger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dval [East Leturian daul] &lt;br /&gt;
| travel, journey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvar [East Leturian daur] &lt;br /&gt;
| brave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dved [East Leturian deud] &lt;br /&gt;
| to recommend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dveg [East Leturian deug] &lt;br /&gt;
| a chicken&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dven [East Leturian deun] &lt;br /&gt;
| a girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvez [East Leturian deuz] &lt;br /&gt;
| silk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifs [East Leturian deufs] &lt;br /&gt;
| enough, ample&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvifsulp [East Leturian deufsulp] &lt;br /&gt;
| compensate, compensation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvim [East Leturian deum] &lt;br /&gt;
| to govern, an area governed by someone, a province or principality; to keep under control, controlled&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dving [East Leturian deung] &lt;br /&gt;
| to tell a story, storytelling&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dvit [East Leturian deut] &lt;br /&gt;
| alarm; to raise the alarm, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dx- : Note&lt;br /&gt;
| Initially, Leturian words did not begin with this sound, but under the influence of Igmerind, a number of Leturian words beginning tc- changed this to dx-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxad&lt;br /&gt;
| to reach&lt;br /&gt;
| [tcad]&lt;br /&gt;
|-&lt;br /&gt;
| dxag&lt;br /&gt;
| to put&lt;br /&gt;
| [tcag]&lt;br /&gt;
|-&lt;br /&gt;
| dxair&lt;br /&gt;
| music&lt;br /&gt;
| [from Igmerind djeera]&lt;br /&gt;
|-&lt;br /&gt;
| dxats&lt;br /&gt;
| sword&lt;br /&gt;
| [from Igmerind djattis]&lt;br /&gt;
|-&lt;br /&gt;
| dxart&lt;br /&gt;
| easy&lt;br /&gt;
| [from Igmerind djarte]&lt;br /&gt;
|-&lt;br /&gt;
| dxaz&lt;br /&gt;
| to draw, pull&lt;br /&gt;
| [tcaz]&lt;br /&gt;
|-&lt;br /&gt;
| dxem&lt;br /&gt;
| seven&lt;br /&gt;
| [tcem]&lt;br /&gt;
|-&lt;br /&gt;
| dxer&lt;br /&gt;
| wet&lt;br /&gt;
| [tcer]&lt;br /&gt;
|-&lt;br /&gt;
| dxerindx&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxib&lt;br /&gt;
| doll&lt;br /&gt;
| [tcib]&lt;br /&gt;
|-&lt;br /&gt;
| dxid&lt;br /&gt;
| soup&lt;br /&gt;
| [from Igmerind djida]&lt;br /&gt;
|-&lt;br /&gt;
| dxil&lt;br /&gt;
| pure&lt;br /&gt;
| [tcil]&lt;br /&gt;
|-&lt;br /&gt;
| dxim&lt;br /&gt;
| plum&lt;br /&gt;
| [from Igmerind djima]&lt;br /&gt;
|-&lt;br /&gt;
| dximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dxinf&lt;br /&gt;
| to miss (a target etc)&lt;br /&gt;
| [tcinf]&lt;br /&gt;
|-&lt;br /&gt;
| dxing&lt;br /&gt;
| garlic&lt;br /&gt;
| [from Igmerind djinga]&lt;br /&gt;
|-&lt;br /&gt;
| dxingk (v) &lt;br /&gt;
| to take&lt;br /&gt;
| [tcink]&lt;br /&gt;
|-&lt;br /&gt;
| dxiv&lt;br /&gt;
| camp&lt;br /&gt;
| [tciv]&lt;br /&gt;
|-&lt;br /&gt;
| dxod&lt;br /&gt;
| pipe&lt;br /&gt;
| [from Igmerind djauda]&lt;br /&gt;
|-&lt;br /&gt;
| dxond&lt;br /&gt;
| carpet&lt;br /&gt;
| [from Igmerind djaundee]&lt;br /&gt;
|-&lt;br /&gt;
| dxor&lt;br /&gt;
| word&lt;br /&gt;
| [tcor]&lt;br /&gt;
|-&lt;br /&gt;
| dxot&lt;br /&gt;
| cheap&lt;br /&gt;
| [from Igmerind djaute]&lt;br /&gt;
|-&lt;br /&gt;
| falt&lt;br /&gt;
| decide, act of decision, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| faltesk&lt;br /&gt;
| a decision, a verdict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| feg&lt;br /&gt;
| to weep, cry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fem&lt;br /&gt;
| to aim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| femp&lt;br /&gt;
| to rest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fen&lt;br /&gt;
| father&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fengk&lt;br /&gt;
| bottle fent&lt;br /&gt;
| to advance, esp&lt;br /&gt;
|-&lt;br /&gt;
| fentevlana [East Leturian fentevalna]&lt;br /&gt;
| an invasion; to invade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fer&lt;br /&gt;
| great, large&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ferod&lt;br /&gt;
| grow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fidx&lt;br /&gt;
| cabbage&lt;br /&gt;
| [from Igmerind pidjee]&lt;br /&gt;
|-&lt;br /&gt;
| fil&lt;br /&gt;
| ear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fim&lt;br /&gt;
| box&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fin&lt;br /&gt;
| to work&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| findx&lt;br /&gt;
| cheese&lt;br /&gt;
| [from Igmerind pindjee]&lt;br /&gt;
|-&lt;br /&gt;
| fint&lt;br /&gt;
| gate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fintc&lt;br /&gt;
| important&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| firt&lt;br /&gt;
| shame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fis&lt;br /&gt;
| to choose, pick&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fisp&lt;br /&gt;
| to carry, bear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fitc&lt;br /&gt;
| brush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fix&lt;br /&gt;
| steam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| flot [East Leturian folt]&lt;br /&gt;
| butter&lt;br /&gt;
| [from Igmerind plota]&lt;br /&gt;
|-&lt;br /&gt;
| fob&lt;br /&gt;
| the sun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fong&lt;br /&gt;
| a pocket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongk&lt;br /&gt;
| a cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fongkulp&lt;br /&gt;
| to cripple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forb&lt;br /&gt;
| prince, princess&lt;br /&gt;
| [from Igmerind porphon]&lt;br /&gt;
|-&lt;br /&gt;
| forb-&lt;br /&gt;
| intensifying prefix&lt;br /&gt;
| [from Igmerind porphe]&lt;br /&gt;
|-&lt;br /&gt;
| forblesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [Igmerind porph-lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| forbsmen&lt;br /&gt;
| to reward&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forbtelm&lt;br /&gt;
| good friend (?)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forg&lt;br /&gt;
| to bother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forn&lt;br /&gt;
| sky, heaven&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fornebela&lt;br /&gt;
| star (lamp of heaven)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fulb&lt;br /&gt;
| rice&lt;br /&gt;
| [from Igmerind pulphee]&lt;br /&gt;
|-&lt;br /&gt;
| fulk [East Leturian filk]&lt;br /&gt;
| yellow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fuln [East Leturian filn]&lt;br /&gt;
| bright&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fult [East Leturian filt]&lt;br /&gt;
| thin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| g-&lt;br /&gt;
| he, she, it, him, her, his, hers, its&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| garm&lt;br /&gt;
| to bind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gats&lt;br /&gt;
| free, freedom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gendx&lt;br /&gt;
| island&lt;br /&gt;
| [from Igmerind gendjee]&lt;br /&gt;
|-&lt;br /&gt;
| gent&lt;br /&gt;
| animal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gentemeva&lt;br /&gt;
| zoo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gid&lt;br /&gt;
| to thank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gifs&lt;br /&gt;
| await, wait for, expect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gig&lt;br /&gt;
| nail&lt;br /&gt;
| [from Igmerind giga]&lt;br /&gt;
|-&lt;br /&gt;
| gim&lt;br /&gt;
| happen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gimb&lt;br /&gt;
| corner&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gin&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ging (v) &lt;br /&gt;
| to pity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gingk&lt;br /&gt;
| to alight, to dismount, disembark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glam [East Leturian galm]&lt;br /&gt;
| a tower&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| glin [East Leturain geln] &lt;br /&gt;
| face&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gob&lt;br /&gt;
| old&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gog&lt;br /&gt;
| stupid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gond&lt;br /&gt;
| young&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gong&lt;br /&gt;
| five&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gor&lt;br /&gt;
| to go wrong; an accident&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gord&lt;br /&gt;
| to reflect&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gorm&lt;br /&gt;
| to desert, abandon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gult [East Leturian gilt] &lt;br /&gt;
| village&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvand [East Leturian gaund]&lt;br /&gt;
| to behave (well or badly)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvek [East Leturian geuk] &lt;br /&gt;
| to taste&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvet [East Leturian geut] &lt;br /&gt;
| happy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvilz [East Leturian geulz] &lt;br /&gt;
| answer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvinx [East Leturian geunx] &lt;br /&gt;
| hall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvir [East Leturian geur] &lt;br /&gt;
| a woman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvok [East Leturian gouk] &lt;br /&gt;
| absence, absent, elsewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gvokod [East Leturian goukod]&lt;br /&gt;
| disappear, vanish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ikmirin&lt;br /&gt;
| Suburb of Telmenena, its name is derived from that of a pre-Leturian people&lt;br /&gt;
| (Igmerind)&lt;br /&gt;
|-&lt;br /&gt;
| kack&lt;br /&gt;
| afraid; to be afraid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kackulp&lt;br /&gt;
| to frighten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaif&lt;br /&gt;
| military title, sometimes the governor of a frontier dvim&lt;br /&gt;
| [From Igmerind keepon]&lt;br /&gt;
|-&lt;br /&gt;
| kail&lt;br /&gt;
| a comb&lt;br /&gt;
| [From Igmerind keela]&lt;br /&gt;
|-&lt;br /&gt;
| kaiz&lt;br /&gt;
| to rejoice&lt;br /&gt;
| [From Igmerind keesa]&lt;br /&gt;
|-&lt;br /&gt;
| kakt&lt;br /&gt;
| to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kaktulp&lt;br /&gt;
| to light (a fire), to cause to burn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karp&lt;br /&gt;
| four&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kark&lt;br /&gt;
| to owe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| karkesk&lt;br /&gt;
| a debt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keb&lt;br /&gt;
| to visit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kein&lt;br /&gt;
| jam, jelly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keinesk&lt;br /&gt;
| A famous Leturian dessert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kelemaza&lt;br /&gt;
| Tollor, literally “the dominion of Kel [Ellure]&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kem&lt;br /&gt;
| to go&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemb&lt;br /&gt;
| to beg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kembezic&lt;br /&gt;
| then, at that time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kemmevi, etc&lt;br /&gt;
| - see kengevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ken&lt;br /&gt;
| the middle of something, the belly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keneforga&lt;br /&gt;
| hunger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keng&lt;br /&gt;
| that thing over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevi&lt;br /&gt;
| that place over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevic&lt;br /&gt;
| over there&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevil&lt;br /&gt;
| thither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengevit&lt;br /&gt;
| thence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kengk&lt;br /&gt;
| sour&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kenkepi&lt;br /&gt;
| noon, midday&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kep&lt;br /&gt;
| day, sunrise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keps&lt;br /&gt;
| (cultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ker&lt;br /&gt;
| to sleep, sleep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| keremeva&lt;br /&gt;
| inn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerf&lt;br /&gt;
| duel, spar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerp&lt;br /&gt;
| goose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kerz&lt;br /&gt;
| to do something; activity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kesp&lt;br /&gt;
| blade&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kest&lt;br /&gt;
| ache&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Keulnesti&lt;br /&gt;
| West Leturian name for Quilanesti (which is of Leturian origin)&lt;br /&gt;
| See kvil-&lt;br /&gt;
|-&lt;br /&gt;
| kilk&lt;br /&gt;
| clean (adj)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kilkulp&lt;br /&gt;
| to clean [something]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kindx&lt;br /&gt;
| industrious, hard-working&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kir&lt;br /&gt;
| soap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klais [East Leturian kails]&lt;br /&gt;
| juice; to squeeze&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| klem [East Leturian kelm] &lt;br /&gt;
| strong, strength&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kob&lt;br /&gt;
| still, even yet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kod&lt;br /&gt;
| condition, state&lt;br /&gt;
| ceng kodi = how [are you]?&lt;br /&gt;
|-&lt;br /&gt;
| kog&lt;br /&gt;
| valley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kol&lt;br /&gt;
| a town&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolk&lt;br /&gt;
| stick (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kolm&lt;br /&gt;
| deserve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| koln&lt;br /&gt;
| eight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kops&lt;br /&gt;
| to cut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kopsod&lt;br /&gt;
| to harvest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kult&lt;br /&gt;
| to appear, to show up somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kun&lt;br /&gt;
| proud, pride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kund&lt;br /&gt;
| to succeed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kunx&lt;br /&gt;
| safe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kup&lt;br /&gt;
| voice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kur&lt;br /&gt;
| a wall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuresespa&lt;br /&gt;
| window&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kuz&lt;br /&gt;
| a name, to be called&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kveb [East Leturian keub] &lt;br /&gt;
| shore&lt;br /&gt;
| [From Igmerind whepha]&lt;br /&gt;
|-&lt;br /&gt;
| kvil [East Leturian keul] &lt;br /&gt;
| Elf, inhabitant of Quilanesti&lt;br /&gt;
| [From Igmerind whilon]&lt;br /&gt;
|-&lt;br /&gt;
| kvix [East Leturian keux] &lt;br /&gt;
| wolf&lt;br /&gt;
| [From Igmerind whizhon]&lt;br /&gt;
|-&lt;br /&gt;
| lab&lt;br /&gt;
| sharp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lad&lt;br /&gt;
| (adj) empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladulp (v) &lt;br /&gt;
| to empty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ladx&lt;br /&gt;
| still, unmoving&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laim&lt;br /&gt;
| morning; (2) towel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| laimp (v)&lt;br /&gt;
| to meet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lain&lt;br /&gt;
| a tongue, a language&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lam&lt;br /&gt;
| nine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lang&lt;br /&gt;
| nose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lar&lt;br /&gt;
