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#BlkDragon*InnMediaWiki 1.37.2http://www.blkdragon.com/wiki/index.php/Karah_ayp_KerridwynKarah ayp Kerridwyn2023-08-04T16:01:45Z<p>Nymphetamine: </p>
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<div>{{Infobox Sheet<br />
| name = Karah ayp Kerridwyn<br />
| picfile = Karah.jpg<br />
| alttext = Karah ayp Kerridwyn ap Arwnn<br />
| full_name = Karah ayp Kerridwyn ap Arwnn<br />
| race = Sidhe (Fae)<br />
| gender = Female<br />
| orientation = Hetersexual<br />
| age = 38 (Appears 28)<br />
| date_of_birth = 28. 2. 445<br />
| country_of_origin = Aslar<br />
| hair_color = Dark Red<br />
| eye_color = Emerald Green<br />
| height = 6’4”/1.93 m<br />
| weight = 174 lbs<br />
| aliases = Karah ap Arwnn, Lady Karah Nils, Kar<br />
| religion = Cheilteach<br />
| creed = “When the darkness comes, beware the Cwn Anwnn.”<br />
| alignment = Chaotic Good<br />
| occupation = Bounty Hunter / Cwn Anwnn<br />
| income = Whatever is offered<br />
| marital_status = Single (Widowed)<br />
| player = Luna Sae<br />
}}<br />
=Biography=<br />
Little is known about how a Fae is born. Some say the mother carries the child, some say the father does. Regardless, it is a subject that even the Fae themselves do not know until the moment arrives. Either way, on the 29th day of the second month of the Arangothian year 445, the birth of Karah was recorded in the countryside of Mazewood, where the Elgar Forest bordered the lands of Aslar and east of Arangoth. It was rumored to be dangerous and that there were monsters about, but just like the Fae, the Elves knew a thing or two about magic and so the little family was safe in the well-maintained walls. So, the sole daughter of Lady Kerridwyn and Lord Anwnn of Tìr’eile, Karah was raised by the ways of the Seelie Court under her mother's tutelage. <br />
<br />
She learned the ways of song, dance, music, and of course, there was magic. Long deep red hair that would set the world ablaze and the kind eyes of the forest’s green she was a tall girl even at the age of eleven. Those who knew her father understood that the height came from him as he towered over most at his six-foot-six-inch height. She would rarely see her father as she grew up, but that did not mean she didn’t know him or the things that he did in the mortal world. In all aspects, Karah grew up as any child would and did. Once she was old enough she was given the option of leaving Mazewood and exploring the world beyond. <br />
<br />
She made her choice when she was of eighteen cycles and entered through a passage not far from Elfspire, into Elvendeep. For a few years, she wandered the Elven lands, concealing the fact that she was a fae from most by wearing most prominently a long black cloak that not only kept her large wings hidden, but also her blade that was resting against her back in the Cwn Anwnn fashion. Even though it was her father’s regiment that was the Cwn Anwnn, Karah learned a few things watching her father practice. She figured it would be handy should she ever follow in the footsteps he placed.<br />
<br />
After such a time, she finally came to find and stay in the land of Arangoth and eventually in the city of Drache. She spent several years there, getting to know several who frequented the famous Blkdragon Inn. She eventually fell in love and had a family with her husband at the time Lord Rain. She went to sail with her husband and twins where she lived for many years and they grew older together. Now widowed and her children grown, Karah returns to the lands of her early adult life to start again.<br />
<br />
=Personality=<br />
Sweet, Caring, Protective, Helpful, Quiet, Common Sense, Herself, Loyal, Respectful, Peaceful, Optimistic, Loving, Blissful, and Calm.<br />
<br />
=Physical Description=<br />
Karah stands at the height of six-foot-four inches with long dark red hair that flows down her back to her waist in soft waves. Her pointed, slightly curved ears poke free of her usually loose hair denoting that she is possibly of Elven descent. Her clothing usually consists of a well-fitted dark blue corset and skirt ensemble with dark brown boots that covered her legs to her knees. She rarely takes her cloak off for fear that those who seek out and hunt the Fae will find her. Across her back, strapped in what most may consider Barbarian fashion is a hand and half long sword of over four feet in length that she always carries, the hilt of it above her right shoulder and concealed by her hair and magic.<br />
<br />
=Abilities & Skills=<br />
<br />
==Physical Abilities==<br />
-<br />
<br />
==Mundane Skills==<br />
Reading/Writing: Highly Proficient<br />
<br />
Cooking: Proficient<br />
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Horseback Riding: Very Proficient<br />
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Seamanship: Very Proficient <br />
<br />
-<br />
<br />
==Magic Skills==<br />
The skills listed here are things that Karah learned from her mother and while traveling the world on her own. They are skills she developed over time and took from the various places she and her husband Raynor Nils went to throughout the known world. <br />
<br />
◘Alchemy<br />
<br />
The Innate ability allows the user to use and weave two different forms of elements to create or alter their state into something new. The energy ebbs through her form as she concentrates and or chants while envisioning what she wishes for the result to be. Tools can also be used to assist with the ability of Alchemy, but must not be a part of the result. Karah’s hands thus become the tools themselves as the Alchemy is enacted to its full potential.<br />
