Javakh

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Javakh
Javakh, Flametender of Vanakanathi, born free of Irakhli on the wild peaks of Varstad, brother to Khetevan the Bowcutter.
General Information
Full Name: Javakh, Flametender of Vanakanathi, born free of Irakhli on the wild peaks of Varstad, brother to Khetevan the Bowcutter.
Race: Provakh
Gender: Male
Age: 32
Date of Birth: 6.V.460
Country of Origin: Varstad
Appearance
Hair Color: None
Eye Color: White
Height: 8’ (244cm)
Weight: 650lbs (295kg)
Additional Information
Aliases: BIG.
Religion: Stonefather/Ancestor worship
Creed: “Today you, tomorrow me.”
Occupation: Blacksmith, adventurer
Income: Well off
Marital Status: Single
Player: Alex


Biography

Javakh (formally: ';Javakh, Flametender of Vanakanathi, born free of Irakhli on the wild peaks of Varstad, brother to Khetevan the Bowcutter';) was born in the cold and unforgiving territory of the Varstad mountains to the Vanakanathi tribe, a close-knit group of provakh with a strength of about three dozen. He learned quickly and distinguished himself among his hearth-brethren as a proficient hunter and an enthusiastic warrior.

As a young man he apprenticed at the Furnace of Keth, a dwarven city deep in the heart of Varstad';s mountain ranges. The Furnace is a small work settlement, home to some of the Varstadi dwarves'; most talented smiths and is notable for being located outside rather than underground. During a particularly harsh blizzard, Javakh kept the Furnace lit for three days without food or rest, ensuring the survival of the settlement by providing them with heat. His final work was to forge his hammer, which he carries with him to this day.

Upon his return to his tribe, he was named Flametender. His experience with the dwarves of the Furnace shaped his view of the small people, and he has looked favorably upon dwarves ever since.

Some time in 485 or 486, his tribe was struck by a calamity, the nature of which is unknown, as he doesn';t speak of it. He set out from Varstad, surviving many days alone, and made his way south to make a new name for himself. It was then that he found his way to Drache and under Juste Guiscard’s employ and apprenticeship.

Personality

Javakh often cultivates the image of the large, ponderous, simple barbarian. He is no great genius, being of modest intelligence, but understands that underestimation by the small folk (a term he uses for anyone smaller than himself) can be advantageous. He is a calm and gregarious individual most times with a tremendous appetite for food, drink, and good company.

Physical Description

Javakh stands eight feet tall. He is extremely thickly muscled and weighs well over 650 pounds. He is bald and has white eyes. His skin is grey and banded in thick black tattoos from the crown of his head to the soles of his feet, including his face, neck, and hands. Stony protrusions might be seen about his brow, knuckles, shoulders, elbows, and forearms. The ones in his knuckles have a few rare earth gems set in them.

His clothing generally consists of thick-soled, steel-reinforced boots, dark purple pants of a sturdy canvas material, a leather and fur faulds that reach his knees. A belt with a stylized demon skull holds a few pouches, a knife, and two carved drinking horns, one of ivory, one of crystal. The golden image of the skull is worked into a codpiece of blackened scale recovered from the corpse of Drogyoldiiv the Magma Wyrm.

Abilities & Skills

Physical Abilities

Being a provakh, Javakh benefits from the legendary endurance and resilience of his people. Cold weather and low oxygen from high altitudes seem to have no effect on him. He is a capable warrior, having received significant martial training in his herd. These abilities were refined over the course of several years during his apprenticeship to Juste Guiscard, who trained him in several martial arts techniques tailored to his size, strength, and proclivities.

Mundane Skills

Javakh grew up in a nomadic provakh herd, and as such he was required to learn a great many mundane skills. He is well versed in most wilderness survival techniques, including basic first aid. As a blacksmith, he is a master of his craft, capable of fabricating just about anything with enough time and materials.

Magic Skills

Javakh possesses no innate magical ability, but is able to utilize certain techniques taught to him by Guiscard in the crafting of various magical items. These techniques typically require rare reagents, complicated rituals, and other esoteric things. With the benefit of Guiscard’s martial arts training, Javakh is capable of some physical feats that border on the magical, such as falling from great heights without suffering injury, catching arrows in flight, and leaping great distances.

Equipment

Weapons

His hammer is about six feet from the end of the shaft to the tip of the head. The head, two and a half feet long, has four pyramidal striking points at the front and a large, obsessively sharpened spike on the back. Enchantments upon the hammer provide it with the additional capacity to generate strong electrical currents, shatter inanimate objects, and to be impossible to wield by anyone but himself.

Armor

Javakh’s body is his armor: he boasts the physical resilience common among provakh.

Tools

Javakh is normally seen carrying two carved drinking horns (one of ivory, one of crystal), a few pouches, a simple utility knife, and a blackened scale codpiece fashioned from the scales of Drogyoldiiv the Magma Wyrm.

Goals

Having returned to Drache after completing a pilgrimage, Javakh seeks to reopen the smithy business, working alone after Guiscard’s retirement. He will, as always, continue to seek adventure wherever he can find it.