| a road&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larb&lt;br /&gt;
| a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larbulp&lt;br /&gt;
| to recite a poem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lark&lt;br /&gt;
| usual&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| larp&lt;br /&gt;
| a step&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| le-&lt;br /&gt;
| forms adjectives having the meaning a person “with” some characteristic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leb&lt;br /&gt;
| thirst&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lec&lt;br /&gt;
| to remove&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecet&lt;br /&gt;
| dead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecetod&lt;br /&gt;
| to die&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lecilkenusta&lt;br /&gt;
| feverish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ledut&lt;br /&gt;
| dangerous&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lekeneforga&lt;br /&gt;
| hungry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leleb&lt;br /&gt;
| thirsty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lemir&lt;br /&gt;
| a person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leng&lt;br /&gt;
| that thing there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lengevi&lt;br /&gt;
| there by you&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lenilm&lt;br /&gt;
| healthy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lerg&lt;br /&gt;
| lake, pond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesmiz&lt;br /&gt;
| honorable, faithful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lesp&lt;br /&gt;
| excellent&lt;br /&gt;
| [from Igmerind lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| leur [East Leturian only]&lt;br /&gt;
| a provincial leader (female)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyeik&lt;br /&gt;
| powerful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyein&lt;br /&gt;
| icy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leyort&lt;br /&gt;
| peaceful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lifs&lt;br /&gt;
| an arm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindx&lt;br /&gt;
| friend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lindxulp&lt;br /&gt;
| befriend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirm&lt;br /&gt;
| pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lirmod&lt;br /&gt;
| to turn pale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu-&lt;br /&gt;
| “something that is” + adjective&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ludximesk&lt;br /&gt;
| plum brandy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’neilm&lt;br /&gt;
| a medicine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’pur [East Leturian lupir]&lt;br /&gt;
| a circle or sphere; a territorial unit in East Leturia; a wheel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’seft (n)&lt;br /&gt;
| a cover, lid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutcar (n) &lt;br /&gt;
| a letter, something sent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lutolt (n)&lt;br /&gt;
| a table&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lu’xeb&lt;br /&gt;
| a desert: the “dry thing”&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| luyinilmulp&lt;br /&gt;
| poison&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mad&lt;br /&gt;
| actual, in person, none other than&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mag&lt;br /&gt;
| worthy, worthiness&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| man&lt;br /&gt;
| night&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mar&lt;br /&gt;
| white&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| marb&lt;br /&gt;
| the price or cost of something&lt;br /&gt;
| [From Igmerind marphee]&lt;br /&gt;
|-&lt;br /&gt;
| maz&lt;br /&gt;
| a sovereign state, a “land”, a dominion, (v) to be the ruler of a sovereign state&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mazesemba&lt;br /&gt;
| map&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| medx&lt;br /&gt;
| small, little&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meif&lt;br /&gt;
| to eat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meik&lt;br /&gt;
| to represent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meir&lt;br /&gt;
| long&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mek (n)&lt;br /&gt;
| smoke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| men&lt;br /&gt;
| to kill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mer&lt;br /&gt;
| a port&lt;br /&gt;
| [From Igmerind mer]&lt;br /&gt;
|-&lt;br /&gt;
| merb&lt;br /&gt;
| true&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mev&lt;br /&gt;
| a place&lt;br /&gt;
| ceng mevi = where&lt;br /&gt;
|-&lt;br /&gt;
| mi&lt;br /&gt;
| and also&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mi-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mic&lt;br /&gt;
| together&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mid&lt;br /&gt;
| bridge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mifs&lt;br /&gt;
| bet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mig&lt;br /&gt;
| a stranger&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| migim&lt;br /&gt;
| history&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mil&lt;br /&gt;
| to join oneself to, to marry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milb&lt;br /&gt;
| a shell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mild&lt;br /&gt;
| to vary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milg&lt;br /&gt;
| to wish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milulp&lt;br /&gt;
| to join [something to another thing]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mim&lt;br /&gt;
| life; to live&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minf&lt;br /&gt;
| sudden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mingk&lt;br /&gt;
| honey&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mint&lt;br /&gt;
| kiss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minz&lt;br /&gt;
| other&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| minzpod&lt;br /&gt;
| translate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mir&lt;br /&gt;
| soul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mod&lt;br /&gt;
| a legal court; to try someone (at court)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mog&lt;br /&gt;
| the inside of something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mond&lt;br /&gt;
| seat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moul [East Leturian mul]&lt;br /&gt;
| a duck&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| moux [East Leturian mux]&lt;br /&gt;
| griffon&lt;br /&gt;
| [From Igmerind mushon]&lt;br /&gt;
|-&lt;br /&gt;
| mu-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mudalg&lt;br /&gt;
| clothing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mumoux [East Leturian Mumux]&lt;br /&gt;
| Griffon’s Aerie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| n-&lt;br /&gt;
| you, your&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nain&lt;br /&gt;
| to settle, to set (the sun), sunset, the West, the end of something, the fall of a dynasty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nainfenti&lt;br /&gt;
| the westernmost province of Leturia&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| narm&lt;br /&gt;
| forget&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nart&lt;br /&gt;
| bed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| naz (v)&lt;br /&gt;
| to rise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nazulp (v)&lt;br /&gt;
| to raise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neb&lt;br /&gt;
| palace, grand house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nebbezi [East Leturian ned-bezi]&lt;br /&gt;
| sometime&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ned&lt;br /&gt;
| one, some, any&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedo&lt;br /&gt;
| first&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedx&lt;br /&gt;
| sugar&lt;br /&gt;
| [From Igmerind nedjee]&lt;br /&gt;
|-&lt;br /&gt;
| nef&lt;br /&gt;
| laugh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neft&lt;br /&gt;
| to yawn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| to think, a thought&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| negg [East Leturian ned-g]&lt;br /&gt;
| someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neilm&lt;br /&gt;
| to cure, heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neit&lt;br /&gt;
| half&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nel&lt;br /&gt;
| to watch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelm&lt;br /&gt;
| always, constant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nelt&lt;br /&gt;
| trunk of a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nem&lt;br /&gt;
| mother&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nedmevi&lt;br /&gt;
| somewhere&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neg&lt;br /&gt;
| year&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nek&lt;br /&gt;
| sad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nen&lt;br /&gt;
| eye&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nend&lt;br /&gt;
| side&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nenelusefta&lt;br /&gt;
| eyelid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nep&lt;br /&gt;
| to be safe, safety&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neps&lt;br /&gt;
| to throw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nest&lt;br /&gt;
| forest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| netinfi [East Leturian ned-tinfi]&lt;br /&gt;
| several&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nev&lt;br /&gt;
| something resembling something else&lt;br /&gt;
| nevu gou = something like him/her/it&lt;br /&gt;
|-&lt;br /&gt;
| nick&lt;br /&gt;
| deceptively beguiling; sirenlike&lt;br /&gt;
| [from Igmerind nishke]&lt;br /&gt;
|-&lt;br /&gt;
| nifs&lt;br /&gt;
| to admire, admiration&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| niks&lt;br /&gt;
| sandal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilb&lt;br /&gt;
| street&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nild&lt;br /&gt;
| discuss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nilm&lt;br /&gt;
| health&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nim&lt;br /&gt;
| red&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezi&lt;br /&gt;
| this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimbezic&lt;br /&gt;
| now&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimmevi, etc&lt;br /&gt;
| see ningevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nimod&lt;br /&gt;
| blush&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nind&lt;br /&gt;
| presence, being somewhere, to be present&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ninf&lt;br /&gt;
| shoe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ning&lt;br /&gt;
| this thing here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevaisac&lt;br /&gt;
| therefore&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevi [East Leturian ning-mevi]&lt;br /&gt;
| this place&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevic&lt;br /&gt;
| here&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevil&lt;br /&gt;
| hither&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningevit&lt;br /&gt;
| hence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningk&lt;br /&gt;
| left (as opposed to right)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ningkepi, ningkepic&lt;br /&gt;
| today&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nir&lt;br /&gt;
| son&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nis&lt;br /&gt;
| to smell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nit&lt;br /&gt;
| to pierce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nod&lt;br /&gt;
| sea, ocean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nong&lt;br /&gt;
| burden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norb&lt;br /&gt;
| to permit, allow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nord&lt;br /&gt;
| to begin, start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| norf&lt;br /&gt;
| ugly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nork&lt;br /&gt;
| warm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nost&lt;br /&gt;
| area around something&lt;br /&gt;
| ge nosta’c — around it&lt;br /&gt;
|-&lt;br /&gt;
| nu-&lt;br /&gt;
| “someone who is” + adjective, or “someone who does” + verb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nudx&lt;br /&gt;
| explain, explanation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’fent&lt;br /&gt;
| a frontier raider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nularbulp&lt;br /&gt;
| poet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulm&lt;br /&gt;
| awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nulmod&lt;br /&gt;
| to wake up, become awake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’mil&lt;br /&gt;
| groom (at a wedding)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’neilm&lt;br /&gt;
| healer, doctor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nu’maz&lt;br /&gt;
| ruler, sovereign&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nupoub [East Leturian nupub] &lt;br /&gt;
| berserker, crazy person&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nur&lt;br /&gt;
| worm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nurt&lt;br /&gt;
| the area above something&lt;br /&gt;
| ge nurta’c = above it&lt;br /&gt;
|-&lt;br /&gt;
| nu’snul’ail&lt;br /&gt;
| drunken, intoxicated&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nust&lt;br /&gt;
| hot, heat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcid&lt;br /&gt;
| student&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nutcidulp&lt;br /&gt;
| teacher&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nuvling [East Leturian nuviln] &lt;br /&gt;
| servant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyac&lt;br /&gt;
| deny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyarz&lt;br /&gt;
| difference&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeb&lt;br /&gt;
| chaos, anarchy, disarray&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyeiz&lt;br /&gt;
| mountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyel&lt;br /&gt;
| heart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyet&lt;br /&gt;
| (n) esteem, (adj) esteemed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyetulp (v) &lt;br /&gt;
| to esteem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyex&lt;br /&gt;
| believe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyim&lt;br /&gt;
| meadow, (uncultivated) field&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyiz&lt;br /&gt;
| high up&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyongk&lt;br /&gt;
| to announce, announcement&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyor&lt;br /&gt;
| hand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nyun&lt;br /&gt;
| early Leturian (female) title&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pad&lt;br /&gt;
| slow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pald&lt;br /&gt;
| god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palk&lt;br /&gt;
| to sew&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palp&lt;br /&gt;
| child&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pant&lt;br /&gt;
| egg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parb&lt;br /&gt;
| often, frequent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| parn&lt;br /&gt;
| rose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelg&lt;br /&gt;
| an apple&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pelgesk&lt;br /&gt;
| cider&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peng&lt;br /&gt;
| next&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pengkepi, [East Leturian pengkepic] &lt;br /&gt;
| tomorrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pex&lt;br /&gt;
| to borrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pilf&lt;br /&gt;
| to lend, to loan (to someone)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pim&lt;br /&gt;
| to sit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pind&lt;br /&gt;
| rank, status&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pingk&lt;br /&gt;
| to catch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plim [East Leturian pilm] &lt;br /&gt;
| to swim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pling [East Leturian piln] &lt;br /&gt;
| tooth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plox [East Leturian polx] &lt;br /&gt;
| tidy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pob&lt;br /&gt;
| broad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pod&lt;br /&gt;
| to say&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pof&lt;br /&gt;
| strange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pok&lt;br /&gt;
| silver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pong&lt;br /&gt;
| hill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pont&lt;br /&gt;
| storm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ponx&lt;br /&gt;
| deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pord&lt;br /&gt;
| to touch&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porm&lt;br /&gt;
| money&lt;br /&gt;
| [From Igmerind boroma, name of a coin]&lt;br /&gt;
|-&lt;br /&gt;
| pormefonga&lt;br /&gt;
| purse&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| porp&lt;br /&gt;
| to wash&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poub [East Leturian pub] &lt;br /&gt;
| crazed, wild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poulg [East Leturian pulg] &lt;br /&gt;
| chance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pouz [East Leturian puz] &lt;br /&gt;
| meat, flesh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pur [East Leturian pir] &lt;br /&gt;
| round, circular&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| r-&lt;br /&gt;
| I, me, my&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rab&lt;br /&gt;
| to smile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raid&lt;br /&gt;
| bride&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| raig&lt;br /&gt;
| sack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| reim&lt;br /&gt;
| get, receive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rem&lt;br /&gt;
| many&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Renggof&lt;br /&gt;
| The continent of Arangoth &lt;br /&gt;
| (from mispronunciation of the name, i.e Arenggof)&lt;br /&gt;
|-&lt;br /&gt;
| Renggof rinti&lt;br /&gt;
| horse&lt;br /&gt;
| Arangothian rint &lt;br /&gt;
|-&lt;br /&gt;
| ril&lt;br /&gt;
| to shine, shiny&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ring&lt;br /&gt;
| origin; root&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rint&lt;br /&gt;
| name of an animal used for transportation&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roup [East Leturian rup]&lt;br /&gt;
| to hurt, to feel bad; pain, painful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| roupulp [East Leturian rupulp] &lt;br /&gt;
| to hurt someone&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| saib&lt;br /&gt;
| luck, fortune&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sandx&lt;br /&gt;
| to hear, hearing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sangk&lt;br /&gt;
| cake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sar&lt;br /&gt;
| South&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sarb (v) &lt;br /&gt;
| to perform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sard (v) &lt;br /&gt;
| to write&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sazb&lt;br /&gt;
| fat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seft (v) &lt;br /&gt;
| to cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulp (v) &lt;br /&gt;
| to paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seftulpesk (n) &lt;br /&gt;
| paint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seim&lt;br /&gt;
| fountain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seis (n) &lt;br /&gt;
| point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seit (v) &lt;br /&gt;
| to be sorry&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sekka&lt;br /&gt;
| name of the brass armor worn by frontier raiders, and which is imported from Secca&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sem&lt;br /&gt;
| three&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| semb&lt;br /&gt;
| picture&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sen (v)&lt;br /&gt;
| to strive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ser-&lt;br /&gt;
| prefix which indicates something is female&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serd&lt;br /&gt;
| wide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serk&lt;br /&gt;
| escape&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serm&lt;br /&gt;
| to regret&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sernuvling [East Leturian sernuviln] &lt;br /&gt;
| servant-girl&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| serz&lt;br /&gt;
| to seek, look for&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sesp&lt;br /&gt;
| hole&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sibdar&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sict&lt;br /&gt;
| choice, to choose&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sig&lt;br /&gt;
| fair (decision, etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silf&lt;br /&gt;
| dance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silm&lt;br /&gt;
| fair-haired, blonde&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silp&lt;br /&gt;
| bewitch, enchant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silpesk&lt;br /&gt;
| magical spell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sint&lt;br /&gt;
| a boy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sinx&lt;br /&gt;
| an acquaintance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| siz&lt;br /&gt;
| only&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaf [East Leturian salf] &lt;br /&gt;
| boring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slaik  [East Leturian sailk] &lt;br /&gt;
| leather, skin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sleb [East Leturian selb] &lt;br /&gt;
| weather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slem [East Leturian selm] &lt;br /&gt;
| wine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sman&lt;br /&gt;
| gray; (2) to offer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smar&lt;br /&gt;
| velvet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smec&lt;br /&gt;
| to sing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smeif&lt;br /&gt;
| joke&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smen&lt;br /&gt;
| to give&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smenesk&lt;br /&gt;
| a gift; pay, salary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smib (v)&lt;br /&gt;
| to show&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smid (v) &lt;br /&gt;
| to use&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smin&lt;br /&gt;
| daughter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smiz&lt;br /&gt;
| honor, faith&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smod&lt;br /&gt;
| to run&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snad&lt;br /&gt;
| board (of wood), plank&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snic&lt;br /&gt;
| a charm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snim&lt;br /&gt;
| to bring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sning&lt;br /&gt;
| to buy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sningemeva&lt;br /&gt;
| market&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snir&lt;br /&gt;
| governor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snon&lt;br /&gt;
| command, order&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snos&lt;br /&gt;
| knife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| snul&lt;br /&gt;
| drink&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sorb&lt;br /&gt;
| chain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sov&lt;br /&gt;
| husband&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sulv&lt;br /&gt;
| to bow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sum [East Leturian sim] &lt;br /&gt;
| a lock&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sut [East Leturian sit] &lt;br /&gt;
| a fortress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svang [East Leturian saung] &lt;br /&gt;
| a feather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svarb [East Leturian saurb] &lt;br /&gt;
| a scarf or kerchief&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sver [East Leturian seur] &lt;br /&gt;
| head; leader; (adj) main, principal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sverkoli&lt;br /&gt;
| capital, ‘main town&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svilm [East Leturian seulm] &lt;br /&gt;
| fur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| svin [East Leturian seun] &lt;br /&gt;
| a wife&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sved [East Leturian seud] &lt;br /&gt;
| to alter, change something&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taf&lt;br /&gt;
| to read&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taig&lt;br /&gt;
| a hot beverage somewhat like very strong coffee&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| beach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taiz&lt;br /&gt;
| book&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| taizetoula [East Leturian taizetula] &lt;br /&gt;
| library (building)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tand&lt;br /&gt;
| flaw&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tar&lt;br /&gt;
| arrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tark (v)&lt;br /&gt;
| to roll&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tats&lt;br /&gt;
| break&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcait (v)&lt;br /&gt;
| to need&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaiz&lt;br /&gt;
| a tree&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcaizesk&lt;br /&gt;
| wood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcand&lt;br /&gt;
| gang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcangk&lt;br /&gt;
| noise&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcar (v)&lt;br /&gt;
| to send&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tceb&lt;br /&gt;
| hammer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcerk&lt;br /&gt;
| sweet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcez&lt;br /&gt;
| mean, signify; meaning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcid&lt;br /&gt;
| learn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcidulp&lt;br /&gt;
| teach&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcob&lt;br /&gt;
| to turn into something, to morph&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tcok&lt;br /&gt;
| ready&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tein&lt;br /&gt;
| to cook&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teinemeva&lt;br /&gt;
| kitchen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teit&lt;br /&gt;
| six&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tel&lt;br /&gt;
| dream&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telb&lt;br /&gt;
| stolen; to steal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teld&lt;br /&gt;
| to pass, pass down, be inherited by&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telk&lt;br /&gt;
| to cease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telm&lt;br /&gt;
| blue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| telp&lt;br /&gt;
| to strike, striking, a blow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| terp &lt;br /&gt;
| see trimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tib&lt;br /&gt;
| a pea&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tim&lt;br /&gt;
| dirty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tinf&lt;br /&gt;
| number&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tintc&lt;br /&gt;
| wild, untamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisk&lt;br /&gt;
| short&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tisp (n)&lt;br /&gt;
| mind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tispxev (v) &lt;br /&gt;
| understand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tist (v) &lt;br /&gt;
| to weave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todx (n)&lt;br /&gt;
| a guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| todxod (v) &lt;br /&gt;
| to guard&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tok&lt;br /&gt;
| jump, leap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolt&lt;br /&gt;
| to stand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tolx&lt;br /&gt;
| sleepy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torb&lt;br /&gt;
| family&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tord (v) &lt;br /&gt;
| to wear away&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tork (v) &lt;br /&gt;
| to move&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| torx&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| toul [East Leturian tul] &lt;br /&gt;
| house&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| traz [East Leturian tarz] &lt;br /&gt;
| basket&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trid [East Leturian terd] &lt;br /&gt;
| to urge&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trimp [East Leturian terp] &lt;br /&gt;
| bow (for arrows)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| triz [East Leturian terz] &lt;br /&gt;
| swan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tud&lt;br /&gt;
| ten&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tumi-&lt;br /&gt;
| forms the ‘dozens,’ e.g  tumined = eleven, tumigong = fifteen, etc&lt;br /&gt;
| [from tud mi = “ten and”]&lt;br /&gt;
|-&lt;br /&gt;
| tur&lt;br /&gt;
| tail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaic&lt;br /&gt;
| entire, whole, complete&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaif (n)&lt;br /&gt;
| harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vaifulp (v) &lt;br /&gt;
| to harm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vais&lt;br /&gt;
| reason why&lt;br /&gt;
| ge vaisac = because of him/her/it, ningevaisac = therefore&lt;br /&gt;
|-&lt;br /&gt;
| vang&lt;br /&gt;
| narrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varb&lt;br /&gt;
| to make&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varg&lt;br /&gt;
| to tell, inform&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| varx&lt;br /&gt;
| mood&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veb&lt;br /&gt;
| to add&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ved&lt;br /&gt;
| a station or post&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veg&lt;br /&gt;
| to interrupt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| veir&lt;br /&gt;
| possible, possibility&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vest&lt;br /&gt;
| to build&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vic&lt;br /&gt;
| all, every&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vilg&lt;br /&gt;
| satin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vind&lt;br /&gt;
| to wear (clothing etc)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| visk&lt;br /&gt;
| to roast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vist&lt;br /&gt;
| real&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlan [East Leturian valn] &lt;br /&gt;
| enter, entrance&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleim [East Leturian veilm] &lt;br /&gt;
| leg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vleix [East Leturian veilx] &lt;br /&gt;