<br />
◘Channeling<br />
<br />
The calling on the inherent energies within herself, Karah can manifest a gateway or bridge between the spirit world and the physical. She meditates and becomes more in tune with the spirits that might be within a certain area around her or that can be called upon through the medium of an object or words they might have spoken.<br />
<br />
In regards to animals and other sentient beings aside from humans, Karah follows their minds and sees what they see or have seen. The animal need not be dead for Karah to channel herself within them, as animals have an open mind to most things around them and do not have the resistances that most humans do.<br />
<br />
◘Magick<br />
<br />
While a Sidhe does not work magic in the way a wizard or witch might, they do hold an ability to perform small acts of what one could call magick. Karah learned in her early years that some rites and acts seemed to hold a supernatural ken that would and could influence the world around her at the time. It takes a certain amount of time and skill to perfect a rite and there is a chance that the rite could fail if not done specifically in a certain order. This is why most Sidhe tend to focus on the here and now and what can be done, rather than that what could be.<br />
<br />
◘Shamanism<br />
<br />
Shamanism is the spiritual development through a psychic involvement with matter that flows and shifts around Karah. It is attuned to the resonances of energies that are fixated in attention on the living essences of plants, animals, and spirits. Shamanism has remained the secret science of illumination and inner liberation.<br />
<br />
Karah understands Shamanism as a psycho-spiritual instrument, it is ultimately concerned with transformation and change. Shamanism is concerned with freeing her spiritual self which is trapped within her being by the unrefined parts of her person (e.g. her fears, personal beliefs, self-loathing, etc.). Shamanism can be vastly more multi-faceted.<br />
<br />
Depending on what Karah finds herself focusing on either within her or in another, the energies seem to shift and conform to change into something more beneficial or even detrimental.<br />
<br />
◘Nature Manipulation <br />
<br />
(Only used with permission of GM and not to affect the environment as a whole, limited to at most a twenty-foot radius)<br />
<br />
Karah is connected directly to the natural world and thus can communicate, influence, manipulate, and control nature: all living beings and plants and natural phenomena, such as the weather and geology of the earth, and the matter and energy of which all these things are composed. She can survive in any natural environment if given enough time to connect with it.<br />
<br />
Karah can manipulate, tap into, blend, and/or become elements of nature, including air, weather, lightning, earth, stone, metal, water, ice, light, darkness, clouds/mist, magma, fire, etc. She can control animals and plants and mimic their abilities and forms.<br />
<br />
Because Karah can communicate with nature, she becomes instantly familiar with her surroundings, the connection is so deep that the earth can respond to her emotions and desires (blossoming with flowers and calming weather when happy, making skies stormy or causing earthquakes when angry, shifting the landscape to gain the advantage in a fight, etc.)<br />
<br />
Karah can purify, heal, and generally influence the health of nature, and because she's helping the environment, plants and animals act favorably toward her. She can have access to every living species of animal in the area and can also draw strength from them and acquire their abilities. Nature obeys her every command and operates on a "hive mind", meaning Karah can control an entire army of animals.<br />
<br />
◘Invoke the Goddess<br />
<br />
The essence of Goddess magic is learning to remember what one’s ancient ancestors knew--that is, to reclaim the birthright of wisdom and sacred connections to the power of the Goddess. The ancient rituals and celebrations of the Goddesses often involved oracles, seers, and others with psychic gifts. These specially gifted women acted as guides and heralds of the magic that was occurring. Their task was to make the community ready for the magical experiences they would share.<br />
<br />
Through a certain rite that is performed, the one invoking the goddess relinquishes her body so that the Goddess can enter her and give the host the use of the physical form once again. Karah has a strong and deep connection with the Goddess known as Clíodhna who is a goddess of love and beauty. Clíodnha is said to have three brightly colored birds who eat apples from an otherworldly tree and whose sweet song heals the sick. By inviting the Goddess into yourself you are imbued with her energies.<br />
<br />
=Equipment=<br />
<br />
<br />
==Weapons==<br />
Long sword, Rapier, Combat Knives, Staff<br />
<br />
Accepted Combat Forms: H2H, W2W<br />
<br />
==Armor==<br />
<br />
<br />
==Tools==<br />
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=Goals=<br />
She wishes to bridge the gap between the world of Man and that of the Fae. To help others learn and grow to a better understanding of who and what the Fae are.<br />
[[Category: Player Characters]]</div>Nymphetamine