| hope&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vling [East Leturian viln] &lt;br /&gt;
| to serve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlingpormi [East Leturian vilnpormi] &lt;br /&gt;
| a tip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlod [East Leturian vold] &lt;br /&gt;
| same&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlop [East Leturian volp] &lt;br /&gt;
| to report&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vlor [East Leturian volar] &lt;br /&gt;
| north&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vob&lt;br /&gt;
| to look at&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vond&lt;br /&gt;
| boat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vong&lt;br /&gt;
| bell&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vour [East Leturian vur] &lt;br /&gt;
| cause&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrim [East Leturian verm] &lt;br /&gt;
| to intend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vrin [East Leturian vern] &lt;br /&gt;
| to dig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vulm&lt;br /&gt;
| cloud&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vumb [East Leturian vimb] &lt;br /&gt;
| to depart, leave&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vur&lt;br /&gt;
| supreme, highest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xac&lt;br /&gt;
| know&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xaid&lt;br /&gt;
| to arrive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xangk&lt;br /&gt;
| to appear, come into sight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xeb&lt;br /&gt;
| dry; a desert&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xem&lt;br /&gt;
| surrender, give up, exchange&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xen&lt;br /&gt;
| mouth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xer&lt;br /&gt;
| to bear (a child)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xid&lt;br /&gt;
| to speak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xig&lt;br /&gt;
| a shop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xin&lt;br /&gt;
| star&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xingk&lt;br /&gt;
| to mention&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xird&lt;br /&gt;
| a man&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xor&lt;br /&gt;
| a foot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xour [East Leturian xur] &lt;br /&gt;
| to walk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xoz&lt;br /&gt;
| a talon&lt;br /&gt;
| [from Igmerind zhoza]&lt;br /&gt;
|-&lt;br /&gt;
| yair&lt;br /&gt;
| gratitude&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarb&lt;br /&gt;
| ashamed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarg&lt;br /&gt;
| damp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarm&lt;br /&gt;
| forgive, absolve&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yarp (v)&lt;br /&gt;
| to hold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yedx&lt;br /&gt;
| law&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yeik&lt;br /&gt;
| power&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yein&lt;br /&gt;
| ice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yenz&lt;br /&gt;
| introduce&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yep&lt;br /&gt;
| soon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yicak&lt;br /&gt;
| bald&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiderulp&lt;br /&gt;
| to behead&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yidxil&lt;br /&gt;
| impure&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yikindx&lt;br /&gt;
| lazy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiklem [East Leturian yikelm] &lt;br /&gt;
| weak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yin&lt;br /&gt;
| to come&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinf&lt;br /&gt;
| to boil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yingk&lt;br /&gt;
| to point&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilm&lt;br /&gt;
| ill, illness, sick, sickness, disease&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yinilmod&lt;br /&gt;
| to get sick, sicken, become ill&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiril&lt;br /&gt;
| dull&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirm&lt;br /&gt;
| to open&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yirn&lt;br /&gt;
| soft&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yisandx&lt;br /&gt;
| deaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitand&lt;br /&gt;
| perfect, flawless&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yitcangk&lt;br /&gt;
| quiet, silent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yiveir&lt;br /&gt;
| impossible&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixev&lt;br /&gt;
| blind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixour [East Leturian yixur]&lt;br /&gt;
| lame&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yixourulp [East Leturian yixurulp]&lt;br /&gt;
| to maim &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizd&lt;br /&gt;
| example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yizdoc&lt;br /&gt;
| for example&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yob&lt;br /&gt;
| the wind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolc&lt;br /&gt;
| difficult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yolm&lt;br /&gt;
| distant, far&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yongk&lt;br /&gt;
| to alter or change (oneself); to undergo a change&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yont&lt;br /&gt;
| early&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yontkepi&lt;br /&gt;
| morning, forenoon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorb&lt;br /&gt;
| to amuse, entertain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yorn&lt;br /&gt;
| a mistake&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yort&lt;br /&gt;
| peace&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yosp&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yulp&lt;br /&gt;
| bath, to bathe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yult&lt;br /&gt;
| amazed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zal&lt;br /&gt;
| shadow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zamb&lt;br /&gt;
| host&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zarp&lt;br /&gt;
| color&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zat (n)&lt;br /&gt;
| result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zatod (v)&lt;br /&gt;
| to result&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimp&lt;br /&gt;
| garden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeimpesk&lt;br /&gt;
| vegetable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zeir (v)&lt;br /&gt;
| to search&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zelm&lt;br /&gt;
| clever&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zemb&lt;br /&gt;
| liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zert&lt;br /&gt;
| key&lt;br /&gt;
| [from Igmerind sertee]&lt;br /&gt;
|-&lt;br /&gt;
| zev&lt;br /&gt;
| seeing, sight, to see&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zi-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zilt&lt;br /&gt;
| new&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zimp&lt;br /&gt;
| salt&lt;br /&gt;
| [from Igmerind simbee]&lt;br /&gt;
|-&lt;br /&gt;
| zind&lt;br /&gt;
| letter; leaf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingk&lt;br /&gt;
| to tell an untruth, to lie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zingkesk&lt;br /&gt;
| a lie, a fib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zint&lt;br /&gt;
| bean&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zorb&lt;br /&gt;
| sparkle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zord&lt;br /&gt;
| awful&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zu-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zun&lt;br /&gt;
| bread&lt;br /&gt;
| [from Igmerind suna]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Common to Leturian Dictionary=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Common&lt;br /&gt;
! Leturian&lt;br /&gt;
! Root&lt;br /&gt;
|-&lt;br /&gt;
| past-tense marker&lt;br /&gt;
| a, a-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sausage&lt;br /&gt;
| baib&lt;br /&gt;
| [from Igmerind pheeb]&lt;br /&gt;
|-&lt;br /&gt;
| land (property)&lt;br /&gt;
| ban&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dark, darkness&lt;br /&gt;
| bat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| darken, darkening, evening&lt;br /&gt;
| batod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| calm&lt;br /&gt;
| beb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to assure; assurance&lt;br /&gt;
| beir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lamp&lt;br /&gt;
| bel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| door&lt;br /&gt;
| bemb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| time&lt;br /&gt;
| bez&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stone&lt;br /&gt;
| bict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chair&lt;br /&gt;
| bifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a person&lt;br /&gt;
| bik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (n) a guide&lt;br /&gt;
| bimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| bimpod (v) to guide&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rule, reign&lt;br /&gt;
| bin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to assist, help&lt;br /&gt;
| bingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| earth, soil, dirt&lt;br /&gt;
| blaf [East Leturian balf]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| blox [East Leturian bolx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beer&lt;br /&gt;
| blin [East Leturian beln]&lt;br /&gt;
| [from Igmerind phlin]&lt;br /&gt;
|-&lt;br /&gt;
| smooth&lt;br /&gt;
| bok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| concern&lt;br /&gt;
| boln&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| message&lt;br /&gt;
| bop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| bor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to starve&lt;br /&gt;
| borm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| full&lt;br /&gt;
| bost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to fill&lt;br /&gt;
| bostulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| iron&lt;br /&gt;
| bov&lt;br /&gt;
| [from Igmerind pholph]&lt;br /&gt;
|-&lt;br /&gt;
| to yell, cry out&lt;br /&gt;
| bul (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| late, later&lt;br /&gt;
| bur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| afternoon&lt;br /&gt;
| burkepi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| busy&lt;br /&gt;
| bux&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| conjunction: “which is”, “that”, etc&lt;br /&gt;
| ca&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hair&lt;br /&gt;
| cak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cloak, coat&lt;br /&gt;
| calt&lt;br /&gt;
| [from Igmerind shalta]&lt;br /&gt;
|-&lt;br /&gt;
| exact, precise&lt;br /&gt;
| cand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kind, friendly&lt;br /&gt;
| cark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| question word, introduces a question&lt;br /&gt;
| cei&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tall, height&lt;br /&gt;
| ceir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rise; sunrise, East, eastern&lt;br /&gt;
| cel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pretty&lt;br /&gt;
| cem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| which time?&lt;br /&gt;
| cembezi (ceng-bezi)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| when?&lt;br /&gt;
| cembezic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - see cengevi, etc&lt;br /&gt;
| cemmevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| what [sort of]?, which&lt;br /&gt;
| ceng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| why?&lt;br /&gt;
| cengevaisac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| which place&lt;br /&gt;
| cengevi (ceng-mevi)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| where?&lt;br /&gt;
| cengevic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| whither?&lt;br /&gt;
| cengevil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| whence?&lt;br /&gt;
| cengevit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| who?&lt;br /&gt;
| cengg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to miss (someone)&lt;br /&gt;
| cengk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| how?&lt;br /&gt;
| cengkodic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| death, to die&lt;br /&gt;
| cet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fast&lt;br /&gt;
| cigd&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Leturian god&lt;br /&gt;
| Cigel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| body&lt;br /&gt;
| cilk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fever&lt;br /&gt;
| cilkenusta&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| talk&lt;br /&gt;
| cilt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| river&lt;br /&gt;
| cim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| desire, want&lt;br /&gt;
| cimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| air&lt;br /&gt;
| cin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brother&lt;br /&gt;
| cingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| own, i.e &amp;quot;re cip dxivia&lt;br /&gt;
| my own camp&amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
| cip (adj)&lt;br /&gt;
|-&lt;br /&gt;
| to approve&lt;br /&gt;
| corb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dragon&lt;br /&gt;
| dack&lt;br /&gt;
| [from Igmerind dashkon]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonrealm&lt;br /&gt;
| Dackemaza&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to consider&lt;br /&gt;
| dalb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cloth&lt;br /&gt;
| dalg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| but&lt;br /&gt;
| dar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to keep, retain, hire&lt;br /&gt;
| darb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ability, able, capability, capable (darmu X-ou, capable of X)&lt;br /&gt;
| darm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to enable&lt;br /&gt;
| darmulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| “two” in counting&lt;br /&gt;
| deg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to charm, to be charming&lt;br /&gt;
| delm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beauty, beautiful&lt;br /&gt;
| den&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| light, to glow&lt;br /&gt;
| denx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fresh&lt;br /&gt;
| denz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neck&lt;br /&gt;
| der&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| king&lt;br /&gt;
| derb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| avoid&lt;br /&gt;
| derz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| two, dual prefix&lt;br /&gt;
| di-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| two-by-two, in a pair, etc&lt;br /&gt;
| dic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| divide&lt;br /&gt;
| dikops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| border, frontier&lt;br /&gt;
| dikopsemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| accept&lt;br /&gt;
| dilz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| continue&lt;br /&gt;
| dimb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kind, sort&lt;br /&gt;
| dind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cold&lt;br /&gt;
| ding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| part&lt;br /&gt;
| disk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| twenty&lt;br /&gt;
| ditum&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| both&lt;br /&gt;
| divic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bear (animal)&lt;br /&gt;
| diz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ask; question&lt;br /&gt;
| don&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| certain&lt;br /&gt;
| dond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| milk&lt;br /&gt;
| dor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a dress&lt;br /&gt;
| dorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to resist&lt;br /&gt;
| dord (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brown&lt;br /&gt;
| doud [East Leturian dud]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to fall&lt;br /&gt;
| dozg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to return&lt;br /&gt;
| duc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| claw&lt;br /&gt;
| ducp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| agree, agreement&lt;br /&gt;
| dul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| black&lt;br /&gt;
| dun [East Leturian din]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The kingdom of Arangoth&lt;br /&gt;
| Dundackiemaza&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| last, preceding&lt;br /&gt;
| dung&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| yesterday&lt;br /&gt;
| dungkepi, dungkepic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| good, to be good, goodness&lt;br /&gt;
| dur [East Leturian dir]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| danger&lt;br /&gt;
| dut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| travel, journey&lt;br /&gt;
| dval [East Leturian daul]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brave&lt;br /&gt;
| dvar [East Leturian daur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to recommend&lt;br /&gt;
| dved [East Leturian deud]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a chicken&lt;br /&gt;
| dveg [East Leturian deug]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a girl&lt;br /&gt;
| dven [East Leturian deun]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silk&lt;br /&gt;
| dvez [East Leturian deuz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| enough, ample&lt;br /&gt;
| dvifs [East Leturian deufs]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| compensate, compensation&lt;br /&gt;
| dvifsulp [East Leturian deufsulp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to govern, an area governed by someone, a province or principality; to keep under control, controlled&lt;br /&gt;
| dvim [East Leturian deum]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to tell a story, storytelling&lt;br /&gt;
| dving [East Leturian deung]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| alarm; to raise the alarm, etc&lt;br /&gt;
| dvit [East Leturian deut]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Initially, Leturian words did not begin with this sound, but under the influence of Igmerind, a number of Leturian words beginning tc- changed this to dx-&lt;br /&gt;
| dx- : Note&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to reach&lt;br /&gt;
| dxad&lt;br /&gt;
| [tcad]&lt;br /&gt;
|-&lt;br /&gt;
| to put&lt;br /&gt;
| dxag&lt;br /&gt;
| [tcag]&lt;br /&gt;
|-&lt;br /&gt;
| music&lt;br /&gt;
| dxair&lt;br /&gt;
| [from Igmerind djeera]&lt;br /&gt;
|-&lt;br /&gt;
| sword&lt;br /&gt;
| dxats&lt;br /&gt;
| [from Igmerind djattis]&lt;br /&gt;
|-&lt;br /&gt;
| easy&lt;br /&gt;
| dxart&lt;br /&gt;
| [from Igmerind djarte]&lt;br /&gt;
|-&lt;br /&gt;
| to draw, pull&lt;br /&gt;
| dxaz&lt;br /&gt;
| [tcaz]&lt;br /&gt;
|-&lt;br /&gt;
| seven&lt;br /&gt;
| dxem&lt;br /&gt;
| [tcem]&lt;br /&gt;
|-&lt;br /&gt;
| wet&lt;br /&gt;
| dxer&lt;br /&gt;
| [tcer]&lt;br /&gt;
|-&lt;br /&gt;
| damp&lt;br /&gt;
| dxerindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| doll&lt;br /&gt;
| dxib&lt;br /&gt;
| [tcib]&lt;br /&gt;
|-&lt;br /&gt;
| soup&lt;br /&gt;
| dxid&lt;br /&gt;
| [from Igmerind djida]&lt;br /&gt;
|-&lt;br /&gt;
| pure&lt;br /&gt;
| dxil&lt;br /&gt;
| [tcil]&lt;br /&gt;
|-&lt;br /&gt;
| plum&lt;br /&gt;
| dxim&lt;br /&gt;
| [from Igmerind djima]&lt;br /&gt;
|-&lt;br /&gt;
| plum brandy&lt;br /&gt;
| dximesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to miss (a target etc)&lt;br /&gt;
| dxinf&lt;br /&gt;
| [tcinf]&lt;br /&gt;
|-&lt;br /&gt;
| garlic&lt;br /&gt;
| dxing&lt;br /&gt;
| [from Igmerind djinga]&lt;br /&gt;
|-&lt;br /&gt;
| to take&lt;br /&gt;
| dxingk (v)&lt;br /&gt;
| [tcink]&lt;br /&gt;
|-&lt;br /&gt;
| camp&lt;br /&gt;
| dxiv&lt;br /&gt;
| [tciv]&lt;br /&gt;
|-&lt;br /&gt;
| pipe&lt;br /&gt;
| dxod&lt;br /&gt;
| [from Igmerind djauda]&lt;br /&gt;
|-&lt;br /&gt;
| carpet&lt;br /&gt;
| dxond&lt;br /&gt;
| [from Igmerind djaundee]&lt;br /&gt;
|-&lt;br /&gt;
| word&lt;br /&gt;
| dxor&lt;br /&gt;
| [tcor]&lt;br /&gt;
|-&lt;br /&gt;
| cheap&lt;br /&gt;
| dxot&lt;br /&gt;
| [from Igmerind djaute]&lt;br /&gt;
|-&lt;br /&gt;
| decide, act of decision, etc&lt;br /&gt;
| falt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a decision, a verdict&lt;br /&gt;
| faltesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to weep, cry&lt;br /&gt;
| feg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to aim&lt;br /&gt;
| fem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rest&lt;br /&gt;
| femp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| father&lt;br /&gt;
| fen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bottle fent&lt;br /&gt;
| fengk&lt;br /&gt;
| to advance, esp&lt;br /&gt;
|-&lt;br /&gt;
| an invasion; to invade&lt;br /&gt;
| fentevlana [East Leturian fentevalna]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| great, large&lt;br /&gt;
| fer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| grow&lt;br /&gt;
| ferod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cabbage&lt;br /&gt;
| fidx&lt;br /&gt;
| [from Igmerind pidjee]&lt;br /&gt;
|-&lt;br /&gt;
| ear&lt;br /&gt;
| fil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| box&lt;br /&gt;
| fim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to work&lt;br /&gt;
| fin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cheese&lt;br /&gt;
| findx&lt;br /&gt;
| [from Igmerind pindjee]&lt;br /&gt;
|-&lt;br /&gt;
| gate&lt;br /&gt;
| fint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| important&lt;br /&gt;
| fintc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shame&lt;br /&gt;
| firt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to choose, pick&lt;br /&gt;
| fis&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to carry, bear&lt;br /&gt;
| fisp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| brush&lt;br /&gt;
| fitc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| steam&lt;br /&gt;
| fix&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| butter&lt;br /&gt;
| flot [East Leturian folt]&lt;br /&gt;
| [from Igmerind plota]&lt;br /&gt;
|-&lt;br /&gt;
| the sun&lt;br /&gt;
| fob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a pocket&lt;br /&gt;
| fong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a cripple&lt;br /&gt;
| fongk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cripple&lt;br /&gt;
| fongkulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| prince, princess&lt;br /&gt;
| forb&lt;br /&gt;
| [from Igmerind porphon]&lt;br /&gt;
|-&lt;br /&gt;
| intensifying prefix&lt;br /&gt;
| forb-&lt;br /&gt;
| [from Igmerind porphe]&lt;br /&gt;
|-&lt;br /&gt;
| excellent&lt;br /&gt;
| forblesp&lt;br /&gt;
| [Igmerind porph-lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| to reward&lt;br /&gt;
| forbsmen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| good friend (?)&lt;br /&gt;
| forbtelm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bother&lt;br /&gt;
| forg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sky, heaven&lt;br /&gt;
| forn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| star (lamp of heaven)&lt;br /&gt;
| fornebela&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rice&lt;br /&gt;
| fulb&lt;br /&gt;
| [from Igmerind pulphee]&lt;br /&gt;
|-&lt;br /&gt;
| yellow&lt;br /&gt;
| fulk [East Leturian filk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bright&lt;br /&gt;
| fuln [East Leturian filn]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thin&lt;br /&gt;
| fult [East Leturian filt]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| he, she, it, him, her, his, hers, its&lt;br /&gt;
| g-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bind&lt;br /&gt;
| garm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| free, freedom&lt;br /&gt;
| gats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| island&lt;br /&gt;
| gendx&lt;br /&gt;
| [from Igmerind gendjee]&lt;br /&gt;
|-&lt;br /&gt;
| animal&lt;br /&gt;
| gent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zoo&lt;br /&gt;
| gentemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to thank&lt;br /&gt;
| gid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| await, wait for, expect&lt;br /&gt;
| gifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nail&lt;br /&gt;
| gig&lt;br /&gt;
| [from Igmerind giga]&lt;br /&gt;
|-&lt;br /&gt;
| happen&lt;br /&gt;
| gim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| corner&lt;br /&gt;
| gimb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wish&lt;br /&gt;
| gin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to pity&lt;br /&gt;
| ging (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to alight, to dismount, disembark&lt;br /&gt;
| gingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tower&lt;br /&gt;
| glam [East Leturian galm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| face&lt;br /&gt;
| glin [East Leturain geln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| old&lt;br /&gt;
| gob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stupid&lt;br /&gt;
| gog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| young&lt;br /&gt;
| gond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| five&lt;br /&gt;
| gong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to go wrong; an accident&lt;br /&gt;
| gor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to reflect&lt;br /&gt;
| gord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to desert, abandon&lt;br /&gt;
| gorm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| village&lt;br /&gt;
| gult [East Leturian gilt]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to behave (well or badly)&lt;br /&gt;
| gvand [East Leturian gaund]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to taste&lt;br /&gt;
| gvek [East Leturian geuk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| happy&lt;br /&gt;
| gvet [East Leturian geut]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| answer&lt;br /&gt;
| gvilz [East Leturian geulz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hall&lt;br /&gt;
| gvinx [East Leturian geunx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a woman&lt;br /&gt;
| gvir [East Leturian geur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| absence, absent, elsewhere&lt;br /&gt;
| gvok [East Leturian gouk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| disappear, vanish&lt;br /&gt;
| gvokod [East Leturian goukod]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Suburb of Telmenena, its name is derived from that of a pre-Leturian people&lt;br /&gt;
| Ikmirin&lt;br /&gt;
| (Igmerind)&lt;br /&gt;
|-&lt;br /&gt;
| afraid; to be afraid&lt;br /&gt;
| kack&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to frighten&lt;br /&gt;
| kackulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| military title, sometimes the governor of a frontier dvim&lt;br /&gt;
| kaif&lt;br /&gt;
| [From Igmerind keepon]&lt;br /&gt;
|-&lt;br /&gt;
| a comb&lt;br /&gt;
| kail&lt;br /&gt;
| [From Igmerind keela]&lt;br /&gt;
|-&lt;br /&gt;
| to rejoice&lt;br /&gt;
| kaiz&lt;br /&gt;
| [From Igmerind keesa]&lt;br /&gt;
|-&lt;br /&gt;
| to burn&lt;br /&gt;
| kakt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to light (a fire), to cause to burn&lt;br /&gt;
| kaktulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| four&lt;br /&gt;
| karp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to owe&lt;br /&gt;
| kark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a debt&lt;br /&gt;
| karkesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to visit&lt;br /&gt;
| keb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| jam, jelly&lt;br /&gt;
| kein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A famous Leturian dessert&lt;br /&gt;
| keinesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tollor, literally “the dominion of Kel [Ellure]&amp;quot;&amp;quot;&lt;br /&gt;
| Kelemaza&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to go&lt;br /&gt;
| kem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to beg&lt;br /&gt;
| kemb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| then, at that time&lt;br /&gt;
| kembezic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| - see kengevi, etc&lt;br /&gt;
| kemmevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the middle of something, the belly&lt;br /&gt;
| ken&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hunger&lt;br /&gt;
| keneforga&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| that thing over there&lt;br /&gt;
| keng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| that place over there&lt;br /&gt;
| kengevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| over there&lt;br /&gt;
| kengevic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thither&lt;br /&gt;
| kengevil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thence&lt;br /&gt;
| kengevit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sour&lt;br /&gt;
| kengk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| noon, midday&lt;br /&gt;
| kenkepi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| day, sunrise&lt;br /&gt;
| kep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (cultivated) field&lt;br /&gt;
| keps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sleep, sleep&lt;br /&gt;
| ker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| inn&lt;br /&gt;
| keremeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| duel, spar&lt;br /&gt;
| kerf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| goose&lt;br /&gt;
| kerp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to do something; activity&lt;br /&gt;
| kerz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blade&lt;br /&gt;
| kesp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ache&lt;br /&gt;
| kest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| West Leturian name for Quilanesti (which is of Leturian origin)&lt;br /&gt;
| Keulnesti&lt;br /&gt;
| See kvil-&lt;br /&gt;
|-&lt;br /&gt;
| clean (adj)&lt;br /&gt;
| kilk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to clean [something]&lt;br /&gt;
| kilkulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| industrious, hard-working&lt;br /&gt;
| kindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soap&lt;br /&gt;
| kir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| juice; to squeeze&lt;br /&gt;
| klais [East Leturian kails]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| strong, strength&lt;br /&gt;
| klem [East Leturian kelm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| still, even yet&lt;br /&gt;
| kob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| condition, state&lt;br /&gt;
| kod&lt;br /&gt;
| ceng kodi = how [are you]?&lt;br /&gt;
|-&lt;br /&gt;
| valley&lt;br /&gt;
| kog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a town&lt;br /&gt;
| kol&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stick (n)&lt;br /&gt;
| kolk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deserve&lt;br /&gt;
| kolm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| eight&lt;br /&gt;
| koln&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cut&lt;br /&gt;
| kops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to harvest&lt;br /&gt;
| kopsod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to appear, to show up somewhere&lt;br /&gt;
| kult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| proud, pride&lt;br /&gt;
| kun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to succeed&lt;br /&gt;
| kund&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| safe&lt;br /&gt;
| kunx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| voice&lt;br /&gt;
| kup&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a wall&lt;br /&gt;
| kur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| window&lt;br /&gt;
| kuresespa&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a name, to be called&lt;br /&gt;
| kuz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shore&lt;br /&gt;
| kveb [East Leturian keub]&lt;br /&gt;
| [From Igmerind whepha]&lt;br /&gt;
|-&lt;br /&gt;
| Elf, inhabitant of Quilanesti&lt;br /&gt;
| kvil [East Leturian keul]&lt;br /&gt;
| [From Igmerind whilon]&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| kvix [East Leturian keux]&lt;br /&gt;
| [From Igmerind whizhon]&lt;br /&gt;
|-&lt;br /&gt;
| sharp&lt;br /&gt;
| lab&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (adj) empty&lt;br /&gt;
| lad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to empty&lt;br /&gt;
| ladulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| still, unmoving&lt;br /&gt;
| ladx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| morning; (2) towel&lt;br /&gt;
| laim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to meet&lt;br /&gt;
| laimp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tongue, a language&lt;br /&gt;
| lain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nine&lt;br /&gt;
| lam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nose&lt;br /&gt;
| lang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a road&lt;br /&gt;
| lar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a poem&lt;br /&gt;
| larb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to recite a poem&lt;br /&gt;
| larbulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| usual&lt;br /&gt;
| lark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a step&lt;br /&gt;
| larp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forms adjectives having the meaning a person “with” some characteristic&lt;br /&gt;
| le-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thirst&lt;br /&gt;
| leb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to remove&lt;br /&gt;
| lec&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dead&lt;br /&gt;
| lecet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to die&lt;br /&gt;
| lecetod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| feverish&lt;br /&gt;
| lecilkenusta&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dangerous&lt;br /&gt;
| ledut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hungry&lt;br /&gt;
| lekeneforga&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| thirsty&lt;br /&gt;
| leleb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a person&lt;br /&gt;
| lemir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| that thing there by you&lt;br /&gt;
| leng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| there by you&lt;br /&gt;
| lengevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| healthy&lt;br /&gt;
| lenilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lake, pond&lt;br /&gt;
| lerg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| honorable, faithful&lt;br /&gt;
| lesmiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| excellent&lt;br /&gt;
| lesp&lt;br /&gt;
| [from Igmerind lesphe]&lt;br /&gt;
|-&lt;br /&gt;
| a provincial leader (female)&lt;br /&gt;
| leur [East Leturian only]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| powerful&lt;br /&gt;
| leyeik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| icy&lt;br /&gt;
| leyein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peaceful&lt;br /&gt;
| leyort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an arm&lt;br /&gt;
| lifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| friend&lt;br /&gt;
| lindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| befriend&lt;br /&gt;
| lindxulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| pale&lt;br /&gt;
| lirm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to turn pale&lt;br /&gt;
| lirmod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| “something that is” + adjective&lt;br /&gt;
| lu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plum brandy&lt;br /&gt;
| ludximesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a medicine&lt;br /&gt;
| lu’neilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a circle or sphere; a territorial unit in East Leturia; a wheel&lt;br /&gt;
| lu’pur [East Leturian lupir]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a cover, lid&lt;br /&gt;
| lu’seft (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a letter, something sent&lt;br /&gt;
| lutcar (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a table&lt;br /&gt;
| lutolt (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a desert: the “dry thing”&lt;br /&gt;
| lu’xeb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poison&lt;br /&gt;
| luyinilmulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| actual, in person, none other than&lt;br /&gt;
| mad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| worthy, worthiness&lt;br /&gt;
| mag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| night&lt;br /&gt;
| man&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
| mar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the price or cost of something&lt;br /&gt;
| marb&lt;br /&gt;
| [From Igmerind marphee]&lt;br /&gt;
|-&lt;br /&gt;
| a sovereign state, a “land”, a dominion, (v) to be the ruler of a sovereign state&lt;br /&gt;
| maz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| map&lt;br /&gt;
| mazesemba&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| small, little&lt;br /&gt;
| medx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to eat&lt;br /&gt;
| meif&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to represent&lt;br /&gt;
| meik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| long&lt;br /&gt;
| meir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| smoke&lt;br /&gt;
| mek (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to kill&lt;br /&gt;
| men&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a port&lt;br /&gt;
| mer&lt;br /&gt;
| [From Igmerind mer]&lt;br /&gt;
|-&lt;br /&gt;
| true&lt;br /&gt;
| merb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a place&lt;br /&gt;
| mev&lt;br /&gt;
| ceng mevi = where&lt;br /&gt;
|-&lt;br /&gt;
| and also&lt;br /&gt;
| mi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| mi-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| together&lt;br /&gt;
| mic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bridge&lt;br /&gt;
| mid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bet&lt;br /&gt;
| mifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a stranger&lt;br /&gt;
| mig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| history&lt;br /&gt;
| migim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to join oneself to, to marry&lt;br /&gt;
| mil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a shell&lt;br /&gt;
| milb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to vary&lt;br /&gt;
| mild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wish&lt;br /&gt;
| milg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to join [something to another thing]&lt;br /&gt;
| milulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| life; to live&lt;br /&gt;
| mim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sudden&lt;br /&gt;
| minf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| honey&lt;br /&gt;
| mingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kiss&lt;br /&gt;
| mint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| other&lt;br /&gt;
| minz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| minzpod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soul&lt;br /&gt;
| mir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a legal court; to try someone (at court)&lt;br /&gt;
| mod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the inside of something&lt;br /&gt;
| mog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| seat&lt;br /&gt;
| mond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a duck&lt;br /&gt;
| moul [East Leturian mul]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| griffon&lt;br /&gt;
| moux [East Leturian mux]&lt;br /&gt;
| [From Igmerind mushon]&lt;br /&gt;
|-&lt;br /&gt;
| collective prefix&lt;br /&gt;
| mu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| clothing&lt;br /&gt;
| mudalg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Griffon’s Aerie&lt;br /&gt;
| Mumoux [East Leturian Mumux]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| you, your&lt;br /&gt;
| n-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to settle, to set (the sun), sunset, the West, the end of something, the fall of a dynasty&lt;br /&gt;
| nain&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the westernmost province of Leturia&lt;br /&gt;
| Nainfenti&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forget&lt;br /&gt;
| narm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bed&lt;br /&gt;
| nart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to rise&lt;br /&gt;
| naz (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to raise&lt;br /&gt;
| nazulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| palace, grand house&lt;br /&gt;
| neb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sometime&lt;br /&gt;
| nebbezi [East Leturian ned-bezi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| one, some, any&lt;br /&gt;
| ned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| first&lt;br /&gt;
| nedo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sugar&lt;br /&gt;
| nedx&lt;br /&gt;
| [From Igmerind nedjee]&lt;br /&gt;
|-&lt;br /&gt;
| laugh&lt;br /&gt;
| nef&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to yawn&lt;br /&gt;
| neft&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to think, a thought&lt;br /&gt;
| neg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| someone&lt;br /&gt;
| negg [East Leturian ned-g]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cure, heal&lt;br /&gt;
| neilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| half&lt;br /&gt;
| neit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to watch&lt;br /&gt;
| nel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| always, constant&lt;br /&gt;
| nelm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| trunk of a tree&lt;br /&gt;
| nelt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mother&lt;br /&gt;
| nem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| somewhere&lt;br /&gt;
| nedmevi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| year&lt;br /&gt;
| neg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sad&lt;br /&gt;
| nek&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| eye&lt;br /&gt;
| nen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| side&lt;br /&gt;
| nend&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| eyelid&lt;br /&gt;
| nenelusefta&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to be safe, safety&lt;br /&gt;
| nep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to throw&lt;br /&gt;
| neps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forest&lt;br /&gt;
| nest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| several&lt;br /&gt;
| netinfi [East Leturian ned-tinfi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| something resembling something else&lt;br /&gt;
| nev&lt;br /&gt;
| nevu gou = something like him/her/it&lt;br /&gt;
|-&lt;br /&gt;
| deceptively beguiling; sirenlike&lt;br /&gt;
| nick&lt;br /&gt;
| [from Igmerind nishke]&lt;br /&gt;
|-&lt;br /&gt;
| to admire, admiration&lt;br /&gt;
| nifs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sandal&lt;br /&gt;
| niks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| street&lt;br /&gt;
| nilb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| discuss&lt;br /&gt;
| nild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| health&lt;br /&gt;
| nilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| red&lt;br /&gt;
| nim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| this time&lt;br /&gt;
| nimbezi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| now&lt;br /&gt;
| nimbezic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| see ningevi&lt;br /&gt;
| nimmevi, etc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blush&lt;br /&gt;
| nimod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| presence, being somewhere, to be present&lt;br /&gt;
| nind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shoe&lt;br /&gt;
| ninf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| this thing here&lt;br /&gt;
| ning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| therefore&lt;br /&gt;
| ningevaisac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| this place&lt;br /&gt;
| ningevi [East Leturian ning-mevi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| here&lt;br /&gt;
| ningevic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hither&lt;br /&gt;
| ningevil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hence&lt;br /&gt;
| ningevit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| left (as opposed to right)&lt;br /&gt;
| ningk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| today&lt;br /&gt;
| ningkepi, ningkepic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| son&lt;br /&gt;
| nir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to smell&lt;br /&gt;
| nis&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to pierce&lt;br /&gt;
| nit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sea, ocean&lt;br /&gt;
| nod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| burden&lt;br /&gt;
| nong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to permit, allow&lt;br /&gt;
| norb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to begin, start&lt;br /&gt;
| nord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ugly&lt;br /&gt;
| norf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| warm&lt;br /&gt;
| nork&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| area around something&lt;br /&gt;
| nost&lt;br /&gt;
| ge nosta’c — around it&lt;br /&gt;
|-&lt;br /&gt;
| “someone who is” + adjective, or “someone who does” + verb&lt;br /&gt;
| nu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| explain, explanation&lt;br /&gt;
| nudx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a frontier raider&lt;br /&gt;
| nu’fent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| poet&lt;br /&gt;
| nularbulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| awake&lt;br /&gt;
| nulm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wake up, become awake&lt;br /&gt;
| nulmod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| groom (at a wedding)&lt;br /&gt;
| nu’mil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| healer, doctor&lt;br /&gt;
| nu’neilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ruler, sovereign&lt;br /&gt;
| nu’maz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| berserker, crazy person&lt;br /&gt;
| nupoub [East Leturian nupub]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| worm&lt;br /&gt;
| nur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the area above something&lt;br /&gt;
| nurt&lt;br /&gt;
| ge nurta’c = above it&lt;br /&gt;
|-&lt;br /&gt;
| drunken, intoxicated&lt;br /&gt;
| nu’snul’ail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hot, heat&lt;br /&gt;
| nust&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| student&lt;br /&gt;
| nutcid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teacher&lt;br /&gt;
| nutcidulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| servant&lt;br /&gt;
| nuvling [East Leturian nuviln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deny&lt;br /&gt;
| nyac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| difference&lt;br /&gt;
| nyarz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chaos, anarchy, disarray&lt;br /&gt;
| nyeb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mountain&lt;br /&gt;
| nyeiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| heart&lt;br /&gt;
| nyel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| (n) esteem, (adj) esteemed&lt;br /&gt;
| nyet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to esteem&lt;br /&gt;
| nyetulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| believe&lt;br /&gt;
| nyex&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meadow, (uncultivated) field&lt;br /&gt;
| nyim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| high up&lt;br /&gt;
| nyiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to announce, announcement&lt;br /&gt;
| nyongk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hand&lt;br /&gt;
| nyor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| early Leturian (female) title&lt;br /&gt;
| nyun&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| slow&lt;br /&gt;
| pad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| god&lt;br /&gt;
| pald&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sew&lt;br /&gt;
| palk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| child&lt;br /&gt;
| palp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| egg&lt;br /&gt;
| pant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| often, frequent&lt;br /&gt;
| parb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rose&lt;br /&gt;
| parn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an apple&lt;br /&gt;
| pelg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cider&lt;br /&gt;
| pelgesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| next&lt;br /&gt;
| peng&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tomorrow&lt;br /&gt;
| pengkepi, [East Leturian pengkepic]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to borrow&lt;br /&gt;
| pex&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to lend, to loan (to someone)&lt;br /&gt;
| pilf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sit&lt;br /&gt;
| pim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| rank, status&lt;br /&gt;
| pind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to catch&lt;br /&gt;
| pingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to swim&lt;br /&gt;
| plim [East Leturian pilm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tooth&lt;br /&gt;
| pling [East Leturian piln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| tidy&lt;br /&gt;
| plox [East Leturian polx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| broad&lt;br /&gt;
| pob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to say&lt;br /&gt;
| pod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| strange&lt;br /&gt;
| pof&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| silver&lt;br /&gt;
| pok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hill&lt;br /&gt;
| pong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| pont&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deep&lt;br /&gt;
| ponx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to touch&lt;br /&gt;
| pord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| money&lt;br /&gt;
| porm&lt;br /&gt;
| [From Igmerind boroma, name of a coin]&lt;br /&gt;
|-&lt;br /&gt;
| purse&lt;br /&gt;
| pormefonga&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wash&lt;br /&gt;
| porp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| crazed, wild&lt;br /&gt;
| poub [East Leturian pub]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chance&lt;br /&gt;
| poulg [East Leturian pulg]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| meat, flesh&lt;br /&gt;
| pouz [East Leturian puz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| round, circular&lt;br /&gt;
| pur [East Leturian pir]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| I, me, my&lt;br /&gt;
| r-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to smile&lt;br /&gt;
| rab&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bride&lt;br /&gt;
| raid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sack&lt;br /&gt;
| raig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| get, receive&lt;br /&gt;
| reim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| many&lt;br /&gt;
| rem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The continent of Arangoth&lt;br /&gt;
| Renggof&lt;br /&gt;
| (from mispronunciation of the name, i.e Arenggof)&lt;br /&gt;
|-&lt;br /&gt;
| horse&lt;br /&gt;
| Renggof rinti&lt;br /&gt;
| Arangothian rint&lt;br /&gt;
|-&lt;br /&gt;
| to shine, shiny&lt;br /&gt;
| ril&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| origin; root&lt;br /&gt;
| ring&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| name of an animal used for transportation&lt;br /&gt;
| rint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hurt, to feel bad; pain, painful&lt;br /&gt;
| roup [East Leturian rup]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hurt someone&lt;br /&gt;
| roupulp [East Leturian rupulp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| luck, fortune&lt;br /&gt;
| saib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hear, hearing&lt;br /&gt;
| sandx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cake&lt;br /&gt;
| sangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| South&lt;br /&gt;
| sar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to perform&lt;br /&gt;
| sarb (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to write&lt;br /&gt;
| sard (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fat&lt;br /&gt;
| sazb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cover&lt;br /&gt;
| seft (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to paint&lt;br /&gt;
| seftulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| paint&lt;br /&gt;
| seftulpesk (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fountain&lt;br /&gt;
| seim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| point&lt;br /&gt;
| seis (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to be sorry&lt;br /&gt;
| seit (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| name of the brass armor worn by frontier raiders, and which is imported from Secca&lt;br /&gt;
| sekka&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| three&lt;br /&gt;
| sem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| picture&lt;br /&gt;
| semb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to strive&lt;br /&gt;
| sen (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| prefix which indicates something is female&lt;br /&gt;
| ser-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wide&lt;br /&gt;
| serd&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| escape&lt;br /&gt;
| serk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to regret&lt;br /&gt;
| serm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| servant-girl&lt;br /&gt;
| sernuvling [East Leturian sernuviln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to seek, look for&lt;br /&gt;
| serz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hole&lt;br /&gt;
| sesp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| Sibdar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| choice, to choose&lt;br /&gt;
| sict&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fair (decision, etc)&lt;br /&gt;
| sig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dance&lt;br /&gt;
| silf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fair-haired, blonde&lt;br /&gt;
| silm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bewitch, enchant&lt;br /&gt;
| silp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| magical spell&lt;br /&gt;
| silpesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a boy&lt;br /&gt;
| sint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| an acquaintance&lt;br /&gt;
| sinx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| only&lt;br /&gt;
| siz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boring&lt;br /&gt;
| slaf [East Leturian salf]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leather, skin&lt;br /&gt;
| slaik [East Leturian sailk]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weather&lt;br /&gt;
| sleb [East Leturian selb]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wine&lt;br /&gt;
| slem [East Leturian selm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gray; (2) to offer&lt;br /&gt;
| sman&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| velvet&lt;br /&gt;
| smar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to sing&lt;br /&gt;
| smec&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| joke&lt;br /&gt;
| smeif&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to give&lt;br /&gt;
| smen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a gift; pay, salary&lt;br /&gt;
| smenesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to show&lt;br /&gt;
| smib (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to use&lt;br /&gt;
| smid (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| daughter&lt;br /&gt;
| smin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| honor, faith&lt;br /&gt;
| smiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to run&lt;br /&gt;
| smod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| board (of wood), plank&lt;br /&gt;
| snad&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a charm&lt;br /&gt;
| snic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bring&lt;br /&gt;
| snim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to buy&lt;br /&gt;
| sning&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| market&lt;br /&gt;
| sningemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| governor&lt;br /&gt;
| snir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| command, order&lt;br /&gt;
| snon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| knife&lt;br /&gt;
| snos&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| drink&lt;br /&gt;
| snul&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chain&lt;br /&gt;
| sorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| husband&lt;br /&gt;
| sov&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bow&lt;br /&gt;
| sulv&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a lock&lt;br /&gt;
| sum [East Leturian sim]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a fortress&lt;br /&gt;
| sut [East Leturian sit]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a feather&lt;br /&gt;
| svang [East Leturian saung]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a scarf or kerchief&lt;br /&gt;
| svarb [East Leturian saurb]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| head; leader; (adj) main, principal&lt;br /&gt;
| sver [East Leturian seur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| capital, ‘main town&#039;&lt;br /&gt;
| sverkoli&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fur&lt;br /&gt;
| svilm [East Leturian seulm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a wife&lt;br /&gt;
| svin [East Leturian seun]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to alter, change something&lt;br /&gt;
| sved [East Leturian seud]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to read&lt;br /&gt;
| taf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a hot beverage somewhat like very strong coffee&lt;br /&gt;
| taig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| beach&lt;br /&gt;
| tail&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| book&lt;br /&gt;
| taiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| library (building)&lt;br /&gt;
| taizetoula [East Leturian taizetula]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| flaw&lt;br /&gt;
| tand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| arrow&lt;br /&gt;
| tar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to roll&lt;br /&gt;
| tark (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| break&lt;br /&gt;
| tats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to need&lt;br /&gt;
| tcait (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tree&lt;br /&gt;
| tcaiz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wood&lt;br /&gt;
| tcaizesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| gang&lt;br /&gt;
| tcand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| noise&lt;br /&gt;
| tcangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to send&lt;br /&gt;
| tcar (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hammer&lt;br /&gt;
| tceb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sweet&lt;br /&gt;
| tcerk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mean, signify; meaning&lt;br /&gt;
| tcez&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| learn&lt;br /&gt;
| tcid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| teach&lt;br /&gt;
| tcidulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to turn into something, to morph&lt;br /&gt;
| tcob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ready&lt;br /&gt;
| tcok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cook&lt;br /&gt;
| tein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kitchen&lt;br /&gt;
| teinemeva&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| six&lt;br /&gt;
| teit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dream&lt;br /&gt;
| tel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stolen; to steal&lt;br /&gt;
| telb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to pass, pass down, be inherited by&lt;br /&gt;
| teld&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to cease&lt;br /&gt;
| telk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blue&lt;br /&gt;
| telm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to strike, striking, a blow&lt;br /&gt;
| telp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| see trimp&lt;br /&gt;
| terp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a pea&lt;br /&gt;
| tib&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dirty&lt;br /&gt;
| tim&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| number&lt;br /&gt;
| tinf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wild, untamed&lt;br /&gt;
| tintc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| short&lt;br /&gt;
| tisk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mind&lt;br /&gt;
| tisp (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| understand&lt;br /&gt;
| tispxev (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to weave&lt;br /&gt;
| tist (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a guard&lt;br /&gt;
| todx (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to guard&lt;br /&gt;
| todxod (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| jump, leap&lt;br /&gt;
| tok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to stand&lt;br /&gt;
| tolt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sleepy&lt;br /&gt;
| tolx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| family&lt;br /&gt;
| torb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wear away&lt;br /&gt;
| tord (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to move&lt;br /&gt;
| tork (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blind&lt;br /&gt;
| torx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| house&lt;br /&gt;
| toul [East Leturian tul]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| basket&lt;br /&gt;
| traz [East Leturian tarz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to urge&lt;br /&gt;
| trid [East Leturian terd]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bow (for arrows)&lt;br /&gt;
| trimp [East Leturian terp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| swan&lt;br /&gt;
| triz [East Leturian terz]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ten&lt;br /&gt;
| tud&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forms the ‘dozens,’ e.g tumined = eleven, tumigong = fifteen, etc&lt;br /&gt;
| tumi-&lt;br /&gt;
| [from tud mi = “ten and”]&lt;br /&gt;
|-&lt;br /&gt;
| tail&lt;br /&gt;
| tur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| entire, whole, complete&lt;br /&gt;
| vaic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| harm&lt;br /&gt;
| vaif (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to harm&lt;br /&gt;
| vaifulp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| reason why&lt;br /&gt;
| vais&lt;br /&gt;
| ge vaisac = because of him/her/it, ningevaisac = therefore&lt;br /&gt;
|-&lt;br /&gt;
| narrow&lt;br /&gt;
| vang&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to make&lt;br /&gt;
| varb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to tell, inform&lt;br /&gt;
| varg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mood&lt;br /&gt;
| varx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to add&lt;br /&gt;
| veb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a station or post&lt;br /&gt;
| ved&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to interrupt&lt;br /&gt;
| veg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| possible, possibility&lt;br /&gt;
| veir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to build&lt;br /&gt;
| vest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| all, every&lt;br /&gt;
| vic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| satin&lt;br /&gt;
| vilg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to wear (clothing etc)&lt;br /&gt;
| vind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to roast&lt;br /&gt;
| visk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| real&lt;br /&gt;
| vist&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| enter, entrance&lt;br /&gt;
| vlan [East Leturian valn]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leg&lt;br /&gt;
| vleim [East Leturian veilm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hope&lt;br /&gt;
| vleix [East Leturian veilx]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to serve&lt;br /&gt;
| vling [East Leturian viln]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a tip&lt;br /&gt;
| vlingpormi [East Leturian vilnpormi]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| same&lt;br /&gt;
| vlod [East Leturian vold]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to report&lt;br /&gt;
| vlop [East Leturian volp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| north&lt;br /&gt;
| vlor [East Leturian volar]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to look at&lt;br /&gt;
| vob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| boat&lt;br /&gt;
| vond&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bell&lt;br /&gt;
| vong&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cause&lt;br /&gt;
| vour [East Leturian vur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to intend&lt;br /&gt;
| vrim [East Leturian verm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to dig&lt;br /&gt;
| vrin [East Leturian vern]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cloud&lt;br /&gt;
| vulm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to depart, leave&lt;br /&gt;
| vumb [East Leturian vimb]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| supreme, highest&lt;br /&gt;
| vur&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| know&lt;br /&gt;
| xac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to arrive&lt;br /&gt;
| xaid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to appear, come into sight&lt;br /&gt;
| xangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dry; a desert&lt;br /&gt;
| xeb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| surrender, give up, exchange&lt;br /&gt;
| xem&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mouth&lt;br /&gt;
| xen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to bear (a child)&lt;br /&gt;
| xer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to speak&lt;br /&gt;
| xid&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a shop&lt;br /&gt;
| xig&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| xin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to mention&lt;br /&gt;
| xingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a man&lt;br /&gt;
| xird&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a foot&lt;br /&gt;
| xor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to walk&lt;br /&gt;
| xour [East Leturian xur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a talon&lt;br /&gt;
| xoz&lt;br /&gt;
| [from Igmerind zhoza]&lt;br /&gt;
|-&lt;br /&gt;
| gratitude&lt;br /&gt;
| yair&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ashamed&lt;br /&gt;
| yarb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| damp&lt;br /&gt;
| yarg&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| forgive, absolve&lt;br /&gt;
| yarm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to hold&lt;br /&gt;
| yarp (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| law&lt;br /&gt;
| yedx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| power&lt;br /&gt;
| yeik&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ice&lt;br /&gt;
| yein&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| introduce&lt;br /&gt;
| yenz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soon&lt;br /&gt;
| yep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bald&lt;br /&gt;
| yicak&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to behead&lt;br /&gt;
| yiderulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| impure&lt;br /&gt;
| yidxil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lazy&lt;br /&gt;
| yikindx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weak&lt;br /&gt;
| yiklem [East Leturian yikelm]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to come&lt;br /&gt;
| yin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to boil&lt;br /&gt;
| yinf&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to point&lt;br /&gt;
| yingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ill, illness, sick, sickness, disease&lt;br /&gt;
| yinilm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to get sick, sicken, become ill&lt;br /&gt;
| yinilmod&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dull&lt;br /&gt;
| yiril&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to open&lt;br /&gt;
| yirm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| soft&lt;br /&gt;
| yirn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| deaf&lt;br /&gt;
| yisandx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| perfect, flawless&lt;br /&gt;
| yitand&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| quiet, silent&lt;br /&gt;
| yitcangk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| impossible&lt;br /&gt;
| yiveir&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| blind&lt;br /&gt;
| yixev&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lame&lt;br /&gt;
| yixour [East Leturian yixur]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to maim&lt;br /&gt;
| yixourulp [East Leturian yixurulp]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| example&lt;br /&gt;
| yizd&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| for example&lt;br /&gt;
| yizdoc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| the wind&lt;br /&gt;
| yob&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| difficult&lt;br /&gt;
| yolc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| distant, far&lt;br /&gt;
| yolm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to alter or change (oneself); to undergo a change&lt;br /&gt;
| yongk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| early&lt;br /&gt;
| yont&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| morning, forenoon&lt;br /&gt;
| yontkepi&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to amuse, entertain&lt;br /&gt;
| yorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a mistake&lt;br /&gt;
| yorn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| peace&lt;br /&gt;
| yort&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a non-Leturian nomadic tribe in the West&lt;br /&gt;
| Yosp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bath, to bathe&lt;br /&gt;
| yulp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| amazed&lt;br /&gt;
| yult&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| zal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| host&lt;br /&gt;
| zamb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| color&lt;br /&gt;
| zarp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| result&lt;br /&gt;
| zat (n)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to result&lt;br /&gt;
| zatod (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| garden&lt;br /&gt;
| zeimp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| vegetable&lt;br /&gt;
| zeimpesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to search&lt;br /&gt;
| zeir (v)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| clever&lt;br /&gt;
| zelm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| liver&lt;br /&gt;
| zemb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| key&lt;br /&gt;
| zert&lt;br /&gt;
| [from Igmerind sertee]&lt;br /&gt;
|-&lt;br /&gt;
| seeing, sight, to see&lt;br /&gt;
| zev&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| zi-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| new&lt;br /&gt;
| zilt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| salt&lt;br /&gt;
| zimp&lt;br /&gt;
| [from Igmerind simbee]&lt;br /&gt;
|-&lt;br /&gt;
| letter; leaf&lt;br /&gt;
| zind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| to tell an untruth, to lie&lt;br /&gt;
| zingk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| a lie, a fib&lt;br /&gt;
| zingkesk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bean&lt;br /&gt;
| zint&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sparkle&lt;br /&gt;
| zorb&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| awful&lt;br /&gt;
| zord&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| plural prefix&lt;br /&gt;
| zu-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bread&lt;br /&gt;
| zun&lt;br /&gt;
| [from Igmerind suna]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
	<entry>
		<id>http://www.blkdragon.com/wiki/index.php?title=Languages_of_Veth&amp;diff=10647</id>
		<title>Languages of Veth</title>
		<link rel="alternate" type="text/html" href="http://www.blkdragon.com/wiki/index.php?title=Languages_of_Veth&amp;diff=10647"/>
		<updated>2020-04-26T00:10:35Z</updated>

		<summary type="html">&lt;p&gt;Theonewhoknows: Undo revision 10612 by Theonewhoknows (talk)&lt;/p&gt;
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&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;div style=&amp;quot;font: 13pt Verdana; font-weight:bold; padding:5px; border-bottom:1px solid #AAAAAA;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:14pt; padding:5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;BDI Language Portal&#039;&#039;&#039; &amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;BDI has many languages within its setting.  Some of these are actual constructed languages (conlangs) with syntax, morphology and vocabulary.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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START OF THE TWO-COLUMN PART&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font: 14pt Verdana; font-weight:bold; padding:5px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Languages of Veth&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font: 10pt Verdana; font-weight:bold; padding:0px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Conlangs&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arangothek===&lt;br /&gt;
[[Arangothek]] is the official language of [[Arangoth]] and [[Drache]], in which BDI itself is located.&lt;br /&gt;
&lt;br /&gt;
===Assi===&lt;br /&gt;
[[Assi Language|Assi]] is the language of the deeply spiritual and very ferocious Assi tribesmen of the [[Nie River]] Valley.&lt;br /&gt;
&lt;br /&gt;
===Aslari===&lt;br /&gt;
The [[Aslarian Language|Aslar]] is native to the [[Aslar|kingdom of Aslar]] (which is famous for its tradition of electing a new king each year and beheading the old one).&lt;br /&gt;
&lt;br /&gt;
===Leturian===&lt;br /&gt;
[[Leturian Language|Leturian]] is the native language of [[Leturia]], spoken by Leturians at home and abroad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font: 10pt Verdana; font-weight:bold; padding10px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Setting Languages&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
Known to us players as English, this is the most commonly used language in the setting and in active roleplay.&lt;br /&gt;
&lt;br /&gt;
===Alesian===&lt;br /&gt;
The native language of the [[Alesian Imperium#Language|Alesian Imperium]].&lt;br /&gt;
&lt;br /&gt;
===Ankenah===&lt;br /&gt;
[[Najjir#Ankenah|Ankenah]] is less a language and more a magical system.  Created by Tekhem &amp;quot;Ankenahotep&amp;quot; as-Tyrakhon. System of glyphs harnessing essence for linguistic forms. &lt;br /&gt;
&lt;br /&gt;
===Ellurian===&lt;br /&gt;
Spoken by natives of [[Elluria]], though it is slowly being replaced by Alesian now that it is a tributary of the [[Alesian Imperium|Empire]].&lt;br /&gt;
&lt;br /&gt;
===Elvish===&lt;br /&gt;
The elves of [[Elvendeep]] have a number of languages, the majority comprising of a high language and the tribal languge of the savage Sorani known as [[Deepish Language|Deepish]].&lt;br /&gt;
&lt;br /&gt;
===Griffon===&lt;br /&gt;
[[Griffons]] have two native languages: One is an ancient bestial language of bird cries spoken in their natural form, the other is a blend of griffon and the language of their dryads.&lt;br /&gt;
&lt;br /&gt;
===Korthai===&lt;br /&gt;
[[Korthai Language|Korthai]] is the language of the seagoing [[Korthai]] people, who are cousins of the [[Assi]].&lt;br /&gt;
&lt;br /&gt;
===Najjira===&lt;br /&gt;
Native language of the [[Najjir|Najjira]] people.&lt;br /&gt;
&lt;br /&gt;
===Rondissian===&lt;br /&gt;
Rondissian&#039;s speak [[Rondissian Language|Akman]] in the now isolated country of Rondis.&lt;br /&gt;
&lt;br /&gt;
===Tollorian===&lt;br /&gt;
[[Tollorian Language|Tollorian]] is a clan language spoken by native hill tribes within [[Tollor]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
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2&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font: 14pt Verdana; font-weight:bold; &lt;br /&gt;
padding:5px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Arangothek Flaroth&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:ARANGOTHEK.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The native language of Arangoth and it&#039;s environs (including [[Drache]]) is &#039;&#039;&#039;Arangothek&#039;&#039;&#039;. Check out all of the fantastic pages about the main channel&#039;s native language [[Arangothek|here]].&lt;br /&gt;
&lt;br /&gt;
*Hear spoken and written Arangothek [[Speaking Arangothek Phrasebook|here]], and learn to speak the language yourself over [[Learning Arangothek|here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#FAD97D; font-size:1px; height:8px; border-bottom:1px solid #D8BC6C;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font: 13pt Verdana; font-weight:bold; padding:5px; border-bottom:1px solid #aaa;&amp;quot;&amp;gt;Scripts of the World&amp;lt;/div&amp;gt;&lt;br /&gt;
*Several of the languages of Veth have been given their own scripts.  Languages with bolded names have (a) usable and learnable writing system(s).&lt;br /&gt;
&lt;br /&gt;
===Ankenah===&lt;br /&gt;
[[Ankenah]], the magical language which spawned modern Najji, originally used a set of ideographs to try and capture the essence of the universe in order to distill it into something understandable and usable by human beings.&lt;br /&gt;
&lt;br /&gt;
===Arangothek===&lt;br /&gt;
&#039;&#039;&#039;Arangothek&#039;&#039;&#039; has its own writing, which you can see explained [[The Arangothian Alphabet|here]].&lt;br /&gt;
&lt;br /&gt;
===Assi===&lt;br /&gt;
The Assi language [[Assi_Language#Writing_the_Assi_language|apparently uses a system of ideograms]].&lt;br /&gt;
&lt;br /&gt;
===Teldanar===&lt;br /&gt;
The desert-living Teldanar use an as-of-yet-unexpounded-upon heiroglyphic writing system.&lt;br /&gt;
&lt;br /&gt;
[[Category: Portals]]&lt;br /&gt;
[[Category: Languages]]&lt;/div&gt;</summary>
		<author><name>Theonewhoknows</name></author>
	</entry>
</feed>